feat(guilds): a UO guild is a Team (Teams cutover 5/6) #16
201
server/commands/guild.command.js
Normal file
201
server/commands/guild.command.js
Normal file
@@ -0,0 +1,201 @@
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// ── `/guild` — the first chat command through the module contract ──────────
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//
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// Registered with `api.registerSlashCommands` (MODULE_API 1.6.0, TEAMS.md §7.1).
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// The definition and this handler live here; the bot pulls the definition over
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// the app's internal API and runs nothing of ours. Nothing in this file knows
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// what Discord is — it is handed an `actor` and returns an envelope, and the
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// same handler would serve a second platform unchanged.
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//
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// **Why `/guild` and not `/team`.** Teams are core's primitive and "guild" is
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// this module's word for one; core does not own the word, so it does not publish
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// the noun in a channel either. That is the same correction that deleted core's
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// Team pages in phase 3, applied to the chat surface.
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//
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// **The audience rungs are enforced here, exactly as they are on the website.**
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// A shard whose `guilds` feature is gated to staff does not become public
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// because the question arrived over Discord — this handler resolves the caller's
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// rung through the same `shardVisibility` config the routes use. It is the one
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// piece of this file that is a security boundary rather than presentation.
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const core = require('../core')
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const db = require('../model/teamProvider/teamProvider.db')
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const provider = require('../model/teamProvider/teamProvider.model')
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const visibility = require('../utils/shardVisibility')
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const log = core.logger('guild-command')
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// How many guilds the no-argument form lists. A Discord embed takes 25 fields;
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// ten is a summary a person reads rather than a table they scroll past.
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const LIST_LIMIT = 10
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/**
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* Where the caller sits on this module's ladder.
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*
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* The same resolution `projectRoster` does, and it is duplicated in shape rather
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* than shared because the inputs differ: that one is handed a viewer core
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* described, this one an actor. Both end at `viewerLevel`, and both answer
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* `anonymous` DIRECTLY for a caller with no site account — handing `viewerLevel`
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* a synthetic empty request makes it fall through to `auth.getUserFromRequest`,
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* which expects real cookies and throws (the phase 3 bug).
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*/
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async function levelFor(actor) {
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if (!actor || !actor.userId) return 'anonymous'
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return visibility.viewerLevel({ user: { id: actor.userId, role: actor.role } })
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}
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// The nudge §9 answer 5 asks for, and only when it is TRUE.
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//
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// **Linking reaches exactly two rungs and no further.** Signing in gets a caller
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// to `logged_in` and linking a game account to `player`; `staff` and `admin` are
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// roles an operator grants and no amount of linking will earn. So a shard that
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// gates guilds to staff refuses an unlinked caller WITHOUT the invitation —
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// telling them to link would be telling them to do something that changes
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// nothing, which is worse than saying no.
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//
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// The live walk found this: gated to `staff`, the refusal still read "this shard
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// shows guild information to linked players".
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const LINKING_REACHES = new Set(['logged_in', 'player'])
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function linkPrompt(actor, audience) {
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if (actor.isLinked) return null
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if (!LINKING_REACHES.has(audience)) return null
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return 'Link your account on the site to see more — this shard shows guild information to linked players.'
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}
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const pageUrl = (externalId) =>
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`${core.baseUrl}${provider.pageUrlTemplate.replace('{externalId}', externalId)}`
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// Match on abbreviation first, then an exact name, then a unique prefix. Players
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// type the abbreviation — it is what appears over a character's head — and a
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// wrong-guild answer is worse than "say which one".
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function findByName(rows, wanted) {
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const needle = wanted.trim().toLowerCase()
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const byAbbr = rows.filter((r) => (r.abbr || '').toLowerCase() === needle)
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if (byAbbr.length === 1) return { guild: byAbbr[0] }
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const exact = rows.filter((r) => r.name.toLowerCase() === needle)
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if (exact.length === 1) return { guild: exact[0] }
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const partial = rows.filter((r) => r.name.toLowerCase().includes(needle))
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if (partial.length === 1) return { guild: partial[0] }
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if (partial.length > 1) return { ambiguous: partial.slice(0, LIST_LIMIT) }
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return {}
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}
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/** The counts for one guild, from the roster rather than the board's assertions. */
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async function summarise(guild) {
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const members = await db.listGuildMembers(guild.id)
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const leaders = members
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.filter((m) => Number(m.rank) >= db.LEADER_RANK)
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.map((m) => m.name)
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// The board's founder-leader is folded in as a floor, the same way
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// getTeamLeaders does it: it arrives on a different frame, and a shard whose
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// roster predates the rank amendment has no other leadership signal.
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if (guild.leader_name && !leaders.includes(guild.leader_name)) leaders.push(guild.leader_name)
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return {
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// `members`/`online` are the BOARD's counts, which is what the shard asserts;
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// the roster is what it enumerated, and the two legitimately disagree for the
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// moment between a membership change and the sweep that reports it. The
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// assertion is the more current of the two, so it is what is shown.
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members: guild.members,
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online: guild.online,
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linked: members.filter((m) => provider.resolveUserId(m) !== null).length,
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leaders,
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}
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}
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async function detail(guild, actor, audience) {
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const counts = await summarise(guild)
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const fields = [
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{ name: 'Members', value: String(counts.members ?? '—'), inline: true },
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{ name: 'Online', value: String(counts.online ?? 0), inline: true },
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{ name: 'Linked accounts', value: String(counts.linked), inline: true },
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]
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if (counts.leaders.length) {
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fields.push({ name: 'Leaders', value: counts.leaders.join(', ') })
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}
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return {
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title: guild.abbr ? `${guild.name} [${guild.abbr}]` : guild.name,
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text: guild.alliance ? `Alliance: ${guild.alliance}` : undefined,
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fields,
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url: pageUrl(guild.id),
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notice: linkPrompt(actor, audience),
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}
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}
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/**
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* `/guild [name]` — one guild's summary, or the shard's largest guilds.
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*
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* Never throws for an ordinary miss: "no such guild" and "the shard is offline"
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* are answers, and letting either become an exception would turn a routine
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* question into "that command failed" with nothing an operator could act on.
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*/
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async function handler({ options, actor }) {
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const config = await visibility.getConfig()
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const feature = config.guilds
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// An admin turned guilds off. The switch means "this shard does not publish
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// guild data" — over any surface, to anyone, staff included.
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if (!feature || !feature.enabled) {
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return { text: 'This shard does not publish guild information.', ephemeral: true }
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}
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const level = await levelFor(actor)
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if (!visibility.meets(level, feature.audience)) {
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return {
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text: 'Guild information on this shard is not shown to your account.',
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ephemeral: true,
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notice: linkPrompt(actor, feature.audience),
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}
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}
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// The provider's own staleness guard, asked before any board read: an
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// unreachable sidecar means the board is a snapshot of unknown age, and
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// reporting it as current here would contradict what every other surface says.
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const ready = await provider.boardIsCurrent()
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if (!ready.ok) {
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log.info('guild command answered offline', { reason: ready.reason })
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return { text: 'The shard is not connected right now, so guild information may be out of date.', ephemeral: true }
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}
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const rows = await db.listGuilds()
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if (!rows.length) return { text: 'No guilds are on the board yet.', ephemeral: true }
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const wanted = options && typeof options.name === 'string' ? options.name : null
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if (!wanted) {
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const top = [...rows].sort((a, b) => (b.members || 0) - (a.members || 0)).slice(0, LIST_LIMIT)
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return {
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// Not "Guilds on <host>": `ctx.site` carries a base URL and no brand name,
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// so naming the deployment here can only mean printing its hostname into
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// an embed title, which is noise on a shard's own Discord server.
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title: 'Guilds on this shard',
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fields: top.map((g) => ({
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name: g.abbr ? `${g.name} [${g.abbr}]` : g.name,
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value: `${g.members || 0} members · ${g.online || 0} online`,
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inline: true,
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})),
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notice: linkPrompt(actor, feature.audience),
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}
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}
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const { guild, ambiguous } = findByName(rows, wanted)
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if (ambiguous) {
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return {
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text: `Several guilds match “${wanted}”: ${ambiguous.map((g) => g.name).join(', ')}`,
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ephemeral: true,
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}
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}
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if (!guild) return { text: `No guild matches “${wanted}”.`, ephemeral: true }
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return detail(guild, actor, feature.audience)
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}
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module.exports = {
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name: 'guild',
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description: 'Show a guild on this shard — members, who is online, and its leaders',
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options: [
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{ name: 'name', type: 'string', description: 'Guild name or abbreviation', required: false },
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],
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// Everyone, deliberately. The gate that matters is the shard's own audience
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// rung, resolved inside the handler — `access: 'linked'` would hide the command
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// from exactly the unlinked members §9 answer 5 wants to invite to link.
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access: 'everyone',
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handler,
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}
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@@ -46,6 +46,7 @@ module.exports = function register(ctx, api) {
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const shardStreams = require('./config/shardStreams')
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const townCrierLeg = require('./utils/shardAnnounce')
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const teamProvider = require('./model/teamProvider/teamProvider.model')
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const guildCommand = require('./commands/guild.command')
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const boot = require('./boot')
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/* eslint-enable global-require */
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@@ -96,6 +97,16 @@ module.exports = function register(ctx, api) {
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// the database, and registration must not.
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api.registerTeamProvider(teamProvider)
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// `/guild` — the chat surface for the same guilds (MODULE_API 1.6.0, TEAMS.md
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// §7.1). The definition travels to the bot; the handler stays here and runs in
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// the website process, because the bot container has no `modules` volume and
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// cannot load a line of this module's code.
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//
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// Core registers NO commands of its own. "Guild" is this module's word — core
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// does not own it on a page (phase 3) and does not publish it in a channel
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// either.
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api.registerSlashCommands([guildCommand])
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api.onBoot(boot.onBoot)
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api.onShutdown(boot.onShutdown)
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@@ -331,4 +331,9 @@ async function projectRoster(externalId, members, viewer) {
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// data and not a callback.
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const pageUrlTemplate = '/uo/guilds/{externalId}'
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module.exports = { getTeams, getTeamMembers, getTeamLeaders, projectRoster, boardIsCurrent, pageUrlTemplate }
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// `resolveUserId` is exported for the `/guild` chat command, which counts linked
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// members and must decide "linked" by the same rule the roster does — a second
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// copy of that two-source check is a copy that drifts.
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module.exports = {
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getTeams, getTeamMembers, getTeamLeaders, projectRoster, boardIsCurrent, pageUrlTemplate, resolveUserId,
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}
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@@ -96,6 +96,7 @@ function fakeApi() {
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streams: null,
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legs: [],
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teamProvider: null,
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slashCommands: [],
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hooks: {},
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}
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const called = new Set()
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@@ -112,6 +113,10 @@ function fakeApi() {
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// deployment — a second registration is a collision there, so it has to be
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// one here too, or this suite would pass a shape core rejects at load.
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registerTeamProvider(provider) { once('registerTeamProvider'); record.teamProvider = provider },
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// MODULE_API 1.6.0, live since phase 7. `once` for the same reason core
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// takes it: a second call is a module changing its mind halfway through
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// register(), which core rejects.
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registerSlashCommands(commands) { once('registerSlashCommands'); record.slashCommands = commands },
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onBoot(fn) { once('onBoot'); record.hooks.onBoot = fn },
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onShutdown(fn) { once('onShutdown'); record.hooks.onShutdown = fn },
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}
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148
server/test/guildCommand.test.js
Normal file
148
server/test/guildCommand.test.js
Normal file
@@ -0,0 +1,148 @@
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// `/guild` — the chat command registered through `api.registerSlashCommands`
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// (TEAMS.md §7.1, MODULE_API 1.6.0).
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//
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// The properties worth pinning are all about the ANSWER being the same answer
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// the website gives, because that is the whole risk of a second surface: the
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// audience rungs are re-resolved here rather than assumed, the shard's own
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// offline guard is honoured, and the link prompt appears only when linking would
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// actually change what the caller is told.
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const { test, afterEach } = require('node:test')
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const assert = require('node:assert/strict')
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const command = require('../commands/guild.command')
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const db = require('../model/teamProvider/teamProvider.db')
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const provider = require('../model/teamProvider/teamProvider.model')
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const visibility = require('../utils/shardVisibility')
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const originals = {
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getConfig: visibility.getConfig,
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viewerLevel: visibility.viewerLevel,
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boardIsCurrent: provider.boardIsCurrent,
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listGuilds: db.listGuilds,
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listGuildMembers: db.listGuildMembers,
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}
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afterEach(() => {
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visibility.getConfig = originals.getConfig
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visibility.viewerLevel = originals.viewerLevel
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provider.boardIsCurrent = originals.boardIsCurrent
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db.listGuilds = originals.listGuilds
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db.listGuildMembers = originals.listGuildMembers
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})
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const GUILDS = [
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{ id: 7, name: 'Knights of the Codex', abbr: 'KOC', alliance: 'The Accord', members: 12, online: 3, leader_name: 'Dain' },
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{ id: 9, name: 'Knights Hospitaller', abbr: 'KH', alliance: null, members: 4, online: 0, leader_name: null },
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]
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const MEMBERS = [
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{ serial: 1, name: 'Dain', rank: 4, web_id: '31', linked_user_id: null },
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{ serial: 2, name: 'Elowen', rank: 4, web_id: null, linked_user_id: 44 },
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{ serial: 3, name: 'Wat', rank: 2, web_id: null, linked_user_id: null },
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]
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function stub({ audience = 'anonymous', enabled = true, level = 'anonymous', current = true } = {}) {
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visibility.getConfig = async () => ({ guilds: { enabled, audience } })
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visibility.viewerLevel = async () => level
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provider.boardIsCurrent = async () => (current ? { ok: true } : { ok: false, reason: 'socket down' })
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db.listGuilds = async () => GUILDS
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db.listGuildMembers = async () => MEMBERS
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}
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const anonymous = { platform: 'discord', platformUserId: '1', userId: null, role: null, isLinked: false, isStaff: false }
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const linked = { platform: 'discord', platformUserId: '2', userId: 31, role: 'player', isLinked: true, isStaff: false }
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test('the definition stays inside the option schema §7.1.1 allows', () => {
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assert.equal(command.name, 'guild')
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assert.equal(command.access, 'everyone')
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for (const option of command.options) {
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assert.ok(['string', 'integer', 'boolean', 'user'].includes(option.type))
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assert.ok(option.description.length <= 100)
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}
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})
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test('the guilds feature being off withholds everything, staff included', async () => {
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stub({ enabled: false, level: 'admin' })
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const res = await command.handler({ options: {}, actor: { ...linked, role: 'admin', isStaff: true } })
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assert.match(res.text, /does not publish guild information/)
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assert.equal(res.ephemeral, true)
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})
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// The reason this command is not a thin wrapper over a public route: a rung
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// below the feature's audience must be refused HERE, or a shard that gates
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// guilds to staff would publish them to a Discord channel.
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test('a caller below the feature audience is refused', async () => {
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stub({ audience: 'staff', level: 'anonymous' })
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const res = await command.handler({ options: {}, actor: anonymous })
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assert.match(res.text, /not shown to your account/)
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assert.equal(res.ephemeral, true)
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})
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test('an unlinked caller is invited to link — but only when linking would change the answer', async () => {
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stub({ audience: 'player', level: 'anonymous' })
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const gated = await command.handler({ options: {}, actor: anonymous })
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assert.match(gated.notice, /Link your account/)
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// Public guilds: there is nothing more to see, so there is nothing to prompt.
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stub({ audience: 'anonymous', level: 'anonymous' })
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const open = await command.handler({ options: {}, actor: anonymous })
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assert.equal(open.notice, null)
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// Gated to staff: linking reaches `player` and stops there, so the invitation
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// would be an instruction to do something that changes nothing. Found on the
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// live rig, where a staff-gated shard still offered it.
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stub({ audience: 'staff', level: 'anonymous' })
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const unreachable = await command.handler({ options: {}, actor: anonymous })
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assert.match(unreachable.text, /not shown to your account/)
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assert.equal(unreachable.notice, null)
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})
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test('a stale board answers offline rather than reporting what it still holds', async () => {
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stub({ current: false })
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const res = await command.handler({ options: {}, actor: anonymous })
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assert.match(res.text, /not connected right now/)
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})
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test('no argument lists the largest guilds', async () => {
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stub()
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const res = await command.handler({ options: {}, actor: anonymous })
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assert.equal(res.title, 'Guilds on this shard')
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assert.equal(res.fields.length, 2)
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assert.match(res.fields[0].name, /Knights of the Codex/)
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assert.match(res.fields[0].value, /12 members · 3 online/)
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})
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test('a name resolves by abbreviation, then exactly, then by unique prefix', async () => {
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stub()
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const byAbbr = await command.handler({ options: { name: 'koc' }, actor: anonymous })
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assert.match(byAbbr.title, /Knights of the Codex/)
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const exact = await command.handler({ options: { name: 'Knights Hospitaller' }, actor: anonymous })
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assert.match(exact.title, /Hospitaller/)
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// "knights" hits both, and answering with either would be worse than asking.
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const ambiguous = await command.handler({ options: { name: 'knights' }, actor: anonymous })
|
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assert.match(ambiguous.text, /Several guilds match/)
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assert.equal(ambiguous.ephemeral, true)
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})
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test('a miss is an answer, not a failure', async () => {
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stub()
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||||
const res = await command.handler({ options: { name: 'nobody' }, actor: anonymous })
|
||||
assert.match(res.text, /No guild matches/)
|
||||
})
|
||||
|
||||
// `linked` counts BOTH sources the roster uses — the shard's asserted web id and
|
||||
// the link table — because that is what "linked" means everywhere else here.
|
||||
test('the detail carries the counts, the leaders and a link to the module page', async () => {
|
||||
stub({ level: 'player' })
|
||||
const res = await command.handler({ options: { name: 'KOC' }, actor: linked })
|
||||
const field = (name) => res.fields.find((f) => f.name === name).value
|
||||
assert.equal(field('Members'), '12')
|
||||
assert.equal(field('Online'), '3')
|
||||
assert.equal(field('Linked accounts'), '2')
|
||||
assert.equal(field('Leaders'), 'Dain, Elowen')
|
||||
assert.match(res.url, /\/uo\/guilds\/7$/)
|
||||
assert.equal(res.notice, null)
|
||||
})
|
||||
Reference in New Issue
Block a user