Merge pull request 'feat(events): send the idempotency key, declare champ.boss.killed (Phase 11a)' (#29) from feature/protocol-v6-idempotency into edge

Reviewed-on: #29
This commit is contained in:
2026-09-04 23:07:02 +00:00
10 changed files with 501 additions and 64 deletions

View File

@@ -467,6 +467,38 @@ const TEMPLATES = [
'{{champsUrl}}',
),
// ── The champion falls (Protocol 6) ─────────────────────────────────────
//
// The other half of the pair above, and the half the wire could not report
// until protocol 6 gave the shard a kind for it. Written as the crier's own
// follow-up: the same voice that announced the champion walking is the one
// that reports it did not walk far.
//
// `{{damagerNote}}` is a single-token block, so an unattributed kill renders
// the paragraph without it rather than as a sentence with a hole in it.
email(
'uo.champ.boss-killed',
'Champion spawn — the champion falls (town crier)',
'uo.champ.boss_killed',
'Hear ye — {{bossName}} has fallen',
[
heading('h', 'Hear ye, hear ye'),
text('p1',
'{{bossName}} has fallen{{atPlace}}.{{damagerNote}} The altar is quiet again, and it '
+ 'will not stay quiet.'),
button('cta', 'See the altars', '{{champsUrl}}'),
],
),
inapp(
'uo.champ.boss-killed-inapp',
'Champion spawn — the champion falls (in-app)',
'uo.champ.boss_killed',
'{{bossName}} has fallen',
'{{bossName}} has fallen{{atPlace}}.{{damagerNote}}',
'See the altars',
'{{champsUrl}}',
),
// ── A guildmaster of the craft ──────────────────────────────────────────
email(
'uo.skill.capped',
@@ -624,6 +656,14 @@ const TEMPLATES = [
const CHANNELS_OWNER = ['email', 'inapp']
const CHANNELS_BROADCAST = ['email', 'inapp', 'push']
// The same two channels as CHANNELS_OWNER and a different reason for them: a
// rule that goes to every subscriber but cannot be PUSHED, because push is
// keyed on a subscription id and no trigger in this module is also a registered
// stream. Same value, different fact — folding them into one constant would lose
// the distinction the moment somebody added push to whichever one they read as
// "the broadcast-ish list". See `uo.champ.boss_killed`.
const CHANNELS_CONTENT = ['email', 'inapp']
/** In-universe: both bodies are this module's, the digest is core's. */
const bodies = (key) => ({
email: `uo.${key}`,
@@ -863,6 +903,32 @@ const RULES = [
cooldown_seconds: 1800,
max_sends_per_hour: 1000,
},
{
trigger_id: 'uo.champ.boss_killed',
name: 'Champion spawn — the champion falls',
audience: 'subscribers',
// **`CHANNELS_CONTENT`, not `CHANNELS_BROADCAST`** — this is the one rule in
// the file that leaves push out, and it is not an oversight.
//
// Push delivery is keyed on the SUBSCRIPTION id, and a subscription row only
// ever exists for an id the preferences screen offered a push toggle for —
// which core's catalog grants to registered STREAMS and nothing else. This
// module's stream ids (`champ.start`, `idoc.warning`, …) and its trigger ids
// (`uo.champ.started`, …) are disjoint sets, so no trigger here can be pushed
// through the engagement path at all: the tickle resolves to zero endpoints
// while the send log records it delivered.
//
// That is true of every sibling rule above and is a pre-existing defect, not
// one this rule introduces. What this rule declines to do is add a
// twenty-first instance of it. See EVENTS_PLAN.md Phase 11a.
channels: CHANNELS_CONTENT,
template_keys: bodies('champ.boss-killed'),
// The same half-hour as its `boss_up` twin, and on the SAME subject — the
// spawn — so an altar that pops and is cleared inside the window produces the
// walk or the fall, not both.
cooldown_seconds: 1800,
max_sends_per_hour: 1000,
},
{
trigger_id: 'uo.server.up',
name: 'Shard — came online',
@@ -960,10 +1026,29 @@ const RULES = [
},
]
const RULE_GROUPS = [{
key: 'triggers-v1',
note: 'UO notifications stay off until an operator enables one',
rules: RULES,
}]
// A group is seeded ONCE, under its own settings guard. So a rule appended to an
// existing group reaches fresh installs and nothing else: every deployment that
// has already stamped `triggers-v1` is done with it forever, and the new rule
// would silently never arrive. That is Engagement Phase 11's seed-key finding,
// and core applied the same remedy in Events Phase 10 — a NEW key per addition,
// never an edit to an old one.
//
// So protocol 6's `uo.champ.boss_killed` rule ships as its own group rather than
// as a twenty-seventh entry above. `RULES` remains the whole declared set, which
// is what the "every declared trigger has exactly one rule" invariant reads.
const BOSS_KILLED = RULES.filter((r) => r.trigger_id === 'uo.champ.boss_killed')
const RULE_GROUPS = [
{
key: 'triggers-v1',
note: 'UO notifications stay off until an operator enables one',
rules: RULES.filter((r) => !BOSS_KILLED.includes(r)),
},
{
key: 'champ-boss-killed-v1',
note: 'The champion-falls notice, added with protocol 6; off like every other',
rules: BOSS_KILLED,
},
]
module.exports = { TEMPLATES, RULES, RULE_GROUPS }

View File

@@ -600,6 +600,42 @@ const COME_ONLINE = [
description: 'A trailing fragment, LEADING SPACE included, or empty when the frame carries no location.' },
],
},
{
// Protocol 6, and the reason the kind exists at all. Its first consumer is not
// a mail rule but an EVENT PHASE CONDITION: `{ on: 'uo.champ.boss_killed',
// where: [...], count: 1 }` is how an author says "move to the next phase when
// the boss falls", and a condition is expressed over a trigger firing. That is
// also why it is declared here rather than only ingested — a kind nothing
// declares is a kind no event can wait on.
id: 'uo.champ.boss_killed',
label: 'A champion boss was defeated',
description: 'Players brought down a champion spawn boss.',
kind: 'event',
subjectKey: 'spawnSerial',
audience: 'subscribers',
ceiling: 'authenticated',
version: V1,
variables: [
{ name: 'spawnSerial', type: 'string', required: true, example: '0x40012345',
description: 'The spawn controller, or the boss itself where the shard could not name an altar. Also the cooldown subject.' },
{ name: 'bossName', type: 'string', required: true, example: 'Semidar',
description: 'The boss that fell.' },
{ name: 'category', type: 'string', required: false, example: 'champion',
description: 'champion or sea.' },
{ name: 'location', type: 'string', required: false, example: 'Felucca 5187, 570 (Destard)',
description: 'Where, already formatted for reading.' },
{ name: 'killerName', type: 'string', required: false, example: 'Aldric',
description: 'Who struck the last blow, when the shard names one.' },
{ name: 'damagerCount', type: 'int', required: false, example: 14,
description: 'How many players did damage to it. The names themselves are staff-only and are deliberately not offered here.' },
{ name: 'damagerNote', type: 'string', required: false, example: ' 14 players fought it.',
description: 'A trailing sentence, LEADING SPACE included, or empty when nobody is credited.' },
{ name: 'champsUrl', type: 'url', required: false, example: '/uo/champs',
description: 'Site-relative path to the champions page.' },
{ name: 'atPlace', type: 'string', required: false, example: ' at Felucca 1480, 1600 (Destard)',
description: 'A trailing fragment, LEADING SPACE included, or empty when the frame carries no location.' },
],
},
{
id: 'uo.server.up',
label: 'The shard came online',

View File

@@ -24,14 +24,31 @@
//
// That is not a tuning detail. It is the whole of what makes rule 2 true.
//
// **2. A broadcast is attempted exactly once.** `on_failure` is what happens
// AFTER `EVENT_STEP_MAX_ATTEMPTS` retries, and `skip` — the default for `notify`
// — is a disposition, not a retry policy; there is no per-action lever that says
// "do not retry me". The lever a module HAS is the failure envelope, so
// `uo.broadcast` answers `retry: false` to everything. A retried broadcast is a
// second announcement to everyone online, and there is no idempotency key on the
// wire until Phase 11 to make the shard refuse the repeat. A lost announcement is
// cheaper than a doubled one.
// **2. A broadcast is retried, and protocol 6 is what changed that.** Wave 1
// shipped `uo.broadcast` answering `retry: false` to everything, because a
// retried broadcast was a second announcement to everyone online and nothing on
// the wire could make the shard refuse the repeat. A lost announcement was
// cheaper than a doubled one, and that was the whole argument.
//
// Protocol 6 removes its premise. Every write below now carries the step's
// `idempotencyKey`; the shard executes a key at most once and answers a repeat
// with the ORIGINAL reply rather than re-running it. So a retry of a broadcast
// whose acknowledgement was lost cannot announce twice — it collects the answer
// the first attempt never delivered. A shard restarting mid-run is now recovered
// from rather than written off, which is the case rule 2 used to throw away
// knowingly.
//
// Rule 1 is what keeps this true rather than merely intended: if core's deadline
// fired first the module would never be asked, and the retry would be core's
// unconditional one — carrying the same key, so still safe, but classified
// without the module's judgement.
// **2a. The one status that is new here.** A repeat arriving while the original
// is still in flight on the shard is answered `bridge.busy`, which the sidecar
// maps to **425**. It is transient by construction: the work is happening. It is
// not in `PERMANENT_STATUSES` and `classify()` falls through to retry, so it
// needs no arm of its own — but it is named so that a future tightening of that
// list has to decide about it deliberately.
//
// **3. What a shard restart wipes, `reconcile()` reports gone — and it knows
// which restart it was without asking.** There is no "list the town-crier lines"
@@ -227,7 +244,7 @@ const ACTIONS = [
},
],
async perform({ runId, params, verify }) {
async perform({ runId, idempotencyKey, params, verify }) {
const text = String(params.text == null ? '' : params.text).trim()
// Checked here rather than left to the sidecar's 400, so the DRY RUN shows
// the author the refusal — which is the whole point of having one.
@@ -250,29 +267,25 @@ const ACTIONS = [
actor: `event:${runId}`,
text,
hue: params.hue === undefined || params.hue === null ? undefined : Number(params.hue),
// Protocol 6, and the line rule 2 said would change. The key is the
// step's, so every attempt at this step carries the same one and the
// shard refuses the repeat — which is what makes the retry below safe to
// ask for at all.
idempotencyKey,
})
if (result.ok) return { ok: true }
// **Every failure is terminal, deliberately** — see rule 2 in the header.
// A 503 from a shard that is merely restarting IS transient and this throws
// that retry away; that is the trade, taken knowingly, because the failure
// this refuses to risk is announcing twice to everyone online. Phase 11
// puts an idempotency key on the wire and this line is what changes.
// **A transient failure is now retried**, where wave 1 gave up on it. What
// used to make a retry unsafe was that the shard could not tell a repeat
// from a fresh command; it can now, so a 503 from a shard that is merely
// restarting is recovered from instead of being written off.
//
// **The clause is only added where a retry was genuinely given up**, and
// the rig is what made that distinction matter. A 403 — the shard's admin
// write plane switched off — will not succeed on any attempt, so telling an
// operator it was "not retried because a repeat would announce twice" points
// them at a policy decision when what they need is the sentence the shard
// already wrote: "admin write plane disabled". A reason that explains the
// wrong thing is worse than a bare status code.
const reason = sidecarReason(result, 'broadcast')
if (PERMANENT_STATUSES.has(result.status)) return { ok: false, retry: false, error: reason }
return {
ok: false,
retry: false,
error: `${reason} (not retried: a repeat would announce twice)`,
}
// The classification itself is `sidecarFailure`'s — the announce leg's own
// judgement about this transport, deferred to rather than second-guessed,
// exactly as the two keyed verbs below already do. That this action now
// uses the SAME helper as its siblings, instead of a hand-rolled variant
// that forced every outcome terminal, is most of the change here.
return sidecarFailure(result, 'broadcast')
},
},
@@ -329,7 +342,18 @@ const ACTIONS = [
const id = resourceId(idempotencyKey)
const bootId = await currentBootId()
const result = await uoLinkClient.postTownCrier({ id, lines: parsed.lines, durationSec })
// Protocol 6. This verb was already safe to retry — a repeat under the same
// `id` REPLACES the crier entry rather than stacking a second one — so the
// key buys no new safety here. It is sent because it costs nothing and
// makes the retry a no-op on the shard rather than a redundant world write,
// and because a write plane where only some commands are keyed is one
// somebody will later have to reason about per verb.
const result = await uoLinkClient.postTownCrier({
id,
lines: parsed.lines,
durationSec,
idempotencyKey,
})
if (!result.ok) return sidecarFailure(result, 'town-crier post')
// The stamp rule 3 rests on. `runId` rides along so a row read out of the
@@ -435,6 +459,13 @@ const ACTIONS = [
params.image === undefined || params.image === null ? undefined : Number(params.image),
url: params.url || undefined,
announce: params.announce === undefined || params.announce === null ? true : Boolean(params.announce),
// Protocol 6, for the same reason the crier carries one — except that
// here it does buy something. `announce: true` makes the criers proclaim
// the article's title when it is posted, so a re-post under the same id
// replaces the article silently but proclaims it AGAIN. The key stops the
// second proclamation, which was the one part of this verb that was never
// as idempotent as its `id` made it look.
idempotencyKey,
})
if (!result.ok) return sidecarFailure(result, 'news article')

View File

@@ -96,8 +96,10 @@ test('the seventeen in-universe families have both channels; the nine plain ones
// letter from anybody.
assert.equal(r.template_keys.digest, 'notify.digest', `${r.trigger_id} digests generically`)
}
assert.equal(bespoke, 17)
assert.equal(seeds.TEMPLATES.length, 34)
// Eighteen since protocol 6: the champion FALLS, in the same crier's voice as
// the champion walking, because they are one story told in two mails.
assert.equal(bespoke, 18)
assert.equal(seeds.TEMPLATES.length, 36)
})
test('a template key is core\'s grammar — dots and hyphens, never an underscore', () => {
@@ -222,7 +224,7 @@ test('every declared fragment carries an example that shows its own shape', () =
// The `example` is what the template editor previews and test-sends with, so a
// trailing fragment whose example omits the leading space teaches an author the
// wrong thing about where to put one.
const TRAILING = ['slainBy', 'atPlace', 'inSuccessionTo', 'candidateNote']
const TRAILING = ['slainBy', 'atPlace', 'inSuccessionTo', 'candidateNote', 'damagerNote']
for (const t of TRIGGERS) {
for (const v of t.variables.filter((x) => TRAILING.includes(x.name))) {
assert.ok(v.example.startsWith(' '), `${t.id}.${v.name} example leads with its space`)
@@ -236,7 +238,17 @@ test('one rule group, and appending to it later would reach fresh installs only'
// A group is seeded ONCE under its own settings guard, which is 11a's seed-key
// finding as a mechanism. This assertion exists so that adding a twenty-sixth
// rule has to edit a test whose name says what appending costs.
assert.equal(seeds.RULE_GROUPS.length, 1)
// TWO groups since protocol 6, and the second one is this test's whole point
// made concrete: `uo.champ.boss_killed` could not be appended to `triggers-v1`,
// because a deployment that has already stamped that key would never have
// received it. A new rule gets a new key.
assert.equal(seeds.RULE_GROUPS.length, 2)
assert.equal(seeds.RULE_GROUPS[0].key, 'triggers-v1')
assert.equal(seeds.RULE_GROUPS[0].rules.length, 26)
assert.equal(seeds.RULE_GROUPS[1].key, 'champ-boss-killed-v1')
assert.deepEqual(seeds.RULE_GROUPS[1].rules.map((r) => r.trigger_id), ['uo.champ.boss_killed'])
// No rule belongs to two groups, and between them they are the whole set.
const grouped = seeds.RULE_GROUPS.flatMap((g) => g.rules.map((r) => r.trigger_id))
assert.equal(new Set(grouped).size, grouped.length)
assert.deepEqual([...grouped].sort(), seeds.RULES.map((r) => r.trigger_id).sort())
})

View File

@@ -30,7 +30,11 @@ const one = (event) => {
// ── The catalogue itself ───────────────────────────────────────────────────
test('the declared set is the one ENGAGEMENT.md §8.6 commits to, carve-outs included', () => {
assert.equal(TRIGGERS.length, 26)
// 27 since protocol 6: `uo.champ.boss_killed` joins the twenty-six §8.6 named.
// It is not one of the four carve-outs below being reinstated — it is a row the
// catalogue could not have, because until protocol 6 the wire had no kind for a
// boss defeat and the inference from `champ.update` was not good enough to mail.
assert.equal(TRIGGERS.length, 27)
// The four rows that do NOT ship, each with its reason recorded in §8.6. This
// assertion is the guard on the carve-outs: adding one back is a decision, and
// a decision should have to edit a test that says so.
@@ -113,6 +117,10 @@ test('every url variable a body can interpolate is actually SUPPLIED', () => {
'uo.election.opened': [city(), city({ electionPhase: 'nominate', autoPickAt: inHours(48), candidates: 2 })],
'uo.champ.started': [champ({ active: false }), champ({ active: true })],
'uo.champ.boss_up': [champ({ bossUp: false }), champ({ bossUp: true })],
// Protocol 6. A single frame, unlike its two neighbours: a defeat is an
// EVENT on the wire rather than a change spotted between two snapshots, which
// is the whole reason the kind was worth a protocol bump.
'uo.champ.boss_killed': bossKilled(),
'uo.server.up': { kind: 'server.hello', shard: 'Rig' },
'uo.server.down': { kind: 'server.shutdown' },
'uo.page.new': { kind: 'page.new', type: 'Bug', sender: { name: 'Darrow' }, message: 'stuck' },
@@ -320,6 +328,21 @@ test('the pre-decision attempt kind is not mapped at all', () => {
const champ = (over) => ({ kind: 'champ.update', serial: '0x40012345', name: 'Abyss', category: 'champion', map: 'Felucca', x: 5187, y: 570, ...over })
// Protocol 6. The spawn serial matches `champ`'s, so the pair can be walked as
// one altar's story: the boss goes up, then it comes down.
const bossKilled = (over) => ({
kind: 'champ.boss.killed',
serial: '0x40012345',
bossSerial: '0x901', category: 'champion', boss: 'Semidar', bossType: 'Semidar',
map: 'Felucca', x: 5187, y: 570, region: 'Destard',
killer: { serial: '0x55', name: 'Aldric', acct: 'seed_002', player: true },
damagers: [
{ serial: '0x55', name: 'Aldric', acct: 'seed_002', player: true, damage: 900 },
{ serial: '0x56', name: 'Bran', acct: 'seed_003', player: true, damage: 120 },
],
...over,
})
test('a first sighting is never a transition — a reconnect is not twenty spawns starting', () => {
assert.deepEqual(ids(champ({ active: true })), [])
assert.deepEqual(ids(champ({ active: true })), []) // still no change
@@ -339,6 +362,64 @@ test('champ.remove forgets the spawn, so its next appearance is a first sighting
assert.deepEqual(ids(champ({ active: true })), [])
})
// ── champ.boss.killed (Protocol 6) ─────────────────────────────────────────
test('a defeat fires on the frame itself, with no baseline to compare against', () => {
// Unlike its two neighbours above. `champ.update` is a SNAPSHOT, so a first
// sighting can never be a transition; a defeat is an event, so a first sighting
// is exactly the thing being reported.
const hit = one(bossKilled())
assert.equal(hit.triggerId, 'uo.champ.boss_killed')
assert.equal(hit.data.bossName, 'Semidar')
assert.equal(hit.data.killerName, 'Aldric')
assert.equal(hit.data.damagerCount, 2)
assert.equal(hit.data.damagerNote, ' 2 players fought it.')
assert.equal(hit.data.location, 'Felucca 5187, 570 (Destard)')
})
test('the subject is the SPAWN, so boss_up and boss_killed share one cooldown subject', () => {
map(champ({ active: true, bossUp: false }))
const up = one(champ({ active: true, bossUp: true }))
const down = one(bossKilled())
assert.equal(up.triggerId, 'uo.champ.boss_up')
assert.equal(down.data.spawnSerial, up.data.spawnSerial)
})
test('a defeat the shard could not attribute to an altar stands on the boss itself', () => {
// The sweep learns which altar a champion belongs to; a boss that popped and
// died between two sweeps arrives with no `serial`. A subject that exists once
// is all a cooldown needs, so the boss's own serial stands in rather than the
// firing being dropped.
const hit = one(bossKilled({ serial: undefined }))
assert.equal(hit.data.spawnSerial, '0x901')
})
test('a defeat clears the tracker, so the next boss on that altar is a transition again', () => {
map(champ({ active: true, bossUp: false }))
map(champ({ active: true, bossUp: true })) // fires boss_up
map(bossKilled())
// Without the tracker reset this would emit nothing: the tracker would still
// believe a boss is up, so the next one would not look like a change.
assert.deepEqual(ids(champ({ active: true, bossUp: true })), ['uo.champ.boss_up'])
})
test('the damage TABLE never becomes trigger data, only its size', () => {
// `damagers` is `staff` in the visibility config. A trigger variable is
// interpolated into mail an operator may address to every subscriber, so a
// damager name reaching `data` would undo that field rule one layer up.
const hit = one(bossKilled())
const rendered = JSON.stringify(hit.data)
assert.equal(rendered.includes('Bran'), false, 'no damager name reaches the data')
assert.equal(rendered.includes('seed_003'), false, 'no damager account reaches the data')
assert.equal(hit.data.damagers, undefined)
})
test('an unattributed kill renders no damager sentence rather than an empty one', () => {
const hit = one(bossKilled({ damagers: [] }))
assert.equal(hit.data.damagerCount, undefined)
assert.equal(hit.data.damagerNote, undefined)
})
const city = (over) => ({ kind: 'city.update', city: 'Britain', electionPhase: 'none', ...over })
test('a governor change is a transition, and never on first sight', () => {

View File

@@ -95,6 +95,58 @@ test('an unknown viewer level cannot see a gated kind or a locked field', async
assert.equal('webId' in out.leader, false)
})
// ── Protocol 6: the champion defeat ──────────────────────────────────
const KILL = {
kind: 'champ.boss.killed',
serial: '0x40012345',
boss: 'Semidar',
killer: { serial: '0x55', name: 'Aldric', acct: 'seed_002', player: true },
damagers: [
{ serial: '0x55', name: 'Aldric', acct: 'seed_002', webId: '7', player: true, damage: 900 },
{ serial: '0x56', name: 'Bran', acct: 'seed_003', player: true, damage: 120 },
],
}
test('the kill is public and its damage table is not', () => {
const config = visibility.compileDefaults()
// The whole shape of this addition in one assertion: a champion falling is
// content the public board is FOR, and a ranked roll of who was strong enough
// to fell it is a performance record nobody published on purpose.
assert.equal(visibility.kindVisibleTo('champ.boss.killed', 'anonymous', config), true)
for (const level of ['anonymous', 'logged_in', 'player']) {
const out = visibility.projectFeature('champs', KILL, level, config)
assert.equal(out.boss, 'Semidar', `${level} sees which boss fell`)
assert.equal('damagers' in out, false, `${level} must not see the damage table`)
}
assert.equal(visibility.projectFeature('champs', KILL, 'staff', config).damagers.length, 2)
})
test('the killer rides the frame the way mob.killed already publishes one', () => {
// Deliberately NOT a configurable field. It is one actor, announced in-game to
// everyone present, and the same disclosure the public activity feed has made
// through `mob.killed` since before this framework existed.
const config = visibility.compileDefaults()
const out = visibility.projectFeature('champs', KILL, 'anonymous', config)
assert.equal(out.killer.name, 'Aldric')
assert.equal('acct' in out.killer, false, 'rule 1 still applies inside it')
})
test('an admin who lowers the damager rule still cannot see an account inside it', () => {
// Rule 1 beats a field rule wherever the two meet, and a damager entry is an
// actor object like any other. An admin who opens the table to everyone has
// published character names, which is what they chose; they have not published
// account names, which is not theirs to choose.
const config = visibility.compileDefaults()
config.champs.fields = { ...config.champs.fields, damagers: 'anonymous' }
const out = visibility.projectFeature('champs', KILL, 'anonymous', config)
assert.equal(out.damagers.length, 2)
assert.equal(out.damagers[0].name, 'Aldric')
assert.equal(out.damagers[0].damage, 900)
assert.equal('acct' in out.damagers[0], false)
assert.equal('webId' in out.damagers[0], false)
})
// ── Rule 1: locked fields ──────────────────────────────────────────────────
test('acct and webId are stripped below admin regardless of feature config', () => {
@@ -360,10 +412,21 @@ const V3_ADDED_PUBLIC_KINDS = ['world.ruleset', 'points.board']
// inside the roster's member array (see the roster test above).
const V4_ADDED_PUBLIC_KINDS = ['guild.roster', 'guild.leave']
test('derived PUBLIC_KINDS is exactly the pre-v3 allowlist plus the v3 and v4 additions', () => {
// v6 adds the champion defeat. It rides the existing `champs` feature, which is
// already anonymous, so the KIND is public — while the `damagers` table on it is
// `staff` by field rule. That split is the point: a shard announces that its
// champion fell without publishing a roll of who was strong enough to fell it.
const V6_ADDED_PUBLIC_KINDS = ['champ.boss.killed']
test('derived PUBLIC_KINDS is exactly the pre-v3 allowlist plus the v3, v4 and v6 additions', () => {
assert.deepEqual(
[...visibility.PUBLIC_KINDS].sort(),
[...PRE_V3_PUBLIC_KINDS, ...V3_ADDED_PUBLIC_KINDS, ...V4_ADDED_PUBLIC_KINDS].sort(),
[
...PRE_V3_PUBLIC_KINDS,
...V3_ADDED_PUBLIC_KINDS,
...V4_ADDED_PUBLIC_KINDS,
...V6_ADDED_PUBLIC_KINDS,
].sort(),
)
})

View File

@@ -133,30 +133,57 @@ test('a broadcast spends the one budget dimension the module declares', () => {
assert.equal(byId('uo.news.post').cost, undefined)
})
// ── uo.broadcast: attempted exactly once ───────────────────────────────────
// ── uo.broadcast: retried, because protocol 6 made that safe ───────────────
test('a broadcast is never retried, whatever the sidecar says', async () => {
test('a broadcast is retried on a transient failure and never on a permanent one', async () => {
const broadcast = byId('uo.broadcast')
// Every failure this transport can produce: no route to the sidecar, a data
// refusal, a bad token, a protocol mismatch, a shard that is not connected and
// a shard that timed out. The last two are genuinely transient, and this is
// the trade being taken knowingly — a lost announcement is cheaper than one
// delivered twice to everyone online.
for (const status of [0, 400, 401, 403, 409, 503, 504]) {
// Wave 1 asserted the opposite of this — every failure terminal, including the
// two that are plainly transient — because nothing on the wire could stop a
// retry announcing to everyone twice. Protocol 6 puts an idempotency key on the
// command and the shard refuses the repeat, so the trade that test recorded is
// no longer one that has to be made.
//
// 425 is the new status in this list: `bridge.busy`, the shard saying a command
// under this key is still in flight. Transient by construction.
const TRANSIENT = new Set([0, 425, 503, 504])
for (const status of [0, 400, 401, 403, 409, 425, 503, 504]) {
uoLinkClient.adminBroadcast = async () => ({ ok: false, status, error: `status ${status}` })
const result = await broadcast.perform({ runId: 7, params: { text: 'hear ye' }, verify: false })
assert.equal(result.ok, false)
assert.equal(result.retry, false, `a ${status} must not be retried`)
// The clause belongs only where a retry was genuinely given up. On a
// permanent status it would explain the wrong thing.
if (!actions.PERMANENT_STATUSES.has(status)) {
assert.match(result.error, /announce twice/, 'a discarded retry must say why')
} else {
assert.doesNotMatch(result.error, /announce twice/, `a ${status} was never retryable`)
}
assert.equal(result.retry, TRANSIENT.has(status), `a ${status} retries iff it is transient`)
}
})
test('every write carries the step idempotency key, unchanged', async () => {
// The key is what makes the retry above safe, so a verb that dropped it would
// silently restore the wave-1 hazard while every other assertion still passed.
// Asserted per verb rather than once, because each builds its own body.
const KEY = 'a'.repeat(40)
const seen = {}
uoLinkClient.adminBroadcast = async (body) => { seen.broadcast = body; return { ok: true } }
uoLinkClient.postTownCrier = async (body) => { seen.crier = body; return { ok: true } }
uoLinkClient.postNews = async (body) => { seen.news = body; return { ok: true } }
await byId('uo.broadcast').perform({
runId: 7, idempotencyKey: KEY, params: { text: 'hear ye' }, verify: false,
})
await byId('uo.towncrier.post').perform({
runId: 7, idempotencyKey: KEY, params: { lines: 'hear ye' }, verify: false,
})
await byId('uo.news.post').perform({
runId: 7, idempotencyKey: KEY, params: { title: 'A thing', body: 'happened' }, verify: false,
})
assert.equal(seen.broadcast.idempotencyKey, KEY)
assert.equal(seen.crier.idempotencyKey, KEY)
assert.equal(seen.news.idempotencyKey, KEY)
// The two keyed verbs post under an id DERIVED from the key. Both travel: the
// id is what makes a repeat replace, the key is what stops it re-announcing.
assert.equal(seen.crier.id, `evt-${KEY}`)
assert.equal(seen.news.id, `evt-${KEY}`)
})
test("the shard's own words reach the run log, not just a status code", async () => {
// **The rig found this.** The sidecar refuses a broadcast with
// `{"reason":"admin write plane disabled"}` and `legError` looks for

View File

@@ -662,6 +662,53 @@ const MAPPERS = {
}
},
// Protocol 6. A boss defeat, which until now could only be GUESSED at from
// `champ.update` losing its `bossUp` — a signal that also fires when a spawn is
// reset by a GM, when a boss despawns, and when the sweep simply reconnects.
// This one fires on the death itself.
//
// **The subject is the SPAWN, so it matches `uo.champ.boss_up`'s.** A rule with
// a cooldown on one altar therefore counts a boss going up and that same boss
// coming down as the same subject, which is what an operator writing "not more
// than once an hour about Destard" means. A kill the shard could not attribute
// to an altar carries no spawn, so the boss's own serial stands in — it is a
// subject that exists exactly once, which is all a cooldown needs of it.
//
// **Damagers are not surfaced as variables.** The table is on the frame and it
// is `staff` in the visibility config; putting names into a trigger's data
// would route them into mail an operator can address to `subscribers`, which is
// the field rule undone one layer up. `damagerCount` is a number and says the
// thing worth saying: how many took part.
'champ.boss.killed': (ev, tracker, out) => {
const spawnSerial = ev.serial == null ? null : String(ev.serial)
const bossSerial = ev.bossSerial == null ? null : String(ev.bossSerial)
const subject = spawnSerial || bossSerial
if (!subject) return
// The board no longer has a boss on this altar. Kept in step with the sweep's
// own view so the next `champ.update` carrying `bossUp: true` is read as a
// transition rather than as more of the same.
if (spawnSerial) tracker.champBossUp.set(spawnSerial, false)
const damagers = Array.isArray(ev.damagers) ? ev.damagers : []
out.push({
triggerId: 'uo.champ.boss_killed',
data: defined({
spawnSerial: subject,
champsUrl: PATHS.champs,
bossName: ev.boss || ev.bossType || 'the champion',
category: ev.category || undefined,
location: place(ev),
atPlace: trailing(place(ev), (p) => ` at ${p}`),
killerName: actorName(ev.killer),
damagerCount: damagers.length || undefined,
damagerNote: trailing(damagers.length || null, (n) =>
n === 1 ? ' One player fought it.' : ` ${n} players fought it.`),
}),
})
},
'champ.remove': (ev, tracker) => {
if (ev.serial == null) return
tracker.champActive.delete(String(ev.serial))

View File

@@ -83,7 +83,27 @@ const FEATURES = {
// ── Shipped before v3. Defaults reproduce the previous hardcoded behavior. ──
status: { audience: 'anonymous', fields: {} },
activity: { audience: 'anonymous', fields: {} },
champs: { audience: 'anonymous', fields: {} },
// Protocol 6 adds `champ.boss.killed` to this feature, and with it the first
// field on a champs frame that is about PEOPLE rather than about an altar.
//
// `damagers` is the ranked table of who fought the boss and for how much. It is
// the honest basis for "who slew the champion" and it is also a performance
// record of named players that nobody consented to publish, which is precisely
// the tension the ladder exists to let a shard resolve for itself. It defaults
// to `staff`: the kill is public (a champion falling is announced in-world and
// is the content the board is for), the roll of who did the damage is not. A
// shard that wants a public board lowers one rule.
//
// Nested for the same reason `market.fees` and `houses.schedule` are: one rule
// covers the whole table rather than a rule per column, and the columns here
// are actor objects whose `acct`/`webId` remain admin-only by the locked-field
// rule regardless of what this is set to.
//
// `killer` is deliberately NOT listed. It is the single actor whose blow landed
// last, it is announced in-game to everyone present, and it is the same shape
// and the same disclosure `mob.killed` has published on the public activity
// feed since before this framework existed.
champs: { audience: 'anonymous', fields: { damagers: 'staff' } },
guilds: { audience: 'anonymous', fields: {} },
governors: { audience: 'anonymous', fields: {} },
// The public Houses page showed IDOC location only; owner/price were staff.
@@ -189,6 +209,10 @@ const KIND_FEATURE = new Map(
// boards
'champ.update': 'champs',
'champ.remove': 'champs',
// Protocol 6. Without this line rule 2 would fail the new kind closed to
// admin-only — correct as a default, and wrong as an outcome: a champion
// falling is exactly what the public board is for.
'champ.boss.killed': 'champs',
'guild.update': 'guilds',
'guild.remove': 'guilds',
'guild.join': 'guilds',

View File

@@ -11,6 +11,34 @@
// `X-UOLink-Version: <protocol>` so a protocol mismatch is caught (409) rather
// than mis-parsed. Config is cached for a few seconds to avoid decrypting the
// token on every call.
//
// ── Protocol 6: `idempotencyKey` on a write ────────────────────────────────
//
// The three write helpers the event engine drives take an optional
// `idempotencyKey`, which the sidecar passes to the shard verbatim. The shard
// executes a key at most once and answers a repeat with the ORIGINAL reply, which
// is what makes retrying a world write safe — before it, a lost acknowledgement
// and a command that never applied were the same event seen from here.
//
// **A key is a function of the caller's unit of work, never of the attempt.** The
// event runner derives it from `sha256(runId|stepId)`, so every retry of one step
// carries the same key and a different step never collides with it. Passing a
// fresh value per call would satisfy the type and defeat the entire mechanism.
//
// **The DELETEs deliberately take no key.** Their idempotency is inherent — the
// second removal of a town-crier entry or a news article is a no-op the shard is
// already happy to perform — and the sidecar builds those commands from the path
// rather than from a body, so carrying one would be a protocol change bought for
// a guarantee that already holds.
//
// A caller that sends no key gets exactly the pre-protocol-6 behaviour, which is
// what leaves the admin screens (which send none, being driven by a human who can
// see whether the thing happened) unchanged.
//
// One new status can now come back from a keyed write: **425**, the sidecar's
// mapping of `bridge.busy` — a command under this key is still in flight on the
// shard. It is transient and retryable, and `shardAnnounce.classify` already
// treats it so by falling through to its retry case.
const uoLinkConfig = require('../model/uoLinkConfig/uoLinkConfig.model')
const log = require('../core').logger('uo-link-client')
@@ -168,15 +196,18 @@ const createAccount = ({ actor, account, password, websiteUserId, ip }) =>
})
const unlinkAccount = ({ actor, account }) =>
call(`/link/${encodeURIComponent(account)}`, { method: 'DELETE', body: { actor } })
const postTownCrier = ({ id, lines, durationSec }) =>
call('/towncrier', { method: 'POST', body: { id, lines, durationSec } })
const postTownCrier = ({ id, lines, durationSec, idempotencyKey }) =>
call('/towncrier', { method: 'POST', body: { id, lines, durationSec, idempotencyKey } })
const deleteTownCrier = (id) => call(`/towncrier/${encodeURIComponent(id)}`, { method: 'DELETE' })
// Town Cryer News gump (Protocol 2.1). A full article (title/HTML body/image/URL)
// in the in-game News window; re-posting the same id REPLACES it. `announce`
// (default true on the sidecar) controls whether the criers proclaim the title.
const postNews = ({ id, title, body, image, url, announce }) =>
call('/news', { method: 'POST', body: { id: String(id), title, body, image, url, announce } })
const postNews = ({ id, title, body, image, url, announce, idempotencyKey }) =>
call('/news', {
method: 'POST',
body: { id: String(id), title, body, image, url, announce, idempotencyKey },
})
const deleteNews = (id) => call(`/news/${encodeURIComponent(id)}`, { method: 'DELETE' })
// ── Staff write plane (§6) ─────────────────────────────────────────────────
@@ -189,8 +220,8 @@ const adminBan = ({ actor, account, serial, durationSec, reason }) =>
call('/admin/ban', { method: 'POST', body: { actor, account, serial, durationSec, reason } })
const adminUnban = ({ actor, account }) =>
call('/admin/unban', { method: 'POST', body: { actor, account } })
const adminBroadcast = ({ actor, text, hue }) =>
call('/admin/broadcast', { method: 'POST', body: { actor, text, hue } })
const adminBroadcast = ({ actor, text, hue, idempotencyKey }) =>
call('/admin/broadcast', { method: 'POST', body: { actor, text, hue, idempotencyKey } })
// ── Help-page (support) queue commands (§6) ────────────────────────────────
const respondPage = (pageId, { message, close }) =>