Files
Module-Rust/SECURITY.md
wtclaude 883438009d chore: repository scaffolding
The org's standard furniture for a new repo: licence, code of conduct, security
policy, contributing guide, issue and pull-request templates, and the ignore
rules. No module yet — that arrives as the first pull request, so this branch
exists to open one against.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
2026-09-15 19:53:44 -05:00

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3.6 KiB
Markdown

# Security Policy
Thank you for helping keep Runic Gateway and its users safe.
## Reporting a vulnerability
**Please do not report security vulnerabilities through public issues, pull
requests, or the wiki.** A public report tips off attackers before a fix is
available.
Instead, report privately by email to:
**whitlocktech@gmail.com**
Please include as much of the following as you can:
- The repository and component affected.
- The type of issue (e.g. authentication bypass, injection, secret exposure,
remote code execution, denial of service).
- Step-by-step instructions to reproduce, and a proof-of-concept if you have one.
- The impact — what an attacker could do with it.
- Any suggested remediation.
You will receive an acknowledgement of your report, typically within a few days.
We will keep you informed as we investigate and work toward a fix, and we are
happy to credit you in the release notes once the issue is resolved (let us know
if you would prefer to remain anonymous).
## Scope
Runic Gateway is a self-hosted platform made up of several components:
| Component | Repo | Network exposure |
|---|---|---|
| Website core (site + admin + API) | `RunicGateway/website` | Internet-facing (behind a reverse proxy) |
| **Module-Rust** (this repo) | `RunicGateway/Module-Rust` | No listener of its own — runs inside the website process |
| rust-link sidecar | `RunicGateway/Rust-Link` | The only network-facing part of the game bridge |
| Oxide bridge plugin | `RunicGateway/Rust-Plugins` | Loopback only — dials the sidecar on `127.0.0.1` |
| Installer | `RunicGateway/installer` | Not a service — an operator-run deployment tool |
| Documentation | `RunicGateway/docs` | Content only |
Because instances are self-hosted, the security of any given deployment also
depends on how it is configured and operated — strong secrets (`JWT_SECRET`,
`SECRET_ENC_KEY`, database and admin passwords), a correctly configured reverse
proxy and `TRUST_PROXY`, and keeping the game server itself unreachable from the
internet (only the sidecar should be exposed). See each repo's README for the
security model.
### Module-specific notes
Three things follow from what a module *is*, and they are policy rather than
oversight:
- **The module boundary is not a security boundary.** A module runs in the same
Node process as core with the same privileges, and its schema fragment runs
against the same database. It is a code-organisation and distribution boundary.
Installing a module is the same trust decision as installing the site itself —
which is appropriate for a self-hosted operator choosing their own software, and
is why module installation is admin-only. "A module can reach core internals" is
therefore not a vulnerability report; "an unprivileged user can install or
enable a module" very much is.
- **Access control lives in core, not in the module and never in the sidecar.**
Route protection is core's `requireAuth` / `requireRole` middleware, and what a
visitor is allowed to see of live game state is this module's own visibility
layer. A module route that reaches game data without going through those is a
security bug worth reporting.
- **This module handles every server's sidecar auth token.** Each is encrypted at rest with
core's `secretBox` and is **write-only** in the API — never returned to any
client, in any shape. Anything that would echo it back, log it, or expose it to
the browser is a security issue.
## Supported versions
This project is developed continuously and does not maintain long-term release
branches. Security fixes land on `main`; please run a recent build.