44 Commits

Author SHA1 Message Date
7a0d0842ba feat(demo): the public demo's module-side locks and seed hook
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website/DEMO_MODE.md §3.2, §3.4, §3.5, §7.3 and §7.5 (step 2 of §10).
Nothing changes off the demo; everything below sits behind ctx.demoMode.

- demoLocks in module.json: PUT and DELETE /admin/rust/servers/:id.
- The console-command deny list (DM11): quit, restart, oxide.unload,
  oxide.reload, rcon.*, fps.limit and server.tickrate, by first word,
  with global. stripped and o. read as oxide. Refused at save through
  core's demoRefuses (MODULE_API 1.19.0, DM18) and again at run, with
  retry: false, before the rig is asked. Teardown commands too.
- The config editor (DM14): the bridge's files are left out of the
  list and refused for reading, writing and in the write history, by
  name (canonicalised) and by the catalogue's self. Other plugins'
  credential fields are redacted in the text and the form and made
  read-only; raw-JSON saves are refused; a file that does not parse is
  withheld. The admin server list leaves out the sidecar URL.
- onDemoSeed (DM15): upserts the rig's server row with an encrypted
  token and demo-player's stand-in Steam link.
- The release's install manifest carries protocol, read from
  PROTOCOL_VERSION, for the wipe's bundle match (DM12).

coreApi is ^1.19.0; ci/core-ref.json pins website#224's head.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-10-26 03:40:30 -05:00
55a9ea4649 fix(feed): print weapons by name, not "ak47u entity"
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The bridge names a kill's weapon by the held entity's short prefab name
(ak47u.entity), and the feed printed it with the dots turned to spaces:
"with ak47u entity". Every event read now gives the frame a weaponName
(server/model/titles/weaponNames.js): the game's own English name for the
53 ranged weapons (guns, bows, crossbows, launchers, flamethrowers), read
off the Oxide rig's item list on Rust 26139947, and for anything else the
prefab name as words with its .entity/.weapon ending dropped.

The site prints weaponName and falls back to the same stripping for an
older server. The prefab name stays in the frame: the title lists count by
it. Added at read, so stored rows are renamed too. No protocol change; the
events route's Swagger description names the new field.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-10-23 01:22:37 -05:00
3741c954f5 fix(admin): no decision numbers in admin copy, and "1 player holds one"
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Twenty-four strings an administrator reads carried an internal decision
number - "(D189)", "(D198)", "(D257, D270)" and the like: the permission
screen's group Servers tab and a chip tooltip, the event editor's step
field and budget descriptions, two option sources, a command reward's
skipped note, and five NPC profile validation errors. A D-number means
something to the plan, never to an operator. Each is removed, and the
sentence around it left as it was. The developer-facing swagger
descriptions and code comments keep theirs.

The servers page's chat-title line read "Last pushed: 1 player hold
one." It now says "holds" for one.

Two tests pinned the old wording and now assert the text instead.

Found while writing the runicgateway.com Rust docs (its PLAN.md §16,
phase 15).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-10-22 15:28:35 -05:00
3aa142bf06 fix(rust): the last fixes' small ones (W3 W6 W7/W11 W8 W10 W13-W18)
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Stage 2 of PLAN_LAST_FIXES (docs#366).

- W7/W11: an "is it loaded" refusal is confirmed live before it is given.
  New liveStatus.js asks the sidecar once (boot.refreshOne, as a poll tick
  would), at most once per server per 5 s and waiting at most 3 s, then
  reads the stored status again. Used by Economics (step and staff page),
  Backpacks, Dangerous Treasures, Guarded Crate, RaidableBases, ZoneDomes,
  TruePVE and RunicNPC.
- W3: a world call answered `already-out` (the bridge half comes in stage
  3) succeeds as called 0, saying a Travelling Vendor is already out.
- W6: "A locked crate dropped by a Chinook is being hacked."
- W8: a RaidableBases profile's audit row names RaidableBases, not "@data".
- W10: the backpack sizes picker lists each size once, naming its servers.
- W13: a RaidableBases name both servers describe differently shows each
  server's own description.
- W14: each RaidableBases note after the first starts its own sentence.
- W15: a staff deposit refused at Economics' limit answers 409.
- W16: a payment's failedNote explains only the reasons that happened.
- W17: the sync state counts player grants that did not land
  (waitingToLand), and the Permissions page says "in sync · 1 waits for
  their player to join" instead of plain "in sync".
- W18: Guarded Crate's kept note drops the "30 minutes" it could not know.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-10-21 07:42:24 -05:00
b89039142e feat(rust): a Steam account linked on the site is a Rust link (D392, D396)
Registers core's MODULE_API 1.17.0 identity hooks (coreApi ^1.17.0):
onIdentityLinking refuses a Steam id that is another website account's Rust
link (D396); onIdentityLinked writes the Rust link with the PRIMARY KEY as the
race guard, reconciles Teams and raises the linked notice, as /link does.
Unlinking Steam leaves the Rust link (D393); the Rust account page says so.

ci/core-ref.json still pins the 1.15.0 core and must move to the website
branch head carrying 1.17.0 before CI can pass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-10-19 14:02:53 -05:00
481837e937 feat(rust): RaidableBases — feed, raids map layer, Warlord, Spawn a raid base, profiles (PLAN_REDESIGNS §11.4)
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PLAN_REDESIGNS §11.4 (D202-D208, D386-D391), protocol 14. Spec: docs
rust-link/PROTOCOL.md §20.12.

- raid.started, raid.completed, raid.purchased and raid.locked public,
  raid.ended staff's; raidableBases.js reads each row per viewer (raiders'
  and a buyer's names only for the presence audience, D376/D390; Steam ids,
  position and a run's key only for staff). Feed lines in the World filter.
- The step rust.raidbase.spawn, "Spawn a raid base" (ledgered, budget
  rust.raids): difficulty, profile and base from option sources listing each
  server's own names (D386), a spot as a world call's location with a height
  adjustment or an exact height, and PvP/NPCs/lock as on/off/blank. A base
  the raids helper made is a world resource, so eventWorld's revert and
  reconcile serve it and world.expired marks it expired; one it did not make
  records nothing and the run log says it despawns on its own timer. Refused
  at verify for a server that said it cannot; a dry run with a spot returns
  the spot check as detail.warnings (MODULE_API 1.16.0, D391). rb-not-ready
  retries in ten minutes.
- Warlord: raids_completed, title category raidscompleted, the leaderboard's
  Raid bases column (sort=raidsCompleted).
- The map's raids layer (D114), public by default with its own audience; the
  run's key is dropped before any viewer gets it.
- Server settings' line for RaidableBases; its profiles in Mod configuration
  under a virtual path (D205).
- Swagger fragment, bundle and README.

Tests: server 684/684 (raidableBases.test.js new, every name in it invented);
client 99/99, build and externals.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-10-16 15:18:52 -05:00
9c82a0c437 feat(rust): ZLevels Remastered on the servers page (PLAN_REDESIGNS §14.3.6)
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Stage 7 of the §14.3 integration plan (D374): Server settings' plugin
line says whether ZLevels is loaded and that an event may lend its XP
boosts as permissions. The integrations schema gains zLevels; the
swagger fragment is regenerated. No leaderboard change, nothing stored.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-10-15 18:27:57 -05:00
da1d74bdff feat(rust): Guarded Crate — feed, map, Warden, Place a guarded crate (PLAN_REDESIGNS §14.3.5)
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Stage 6 of the §14.3 integration plan, on protocol 14. Spec: docs
rust-link/PROTOCOL.md §20.9.

- gc.started and gc.ended public, gc.failed staff's; guardedCrate.js reads
  each row per viewer (the clearer's name for the presence audience, Steam id,
  position and key for staff, `won` for everyone).
- Triggers rust.gc.started and rust.gc.ended (a crate a player cleared only).
- The step rust.gc.place: an event from rust.options.gc_events and a world
  call's location; refused at verify for Guarded Crate absent, NpcSpawn missing
  (D364), console unavailable, or an unknown event. Kept (D373); the run log's
  success line says so (D380). Budget rust.gc.crates.
- Warden (D375): guarded_won, title category guardedwon, Crates cleared column.
- Map marker, server settings line, swagger, engagement manifest, bundle, README.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-10-15 12:26:50 -05:00
bfe9b5b18d feat(rust): Dangerous Treasures — feed, map, Treasure Hunter, Start a Dangerous Treasures event (PLAN_REDESIGNS §14.3.4)
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Stage 5 of the §14.3 integration plan, on protocol 14 (docs
rust-link/PROTOCOL.md §20.8).

- dt.started and dt.won are public kinds, dt.ended a staff kind. The new
  dangerousTreasures.js reads each row per viewer: grid and invaderCount for
  everyone, the winner's name for the presence audience (D376), the position,
  the step's key, the winner's Steam id and the invaders for staff.
- Feed lines in the World events filter: "A Dangerous Treasures event has
  started · K12", "Alice won the treasure · K12 · 3 players fought for it".
- Triggers rust.dt.started (with byEvent) and rust.dt.won, public, cooldown
  subject the server, names only.
- eventDangerousTreasures.js: rust.dt.start, "Start a Dangerous Treasures
  event" (risk change, reversible none, budget rust.dt.events), server and
  difficulty. Refused at verify where the server said DT is not loaded or
  console.plugins is false (Rust-Plugins#34). dt-not-ready answers "Dangerous
  Treasures is not ready yet" with retryAfterMs 600000 (D365, D371);
  dt-no-spot retries on core's delay; DT's own refusals are permanent.
- Treasure Hunter (D375): treasuresWon -> treasures_won, the title category
  treasureswon, and a sortable Treasures column shown where the server
  reports DT or a row counts one.
- The map draws a running chest on the world layer; the server settings'
  plugin line names DT and whether a step can start one, from the
  integrations read's new `console`.
- coreApi ^1.15.0, ci/core-ref.json pinned to website main at #215's merge.
  ci/bundle.json ships the two new files; swagger fragment and engagement
  manifest regenerated; README lists DT.

Server 627/627 (16 new in test/dangerousTreasures.test.js) and every check;
client 92/92, build and externals. Booted against the pinned core: 45
triggers, 13 actions, 11 budgets, 21 option sources; 89 routes unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-10-15 06:45:30 -05:00
549b3a5ffd feat(rust): Dynamic PVP's zones on the feed and the map (PLAN_REDESIGNS §14.3.3)
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Stage 4 of the §14.3 integration plan, on protocol 14 (docs
rust-link/PROTOCOL.md §20.7).

- pvp.zone.created is a public kind, pvp.zone.deleted a staff kind. Each row
  is read per viewer by the new dynamicPvp.js: grid for everyone, the event's
  name only for Dynamic PVP's own vanilla events, position and zone id for
  staff only.
- The feed's world filter carries the opening: "A PvP zone opened around the
  downed patrol helicopter · G7 · for 10 min". It names nobody.
- The map gains a fifth layer, `pvp` (PvP zones), public by default with its
  own audience in Admin → Rust visibility, drawn as a red ring with its
  event's name.
- Server settings' plugin line names Dynamic PVP; the swagger schemas and
  route descriptions carry the layer and the integration (fragment
  regenerated); ci/bundle.json ships dynamicPvp.js; README lists it.

Tests: server 611/611 (dynamicPvp.test.js new, catalogue and map extended)
and every check; client 89/89 (feed and map tooltip), build and externals.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-10-15 06:12:07 -05:00
4af731288a feat: TruePVE in the zone step (PLAN_REDESIGNS §14.3.2, WIP)
Stage 3 of the §14.3 integration plan (D362, D368): world.zone's optional
truePve ({exclude: true} or {ruleset}), all or nothing, unmapped on every
path that erases one of our zones, with truepve.json for erases while
TruePVE is away. Docs and PRs still to come.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-10-15 03:03:36 -05:00
e7d5c8ed1a feat(rust): Rust's own world events — feed, credit rule, triggers, Call a world event (PLAN_REDESIGNS §14.3.1)
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The site half of stage 1, on protocol 14:

- server/worldEvents.js: the 24 types, D372's four credit rules, the grid
  from the map's geometry (none off the map), and the per-viewer reading.
- The feed serves `world.event` (a public kind): an unknown type is staff's;
  the event and its grid are public; names only for the presence audience
  (D376); Steam ids and positions only for staff (D353). A downed one carries
  `credited`/`creditedCount` by the server's rule. Client lines for all 24
  types and a World events filter.
- rust_servers.credit_rule (blow, last, most, all; default blow), set on the
  server's settings. Ingest counts heli_kills (patrol helicopters and
  Chinooks, D379) and apc_kills from `world.event` by that rule, so the line
  and Rotorbane / Tankbreaker agree. A protocol-13 tally's heliKills/apcKills
  still add as before.
- The tally's cratesHacked / dropsLooted → crates_hacked / drops_looted;
  title categories Safecracker and Scavenger (D356); leaderboard columns
  Crates hacked and Drops looted, sortable (D377).
- 24 engagement triggers rust.world.<event> (D355): ceiling everyone,
  cooldown subject the server and event (crates add where), names only.
- server/eventWorldCall.js: rust.world.call, "Call a world event"
  (risk change, reversible none, budget rust.world.calls). A position for an
  airdrop or a patrol helicopter only; the Chinook takes none (D378).

Server 585/585 (22 new in test/worldEvents.test.js), client 84/84, every
check; booted against the pinned core (43 triggers, 12 actions, 10 budgets,
20 option sources), routes.manifest unchanged at 89. Engagement manifest and
swagger fragment regenerated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-10-15 00:39:00 -05:00
63c82d5a2f feat(rust): permissions as event rewards — lend or give any registered permission (PLAN_REDESIGNS §12)
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D342-D346 (docs#342). Two steps over the permission mirror's own tables, so
no plugin, sidecar or protocol change:

- rust.perm.lend, "Permissions until the event ends": a kit reward's lease,
  one rust_perm_run_grants row per recipient per permission, the message on
  one row each; change/ledger with rust.kit.entitle's revert and reconcile;
  budget rust.permissions.
- rust.perm.give, "Permissions for good": a standing rust_perm_grants row per
  website user per permission, scoped to the step's server, source `event`,
  note "event run <run>, step <step>"; a grant already there is left alone,
  and a retry's own grants are counted as given; the message rides a
  notice-only run-grant row; irreversible/none; budget rust.permissions.kept.
- Both: several permissions through core's `multiple` param (MODULE_API
  1.14.0, at most 10); a required "I am sure" toggle refused unticked in the
  dry run and at run time, naming the permissions (D343); a permission the
  server's catalogue lacks refused by name; a blank message tells nobody.
- rust.options.permissions: the enabled servers' catalogues, grouped by the
  registering plugin (by prefix when none), sorted plugin then permission
  without case, a row noted "Only on X" when not on every server.
- Permission manager: an event-given grant shows "given by event run N,
  step M"; staff turn it off like any grant.
- coreApi ^1.14.0; ci/core-ref.json pinned to website#213's head until it
  merges; engagement-triggers.json regenerated; routes.manifest.json
  unchanged (no new routes).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-10-12 15:49:44 -05:00
e4591af906 feat(rust): Backpacks — staff and player views, the Bigger backpack step (PLAN_REDESIGNS §11.3)
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The site half of §11.3.2, on protocol 14:

- `rust.backpack.size` ("Bigger backpack"): a kit reward with a different
  permission (D337) — one rust_perm_run_grants row per website user with
  backpacks.size.N, no kit, no credit; the perm mirror pushes it and the run's
  revert deletes it. risk change, reversible ledger, a new `rust.backpacks`
  budget, rust.kit.entitle's recipient modes including `linked`. Refused with
  "Backpacks is not installed on this server" in the dry run too (D199), and a
  size the server does not offer is refused by name. Its message is never
  silent: empty is the take-back warning (D338).
- `rust.options.backpacksizes`: each server's sizes above its smallest, from
  the last hello, grouped by server.
- GET /player/rust/backpacks (own links only, 20 reads a minute) and
  GET /admin/users/:id/rust/backpacks (that user's links only). Live, never
  stored; a stranger's id is a 404 and never reaches the game.
- Client: a shared Backpack panel (pick server and account, open, read once)
  on the account page and the admin user page; the grid draws pages of
  pageSize, each slot named by the game (D340, no icons), blueprints by what
  they make (D341), overflow marked. Backpacks joins the server's mod line.

Server 548/548 (13 new in test/backpacks.test.js), client 79/79 (5 new),
routes.manifest regenerated against the pinned core (89 routes), swagger
fragment regenerated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-10-12 14:35:55 -05:00
845caef817 feat(rust): Economics — pay coins, balances, staff adjust, the richest (PLAN_REDESIGNS §11.2)
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The site half of §11.2.2, on protocol 14:

- `rust.coins.pay` ("Pay coins"): irreversible, reversible none (D335). The
  recipient modes of rust.kit.entitle including `linked`, one payment per
  website user (D103's rule), an optional message with {amount}, a new
  `rust.coins` budget. Refused with "Economics is not installed on this
  server" in the dry run too (D199). Core's key goes to the plugin, so a
  retried step answers `repeat` and pays nobody twice.
- `rust_player_wipe_stats.balance`: the tally's balance, written as a value.
  A nameless balance frame (an offline player) moves nobody's last-seen.
  `economics.wiped` clears the wipe's balances, except at a new save.
- The richest: a Coins leaderboard column on one wipe of a server that
  reports Economics, `sort=balance`, and a `richest` title category
  (Magnate); both rank only above the starting balance (D336).
- GET /player/rust/economics (live, falling back to the last known), and
  GET/POST /admin/users/:id/rust/economics for staff — scoped to the user's
  own links, keyed per submission, an activity row with before and after.
- Client: the account page's Coins, the admin user page's Coins panel with
  its form, the leaderboard column, and Economics in the server's mod line
  (saying when its config could not be read).

Server 535/535 (14 new in test/economics.test.js), client 74/74,
routes.manifest regenerated against the pinned core (87 routes), swagger
fragment regenerated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-10-12 07:07:05 -05:00
d140d5c66d feat(rust): RunicNPC is required for every Place NPCs step (runicnpc stage 9, D310)
A Place NPCs step on a server without RunicNPC, or with one older than the
bridge needs, is refused before it is sent: "<server> needs RunicNPC to place
NPCs, Rust's own scientists included: <why>". Rust's own scientists were the
fallback until now (D243); they need RunicNPC too. Crates are unaffected.

- npcs.model: API_NEEDED rises from 4 to 6, the bridge's RunicNpcApiNeeded, so a
  server the site calls ready is one the bridge will not refuse as runicnpc-old.
  The profile push follows the same floor.
- eventWorld: profileMissing becomes npcMissing, asked for every NPC step.
- Admin → Rust → Servers: each server carries `runicNpc` ({ready, absence,
  version, api}) and a server without one that will do reads "Incomplete" with
  the reason. Swagger documents the field.

The event picker is unchanged in this commit (an open question on the PR).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-10-06 16:58:30 -05:00
5162496d74 feat(rust): event NPCs named on the map, and a Place NPCs step's progress line (runicnpc stage 8)
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- rust.npc.place's progress() (MODULE_API 1.12.0, D304). It reports the
  step's NPCs still standing, by its key, of how many it placed, with
  the profile's label: "Bandit: 2 of 3 left". A boss step is its
  health, "Walk Juggernaut: 59%", and a boss's adds are not counted.
  The data comes from the map's live answer, so it costs the game no
  extra ask. A reader who may not see the map's events layer gets no
  line.
- The map (D302, D303):
  - an NPC's tooltip is its name and its event's title, read from
    core's public calendar, which lists only announced events;
  - a boss is bigger and in its own colour, and an add says so;
  - a boss outside any event is in the world layer;
  - a boss's health is removed from what a viewer is sent.
- The world layer's visibility hint mentions those bosses.

coreApi stays ^1.11.0: an older core ignores the optional member, and
the action works without a progress line.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-10-06 08:23:13 -05:00
34ca84f6be fix(rust): the profile list says "own loot" for a profile with a loot table
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Found on the stage 7 walk: a profile with its own loot read exactly like
one without in the list under the form, where a boss already says
"boss".

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-10-06 01:28:18 -05:00
33c5178ef9 feat(rust): loot on the NPC profile form, and the Place NPCs step's "drop loot" switch (runicnpc stage 7)
The profile form's Loot section (D290-D301):

- what the corpse starts with (Rust's scientist loot, the kit, or
  nothing);
- rows that always roll, each with its chance;
- a pool capped at its picks, with a "nothing" weight;
- which crate the table goes into, and a locked crate's hack time;
- how long the corpse stays.

The site checks the block as RunicNPC does, in its words. Whether an
item exists on a server is RunicNPC's to say on the push.

The Place NPCs step's dropLoot switch (D296), on by default and sent
only when off.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-10-06 00:32:24 -05:00
f2ca314d10 feat(rust): bosses and passive NPCs on the profile form, and public boss triggers (runicnpc stage 6)
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The profile form's boss box (D273-D277): the bar's distance, where its
lines are said, the spawn and death lines, and phases at health
percentages, each with optional damage, aim, speed, ranges, a kit swap,
adds of another profile and a line. The passive role (D278, D279,
D288): press E answers with a chat line or a window, it moves as its
profile says (now including `stand`), and it starts unhurtable.

The site checks both as RunicNPC does, in its words; a phase's kit is
checked on each server like the profile's own, and its adds must name a
site profile that is not a boss.

Public triggers rust.boss.spawned, rust.boss.phase and rust.boss.killed
(D277) from the bridge's new frames. In the feed, a boss appearing is
public; its death names the killer, so it sits behind the presence
setting; its phases are staff's, as the game tells them only to players
near it (D286). engagement-triggers.json regenerated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-10-05 10:54:28 -05:00
11619a4dc6 feat(rust): NPC sides, the faction table, an event's escort, ally and tether (runicnpc stage 5)
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RunicNPC stage 5 on the site (docs runicnpc/PLAN.md, D253-D272):

- profiles gain the guard role, faction, relations (its own exceptions),
  alertRadius, turrets, hurtByPlayers, hurtsPlayers and kitUse, checked in
  RunicNPC's order and words, and defaulting to "players only" (D255);
- the faction table: one site-wide table, one row per pair and both ways
  (D254, D268), stored in rust_npc_factions, edited on the NPC profiles page
  (PUT /admin/rust/npcs/factions), pushed to every server with its
  profiles and hashed with them, and a standalone server's own pairs
  adopted at its first push with the site's winning (D244, D251);
- the Place NPCs step takes escort (a Steam id or a {placeholder}), an ally
  (a clan from the new rust.options.clans source, or the team of a player)
  and tether (the zone this event made), for a RunicNPC profile only
  (D269, D270, D272);
- a placement may be held inside a zone (tether, D272);
- the bridge's RunicNPC API floor is 4.

Tests: 488 server, 66 client. routes.manifest.json regenerated against the
pinned core (one route added).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-10-01 07:58:13 -05:00
7eae4a1e62 feat(rust): NPC profiles and placements pages, the profile leaderboard (runicnpc stage 4)
Admin: Rust NPC profiles (the form RunicNPC reads, per server, shared or
fleet, each server's push state and refusals, replaced profiles with
Restore) and Rust NPC placements (the live map: click to place, pins for
every placement; edit, rename, respawn, remove). The live map takes a pick
handler and pins, unchanged for the public page.

Public: the leaderboard ranks by a profile's kills (D250), and opening a
row shows that player's kills by profile (D252); the killfeed names a
RunicNPC NPC by its own name. Player: your own kills by profile. Titles: a
rule on a profile's kills picks the profile. npcs.test.js covers the
profile checks, adoption, the push, the picker and verb, the triggers, kill
crediting, titles and placements (481 server tests).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-30 04:42:05 -05:00
4035c523cb fix(rust): the fleet's label list prefers a capitalised spelling
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Found on the walk: the game spells one label "jungle swamp" on both rigs'
maps, and the fleet list printed it that way beside the minor list's
"Jungle Swamp".

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-29 18:19:31 -05:00
0da8f44b55 feat(rust): the live map draws monuments by label, minor labels hidden (PLAN_REDESIGNS §4, D196)
A switch per monument label, a fleet default and a per-server override, on
Admin -> Rust visibility's live map card. Substations, caves, train tunnels,
wells and the other minor labels start hidden; every other label is drawn,
so a monument a game update adds appears. GET /map leaves hidden labels out
of the answer, so the website and the app both lose them.

No schema change: rows are map.marker.<label key> in rust_settings and
rust_map_overrides. No wire change.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-29 12:10:47 -05:00
837b84580e Merge edge into feat/title-conditions: §3's zone presets
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Two conflicts, both additive: schema.sql and purge.sql keep both phases'
tables. Swagger fragment (61 paths) and routes.manifest (67 routes)
regenerated against the pinned core; 455 server and 58 client tests pass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-29 11:36:00 -05:00
8361b19c24 feat(rust): zone presets, and the zone step's options, messages and dome (PLAN_REDESIGNS §3, D210)
Admin → Rust zone presets: named sets of ZoneManager flags and settings for
one server, several, or every server (D195), ticked in groups read from each
server's own ZoneManager list in its last hello (D211). A flag not on a
covered server is refused on save with the server named; two presets of one
name may not share a server.

rust.zone.open gains options (one line, NoBuild, radiation=10), enterMessage,
leaveMessage, delivery, dome and domeStack. The options field's dropdown is
rust.options.zone_presets, whose row VALUE is the preset's line, so picking
one copies it into the step (D210) and no published event changes when a
preset does. The line and the dome are checked against the server's hello
on save and in a dry run; bad-option and dome-unavailable are permanent.

Schema: rust_zone_presets, rust_zone_preset_servers. Swagger fragment and
routes.manifest regenerated against the pinned core f0e7d2a.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-29 05:25:44 -05:00
aea94b5d7a feat(rust): chat titles rank twenty-three conditions, and admins name the categories (PLAN_REDESIGNS §5, D172-D175, D209)
- Schema: fourteen title columns on rust_player_wipe_stats (the two
  best_* distances move by GREATEST, the rest are sums), rust_weapon_kills
  (kills by weapon prefab name) and rust_title_categories (the admin's
  title per category). purge.sql drops the two tables.
- Ingest: player.tally's new fields, in one statement per frame, none
  for an older plugin's frame.
- Titles: 23 categories plus playtime, each naming where it is read
  from (a sum, a MAX, npc_kills - animal_kills in signed arithmetic, or
  a named list). The bow/melee/blade/revolver/wood/ore/plants lists are
  one file, applied when a title is read. "NPC kills" ranks human NPCs
  only (D209).
- A rule's text may be empty, meaning the category's title: the rule's
  own, then the admin's, then the default. Typed-only-markup is still
  refused. A rename forgets every server's cached answer.
- Admin API: GET /admin/rust/title-categories and
  PUT /admin/rust/title-categories/:stat (empty text resets); the server
  list returns them too. Swagger fragment and routes.manifest.json
  regenerated (63 routes, against the pinned core).
- Screen: every category in the rule form, the category's title as a
  placeholder, and a Category titles section with Save and Reset.

The weapon lists are unverified until the rig probe runs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-28 23:32:59 -05:00
e0d13e73db feat(rust): the permission manager — the site owns the whole store (D160-D163, D188-D198)
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PLAN_REDESIGNS section 1.

- Every sync reads the store (perm.inventory), reconciles it against the
  site's record and its ledger, and pushes. A change made in the game is
  settled by the server's policy (D161): auto-adopt (default), adopt, or
  revoke. The first read of a server imports everything (D198).
- Groups belong to one server unless an admin shares them (D189), in new
  id-keyed tables; the old ones are copied once at boot and left unread.
  Holders may be a Steam account nobody linked (D188).
- An in-game change affects that server only (D190): a grant that reaches
  further gains an exception, a shared group is split.
- Never judged: a permission the server does not register right now (an
  unloaded plugin is not a revocation), and a pair an event lease holds.
- A new admin API (server view, grant/revoke with everywhere-or-here,
  groups by id, share/split, members, drift answers) and a screen on
  PermissionsManager's flow with a state on every toggle (D162, D163, U-1).
- The announcement voice names a group by id; old name settings still read.

Walked on both rigs against the walk core: import on an existing install,
auto-adopt of a grant and a revoke, a fleet grant's exception, Kits
unloaded without loss, a shared group split, adopt and revoke policies.
Server 420/420, client 58/58, swagger, imports and route manifest current.

Refs #21

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-28 06:58:59 -05:00
b10f11b057 fix(rust): protocol 13 step 2 — expiry, plugin loads, the loading hold, NPC names, the link fleet (F2 F5 F6 F7 F8 F13 F14)
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The module's half of PLAN_FIXES §6 step 2 (decisions D181-D185, docs#288).

- F13/F14 (D170, D183): `world.expired`, recognisable from protocol 13 by its
  `what`, is handed to core as the resource the zone step ledgered
  (`world`, `<serverId>:<id>`) through ctx.events.expired, which records it
  `expired`. coreApi moves to ^1.11.0 (website#209).
- F8 (D184): `plugin.loaded` / `plugin.unloaded` mark the permission sync dirty
  when the plugin added or removed permissions, so an unresolved grant lands on
  the next tick instead of the fifteen-minute audit.
- Catalogue: plugin.loaded/unloaded, world.expired and lease.expired are staff
  kinds. The last two were never classified (default deny kept them off public
  pages); the test now covers every event kind through protocol 13.
- F7: permission and title pushes hold while the stored hello says
  `worldReady: false` (a human's "sync now" does not); a failed or refused
  permission sync now logs at warn.
- F2 (D185): the killfeed names an NPC attacker — a family (Scientist, Bandit
  guard, Bradley APC…) or the prefab without its variant digits (wolf2 → Wolf).
- F5/F6: a link code is asked of the servers that minted one in the last six
  minutes first, then of the rest, each group in parallel; "unsure" only when
  one of the minting servers is unreachable.
- D182: the admin server list carries the ZoneManager helper's state from the
  hello, and the servers page says what a missing or failed helper costs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-26 21:35:46 -05:00
654a24585d fix(rust): protocol 13 — a configuration save that settles after its reload (F9, D179)
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The plugin now answers a save once the files are written, with pending and
a writeId, and reports the reload later as a config.outcome event. The save
is recorded as reloading with a settle_by of two plugin ceilings plus slack
on the database's clock; ingest settles the row by (server, writeId), only
while it is still reloading, so a replay moves nothing and a late outcome
still lands. A row past settle_by reads as lost.

GET /admin/rust/config/:serverId/writes/:writeId serves the poll; the page
polls it every two seconds, holds the Save button while it waits, and says
whether a rolled-back plugin came back on its old file. config.outcome is
a staff kind: it carries the server's log tail.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-26 17:16:45 -05:00
1b70cef5be feat(rust): chat titles, BetterChat group styles, the voice and popups (phase 17)
PLAN.md §33, D134-D143. Protocol 12.

- Chat titles (D135-D137): per-server rules (stat, top N, text, colour)
  that rank the current wipe, and a mode (first | all | up to N). Worked
  out once in model/titles and read three ways: pushed whole to the game by
  a new titleSync loop (on change, restart or wipe), and on every
  leaderboard row as `titles`. Admin: PUT /servers/:id/titles.
- Group styles (D138, D139): a site group may carry all twelve BetterChat
  fields (rust_perm_group_chat). They ride perm.sync with `expect` from the
  pushed ledger, which gains a value column; a field changed in game is a
  `chat-field` drift row with the game's value, adopted into the style or
  put back. A withdrawn style is one `chat-group` retirement, never for
  `default`, cleared from the ledger only once BetterChat removed it.
- The voice (D140): one fleet setting naming a styled group; news and
  rust.announce chat lines carry its format and the plugin says them with
  no sender. Admin: GET/PUT /voice.
- Popups (D141, D142): rust.announce gains `delivery` (still version 1,
  from rust.options.delivery); each server gains news_delivery beside the
  news switch; `popup-unavailable` is not retried.
- GET /servers/:id/integrations reads, live, which optional mods a server
  has loaded. README lists BetterChat and PopupNotifications as optional.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-25 17:48:22 -05:00
cddba957d3 feat(rust): Admin → Rust servers page and the next wipe on the web (phase 16)
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The module had no page for its own server rows: they were written only
through PUT /admin/rust/servers/:id, and the README described an
"Admin → Rust" server form that did not exist. D133 (org lead) builds it:
add, edit, test and delete a server, with the D130 wipe schedule in the
same form. The token stays write-only and an edit sends the stored
protocol back rather than re-stamping the row.

The next wipe shows on the server list and in the server page's header,
in the reader's own clock, marked "rescheduled" for a one-off date.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-25 13:29:59 -05:00
0cb9bdd1f0 feat(rust): the live map (phase 14, protocol 11)
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PLAN.md §30 as approved, plus D119/D120 from the build.

Server:
- rust_map_images (one row per server: picture as MEDIUMBLOB, geometry,
  monuments, DERIVATION_VERSION) and rust_map_overrides; purge.sql pair.
- mapImages.js: D110. The board poll notices a new boot/wipe/seed/size and
  asks map.info; a new key or hash from the free Rust+ cache (or a render
  kept on disk) is fetched in slices, checked against its SHA-256 and stored
  in one statement. One fetch per server, a backoff on failure, `stale`
  abandons a fetch that straddles a map change. Render now (D109) is
  admin-only and watched to completion.
- mapLive.js: D111. One map.live per server per 5 s whoever asks; positions
  are held in memory only.
- model/map: four layers (world, events public; players, bases staff), a
  fleet default plus per-server override (D114), the players layer capped by
  presence (D113), own dot and online first-party clan mates for a linked
  viewer (D115, D117, D118). A layer the viewer may not see is absent from
  the answer, never sent and hidden.
- Routes: public /servers/:id/map, /map/image (immutable under its hash),
  /map/live; admin /servers/:id/map/fetch and /render; the Map card on the
  visibility PUT. Swagger fragment and frozen manifest regenerated.

Client:
- A Map tab: Leaflet over the picture in CRS.Simple, the game's own grid
  (labels only when a cell is wide enough to hold one), a legend that lists
  hidden layers with who can see them, polled every 10 s while visible.
- D120: Leaflet is a lazy split chunk beside entry.js, not in it. release.yml
  copies every dist/*.js; checkExternals and build.test.js hold both ends.
- The Map card on Admin -> Rust visibility, with Fetch again and Render now.

Capability `map` declared for the Android app (phase 15).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-25 01:06:10 -05:00
cc185db26b feat(rust): the rewards — tally, kit reward, chat and the news leg (phase 13b, protocol 10)
Four event verbs and the announce leg, per PLAN.md §29:

- rust.participation.open / .collect: the plugin counts who takes part
  (seconds, kills or both, in a zone this run opened or the whole server)
  and collect files them as the run's participants, keyed by Steam id.
- rust.kit.entitle: the five recipient modes (D101), rows in the new
  rust_perm_run_grants (D84) unioned into the permission push, one extra
  use of the kit per reward as site-held credits on perm.sync (D103),
  and the rust.kit.entitled notice deferred from phase 10 (D64).
- rust.announce: one server or every server (D105).
- rust.chat announce leg, speaking only on servers whose new news switch
  is on (D104) - a card on Admin -> Rust visibility (D106).

Budgets rust.grants and rust.announcements; the kit source and four
fixed-choice sources (core has no enum param type). rust_perm_run_grants
carries core's idempotency key so a revert of a lost answer can find its
rows. Protocol 10.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-24 07:00:44 -05:00
a3bcec9cde feat(rust): the world verbs, their budgets and the reconcile watch (phase 13a, protocol 9)
- registerEventActions: rust.zone.open and rust.prefab.place, both
  reversible 'ledger' with revert() and reconcile(), budgetMs 15000 above the
  client's 12 s. A location is a monument (kind + instance, carrying its
  server) or raw coordinates, exactly one (D87, D93); bounds mirrored from the
  plugin so a bad step is refused on the form (D95); zone minutes required and
  held by the game (D96).
- registerEventBudgets: rust.prefabs, rust.npcs and rust.zone.minutes, each
  beside the verb that spends it (D79, D89).
- Option sources rust.options.monuments (live, searchable) and
  rust.options.prefabs (mirrored, answers with every server off), registered in
  the one batch core accepts alongside the lease sources.
- Refs are <serverId>:<id>, since revert and reconcile get no params. The undo
  sends no idempotency key; a lost answer is reverted by key on every server.
  reconcile asks the plugin, and a server that cannot be asked keeps its rows.
- The refresh's bootId/wipeId watch calls ctx.events.reconcile() on a restart
  or a wipe, never on a first sighting or a reconnect (§11.1).
- The permission mirror keeps the plugin's new notLanded grants out of what it
  records as pushed, and the admin page says so (D85).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-24 01:26:57 -05:00
c94271104f feat(rust): Teams from first-party clans (phase 9, protocol 6)
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A first-party Rust clan is a Team (R5). This module becomes the site's
Team provider and answers core from the plugin's `clans` board. Design
of record: docs/modules/rust/PLAN.md §24, D47-D58.

- The store: rust_clans, rust_clan_members and rust_clan_boards. A clan's
  identity is <serverId>:<clanId>:<createdMs> (D52), because the game
  restarts clan ids whenever its clan database version changes.
- The provider (D53): getTeams is complete only when every server's
  board is fresh, supported and untruncated. It is partial when some
  are, and refuses when none are. Freshness is judged by the website's
  clock, from when the board's `t` last advanced.
- Only a complete board may mark a clan gone. A board at the game's
  100-clan ceiling (D55), or one with an unreadable row, proves nothing
  about what it leaves out.
- Leadership is diffed board to board and published (D54). The five clan
  events are published as team.* kinds, and written to the Team feed as
  members-only lines (D49).
- Core only writes feed items for a Team it already holds. So the last 10
  minutes of clan events are re-offered on each board refresh, deduped by
  a sha1 key: core clamps a dedupeKey to 40 characters, and a readable key
  would be truncated into collisions.
- projectRoster and the clan page share one audience rule (D48): the
  clan's linked members and staff by default, re-read from the users row.
  The setting lives on Admin > Rust visibility, which also warns about
  uMod Clans (D47) and the ceiling.
- Public: GET servers/:id/clans (the list is public, D58) and
  GET clans/:externalId. The client adds a Clans tab and
  /rust/clans/:externalId, with three module slots for core's notify,
  activity and forum contributions (D56).
- Linking and unlinking an account ask core to reconcile Teams (D57).
- The clan kinds are staff-class in the public feed allowlist.
- PROTOCOL_VERSION is now 6.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-23 05:14:18 -05:00
be44839896 fix(rust): nothing names who is online by default
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The org lead's rule, settled 2026-09-22: who is online is always the
narrowest audience - staff - unless an operator deliberately widens it,
and a count is fine where a list of names is not.

The public site broke that in three places since phase 4. The Online
tab named every player, the feed carried joins, respawns, deaths, chat
and tallies, and the leaderboard's lastSeen - refreshed every minute by
a gather tally - said who was on as plainly as either. All three now
sit behind one setting:

* PRESENCE_KINDS, a subset of the public allowlist, gated per request.
  Below the audience the feed keeps the server's own story (wipe, start,
  shutdown) and says presenceHidden rather than looking quiet.
* the Online route answers { players: [], hidden, count, audience } -
  same shape, so an older client renders empty rather than breaking.
* rungs staff / signed_in / public, fleet-wide default in a new
  rust_settings table with an optional per-server override on
  rust_servers; an unknown stored word narrows to staff.
* the viewer's standing is RE-READ from the users row (ctx.users.getById),
  not taken from the token, so a demotion or a ban applies on the next
  request. Walked: a moderator demoted mid-session lost the roll call on
  the same cookie.
* per-viewer answers are Cache-Control: private, no-store.
* GET/PUT /admin/rust/visibility (requireRole admin) and an admin page,
  Rust visibility; every save is one activity-log row.

The browser walk also found every empty state in this module rendering
as a blank box. Core's EmptyState renders children only; this module
passed title/message (the shape the Integration Kit template teaches)
and React dropped both without a word. Fixed module-side with a small
Empty wrapper - nothing core or module-uo renders changes - and a client
test that refuses a titled EmptyState or a PageHeader subtitle.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-23 00:30:08 -05:00
c4dda5f85c fix(rust): put the word on the pill, not only the dot
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A filled circle beside a hollow one is the whole difference between "you
have this in game" and "you do not yet", which is more than a shape should
have to carry — and a reader who cannot tell the two apart gets no answer
at all. The pill now reads "<server> · has it" or "<server> · waiting",
which is also what the app's leg says, so the two surfaces describe the
same state in the same words.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMH6bw1jXMgbyF3ZWGEzSM
2026-09-22 20:32:34 -05:00
383e89442e feat(rust): what the site has given a player, as the player reads it
Phase 8's website half. Phase 7 made the site the author of in-game
privilege and gave an operator every view of it; this is the other side,
and it is the first time a player can see what they hold without asking
one.

`GET /player/rust/permissions` is self-scoped in SQL and read-only by
construction — a grant a player could change would not be a grant. Three
things make it a different shape from the admin read rather than a
filtered one:

  * the scope arithmetic is answered on the server. A client handed `*`
    would have to know what the fleet is to say anything, and then
    `inScope` exists twice. Each entry carries the servers it reaches,
    already resolved and already marked.
  * `live` is the pushed ledger, never the authored row. A grant is not a
    privilege in a game until a sync confirmed it, and phase 7 is careful
    never to record a push that silently did nothing — so "waiting" is
    honest, and the alternative is the site claiming to have given
    something it has not.
  * nothing says WHY it is waiting. An offline server, a permission no
    loaded plugin registered and a store that has never seen the account
    all look the same from here; telling them apart is an operator's
    diagnosis and an inventory of what is installed.

An entitlement that reaches nobody still lists, and the page says so —
authored against the website account, it exists before a Steam id does,
and hiding it until one turns up is the defect the admin user page
shipped in phase 7 (PLAN.md §20.5).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMH6bw1jXMgbyF3ZWGEzSM
2026-09-22 20:09:51 -05:00
e54ae3afb9 feat(rust): mod configuration from the site, and an editor that will not rewrite a float
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R18's two tiers: a form generated from a config file's own values, and raw JSON
for what a form cannot express. Admin → Rust mod config, one live round trip per
action, nothing cached between a browser and a game host's disk.

`configEdit.js` is the part that could not be done naively. JavaScript cannot
tell `1` from `1.0`, and both mod frameworks deserialize a config into typed C#
classes — so a read-modify-write silently rewrites every whole-numbered float as
an integer on fields nobody touched, and a plugin that then throws at load does
not come back. It never parses, mutates and re-serialises: it records the SOURCE
SPAN of every value and splices literals into them, so an untouched `1.0` is
still `1.0` and a number an admin types travels as text the whole way (D35/D36).

The bridge's own config is editable with `Host`, `Port` and `ServerId` locked,
in the form and in the raw tier, because either would cut the link carrying the
edit or strand every row this site holds (D38). Credentials render masked with a
reveal; the raw tier shows them (D37) and the audit trail never does.

`rust_config_writes` records every save including the refused and the rolled
back — an operator asking why a setting is not what they set needs to see that
somebody tried.

Three defects a browser walk found that 179 green tests did not:

* every save of the bridge's own config was refused while the page said the
  opposite — a `<select>` whose value matches no `<option>` shows the first one,
  so the reload guess `RunicGateway` was on the wire and "nothing" was on the
  screen;
* `btn ghost` is not a class this platform defines (`.btn-ghost` is), so every
  secondary button in this module has rendered as a primary one since phase 7 —
  here it made the open file and the active tier indistinguishable;
* a save's refusal rendered at the top of a long form, far from the button.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMH6bw1jXMgbyF3ZWGEzSM
2026-09-22 08:55:28 -05:00
43147b796a feat(rust): site-owned permissions — the site is the author, the game is the cache
R2, and the first phase where this module WRITES to a game. Groups and grants are
authored on the website and pushed into each server's own permission store, so
every plugin that already calls `UserHasPermission` honours them with no adapter,
and a wipe stops being a data-loss event.

**Seven org-lead decisions (D28-D34).** A grant is keyed to the website USER and
resolved to every Steam id they have linked at push time (D28); every authored row
carries a scope — a server or `*` (D29); groups are mirrored as real groups rather
than flattened (D30); a holder the site did not author is REPORTED, never undone,
with adopt and revoke offered (D31); one verb, with the plugin diffing locally
(D32); a permission no server has registered is reported unresolved and never
self-registered (D33); authoring is people and groups by hand, with rules deferred
(D34).

**Three sets, and every interesting question is a difference between two.**
`desired − pushed` is what to apply; `pushed − desired` is what to RETIRE, because
the site put it there and has since withdrawn it; `present − desired` is drift. The
middle one is why `rust_perm_pushed` exists: a name in the store that is not in the
desired set is either something the site retired or something a human granted, and
those two have opposite correct answers.

**What lands is not what was sent.** A grant naming a permission the server has not
registered did not land — `GrantUserPermission` no-ops silently — and a member the
store has never seen could not be placed. Neither is recorded as pushed, so the
site never believes it gave a privilege it did not.

The loop asks a cheap question every thirty seconds — does the digest of the
desired set still equal what this server last confirmed — and syncs on a change, a
restart, a wipe, a drift hook, a failed attempt past its backoff, or the
fifteen-minute audit that finds drift on a server nobody has touched.

**This module's first admin page**, because a permission model is the first thing
here that has to be composed rather than configured. What is on it is decided by
what an operator can get wrong: four states are invisible from the game and from a
list of grants, and each is a sentence rather than a number.

Walked end to end against a real core at the pinned ref, the real sidecar, and a
stand-in speaking protocol 4 — including a restart that emptied the store and was
fully re-pushed. Four defects the browser found that 133 green tests did not.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMH6bw1jXMgbyF3ZWGEzSM
2026-09-21 18:28:32 -05:00
baffaa46c9 feat(rust): identity — a link code from the game, and the Steam id inside core's user page
R1's identity link, site-side, and R13's first extension slot. A player types
/link in game, the plugin hands them a six-character code privately, and they
enter it here; the site records who owns which Steam account, and an operator
sees that on core's own `/admin/users/:id` page.

**The site is the author of record and the game holds nothing.** There is no
per-account store in Rust that survives a wipe, and phase 7 needs the site
authoritative anyway — it pushes permissions INTO the game keyed by Steam id. A
copy in the game would be a second thing to reconcile every wipe, for no question
it could answer better.

## D24 — a code is minted by ONE server, so every server is asked

Nothing in six characters says where it came from. The fleet is asked in turn and
the first `link.ok` wins; the others answer `unknown` and nothing happens there,
because a code is only spent at the server that actually holds it. Asking the
player to pick was rejected: a wrong pick would come back indistinguishable from
a wrong code, and that is the one refusal which must not be ambiguous.

**"Every reachable server refused" is not the same answer as "a server was
unreachable."** Collapsing them tells a player whose server is down that their
code is wrong — so they run /link again on that same server and are told the same
thing for as long as it stays down. `unsure` is that case, and it says to try
again rather than to fetch a new code.

## D23 — a Steam id another account holds is refused, never moved

The primary key is `steam_id`, and it is load-bearing rather than tidy: phase 7
grants permissions against a link and phase 13 hangs entitlements off it, so a
silent move is an account takeover performed by typing six characters. The
refusal names the holder, because the advice is unusable without it. The INSERT
is a plain INSERT for the same reason — `ON DUPLICATE KEY UPDATE` here would BE
that move — and the duplicate-key error is the refusal for the race the check
above cannot close.

The way out is `/unlink` in game, which reaches the site off the ingest feed
rather than through a route (the plugin has no link to delete). D25 adds the
other way out: staff can sever a link from the admin panel, for a player who
cannot reach that Steam account in game.

## The slot, and the hole it found in this repo's own generator

`admin.users.detail` is declared in `module.json` AND registered in `index.js`
AND filled by the chunk — three places, because the server half and the client
half are different registrations that share one name.

`swaggerFragment.js` knew only about tier routers, so the two routes under
`/admin/users/:id` were generated by nothing: a fragment that was internally
consistent and described two routes fewer than the module serves. A slot's mount
is core's and cannot be derived here, so it is a fourth constant beside
`TIER_BASE` — held to account by the frozen-manifest job, which was verified to
catch exactly this by removing the two paths and watching it fail.

## Smaller things worth knowing

- **Core's `useAsync` has no `refresh`.** A counter in the deps is how a page
  re-reads after its own write; it blanks while it re-reads, which is right here
  and is exactly what made it wrong for a poll.
- **Every player-portal nav row needs an `icon`** — core draws one on every row,
  and the client suite says so. This module had no icons file until now, because
  the public header is text buttons.
- The two new frame kinds are STAFF-only. Neither carries a code, but both name a
  Steam id beside a website account's activity, and that join is not a public
  fact about what happened on a server.
- The link code route carries its own rate limiter rather than core's
  `accountChangeLimiter`: this is guessing somebody else's secret, not changing
  your own password, and a shared counter would let one policy set the other.

Protocol 3 on all three declaration sites; 17 new tests, 136 green.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMH6bw1jXMgbyF3ZWGEzSM
2026-09-21 08:18:48 -05:00
22fd8c5da7 feat: the first pages, and what a browser walk found behind them
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Phase 4. `/rust` is the server list and the module's landing page (D12);
`/rust/servers/:id` is one server with four tabs — feed, leaderboard, who is
on, wipes (D13). Everything selectable lives in the URL, so any view of the
page is a link. The feed and the presence list poll every twenty seconds while
the tab is visible and not at all when it is not (D14); the leaderboard and the
wipe list load once. `site.footer.status` is filled with a live server and
player count (D15).

Nothing on these pages calls a game server. Every field comes from this
module's own tables, which is what the phase criterion is about: the site
renders the last thing each server said while every server is off.

Walking that criterion in a browser against a live rig found four defects, two
of them already shipped in phase 3:

  * An unreachable refresh called `putState` — the whole-row write — with two
    fields, so a host that rebooted lost its hostname, map, size, seed and wipe
    id. The list then read "Offline" with nothing beside it, which is not "here
    is what we know" but "we have never heard of it". `markUnreachable` now
    moves three columns and mentions no others.
  * "Last reported" read `updated_at`, which a FAILED poll writes too — so an
    offline server claimed it had reported just now, every thirty seconds, for
    as long as it stayed down. `last_seen_at` is the new column, moved only by a
    frame that arrived.
  * Feed rows showed a bare time of day, so three events from six weeks ago all
    read as this afternoon once the feed was filtered to a past wipe.
  * `/rust/servers/typo` rendered core's ErrorState under its own heading and
    read "No such server / Something went wrong", sending a reader who mistyped
    a URL looking for an outage.

Also: a detail route (`GET …/servers/:id`), because it is the only route under
that path that can say a server does not exist — the other four answer an empty
list for an id nobody configured, and each of those is a good answer to its own
question.

`useAsync` cannot poll: it blanks its data on every dependency change, so a
twenty-second refresh built on it would clear the killfeed and re-fill it four
times a minute. `hooks/usePolled.js` is the module's own, invisible when it
succeeds and keeping the rows when it fails.

The client test fake was *nearly* core — it prefixed routes without stripping
the trailing separator, so the first module to register an index route failed
the nav check for a link that works in a browser. It now copies core's line
character for character.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
2026-09-16 21:40:28 -05:00
862c328176 feat: the module skeleton and every bundle seam
module-rust, id 'rust', built from the Integration Kit's template. Phase 1's job
is the kit's own argument: get every seam working at once with almost nothing in
them, so that afterwards you break exactly one at a time.

What is here:

* /rust on all three tiers, because the loader holds module.json's mounts against
  what is registered in BOTH directions -- so the declaration and the
  registration land together or not at all. The player tier is honestly thin: it
  answers the server list on the authenticated tier, delegating to the same model
  the public tier uses so the two cannot drift while they are meant to be the
  same. It is the address the app will call, registered now rather than moved
  later.
* Two tables. rust_servers is configuration an operator writes; rust_server_state
  is what a sidecar reported. Separate tables because they have different
  writers, lifetimes and audiences -- and because purging observed state while
  keeping the configuration is a thing an operator will want.
* Per-server sidecar tokens through ctx.secretBox, write-only in the API. The
  admin list reports hasToken and never the credential, and an empty token on a
  save leaves the stored one alone -- a form that posts its own blank field would
  otherwise erase a credential every time somebody renamed a server.
* A real sidecar client. It never throws: every call answers {ok, status, data},
  and the status is what tells a wrong URL from a wrong token from a mismatched
  protocol -- all three present as 'the site says my server is offline' and each
  has a different fix.
* The five guards, green: check:imports, check:swagger, check:externals, and both
  suites.

What is deliberately NOT registered: the Team provider, triggers, audiences,
engagement seeds, notification streams, the four event catalogues, and the two
extension slots. Each arrives with the phase that has something real to put in
it, and a test asserts their absence so that removing it is deliberate. A
declared trigger nothing emits and a declared slot nothing fills are both
surfaces an operator can configure and then wait on, which is worse than an
absent one because the absence is visible.

Two corrections to the kit's template, both feedback for a later phase:

* registration.test.js read one page BY NAME to check declared slots are
  rendered, so a module declaring none dies on ENOENT before reaching the loop
  that would have been empty. It now scans every file under src/routes.
* test/_fakes.js supplied validator: {}. An admin router that builds validation
  chains at file scope cannot be required with that, so the fake holds the real
  express-validator -- for the same reason it holds a real express Router.

The kit was right about noGameConnection.test.js: its header predicts that a
module adding a sidecar client will see the check go red, names sidecarClient.js
as the file to allow, and says narrow it rather than delete it. That is exactly
what happened on the first run, and the fix was the one line the header names.

Installed into a real core and verified: the module reaches 'started', publishes
its capability, serves its chunk, and renders a server whose server.hello
originated in a live Rust server.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
2026-09-15 19:54:08 -05:00