feat(rust): identity — a link code from the game, and the Steam id inside core's user page #6

Merged
whitlocktech merged 2 commits from feat/phase-6-identity into edge 2026-09-21 22:25:17 +00:00
27 changed files with 2703 additions and 45 deletions

View File

@@ -74,6 +74,20 @@ export const playerServers = {
list: () => req('/player/rust/servers'), list: () => req('/player/rust/servers'),
} }
// R1's identity link, from the signed-in player's side.
//
// **The code is the whole of what goes up.** The site has no idea which server
// minted it — nothing in six characters says — so the server half asks each
// configured server in turn (D24). A page that asked the player to pick would be
// asking them a question the site can answer itself, and a wrong pick would come
// back indistinguishable from a wrong code.
export const playerLinks = {
list: () => req('/player/rust/links'),
confirm: (code) => req('/player/rust/link', { method: 'POST', body: { code } }),
remove: (steamId) =>
req(`/player/rust/links/${encodeURIComponent(steamId)}`, { method: 'DELETE' }),
}
// ── admin ───────────────────────────────────────────────────────────────── // ── admin ─────────────────────────────────────────────────────────────────
// **`sidecarToken` goes up and never comes back.** The list answers `hasToken`, // **`sidecarToken` goes up and never comes back.** The list answers `hasToken`,
// and a save that omits the field leaves the stored credential alone — so an // and a save that omits the field leaves the stored credential alone — so an
@@ -89,8 +103,23 @@ export const admin = {
req(`/admin/rust/servers/${encodeURIComponent(id)}/test`, { method: 'POST' }), req(`/admin/rust/servers/${encodeURIComponent(id)}/test`, { method: 'POST' }),
} }
// ── the admin.users.detail extension slot ─────────────────────────────────
//
// The client half of R13's first slot. Core hands the component a `userId` and
// NOTHING else — not a client — so an extension builds its own bindings for the
// routes it registered at the other end (§3.5). These two are the only calls in
// this file whose path is core's rather than this module's: the resource is
// core's user, and the module's own segment is the part after it.
export const adminUserLinks = {
list: (userId) => req(`/admin/users/${encodeURIComponent(userId)}/rust/links`),
remove: (userId, steamId) =>
req(`/admin/users/${encodeURIComponent(userId)}/rust/links/${encodeURIComponent(steamId)}`, {
method: 'DELETE',
}),
}
// Exported for the rare caller that needs the base itself — an `<img src>`, a // Exported for the rare caller that needs the base itself — an `<img src>`, a
// download link, an EventSource. Reach for `request` first. // download link, an EventSource. Reach for `request` first.
export { BASE, query } export { BASE, query }
export default { servers, playerServers, admin, BASE } export default { servers, playerServers, playerLinks, admin, adminUserLinks, BASE }

View File

@@ -20,7 +20,10 @@ import { registry, coreApiVersion } from './core.js'
import Servers from './routes/public/Servers.jsx' import Servers from './routes/public/Servers.jsx'
import ServerDetail from './routes/public/ServerDetail.jsx' import ServerDetail from './routes/public/ServerDetail.jsx'
import Account from './routes/player/Account.jsx'
import UserRustSections from './routes/admin/UserRustSections.jsx'
import FooterStatus from './components/FooterStatus.jsx' import FooterStatus from './components/FooterStatus.jsx'
import { IconLink } from './icons.jsx'
// The module id, exactly as `module.json` spells it. Core keys the registry by it // The module id, exactly as `module.json` spells it. Core keys the registry by it
// and prefixes every route path with it. // and prefixes every route path with it.
@@ -54,11 +57,18 @@ const ID = 'rust'
// //
// React Router ranks a static segment above a dynamic one, so `/rust` wins // React Router ranks a static segment above a dynamic one, so `/rust` wins
// against core's `/:slug` CMS route without depending on registration order. // against core's `/:slug` CMS route without depending on registration order.
//
// The player route is registered with an empty path for the same reason the
// public list is: `/player/rust` is the whole of what this module asks a player
// to do, and a landing page above one page is a page nobody wants. Core applies
// its own portal chrome and its own auth gate to the tier, so the component
// renders no layout and re-implements no check.
registry.registerRoutes(ID, { registry.registerRoutes(ID, {
public: [ public: [
{ path: '', element: <Servers /> }, { path: '', element: <Servers /> },
{ path: 'servers/:id', element: <ServerDetail /> }, { path: 'servers/:id', element: <ServerDetail /> },
], ],
player: [{ path: '', element: <Account /> }],
}) })
// ── Nav ─────────────────────────────────────────────────────────────────── // ── Nav ───────────────────────────────────────────────────────────────────
@@ -83,6 +93,18 @@ registry.registerNav(ID, {
items: [{ label: 'Servers', to: '/rust' }], items: [{ label: 'Servers', to: '/rust' }],
}) })
// The player portal's row. It carries an `icon` because core draws one on every
// portal row — a row without one is the only text in a column of glyphs, and
// core used to render `<n.icon />` unguarded, which blanked the whole portal.
//
// No `order`: an unordered row appends after core's own rather than claiming a
// position it was not given. Account, appeals and notifications are what a player
// came to the portal for; linking a game account is what they do once.
registry.registerNav(ID, {
area: 'player',
items: [{ label: 'Rust', to: '/player/rust', icon: IconLink }],
})
// ── Extension slots ─────────────────────────────────────────────────────── // ── Extension slots ───────────────────────────────────────────────────────
// //
// Core declares a slot, only core may declare one, and at most one module may // Core declares a slot, only core may declare one, and at most one module may
@@ -97,6 +119,16 @@ registry.registerNav(ID, {
// purpose. // purpose.
registry.registerExtension(ID, 'site.footer.status', FooterStatus) registry.registerExtension(ID, 'site.footer.status', FooterStatus)
// R13's other slot, and the one that IS named in `module.json` — because it has
// a server half too (`server/router/admin/usersRust.router.js`). The two halves
// carry one name on purpose: a module that adds routes under
// `/api/v1/admin/users/:id` is the module with something to show on that page.
//
// Core passes `userId` and nothing else, so the component builds its own client
// for the routes the server half registered. It renders NOTHING for a user with
// no linked Steam account, which is most of them.
registry.registerExtension(ID, 'admin.users.detail', UserRustSections)
// `module.json`'s `coreApi` range was checked by the loader before this file was // `module.json`'s `coreApi` range was checked by the loader before this file was
// ever served, so there is nothing to re-check here. Log it anyway: a mismatch // ever served, so there is nothing to re-check here. Log it anyway: a mismatch
// between the core that validated the manifest and the core that published this // between the core that validated the manifest and the core that published this

49
client/src/icons.jsx Normal file
View File

@@ -0,0 +1,49 @@
// ── The nav glyph for this module's player-portal row ─────────────────────
//
// `icon` is part of the nav-item contract (MODULE_API.md §3.3, 1.3.0): core
// renders whatever component a row carries, exactly as it renders its own rows'
// icons — and core's player portal draws a glyph on every row, so a row without
// one reads as breakage rather than as a design. The client suite asserts it.
//
// The public header is text buttons and carries no icons, which is why this file
// arrives with the player row and not before it.
//
// **The frame is copied from core's `PlayerPortalLayout`, deliberately and by
// copy rather than by import** — 16px, `currentColor`, stroke 2. Four attributes
// of presentation are not a component: putting them in the shared kit would
// freeze core's icon sizing into the contract, where changing it later would be a
// major bump. A module that wants to look like the nav it is in matches that nav.
const Icon = ({ children }) => (
<svg
width="16"
height="16"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth="2"
strokeLinecap="round"
strokeLinejoin="round"
aria-hidden="true"
focusable="false"
>
{children}
</svg>
)
/**
* A chain link — what the row is for.
*
* Not a gem, a person or a server: the portal's rows say what a player does
* there, and what a player does at `/player/rust` is link an account. Core's own
* neighbours are a gear (account), a shield (appeals) and a bell (notifications),
* so the row has to read as a verb in that company.
*/
export const IconLink = () => (
<Icon>
<path d="M10 13a5 5 0 007.07 0l2.83-2.83a5 5 0 00-7.07-7.07L11.5 4.5" />
<path d="M14 11a5 5 0 00-7.07 0L4.1 13.83a5 5 0 007.07 7.07L12.5 19.5" />
</Icon>
)
export default { IconLink }

View File

@@ -0,0 +1,147 @@
// ── This module's fill for `admin.users.detail` ───────────────────────────
//
// R13's first slot, and the phase criterion as an operator meets it: the Steam
// id inside core's own user page, under core's own security panel.
//
// **The slot hands over `userId` and nothing else** — not a client. So this file
// builds its own bindings for the routes the server half registered
// (`api.adminUserLinks`), which is §3.5's rule applied to a slot: the two ends of
// a call belong to the same module even when the URL between them is core's.
//
// **Most users have no Rust account, so most of the time this renders nothing.**
// A panel that announced "no linked Steam accounts" on every user page in a
// community that also runs a UO shard would be noise on the overwhelming
// majority of them. Silence is the honest answer to "what does the Rust module
// know about this person" when it is nothing.
import { useCallback, useState } from 'react'
import { ago, count, duration } from '../../lib/format.js'
import { useAsync } from '../../core.js'
import api from '../../api.js'
/** Six lines of furniture the §3.4 kit does not carry, so it is vendored. */
function SectionTitle({ children }) {
return (
<div className="field-label" style={{ marginBottom: 12, marginTop: 4 }}>
{children}
</div>
)
}
/** One server's all-time totals for this player. */
function ServerRow({ server }) {
return (
<li
className="sans"
style={{ display: 'flex', justifyContent: 'space-between', gap: 12, fontSize: '0.86rem', color: 'var(--ink)' }}
>
<span style={{ minWidth: 0, color: 'var(--head)' }}>{server.serverName}</span>
<span className="dim" style={{ flex: 'none', fontSize: '0.8rem' }}>
{count(server.kills)} kills · {count(server.deaths)} deaths · {duration(server.playtimeSec)}
{server.wipes > 1 ? ` · ${server.wipes} wipes` : ''}
</span>
</li>
)
}
/** One linked Steam account: who it is, when it was linked, and the way out. */
function LinkPanel({ userId, link, onRemoved }) {
const [busy, setBusy] = useState(false)
const [error, setError] = useState('')
async function unlink() {
setBusy(true)
setError('')
try {
await api.adminUserLinks.remove(userId, link.steamId)
await onRemoved()
} catch (err) {
setError(err.message || 'Could not unlink that account.')
setBusy(false)
}
}
return (
<div className="panel" style={{ padding: '14px 16px' }}>
<div style={{ display: 'flex', alignItems: 'flex-start', gap: 14 }}>
<div style={{ minWidth: 0, flex: 1 }}>
<div className="display" style={{ fontSize: '1rem', color: 'var(--head)' }}>
{link.name || link.steamId}
</div>
<div className="sans dim" style={{ fontSize: '0.76rem', marginTop: 2 }}>
{link.steamId} · linked {ago(link.linkedAt)}
{link.serverId ? ` on ${link.serverId}` : ''}
{link.lastSeen ? ` · last played ${ago(link.lastSeen)}` : ' · never played'}
</div>
{/* Worth showing only when they differ: the name on the link is what
they were called when they linked, the other is what the game last
saw. A rename is the ordinary reason, and an operator reading a
support ticket wants both names. */}
{link.linkedName && link.name && link.linkedName !== link.name && (
<div className="sans dim" style={{ fontSize: '0.72rem', marginTop: 2 }}>
Linked as “{link.linkedName}”.
</div>
)}
</div>
<button type="button" className="btn ghost" onClick={unlink} disabled={busy} style={{ flex: 'none' }}>
{busy ? 'Unlinking…' : 'Unlink'}
</button>
</div>
{error && (
<p className="sans" style={{ color: '#e05a5a', fontSize: '0.8rem', margin: '8px 0 0' }}>{error}</p>
)}
{link.servers.length > 0 && (
<ul
style={{
listStyle: 'none',
margin: '12px 0 0',
padding: '12px 0 0',
borderTop: '1px solid var(--line-soft)',
display: 'flex',
flexDirection: 'column',
gap: 6,
}}
>
{link.servers.map((server) => (
<ServerRow key={server.serverId} server={server} />
))}
</ul>
)}
</div>
)
}
export default function UserRustSections({ userId }) {
// Core's `useAsync` has no refresh, so a counter in the deps is how this
// re-reads after its own write (the same shape the player page uses).
const [reloads, setReloads] = useState(0)
const { data } = useAsync(() => api.adminUserLinks.list(userId), [userId, reloads])
const reload = useCallback(() => setReloads((n) => n + 1), [])
// No `Loading` and no `ErrorState`, deliberately. This is a section inside
// somebody else's page: a spinner on every user page for a module most users
// have nothing to do with is worse than a section that appears when it has
// something, and a failure here must not replace core's own user detail with an
// error card.
if (!data || data.links.length === 0) return null
return (
<section style={{ borderTop: '1px solid var(--line-soft)', marginTop: 30, paddingTop: 22 }}>
<SectionTitle>Rust</SectionTitle>
<div style={{ display: 'flex', flexDirection: 'column', gap: 12 }}>
{data.links.map((link) => (
<LinkPanel key={link.steamId} userId={userId} link={link} onRemoved={reload} />
))}
</div>
<p className="sans dim" style={{ fontSize: '0.74rem', margin: '12px 0 0' }}>
A link is fleet-wide and totals are all-time, summed across every wipe. Unlinking here is
recorded in the activity log — it is the way back for a player who linked the wrong account
and cannot reach it in game.
</p>
</section>
)
}

View File

@@ -0,0 +1,191 @@
// ── The player's own Rust identity ────────────────────────────────────────
//
// `/player/rust` — where a signed-in player links the Steam account they play
// on. It is the one page in this module a player is asked to *do* something on,
// and the thing they are doing matters more than it looks: from phase 7 the link
// is what in-game permissions are granted against, and from phase 13 it is what
// rewards are handed to.
//
// **A player route renders no layout of its own.** Core wraps `/player/*` in its
// own portal chrome, so this page starts at a heading — unlike the public pages
// in this module, which render `PublicLayout` themselves.
//
// The three-step instruction at the top is not decoration. Nothing else on the
// site tells a player that the code comes from the game, and a code field with no
// explanation is a code field nobody can use.
import { useCallback, useState } from 'react'
import { ErrorState, Loading, useAsync } from '../../core.js'
import { ago, shortId } from '../../lib/format.js'
import api from '../../api.js'
/** The code field, and the four answers it can produce. */
function LinkForm({ onLinked }) {
const [code, setCode] = useState('')
const [busy, setBusy] = useState(false)
const [message, setMessage] = useState('')
const [error, setError] = useState('')
async function submit(event) {
event.preventDefault()
if (!code.trim() || busy) return
setBusy(true)
setMessage('')
setError('')
try {
const result = await api.playerLinks.confirm(code.trim())
setMessage(
result.already
? 'That account was already linked to you.'
: `Linked ${result.link.name || shortId(result.link.steamId)}.`,
)
setCode('')
await onLinked()
} catch (err) {
// Every refusal the server sends is already a sentence aimed at a player —
// "run /link again", "run /unlink in game", "try again in a minute" — so
// this renders it rather than replacing it with one of its own. The three
// are not interchangeable, and a page that flattened them into "could not
// link that code" would send a player back to the server that is down.
setError(err.message || 'Could not link that code.')
} finally {
setBusy(false)
}
}
return (
<form onSubmit={submit} style={{ marginTop: 18 }}>
<div style={{ display: 'flex', gap: 10, alignItems: 'flex-end', flexWrap: 'wrap' }}>
<label style={{ display: 'block' }}>
<span className="field-label" style={{ display: 'block', marginBottom: 6 }}>Link code</span>
<input
value={code}
onChange={(e) => setCode(e.target.value.toUpperCase())}
placeholder="K7M2PQ"
// The plugin's alphabet has no O, 0, I or 1, so a player reading a
// code off their screen cannot produce one — but they can type a
// lowercase one, and the code is matched case-insensitively at the
// other end. Upper-casing here makes what they typed look like what
// they were shown.
maxLength={12}
autoComplete="off"
spellCheck={false}
className="input"
style={{ textTransform: 'uppercase', letterSpacing: '0.18em', width: 160 }}
/>
</label>
<button type="submit" className="btn" disabled={busy || !code.trim()}>
{busy ? 'Checking…' : 'Link account'}
</button>
</div>
{message && (
<p className="sans" style={{ color: '#7fd0a4', fontSize: '0.86rem', margin: '10px 0 0' }}>{message}</p>
)}
{error && (
<p className="sans" style={{ color: '#e05a5a', fontSize: '0.86rem', margin: '10px 0 0' }}>{error}</p>
)}
</form>
)
}
/** One linked account, and the control that releases it. */
function LinkRow({ link, onRemoved }) {
const [busy, setBusy] = useState(false)
const [error, setError] = useState('')
async function remove() {
setBusy(true)
setError('')
try {
await api.playerLinks.remove(link.steamId)
await onRemoved()
} catch (err) {
setError(err.message || 'Could not unlink that account.')
setBusy(false)
}
}
return (
<li className="panel" style={{ padding: '14px 16px', display: 'flex', alignItems: 'center', gap: 14 }}>
<div style={{ minWidth: 0, flex: 1 }}>
<div className="display" style={{ fontSize: '1rem', color: 'var(--head)' }}>
{link.name || shortId(link.steamId)}
</div>
<div className="sans dim" style={{ fontSize: '0.76rem', marginTop: 2 }}>
{link.steamId} · linked {ago(link.linkedAt)}
{link.serverId ? ` on ${link.serverId}` : ''}
</div>
{error && (
<p className="sans" style={{ color: '#e05a5a', fontSize: '0.8rem', margin: '6px 0 0' }}>{error}</p>
)}
</div>
<button type="button" className="btn ghost" onClick={remove} disabled={busy} style={{ flex: 'none' }}>
{busy ? 'Unlinking…' : 'Unlink'}
</button>
</li>
)
}
export default function Account() {
// `useAsync` rather than this module's `usePolled`: nothing here changes unless
// the person looking at it changes it, and a page that re-asked every twenty
// seconds would be asking a question nobody is waiting on.
//
// **Core's `useAsync` has no `refresh`** — it re-runs when its deps change and
// that is the whole of its interface — so a counter in the deps is how a page
// re-reads after its own write. It blanks while it re-reads, which is right
// here and is exactly what made it wrong for a poll (see `hooks/usePolled.js`).
const [reloads, setReloads] = useState(0)
const { data, loading, error } = useAsync(() => api.playerLinks.list(), [reloads])
const links = data ? data.links : []
const reload = useCallback(() => setReloads((n) => n + 1), [])
return (
<div>
<div className="field-label" style={{ marginBottom: 12 }}>Steam accounts</div>
<p className="sans dim" style={{ margin: 0, fontSize: '0.86rem', maxWidth: '60ch' }}>
Linking tells this site which Steam account is yours, so your play on our servers appears
under your name here — and so rewards and permissions the site hands out can reach you in
game.
</p>
<ol className="sans dim" style={{ fontSize: '0.86rem', marginTop: 14, paddingLeft: 20, maxWidth: '60ch' }}>
<li>Join any of our Rust servers and type <code>/link</code> in chat.</li>
<li>The server replies with a six-character code, only you can see it, and it lasts five minutes.</li>
<li>Type it below. It works once.</li>
</ol>
<LinkForm onLinked={reload} />
{loading && <Loading />}
{error && <ErrorState error={error} />}
{data && links.length > 0 && (
<ul style={{ listStyle: 'none', margin: '22px 0 0', padding: 0, display: 'flex', flexDirection: 'column', gap: 10 }}>
{links.map((link) => (
<LinkRow key={link.steamId} link={link} onRemoved={reload} />
))}
</ul>
)}
{data && links.length > 0 && (
<p className="sans dim" style={{ fontSize: '0.76rem', marginTop: 14, maxWidth: '60ch' }}>
A link covers every server this community runs — a Steam account is one person wherever
they play, while stats are kept per server and per wipe. You can also type
{' '}<code>/unlink</code> in game to release one.
</p>
)}
{data && links.length === 0 && (
<p className="sans dim" style={{ fontSize: '0.8rem', marginTop: 18 }}>
No Steam account is linked to this profile yet.
</p>
)}
</div>
)
}

View File

@@ -12,5 +12,6 @@
"admin": ["/rust"], "admin": ["/rust"],
"player": ["/rust"] "player": ["/rust"]
}, },
"capabilities": ["rust", "servers", "killfeed", "leaderboard", "presence", "wipes"] "extensions": ["admin.users.detail"],
"capabilities": ["rust", "servers", "killfeed", "leaderboard", "presence", "wipes", "identity"]
} }

View File

@@ -6,11 +6,31 @@
"path": "/api/v1/admin/rust/servers/:id", "path": "/api/v1/admin/rust/servers/:id",
"tier": "public" "tier": "public"
}, },
{
"method": "DELETE",
"path": "/api/v1/admin/users/:id/rust/links/:steamId",
"tier": "public"
},
{
"method": "DELETE",
"path": "/api/v1/player/rust/links/:steamId",
"tier": "public"
},
{ {
"method": "GET", "method": "GET",
"path": "/api/v1/admin/rust/servers", "path": "/api/v1/admin/rust/servers",
"tier": "public" "tier": "public"
}, },
{
"method": "GET",
"path": "/api/v1/admin/users/:id/rust/links",
"tier": "public"
},
{
"method": "GET",
"path": "/api/v1/player/rust/links",
"tier": "public"
},
{ {
"method": "GET", "method": "GET",
"path": "/api/v1/player/rust/servers", "path": "/api/v1/player/rust/servers",
@@ -51,6 +71,11 @@
"path": "/api/v1/admin/rust/servers/:id/test", "path": "/api/v1/admin/rust/servers/:id/test",
"tier": "public" "tier": "public"
}, },
{
"method": "POST",
"path": "/api/v1/player/rust/link",
"tier": "public"
},
{ {
"method": "PUT", "method": "PUT",
"path": "/api/v1/admin/rust/servers/:id", "path": "/api/v1/admin/rust/servers/:id",

View File

@@ -69,9 +69,16 @@ const STAFF_KINDS = Object.freeze([
'player.unbanned', 'player.unbanned',
'player.login.attempt', 'player.login.attempt',
'player.approved', 'player.approved',
// Protocol 3's two account frames. Neither carries a code — the code travels
// through the player, which is what makes typing it proof — but both name a
// Steam id ALONGSIDE a website account's activity, which is exactly the join a
// public page must not be able to make: "this player is that person" is a fact
// about somebody's identity, not about what happened on the server.
'account.link.requested',
'account.unlinked',
]) ])
/** Every kind protocol 2 defines. */ /** Every kind protocol 3 defines. */
const ALL_KINDS = Object.freeze([...PUBLIC_KINDS, ...STAFF_KINDS]) const ALL_KINDS = Object.freeze([...PUBLIC_KINDS, ...STAFF_KINDS])
const PUBLIC = new Set(PUBLIC_KINDS) const PUBLIC = new Set(PUBLIC_KINDS)

View File

@@ -19,6 +19,7 @@
-- it knows this module registered, because it is the side that knows which -- it knows this module registered, because it is the side that knows which
-- registrant owned what. -- registrant owned what.
DROP TABLE IF EXISTS rust_account_links;
DROP TABLE IF EXISTS rust_ingest_cursor; DROP TABLE IF EXISTS rust_ingest_cursor;
DROP TABLE IF EXISTS rust_presence; DROP TABLE IF EXISTS rust_presence;
DROP TABLE IF EXISTS rust_events; DROP TABLE IF EXISTS rust_events;

View File

@@ -291,6 +291,50 @@ CREATE TABLE IF NOT EXISTS rust_ingest_cursor (
); );
-- ── Who owns which Steam account ──────────────────────────────────────────
--
-- R1's identity link, and the reason it is a table rather than a column on
-- `rust_players`: a link is a fact about a WEBSITE USER that happens to be keyed
-- by a Steam id, and it outlives every row this module writes about play. A
-- column here would be null for the overwhelming majority of players and would
-- be deleted by any sweep that pruned inactive ones.
--
-- **Keyed on `steam_id` alone, fleet-wide.** `rust_players` already made that
-- call in protocol 2 and it is the truth of the thing: a Steam account is one
-- person across every server an operator runs, where stats are per server and
-- per wipe. Linking on one server links for the fleet, because there is nothing
-- else it could honestly mean.
--
-- **One Steam id, at most one user** — that is what the primary key buys, and it
-- is load-bearing rather than tidy. Phase 7 makes the site the author of who may
-- do what in game and phase 13 makes it the thing that hands out loot; both are
-- grants against a Steam id, and both assume the question "whose is this?" has
-- exactly one answer.
--
-- The reverse is deliberately NOT constrained: one website user may hold several
-- Steam accounts. People have a second account, or a family shares a site login,
-- and refusing that would be inventing a rule the game does not have.
--
-- `ON DELETE CASCADE` from `users`: a deleted account's links go with it. The
-- alternative is a row naming a user id that resolves to nobody, which every
-- read would then have to defend against.
CREATE TABLE IF NOT EXISTS rust_account_links (
steam_id VARCHAR(32) NOT NULL PRIMARY KEY,
user_id INT NOT NULL,
-- What the player was called in game when they linked. A display name, kept
-- so an operator reading the admin panel sees a person rather than a number;
-- never used to identify anybody, because a Rust name changes on a whim.
name VARCHAR(191) NULL,
-- Which server minted the code. Not part of the identity — the link is
-- fleet-wide — but an operator asking "where did this come from" has no other
-- way to find out, and a support conversation starts there.
server_id VARCHAR(64) NULL,
linked_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
CONSTRAINT fk_rust_links_user FOREIGN KEY (user_id) REFERENCES users (id) ON DELETE CASCADE,
KEY idx_rust_links_user (user_id)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- ── Changes to tables that already shipped ──────────────────────────────── -- ── Changes to tables that already shipped ────────────────────────────────
-- --
-- An ALTER below the CREATE, never an edit to it: `CREATE TABLE IF NOT EXISTS` -- An ALTER below the CREATE, never an edit to it: `CREATE TABLE IF NOT EXISTS`

View File

@@ -50,6 +50,7 @@ module.exports = function register(ctx, api) {
const publicRust = require('./router/public/rust.router') const publicRust = require('./router/public/rust.router')
const playerRust = require('./router/player/rust.router') const playerRust = require('./router/player/rust.router')
const adminRust = require('./router/admin/rust.router') const adminRust = require('./router/admin/rust.router')
const usersRust = require('./router/admin/usersRust.router')
const boot = require('./boot') const boot = require('./boot')
/* eslint-enable global-require */ /* eslint-enable global-require */
@@ -78,6 +79,20 @@ module.exports = function register(ctx, api) {
admin: { '/rust': adminRust }, admin: { '/rust': adminRust },
}) })
// R13's first extension slot (§2.4). Core declares `admin.users.detail` on
// `/api/v1/admin/users/:id` and we fill it; the router receives the parent's
// `req.params.id` through `mergeParams`. Core's own routes on the resource are
// declared before the slot is mounted, so core wins any path conflict — it owns
// the user, and this module owns what it can say about one.
//
// **It is declared twice, in two different places, on purpose.** This call is
// the SERVER half and `module.json`'s `extensions` array is held against it by
// the loader. The CLIENT half is `registry.registerExtension(ID,
// 'admin.users.detail', …)` in `entry.jsx` and must NOT appear in that array —
// phase 1 found that the hard way with `site.footer.status`, which is a client
// slot and fails the load outright when named there.
api.registerExtension('admin.users.detail', usersRust)
// The lifecycle hooks (§2.5). `onBoot` runs after core's schema, after this // The lifecycle hooks (§2.5). `onBoot` runs after core's schema, after this
// module's schema fragment, and BEFORE the HTTP listener binds — so a module // module's schema fragment, and BEFORE the HTTP listener binds — so a module
// that must not serve traffic until it has warmed a cache gets that for free. // that must not serve traffic until it has warmed a cache gets that for free.
@@ -92,14 +107,15 @@ module.exports = function register(ctx, api) {
// Everything else this module will register — the Team provider, the event // Everything else this module will register — the Team provider, the event
// triggers and audiences, the engagement seeds, the four event catalogues, the // triggers and audiences, the engagement seeds, the four event catalogues, the
// notification streams, the slash commands and the two extension slots — is // notification streams and the slash commands — is deliberately absent. Each
// deliberately absent. Each arrives with the phase that has something real to // arrives with the phase that has something real to put in it. A registration
// put in it. A registration with nothing behind it is worse than a missing one: // with nothing behind it is worse than a missing one: a declared trigger
// a declared trigger nothing emits and a declared slot nothing fills are both // nothing emits and a declared slot nothing fills are both surfaces an operator
// surfaces an operator can configure and then wait on. // can configure and then wait on.
log.info('registered', { log.info('registered', {
version: require('../module.json').version, version: require('../module.json').version,
routes: 'public:/rust player:/rust admin:/rust', routes: 'public:/rust player:/rust admin:/rust',
extensions: 'admin.users.detail',
}) })
} }

View File

@@ -34,6 +34,7 @@
const core = require('./core') const core = require('./core')
const db = require('./model/events/events.db') const db = require('./model/events/events.db')
const links = require('./model/links/links.model')
const sidecar = require('./sidecarClient') const sidecar = require('./sidecarClient')
const log = core.logger('ingest') const log = core.logger('ingest')
@@ -144,6 +145,34 @@ async function apply(serverId, item) {
await db.touchPlayer(frame.steamId, frame.name || null) await db.touchPlayer(frame.steamId, frame.name || null)
break break
// ── Protocol 3: the one frame that changes something other than a counter ──
//
// `/unlink` in game severs the site's link, and it is the only way out of a
// link on the wrong account: the site REFUSES to move a Steam id another
// website account already holds (D23), so without this a player who linked
// while signed in as the wrong account would need staff.
//
// It arrives here rather than through a route because the plugin has nothing
// to delete — the site is the author of record and the game holds no link —
// so `/unlink` is the game reporting what the player asked for, applied off
// the feed like every other frame.
//
// **The authority is the Steam account itself.** Whoever is connected to the
// game as it is who it is, which is a stronger proof of ownership than the
// site can obtain any other way, so this is not scoped by website user.
case 'account.unlinked':
await db.touchPlayer(frame.steamId, frame.name || null)
await links.unlinkFromGame(frame.steamId)
break
// Stored and counted as a sighting, nothing more. The code is deliberately
// NOT on this frame — it travels through the player — so there is nothing
// here to redeem and no pending state for the site to hold. It exists so an
// operator can see linking being used at all.
case 'account.link.requested':
await db.touchPlayer(frame.steamId, frame.name || null)
break
default: default:
// Stored, not counted. Moderation frames, the server lifecycle, and // Stored, not counted. Moderation frames, the server lifecycle, and
// anything a newer protocol sends that this build does not understand. // anything a newer protocol sends that this build does not understand.

View File

@@ -0,0 +1,147 @@
// ── SQL, and nothing else ─────────────────────────────────────────────────
//
// The `.db.js` half of the pair (see `servers.db.js` for why the split earns its
// keep). Raw parameterised SQL through `core.query`, placeholders always.
const core = require('../../core')
const LINKS = 'rust_account_links'
const PLAYERS = 'rust_players'
const STATS = 'rust_player_wipe_stats'
/**
* The link for one Steam id, or undefined.
*
* Joins core's `users` for the username, because every caller that asks "who
* owns this?" wants a name rather than an integer — and the one caller that
* refuses a re-link has to be able to say *whose* it is.
*/
async function getBySteamId(steamId) {
const rows = await core.query(
`SELECT l.steam_id AS steamId, l.user_id AS userId, l.name, l.server_id AS serverId,
l.linked_at AS linkedAt, u.username
FROM ${LINKS} l
JOIN users u ON u.id = l.user_id
WHERE l.steam_id = ?`,
[steamId],
)
return rows[0]
}
/** Every Steam account one website user holds, newest first. */
async function listForUser(userId) {
return core.query(
`SELECT steam_id AS steamId, user_id AS userId, name, server_id AS serverId,
linked_at AS linkedAt
FROM ${LINKS}
WHERE user_id = ?
ORDER BY linked_at DESC`,
[userId],
)
}
/**
* Record a link.
*
* **A plain INSERT, never an upsert**, and that is the whole of D23 expressed in
* SQL. `ON DUPLICATE KEY UPDATE` here would silently move a Steam id from one
* website account to another — which, once phase 7 makes a link a privilege path
* and phase 13 makes it an entitlement, is an account takeover performed by
* typing a six-character code. The duplicate-key error is the refusal, and the
* controller turns it into a sentence.
*/
async function insert({ steamId, userId, name, serverId }) {
await core.query(
`INSERT INTO ${LINKS} (steam_id, user_id, name, server_id)
VALUES (?, ?, ?, ?)`,
[steamId, userId, name || null, serverId || null],
)
}
/**
* Remove a link the caller owns.
*
* Scoped by `user_id` in the statement rather than checked before it: a delete
* that reads, decides, then writes has a gap between the read and the write, and
* this way the ownership test and the deletion are the same operation. Answers
* how many rows went, so a caller can tell "removed" from "was not yours".
*/
async function removeOwned(steamId, userId) {
const result = await core.query(
`DELETE FROM ${LINKS} WHERE steam_id = ? AND user_id = ?`,
[steamId, userId],
)
return Number(result && result.affectedRows) || 0
}
/**
* Remove a link whoever holds it — the in-game `/unlink` path, and the staff
* unlink on the `admin.users.detail` panel (D25).
*
* Unscoped by user on purpose: neither caller is the link's owner and both have
* already established their authority another way. In game the authority is the
* Steam account itself — whoever is connected as it is who it is; on the admin
* panel it is the tier gate. Which is why the admin caller writes an
* `activity.log` entry naming the operator and this does not: it cannot tell the
* two apart, and a log line that guessed would be worse than none.
*/
async function removeBySteamId(steamId) {
const result = await core.query(`DELETE FROM ${LINKS} WHERE steam_id = ?`, [steamId])
return Number(result && result.affectedRows) || 0
}
/**
* Every link one user holds, enriched with what this module knows about that
* player — for the `admin.users.detail` panel.
*
* A LEFT JOIN, because a player can link an account and never play on it. An
* operator looking at that user should see the link, not an empty panel.
*/
async function listForUserWithPlayer(userId) {
return core.query(
`SELECT l.steam_id AS steamId, l.name, l.server_id AS serverId, l.linked_at AS linkedAt,
p.name AS playerName, p.first_seen AS firstSeen, p.last_seen AS lastSeen
FROM ${LINKS} l
LEFT JOIN ${PLAYERS} p ON p.steam_id = l.steam_id
WHERE l.user_id = ?
ORDER BY l.linked_at DESC`,
[userId],
)
}
/**
* Per-server all-time totals for one Steam id.
*
* The same rows the public leaderboard sums, grouped by server instead of
* filtered to one — so an operator sees a player across the fleet in one read.
* All-time, deliberately: an admin looking at a user wants their history, not
* this week's.
*/
async function statsForSteamId(steamId) {
return core.query(
`SELECT s.server_id AS serverId, srv.name AS serverName,
SUM(s.kills) AS kills,
SUM(s.deaths) AS deaths,
SUM(s.npc_kills) AS npcKills,
SUM(s.structures) AS structures,
SUM(s.playtime_sec) AS playtimeSec,
MAX(s.last_seen) AS lastSeen,
COUNT(DISTINCT s.wipe_id) AS wipes
FROM ${STATS} s
LEFT JOIN rust_servers srv ON srv.id = s.server_id
WHERE s.steam_id = ?
GROUP BY s.server_id, srv.name
ORDER BY SUM(s.playtime_sec) DESC`,
[steamId],
)
}
module.exports = {
getBySteamId,
listForUser,
listForUserWithPlayer,
insert,
removeOwned,
removeBySteamId,
statsForSteamId,
}

View File

@@ -0,0 +1,247 @@
// ── Who owns which Steam account ──────────────────────────────────────────
//
// R1's identity link, site-side. The flow it sits in the middle of:
//
// 1. In game, a player types `/link`. The plugin mints a one-time code, tells
// them privately, and holds it in memory for five minutes.
// 2. On the website, the player types that code. This module asks the sidecar,
// which asks the plugin, which answers with the Steam id the code belongs
// to and drops it.
// 3. This file records the result.
//
// **The site is the author of record and the game holds nothing.** That is the
// one real difference from the UO bridge, which writes a tag onto the game
// account: there is no equivalent per-account store in Rust that survives a wipe,
// and phase 7 needs the site to be authoritative anyway — it pushes permissions
// INTO the game keyed by Steam id. A copy in the game would be a second thing to
// reconcile every wipe, for no question it could answer better.
const core = require('../../core')
const db = require('./links.db')
const servers = require('../servers/servers.model')
const sidecar = require('../../sidecarClient')
const log = core.logger('links')
/** What a link looks like to any caller. Never carries a raw code. */
function shape(row) {
if (!row) return null
return {
steamId: row.steamId,
name: row.name || null,
serverId: row.serverId || null,
linkedAt: row.linkedAt,
}
}
/** The Steam accounts one website user holds. */
async function listForUser(userId) {
return (await db.listForUser(userId)).map(shape)
}
/** True when this user holds this Steam id. The ownership gate every player read uses. */
async function owns(steamId, userId) {
const row = await db.getBySteamId(steamId)
return Boolean(row && Number(row.userId) === Number(userId))
}
/**
* Redeem a code against one server, and record the link.
*
* Answers a discriminated result rather than throwing, because every outcome
* here is a sentence somebody has to read:
*
* `{ ok: true, link }` — linked
* `{ ok: false, reason: 'rejected' }`— the game says that code is not good
* `{ ok: false, reason: 'taken', username }` — someone else holds that Steam id
* `{ ok: false, reason: 'offline' }` — the game or its sidecar did not answer
*
* **`rejected` deliberately collapses "unknown" and "expired".** The plugin
* distinguishes them and an operator reading its log can too; a stranger typing
* codes must not learn which of the two they hit, because that is the difference
* between "keep guessing" and "guess faster".
*/
async function confirmOne({ server, code, userId }) {
const result = await sidecar.confirmLink(server, code)
// The transport failed: the sidecar is unreachable, the game is not connected,
// or the reply never came. None of those is a verdict on the code, so the
// player is told to try again rather than that their code is wrong.
if (!result.ok) {
log.warn('link confirm did not reach the game', { server: server.id, status: result.status })
return { ok: false, reason: 'offline' }
}
const frame = result.data || {}
// The plugin's own refusal. `frame.reason` is `unknown`, `expired` or
// `malformed`; it is logged and not surfaced (see the doc above).
if (frame.kind !== 'link.ok' || !frame.steamId) {
log.info('link code refused', { server: server.id, reason: frame.reason || frame.kind || 'unknown' })
return { ok: false, reason: 'rejected' }
}
const steamId = String(frame.steamId)
const held = await db.getBySteamId(steamId)
// D23: refuse, and say whose it is. A move would transfer every permission and
// entitlement phases 7 and 13 hang off this link, on a code anybody in game
// could have run — and the player's way out is `/unlink` in game, which they
// can reach from the machine they are sitting at.
if (held) {
if (Number(held.userId) === Number(userId)) {
// Already theirs. Not an error: a player who pressed the button twice, or
// one whose code was confirmed on a request that then timed out.
return { ok: true, link: shape(held), already: true }
}
return { ok: false, reason: 'taken', username: held.username }
}
try {
await db.insert({
steamId,
userId,
name: frame.name || null,
serverId: server.id,
})
} catch (err) {
// The race the PRIMARY KEY exists for: two confirmations of the same Steam
// id, interleaved between the check above and this write. The key refuses the
// second and it becomes the same refusal, rather than a 500.
if (err && (err.code === 'ER_DUP_ENTRY' || err.errno === 1062)) {
const now = await db.getBySteamId(steamId)
if (now && Number(now.userId) === Number(userId)) {
return { ok: true, link: shape(now), already: true }
}
return { ok: false, reason: 'taken', username: now && now.username }
}
throw err
}
const link = shape(await db.getBySteamId(steamId))
log.info('steam account linked', { steamId, userId, server: server.id })
return { ok: true, link }
}
/**
* Redeem a code against the fleet (D24).
*
* **A code is minted by ONE server and the player types six characters into a
* browser**, so the site cannot know which server it came from — nothing in the
* code says, and asking the player to pick would make a wrong guess
* indistinguishable from a wrong code, which is the one refusal that must not be
* ambiguous. So every enabled server is asked in turn and the first `link.ok`
* wins. The others answer `unknown` and nothing happens there: a code is only
* spent at the server that actually holds it.
*
* The loop stops early on `taken`, because that is a verdict about the Steam id
* rather than about this server — asking the rest of the fleet would produce the
* same answer more slowly.
*
* **"Every reachable server refused" is not the same answer as "a server was
* unreachable"**, and collapsing them is how a player who linked on the one
* server that is down gets told their code is wrong. `unsure` is that case, and
* the sentence it earns says to try again rather than to run `/link` again.
*/
async function redeem({ code, userId }) {
const fleet = await servers.listForPolling()
if (fleet.length === 0) return { ok: false, reason: 'no-servers' }
let refused = 0
let unreachable = 0
for (const server of fleet) {
// Sequential, deliberately. In parallel every server would be asked even
// after one had already answered, and a code spent on the right server would
// still be travelling to five others — for a fleet of six and a five-minute
// TTL, there is nothing to win by racing them.
// eslint-disable-next-line no-await-in-loop
const result = await confirmOne({ server, code, userId })
if (result.ok || result.reason === 'taken') return result
if (result.reason === 'offline') unreachable += 1
else refused += 1
}
if (refused === 0) return { ok: false, reason: 'offline' }
if (unreachable > 0) return { ok: false, reason: 'unsure' }
return { ok: false, reason: 'rejected' }
}
/** Remove a link the caller owns. False when they did not hold it. */
async function unlinkOwned(steamId, userId) {
return (await db.removeOwned(steamId, userId)) > 0
}
/**
* Remove a link whoever holds it.
*
* Two callers, both of which have already established their authority and
* neither of which is the link's owner: ingest applying an in-game `/unlink`
* (the authority is the Steam account — whoever is connected as it is who it
* is), and a staff unlink from the `admin.users.detail` panel (D25).
*
* It logs nothing about who asked, because the two callers record that
* differently: the admin one writes an `activity.log` entry naming the operator,
* and the game one has no operator to name.
*/
async function unlinkAnyOwner(steamId) {
return (await db.removeBySteamId(steamId)) > 0
}
/**
* Remove a link because the player asked in game.
*
* Called from ingest, off an `account.unlinked` event.
*/
async function unlinkFromGame(steamId) {
const removed = await unlinkAnyOwner(steamId)
if (removed) log.info('steam account unlinked in game', { steamId })
return removed
}
/** The admin panel's read: every link this user holds, with per-server totals. */
async function forAdmin(userId) {
const links = await db.listForUserWithPlayer(userId)
return Promise.all(
links.map(async (row) => ({
steamId: row.steamId,
// The name on the LINK is what they were called when they linked; the one
// on `rust_players` is what the game last saw. They differ the moment
// somebody renames, and the newer one is the useful one to show.
name: row.playerName || row.name || null,
linkedName: row.name || null,
serverId: row.serverId || null,
linkedAt: row.linkedAt,
firstSeen: row.firstSeen || null,
lastSeen: row.lastSeen || null,
servers: (await db.statsForSteamId(row.steamId)).map((s) => ({
serverId: s.serverId,
serverName: s.serverName || s.serverId,
kills: Number(s.kills) || 0,
deaths: Number(s.deaths) || 0,
npcKills: Number(s.npcKills) || 0,
structures: Number(s.structures) || 0,
playtimeSec: Number(s.playtimeSec) || 0,
wipes: Number(s.wipes) || 0,
lastSeen: s.lastSeen || null,
})),
})),
)
}
module.exports = {
shape,
listForUser,
owns,
confirmOne,
redeem,
unlinkOwned,
unlinkAnyOwner,
unlinkFromGame,
forAdmin,
}

View File

@@ -0,0 +1,71 @@
// ── The `admin.users.detail` slot's handlers ──────────────────────────────
//
// What an operator can see and do about one website user's Rust identity. The
// user id is the PARENT's — `req.params.id` off core's `/admin/users/:id` — and
// every statement here is scoped by it, so a panel opened on one user cannot
// read or write another's rows by editing a path segment.
const core = require('../../core')
const links = require('../../model/links/links.model')
const log = core.logger('admin')
/**
* GET /admin/users/:id/rust/links
*
* The linked Steam accounts and, per server, what this module knows about the
* player behind them — all-time rather than this wipe's, because an operator
* looking at a user wants their history and the public leaderboard already
* answers the other question.
*
* **An empty array is an answer.** Most users have no Rust link at all, and the
* panel renders nothing rather than an error for them.
*/
async function listLinks(req, res) {
try {
res.json({ links: await links.forAdmin(req.params.id) })
} catch (err) {
log.error('failed to read a user’s Rust links', { error: err.message })
res.status(500).json({ error: 'Failed to read this user’s Rust accounts' })
}
}
/**
* DELETE /admin/users/:id/rust/links/:steamId — staff sever a link (D25).
*
* **This is the counterweight to D23.** The site refuses to move a Steam id that
* another website account already holds, and the player's own way out is
* `/unlink` in game — which is no way out at all for somebody who has lost access
* to that Steam account, or to the site account holding it. Staff are that route.
*
* Scoped by the parent user id in the statement rather than checked first: the
* ownership test and the deletion are one operation, and a link that belongs to a
* different user answers 404 from the page it was not on.
*/
async function removeLink(req, res) {
const { steamId } = req.params
const userId = req.params.id
try {
const removed = await links.unlinkOwned(steamId, userId)
if (!removed) return res.status(404).json({ error: 'That account is not linked to this user' })
// The one write this panel has, so it is the one thing here worth an audit
// row: after phase 7 a link is what permissions are granted against, and
// "who severed it" stops being a curiosity.
await core.activity.log({
req,
action: 'rust.account.unlink.staff',
detail: { steamId, userId: Number(userId) },
})
return res.json({ unlinked: true })
} catch (err) {
log.error('failed to unlink a Steam account', { error: err.message })
return res.status(500).json({ error: 'Failed to unlink that account' })
}
}
module.exports = { listLinks, removeLink }

View File

@@ -0,0 +1,73 @@
// ── The `admin.users.detail` extension slot ───────────────────────────────
//
// R13's first slot, and the phase criterion in one file: *an operator sees the
// Steam id inside core's own user page*.
//
// MODULE_API.md §2.4's fourth mount shape — module routes hanging off a CORE
// resource. `/admin/users/:id` is a URL core owns and this module has something
// to say about it, so the routes cannot move behind a `/rust` prefix and cannot
// be registered anywhere else either. Core declares the slot; a module fills it,
// and only one module may.
//
// Three things about this router that are not true of the other three:
//
// • **`mergeParams: true`**, because the user id belongs to the parent. Without
// it `req.params.id` is undefined and every statement here silently scopes to
// nothing.
// • **The paths keep the module's own segment** (`/rust/links`, not `/links`).
// Core owns the resource and other modules may fill their own slots on other
// resources; a bare `/links` would be this module claiming a word on a URL it
// does not own.
// • **The gate is stricter than the admin tier's.** Core's users router is
// `requireRole('admin')` and the slot is mounted inside it, so editors and
// moderators never reach here — which is right for a surface that can sever
// what phases 7 and 13 grant against.
//
// The client half is registered under the SAME name (`registry.registerExtension`
// in `entry.jsx`) and builds its own client for these two routes; a slot passes a
// component `userId` and nothing else.
const core = require('../../core')
const express = core.express
const { param } = core.validator
const usersRust = require('./usersRust.controller')
const { validate } = core.middleware
// Same bound the player tier states, for the same reason: nothing but digits
// reaches a `WHERE steam_id = ?`.
const STEAM_ID_RE = /^[0-9]{5,32}$/
const usersRustRouter = express.Router({ mergeParams: true })
usersRustRouter.get(
'/rust/links',
// #swagger.tags = ['Admin · Users']
// #swagger.summary = 'A user’s linked Steam accounts and their Rust record (admin only)'
// #swagger.description = 'Every Steam account linked to this website user, with the display name the game last saw and, per server, all-time kills / deaths / playtime across every wipe. Fills the admin.users.detail extension slot.'
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
// #swagger.parameters['id'] = { in: 'path', required: true, schema: { type: 'integer' }, description: 'User id.' }
/* #swagger.responses[200] = { description: 'Linked accounts', content: { "application/json": { schema: { $ref: "#/components/schemas/RustAdminLinkList" } } } } */
param('id').isInt(),
validate,
usersRust.listLinks,
)
usersRustRouter.delete(
'/rust/links/:steamId',
// #swagger.tags = ['Admin · Users']
// #swagger.summary = 'Sever a user’s Steam link (admin only)'
// #swagger.description = 'Staff release a link on this user’s behalf. It is the counterweight to the site refusing to move a Steam id another account holds: a player who cannot reach that Steam account in game has no other way back. Recorded in the activity log.'
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
// #swagger.parameters['id'] = { in: 'path', required: true, schema: { type: 'integer' }, description: 'User id.' }
// #swagger.parameters['steamId'] = { in: 'path', required: true, schema: { type: 'string' }, description: 'The Steam id to release.' }
/* #swagger.responses[200] = { description: 'Unlinked', content: { "application/json": { schema: { type: "object", properties: { unlinked: { type: "boolean", example: true } } } } } } */
/* #swagger.responses[404] = { description: 'Not linked to this user', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
param('id').isInt(),
param('steamId').matches(STEAM_ID_RE),
validate,
usersRust.removeLink,
)
module.exports = usersRustRouter

View File

@@ -1,11 +1,27 @@
// ── Player · Rust — the handlers ────────────────────────────────────────── // ── Player · Rust — the handlers ──────────────────────────────────────────
// //
// See the router for why this tier is thin in phase 1. The one thing it must not // Two things live here now: the server list as a signed-in caller sees it (phase
// do is reshape the list itself: it calls the same model the public tier does, so // 1's honest placeholder, which must not reshape the list — it calls the same
// the two answers cannot drift while they are meant to be the same. // model the public tier does so the two cannot drift), and R1's identity link.
//
// ── Every refusal is a sentence, and they are not interchangeable ─────────
//
// The link handler's whole job is turning a discriminated result into the right
// thing to tell a player, and the four wrong answers are wrong in different ways:
//
// • "that code is unknown or expired" → run `/link` again
// • "another account holds that Steam id" → run `/unlink` in game, or ask staff
// • "we could not reach a server" → try again in a minute; the code is fine
// • "no servers are configured" → nothing the player can do at all
//
// A player told to run `/link` again when the server their code came from was
// merely unreachable will run it again, get another code from the same
// unreachable server, and be told the same thing. That is the failure the
// `unsure` branch exists to prevent.
const core = require('../../core') const core = require('../../core')
const links = require('../../model/links/links.model')
const servers = require('../../model/servers/servers.model') const servers = require('../../model/servers/servers.model')
const log = core.logger('player') const log = core.logger('player')
@@ -19,4 +35,103 @@ async function listServers(req, res) {
} }
} }
module.exports = { listServers } /** GET /player/rust/links — the Steam accounts the caller holds. */
async function listLinks(req, res) {
try {
res.json({ links: await links.listForUser(req.user.id) })
} catch (err) {
log.error('failed to read a player’s links', { error: err.message })
res.status(500).json({ error: 'Failed to read your linked accounts' })
}
}
/**
* POST /player/rust/link — redeem a code from `/link` in game.
*
* The fleet loop is the model's (D24); this maps its answer onto a status and a
* sentence. **A refused code is a 400 and an unreachable server is a 503**,
* because a client that cannot tell them apart cannot tell a player whether to
* try again or to go and get a new code.
*/
async function confirmLink(req, res) {
const code = String(req.body.code || '').trim()
try {
const result = await links.redeem({ code, userId: req.user.id })
if (result.ok) {
// Logged on the player tier too, not only for admin writes: this is the
// moment a website account starts being able to hold permissions and
// entitlements in a game, and "when did this account become that Steam id"
// is a question an operator will eventually need answered.
await core.activity.log({
req,
action: 'rust.account.link',
detail: { steamId: result.link.steamId, serverId: result.link.serverId },
})
return res.json({ linked: true, link: result.link, already: Boolean(result.already) })
}
switch (result.reason) {
case 'taken':
// Naming the holder is deliberate and it is not a leak: the player is
// signed in, the account named is one they may well own, and without the
// name the advice ("sign in as that account, or ask staff") is unusable.
return res.status(409).json({
error: result.username
? `That Steam account is already linked to ${result.username}. Run /unlink in game to release it.`
: 'That Steam account is already linked to another website account. Run /unlink in game to release it.',
})
case 'unsure':
return res.status(503).json({
error:
'One of the servers could not be reached, so that code could not be checked. ' +
'Your code is still good — try again in a minute.',
})
case 'offline':
return res.status(503).json({
error: 'The game servers are unreachable right now — try again in a minute.',
})
case 'no-servers':
return res.status(503).json({ error: 'No Rust servers are configured on this site yet.' })
default:
return res.status(400).json({
error: 'That code is unknown or has expired. Type /link in game for a new one.',
})
}
} catch (err) {
log.error('failed to confirm a link code', { error: err.message })
return res.status(500).json({ error: 'Failed to confirm that code' })
}
}
/**
* DELETE /player/rust/links/:steamId — release a link the caller holds.
*
* Scoped to the caller inside the statement, so "not linked" and "not yours"
* answer the same 404 — a signed-in stranger must not be able to discover which
* Steam ids are linked by deleting them one at a time.
*/
async function removeLink(req, res) {
const { steamId } = req.params
try {
const removed = await links.unlinkOwned(steamId, req.user.id)
if (!removed) return res.status(404).json({ error: 'That account is not linked to you' })
await core.activity.log({ req, action: 'rust.account.unlink', detail: { steamId } })
return res.json({ unlinked: true })
} catch (err) {
log.error('failed to unlink', { error: err.message })
return res.status(500).json({ error: 'Failed to unlink that account' })
}
}
module.exports = { listServers, listLinks, confirmLink, removeLink }

View File

@@ -4,38 +4,109 @@
// sits behind `noindex, requireAuth`, so every handler here has a signed-in user // sits behind `noindex, requireAuth`, so every handler here has a signed-in user
// and none of them re-implements that check. // and none of them re-implements that check.
// //
// ── Why this tier exists in phase 1, and what it honestly holds ─────────── // ── Why this tier exists in phase 1, and what it holds now ────────────────
// //
// R14 puts this module on all three tiers from the start, and the loader holds // R14 puts this module on all three tiers from the start, and the loader holds
// `module.json`'s `mounts` against what is actually registered in **both** // `module.json`'s `mounts` against what is actually registered in **both**
// directions — a declared prefix that never gets a router fails the load. So the // directions — a declared prefix that never gets a router fails the load. So the
// declaration and the registration land together or not at all. // declaration and the registration land together or not at all.
// //
// What this tier will carry is the signed-in view of a server: the viewer's own // Phase 1 said this tier would carry the signed-in view of a server — the
// linked Steam identity, their own presence, their own entitlements. None of that // viewer's own linked Steam identity, their own presence, their own entitlements
// exists yet — identity is a later phase — so the one route here answers the // — and that identity was a later phase. This is that phase: `/links`, `/link`
// server list as the signed-in caller sees it, which is currently the same list // and `DELETE /links/:steamId` are R1, and everything phases 7 and 13 hand out is
// the public tier serves. // hung off the row they write.
// //
// That is deliberately a real route and not a placeholder: it is the URL the app // `/servers` stays what it was: the same list the public tier serves, answered on
// and the SPA will call, and it starts answering correctly now rather than // the authenticated tier so per-player detail can be added without moving the
// changing address later. What it must not become is a second copy of the public // address. It delegates to the same model, so the two cannot drift.
// shape — it delegates to the same model, so the two cannot drift.
const core = require('../../core') const core = require('../../core')
const express = core.express const express = core.express
const servers = require('./rust.controller') const { body, param } = core.validator
const rust = require('./rust.controller')
const { validate, rateLimit } = core.middleware
const playerRustRouter = express.Router() const playerRustRouter = express.Router()
// A Steam id as the game states it — `BasePlayer.UserIDString`, a 17-digit
// SteamID64. Bounded rather than pinned at 17 because the column is a string and
// a test rig's ids are shorter; what matters is that nothing but digits reaches a
// `WHERE steam_id = ?`.
const STEAM_ID_RE = /^[0-9]{5,32}$/
/**
* R1 requires the link code be rate-limited, and this is where that lands.
*
* The code is six characters from a 32-glyph alphabet, so guessing one is a
* 1-in-10⁹ shot — but only while the guesser is made to pay for each attempt.
* Ten per quarter-hour per IP turns that into centuries; without it a script
* could work through the space in an afternoon, and phases 7 and 13 make the
* prize a set of in-game permissions and entitlements rather than a cosmetic
* badge.
*
* Its own limiter rather than core's `accountChangeLimiter`: this is guessing
* somebody else's secret, not changing your own password, and sharing a counter
* would mean one of the two silently sets the policy for the other.
*/
const linkLimiter = rateLimit({
windowMs: 15 * 60 * 1000,
max: 10,
label: 'rust-link-code',
message: 'Too many link attempts. Please try again later.',
})
playerRustRouter.get( playerRustRouter.get(
'/servers', '/servers',
// #swagger.tags = ['Player · Rust'] // #swagger.tags = ['Player · Rust']
// #swagger.summary = 'The Rust servers, for a signed-in player' // #swagger.summary = 'The Rust servers, for a signed-in player'
// #swagger.description = 'The same servers the public list carries, answered on the authenticated tier. It is the address a signed-in client calls, so that per-player detail can be added here without moving it. Requires a session.' // #swagger.description = 'The same servers the public list carries, answered on the authenticated tier. It is the address a signed-in client calls, so that per-player detail can be added here without moving it. Requires a session.'
/* #swagger.responses[200] = { description: 'The server list', content: { "application/json": { schema: { $ref: "#/components/schemas/RustServerList" } } } } */ /* #swagger.responses[200] = { description: 'The server list', content: { "application/json": { schema: { $ref: "#/components/schemas/RustServerList" } } } } */
servers.listServers, rust.listServers,
)
playerRustRouter.get(
'/links',
// #swagger.tags = ['Player · Rust']
// #swagger.summary = 'The Steam accounts the caller has linked'
// #swagger.description = 'Every Steam account linked to the signed-in user, newest first. A link is fleet-wide: it is keyed by Steam id, not by server, because a Steam account is one person across every server an operator runs.'
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
/* #swagger.responses[200] = { description: 'Linked accounts', content: { "application/json": { schema: { $ref: "#/components/schemas/RustLinkList" } } } } */
rust.listLinks,
)
playerRustRouter.post(
'/link',
// #swagger.tags = ['Player · Rust']
// #swagger.summary = 'Link a Steam account with a one-time code from /link in game'
// #swagger.description = 'The player types /link in game, the plugin hands them a six-character code privately, and they enter it here within five minutes. The site asks each configured server in turn until one recognises the code. A Steam account already linked to a different website account is refused rather than moved — the way out is /unlink in game.'
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
/* #swagger.requestBody = { required: true, content: { "application/json": { schema: { $ref: "#/components/schemas/RustLinkRequest" } } } } */
/* #swagger.responses[200] = { description: 'Linked', content: { "application/json": { schema: { $ref: "#/components/schemas/RustLinkResult" } } } } */
/* #swagger.responses[400] = { description: 'Unknown or expired code', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
/* #swagger.responses[409] = { description: 'That Steam account is linked to another website account', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
/* #swagger.responses[429] = { description: 'Too many link attempts', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
/* #swagger.responses[503] = { description: 'A server could not be reached — the code is still good', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
linkLimiter,
body('code').isString().trim().isLength({ min: 4, max: 32 }),
validate,
rust.confirmLink,
)
playerRustRouter.delete(
'/links/:steamId',
// #swagger.tags = ['Player · Rust']
// #swagger.summary = 'Release a Steam account the caller has linked'
// #swagger.description = 'Removes the caller’s own link. Scoped to the caller in the statement, so a link belonging to somebody else answers the same 404 as one that does not exist.'
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
// #swagger.parameters['steamId'] = { in: 'path', required: true, schema: { type: 'string' }, description: 'The Steam id to release.' }
/* #swagger.responses[200] = { description: 'Unlinked', content: { "application/json": { schema: { type: "object", properties: { unlinked: { type: "boolean", example: true } } } } } } */
/* #swagger.responses[404] = { description: 'Not linked to the caller', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
param('steamId').matches(STEAM_ID_RE),
validate,
rust.removeLink,
) )
module.exports = playerRustRouter module.exports = playerRustRouter

View File

@@ -60,6 +60,22 @@ const TIER_BASE = {
player: '/api/v1/player', player: '/api/v1/player',
} }
// MODULE_API.md §2.4's slot table, and the FOURTH base this generator needs.
//
// Phase 6 found the hole: a slot router is not registered under a tier, so the
// loop below could not see it and the two routes it serves were generated by
// nothing — a fragment that was internally consistent and silently described two
// routes fewer than the module serves. The frozen-manifest check would have
// caught it (every route must have an operation), which is precisely why that
// check exists; this is the fix it points at.
//
// A slot's mount is CORE's, not ours, so it cannot be derived from anything in
// this repo. That makes it the same kind of constant as `TIER_BASE` above, and it
// is held to account the same way: by a real core in the frozen-manifest job.
const SLOT_MOUNT = {
'admin.users.detail': '/api/v1/admin/users/:id',
}
/** /**
* Run `register()` with a recording api and return `[{ file, prefix, what }]`. * Run `register()` with a recording api and return `[{ file, prefix, what }]`.
* *
@@ -88,6 +104,15 @@ function mountedRouters() {
} }
} }
// A filled slot is a mount too. Registered through a different call, mounted
// on a resource core owns, and — unlike a tier router — carrying the parent's
// `:id` in its own base path.
for (const { slot, router } of api.record.extensions || []) {
const mount = SLOT_MOUNT[slot]
if (!mount) throw new Error(`swagger: filled slot "${slot}", which §2.4's table does not list`)
mounts.push({ router, prefix: mount, what: `slot ${slot}` })
}
return mounts.map(({ router, prefix, what }) => { return mounts.map(({ router, prefix, what }) => {
const file = fileOf(router) const file = fileOf(router)
if (!file) { if (!file) {

View File

@@ -52,18 +52,19 @@ const TIMEOUT_MS = 12000
* here, `PROTOCOL_VERSION` in the sidecar, `ProtocolVersion` in the bridge * here, `PROTOCOL_VERSION` in the sidecar, `ProtocolVersion` in the bridge
* plugin, and `protocol` in its `overlay.toml`. * plugin, and `protocol` in its `overlay.toml`.
* *
* **2 — the read path.** The bump lands here in the same change as the emitters, * **3 — identity.** Protocol 2 was the read path; 3 adds the first message the
* even though this module does not yet consume any of the new frames: the * WEBSITE originates (`link.confirm`) and the two account frames the plugin
* sidecar refuses a client declaring a different version with a `409`, so a * emits beside it. The bump lands here in the same change as the emitters,
* module left on 1 would stop being able to read the server board it has been * because the sidecar refuses a client declaring a different version with a
* reading all along. A constant that lags the deployment is not a safe default; * `409`: a module left on 2 would stop being able to read the server board it
* it is an outage with a version number on it. * has been reading all along. A constant that lags the deployment is not a safe
* default; it is an outage with a version number on it.
* *
* It is sent on every request as `X-RustLink-Version`, which turns a mismatched * It is sent on every request as `X-RustLink-Version`, which turns a mismatched
* deployment into a `409` naming both numbers instead of a parse failure three * deployment into a `409` naming both numbers instead of a parse failure three
* layers further in. * layers further in.
*/ */
const PROTOCOL_VERSION = 2 const PROTOCOL_VERSION = 3
/** What a caller gets back. Shaped once so every call site reads the same. */ /** What a caller gets back. Shaped once so every call site reads the same. */
function reply(ok, status, data = null) { function reply(ok, status, data = null) {
@@ -189,6 +190,26 @@ const feed = (server, since, limit = 200) =>
/** Where the sidecar's history currently ends. What a new server's cursor starts at. */ /** Where the sidecar's history currently ends. What a new server's cursor starts at. */
const feedTail = (server) => request(server, '/feed') const feedTail = (server) => request(server, '/feed')
/**
* Redeem a one-time link code against one server (protocol 3).
*
* **The only call in this file that is not a GET**, and the only one that asks
* the game a question rather than reading what it already said. The sidecar
* forwards the code to the plugin, which holds the pending codes in memory, and
* hands back what it answers.
*
* **A refused code comes back `{ ok: true }`.** `link.ok` and `link.error` are
* both answers — the sidecar reserves its own failures for the transport (503
* when the game is down, 504 when it is up and silent) — and the caller has to
* tell "that code is wrong" from "the game never replied" to say the right thing
* to a player. So the discrimination happens on `data.kind`, not on `ok`.
*
* A code is spent on the plugin's FIRST lookup whether or not it turns out to be
* expired, so this must never be called speculatively for its answer alone.
*/
const confirmLink = (server, code) =>
request(server, '/link/confirm', { method: 'POST', body: { code } })
module.exports = { module.exports = {
TIMEOUT_MS, TIMEOUT_MS,
PROTOCOL_VERSION, PROTOCOL_VERSION,
@@ -199,5 +220,6 @@ module.exports = {
boards, boards,
feed, feed,
feedTail, feedTail,
confirmLink,
joinUrl, joinUrl,
} }

View File

@@ -100,6 +100,101 @@ module.exports = {
stale: { type: 'boolean', example: false }, stale: { type: 'boolean', example: false },
}, },
}, },
RustLink: {
type: 'object',
description: 'One Steam account linked to a website user. Never carries a code.',
properties: {
steamId: { type: 'string', example: '76561198000000000' },
name: {
type: 'string',
nullable: true,
description: 'What the player was called in game when they linked. A display name only — a Rust name changes on a whim and nothing identifies anybody by it.',
example: 'Wanderer',
},
serverId: {
type: 'string',
nullable: true,
description: 'Which server minted the code. Not part of the identity — a link is fleet-wide — but it is where a support conversation starts.',
example: 'main',
},
linkedAt: { type: 'string', format: 'date-time' },
},
},
RustLinkList: {
type: 'object',
description: 'The Steam accounts one website user holds (GET /player/rust/links).',
properties: {
links: { type: 'array', items: { $ref: '#/components/schemas/RustLink' } },
},
},
RustLinkRequest: {
type: 'object',
required: ['code'],
properties: {
code: {
type: 'string',
description: 'The six-character code /link handed the player in game. Good for five minutes, and it works once.',
example: 'K7M2PQ',
},
},
},
RustLinkResult: {
type: 'object',
description: 'The result of redeeming a code.',
properties: {
linked: { type: 'boolean', example: true },
link: { $ref: '#/components/schemas/RustLink' },
already: {
type: 'boolean',
description: 'True when this Steam id was already linked to the caller — a second press of the button, not an error.',
example: false,
},
},
},
RustAdminLinkList: {
type: 'object',
description: 'One user’s Rust identity, for the admin.users.detail panel (GET /admin/users/{id}/rust/links).',
properties: {
links: {
type: 'array',
items: {
type: 'object',
properties: {
steamId: { type: 'string', example: '76561198000000000' },
name: {
type: 'string',
nullable: true,
description: 'What the game last saw this player called, falling back to the name recorded at link time.',
example: 'Wanderer',
},
linkedName: { type: 'string', nullable: true, example: 'Wanderer' },
serverId: { type: 'string', nullable: true, example: 'main' },
linkedAt: { type: 'string', format: 'date-time' },
firstSeen: { type: 'string', format: 'date-time', nullable: true },
lastSeen: { type: 'string', format: 'date-time', nullable: true },
servers: {
type: 'array',
description: 'All-time totals per server, summed across every wipe.',
items: {
type: 'object',
properties: {
serverId: { type: 'string', example: 'main' },
serverName: { type: 'string', example: 'Main · Vanilla' },
kills: { type: 'integer', example: 41 },
deaths: { type: 'integer', example: 37 },
npcKills: { type: 'integer', example: 120 },
structures: { type: 'integer', example: 64 },
playtimeSec: { type: 'integer', example: 43200 },
wipes: { type: 'integer', example: 2 },
lastSeen: { type: 'string', format: 'date-time', nullable: true },
},
},
},
},
},
},
},
},
RustSidecarProbe: { RustSidecarProbe: {
type: 'object', type: 'object',
description: 'What a sidecar said when probed (POST /admin/rust/servers/{id}/test).', description: 'What a sidecar said when probed (POST /admin/rust/servers/{id}/test).',

View File

@@ -28,7 +28,7 @@ test('an unknown kind is not public — the default is deny', () => {
assert.equal(catalogue.isPublic('player.location'), false) assert.equal(catalogue.isPublic('player.location'), false)
}) })
test('nothing carrying an IP address or a report is public', () => { test('nothing carrying an IP address, a report or an identity is public', () => {
for (const kind of [ for (const kind of [
'player.login.attempt', 'player.login.attempt',
'player.approved', 'player.approved',
@@ -36,6 +36,11 @@ test('nothing carrying an IP address or a report is public', () => {
'player.unbanned', 'player.unbanned',
'player.reported', 'player.reported',
'entity.destroyed', 'entity.destroyed',
// Protocol 3. A link request on a public killfeed would tell everyone which
// Steam id is about to become a named website account, and an unlink would
// say when somebody stopped being one.
'account.link.requested',
'account.unlinked',
]) { ]) {
assert.equal(catalogue.isPublic(kind), false, `${kind} must not be public`) assert.equal(catalogue.isPublic(kind), false, `${kind} must not be public`)
assert.ok(catalogue.STAFF_KINDS.includes(kind), `${kind} must be classified, not merely absent`) assert.ok(catalogue.STAFF_KINDS.includes(kind), `${kind} must be classified, not merely absent`)
@@ -82,13 +87,13 @@ test('every kind is classified exactly once', () => {
assert.equal(seen.size, catalogue.PUBLIC_KINDS.length + catalogue.STAFF_KINDS.length) assert.equal(seen.size, catalogue.PUBLIC_KINDS.length + catalogue.STAFF_KINDS.length)
}) })
test('the classification covers exactly the kinds protocol 2 defines', () => { test('the classification covers exactly the kinds protocol 3 defines', () => {
// The spec lives in another repository, so the list is restated here rather // The spec lives in another repository, so the list is restated here rather
// than parsed — and restating it is the point: adding a kind to the protocol // than parsed — and restating it is the point: adding a kind to the protocol
// without deciding who may see it has to fail somewhere, and this is where. // without deciding who may see it has to fail somewhere, and this is where.
// //
// Sourced from docs/rust-link/PROTOCOL.md §8.4. // Sourced from docs/rust-link/PROTOCOL.md §8.4.
const PROTOCOL_2 = [ const PROTOCOL_3 = [
'player.connected', 'player.connected',
'player.disconnected', 'player.disconnected',
'player.respawned', 'player.respawned',
@@ -104,7 +109,9 @@ test('the classification covers exactly the kinds protocol 2 defines', () => {
'server.wipe', 'server.wipe',
'server.initialized', 'server.initialized',
'server.shutdown', 'server.shutdown',
'account.link.requested',
'account.unlinked',
] ]
assert.deepEqual([...catalogue.ALL_KINDS].sort(), [...PROTOCOL_2].sort()) assert.deepEqual([...catalogue.ALL_KINDS].sort(), [...PROTOCOL_3].sort())
}) })

View File

@@ -157,21 +157,50 @@ test('every path in the fragment is fully qualified', () => {
test("the manifest and the module's declared mounts agree", () => { test("the manifest and the module's declared mounts agree", () => {
const { routes } = JSON.parse(fs.readFileSync(MANIFEST, 'utf8')) const { routes } = JSON.parse(fs.readFileSync(MANIFEST, 'utf8'))
const { mounts } = JSON.parse(fs.readFileSync(path.join(__dirname, '..', '..', 'module.json'), 'utf8')) const manifest = JSON.parse(fs.readFileSync(path.join(__dirname, '..', '..', 'module.json'), 'utf8'))
const declared = [] const declared = []
for (const [tier, prefixes] of Object.entries(mounts)) { for (const [tier, prefixes] of Object.entries(manifest.mounts)) {
for (const prefix of prefixes) declared.push(`/api/v1/${tier}${prefix}/`) for (const prefix of prefixes) declared.push(`/api/v1/${tier}${prefix}/`)
} }
// Every route this module serves is under a prefix it declared. There is no // **The exception this test predicted, now grown deliberately.** Phase 6 fills
// exception here yet, and that is the point of asserting it now: phase 6 adds // `admin.users.detail`, whose routes live on a resource CORE owns
// the `admin.users.detail` extension slot, whose routes live under core's // (`/api/v1/admin/users/:id`) rather than under any mount of ours — §2.4's
// `/api/v1/admin/users/` rather than under any mount of ours (§2.4). When that // fourth mount shape. So a route is legitimate if it is under a declared
// arrives this test must grow the exception deliberately, rather than a route // prefix, or under the mount of a slot this module declares.
// outside every declared mount arriving unnoticed. //
// The slot's mount is restated here rather than imported, for the same reason
// the protocol catalogue is restated in `catalogue.test.js`: it is CORE's
// constant, and a module that derived it from its own generator would be
// checking that file against itself.
const SLOT_MOUNT = { 'admin.users.detail': '/api/v1/admin/users/' }
const slots = (manifest.extensions || []).map((slot) => {
const mount = SLOT_MOUNT[slot]
assert.ok(mount, `module.json declares slot "${slot}", which §2.4's table does not list`)
return { slot, mount }
})
const used = new Set()
for (const route of routes) { for (const route of routes) {
const under = declared.some((d) => route.path.startsWith(d)) if (declared.some((d) => route.path.startsWith(d))) continue
assert.ok(under, `${route.method} ${route.path} is served from outside every mount module.json declares`)
const slot = slots.find((s) => route.path.startsWith(s.mount))
assert.ok(
slot,
`${route.method} ${route.path} is served from outside every mount module.json declares, ` +
'and outside every slot it fills',
)
used.add(slot.slot)
}
// The other half, and the reason the exception is narrow: a declared slot that
// contributes no route is an exception widening this check for nothing. Core
// never checks that a declared slot was filled (`checkDeclared` covers `mounts`
// alone), so this is the only place it is noticed.
for (const { slot } of slots) {
assert.ok(used.has(slot), `module.json declares "${slot}" but no route in the manifest comes from it`)
} }
}) })

View File

@@ -0,0 +1,82 @@
// ── The shape of the identity surface ─────────────────────────────────────
//
// Three properties that are invisible in review and expensive in production:
//
// • **the link route is rate-limited** (R1). Six characters from a 32-glyph
// alphabet is a good code only while a guesser is made to pay per attempt,
// and once phase 7 grants permissions against a link, guessing one is a
// privilege-escalation path rather than a nuisance.
// • **the extension router merges its parent's params**. Without
// `mergeParams`, `req.params.id` is `undefined` and every statement in that
// panel silently scopes to no user — a panel that reads as "this user has no
// Rust account" for everybody.
// • **the extension's paths keep the module's own segment.** Core owns
// `/admin/users/:id`; a bare `/links` would be this module claiming a word on
// a URL it does not own, and the next module to fill a slot would collide.
const test = require('node:test')
const assert = require('node:assert')
const { fakeCtx, fakeApi } = require('./_fakes')
function register(ctx = fakeCtx()) {
require('../core')._reset()
const api = fakeApi()
require('../index')(ctx, api)
return api
}
/** `[{ method, path, handlers }]` for one express router. */
function routesOf(router) {
return router.stack
.filter((layer) => layer.route)
.map((layer) => ({
path: layer.route.path,
method: Object.keys(layer.route.methods)[0].toUpperCase(),
handlers: layer.route.stack.map((s) => s.handle),
}))
}
test('the player tier serves the three identity routes, and nothing else new', () => {
const api = register()
const routes = routesOf(api.record.routes.player['/rust'])
assert.deepEqual(
routes.map((r) => `${r.method} ${r.path}`).sort(),
['DELETE /links/:steamId', 'GET /links', 'GET /servers', 'POST /link'],
)
})
test('redeeming a code is rate-limited, and by a limiter of its own', () => {
const api = register()
const post = routesOf(api.record.routes.player['/rust']).find((r) => r.method === 'POST')
// The fake's `rateLimit` hands back a pass-through carrying the options it was
// given, so the policy itself is assertable — a limiter that was quietly
// removed, or one built with core's `accountChangeLimiter` shared counter,
// both fail here.
const limiter = post.handlers.find((h) => h.options && h.options.label === 'rust-link-code')
assert.ok(limiter, 'POST /link must carry its own rate limiter (R1)')
assert.equal(limiter.options.max, 10)
assert.equal(limiter.options.windowMs, 15 * 60 * 1000)
// First in the chain: a limiter behind the validator would let an attacker
// spend the cheap half of the request unbounded.
assert.equal(post.handlers[0], limiter)
})
test('the admin.users.detail router merges the parent’s params and keeps its own segment', () => {
const api = register()
const slot = api.record.extensions.find((e) => e.slot === 'admin.users.detail')
assert.ok(slot, 'the server half of admin.users.detail must be registered')
assert.equal(slot.router.mergeParams, true)
const paths = routesOf(slot.router).map((r) => `${r.method} ${r.path}`).sort()
assert.deepEqual(paths, ['DELETE /rust/links/:steamId', 'GET /rust/links'])
for (const route of routesOf(slot.router)) {
assert.ok(route.path.startsWith('/rust/'), `${route.path} must live under this module's own segment`)
}
})

View File

@@ -327,3 +327,35 @@ test('a board replaces presence rather than appending to it', async () => {
assert.match(presence[0].sql, /^DELETE FROM rust_presence/) assert.match(presence[0].sql, /^DELETE FROM rust_presence/)
assert.match(presence[1].sql, /INSERT INTO rust_presence/) assert.match(presence[1].sql, /INSERT INTO rust_presence/)
}) })
// ── Protocol 3: the frame that changes something other than a counter ─────
test('an in-game /unlink severs the site link, scoped by Steam id alone', async () => {
const rec = withRecorder()
const ingest = require('../ingest')
await ingest.apply('main', item('account.unlinked', { steamId: '7656', name: 'Wanderer', origin: 'in-game' }))
const del = rec.statements.find((st) => st.sql.trim().toUpperCase().startsWith('DELETE'))
// It arrives on the FEED rather than through a route because the plugin has no
// link to delete — the site is the author of record. And it is the only way out
// of a link on the wrong account, because the site refuses to move a Steam id
// another account already holds (D23).
assert.ok(del, 'an unlink frame must delete the link')
assert.ok(del.sql.includes('rust_account_links'))
assert.deepEqual(del.params, ['7656'])
})
test('asking for a code links nothing — the code does not travel on the wire', async () => {
const rec = withRecorder()
const ingest = require('../ingest')
await ingest.apply('main', item('account.link.requested', { steamId: '7656', name: 'Wanderer', ttlSec: 300 }))
// The frame exists so an operator can see linking being used. Nothing about it
// is redeemable: the code travels through the player, which is what makes
// typing it proof that they are the one who asked.
assert.equal(rec.touching('rust_account_links').length, 0)
assert.equal(rec.touching('rust_players').length, 1)
})

276
server/test/links.test.js Normal file
View File

@@ -0,0 +1,276 @@
// ── Identity: the fleet loop and the refusal ──────────────────────────────
//
// Two things in this file are worth more than the rest, and both are about
// telling answers apart that a naive implementation collapses:
//
// • **A code is minted by ONE server** and the player types six characters into
// a browser. Every server is asked in turn (D24), and "every reachable server
// said no" is NOT the same answer as "a server could not be reached" — the
// second is the case where the player's code is perfectly good and the advice
// "run /link again" is useless, because it sends them back to the server that
// is down.
//
// • **A Steam id another account holds is refused, never moved** (D23). Once
// phase 7 grants permissions against a link and phase 13 hangs entitlements
// off it, a silent move is an account takeover performed by typing six
// characters.
const test = require('node:test')
const assert = require('node:assert')
const { fakeCtx } = require('./_fakes')
/**
* Installs a ctx whose `db.query` answers from a small script.
*
* `rows` is consulted by the first word of the statement, which is as much SQL as
* these tests should know: the point of each one is the decision the model makes,
* not the shape of a SELECT it delegates.
*/
function withCore({ select = [], onInsert = null } = {}) {
const queries = []
const ctx = fakeCtx({
db: {
query: (sql, params) => {
queries.push({ sql, params })
const verb = sql.trim().split(/\s+/)[0].toUpperCase()
if (verb === 'SELECT') {
const next = Array.isArray(select) ? select.shift() : select
return Promise.resolve(next || [])
}
if (verb === 'INSERT' && onInsert) return onInsert(params)
return Promise.resolve({ affectedRows: 1 })
},
pool: {},
},
})
require('../core')._reset()
require('../core').init(ctx)
return { ctx, queries }
}
/** A fleet of `n` servers, and a sidecar that answers from a script. */
function fleetOf(replies) {
const servers = require('../model/servers/servers.model')
const sidecar = require('../sidecarClient')
const asked = []
const ids = Object.keys(replies)
servers.listForPolling = async () => ids.map((id) => ({ id, baseUrl: `http://${id}`, token: 't' }))
sidecar.confirmLink = async (server, code) => {
asked.push({ server: server.id, code })
return replies[server.id]
}
return asked
}
/** The two replies a reachable sidecar can carry, and the one it cannot. */
const linkOk = (steamId, name) => ({ ok: true, status: 'ok', data: { kind: 'link.ok', steamId, name } })
const linkRefused = { ok: true, status: 'ok', data: { kind: 'link.error', reason: 'unknown' } }
const unreachable = { ok: false, status: 'transport-error', data: null }
test('every server is asked until one recognises the code, and the one that answered is recorded', async () => {
const { queries } = withCore({ select: [[], [{ steamId: '7656', userId: 4, name: 'Wanderer', serverId: 'b' }]] })
const links = require('../model/links/links.model')
const asked = fleetOf({ a: linkRefused, b: linkOk('7656', 'Wanderer') })
const result = await links.redeem({ code: 'K7M2PQ', userId: 4 })
assert.equal(result.ok, true)
assert.equal(result.link.steamId, '7656')
// Both servers were asked, in order, with the same code — and the loop stopped
// at the one that said yes.
assert.deepEqual(asked, [{ server: 'a', code: 'K7M2PQ' }, { server: 'b', code: 'K7M2PQ' }])
// The server that minted it is stored. It is not part of the identity — a link
// is fleet-wide — but it is where a support conversation starts.
const insert = queries.find((q) => q.sql.trim().toUpperCase().startsWith('INSERT'))
assert.deepEqual(insert.params, ['7656', 4, 'Wanderer', 'b'])
})
test('a server after the one that answered is never asked', async () => {
withCore({ select: [[], [{ steamId: '7656', userId: 4 }]] })
const links = require('../model/links/links.model')
const asked = fleetOf({ a: linkOk('7656', 'Wanderer'), b: linkRefused, c: linkRefused })
await links.redeem({ code: 'K7M2PQ', userId: 4 })
// A code is spent on the plugin's FIRST lookup, so carrying on after a yes
// would be asking four other game hosts to look up a secret that has already
// been redeemed.
assert.deepEqual(asked.map((a) => a.server), ['a'])
})
test('a Steam id another account holds is refused, not moved — and the loop stops', async () => {
// The whole of D23 in one assertion. The holder is named because the player is
// signed in and the advice ("sign in as that account, or run /unlink") is
// unusable without it.
withCore({ select: [[{ steamId: '7656', userId: 9, username: 'someone-else' }]] })
const links = require('../model/links/links.model')
const asked = fleetOf({ a: linkOk('7656', 'Wanderer'), b: linkRefused })
const result = await links.redeem({ code: 'K7M2PQ', userId: 4 })
assert.equal(result.ok, false)
assert.equal(result.reason, 'taken')
assert.equal(result.username, 'someone-else')
// Asking the rest of the fleet would answer the same question more slowly: the
// verdict is about the Steam id, not about this server.
assert.deepEqual(asked.map((a) => a.server), ['a'])
})
test('a code already redeemed by the SAME user is a success, not an error', async () => {
withCore({ select: [[{ steamId: '7656', userId: 4, name: 'Wanderer', serverId: 'a' }]] })
const links = require('../model/links/links.model')
fleetOf({ a: linkOk('7656', 'Wanderer') })
const result = await links.redeem({ code: 'K7M2PQ', userId: 4 })
// A player who pressed the button twice, or whose confirmation was applied on a
// request that then timed out. Reporting that as a failure would send them to
// run `/link` again for a link they already have.
assert.equal(result.ok, true)
assert.equal(result.already, true)
})
test('"every reachable server refused" is not the same answer as "a server was unreachable"', async () => {
withCore()
const links = require('../model/links/links.model')
fleetOf({ a: linkRefused, b: unreachable })
const result = await links.redeem({ code: 'K7M2PQ', userId: 4 })
// The failure this prevents: a player linked on the server that is down, is
// told their code is wrong, runs `/link` again on that same server, and is told
// the same thing for as long as it stays down.
assert.equal(result.reason, 'unsure')
})
test('a fleet nobody can reach is offline, and a fleet that all refused is a bad code', async () => {
withCore()
let links = require('../model/links/links.model')
fleetOf({ a: unreachable, b: unreachable })
assert.equal((await links.redeem({ code: 'K7M2PQ', userId: 4 })).reason, 'offline')
withCore()
links = require('../model/links/links.model')
fleetOf({ a: linkRefused, b: linkRefused })
assert.equal((await links.redeem({ code: 'K7M2PQ', userId: 4 })).reason, 'rejected')
})
test('a site with no servers configured says so rather than that the code is wrong', async () => {
withCore()
const links = require('../model/links/links.model')
fleetOf({})
assert.equal((await links.redeem({ code: 'K7M2PQ', userId: 4 })).reason, 'no-servers')
})
test('two confirmations of one Steam id race into the primary key, not into a 500', async () => {
// The window the PRIMARY KEY exists for: both requests read "not linked", both
// write. The second insert is refused by the key, and the refusal has to become
// the same sentence the check above produces — otherwise one of two players
// pressing a button at the same moment gets an internal error.
const dup = Object.assign(new Error('duplicate'), { code: 'ER_DUP_ENTRY' })
withCore({
select: [[], [{ steamId: '7656', userId: 9, username: 'someone-else' }]],
onInsert: () => Promise.reject(dup),
})
const links = require('../model/links/links.model')
fleetOf({ a: linkOk('7656', 'Wanderer') })
const result = await links.redeem({ code: 'K7M2PQ', userId: 4 })
assert.equal(result.ok, false)
assert.equal(result.reason, 'taken')
assert.equal(result.username, 'someone-else')
})
test('the same race, won by the caller, is a success', async () => {
const dup = Object.assign(new Error('duplicate'), { errno: 1062 })
withCore({
select: [[], [{ steamId: '7656', userId: 4, name: 'Wanderer', serverId: 'a' }]],
onInsert: () => Promise.reject(dup),
})
const links = require('../model/links/links.model')
fleetOf({ a: linkOk('7656', 'Wanderer') })
const result = await links.redeem({ code: 'K7M2PQ', userId: 4 })
assert.equal(result.ok, true)
assert.equal(result.already, true)
})
test('a link is never shaped with anything a code could be recovered from', async () => {
withCore()
const links = require('../model/links/links.model')
const shaped = links.shape({
steamId: '7656',
userId: 4,
username: 'someone',
name: 'Wanderer',
serverId: 'a',
linkedAt: '2026-09-21T00:00:00Z',
})
// `userId` and `username` are deliberately absent: the caller is the user, and
// a list that carried somebody's website username would be a different fact
// from "you hold this Steam id".
assert.deepEqual(Object.keys(shaped).sort(), ['linkedAt', 'name', 'serverId', 'steamId'])
})
test('an unlink is scoped by user in the statement, not checked before it', async () => {
const { queries } = withCore()
const links = require('../model/links/links.model')
await links.unlinkOwned('7656', 4)
const del = queries.find((q) => q.sql.trim().toUpperCase().startsWith('DELETE'))
// Read-then-write would leave a gap between the ownership test and the
// deletion; one statement closes it, and the row count is what tells "removed"
// from "was not yours".
assert.ok(del.sql.includes('user_id = ?'))
assert.deepEqual(del.params, ['7656', 4])
})
test('the in-game unlink is scoped by Steam id alone, because that is the authority', async () => {
const { queries } = withCore()
const links = require('../model/links/links.model')
await links.unlinkFromGame('7656')
const del = queries.find((q) => q.sql.trim().toUpperCase().startsWith('DELETE'))
// Whoever is connected to the game as that Steam account is who it is — a
// stronger proof of ownership than the site can obtain any other way. Scoping
// this by website user would make `/unlink` fail for the one player who needs
// it: the one who linked the wrong account.
assert.ok(!del.sql.includes('user_id'))
assert.deepEqual(del.params, ['7656'])
})

View File

@@ -148,6 +148,290 @@
} }
} }
}, },
"/api/v1/admin/users/{id}/rust/links": {
"get": {
"tags": [
"Admin · Users"
],
"summary": "A user’s linked Steam accounts and their Rust record (admin only)",
"description": "Every Steam account linked to this website user, with the display name the game last saw and, per server, all-time kills / deaths / playtime across every wipe. Fills the admin.users.detail extension slot.",
"parameters": [
{
"name": "id",
"in": "path",
"required": true,
"schema": {
"type": "integer"
},
"description": "User id."
}
],
"responses": {
"200": {
"description": "Linked accounts",
"content": {
"application/json": {
"schema": {
"$ref": "#/components/schemas/RustAdminLinkList"
}
}
}
},
"500": {
"description": "Internal Server Error"
}
},
"security": [
{
"cookieAuth": []
},
{
"bearerAuth": []
}
]
}
},
"/api/v1/admin/users/{id}/rust/links/{steamId}": {
"delete": {
"tags": [
"Admin · Users"
],
"summary": "Sever a user’s Steam link (admin only)",
"description": "Staff release a link on this user’s behalf. It is the counterweight to the site refusing to move a Steam id another account holds: a player who cannot reach that Steam account in game has no other way back. Recorded in the activity log.",
"parameters": [
{
"name": "id",
"in": "path",
"required": true,
"schema": {
"type": "integer"
},
"description": "User id."
},
{
"name": "steamId",
"in": "path",
"required": true,
"schema": {
"type": "string"
},
"description": "The Steam id to release."
}
],
"responses": {
"200": {
"description": "Unlinked",
"content": {
"application/json": {
"schema": {
"type": "object",
"properties": {
"unlinked": {
"type": "boolean",
"example": true
}
}
}
}
}
},
"404": {
"description": "Not linked to this user",
"content": {
"application/json": {
"schema": {
"$ref": "#/components/schemas/Error"
}
}
}
},
"500": {
"description": "Internal Server Error"
}
},
"security": [
{
"cookieAuth": []
},
{
"bearerAuth": []
}
]
}
},
"/api/v1/player/rust/link": {
"post": {
"tags": [
"Player · Rust"
],
"summary": "Link a Steam account with a one-time code from /link in game",
"description": "The player types /link in game, the plugin hands them a six-character code privately, and they enter it here within five minutes. The site asks each configured server in turn until one recognises the code. A Steam account already linked to a different website account is refused rather than moved — the way out is /unlink in game.",
"responses": {
"200": {
"description": "Linked",
"content": {
"application/json": {
"schema": {
"$ref": "#/components/schemas/RustLinkResult"
}
}
}
},
"400": {
"description": "Unknown or expired code",
"content": {
"application/json": {
"schema": {
"$ref": "#/components/schemas/Error"
}
}
}
},
"409": {
"description": "That Steam account is linked to another website account",
"content": {
"application/json": {
"schema": {
"$ref": "#/components/schemas/Error"
}
}
}
},
"429": {
"description": "Too many link attempts",
"content": {
"application/json": {
"schema": {
"$ref": "#/components/schemas/Error"
}
}
}
},
"500": {
"description": "Internal Server Error"
},
"503": {
"description": "A server could not be reached — the code is still good",
"content": {
"application/json": {
"schema": {
"$ref": "#/components/schemas/Error"
}
}
}
}
},
"security": [
{
"cookieAuth": []
},
{
"bearerAuth": []
}
],
"requestBody": {
"required": true,
"content": {
"application/json": {
"schema": {
"$ref": "#/components/schemas/RustLinkRequest"
}
}
}
}
}
},
"/api/v1/player/rust/links": {
"get": {
"tags": [
"Player · Rust"
],
"summary": "The Steam accounts the caller has linked",
"description": "Every Steam account linked to the signed-in user, newest first. A link is fleet-wide: it is keyed by Steam id, not by server, because a Steam account is one person across every server an operator runs.",
"responses": {
"200": {
"description": "Linked accounts",
"content": {
"application/json": {
"schema": {
"$ref": "#/components/schemas/RustLinkList"
}
}
}
},
"500": {
"description": "Internal Server Error"
}
},
"security": [
{
"cookieAuth": []
},
{
"bearerAuth": []
}
]
}
},
"/api/v1/player/rust/links/{steamId}": {
"delete": {
"tags": [
"Player · Rust"
],
"summary": "Release a Steam account the caller has linked",
"description": "Removes the caller’s own link. Scoped to the caller in the statement, so a link belonging to somebody else answers the same 404 as one that does not exist.",
"parameters": [
{
"name": "steamId",
"in": "path",
"required": true,
"schema": {
"type": "string"
},
"description": "The Steam id to release."
}
],
"responses": {
"200": {
"description": "Unlinked",
"content": {
"application/json": {
"schema": {
"type": "object",
"properties": {
"unlinked": {
"type": "boolean",
"example": true
}
}
}
}
}
},
"404": {
"description": "Not linked to the caller",
"content": {
"application/json": {
"schema": {
"$ref": "#/components/schemas/Error"
}
}
}
},
"500": {
"description": "Internal Server Error"
}
},
"security": [
{
"cookieAuth": []
},
{
"bearerAuth": []
}
]
}
},
"/api/v1/player/rust/servers": { "/api/v1/player/rust/servers": {
"get": { "get": {
"tags": [ "tags": [
@@ -854,6 +1138,517 @@
} }
} }
}, },
"RustLink": {
"type": "object",
"properties": {
"type": {
"type": "string",
"example": "object"
},
"description": {
"type": "string",
"example": "One Steam account linked to a website user. Never carries a code."
},
"properties": {
"type": "object",
"properties": {
"steamId": {
"type": "object",
"properties": {
"type": {
"type": "string",
"example": "string"
},
"example": {
"type": "string",
"example": "76561198000000000"
}
}
},
"name": {
"type": "object",
"properties": {
"type": {
"type": "string",
"example": "string"
},
"nullable": {
"type": "boolean",
"example": true
},
"description": {
"type": "string",
"example": "What the player was called in game when they linked. A display name only — a Rust name changes on a whim and nothing identifies anybody by it."
},
"example": {
"type": "string",
"example": "Wanderer"
}
}
},
"serverId": {
"type": "object",
"properties": {
"type": {
"type": "string",
"example": "string"
},
"nullable": {
"type": "boolean",
"example": true
},
"description": {
"type": "string",
"example": "Which server minted the code. Not part of the identity — a link is fleet-wide — but it is where a support conversation starts."
},
"example": {
"type": "string",
"example": "main"
}
}
},
"linkedAt": {
"type": "object",
"properties": {
"type": {
"type": "string",
"example": "string"
},
"format": {
"type": "string",
"example": "date-time"
}
}
}
}
}
}
},
"RustLinkList": {
"type": "object",
"properties": {
"type": {
"type": "string",
"example": "object"
},
"description": {
"type": "string",
"example": "The Steam accounts one website user holds (GET /player/rust/links)."
},
"properties": {
"type": "object",
"properties": {
"links": {
"type": "object",
"properties": {
"type": {
"type": "string",
"example": "array"
},
"items": {
"$ref": "#/components/schemas/RustLink"
}
}
}
}
}
}
},
"RustLinkRequest": {
"type": "object",
"properties": {
"type": {
"type": "string",
"example": "object"
},
"required": {
"type": "array",
"example": [
"code"
],
"items": {
"type": "string"
}
},
"properties": {
"type": "object",
"properties": {
"code": {
"type": "object",
"properties": {
"type": {
"type": "string",
"example": "string"
},
"description": {
"type": "string",
"example": "The six-character code /link handed the player in game. Good for five minutes, and it works once."
},
"example": {
"type": "string",
"example": "K7M2PQ"
}
}
}
}
}
}
},
"RustLinkResult": {
"type": "object",
"properties": {
"type": {
"type": "string",
"example": "object"
},
"description": {
"type": "string",
"example": "The result of redeeming a code."
},
"properties": {
"type": "object",
"properties": {
"linked": {
"type": "object",
"properties": {
"type": {
"type": "string",
"example": "boolean"
},
"example": {
"type": "boolean",
"example": true
}
}
},
"link": {
"$ref": "#/components/schemas/RustLink"
},
"already": {
"type": "object",
"properties": {
"type": {
"type": "string",
"example": "boolean"
},
"description": {
"type": "string",
"example": "True when this Steam id was already linked to the caller — a second press of the button, not an error."
},
"example": {
"type": "boolean",
"example": false
}
}
}
}
}
}
},
"RustAdminLinkList": {
"type": "object",
"properties": {
"type": {
"type": "string",
"example": "object"
},
"description": {
"type": "string",
"example": "One user’s Rust identity, for the admin.users.detail panel (GET /admin/users/{id}/rust/links)."
},
"properties": {
"type": "object",
"properties": {
"links": {
"type": "object",
"properties": {
"type": {
"type": "string",
"example": "array"
},
"items": {
"type": "object",
"properties": {
"type": {
"type": "string",
"example": "object"
},
"properties": {
"type": "object",
"properties": {
"steamId": {
"type": "object",
"properties": {
"type": {
"type": "string",
"example": "string"
},
"example": {
"type": "string",
"example": "76561198000000000"
}
}
},
"name": {
"type": "object",
"properties": {
"type": {
"type": "string",
"example": "string"
},
"nullable": {
"type": "boolean",
"example": true
},
"description": {
"type": "string",
"example": "What the game last saw this player called, falling back to the name recorded at link time."
},
"example": {
"type": "string",
"example": "Wanderer"
}
}
},
"linkedName": {
"type": "object",
"properties": {
"type": {
"type": "string",
"example": "string"
},
"nullable": {
"type": "boolean",
"example": true
},
"example": {
"type": "string",
"example": "Wanderer"
}
}
},
"serverId": {
"type": "object",
"properties": {
"type": {
"type": "string",
"example": "string"
},
"nullable": {
"type": "boolean",
"example": true
},
"example": {
"type": "string",
"example": "main"
}
}
},
"linkedAt": {
"type": "object",
"properties": {
"type": {
"type": "string",
"example": "string"
},
"format": {
"type": "string",
"example": "date-time"
}
}
},
"firstSeen": {
"type": "object",
"properties": {
"type": {
"type": "string",
"example": "string"
},
"format": {
"type": "string",
"example": "date-time"
},
"nullable": {
"type": "boolean",
"example": true
}
}
},
"lastSeen": {
"type": "object",
"properties": {
"type": {
"type": "string",
"example": "string"
},
"format": {
"type": "string",
"example": "date-time"
},
"nullable": {
"type": "boolean",
"example": true
}
}
},
"servers": {
"type": "object",
"properties": {
"type": {
"type": "string",
"example": "array"
},
"description": {
"type": "string",
"example": "All-time totals per server, summed across every wipe."
},
"items": {
"type": "object",
"properties": {
"type": {
"type": "string",
"example": "object"
},
"properties": {
"type": "object",
"properties": {
"serverId": {
"type": "object",
"properties": {
"type": {
"type": "string",
"example": "string"
},
"example": {
"type": "string",
"example": "main"
}
}
},
"serverName": {
"type": "object",
"properties": {
"type": {
"type": "string",
"example": "string"
},
"example": {
"type": "string",
"example": "Main · Vanilla"
}
}
},
"kills": {
"type": "object",
"properties": {
"type": {
"type": "string",
"example": "integer"
},
"example": {
"type": "number",
"example": 41
}
}
},
"deaths": {
"type": "object",
"properties": {
"type": {
"type": "string",
"example": "integer"
},
"example": {
"type": "number",
"example": 37
}
}
},
"npcKills": {
"type": "object",
"properties": {
"type": {
"type": "string",
"example": "integer"
},
"example": {
"type": "number",
"example": 120
}
}
},
"structures": {
"type": "object",
"properties": {
"type": {
"type": "string",
"example": "integer"
},
"example": {
"type": "number",
"example": 64
}
}
},
"playtimeSec": {
"type": "object",
"properties": {
"type": {
"type": "string",
"example": "integer"
},
"example": {
"type": "number",
"example": 43200
}
}
},
"wipes": {
"type": "object",
"properties": {
"type": {
"type": "string",
"example": "integer"
},
"example": {
"type": "number",
"example": 2
}
}
},
"lastSeen": {
"type": "object",
"properties": {
"type": {
"type": "string",
"example": "string"
},
"format": {
"type": "string",
"example": "date-time"
},
"nullable": {
"type": "boolean",
"example": true
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
},
"RustSidecarProbe": { "RustSidecarProbe": {
"type": "object", "type": "object",
"properties": { "properties": {