The org's standard furniture for a new repo: licence, code of conduct, security policy, contributing guide, issue and pull-request templates, and the ignore rules. No module yet — that arrives as the first pull request, so this branch exists to open one against. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
76 lines
3.6 KiB
Markdown
76 lines
3.6 KiB
Markdown
# Security Policy
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Thank you for helping keep Runic Gateway and its users safe.
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## Reporting a vulnerability
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**Please do not report security vulnerabilities through public issues, pull
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requests, or the wiki.** A public report tips off attackers before a fix is
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available.
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Instead, report privately by email to:
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**whitlocktech@gmail.com**
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Please include as much of the following as you can:
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- The repository and component affected.
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- The type of issue (e.g. authentication bypass, injection, secret exposure,
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remote code execution, denial of service).
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- Step-by-step instructions to reproduce, and a proof-of-concept if you have one.
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- The impact — what an attacker could do with it.
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- Any suggested remediation.
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You will receive an acknowledgement of your report, typically within a few days.
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We will keep you informed as we investigate and work toward a fix, and we are
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happy to credit you in the release notes once the issue is resolved (let us know
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if you would prefer to remain anonymous).
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## Scope
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Runic Gateway is a self-hosted platform made up of several components:
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| Component | Repo | Network exposure |
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|---|---|---|
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| Website core (site + admin + API) | `RunicGateway/website` | Internet-facing (behind a reverse proxy) |
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| **Module-Rust** (this repo) | `RunicGateway/Module-Rust` | No listener of its own — runs inside the website process |
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| rust-link sidecar | `RunicGateway/Rust-Link` | The only network-facing part of the game bridge |
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| Oxide bridge plugin | `RunicGateway/Rust-Plugins` | Loopback only — dials the sidecar on `127.0.0.1` |
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| Installer | `RunicGateway/installer` | Not a service — an operator-run deployment tool |
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| Documentation | `RunicGateway/docs` | Content only |
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Because instances are self-hosted, the security of any given deployment also
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depends on how it is configured and operated — strong secrets (`JWT_SECRET`,
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`SECRET_ENC_KEY`, database and admin passwords), a correctly configured reverse
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proxy and `TRUST_PROXY`, and keeping the game server itself unreachable from the
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internet (only the sidecar should be exposed). See each repo's README for the
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security model.
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### Module-specific notes
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Three things follow from what a module *is*, and they are policy rather than
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oversight:
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- **The module boundary is not a security boundary.** A module runs in the same
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Node process as core with the same privileges, and its schema fragment runs
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against the same database. It is a code-organisation and distribution boundary.
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Installing a module is the same trust decision as installing the site itself —
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which is appropriate for a self-hosted operator choosing their own software, and
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is why module installation is admin-only. "A module can reach core internals" is
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therefore not a vulnerability report; "an unprivileged user can install or
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enable a module" very much is.
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- **Access control lives in core, not in the module and never in the sidecar.**
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Route protection is core's `requireAuth` / `requireRole` middleware, and what a
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visitor is allowed to see of live game state is this module's own visibility
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layer. A module route that reaches game data without going through those is a
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security bug worth reporting.
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- **This module handles every server's sidecar auth token.** Each is encrypted at rest with
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core's `secretBox` and is **write-only** in the API — never returned to any
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client, in any shape. Anything that would echo it back, log it, or expose it to
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the browser is a security issue.
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## Supported versions
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This project is developed continuously and does not maintain long-term release
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branches. Security fixes land on `main`; please run a recent build.
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