feat(guilds): a UO guild is a Team (Teams cutover 5/6) #16

Merged
whitlocktech merged 22 commits from edge into main 2026-08-19 09:02:40 +00:00
28 changed files with 1910 additions and 16 deletions

View File

@@ -61,12 +61,19 @@
# #
# Runner: the shared self-hosted `ubuntu-latest` runner. These jobs need only # Runner: the shared self-hosted `ubuntu-latest` runner. These jobs need only
# Node — no Docker socket, no database. # Node — no Docker socket, no database.
#
# Scope note: `edge` is gated as well as `main`. Multi-phase work lands there
# first, so gating only the `main` hop would run these checks for the first time
# at the cutover — the one moment a red build is most expensive to discover. This
# is the same call `RunicGateway/installer` made for the same reason, and it was
# taken here after a nine-PR Android workstream landed on an ungated `edge` with
# no CI at all. Adding a branch to the `branches:` list is the whole change.
name: PR Checks name: PR Checks
on: on:
pull_request: pull_request:
branches: [main] branches: [main, edge]
# A newer push to the same PR cancels the in-flight run. # A newer push to the same PR cancels the in-flight run.
concurrency: concurrency:

View File

@@ -1,6 +1,6 @@
{ {
"$comment": "The core this module is proved against. MODULE_API.md §5.3: the frozen-manifest job clones RunicGateway/website at this exact ref, drops this module in as modules/uo and runs CORE's own routeManifest.js — nothing else can answer whether the URLs the module claims are the URLs it actually serves. Pinned rather than tracking `edge` on purpose: core moves for reasons that have nothing to do with this module, and a bump is then a deliberate commit saying which core the module was last proved against, instead of an unexplained red X on someone else's PR. Bump it, regenerate routes.manifest.json, and commit both together.", "$comment": "The core this module is proved against. MODULE_API.md §5.3: the frozen-manifest job clones RunicGateway/website at this exact ref, drops this module in as modules/uo and runs CORE's own routeManifest.js — nothing else can answer whether the URLs the module claims are the URLs it actually serves. Pinned rather than tracking `edge` on purpose: core moves for reasons that have nothing to do with this module, and a bump is then a deliberate commit saying which core the module was last proved against, instead of an unexplained red X on someone else's PR. Bump it, regenerate routes.manifest.json, and commit both together.",
"repo": "https://gitea.whitlocktech.com/RunicGateway/website.git", "repo": "https://gitea.whitlocktech.com/RunicGateway/website.git",
"ref": "87230c879aa6e9adde3507718aed6bc4e4d86009", "ref": "963d734dcc09580a7d8bb676370b4faf9b8727b2",
"refName": "edge @ phase 3 slice 4 (website#140)" "refName": "main @ the Teams cutover (website#161)"
} }

View File

@@ -39,6 +39,7 @@ export const shard = {
champs: () => req('/public/shard/champs'), champs: () => req('/public/shard/champs'),
// Protocol 2.0 boards. // Protocol 2.0 boards.
guilds: () => req('/public/shard/guilds'), guilds: () => req('/public/shard/guilds'),
guild: (id) => req(`/public/shard/guilds/${encodeURIComponent(id)}`),
governors: () => req('/public/shard/governors'), governors: () => req('/public/shard/governors'),
governorHistory: (city, limit) => governorHistory: (city, limit) =>
req(`/public/shard/governors/${encodeURIComponent(city)}/history${withQs(limit ? `limit=${limit}` : '')}`), req(`/public/shard/governors/${encodeURIComponent(city)}/history${withQs(limit ? `limit=${limit}` : '')}`),

View File

@@ -48,7 +48,7 @@ if (createElement !== rg.react.createElement || createRoot !== rg.reactDom.creat
) )
} }
// The curated kit (§3.4). Seven members, closed: anything else this module needs // The curated kit (§3.4). Eight members, closed: anything else this module needs
// it bundles itself, which is why `components/` next door exists at all. // it bundles itself, which is why `components/` next door exists at all.
export const { export const {
PublicLayout, PublicLayout,
@@ -59,6 +59,11 @@ export const {
useAsync, useAsync,
useAuth, useAuth,
useSite, useSite,
// Eighth member (MODULE_API 1.6.0): the slot renderer, for the INVERTED
// direction — this module declares a place on its own page and CORE fills it.
// Shared rather than reimplemented so core's content failing inside our page is
// contained by core's own error boundary.
Slot,
} = rg.ui } = rg.ui
// The registry, for entry.jsx. Everything else here is read by pages. // The registry, for entry.jsx. Everything else here is read by pages.

View File

@@ -26,6 +26,7 @@ import Shard from './routes/public/Shard.jsx'
import ShardActivity from './routes/public/ShardActivity.jsx' import ShardActivity from './routes/public/ShardActivity.jsx'
import ChampSpawns from './routes/public/ChampSpawns.jsx' import ChampSpawns from './routes/public/ChampSpawns.jsx'
import Guilds from './routes/public/Guilds.jsx' import Guilds from './routes/public/Guilds.jsx'
import Guild from './routes/public/Guild.jsx'
import Governors from './routes/public/Governors.jsx' import Governors from './routes/public/Governors.jsx'
import Houses from './routes/public/Houses.jsx' import Houses from './routes/public/Houses.jsx'
import Rules from './routes/public/Rules.jsx' import Rules from './routes/public/Rules.jsx'
@@ -81,6 +82,7 @@ registry.registerRoutes(ID, {
{ path: 'shard/activity', element: <ShardActivity /> }, { path: 'shard/activity', element: <ShardActivity /> },
{ path: 'champs', element: <ChampSpawns /> }, { path: 'champs', element: <ChampSpawns /> },
{ path: 'guilds', element: <Guilds /> }, { path: 'guilds', element: <Guilds /> },
{ path: 'guilds/:id', element: <Guild /> },
{ path: 'governors', element: <Governors /> }, { path: 'governors', element: <Governors /> },
{ path: 'houses', element: <Houses /> }, { path: 'houses', element: <Houses /> },
{ path: 'rules', element: <Rules /> }, { path: 'rules', element: <Rules /> },
@@ -180,6 +182,35 @@ registry.registerFeatureProvider(ID, ID, useShardFlags)
registry.registerExtension(ID, 'site.footer.status', ShardStatusLink) registry.registerExtension(ID, 'site.footer.status', ShardStatusLink)
registry.registerExtension(ID, 'admin.users.detail', UserShardSections) registry.registerExtension(ID, 'admin.users.detail', UserShardSections)
registry.registerExtension(ID, 'player.invite.accepted', InviteGameAccountStep) registry.registerExtension(ID, 'player.invite.accepted', InviteGameAccountStep)
// ── The inverted slot: this module DECLARES, core fills ────────────────────
//
// The other three above are core's slots that this module fills. This one is the
// reverse (TEAMS.md Part 3): Teams are a core primitive that this module
// populates, but core does not own the word "guild" and publishes no Team page of
// its own — so the page is ours and core contributes the activity feed to it.
//
// Declared under this module's own namespace, which core enforces. The second
// argument is what gets core's content into the place: **core offers a
// CONTRIBUTION and never names a slot**, so this module says where each one goes
// and keeps its own word for the place. Core's fills are applied after every
// module chunk has evaluated, so declaring here is early enough; on a core that
// knows nothing of Teams the slot simply stays empty.
registry.declareModuleSlot(ID, 'uo.guild.detail', { core: 'team.activity' })
// A SECOND place on the same page, for core's Team forum (TEAMS.md Part 5). Two
// declarations rather than one, because a slot holds one component and this module
// wants to decide where each of core's two contributions sits on its own page —
// the feed reads as part of the guild's story, the forum is a room you go into.
// Neither knows the other exists, and a core that fills only one leaves the other
// empty.
registry.declareModuleSlot(ID, 'uo.guild.forum', { core: 'team.forum' })
// And a THIRD, at the top of the same page, for core's per-Team notification
// control (TEAMS.md §6.3). Same reasoning as the other two and a different place:
// muting a guild is an action ON this page, so it sits with the page's heading
// rather than after its content. Core resolves whether this viewer is in the
// Team at all — this module neither knows nor asks.
registry.declareModuleSlot(ID, 'uo.guild.header', { core: 'team.notify' })
// `module.json`'s `coreApi` range is checked by the loader before this file is // `module.json`'s `coreApi` range is checked by the loader before this file is
// ever served, so there is nothing to re-check here. It is logged because a // ever served, so there is nothing to re-check here. It is logged because a

View File

@@ -0,0 +1,122 @@
import { useParams, Link } from 'react-router-dom'
import api from '../../api.js'
import { ErrorState, Loading, PageHeader, PublicLayout, Slot, useAsync } from '../../core.js'
// One guild: its roster, and the place core puts the Team activity feed.
//
// **This page is the reason the extension-slot direction inverts**
// (docs/website/TEAMS.md Part 3). Teams are a core platform primitive and this
// module is what populates them — but core does not own the word "guild", so it
// publishes no Team page of its own. The page is this module's; the activity feed
// on it is core's, because only core can resolve whether the viewer is inside the
// Team, and the public/members split on that feed is a security boundary.
//
// So the module declares `uo.guild.detail` (entry.jsx) and core fills it. On a
// core that does not know about Teams the slot is simply never filled and this
// page renders its roster alone, which is the same tolerance every other slot has.
//
// The roster comes from this module's OWN board — the same data it answers core's
// Team provider from — rather than from core's Team API. That is deliberate: the
// board is the authoritative copy here, and reading core's projection of our own
// answer back would be a round trip through a staler copy of our own data.
function rankOf(m) {
// Absent rank means NOT KNOWN, never rank 0. The bridge omits it entirely for
// staff, because ServUO reports GameMaster-and-above as Leader whatever their
// real rank — emitting that verbatim would publish every staff member in a
// guild as one of its leaders (docs/link/v4.md).
if (m.rankName) return m.rankName
return null
}
function MemberRow({ m }) {
const rank = rankOf(m)
const linked = m.webId != null || m.acct != null
return (
<tr style={{ borderTop: '1px solid var(--line)' }}>
<td style={{ padding: '9px 10px', color: 'var(--head)' }}>
{m.name || 'Unknown'}
{m.rank === 4 && (
<span className="sans" style={{ color: 'var(--accent)', marginLeft: 8, fontSize: '0.72rem' }}>Leader</span>
)}
</td>
<td className="sans dim" style={{ padding: '9px 10px', fontSize: '0.86rem' }}>{rank || '—'}</td>
<td className="sans dim" style={{ padding: '9px 10px', fontSize: '0.86rem' }}>
{linked ? 'Linked' : '—'}
</td>
</tr>
)
}
export default function Guild() {
const { id } = useParams()
const { loading, error, data } = useAsync(() => api.shard.guild(id), [id])
const roster = (data && data.roster) || []
return (
<PublicLayout section="website">
<div className="shell-narrow page-body">
<p style={{ marginBottom: 14 }}>
<Link to="/uo/guilds"> All guilds</Link>
</p>
{loading && <Loading />}
{error && <ErrorState message="Could not load this guild right now." />}
{!loading && !error && data && (
<>
<PageHeader
eyebrow={data.abbr ? `[${data.abbr}]` : 'Guild'}
title={data.name || 'A guild'}
/>
<p className="sans dim" style={{ fontSize: '0.88rem' }}>
{data.members ?? roster.length} members
{data.online != null && ` · ${data.online} online`}
{data.alliance && ` · ${data.alliance}`}
</p>
{/* A third place for core, up here rather than below the roster: core
puts this guild's notification control in it, and a control that
acts on the page belongs beside the page's title and not after its
content. Empty for a visitor with no membership, and on a core
that fills nothing. */}
<Slot name="uo.guild.header" externalId={String(id)} moduleId="uo" />
{roster.length > 0 && (
<div style={{ overflowX: 'auto', marginTop: 18 }}>
<table style={{ width: '100%', borderCollapse: 'collapse' }}>
<thead>
<tr className="sans dim" style={{ textAlign: 'left', fontSize: '0.72rem', textTransform: 'uppercase', letterSpacing: '0.06em' }}>
<th style={{ padding: '8px 10px' }}>Name</th>
<th style={{ padding: '8px 10px' }}>Rank</th>
<th style={{ padding: '8px 10px' }}>Account</th>
</tr>
</thead>
<tbody>
{/* Keyed by serial: two characters can share a display name,
which this shard's own world actually contains. */}
{roster.map((m) => <MemberRow key={m.serial} m={m} />)}
</tbody>
</table>
</div>
)}
{roster.length === 0 && (
<p className="sans dim" style={{ marginTop: 18 }}>No roster has been received for this guild yet.</p>
)}
{/* Core's Team activity feed lands here. Nothing renders on a core
that does not fill it, or when there is nothing to show. The guild
is named in OUR terms — core maps its own Team from these two. */}
<Slot name="uo.guild.detail" externalId={String(id)} moduleId="uo" />
{/* And the Team forum, in its own place below the feed. Core resolves
who may read it — membership and manual grants are core's rules —
so this module renders the room and never its door policy. */}
<Slot name="uo.guild.forum" externalId={String(id)} moduleId="uo" />
</>
)}
</div>
</PublicLayout>
)
}

View File

@@ -1,4 +1,5 @@
import { useMemo, useState } from 'react' import { useMemo, useState } from 'react'
import { Link } from 'react-router-dom'
import { useShardFeed } from '../../lib/useShardFeed.js' import { useShardFeed } from '../../lib/useShardFeed.js'
import api from '../../api.js' import api from '../../api.js'
import { ErrorState, Loading, PageHeader, PublicLayout, useAsync } from '../../core.js' import { ErrorState, Loading, PageHeader, PublicLayout, useAsync } from '../../core.js'
@@ -15,9 +16,12 @@ function Leader({ leader }) {
function GuildRow({ g }) { function GuildRow({ g }) {
return ( return (
<div // A link now, because the board gained a detail page: the roster and core's
// Team activity feed live there (docs/website/TEAMS.md Part 3).
<Link
to={`/uo/guilds/${encodeURIComponent(g.id)}`}
className="panel" className="panel"
style={{ padding: '14px 16px', display: 'flex', alignItems: 'center', gap: 14 }} style={{ padding: '14px 16px', display: 'flex', alignItems: 'center', gap: 14, textDecoration: 'none' }}
> >
<div style={{ minWidth: 0, flex: 1 }}> <div style={{ minWidth: 0, flex: 1 }}>
<div style={{ display: 'flex', alignItems: 'baseline', gap: 8, minWidth: 0 }}> <div style={{ display: 'flex', alignItems: 'baseline', gap: 8, minWidth: 0 }}>
@@ -59,7 +63,7 @@ function GuildRow({ g }) {
<Leader leader={g.leader} /> <Leader leader={g.leader} />
</div> </div>
</div> </div>
</div> </Link>
) )
} }

View File

@@ -39,11 +39,18 @@ const CHUNK = path.resolve(HERE, '..', 'dist', 'entry.js')
// nothing here renders, so a named stub is enough to be imported and passed on. // nothing here renders, so a named stub is enough to be imported and passed on.
const stub = (name) => Object.assign(() => null, { displayName: name }) const stub = (name) => Object.assign(() => null, { displayName: name })
// Core's contribution catalogue, as of MODULE_API 1.6.0. Written down rather than
// imported — this suite runs against the BUILT chunk with no core in the process
// — which means it is a claim about core that has to be re-read when core's list
// changes. That is the same trade the rest of this fake makes.
const CORE_CONTRIBUTIONS = ['team.activity', 'team.forum', 'team.notify']
function fakeRg() { function fakeRg() {
const routes = { public: [], admin: [], player: [] } const routes = { public: [], admin: [], player: [] }
const nav = { public: [], admin: [], player: [] } const nav = { public: [], admin: [], player: [] }
const providers = new Map() const providers = new Map()
const extensions = new Map() const extensions = new Map()
const declaredSlots = new Map()
return { return {
version: '1.3.0', version: '1.3.0',
react, react,
@@ -54,7 +61,7 @@ function fakeRg() {
// object, so the check compares against whatever is here. // object, so the check compares against whatever is here.
reactDom: { createRoot: () => { throw new Error('not in a browser') } }, reactDom: { createRoot: () => { throw new Error('not in a browser') } },
ui: Object.fromEntries( ui: Object.fromEntries(
['PublicLayout', 'PageHeader', 'Loading', 'ErrorState', 'EmptyState', 'useAsync', 'useAuth', 'useSite'] ['PublicLayout', 'PageHeader', 'Loading', 'ErrorState', 'EmptyState', 'useAsync', 'useAuth', 'useSite', 'Slot']
.map((n) => [n, stub(n)]), .map((n) => [n, stub(n)]),
), ),
api: { request: async () => ({}), ApiError: Error, BASE: '/api/v1' }, api: { request: async () => ({}), ApiError: Error, BASE: '/api/v1' },
@@ -72,10 +79,24 @@ function fakeRg() {
if (extensions.has(slot)) throw new Error(`slot "${slot}" already filled`) if (extensions.has(slot)) throw new Error(`slot "${slot}" already filled`)
extensions.set(slot, { id, Component }) extensions.set(slot, { id, Component })
}, },
// The INVERTED direction (core API 1.6.0): this module declares a place on
// its OWN page and core fills it. Core enforces the namespace and the
// contribution name, so the fake does too — a chunk that declared an
// unnamespaced slot, or asked for a contribution core does not offer, would
// pass here and throw in a browser.
declareModuleSlot(id, name, options = {}) {
if (!name.startsWith(`${id}.`)) throw new Error(`declareModuleSlot: "${name}" must be namespaced "${id}."`)
if (declaredSlots.has(name)) throw new Error(`extension slot "${name}" already declared`)
const wants = options.core ?? null
if (wants !== null && !CORE_CONTRIBUTIONS.includes(wants)) {
throw new Error(`declareModuleSlot: "${name}" asks for core contribution "${wants}", which core does not offer`)
}
declaredSlots.set(name, wants)
},
routesFor: (area) => routes[area], routesFor: (area) => routes[area],
navFor: (area) => nav[area], navFor: (area) => nav[area],
}, },
_read: () => ({ routes, nav, providers, extensions }), _read: () => ({ routes, nav, providers, extensions, declaredSlots }),
} }
} }
@@ -98,7 +119,7 @@ const it = (name, fn) => test(name, { skip: skip && 'no dist/entry.js — run np
it('registers routes in all three areas, namespaced under the module id', () => { it('registers routes in all three areas, namespaced under the module id', () => {
const { routes } = registered const { routes } = registered
assert.equal(routes.public.length, 12) assert.equal(routes.public.length, 13)
assert.equal(routes.admin.length, 7) assert.equal(routes.admin.length, 7)
assert.equal(routes.player.length, 2) assert.equal(routes.player.length, 2)
for (const area of ['public', 'admin', 'player']) { for (const area of ['public', 'admin', 'player']) {
@@ -166,7 +187,7 @@ it('a nav row that gates on a feature is gated by a namespace this module provid
assert.ok(registered.providers.has('uo'), 'rows carry feature gates but no provider was registered') assert.ok(registered.providers.has('uo'), 'rows carry feature gates but no provider was registered')
}) })
it('fills the three extension slots, each with a component', () => { it('fills the three CORE extension slots, each with a component', () => {
const { extensions } = registered const { extensions } = registered
assert.deepEqual( assert.deepEqual(
[...extensions.keys()].sort(), [...extensions.keys()].sort(),
@@ -198,3 +219,34 @@ it('registers under exactly one module id, matching the manifest', () => {
]) ])
assert.deepEqual([...owners], [manifest.id]) assert.deepEqual([...owners], [manifest.id])
}) })
it('declares its own guild slots, each naming the core contribution it wants', () => {
// The inverted direction (TEAMS.md Part 3). Teams are a core primitive with no
// core page: core owns the activity feed and the forum, this module owns the
// word "guild", so this module declares the places and core puts them in.
//
// THREE slots rather than one because a slot holds one component: stacking the
// feed, the forum and the notification control into a single fill would take
// away this module's ability to place them separately on its own page — and it
// does place them separately, the control above the roster and the other two
// below it.
//
// The second argument is what actually gets core's content here. **Core offers
// a contribution and never names a slot** — the first cut of this reached only
// this module, because core filled the literal name `uo.guild.detail` and any
// other game's page went empty with no error.
assert.deepEqual([...registered.declaredSlots.entries()], [
['uo.guild.detail', 'team.activity'],
['uo.guild.forum', 'team.forum'],
['uo.guild.header', 'team.notify'],
])
})
it('every declared slot is rendered by the page that owns it', () => {
// A slot nothing renders is a slot core fills into the void. Asserted against
// the source rather than the chunk, since the chunk is minified.
const page = fs.readFileSync(path.resolve(HERE, '..', 'src', 'routes', 'public', 'Guild.jsx'), 'utf8')
for (const name of registered.declaredSlots.keys()) {
assert.match(page, new RegExp(`name="${name.replace(/\./g, '\.')}"`))
}
})

View File

@@ -201,6 +201,11 @@
"path": "/api/v1/public/shard/guilds", "path": "/api/v1/public/shard/guilds",
"tier": "public" "tier": "public"
}, },
{
"method": "GET",
"path": "/api/v1/public/shard/guilds/:id",
"tier": "public"
},
{ {
"method": "GET", "method": "GET",
"path": "/api/v1/public/shard/houses", "path": "/api/v1/public/shard/houses",

View File

@@ -0,0 +1,201 @@
// ── `/guild` — the first chat command through the module contract ──────────
//
// Registered with `api.registerSlashCommands` (MODULE_API 1.6.0, TEAMS.md §7.1).
// The definition and this handler live here; the bot pulls the definition over
// the app's internal API and runs nothing of ours. Nothing in this file knows
// what Discord is — it is handed an `actor` and returns an envelope, and the
// same handler would serve a second platform unchanged.
//
// **Why `/guild` and not `/team`.** Teams are core's primitive and "guild" is
// this module's word for one; core does not own the word, so it does not publish
// the noun in a channel either. That is the same correction that deleted core's
// Team pages in phase 3, applied to the chat surface.
//
// **The audience rungs are enforced here, exactly as they are on the website.**
// A shard whose `guilds` feature is gated to staff does not become public
// because the question arrived over Discord — this handler resolves the caller's
// rung through the same `shardVisibility` config the routes use. It is the one
// piece of this file that is a security boundary rather than presentation.
const core = require('../core')
const db = require('../model/teamProvider/teamProvider.db')
const provider = require('../model/teamProvider/teamProvider.model')
const visibility = require('../utils/shardVisibility')
const log = core.logger('guild-command')
// How many guilds the no-argument form lists. A Discord embed takes 25 fields;
// ten is a summary a person reads rather than a table they scroll past.
const LIST_LIMIT = 10
/**
* Where the caller sits on this module's ladder.
*
* The same resolution `projectRoster` does, and it is duplicated in shape rather
* than shared because the inputs differ: that one is handed a viewer core
* described, this one an actor. Both end at `viewerLevel`, and both answer
* `anonymous` DIRECTLY for a caller with no site account — handing `viewerLevel`
* a synthetic empty request makes it fall through to `auth.getUserFromRequest`,
* which expects real cookies and throws (the phase 3 bug).
*/
async function levelFor(actor) {
if (!actor || !actor.userId) return 'anonymous'
return visibility.viewerLevel({ user: { id: actor.userId, role: actor.role } })
}
// The nudge §9 answer 5 asks for, and only when it is TRUE.
//
// **Linking reaches exactly two rungs and no further.** Signing in gets a caller
// to `logged_in` and linking a game account to `player`; `staff` and `admin` are
// roles an operator grants and no amount of linking will earn. So a shard that
// gates guilds to staff refuses an unlinked caller WITHOUT the invitation —
// telling them to link would be telling them to do something that changes
// nothing, which is worse than saying no.
//
// The live walk found this: gated to `staff`, the refusal still read "this shard
// shows guild information to linked players".
const LINKING_REACHES = new Set(['logged_in', 'player'])
function linkPrompt(actor, audience) {
if (actor.isLinked) return null
if (!LINKING_REACHES.has(audience)) return null
return 'Link your account on the site to see more — this shard shows guild information to linked players.'
}
const pageUrl = (externalId) =>
`${core.baseUrl}${provider.pageUrlTemplate.replace('{externalId}', externalId)}`
// Match on abbreviation first, then an exact name, then a unique prefix. Players
// type the abbreviation — it is what appears over a character's head — and a
// wrong-guild answer is worse than "say which one".
function findByName(rows, wanted) {
const needle = wanted.trim().toLowerCase()
const byAbbr = rows.filter((r) => (r.abbr || '').toLowerCase() === needle)
if (byAbbr.length === 1) return { guild: byAbbr[0] }
const exact = rows.filter((r) => r.name.toLowerCase() === needle)
if (exact.length === 1) return { guild: exact[0] }
const partial = rows.filter((r) => r.name.toLowerCase().includes(needle))
if (partial.length === 1) return { guild: partial[0] }
if (partial.length > 1) return { ambiguous: partial.slice(0, LIST_LIMIT) }
return {}
}
/** The counts for one guild, from the roster rather than the board's assertions. */
async function summarise(guild) {
const members = await db.listGuildMembers(guild.id)
const leaders = members
.filter((m) => Number(m.rank) >= db.LEADER_RANK)
.map((m) => m.name)
// The board's founder-leader is folded in as a floor, the same way
// getTeamLeaders does it: it arrives on a different frame, and a shard whose
// roster predates the rank amendment has no other leadership signal.
if (guild.leader_name && !leaders.includes(guild.leader_name)) leaders.push(guild.leader_name)
return {
// `members`/`online` are the BOARD's counts, which is what the shard asserts;
// the roster is what it enumerated, and the two legitimately disagree for the
// moment between a membership change and the sweep that reports it. The
// assertion is the more current of the two, so it is what is shown.
members: guild.members,
online: guild.online,
linked: members.filter((m) => provider.resolveUserId(m) !== null).length,
leaders,
}
}
async function detail(guild, actor, audience) {
const counts = await summarise(guild)
const fields = [
{ name: 'Members', value: String(counts.members ?? '—'), inline: true },
{ name: 'Online', value: String(counts.online ?? 0), inline: true },
{ name: 'Linked accounts', value: String(counts.linked), inline: true },
]
if (counts.leaders.length) {
fields.push({ name: 'Leaders', value: counts.leaders.join(', ') })
}
return {
title: guild.abbr ? `${guild.name} [${guild.abbr}]` : guild.name,
text: guild.alliance ? `Alliance: ${guild.alliance}` : undefined,
fields,
url: pageUrl(guild.id),
notice: linkPrompt(actor, audience),
}
}
/**
* `/guild [name]` — one guild's summary, or the shard's largest guilds.
*
* Never throws for an ordinary miss: "no such guild" and "the shard is offline"
* are answers, and letting either become an exception would turn a routine
* question into "that command failed" with nothing an operator could act on.
*/
async function handler({ options, actor }) {
const config = await visibility.getConfig()
const feature = config.guilds
// An admin turned guilds off. The switch means "this shard does not publish
// guild data" — over any surface, to anyone, staff included.
if (!feature || !feature.enabled) {
return { text: 'This shard does not publish guild information.', ephemeral: true }
}
const level = await levelFor(actor)
if (!visibility.meets(level, feature.audience)) {
return {
text: 'Guild information on this shard is not shown to your account.',
ephemeral: true,
notice: linkPrompt(actor, feature.audience),
}
}
// The provider's own staleness guard, asked before any board read: an
// unreachable sidecar means the board is a snapshot of unknown age, and
// reporting it as current here would contradict what every other surface says.
const ready = await provider.boardIsCurrent()
if (!ready.ok) {
log.info('guild command answered offline', { reason: ready.reason })
return { text: 'The shard is not connected right now, so guild information may be out of date.', ephemeral: true }
}
const rows = await db.listGuilds()
if (!rows.length) return { text: 'No guilds are on the board yet.', ephemeral: true }
const wanted = options && typeof options.name === 'string' ? options.name : null
if (!wanted) {
const top = [...rows].sort((a, b) => (b.members || 0) - (a.members || 0)).slice(0, LIST_LIMIT)
return {
// Not "Guilds on <host>": `ctx.site` carries a base URL and no brand name,
// so naming the deployment here can only mean printing its hostname into
// an embed title, which is noise on a shard's own Discord server.
title: 'Guilds on this shard',
fields: top.map((g) => ({
name: g.abbr ? `${g.name} [${g.abbr}]` : g.name,
value: `${g.members || 0} members · ${g.online || 0} online`,
inline: true,
})),
notice: linkPrompt(actor, feature.audience),
}
}
const { guild, ambiguous } = findByName(rows, wanted)
if (ambiguous) {
return {
text: `Several guilds match “${wanted}”: ${ambiguous.map((g) => g.name).join(', ')}`,
ephemeral: true,
}
}
if (!guild) return { text: `No guild matches “${wanted}”.`, ephemeral: true }
return detail(guild, actor, feature.audience)
}
module.exports = {
name: 'guild',
description: 'Show a guild on this shard — members, who is online, and its leaders',
options: [
{ name: 'name', type: 'string', description: 'Guild name or abbreviation', required: false },
],
// Everyone, deliberately. The gate that matters is the shard's own audience
// rung, resolved inside the handler — `access: 'linked'` would hide the command
// from exactly the unlinked members §9 answer 5 wants to invite to link.
access: 'everyone',
handler,
}

View File

@@ -45,6 +45,7 @@ DROP TABLE IF EXISTS `shard_ruleset`;
DROP TABLE IF EXISTS `shard_presence`; DROP TABLE IF EXISTS `shard_presence`;
DROP TABLE IF EXISTS `shard_governor_terms`; DROP TABLE IF EXISTS `shard_governor_terms`;
DROP TABLE IF EXISTS `shard_governors`; DROP TABLE IF EXISTS `shard_governors`;
DROP TABLE IF EXISTS `shard_guild_members`;
DROP TABLE IF EXISTS `shard_guilds`; DROP TABLE IF EXISTS `shard_guilds`;
DROP TABLE IF EXISTS `shard_pages`; DROP TABLE IF EXISTS `shard_pages`;
DROP TABLE IF EXISTS `shard_champs`; DROP TABLE IF EXISTS `shard_champs`;

View File

@@ -220,6 +220,52 @@ CREATE TABLE IF NOT EXISTS shard_guilds (
INDEX idx_shard_guilds_name (name) INDEX idx_shard_guilds_name (name)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4; ) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Guild membership (Protocol 4). One row per member per guild, replaced on
-- guild.roster and thinned by guild.leave. Protocol 2 could only say HOW MANY
-- members a guild had, so this table has no pre-4 equivalent and the Guilds page
-- could show a count but never a roster.
--
-- `acct` / `web_id` are the site-identity fields and are stored because the
-- sidecar forwards them; they are NOT public. shardVisibility locks any key that
-- is or ends in acct/webId to `admin` and recurses into arrays, so a projected
-- roster loses them below that rung — storing them here is what lets a linked
-- member be matched to a site user at all.
--
-- A roster over the shard's per-frame cap arrives in several frames, so rows are
-- keyed on (guild_id, serial) and the frame carrying seq 0 clears the guild first;
-- see upsertGuildRoster.
CREATE TABLE IF NOT EXISTS shard_guild_members (
guild_id INT NOT NULL,
serial VARCHAR(20) NOT NULL, -- in-game mobile serial, "0x1F5"
name VARCHAR(120) NULL,
acct VARCHAR(120) NULL, -- absent for a mobile with no account
web_id INT NULL, -- set only when the account is linked
is_player TINYINT(1) NOT NULL DEFAULT 1,
-- Guild rank, 0-4, with 4 being Leader (ServUO RankDefinition.Ranks). NULL means
-- "not known", which is a real state and not a demotion: the shard omits the rank
-- for a staff account, because PlayerMobile.GuildRank reports Leader for anyone at
-- GameMaster or above whatever their actual rank, and publishing that would put a
-- staff member on a public roster as a guild leader.
-- Backticked, like `int` on shard_online: RANK is a reserved word in MySQL 8 and
-- a non-reserved keyword in MariaDB, so it parses here bare but must not be
-- written that way anywhere it might not.
`rank` TINYINT NULL,
-- The rank's NAME, as the game states it: a cliloc id for the five standard ranks
-- (1062959-1062963, which ship with no text), or a literal string when a shard has
-- replaced the rank table with custom definitions. Resolving one to a label is this
-- module's job -- it owns the cliloc table and the game vocabulary.
rank_cliloc INT NULL,
rank_name VARCHAR(64) NULL,
t BIGINT NULL, -- roster event time, epoch ms
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
PRIMARY KEY (guild_id, serial),
INDEX idx_shard_guild_members_acct (acct),
INDEX idx_shard_guild_members_web (web_id),
-- Leadership is "rank >= 4", asked per guild, which is the query the Team provider
-- runs on every reconcile.
INDEX idx_shard_guild_members_rank (guild_id, rank)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Town-governor board (Protocol 2.0, City Loyalty). One row per city, upserted on -- Town-governor board (Protocol 2.0, City Loyalty). One row per city, upserted on
-- city.update (full-state, emitted only on change; there is no remove event since -- city.update (full-state, emitted only on change; there is no remove event since
-- the set of cities is fixed). governor / governorElect are actor objects -- the set of cities is fixed). governor / governorElect are actor objects
@@ -642,3 +688,13 @@ INSERT IGNORE INTO settings (`key`, value) VALUES ('uo_link_protocol_3_migrated'
-- reads either one; `game_account_signup` is read through ctx.settings by -- reads either one; `game_account_signup` is read through ctx.settings by
-- server/utils/gameSignup.js, which owns the policy. -- server/utils/gameSignup.js, which owns the policy.
INSERT IGNORE INTO settings (`key`, value) VALUES ('game_account_signup', 'disabled'); INSERT IGNORE INTO settings (`key`, value) VALUES ('game_account_signup', 'disabled');
-- Protocol 4 guild rank, added to databases that already have shard_guild_members.
--
-- The table itself is new in Protocol 4 and unreleased, so no production install has
-- it — but `edge` deployments do, from the roster work that landed before the rank
-- amendment, and CREATE TABLE IF NOT EXISTS adds a table and never a column. This is
-- the same gap the sidecar's own store hit when `guilds.members` was added.
ALTER TABLE shard_guild_members ADD COLUMN IF NOT EXISTS `rank` TINYINT NULL;
ALTER TABLE shard_guild_members ADD COLUMN IF NOT EXISTS rank_cliloc INT NULL;
ALTER TABLE shard_guild_members ADD COLUMN IF NOT EXISTS rank_name VARCHAR(64) NULL;
ALTER TABLE shard_guild_members ADD INDEX IF NOT EXISTS idx_shard_guild_members_rank (guild_id, `rank`);

View File

@@ -45,6 +45,8 @@ module.exports = function register(ctx, api) {
const shardStreams = require('./config/shardStreams') const shardStreams = require('./config/shardStreams')
const townCrierLeg = require('./utils/shardAnnounce') const townCrierLeg = require('./utils/shardAnnounce')
const teamProvider = require('./model/teamProvider/teamProvider.model')
const guildCommand = require('./commands/guild.command')
const boot = require('./boot') const boot = require('./boot')
/* eslint-enable global-require */ /* eslint-enable global-require */
@@ -86,6 +88,25 @@ module.exports = function register(ctx, api) {
api.registerNotificationStreams(shardStreams.STREAMS) api.registerNotificationStreams(shardStreams.STREAMS)
api.registerAnnounceLeg(townCrierLeg.leg) api.registerAnnounceLeg(townCrierLeg.leg)
// Teams: a UO guild is a Team, and this module is the authoritative source of
// them for this deployment (MODULE_API 1.6.0). Core asks the three questions;
// everything about what a guild IS stays here.
//
// Registration is a claim, not a call — nothing below runs until core
// reconciles, which is after `onBoot`. That matters because every method reads
// the database, and registration must not.
api.registerTeamProvider(teamProvider)
// `/guild` — the chat surface for the same guilds (MODULE_API 1.6.0, TEAMS.md
// §7.1). The definition travels to the bot; the handler stays here and runs in
// the website process, because the bot container has no `modules` volume and
// cannot load a line of this module's code.
//
// Core registers NO commands of its own. "Guild" is this module's word — core
// does not own it on a page (phase 3) and does not publish it in a channel
// either.
api.registerSlashCommands([guildCommand])
api.onBoot(boot.onBoot) api.onBoot(boot.onBoot)
api.onShutdown(boot.onShutdown) api.onShutdown(boot.onShutdown)

View File

@@ -171,6 +171,50 @@ const removeGuild = (id) => query('DELETE FROM shard_guilds WHERE id = ?', [id])
const clearGuilds = () => query('DELETE FROM shard_guilds') const clearGuilds = () => query('DELETE FROM shard_guilds')
const listGuilds = () => query(`SELECT ${GUILD_COLS} FROM shard_guilds ORDER BY name ASC`) const listGuilds = () => query(`SELECT ${GUILD_COLS} FROM shard_guilds ORDER BY name ASC`)
// ── Guild membership (Protocol 4) ──────────────────────────────────────────
// `rank` is backticked wherever it is written, like `int` on shard_online: it is a
// reserved word in MySQL 8 and merely a keyword in MariaDB, so it parses bare here
// and must not be relied on to.
const MEMBER_COLS = 'guild_id, serial, name, acct, web_id, is_player, `rank`, rank_cliloc, rank_name, t'
// Upsert rather than plain insert: a roster frame can be redelivered (the /history
// backfill replays stored frames on every reconnect), and a redelivery must be a
// no-op rather than a duplicate-key error.
//
// The rank columns are assigned unconditionally, NULL included. A member whose rank
// the shard withheld — a staff account, whose GuildRank getter reports Leader
// regardless of the truth — must go back to "not known" rather than keeping a rank
// from before they were promoted.
const upsertGuildMembers = (rows) => {
if (!rows.length) return Promise.resolve()
const values = rows.map(() => '(?, ?, ?, ?, ?, ?, ?, ?, ?, ?)').join(', ')
const params = rows.flatMap((r) => [
r.guild_id, r.serial, r.name, r.acct, r.web_id, r.is_player,
r.rank, r.rank_cliloc, r.rank_name, r.t,
])
return query(
`INSERT INTO shard_guild_members (${MEMBER_COLS}) VALUES ${values}
ON DUPLICATE KEY UPDATE name = VALUES(name), acct = VALUES(acct),
web_id = VALUES(web_id), is_player = VALUES(is_player),
\`rank\` = VALUES(\`rank\`), rank_cliloc = VALUES(rank_cliloc),
rank_name = VALUES(rank_name), t = VALUES(t)`,
params,
)
}
const clearGuildMembers = (guildId) =>
query('DELETE FROM shard_guild_members WHERE guild_id = ?', [guildId])
const removeGuildMember = (guildId, serial) =>
query('DELETE FROM shard_guild_members WHERE guild_id = ? AND serial = ?', [guildId, serial])
const clearAllGuildMembers = () => query('DELETE FROM shard_guild_members')
const listGuildMembers = (guildId) =>
query(`SELECT ${MEMBER_COLS} FROM shard_guild_members WHERE guild_id = ? ORDER BY name ASC`, [
guildId,
])
// The guild an actor LEADS — matched on the current board (leader_serial or the // The guild an actor LEADS — matched on the current board (leader_serial or the
// linked leader_acct), so it reflects live state. Guild MEMBERSHIP for non-leaders // linked leader_acct), so it reflects live state. Guild MEMBERSHIP for non-leaders
// is not modelled (the board carries only counts + leader), so we don't guess it. // is not modelled (the board carries only counts + leader), so we don't guess it.
@@ -342,6 +386,11 @@ module.exports = {
removeGuild, removeGuild,
clearGuilds, clearGuilds,
listGuilds, listGuilds,
upsertGuildMembers,
clearGuildMembers,
removeGuildMember,
clearAllGuildMembers,
listGuildMembers,
findGuildLedByActor, findGuildLedByActor,
listGuildsLedByAccounts, listGuildsLedByAccounts,
upsertGovernor, upsertGovernor,

View File

@@ -340,8 +340,88 @@ async function upsertGuild(ev) {
}) })
} }
const removeGuild = (id) => (id == null ? Promise.resolve() : db.removeGuild(id)) const removeGuild = async (id) => {
const clearGuilds = () => db.clearGuilds() if (id == null) return
await db.removeGuild(id)
await db.clearGuildMembers(id)
}
const clearGuilds = async () => {
await db.clearGuilds()
await db.clearAllGuildMembers()
}
// ── Guild membership (Protocol 4) ──────────────────────────────────────────
// Apply one guild.roster frame.
//
// A roster larger than the shard's per-frame cap arrives as several frames
// carrying seq/more/total. The sidecar reassembles them for its OWN board, but the
// live WebSocket feed and the /history backfill both carry the individual frames,
// so this ingest sees them unreassembled and has to cope.
//
// It copes without buffering, because a table can express what a single JSON column
// could not: the frame carrying seq 0 clears the guild first and every frame then
// upserts its own rows. Rows are keyed on (guild_id, serial), so a redelivered frame
// — the /history backfill replays stored frames on every reconnect — is idempotent
// rather than a duplicate-key error.
//
// The cost is a brief window during a multi-frame update where the table holds part
// of a roster. That is acceptable for a projection that is already only as fresh as
// a 60s sweep, and the frames arrive back-to-back in one burst; buffering to close
// it would duplicate the sidecar's reassembly for a sub-second inconsistency.
async function upsertGuildRoster(ev) {
if (!ev || ev.id == null) return
const seq = Number.isFinite(ev.seq) ? ev.seq : 0
const members = Array.isArray(ev.members) ? ev.members : []
// seq 0 begins a roster and supersedes whatever was held for this guild.
if (seq === 0) await db.clearGuildMembers(ev.id)
const rows = members
.filter((m) => m && m.serial)
.map((m) => ({
guild_id: ev.id,
serial: m.serial,
name: m.name ?? null,
acct: m.acct ?? null,
web_id: Number.isFinite(m.webId) ? m.webId : null,
is_player: m.player ? 1 : 0,
// Guild rank (Protocol 4). ABSENT is a real state and is stored as NULL: the
// shard withholds the rank for a staff account, because ServUO's GuildRank
// getter reports Leader for anyone at GameMaster or above whatever their
// actual rank. Defaulting a missing rank to 0 here would turn "we were not
// told" into "rank 0", which is a demotion invented by this line.
rank: Number.isInteger(m.rank) ? m.rank : null,
rank_cliloc: Number.isInteger(m.rankCliloc) ? m.rankCliloc : null,
rank_name: typeof m.rankName === 'string' && m.rankName ? m.rankName.slice(0, 64) : null,
t: Number.isFinite(ev.t) ? ev.t : null,
}))
await db.upsertGuildMembers(rows)
}
// A single departure (guild.leave). Advisory: the shard re-emits the full roster
// whenever the member set changes, so the table would converge on the next frame
// even if this were dropped. Applying it makes the change visible immediately
// instead of at the end of the sweep that produced it.
async function removeGuildMember(ev) {
if (!ev || ev.id == null || !ev.who) return
await db.removeGuildMember(ev.id, ev.who)
}
// The membership roster for one guild, in the wire shape the projection expects
// (an array of actor objects), so shardVisibility strips acct/webId by the same
// rule it applies to guild.leader.
async function listGuildMembers(guildId) {
const rows = await db.listGuildMembers(guildId)
return rows.map((r) => ({
serial: r.serial,
name: r.name,
...(r.acct == null ? {} : { acct: r.acct }),
...(r.web_id == null ? {} : { webId: r.web_id }),
player: !!r.is_player,
}))
}
function shapeGuild(r) { function shapeGuild(r) {
const payload = typeof r.payload === 'string' ? safeJson(r.payload) : r.payload const payload = typeof r.payload === 'string' ? safeJson(r.payload) : r.payload
@@ -620,6 +700,9 @@ module.exports = {
removeGuild, removeGuild,
clearGuilds, clearGuilds,
listGuilds, listGuilds,
upsertGuildRoster,
removeGuildMember,
listGuildMembers,
replaceGuilds, replaceGuilds,
findGuildForActor, findGuildForActor,
listGuildsLedForAccounts, listGuildsLedForAccounts,

View File

@@ -0,0 +1,87 @@
// SQL behind the Team provider — three questions core asks, answered from the
// guild board and the roster Protocol 4 put there.
//
// Every statement reads only THIS module's tables. Core's Team tables are
// core-internal (docs/website/TEAMS.md §10.3) and this module must never name
// one, even though it is what fills them.
// `query` is destructured from the core facade at require time, like every other
// *.db.js here. The facade resolves `ctx` per call, so taking it now is safe even
// though `ctx` does not exist yet when this file is first required.
const { query } = require('../../core')
/** ServUO's `RankDefinition.Ranks[4]` is Leader, and 4 is the top of the ladder. */
const LEADER_RANK = 4
/**
* The guild board — one row per guild the shard has told us about.
*
* `members`/`online` here are the COUNTS `guild.update` carries; the roster is a
* separate table (Protocol 4). Both are read, because a count is what the shard
* asserts and a roster is what it enumerated, and they can legitimately disagree
* for the moment between a membership change and the sweep that reports it.
*/
const listGuilds = () =>
query(
`SELECT id, name, abbr, alliance, members, online, leader_serial, leader_name, leader_acct
FROM shard_guilds ORDER BY name ASC`,
)
const findGuild = (id) =>
query(
`SELECT id, name, abbr, alliance, members, online, leader_serial, leader_name, leader_acct
FROM shard_guilds WHERE id = ? LIMIT 1`,
[id],
)
/**
* One guild's roster, with the site link and live presence folded in.
*
* Two LEFT JOINs, both deliberate:
*
* - `shard_account_links` resolves `user_id` HERE rather than in core, because
* this module owns that table and a core that read it would be core naming a
* module's table by name (§2.3). It is also why a freshly linked account
* appears as linked on the next reconcile rather than needing core to know
* anything about linking.
* - `shard_online` is how a member's `online` is answered at all. The roster
* frame does not carry it — the wire's member is the standard actor object
* (`serial`, `name`, `player`, `acct?`, `webId?`), and the board's `online` is
* a count, not a set. Presence therefore comes from the online table, which
* is the same source the public "who's online" surface already uses.
*
* `web_id` on the roster row is preferred over the link table when present: it is
* what the shard itself asserted at roster time, and the join is the fallback for
* a member whose row predates their link.
*/
const listGuildMembers = (guildId) =>
query(
"SELECT m.serial, m.name, m.acct, m.web_id, m.is_player, m.`rank`, m.rank_cliloc, m.rank_name, " +
` l.user_id AS linked_user_id,
(o.serial IS NOT NULL) AS is_online
FROM shard_guild_members m
LEFT JOIN shard_account_links l ON l.account = m.acct
LEFT JOIN shard_online o ON o.serial = m.serial
WHERE m.guild_id = ?
ORDER BY m.name ASC`,
[guildId],
)
/**
* Every member at leader rank — rank 4, the top of ServUO's `RankDefinition.Ranks`.
*
* A set, not a single row, and that is the whole reason Protocol 4 grew a per-member
* rank: the guild board carries one `leader_serial`, so before this the website could
* only ever be told about one leader, while a UO guild routinely has several.
*
* A NULL rank is excluded by the comparison, which is correct — the shard withholds
* the rank for a staff account rather than publishing the Leader its getter falsely
* reports, and "not known" must not be read as "leads this guild".
*/
const listGuildLeaders = (guildId) =>
query(
'SELECT serial FROM shard_guild_members WHERE guild_id = ? AND `rank` >= ? ORDER BY name ASC',
[guildId, LEADER_RANK],
)
module.exports = { listGuilds, findGuild, listGuildMembers, listGuildLeaders, LEADER_RANK }

View File

@@ -0,0 +1,339 @@
// ── module-uo's Team provider ──────────────────────────────────────────────
//
// The three questions core asks this module about Teams
// (docs/website/MODULE_API.md — `api.registerTeamProvider`, and TEAMS.md §2.3).
// A UO guild is a Team; this file is the whole of the translation.
//
// **Every method returns an envelope, and answering `{ ok: false }` is a normal
// outcome, not a failure to handle.** Core's contract is that module
// unavailability becomes staleness and never emptiness, and the only way this
// module can say "I cannot answer" is to say so — an empty array would be read as
// an authoritative "there are none", which during a cold start is how every
// roster on the site gets emptied. So the guard below is the most important code
// in the file, and it is deliberately conservative: **an unreachable or
// never-connected sidecar refuses, rather than reporting the board it happens to
// still hold.**
//
// The board IS durable and would survive a sidecar outage, which is exactly what
// makes this tempting to get wrong. The reason to refuse anyway: core cannot tell
// a board that is five minutes stale from one that is five days stale, and it
// makes destructive decisions — archiving Teams, departing members — from a
// complete answer. Reporting a stale board as authoritative would license those.
const core = require('../../core')
const db = require('./teamProvider.db')
const uoLinkConfig = require('../uoLinkConfig/uoLinkConfig.model')
const uoLinkSocket = require('../../utils/uoLinkSocket')
const clilocs = require('../shardClilocs/shardClilocs.model')
const visibility = require('../../utils/shardVisibility')
const log = core.logger('teams')
/**
* ServUO's five stock rank names, by the cliloc id the game names them with.
*
* A fallback, not the source of truth: the operator's own cliloc table is consulted
* first, and a shard with custom rank definitions sends a literal string that beats
* both. This exists because the cliloc table is populated only if someone ran the
* client-file extraction, and a roster on a shard that has not should still say
* "Warlord" rather than nothing.
*/
const STANDARD_RANK_NAMES = {
1062959: 'Leader',
1062960: 'Warlord',
1062961: 'Emissary',
1062962: 'Member',
1062963: 'Ronin',
}
/** A refusal, in the shape core reads (§2.3). */
const refuse = (reason) => ({ ok: false, reason })
/**
* Is the bridge in a state where the board can be trusted as current?
*
* The board is only as good as the socket that fills it. Three states refuse, and
* they are asked in this order because each is a different thing being wrong:
*
* - **no uo-link configured** — there is no shard behind this website at all;
* - **the integration is disabled** — an admin turned it off, and the board is
* frozen at whatever it held;
* - **the socket is not connected** — the board is a snapshot of unknown age.
*
* The in-process socket state is preferred over the persisted status column,
* which is written on transitions: a process that has just started has not
* transitioned yet, so the column can still say `connected` from the last run
* while this process has never opened a socket.
*/
async function boardIsCurrent() {
const config = await uoLinkConfig.getSafe()
if (!config || !config.baseUrl) return { ok: false, reason: 'no uo-link configured' }
if (!config.enabled) return { ok: false, reason: 'the uo-link integration is disabled' }
const state = uoLinkSocket.getState()
if (!state || !state.connected) {
return { ok: false, reason: 'the uo-link socket is not connected; the guild board may be stale' }
}
return { ok: true }
}
/**
* `getTeams()` — every guild on the board.
*
* `externalId` is the ServUO `Guild.Id`, which survives a rename: renaming a
* guild in-game keeps the id, so core sees "an id whose name changed" and applies
* its rename rule (archive plus create). That mapping is this module's to make —
* only the game knows what identity survives what (§10.5).
*
* `meta` carries the alliance, opaquely. Core stores and displays it and never
* branches on it, which is what lets a UO concept reach a Team page without core
* acquiring an opinion about alliances.
*/
async function getTeams() {
const ready = await boardIsCurrent()
if (!ready.ok) return refuse(ready.reason)
try {
const rows = await db.listGuilds()
return {
ok: true,
complete: true,
teams: rows.map((row) => ({
externalId: String(row.id),
name: row.name,
abbr: row.abbr || null,
meta: row.alliance ? { alliance: row.alliance } : null,
})),
}
} catch (err) {
log.warn('getTeams failed', { message: err.message })
return refuse(`guild board unreadable: ${err.message}`)
}
}
/**
* `getTeamMembers(externalId)` — one guild's roster.
*
* **A guild with no roster rows is refused, not reported empty**, unless the board
* itself says the guild has no members. Protocol 4's roster arrives on its own
* frames, separately from the `guild.update` that creates the board row, so there
* is a real window — a fresh guild, or a website that connected between the two —
* where core would otherwise be told authoritatively that a 155-member guild has
* nobody in it. The board's own `members` count is what distinguishes the two,
* and it is the only thing that can.
*/
async function getTeamMembers(externalId) {
const ready = await boardIsCurrent()
if (!ready.ok) return refuse(ready.reason)
try {
const [guild] = await db.findGuild(externalId)
if (!guild) return refuse(`guild ${externalId} is not on the board`)
const rows = await db.listGuildMembers(externalId)
if (!rows.length && guild.members > 0) {
return refuse(`roster for guild ${externalId} has not arrived yet (board says ${guild.members} members)`)
}
const labels = await rankLabels(rows)
return {
ok: true,
complete: true,
members: rows.map((row) => ({
memberKey: row.serial,
displayName: row.name || null,
rankLabel: labels.get(row.serial) || null,
// Rank 4 is Leader, and several members can hold it. A NULL rank is not a
// leader: the shard withholds the rank for a staff account rather than
// publishing the Leader its getter falsely reports, and "not known" must
// never be read as "leads this guild".
leader: Number.isInteger(row.rank) && row.rank >= db.LEADER_RANK,
online: Boolean(row.is_online),
userId: resolveUserId(row),
})),
}
} catch (err) {
log.warn('getTeamMembers failed', { externalId, message: err.message })
return refuse(`roster unreadable: ${err.message}`)
}
}
/**
* `getTeamLeaders(externalId)` — everyone at leader rank.
*
* **All of them, which is why Protocol 4 grew a per-member rank.** The guild board
* carries one `leader_serial`, so before the rank amendment this could only ever
* name a single member, while a UO guild routinely has several at rank 4 and
* TEAMS.md §2.5 treats multiple leaders as the normal case.
*
* The board's own `leader_serial` is folded in as a floor. It is the guild's
* founder-leader and it comes from a different frame (`guild.update`), so on a
* shard whose roster has not been re-emitted since the amendment it is the only
* leadership signal there is — and it should never be *lost* by moving to ranks.
*/
async function getTeamLeaders(externalId) {
const ready = await boardIsCurrent()
if (!ready.ok) return refuse(ready.reason)
try {
const [guild] = await db.findGuild(externalId)
if (!guild) return refuse(`guild ${externalId} is not on the board`)
const rows = await db.listGuildLeaders(externalId)
const leaders = rows.map((r) => r.serial)
if (guild.leader_serial && !leaders.includes(guild.leader_serial)) {
leaders.push(guild.leader_serial)
}
return { ok: true, leaders }
} catch (err) {
log.warn('getTeamLeaders failed', { externalId, message: err.message })
return refuse(`leadership unreadable: ${err.message}`)
}
}
/**
* Resolve each member's rank to a display label, keyed by serial.
*
* The shard sends the rank's NAME as the game states it — a cliloc id for the five
* standard ranks, or a literal string for a custom rank definition — and never a
* resolved label, because ServUO ships no text for those clilocs. This module does
* have a cliloc table, which is why the resolution belongs here.
*
* Three sources, in order: a custom string wins, then the operator's cliloc table,
* then the five standard names. The last exists because the cliloc table is
* populated only if someone ran the client extraction, and a shard that has not
* should still read "Warlord" rather than nothing.
*
* Never throws: a rank label is decoration on a roster, and a lookup failure must
* not turn a good roster into a refusal.
*/
async function rankLabels(rows) {
const out = new Map()
const wanted = []
for (const row of rows) {
if (row.rank_name) {
out.set(row.serial, row.rank_name)
} else if (Number.isInteger(row.rank_cliloc)) {
wanted.push(row.rank_cliloc)
}
}
let resolved = new Map()
if (wanted.length) {
try {
resolved = await clilocs.resolveMany(wanted)
} catch (err) {
log.warn('rank cliloc lookup failed; falling back to the standard names', { message: err.message })
}
}
for (const row of rows) {
if (out.has(row.serial) || !Number.isInteger(row.rank_cliloc)) continue
const label = resolved.get(row.rank_cliloc) || STANDARD_RANK_NAMES[row.rank_cliloc] || null
if (label) out.set(row.serial, label)
}
return out
}
/**
* The site account behind a character, or null.
*
* `web_id` is what the shard itself asserted when it emitted the roster; the
* account-link join is the fallback for a member whose roster row predates their
* link. Both are coerced through the same check, because `web_id` arrives from
* the wire as a string.
*/
function resolveUserId(row) {
const fromRoster = Number.parseInt(row.web_id, 10)
if (Number.isInteger(fromRoster) && fromRoster > 0) return fromRoster
const fromLink = Number.parseInt(row.linked_user_id, 10)
return Number.isInteger(fromLink) && fromLink > 0 ? fromLink : null
}
/**
* Which roster rows a viewer may see (TEAMS.md §3.3, MODULE_API 1.6.0).
*
* The optional fourth provider method, and the only one core calls on a REQUEST
* path rather than from the reconciler. Core holds the roster and its public
* shape; the question that is this module's is "who is allowed to look", because
* the audience rungs and their configuration live here (`utils/shardVisibility`)
* and core does not know what a rung is.
*
* **The answer is all-or-nothing, and that is correct rather than a shortcut.**
* A rung is a property of the FEATURE, not of a member: `guilds` is either
* visible to this viewer or it is not, and there is no configuration in which
* some members of a guild are public and others are not. Returning every key or
* none is the honest translation of the model this module actually has.
*
* **A refusal here costs visibility, not staleness.** Core fails closed on this
* one call — an unanswered visibility question serves an empty roster rather than
* an unprojected one — so every path below that cannot reach a confident answer
* refuses deliberately, and the catch does too. That is the opposite of the rule
* governing the other three methods, and it is the right way round: for a roster
* SYNC an unanswered call must change nothing, and for a roster READ it must
* publish nothing.
*
* Note what this does NOT do: strip fields. `acct` and `webId` are the leak this
* module's projection exists to prevent on the live feed, and neither is in
* core's roster shape at all — core withholds the member key and the site account
* id from every public roster whatever this returns. So there is nothing here to
* redact, only rows to withhold.
*/
async function projectRoster(externalId, members, viewer) {
try {
const config = await visibility.getConfig()
const feature = config.guilds
// An admin turned guilds off. Nobody sees a roster, including staff — the
// switch means "this shard does not publish guild data", not "publish it
// quietly".
if (!feature || !feature.enabled) return { ok: true, members: [] }
// `viewerLevel` reads a REQUEST; core hands over a described viewer instead,
// which is deliberate — it keeps the `users` row out of the contract.
//
// The no-viewer case is answered here rather than by handing `viewerLevel` an
// empty object: given a request with no `req.user` it falls through to
// `auth.getUserFromRequest`, which expects real cookies and headers and
// throws on a synthetic one. That throw would land in the catch below and
// become a REFUSAL, so every anonymous visitor would have been served an
// empty roster on a shard whose guilds are public. Anonymous is a known
// answer, not a failed lookup.
const level = viewer
? await visibility.viewerLevel({ user: { id: viewer.userId, role: viewer.role } })
: 'anonymous'
if (!visibility.meets(level, feature.audience)) return { ok: true, members: [] }
return { ok: true, members: members.map((m) => m.member_key).filter(Boolean) }
} catch (err) {
// Core reads this as "withhold the roster". Saying so is the whole point: the
// alternative — answering with every key because the config read failed —
// publishes a roster an operator may have gated to staff.
log.warn('projectRoster could not resolve visibility; withholding the roster', {
externalId, message: err.message,
})
return refuse(`visibility could not be resolved: ${err.message}`)
}
}
// Where core should point a link at a guild (MODULE_API 1.6.0, TEAMS.md §6.4).
//
// **Core cannot work this out for itself, and it is not supposed to.** Teams are
// a contract primitive with no core surface — this module owns the guild page,
// because core does not own the word "guild" — so the one thing core needs back
// is where the page it does not own actually lives. A notification email that
// cannot link to the thread it is about is most of the way to useless.
//
// A relative path with `{externalId}` substituted, matching `Guild.jsx`'s route
// (`/uo/guilds/:id`). Core does the substitution and nothing else with it; a
// template naming its own host is refused at registration, which is why this is
// data and not a callback.
const pageUrlTemplate = '/uo/guilds/{externalId}'
// `resolveUserId` is exported for the `/guild` chat command, which counts linked
// members and must decide "linked" by the same rule the roster does — a second
// copy of that two-source check is a copy that drifts.
module.exports = {
getTeams, getTeamMembers, getTeamLeaders, projectRoster, boardIsCurrent, pageUrlTemplate, resolveUserId,
}

View File

@@ -177,6 +177,31 @@ async function getGuilds(req, res) {
} }
} }
// GET /public/shard/guilds/:id — one guild and its roster.
//
// The board endpoint above returns every guild WITHOUT its roster; this is the
// detail view, and it is the page that hosts core's Team activity feed through
// the `uo.guild.detail` slot (docs/website/TEAMS.md Part 3).
//
// Projected through the same `guilds` feature as the board, so an operator who
// gates guilds to staff gates this too, and `acct`/`webId` on the roster rows
// never survive below admin — those are LOCKED fields, and a roster is where they
// actually appear in bulk.
async function getGuild(req, res) {
try {
const guilds = await shardState.listGuilds()
const guild = guilds.find((g) => String(g.id) === String(req.params.id))
// 404 rather than an empty object: a guild that disbanded is gone, and the
// page needs to say so rather than render an empty shell.
if (!guild) return res.status(404).json({ message: 'Not Found' })
const members = await shardState.listGuildMembers(guild.id)
return res.json(await visibility.project('guilds', { ...guild, roster: members }, req))
} catch (err) {
log.error('shard.getGuild', err)
return res.status(500).json({ message: 'Internal Server Error' })
}
}
// GET /public/shard/governors — the current town-governor board (empty on shards // GET /public/shard/governors — the current town-governor board (empty on shards
// without City Loyalty). Live via city.update on the public SSE stream. Projected // without City Loyalty). Live via city.update on the public SSE stream. Projected
// for the same reason as getGuilds: `governor` / `governorElect` are actors. // for the same reason as getGuilds: `governor` / `governorElect` are actors.
@@ -421,6 +446,7 @@ module.exports = {
getIdoc, getIdoc,
getChamps, getChamps,
getGuilds, getGuilds,
getGuild,
getGovernors, getGovernors,
getGovernorHistory, getGovernorHistory,
getPresence, getPresence,

View File

@@ -100,6 +100,17 @@ shardRouter.get(
/* #swagger.responses[200] = { description: 'Guilds, ordered by name', content: { "application/json": { schema: { type: "array", items: { type: "object", additionalProperties: true } } } } } */ /* #swagger.responses[200] = { description: 'Guilds, ordered by name', content: { "application/json": { schema: { type: "array", items: { type: "object", additionalProperties: true } } } } } */
shard.getGuilds, shard.getGuilds,
) )
shardRouter.get(
'/guilds/:id',
requireFeature('guilds'),
// #swagger.tags = ['Public · Shard']
// #swagger.summary = 'One guild and its roster'
// #swagger.description = 'The detail view behind the board. Gated and projected through the same `guilds` feature, so an operator who raises that audience raises this too, and the locked acct/webId fields never survive below admin — a roster is where they appear in bulk. This page is also where core renders the Team activity feed, through the `uo.guild.detail` extension slot.'
// #swagger.parameters['id'] = { in: 'path', required: true, schema: { type: 'string' }, description: 'The guild id.' }
/* #swagger.responses[200] = { description: 'The guild, with its roster', content: { "application/json": { schema: { type: "object", additionalProperties: true } } } } */
/* #swagger.responses[404] = { description: 'No such guild', content: { "application/json": { schema: { type: "object", additionalProperties: true } } } } */
shard.getGuild,
)
shardRouter.get( shardRouter.get(
'/governors', '/governors',
requireFeature('governors'), requireFeature('governors'),

View File

@@ -95,6 +95,8 @@ function fakeApi() {
extensions: [], extensions: [],
streams: null, streams: null,
legs: [], legs: [],
teamProvider: null,
slashCommands: [],
hooks: {}, hooks: {},
} }
const called = new Set() const called = new Set()
@@ -107,6 +109,14 @@ function fakeApi() {
registerExtension(slot, router) { record.extensions.push({ slot, router }) }, registerExtension(slot, router) { record.extensions.push({ slot, router }) },
registerNotificationStreams(streams) { once('registerNotificationStreams'); record.streams = streams }, registerNotificationStreams(streams) { once('registerNotificationStreams'); record.streams = streams },
registerAnnounceLeg(leg) { record.legs.push(leg) }, registerAnnounceLeg(leg) { record.legs.push(leg) },
// MODULE_API 1.6.0. `once` because core holds a single provider per
// deployment — a second registration is a collision there, so it has to be
// one here too, or this suite would pass a shape core rejects at load.
registerTeamProvider(provider) { once('registerTeamProvider'); record.teamProvider = provider },
// MODULE_API 1.6.0, live since phase 7. `once` for the same reason core
// takes it: a second call is a module changing its mind halfway through
// register(), which core rejects.
registerSlashCommands(commands) { once('registerSlashCommands'); record.slashCommands = commands },
onBoot(fn) { once('onBoot'); record.hooks.onBoot = fn }, onBoot(fn) { once('onBoot'); record.hooks.onBoot = fn },
onShutdown(fn) { once('onShutdown'); record.hooks.onShutdown = fn }, onShutdown(fn) { once('onShutdown'); record.hooks.onShutdown = fn },
} }

View File

@@ -85,6 +85,35 @@ test('every registered stream is namespaced or grandfathered', () => {
} }
}) })
test('registers a Team provider with all three methods', () => {
// Core requires all three: a provider that could list Teams but not their
// members would leave core holding Teams it can never populate, which is not
// the same as a call that fails. Asserted here so a refactor that drops one
// fails in this suite rather than at load on an operator's install.
const api = fakeApi()
register(fakeCtx(), api)
const provider = api.record.teamProvider
assert.ok(provider, 'a UO guild is a Team; something has to answer for them')
for (const method of ['getTeams', 'getTeamMembers', 'getTeamLeaders']) {
assert.strictEqual(typeof provider[method], 'function', `${method} is missing`)
}
})
test('registration does not call the provider, or touch the database', async () => {
// register() runs while core's app.js is still being required, with the pool
// pointed at a dead port — routeManifest.js and swagger.js both depend on that.
// Registration is a CLAIM; core does not ask anything until it reconciles,
// which is after onBoot.
const ctx = fakeCtx()
let queried = false
const frozen = Object.freeze({ ...ctx, db: Object.freeze({ query: async () => { queried = true; return [] } }) })
const api = fakeApi()
register(frozen, api)
assert.equal(queried, false, 'a query at registration time would hang the manifest and the spec build')
})
test('takes a frozen ctx and does not try to write to it', () => { test('takes a frozen ctx and does not try to write to it', () => {
const ctx = fakeCtx() const ctx = fakeCtx()
assert.ok(Object.isFrozen(ctx)) assert.ok(Object.isFrozen(ctx))

View File

@@ -0,0 +1,148 @@
// `/guild` — the chat command registered through `api.registerSlashCommands`
// (TEAMS.md §7.1, MODULE_API 1.6.0).
//
// The properties worth pinning are all about the ANSWER being the same answer
// the website gives, because that is the whole risk of a second surface: the
// audience rungs are re-resolved here rather than assumed, the shard's own
// offline guard is honoured, and the link prompt appears only when linking would
// actually change what the caller is told.
const { test, afterEach } = require('node:test')
const assert = require('node:assert/strict')
const command = require('../commands/guild.command')
const db = require('../model/teamProvider/teamProvider.db')
const provider = require('../model/teamProvider/teamProvider.model')
const visibility = require('../utils/shardVisibility')
const originals = {
getConfig: visibility.getConfig,
viewerLevel: visibility.viewerLevel,
boardIsCurrent: provider.boardIsCurrent,
listGuilds: db.listGuilds,
listGuildMembers: db.listGuildMembers,
}
afterEach(() => {
visibility.getConfig = originals.getConfig
visibility.viewerLevel = originals.viewerLevel
provider.boardIsCurrent = originals.boardIsCurrent
db.listGuilds = originals.listGuilds
db.listGuildMembers = originals.listGuildMembers
})
const GUILDS = [
{ id: 7, name: 'Knights of the Codex', abbr: 'KOC', alliance: 'The Accord', members: 12, online: 3, leader_name: 'Dain' },
{ id: 9, name: 'Knights Hospitaller', abbr: 'KH', alliance: null, members: 4, online: 0, leader_name: null },
]
const MEMBERS = [
{ serial: 1, name: 'Dain', rank: 4, web_id: '31', linked_user_id: null },
{ serial: 2, name: 'Elowen', rank: 4, web_id: null, linked_user_id: 44 },
{ serial: 3, name: 'Wat', rank: 2, web_id: null, linked_user_id: null },
]
function stub({ audience = 'anonymous', enabled = true, level = 'anonymous', current = true } = {}) {
visibility.getConfig = async () => ({ guilds: { enabled, audience } })
visibility.viewerLevel = async () => level
provider.boardIsCurrent = async () => (current ? { ok: true } : { ok: false, reason: 'socket down' })
db.listGuilds = async () => GUILDS
db.listGuildMembers = async () => MEMBERS
}
const anonymous = { platform: 'discord', platformUserId: '1', userId: null, role: null, isLinked: false, isStaff: false }
const linked = { platform: 'discord', platformUserId: '2', userId: 31, role: 'player', isLinked: true, isStaff: false }
test('the definition stays inside the option schema §7.1.1 allows', () => {
assert.equal(command.name, 'guild')
assert.equal(command.access, 'everyone')
for (const option of command.options) {
assert.ok(['string', 'integer', 'boolean', 'user'].includes(option.type))
assert.ok(option.description.length <= 100)
}
})
test('the guilds feature being off withholds everything, staff included', async () => {
stub({ enabled: false, level: 'admin' })
const res = await command.handler({ options: {}, actor: { ...linked, role: 'admin', isStaff: true } })
assert.match(res.text, /does not publish guild information/)
assert.equal(res.ephemeral, true)
})
// The reason this command is not a thin wrapper over a public route: a rung
// below the feature's audience must be refused HERE, or a shard that gates
// guilds to staff would publish them to a Discord channel.
test('a caller below the feature audience is refused', async () => {
stub({ audience: 'staff', level: 'anonymous' })
const res = await command.handler({ options: {}, actor: anonymous })
assert.match(res.text, /not shown to your account/)
assert.equal(res.ephemeral, true)
})
test('an unlinked caller is invited to link — but only when linking would change the answer', async () => {
stub({ audience: 'player', level: 'anonymous' })
const gated = await command.handler({ options: {}, actor: anonymous })
assert.match(gated.notice, /Link your account/)
// Public guilds: there is nothing more to see, so there is nothing to prompt.
stub({ audience: 'anonymous', level: 'anonymous' })
const open = await command.handler({ options: {}, actor: anonymous })
assert.equal(open.notice, null)
// Gated to staff: linking reaches `player` and stops there, so the invitation
// would be an instruction to do something that changes nothing. Found on the
// live rig, where a staff-gated shard still offered it.
stub({ audience: 'staff', level: 'anonymous' })
const unreachable = await command.handler({ options: {}, actor: anonymous })
assert.match(unreachable.text, /not shown to your account/)
assert.equal(unreachable.notice, null)
})
test('a stale board answers offline rather than reporting what it still holds', async () => {
stub({ current: false })
const res = await command.handler({ options: {}, actor: anonymous })
assert.match(res.text, /not connected right now/)
})
test('no argument lists the largest guilds', async () => {
stub()
const res = await command.handler({ options: {}, actor: anonymous })
assert.equal(res.title, 'Guilds on this shard')
assert.equal(res.fields.length, 2)
assert.match(res.fields[0].name, /Knights of the Codex/)
assert.match(res.fields[0].value, /12 members · 3 online/)
})
test('a name resolves by abbreviation, then exactly, then by unique prefix', async () => {
stub()
const byAbbr = await command.handler({ options: { name: 'koc' }, actor: anonymous })
assert.match(byAbbr.title, /Knights of the Codex/)
const exact = await command.handler({ options: { name: 'Knights Hospitaller' }, actor: anonymous })
assert.match(exact.title, /Hospitaller/)
// "knights" hits both, and answering with either would be worse than asking.
const ambiguous = await command.handler({ options: { name: 'knights' }, actor: anonymous })
assert.match(ambiguous.text, /Several guilds match/)
assert.equal(ambiguous.ephemeral, true)
})
test('a miss is an answer, not a failure', async () => {
stub()
const res = await command.handler({ options: { name: 'nobody' }, actor: anonymous })
assert.match(res.text, /No guild matches/)
})
// `linked` counts BOTH sources the roster uses — the shard's asserted web id and
// the link table — because that is what "linked" means everywhere else here.
test('the detail carries the counts, the leaders and a link to the module page', async () => {
stub({ level: 'player' })
const res = await command.handler({ options: { name: 'KOC' }, actor: linked })
const field = (name) => res.fields.find((f) => f.name === name).value
assert.equal(field('Members'), '12')
assert.equal(field('Online'), '3')
assert.equal(field('Linked accounts'), '2')
assert.equal(field('Leaders'), 'Dain, Elowen')
assert.match(res.url, /\/uo\/guilds\/7$/)
assert.equal(res.notice, null)
})

View File

@@ -0,0 +1,75 @@
// Protocol 4 membership routing: guild.roster (board state, possibly chunked) and
// guild.leave (a real-time departure, logged like its guild.join counterpart).
const { test, beforeEach } = require('node:test')
const assert = require('node:assert/strict')
const shardIngest = require('../utils/shardIngest')
function makeDeps() {
const calls = { roster: [], memberRemove: [], appended: [], broadcast: [] }
const noop = async () => {}
return {
calls,
shardEvents: { append: async (row) => { calls.appended.push(row); return true } },
shardState: {
upsertGuildRoster: async (ev) => { calls.roster.push(ev) },
removeGuildMember: async (ev) => { calls.memberRemove.push(ev) },
upsertGuild: noop, removeGuild: noop,
clearOnline: noop, upsertOnline: noop, setOffline: noop,
addEconomySample: noop,
},
shardLinks: { removeByAccount: noop },
uoLinkConfig: { recordStatus: noop },
broadcast: (ev) => { calls.broadcast.push(ev) },
pushDispatch: async () => {},
log: { warn() {}, info() {}, error() {} },
}
}
beforeEach(() => shardIngest.reset())
test('guild.roster routes to upsertGuildRoster and is NOT logged', async () => {
// It is board state like guild.update, and the one fat frame on the wire —
// logging it would put a full membership snapshot in shard_events on every
// membership change.
const deps = makeDeps()
const r = await shardIngest.ingest(
{ kind: 'guild.roster', id: 7, seq: 0, more: false, total: 2,
members: [{ serial: '0x1', name: 'Ada' }, { serial: '0x2', name: 'Bo' }], t: 1 },
deps,
)
assert.equal(deps.calls.roster.length, 1)
assert.equal(deps.calls.roster[0].id, 7)
assert.equal(deps.calls.roster[0].members.length, 2)
assert.equal(r.logged, false)
})
test('every frame of a chunked roster reaches the model, seq intact', async () => {
// The sidecar reassembles for its own board, but the live feed and the /history
// backfill both carry individual frames — so the model must see each one with its
// seq, which is what tells it whether to clear the guild first.
const deps = makeDeps()
for (const [seq, more, serial] of [[0, true, '0x1'], [1, true, '0x2'], [2, false, '0x3']]) {
await shardIngest.ingest(
{ kind: 'guild.roster', id: 7, seq, more, total: 3, members: [{ serial, name: serial }], t: 1 },
deps,
)
}
assert.deepEqual(deps.calls.roster.map((e) => e.seq), [0, 1, 2])
assert.deepEqual(deps.calls.roster.map((e) => e.more), [true, true, false])
})
test('guild.leave is logged and broadcast, like guild.join', async () => {
const deps = makeDeps()
const r = await shardIngest.ingest(
{ kind: 'guild.leave', id: 7, name: 'The Cartographers', who: '0x2', t: 2 }, deps)
assert.equal(r.logged, true)
assert.equal(deps.calls.appended.length, 1)
assert.equal(deps.calls.appended[0].kind, 'guild.leave')
assert.equal(deps.calls.broadcast.length, 1)
assert.deepEqual(deps.calls.memberRemove.map((e) => e.who), ['0x2'])
})

View File

@@ -116,6 +116,52 @@ test('acct and webId are stripped below admin regardless of feature config', ()
assert.equal(asAdmin.leader.webId, '42') assert.equal(asAdmin.leader.webId, '42')
}) })
test('acct and webId are stripped from every member of a guild roster (Protocol 4)', () => {
// A roster is the first frame where the locked fields appear inside an ARRAY of
// actors rather than one nested actor. The walker recurses into arrays, so this
// should already hold — this test is here because it is the difference between a
// public Guilds page listing character names and one publishing 150 account names.
const config = visibility.compileDefaults()
const frame = {
kind: 'guild.roster',
id: 7,
total: 3,
seq: 0,
more: false,
members: [
{ serial: '0x1', name: 'Ada', acct: 'ada_acct', webId: '11', player: true },
{ serial: '0x2', name: 'Bo', acct: 'bo_acct', player: true },
{ serial: '0x3', name: 'Cy', player: true }, // a mobile with no account at all
],
}
for (const level of ['anonymous', 'logged_in', 'player', 'staff']) {
const out = visibility.projectFeature('guilds', frame, level, config)
assert.equal(out.members.length, 3, `${level} still sees every member`)
assert.deepEqual(out.members.map((m) => m.name), ['Ada', 'Bo', 'Cy'])
for (const m of out.members) {
assert.equal('acct' in m, false, `${level} must not see a member's acct`)
assert.equal('webId' in m, false, `${level} must not see a member's webId`)
}
}
const asAdmin = visibility.projectFeature('guilds', frame, 'admin', config)
assert.equal(asAdmin.members[0].acct, 'ada_acct')
assert.equal(asAdmin.members[0].webId, '11')
})
test('guild.roster and guild.leave are mapped, so neither falls closed to admin-only', () => {
// Rule 2 fails an unmapped kind closed. That is the right default, but for these
// two it would silently keep the public Guilds page from ever seeing a roster.
const config = visibility.compileDefaults()
for (const kind of ['guild.roster', 'guild.leave']) {
assert.equal(
visibility.kindVisibleTo(kind, 'anonymous', config), true,
`${kind} should reach an anonymous viewer under the default guilds config`,
)
}
})
test('a stored rule trying to loosen a locked field is ignored', async () => { test('a stored rule trying to loosen a locked field is ignored', async () => {
withRows([ withRows([
{ feature: 'guilds', enabled: true, audience: 'anonymous', stream: true, fieldRules: { acct: 'anonymous', webId: 'anonymous' } }, { feature: 'guilds', enabled: true, audience: 'anonymous', stream: true, fieldRules: { acct: 'anonymous', webId: 'anonymous' } },
@@ -308,10 +354,16 @@ const PRE_V3_PUBLIC_KINDS = [
// pointedly not among them (its feature ships with stream off). // pointedly not among them (its feature ships with stream off).
const V3_ADDED_PUBLIC_KINDS = ['world.ruleset', 'points.board'] const V3_ADDED_PUBLIC_KINDS = ['world.ruleset', 'points.board']
test('derived PUBLIC_KINDS is exactly the pre-v3 allowlist plus the v3 additions', () => { // v4 adds guild membership. Both ride the existing `guilds` feature, which is
// already anonymous, so they join the public set — carrying character names and
// serials, never acct/webId, which the locked-field rules strip by suffix even
// inside the roster's member array (see the roster test above).
const V4_ADDED_PUBLIC_KINDS = ['guild.roster', 'guild.leave']
test('derived PUBLIC_KINDS is exactly the pre-v3 allowlist plus the v3 and v4 additions', () => {
assert.deepEqual( assert.deepEqual(
[...visibility.PUBLIC_KINDS].sort(), [...visibility.PUBLIC_KINDS].sort(),
[...PRE_V3_PUBLIC_KINDS, ...V3_ADDED_PUBLIC_KINDS].sort(), [...PRE_V3_PUBLIC_KINDS, ...V3_ADDED_PUBLIC_KINDS, ...V4_ADDED_PUBLIC_KINDS].sort(),
) )
}) })

View File

@@ -0,0 +1,406 @@
// module-uo's Team provider (docs/website/TEAMS.md §2.3, MODULE_API.md 1.6.0).
//
// The tests that matter here are the REFUSALS. Core's contract is that module
// unavailability becomes staleness and never emptiness, and this module is the
// only thing that can honour it — an empty array from here is read as an
// authoritative "there are none", and core makes destructive decisions from an
// authoritative answer. Every state where this module cannot honestly claim to
// know is asserted below, because each one is a plausible place for someone to
// later "simplify" the guard away and get a plausible-looking empty list.
process.env.DB_HOST = '127.0.0.1'
process.env.DB_PORT = '59999'
const { test, beforeEach, afterEach } = require('node:test')
const assert = require('node:assert/strict')
const core = require('../core')
// The provider reaches the database through core, which is initialised with a ctx
// in production. A minimal one is enough here — the db layer is stubbed anyway.
core.init({
db: { query: async () => [] },
log: () => ({ error() {}, warn() {}, info() {}, debug() {} }),
moduleId: 'uo',
})
const db = require('../model/teamProvider/teamProvider.db')
const uoLinkConfig = require('../model/uoLinkConfig/uoLinkConfig.model')
const uoLinkSocket = require('../utils/uoLinkSocket')
const clilocs = require('../model/shardClilocs/shardClilocs.model')
const visibility = require('../utils/shardVisibility')
const provider = require('../model/teamProvider/teamProvider.model')
const saved = []
function patch(mod, name, fn) {
saved.push([mod, name, mod[name]])
mod[name] = fn
}
// The healthy default: configured, enabled, connected. Each test then breaks only
// the thing it is about.
function healthy() {
patch(uoLinkConfig, 'getSafe', async () => ({ baseUrl: 'http://127.0.0.1:7787', enabled: true }))
patch(uoLinkSocket, 'getState', () => ({ connected: true, running: true }))
// An operator who has never run the client extraction — the default. The standard
// rank names must still resolve from the fallback table.
patch(clilocs, 'resolveMany', async () => new Map())
patch(db, 'listGuildLeaders', async () => [])
}
const guild = (extra = {}) => ({
id: 1, name: 'The Silver Hand', abbr: 'TSH', alliance: null,
members: 2, online: 1, leader_serial: '0x1', leader_name: 'Aldric', leader_acct: 'aldric', ...extra,
})
const member = (extra = {}) => ({
serial: '0x1', name: 'Aldric', acct: 'aldric', web_id: null, is_player: 1,
rank: 1, rank_cliloc: 1062962, rank_name: null,
linked_user_id: null, is_online: 0, ...extra,
})
beforeEach(healthy)
afterEach(() => {
while (saved.length) {
const [mod, name, fn] = saved.pop()
mod[name] = fn
}
})
// ── The refusals ───────────────────────────────────────────────────────────
test('no uo-link configured refuses, on all three methods', async () => {
patch(uoLinkConfig, 'getSafe', async () => ({ baseUrl: null, enabled: false }))
patch(db, 'listGuilds', async () => { throw new Error('must not be read') })
for (const answer of [await provider.getTeams(), await provider.getTeamMembers('1'), await provider.getTeamLeaders('1')]) {
assert.equal(answer.ok, false)
assert.match(answer.reason, /no uo-link configured/)
assert.equal(answer.teams, undefined)
assert.equal(answer.members, undefined)
}
})
test('a disabled integration refuses rather than reporting a frozen board', async () => {
patch(uoLinkConfig, 'getSafe', async () => ({ baseUrl: 'http://x', enabled: false }))
const answer = await provider.getTeams()
assert.equal(answer.ok, false)
assert.match(answer.reason, /disabled/)
})
test('a disconnected socket refuses, even though the board is still there', async () => {
// The tempting mistake, stated as a test: the board is durable and survives an
// outage, so serving it looks harmless. Core cannot tell a board five minutes
// stale from one five days stale, and it archives Teams and departs members
// from a complete answer.
patch(uoLinkSocket, 'getState', () => ({ connected: false, running: true }))
patch(db, 'listGuilds', async () => [guild()])
const answer = await provider.getTeams()
assert.equal(answer.ok, false)
assert.match(answer.reason, /not connected/)
assert.equal(answer.teams, undefined, 'a stale board must not arrive as authoritative')
})
test('a database error refuses instead of throwing at core', async () => {
patch(db, 'listGuilds', async () => { throw new Error('table gone') })
const answer = await provider.getTeams()
assert.equal(answer.ok, false)
assert.match(answer.reason, /table gone/)
})
test('a guild absent from the board refuses rather than reporting an empty roster', async () => {
patch(db, 'findGuild', async () => [])
const members = await provider.getTeamMembers('99')
assert.equal(members.ok, false)
assert.match(members.reason, /not on the board/)
const leaders = await provider.getTeamLeaders('99')
assert.equal(leaders.ok, false)
})
test('a roster that has not arrived yet refuses — the board count is what tells us', async () => {
// Protocol 4's roster arrives on its own frames, separately from the
// guild.update that creates the board row, so there is a real window where a
// 155-member guild has no roster rows. Reporting that as an empty roster would
// depart every member.
patch(db, 'findGuild', async () => [guild({ members: 155 })])
patch(db, 'listGuildMembers', async () => [])
const answer = await provider.getTeamMembers('1')
assert.equal(answer.ok, false)
assert.match(answer.reason, /has not arrived yet/)
assert.match(answer.reason, /155/, 'the count is in the message, because it is the evidence')
})
test('a guild the board says is genuinely empty reports an empty roster', async () => {
// The other side of the same coin: when the board itself says zero, an empty
// roster is the truth and withholding it would freeze a disbanding guild's
// membership forever.
patch(db, 'findGuild', async () => [guild({ members: 0 })])
patch(db, 'listGuildMembers', async () => [])
const answer = await provider.getTeamMembers('1')
assert.equal(answer.ok, true)
assert.deepEqual(answer.members, [])
})
// ── The good answers ───────────────────────────────────────────────────────
test('a guild becomes a Team keyed on its persistent ServUO id', async () => {
// The id survives a rename, which is what lets core apply its rename rule
// instead of seeing an unrelated new guild.
patch(db, 'listGuilds', async () => [guild()])
const answer = await provider.getTeams()
assert.equal(answer.ok, true)
assert.equal(answer.complete, true)
assert.deepEqual(answer.teams, [
{ externalId: '1', name: 'The Silver Hand', abbr: 'TSH', meta: null },
])
})
test('an alliance rides along as opaque meta', async () => {
patch(db, 'listGuilds', async () => [guild({ alliance: 'The Concord' })])
const { teams } = await provider.getTeams()
assert.deepEqual(teams[0].meta, { alliance: 'The Concord' })
})
test('the external id is a string, so core never compares a number to one', async () => {
patch(db, 'listGuilds', async () => [guild({ id: 42 })])
const { teams } = await provider.getTeams()
assert.equal(teams[0].externalId, '42')
})
test('a roster maps to the member shape core expects', async () => {
patch(db, 'findGuild', async () => [guild()])
patch(db, 'listGuildMembers', async () => [
member({ serial: '0x1', name: 'Aldric', rank: 4, rank_cliloc: 1062959, is_online: 1 }),
member({ serial: '0x2', name: 'Bree', acct: null, rank: 1, is_online: 0 }),
])
const { members } = await provider.getTeamMembers('1')
assert.equal(members.length, 2)
assert.equal(members[0].memberKey, '0x1')
assert.equal(members[0].displayName, 'Aldric')
assert.equal(members[0].online, true)
assert.equal(members[0].leader, true, 'rank 4 is Leader')
assert.equal(members[1].leader, false)
assert.equal(members[1].online, false)
})
// ── Rank (the Protocol 4 amendment) ────────────────────────────────────────
test('several members can be leaders at once', async () => {
// The whole reason the wire grew a per-member rank: the board carries one
// leader_serial, so before this only a single leader could ever be reported.
patch(db, 'findGuild', async () => [guild()])
patch(db, 'listGuildMembers', async () => [
member({ serial: '0x1', rank: 4 }),
member({ serial: '0x2', rank: 4 }),
member({ serial: '0x3', rank: 3 }),
])
const { members } = await provider.getTeamMembers('1')
assert.deepEqual(members.filter((m) => m.leader).map((m) => m.memberKey), ['0x1', '0x2'])
})
test('getTeamLeaders returns everyone at rank 4, not just the boards one', async () => {
patch(db, 'findGuild', async () => [guild({ leader_serial: '0x1' })])
patch(db, 'listGuildLeaders', async () => [{ serial: '0x1' }, { serial: '0x2' }])
assert.deepEqual((await provider.getTeamLeaders('1')).leaders, ['0x1', '0x2'])
})
test('the boards leader is kept even when no roster row has rank yet', async () => {
// A shard whose roster has not been re-emitted since the amendment has no ranks
// stored. The founder-leader comes from a different frame and must not be lost
// by moving to ranks.
patch(db, 'findGuild', async () => [guild({ leader_serial: '0x9' })])
patch(db, 'listGuildLeaders', async () => [])
assert.deepEqual((await provider.getTeamLeaders('1')).leaders, ['0x9'])
})
test('the boards leader is not duplicated when they also hold rank 4', async () => {
patch(db, 'findGuild', async () => [guild({ leader_serial: '0x1' })])
patch(db, 'listGuildLeaders', async () => [{ serial: '0x1' }, { serial: '0x2' }])
const { leaders } = await provider.getTeamLeaders('1')
assert.equal(new Set(leaders).size, leaders.length)
})
test('a NULL rank is not a leader — "not known" is not "leads this guild"', async () => {
// The shard withholds the rank for a staff account, because ServUO's GuildRank
// getter reports Leader for anyone at GameMaster or above whatever their real
// rank. Reading the absence as leadership would republish exactly that lie.
patch(db, 'findGuild', async () => [guild()])
patch(db, 'listGuildMembers', async () => [member({ serial: '0x1', rank: null, rank_cliloc: null })])
const { members } = await provider.getTeamMembers('1')
assert.equal(members[0].leader, false)
assert.equal(members[0].rankLabel, null)
})
test('a standard rank resolves to its name without a cliloc table', async () => {
// The operator may never have run the client extraction, and a roster should
// still read "Warlord" rather than nothing.
patch(db, 'findGuild', async () => [guild()])
patch(db, 'listGuildMembers', async () => [
member({ serial: '0x1', rank: 4, rank_cliloc: 1062959 }),
member({ serial: '0x2', rank: 3, rank_cliloc: 1062960 }),
member({ serial: '0x3', rank: 0, rank_cliloc: 1062963 }),
])
const { members } = await provider.getTeamMembers('1')
assert.deepEqual(members.map((m) => m.rankLabel), ['Leader', 'Warlord', 'Ronin'])
})
test('the operators cliloc table wins over the built-in names', async () => {
// A localised or edited client should name the ranks, not this module's English
// fallback.
patch(clilocs, 'resolveMany', async () => new Map([[1062960, 'Kriegsherr']]))
patch(db, 'findGuild', async () => [guild()])
patch(db, 'listGuildMembers', async () => [member({ serial: '0x1', rank: 3, rank_cliloc: 1062960 })])
assert.equal((await provider.getTeamMembers('1')).members[0].rankLabel, 'Kriegsherr')
})
test('a custom ranks literal name beats both', async () => {
// A shard that replaced RankDefinition.Ranks sends a string instead of a cliloc,
// and its own naming has to survive.
patch(clilocs, 'resolveMany', async () => new Map([[1062960, 'Warlord']]))
patch(db, 'findGuild', async () => [guild()])
patch(db, 'listGuildMembers', async () => [
member({ serial: '0x1', rank: 3, rank_cliloc: 1062960, rank_name: 'Sword-Captain' }),
])
assert.equal((await provider.getTeamMembers('1')).members[0].rankLabel, 'Sword-Captain')
})
test('a failing cliloc lookup falls back rather than failing the roster', async () => {
patch(clilocs, 'resolveMany', async () => { throw new Error('cliloc table missing') })
patch(db, 'findGuild', async () => [guild()])
patch(db, 'listGuildMembers', async () => [member({ serial: '0x1', rank: 3, rank_cliloc: 1062960 })])
const answer = await provider.getTeamMembers('1')
assert.equal(answer.ok, true, 'a label is decoration; losing it must not lose the roster')
assert.equal(answer.members[0].rankLabel, 'Warlord')
})
test('an unknown cliloc leaves the label null rather than inventing one', async () => {
patch(db, 'findGuild', async () => [guild()])
patch(db, 'listGuildMembers', async () => [member({ serial: '0x1', rank: 2, rank_cliloc: 9999999 })])
assert.equal((await provider.getTeamMembers('1')).members[0].rankLabel, null)
})
test('a member with no account at all is fine and unlinked', async () => {
// §2.3 of the protocol spec: acct is genuinely optional — a PlayerMobile can
// have no Account, and the local test world contains such mobiles.
patch(db, 'findGuild', async () => [guild()])
patch(db, 'listGuildMembers', async () => [member({ acct: null, web_id: null, linked_user_id: null })])
const { members } = await provider.getTeamMembers('1')
assert.equal(members[0].userId, null)
})
test('userId comes from the rosters web_id first, then the link table', async () => {
patch(db, 'findGuild', async () => [guild()])
patch(db, 'listGuildMembers', async () => [
member({ serial: '0xA', web_id: '7', linked_user_id: 99 }), // roster wins
member({ serial: '0xB', web_id: null, linked_user_id: 12 }), // fallback
member({ serial: '0xC', web_id: '0', linked_user_id: null }), // neither
])
const { members } = await provider.getTeamMembers('1')
assert.equal(members[0].userId, 7, 'what the shard itself asserted at roster time')
assert.equal(members[1].userId, 12, 'the fallback for a row that predates the link')
assert.equal(members[2].userId, null)
})
test('web_id arrives as a string from the wire and is coerced', async () => {
patch(db, 'findGuild', async () => [guild()])
patch(db, 'listGuildMembers', async () => [member({ web_id: '42' })])
const { members } = await provider.getTeamMembers('1')
assert.equal(members[0].userId, 42)
assert.equal(typeof members[0].userId, 'number')
})
test('a guild with no leader anywhere reports none rather than guessing', async () => {
patch(db, 'findGuild', async () => [guild({ leader_serial: null })])
patch(db, 'listGuildLeaders', async () => [])
const answer = await provider.getTeamLeaders('1')
assert.equal(answer.ok, true)
assert.deepEqual(answer.leaders, [])
})
test('an empty board is an authoritative empty list — the shard really has no guilds', async () => {
// Distinct from every refusal above: the socket is connected and the board is
// readable, so "no guilds" is a fact. Core still quarantines it before acting.
patch(db, 'listGuilds', async () => [])
const answer = await provider.getTeams()
assert.equal(answer.ok, true)
assert.deepEqual(answer.teams, [])
})
// ── projectRoster (TEAMS.md §3.3) ──────────────────────────────────────────
//
// The refusal semantics INVERT here and that is the point of these tests. For
// the three methods above, a refusal means "change nothing" and an empty array
// would be destructive. For this one, core fails CLOSED — a refusal withholds the
// roster — so the dangerous answer is the opposite: returning every key because
// the config could not be read would publish a roster an operator gated to staff.
const rows = [{ member_key: '0x1' }, { member_key: '0x2' }]
function guilds(feature) {
patch(visibility, 'getConfig', async () => ({ guilds: feature }))
}
test('a viewer at or above the audience sees every row', async () => {
guilds({ enabled: true, audience: 'anonymous' })
const answer = await provider.projectRoster('1', rows, null)
assert.equal(answer.ok, true)
assert.deepEqual(answer.members, ['0x1', '0x2'])
})
test('a viewer below the audience sees none — authoritatively, not as a refusal', async () => {
// `ok: true` with an empty list is the correct answer here: this module KNOWS
// the viewer may see nothing. Core renders an empty roster rather than an
// error, which is what a gated shard is supposed to look like.
guilds({ enabled: true, audience: 'staff' })
const answer = await provider.projectRoster('1', rows, { userId: 7, role: 'player' })
assert.equal(answer.ok, true)
assert.deepEqual(answer.members, [])
})
test('an admin clears every audience', async () => {
guilds({ enabled: true, audience: 'admin' })
const answer = await provider.projectRoster('1', rows, { userId: 1, role: 'admin' })
assert.deepEqual(answer.members, ['0x1', '0x2'])
})
test('a disabled guilds feature hides the roster from everyone, staff included', async () => {
// The switch means "this shard does not publish guild data", not "publish it
// quietly to staff".
guilds({ enabled: false, audience: 'anonymous' })
const answer = await provider.projectRoster('1', rows, { userId: 1, role: 'admin' })
assert.equal(answer.ok, true)
assert.deepEqual(answer.members, [])
})
test('an unreadable visibility config REFUSES rather than publishing', async () => {
// The inversion, stated. Core reads this as "withhold", which is the only safe
// reading of "I could not work out who is allowed to look".
patch(visibility, 'getConfig', async () => { throw new Error('pool down') })
const answer = await provider.projectRoster('1', rows, null)
assert.equal(answer.ok, false)
assert.match(answer.reason, /visibility could not be resolved/)
})
test('an absent viewer is anonymous, not an error', async () => {
guilds({ enabled: true, audience: 'logged_in' })
const answer = await provider.projectRoster('1', rows, null)
assert.equal(answer.ok, true)
assert.deepEqual(answer.members, [], 'anonymous does not meet logged_in')
})
test('rows with no member key are dropped rather than answered as blanks', async () => {
guilds({ enabled: true, audience: 'anonymous' })
const answer = await provider.projectRoster('1', [{ member_key: '0x1' }, { member_key: null }], null)
assert.deepEqual(answer.members, ['0x1'])
})

View File

@@ -45,6 +45,12 @@ const LOGGED_KINDS = new Set([
'server.crashed', 'server.crashed',
// Protocol 2.0: a real-time guild join (the board itself is state, not logged). // Protocol 2.0: a real-time guild join (the board itself is state, not logged).
'guild.join', 'guild.join',
// Protocol 4: the departure counterpart to guild.join, and logged for the same
// reason — it is what a "so-and-so left" feed reads. `guild.roster` deliberately
// stays out: it is board state like guild.update, and it is the one fat frame on
// the wire (~69 bytes per member), so logging it would bloat shard_events with
// a full membership snapshot on every membership change.
'guild.leave',
// Protocol 2.0 provisioning audit (admin channel only — not in PUBLIC_KINDS). // Protocol 2.0 provisioning audit (admin channel only — not in PUBLIC_KINDS).
'account.audit', 'account.audit',
'account.unlinked', 'account.unlinked',
@@ -187,6 +193,16 @@ async function applyStateChange(event, deps) {
case 'guild.remove': case 'guild.remove':
await shardState.removeGuild(event.id) await shardState.removeGuild(event.id)
return return
// Protocol 4: membership. A roster arrives in one frame for any realistic
// guild and in several for one over the shard's cap — upsertGuildRoster
// handles both. guild.leave is advisory; the next roster would converge
// anyway, but applying it shows the departure at once.
case 'guild.roster':
await shardState.upsertGuildRoster(event)
return
case 'guild.leave':
await shardState.removeGuildMember(event)
return
case 'city.update': case 'city.update':
// Upserts the board AND captures term history (idempotent). // Upserts the board AND captures term history (idempotent).
await shardState.upsertGovernor(event) await shardState.upsertGovernor(event)

View File

@@ -163,6 +163,13 @@ const KIND_FEATURE = new Map(
'guild.update': 'guilds', 'guild.update': 'guilds',
'guild.remove': 'guilds', 'guild.remove': 'guilds',
'guild.join': 'guilds', 'guild.join': 'guilds',
// Protocol 4. Both carry actor data — a roster is an array of actor objects
// and guild.leave names a serial — so they ride the same `guilds` feature and
// the same locked-field rules: `acct`/`webId` inside a roster member are
// stripped below admin by suffix, exactly as `guild.leader.acct` already is.
// Without these two lines rule 2 would fail them closed to admin-only.
'guild.roster': 'guilds',
'guild.leave': 'guilds',
'city.update': 'governors', 'city.update': 'governors',
'presence.online': 'presence', 'presence.online': 'presence',
'region.enter': 'presence', 'region.enter': 'presence',

View File

@@ -3131,6 +3131,56 @@
} }
} }
}, },
"/api/v1/public/shard/guilds/{id}": {
"get": {
"tags": [
"Public · Shard"
],
"summary": "One guild and its roster",
"description": "The detail view behind the board. Gated and projected through the same `guilds` feature, so an operator who raises that audience raises this too, and the locked acct/webId fields never survive below admin — a roster is where they appear in bulk. This page is also where core renders the Team activity feed, through the `uo.guild.detail` extension slot.",
"parameters": [
{
"name": "id",
"in": "path",
"required": true,
"schema": {
"type": "string"
},
"description": "The guild id."
}
],
"responses": {
"200": {
"description": "The guild, with its roster",
"content": {
"application/json": {
"schema": {
"type": "object",
"additionalProperties": true
}
}
}
},
"403": {
"description": "Forbidden"
},
"404": {
"description": "No such guild",
"content": {
"application/json": {
"schema": {
"type": "object",
"additionalProperties": true
}
}
}
},
"500": {
"description": "Internal Server Error"
}
}
}
},
"/api/v1/public/shard/houses": { "/api/v1/public/shard/houses": {
"get": { "get": {
"tags": [ "tags": [