module-rust, id 'rust', built from the Integration Kit's template. Phase 1's job
is the kit's own argument: get every seam working at once with almost nothing in
them, so that afterwards you break exactly one at a time.
What is here:
* /rust on all three tiers, because the loader holds module.json's mounts against
what is registered in BOTH directions -- so the declaration and the
registration land together or not at all. The player tier is honestly thin: it
answers the server list on the authenticated tier, delegating to the same model
the public tier uses so the two cannot drift while they are meant to be the
same. It is the address the app will call, registered now rather than moved
later.
* Two tables. rust_servers is configuration an operator writes; rust_server_state
is what a sidecar reported. Separate tables because they have different
writers, lifetimes and audiences -- and because purging observed state while
keeping the configuration is a thing an operator will want.
* Per-server sidecar tokens through ctx.secretBox, write-only in the API. The
admin list reports hasToken and never the credential, and an empty token on a
save leaves the stored one alone -- a form that posts its own blank field would
otherwise erase a credential every time somebody renamed a server.
* A real sidecar client. It never throws: every call answers {ok, status, data},
and the status is what tells a wrong URL from a wrong token from a mismatched
protocol -- all three present as 'the site says my server is offline' and each
has a different fix.
* The five guards, green: check:imports, check:swagger, check:externals, and both
suites.
What is deliberately NOT registered: the Team provider, triggers, audiences,
engagement seeds, notification streams, the four event catalogues, and the two
extension slots. Each arrives with the phase that has something real to put in
it, and a test asserts their absence so that removing it is deliberate. A
declared trigger nothing emits and a declared slot nothing fills are both
surfaces an operator can configure and then wait on, which is worse than an
absent one because the absence is visible.
Two corrections to the kit's template, both feedback for a later phase:
* registration.test.js read one page BY NAME to check declared slots are
rendered, so a module declaring none dies on ENOENT before reaching the loop
that would have been empty. It now scans every file under src/routes.
* test/_fakes.js supplied validator: {}. An admin router that builds validation
chains at file scope cannot be required with that, so the fake holds the real
express-validator -- for the same reason it holds a real express Router.
The kit was right about noGameConnection.test.js: its header predicts that a
module adding a sidecar client will see the check go red, names sidecarClient.js
as the file to allow, and says narrow it rather than delete it. That is exactly
what happened on the first run, and the fix was the one line the header names.
Installed into a real core and verified: the module reaches 'started', publishes
its capability, serves its chunk, and renders a server whose server.hello
originated in a live Rust server.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
45 lines
2.4 KiB
JavaScript
45 lines
2.4 KiB
JavaScript
// ── Public · Rust ─────────────────────────────────────────────────────────
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//
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// Mounted at `/api/v1/public/rust` by `index.js`. One express Router, built from
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// CORE's express (`core.express`) — never from a `require('express')` of your
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// own, which would not resolve from here anyway (MODULE_API.md §7.2).
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//
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// **The tier's gate is already on.** This router sits inside core's public tier,
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// which is behind nothing by design. Per-route middleware goes on top, and
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// `siteMode` is the one worth understanding: it is what makes a route respect the
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// operator's maintenance switch. Core applies it to its own content routes and
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// deliberately does not apply it to its status endpoints, because status is
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// exactly what an operator wants visible *during* maintenance.
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//
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// The server list is content, not status — it is the module's landing page — so
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// it takes `siteMode`.
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//
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// ── About the `#swagger` comments ─────────────────────────────────────────
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//
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// They are not documentation *of* the code; they are the source the OpenAPI
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// fragment is generated from (`npm run swagger`, §2.8). swagger-autogen reads
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// them as JavaScript literals it evaluates, so a QUOTE CHARACTER inside a
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// single-quoted description ends the string early — and the failure is silent:
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// the value is truncated at that character while the generator prints success.
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// Use a typographic apostrophe (’) in prose. A backtick is fine.
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const core = require('../../core')
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const express = core.express
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const servers = require('./rust.controller')
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const { siteMode } = core.middleware
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const rustRouter = express.Router()
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rustRouter.get(
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'/servers',
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// #swagger.tags = ['Public · Rust']
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// #swagger.summary = 'Every Rust server this site follows'
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// #swagger.description = 'The operator’s configured Rust servers and what each one last reported. Answers with `online: false` and `stale: true` rather than failing when a game server or its sidecar is unreachable — the site’s availability does not depend on the game’s.'
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/* #swagger.responses[200] = { description: 'The server list', content: { "application/json": { schema: { $ref: "#/components/schemas/RustServerList" } } } } */
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siteMode,
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servers.listServers,
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)
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module.exports = rustRouter
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