feat(guilds): a UO guild is a Team (Teams cutover 5/6) #16
@@ -61,12 +61,19 @@
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#
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#
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# Runner: the shared self-hosted `ubuntu-latest` runner. These jobs need only
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# Runner: the shared self-hosted `ubuntu-latest` runner. These jobs need only
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# Node — no Docker socket, no database.
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# Node — no Docker socket, no database.
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#
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# Scope note: `edge` is gated as well as `main`. Multi-phase work lands there
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# first, so gating only the `main` hop would run these checks for the first time
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# at the cutover — the one moment a red build is most expensive to discover. This
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# is the same call `RunicGateway/installer` made for the same reason, and it was
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# taken here after a nine-PR Android workstream landed on an ungated `edge` with
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# no CI at all. Adding a branch to the `branches:` list is the whole change.
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name: PR Checks
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name: PR Checks
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on:
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on:
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pull_request:
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pull_request:
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branches: [main]
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branches: [main, edge]
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# A newer push to the same PR cancels the in-flight run.
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# A newer push to the same PR cancels the in-flight run.
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concurrency:
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concurrency:
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@@ -1,6 +1,6 @@
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{
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{
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"$comment": "The core this module is proved against. MODULE_API.md §5.3: the frozen-manifest job clones RunicGateway/website at this exact ref, drops this module in as modules/uo and runs CORE's own routeManifest.js — nothing else can answer whether the URLs the module claims are the URLs it actually serves. Pinned rather than tracking `edge` on purpose: core moves for reasons that have nothing to do with this module, and a bump is then a deliberate commit saying which core the module was last proved against, instead of an unexplained red X on someone else's PR. Bump it, regenerate routes.manifest.json, and commit both together.",
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"$comment": "The core this module is proved against. MODULE_API.md §5.3: the frozen-manifest job clones RunicGateway/website at this exact ref, drops this module in as modules/uo and runs CORE's own routeManifest.js — nothing else can answer whether the URLs the module claims are the URLs it actually serves. Pinned rather than tracking `edge` on purpose: core moves for reasons that have nothing to do with this module, and a bump is then a deliberate commit saying which core the module was last proved against, instead of an unexplained red X on someone else's PR. Bump it, regenerate routes.manifest.json, and commit both together.",
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"repo": "https://gitea.whitlocktech.com/RunicGateway/website.git",
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"repo": "https://gitea.whitlocktech.com/RunicGateway/website.git",
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"ref": "87230c879aa6e9adde3507718aed6bc4e4d86009",
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"ref": "963d734dcc09580a7d8bb676370b4faf9b8727b2",
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"refName": "edge @ phase 3 slice 4 (website#140)"
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"refName": "main @ the Teams cutover (website#161)"
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}
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}
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@@ -39,6 +39,7 @@ export const shard = {
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champs: () => req('/public/shard/champs'),
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champs: () => req('/public/shard/champs'),
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// Protocol 2.0 boards.
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// Protocol 2.0 boards.
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guilds: () => req('/public/shard/guilds'),
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guilds: () => req('/public/shard/guilds'),
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guild: (id) => req(`/public/shard/guilds/${encodeURIComponent(id)}`),
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governors: () => req('/public/shard/governors'),
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governors: () => req('/public/shard/governors'),
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governorHistory: (city, limit) =>
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governorHistory: (city, limit) =>
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req(`/public/shard/governors/${encodeURIComponent(city)}/history${withQs(limit ? `limit=${limit}` : '')}`),
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req(`/public/shard/governors/${encodeURIComponent(city)}/history${withQs(limit ? `limit=${limit}` : '')}`),
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@@ -48,7 +48,7 @@ if (createElement !== rg.react.createElement || createRoot !== rg.reactDom.creat
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)
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)
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}
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}
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// The curated kit (§3.4). Seven members, closed: anything else this module needs
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// The curated kit (§3.4). Eight members, closed: anything else this module needs
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// it bundles itself, which is why `components/` next door exists at all.
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// it bundles itself, which is why `components/` next door exists at all.
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export const {
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export const {
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PublicLayout,
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PublicLayout,
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@@ -59,6 +59,11 @@ export const {
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useAsync,
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useAsync,
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useAuth,
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useAuth,
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useSite,
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useSite,
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// Eighth member (MODULE_API 1.6.0): the slot renderer, for the INVERTED
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// direction — this module declares a place on its own page and CORE fills it.
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// Shared rather than reimplemented so core's content failing inside our page is
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// contained by core's own error boundary.
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Slot,
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} = rg.ui
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} = rg.ui
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// The registry, for entry.jsx. Everything else here is read by pages.
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// The registry, for entry.jsx. Everything else here is read by pages.
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@@ -26,6 +26,7 @@ import Shard from './routes/public/Shard.jsx'
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import ShardActivity from './routes/public/ShardActivity.jsx'
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import ShardActivity from './routes/public/ShardActivity.jsx'
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import ChampSpawns from './routes/public/ChampSpawns.jsx'
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import ChampSpawns from './routes/public/ChampSpawns.jsx'
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import Guilds from './routes/public/Guilds.jsx'
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import Guilds from './routes/public/Guilds.jsx'
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import Guild from './routes/public/Guild.jsx'
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import Governors from './routes/public/Governors.jsx'
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import Governors from './routes/public/Governors.jsx'
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import Houses from './routes/public/Houses.jsx'
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import Houses from './routes/public/Houses.jsx'
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import Rules from './routes/public/Rules.jsx'
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import Rules from './routes/public/Rules.jsx'
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@@ -81,6 +82,7 @@ registry.registerRoutes(ID, {
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{ path: 'shard/activity', element: <ShardActivity /> },
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{ path: 'shard/activity', element: <ShardActivity /> },
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{ path: 'champs', element: <ChampSpawns /> },
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{ path: 'champs', element: <ChampSpawns /> },
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{ path: 'guilds', element: <Guilds /> },
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{ path: 'guilds', element: <Guilds /> },
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{ path: 'guilds/:id', element: <Guild /> },
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{ path: 'governors', element: <Governors /> },
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{ path: 'governors', element: <Governors /> },
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{ path: 'houses', element: <Houses /> },
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{ path: 'houses', element: <Houses /> },
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{ path: 'rules', element: <Rules /> },
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{ path: 'rules', element: <Rules /> },
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@@ -180,6 +182,35 @@ registry.registerFeatureProvider(ID, ID, useShardFlags)
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registry.registerExtension(ID, 'site.footer.status', ShardStatusLink)
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registry.registerExtension(ID, 'site.footer.status', ShardStatusLink)
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registry.registerExtension(ID, 'admin.users.detail', UserShardSections)
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registry.registerExtension(ID, 'admin.users.detail', UserShardSections)
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registry.registerExtension(ID, 'player.invite.accepted', InviteGameAccountStep)
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registry.registerExtension(ID, 'player.invite.accepted', InviteGameAccountStep)
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// ── The inverted slot: this module DECLARES, core fills ────────────────────
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//
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// The other three above are core's slots that this module fills. This one is the
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// reverse (TEAMS.md Part 3): Teams are a core primitive that this module
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// populates, but core does not own the word "guild" and publishes no Team page of
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// its own — so the page is ours and core contributes the activity feed to it.
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//
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// Declared under this module's own namespace, which core enforces. The second
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// argument is what gets core's content into the place: **core offers a
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// CONTRIBUTION and never names a slot**, so this module says where each one goes
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// and keeps its own word for the place. Core's fills are applied after every
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// module chunk has evaluated, so declaring here is early enough; on a core that
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// knows nothing of Teams the slot simply stays empty.
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registry.declareModuleSlot(ID, 'uo.guild.detail', { core: 'team.activity' })
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// A SECOND place on the same page, for core's Team forum (TEAMS.md Part 5). Two
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// declarations rather than one, because a slot holds one component and this module
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// wants to decide where each of core's two contributions sits on its own page —
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// the feed reads as part of the guild's story, the forum is a room you go into.
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// Neither knows the other exists, and a core that fills only one leaves the other
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// empty.
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registry.declareModuleSlot(ID, 'uo.guild.forum', { core: 'team.forum' })
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// And a THIRD, at the top of the same page, for core's per-Team notification
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// control (TEAMS.md §6.3). Same reasoning as the other two and a different place:
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// muting a guild is an action ON this page, so it sits with the page's heading
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// rather than after its content. Core resolves whether this viewer is in the
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// Team at all — this module neither knows nor asks.
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registry.declareModuleSlot(ID, 'uo.guild.header', { core: 'team.notify' })
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// `module.json`'s `coreApi` range is checked by the loader before this file is
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// `module.json`'s `coreApi` range is checked by the loader before this file is
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// ever served, so there is nothing to re-check here. It is logged because a
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// ever served, so there is nothing to re-check here. It is logged because a
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122
client/src/routes/public/Guild.jsx
Normal file
122
client/src/routes/public/Guild.jsx
Normal file
@@ -0,0 +1,122 @@
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import { useParams, Link } from 'react-router-dom'
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import api from '../../api.js'
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import { ErrorState, Loading, PageHeader, PublicLayout, Slot, useAsync } from '../../core.js'
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// One guild: its roster, and the place core puts the Team activity feed.
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//
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// **This page is the reason the extension-slot direction inverts**
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// (docs/website/TEAMS.md Part 3). Teams are a core platform primitive and this
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// module is what populates them — but core does not own the word "guild", so it
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// publishes no Team page of its own. The page is this module's; the activity feed
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// on it is core's, because only core can resolve whether the viewer is inside the
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// Team, and the public/members split on that feed is a security boundary.
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//
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// So the module declares `uo.guild.detail` (entry.jsx) and core fills it. On a
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// core that does not know about Teams the slot is simply never filled and this
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// page renders its roster alone, which is the same tolerance every other slot has.
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//
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// The roster comes from this module's OWN board — the same data it answers core's
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// Team provider from — rather than from core's Team API. That is deliberate: the
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// board is the authoritative copy here, and reading core's projection of our own
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// answer back would be a round trip through a staler copy of our own data.
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function rankOf(m) {
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// Absent rank means NOT KNOWN, never rank 0. The bridge omits it entirely for
|
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// staff, because ServUO reports GameMaster-and-above as Leader whatever their
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// real rank — emitting that verbatim would publish every staff member in a
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// guild as one of its leaders (docs/link/v4.md).
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if (m.rankName) return m.rankName
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return null
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||||||
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}
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||||||
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function MemberRow({ m }) {
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const rank = rankOf(m)
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const linked = m.webId != null || m.acct != null
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return (
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<tr style={{ borderTop: '1px solid var(--line)' }}>
|
||||||
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<td style={{ padding: '9px 10px', color: 'var(--head)' }}>
|
||||||
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{m.name || 'Unknown'}
|
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{m.rank === 4 && (
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<span className="sans" style={{ color: 'var(--accent)', marginLeft: 8, fontSize: '0.72rem' }}>Leader</span>
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)}
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</td>
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<td className="sans dim" style={{ padding: '9px 10px', fontSize: '0.86rem' }}>{rank || '—'}</td>
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<td className="sans dim" style={{ padding: '9px 10px', fontSize: '0.86rem' }}>
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{linked ? 'Linked' : '—'}
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</td>
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</tr>
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)
|
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}
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export default function Guild() {
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const { id } = useParams()
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const { loading, error, data } = useAsync(() => api.shard.guild(id), [id])
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const roster = (data && data.roster) || []
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return (
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<PublicLayout section="website">
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<div className="shell-narrow page-body">
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<p style={{ marginBottom: 14 }}>
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<Link to="/uo/guilds">← All guilds</Link>
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</p>
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{loading && <Loading />}
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{error && <ErrorState message="Could not load this guild right now." />}
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{!loading && !error && data && (
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<>
|
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<PageHeader
|
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eyebrow={data.abbr ? `[${data.abbr}]` : 'Guild'}
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title={data.name || 'A guild'}
|
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/>
|
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<p className="sans dim" style={{ fontSize: '0.88rem' }}>
|
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{data.members ?? roster.length} members
|
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{data.online != null && ` · ${data.online} online`}
|
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|
{data.alliance && ` · ${data.alliance}`}
|
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|
</p>
|
||||||
|
|
||||||
|
{/* A third place for core, up here rather than below the roster: core
|
||||||
|
puts this guild's notification control in it, and a control that
|
||||||
|
acts on the page belongs beside the page's title and not after its
|
||||||
|
content. Empty for a visitor with no membership, and on a core
|
||||||
|
that fills nothing. */}
|
||||||
|
<Slot name="uo.guild.header" externalId={String(id)} moduleId="uo" />
|
||||||
|
|
||||||
|
{roster.length > 0 && (
|
||||||
|
<div style={{ overflowX: 'auto', marginTop: 18 }}>
|
||||||
|
<table style={{ width: '100%', borderCollapse: 'collapse' }}>
|
||||||
|
<thead>
|
||||||
|
<tr className="sans dim" style={{ textAlign: 'left', fontSize: '0.72rem', textTransform: 'uppercase', letterSpacing: '0.06em' }}>
|
||||||
|
<th style={{ padding: '8px 10px' }}>Name</th>
|
||||||
|
<th style={{ padding: '8px 10px' }}>Rank</th>
|
||||||
|
<th style={{ padding: '8px 10px' }}>Account</th>
|
||||||
|
</tr>
|
||||||
|
</thead>
|
||||||
|
<tbody>
|
||||||
|
{/* Keyed by serial: two characters can share a display name,
|
||||||
|
which this shard's own world actually contains. */}
|
||||||
|
{roster.map((m) => <MemberRow key={m.serial} m={m} />)}
|
||||||
|
</tbody>
|
||||||
|
</table>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
|
||||||
|
{roster.length === 0 && (
|
||||||
|
<p className="sans dim" style={{ marginTop: 18 }}>No roster has been received for this guild yet.</p>
|
||||||
|
)}
|
||||||
|
|
||||||
|
{/* Core's Team activity feed lands here. Nothing renders on a core
|
||||||
|
that does not fill it, or when there is nothing to show. The guild
|
||||||
|
is named in OUR terms — core maps its own Team from these two. */}
|
||||||
|
<Slot name="uo.guild.detail" externalId={String(id)} moduleId="uo" />
|
||||||
|
|
||||||
|
{/* And the Team forum, in its own place below the feed. Core resolves
|
||||||
|
who may read it — membership and manual grants are core's rules —
|
||||||
|
so this module renders the room and never its door policy. */}
|
||||||
|
<Slot name="uo.guild.forum" externalId={String(id)} moduleId="uo" />
|
||||||
|
</>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
</PublicLayout>
|
||||||
|
)
|
||||||
|
}
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
import { useMemo, useState } from 'react'
|
import { useMemo, useState } from 'react'
|
||||||
|
import { Link } from 'react-router-dom'
|
||||||
import { useShardFeed } from '../../lib/useShardFeed.js'
|
import { useShardFeed } from '../../lib/useShardFeed.js'
|
||||||
import api from '../../api.js'
|
import api from '../../api.js'
|
||||||
import { ErrorState, Loading, PageHeader, PublicLayout, useAsync } from '../../core.js'
|
import { ErrorState, Loading, PageHeader, PublicLayout, useAsync } from '../../core.js'
|
||||||
@@ -15,9 +16,12 @@ function Leader({ leader }) {
|
|||||||
|
|
||||||
function GuildRow({ g }) {
|
function GuildRow({ g }) {
|
||||||
return (
|
return (
|
||||||
<div
|
// A link now, because the board gained a detail page: the roster and core's
|
||||||
|
// Team activity feed live there (docs/website/TEAMS.md Part 3).
|
||||||
|
<Link
|
||||||
|
to={`/uo/guilds/${encodeURIComponent(g.id)}`}
|
||||||
className="panel"
|
className="panel"
|
||||||
style={{ padding: '14px 16px', display: 'flex', alignItems: 'center', gap: 14 }}
|
style={{ padding: '14px 16px', display: 'flex', alignItems: 'center', gap: 14, textDecoration: 'none' }}
|
||||||
>
|
>
|
||||||
<div style={{ minWidth: 0, flex: 1 }}>
|
<div style={{ minWidth: 0, flex: 1 }}>
|
||||||
<div style={{ display: 'flex', alignItems: 'baseline', gap: 8, minWidth: 0 }}>
|
<div style={{ display: 'flex', alignItems: 'baseline', gap: 8, minWidth: 0 }}>
|
||||||
@@ -59,7 +63,7 @@ function GuildRow({ g }) {
|
|||||||
<Leader leader={g.leader} />
|
<Leader leader={g.leader} />
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</Link>
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -39,11 +39,18 @@ const CHUNK = path.resolve(HERE, '..', 'dist', 'entry.js')
|
|||||||
// nothing here renders, so a named stub is enough to be imported and passed on.
|
// nothing here renders, so a named stub is enough to be imported and passed on.
|
||||||
const stub = (name) => Object.assign(() => null, { displayName: name })
|
const stub = (name) => Object.assign(() => null, { displayName: name })
|
||||||
|
|
||||||
|
// Core's contribution catalogue, as of MODULE_API 1.6.0. Written down rather than
|
||||||
|
// imported — this suite runs against the BUILT chunk with no core in the process
|
||||||
|
// — which means it is a claim about core that has to be re-read when core's list
|
||||||
|
// changes. That is the same trade the rest of this fake makes.
|
||||||
|
const CORE_CONTRIBUTIONS = ['team.activity', 'team.forum', 'team.notify']
|
||||||
|
|
||||||
function fakeRg() {
|
function fakeRg() {
|
||||||
const routes = { public: [], admin: [], player: [] }
|
const routes = { public: [], admin: [], player: [] }
|
||||||
const nav = { public: [], admin: [], player: [] }
|
const nav = { public: [], admin: [], player: [] }
|
||||||
const providers = new Map()
|
const providers = new Map()
|
||||||
const extensions = new Map()
|
const extensions = new Map()
|
||||||
|
const declaredSlots = new Map()
|
||||||
return {
|
return {
|
||||||
version: '1.3.0',
|
version: '1.3.0',
|
||||||
react,
|
react,
|
||||||
@@ -54,7 +61,7 @@ function fakeRg() {
|
|||||||
// object, so the check compares against whatever is here.
|
// object, so the check compares against whatever is here.
|
||||||
reactDom: { createRoot: () => { throw new Error('not in a browser') } },
|
reactDom: { createRoot: () => { throw new Error('not in a browser') } },
|
||||||
ui: Object.fromEntries(
|
ui: Object.fromEntries(
|
||||||
['PublicLayout', 'PageHeader', 'Loading', 'ErrorState', 'EmptyState', 'useAsync', 'useAuth', 'useSite']
|
['PublicLayout', 'PageHeader', 'Loading', 'ErrorState', 'EmptyState', 'useAsync', 'useAuth', 'useSite', 'Slot']
|
||||||
.map((n) => [n, stub(n)]),
|
.map((n) => [n, stub(n)]),
|
||||||
),
|
),
|
||||||
api: { request: async () => ({}), ApiError: Error, BASE: '/api/v1' },
|
api: { request: async () => ({}), ApiError: Error, BASE: '/api/v1' },
|
||||||
@@ -72,10 +79,24 @@ function fakeRg() {
|
|||||||
if (extensions.has(slot)) throw new Error(`slot "${slot}" already filled`)
|
if (extensions.has(slot)) throw new Error(`slot "${slot}" already filled`)
|
||||||
extensions.set(slot, { id, Component })
|
extensions.set(slot, { id, Component })
|
||||||
},
|
},
|
||||||
|
// The INVERTED direction (core API 1.6.0): this module declares a place on
|
||||||
|
// its OWN page and core fills it. Core enforces the namespace and the
|
||||||
|
// contribution name, so the fake does too — a chunk that declared an
|
||||||
|
// unnamespaced slot, or asked for a contribution core does not offer, would
|
||||||
|
// pass here and throw in a browser.
|
||||||
|
declareModuleSlot(id, name, options = {}) {
|
||||||
|
if (!name.startsWith(`${id}.`)) throw new Error(`declareModuleSlot: "${name}" must be namespaced "${id}."`)
|
||||||
|
if (declaredSlots.has(name)) throw new Error(`extension slot "${name}" already declared`)
|
||||||
|
const wants = options.core ?? null
|
||||||
|
if (wants !== null && !CORE_CONTRIBUTIONS.includes(wants)) {
|
||||||
|
throw new Error(`declareModuleSlot: "${name}" asks for core contribution "${wants}", which core does not offer`)
|
||||||
|
}
|
||||||
|
declaredSlots.set(name, wants)
|
||||||
|
},
|
||||||
routesFor: (area) => routes[area],
|
routesFor: (area) => routes[area],
|
||||||
navFor: (area) => nav[area],
|
navFor: (area) => nav[area],
|
||||||
},
|
},
|
||||||
_read: () => ({ routes, nav, providers, extensions }),
|
_read: () => ({ routes, nav, providers, extensions, declaredSlots }),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -98,7 +119,7 @@ const it = (name, fn) => test(name, { skip: skip && 'no dist/entry.js — run np
|
|||||||
|
|
||||||
it('registers routes in all three areas, namespaced under the module id', () => {
|
it('registers routes in all three areas, namespaced under the module id', () => {
|
||||||
const { routes } = registered
|
const { routes } = registered
|
||||||
assert.equal(routes.public.length, 12)
|
assert.equal(routes.public.length, 13)
|
||||||
assert.equal(routes.admin.length, 7)
|
assert.equal(routes.admin.length, 7)
|
||||||
assert.equal(routes.player.length, 2)
|
assert.equal(routes.player.length, 2)
|
||||||
for (const area of ['public', 'admin', 'player']) {
|
for (const area of ['public', 'admin', 'player']) {
|
||||||
@@ -166,7 +187,7 @@ it('a nav row that gates on a feature is gated by a namespace this module provid
|
|||||||
assert.ok(registered.providers.has('uo'), 'rows carry feature gates but no provider was registered')
|
assert.ok(registered.providers.has('uo'), 'rows carry feature gates but no provider was registered')
|
||||||
})
|
})
|
||||||
|
|
||||||
it('fills the three extension slots, each with a component', () => {
|
it('fills the three CORE extension slots, each with a component', () => {
|
||||||
const { extensions } = registered
|
const { extensions } = registered
|
||||||
assert.deepEqual(
|
assert.deepEqual(
|
||||||
[...extensions.keys()].sort(),
|
[...extensions.keys()].sort(),
|
||||||
@@ -198,3 +219,34 @@ it('registers under exactly one module id, matching the manifest', () => {
|
|||||||
])
|
])
|
||||||
assert.deepEqual([...owners], [manifest.id])
|
assert.deepEqual([...owners], [manifest.id])
|
||||||
})
|
})
|
||||||
|
|
||||||
|
it('declares its own guild slots, each naming the core contribution it wants', () => {
|
||||||
|
// The inverted direction (TEAMS.md Part 3). Teams are a core primitive with no
|
||||||
|
// core page: core owns the activity feed and the forum, this module owns the
|
||||||
|
// word "guild", so this module declares the places and core puts them in.
|
||||||
|
//
|
||||||
|
// THREE slots rather than one because a slot holds one component: stacking the
|
||||||
|
// feed, the forum and the notification control into a single fill would take
|
||||||
|
// away this module's ability to place them separately on its own page — and it
|
||||||
|
// does place them separately, the control above the roster and the other two
|
||||||
|
// below it.
|
||||||
|
//
|
||||||
|
// The second argument is what actually gets core's content here. **Core offers
|
||||||
|
// a contribution and never names a slot** — the first cut of this reached only
|
||||||
|
// this module, because core filled the literal name `uo.guild.detail` and any
|
||||||
|
// other game's page went empty with no error.
|
||||||
|
assert.deepEqual([...registered.declaredSlots.entries()], [
|
||||||
|
['uo.guild.detail', 'team.activity'],
|
||||||
|
['uo.guild.forum', 'team.forum'],
|
||||||
|
['uo.guild.header', 'team.notify'],
|
||||||
|
])
|
||||||
|
})
|
||||||
|
|
||||||
|
it('every declared slot is rendered by the page that owns it', () => {
|
||||||
|
// A slot nothing renders is a slot core fills into the void. Asserted against
|
||||||
|
// the source rather than the chunk, since the chunk is minified.
|
||||||
|
const page = fs.readFileSync(path.resolve(HERE, '..', 'src', 'routes', 'public', 'Guild.jsx'), 'utf8')
|
||||||
|
for (const name of registered.declaredSlots.keys()) {
|
||||||
|
assert.match(page, new RegExp(`name="${name.replace(/\./g, '\.')}"`))
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|||||||
@@ -201,6 +201,11 @@
|
|||||||
"path": "/api/v1/public/shard/guilds",
|
"path": "/api/v1/public/shard/guilds",
|
||||||
"tier": "public"
|
"tier": "public"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"method": "GET",
|
||||||
|
"path": "/api/v1/public/shard/guilds/:id",
|
||||||
|
"tier": "public"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"method": "GET",
|
"method": "GET",
|
||||||
"path": "/api/v1/public/shard/houses",
|
"path": "/api/v1/public/shard/houses",
|
||||||
|
|||||||
201
server/commands/guild.command.js
Normal file
201
server/commands/guild.command.js
Normal file
@@ -0,0 +1,201 @@
|
|||||||
|
// ── `/guild` — the first chat command through the module contract ──────────
|
||||||
|
//
|
||||||
|
// Registered with `api.registerSlashCommands` (MODULE_API 1.6.0, TEAMS.md §7.1).
|
||||||
|
// The definition and this handler live here; the bot pulls the definition over
|
||||||
|
// the app's internal API and runs nothing of ours. Nothing in this file knows
|
||||||
|
// what Discord is — it is handed an `actor` and returns an envelope, and the
|
||||||
|
// same handler would serve a second platform unchanged.
|
||||||
|
//
|
||||||
|
// **Why `/guild` and not `/team`.** Teams are core's primitive and "guild" is
|
||||||
|
// this module's word for one; core does not own the word, so it does not publish
|
||||||
|
// the noun in a channel either. That is the same correction that deleted core's
|
||||||
|
// Team pages in phase 3, applied to the chat surface.
|
||||||
|
//
|
||||||
|
// **The audience rungs are enforced here, exactly as they are on the website.**
|
||||||
|
// A shard whose `guilds` feature is gated to staff does not become public
|
||||||
|
// because the question arrived over Discord — this handler resolves the caller's
|
||||||
|
// rung through the same `shardVisibility` config the routes use. It is the one
|
||||||
|
// piece of this file that is a security boundary rather than presentation.
|
||||||
|
const core = require('../core')
|
||||||
|
const db = require('../model/teamProvider/teamProvider.db')
|
||||||
|
const provider = require('../model/teamProvider/teamProvider.model')
|
||||||
|
const visibility = require('../utils/shardVisibility')
|
||||||
|
|
||||||
|
const log = core.logger('guild-command')
|
||||||
|
|
||||||
|
// How many guilds the no-argument form lists. A Discord embed takes 25 fields;
|
||||||
|
// ten is a summary a person reads rather than a table they scroll past.
|
||||||
|
const LIST_LIMIT = 10
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Where the caller sits on this module's ladder.
|
||||||
|
*
|
||||||
|
* The same resolution `projectRoster` does, and it is duplicated in shape rather
|
||||||
|
* than shared because the inputs differ: that one is handed a viewer core
|
||||||
|
* described, this one an actor. Both end at `viewerLevel`, and both answer
|
||||||
|
* `anonymous` DIRECTLY for a caller with no site account — handing `viewerLevel`
|
||||||
|
* a synthetic empty request makes it fall through to `auth.getUserFromRequest`,
|
||||||
|
* which expects real cookies and throws (the phase 3 bug).
|
||||||
|
*/
|
||||||
|
async function levelFor(actor) {
|
||||||
|
if (!actor || !actor.userId) return 'anonymous'
|
||||||
|
return visibility.viewerLevel({ user: { id: actor.userId, role: actor.role } })
|
||||||
|
}
|
||||||
|
|
||||||
|
// The nudge §9 answer 5 asks for, and only when it is TRUE.
|
||||||
|
//
|
||||||
|
// **Linking reaches exactly two rungs and no further.** Signing in gets a caller
|
||||||
|
// to `logged_in` and linking a game account to `player`; `staff` and `admin` are
|
||||||
|
// roles an operator grants and no amount of linking will earn. So a shard that
|
||||||
|
// gates guilds to staff refuses an unlinked caller WITHOUT the invitation —
|
||||||
|
// telling them to link would be telling them to do something that changes
|
||||||
|
// nothing, which is worse than saying no.
|
||||||
|
//
|
||||||
|
// The live walk found this: gated to `staff`, the refusal still read "this shard
|
||||||
|
// shows guild information to linked players".
|
||||||
|
const LINKING_REACHES = new Set(['logged_in', 'player'])
|
||||||
|
|
||||||
|
function linkPrompt(actor, audience) {
|
||||||
|
if (actor.isLinked) return null
|
||||||
|
if (!LINKING_REACHES.has(audience)) return null
|
||||||
|
return 'Link your account on the site to see more — this shard shows guild information to linked players.'
|
||||||
|
}
|
||||||
|
|
||||||
|
const pageUrl = (externalId) =>
|
||||||
|
`${core.baseUrl}${provider.pageUrlTemplate.replace('{externalId}', externalId)}`
|
||||||
|
|
||||||
|
// Match on abbreviation first, then an exact name, then a unique prefix. Players
|
||||||
|
// type the abbreviation — it is what appears over a character's head — and a
|
||||||
|
// wrong-guild answer is worse than "say which one".
|
||||||
|
function findByName(rows, wanted) {
|
||||||
|
const needle = wanted.trim().toLowerCase()
|
||||||
|
const byAbbr = rows.filter((r) => (r.abbr || '').toLowerCase() === needle)
|
||||||
|
if (byAbbr.length === 1) return { guild: byAbbr[0] }
|
||||||
|
const exact = rows.filter((r) => r.name.toLowerCase() === needle)
|
||||||
|
if (exact.length === 1) return { guild: exact[0] }
|
||||||
|
const partial = rows.filter((r) => r.name.toLowerCase().includes(needle))
|
||||||
|
if (partial.length === 1) return { guild: partial[0] }
|
||||||
|
if (partial.length > 1) return { ambiguous: partial.slice(0, LIST_LIMIT) }
|
||||||
|
return {}
|
||||||
|
}
|
||||||
|
|
||||||
|
/** The counts for one guild, from the roster rather than the board's assertions. */
|
||||||
|
async function summarise(guild) {
|
||||||
|
const members = await db.listGuildMembers(guild.id)
|
||||||
|
const leaders = members
|
||||||
|
.filter((m) => Number(m.rank) >= db.LEADER_RANK)
|
||||||
|
.map((m) => m.name)
|
||||||
|
// The board's founder-leader is folded in as a floor, the same way
|
||||||
|
// getTeamLeaders does it: it arrives on a different frame, and a shard whose
|
||||||
|
// roster predates the rank amendment has no other leadership signal.
|
||||||
|
if (guild.leader_name && !leaders.includes(guild.leader_name)) leaders.push(guild.leader_name)
|
||||||
|
|
||||||
|
return {
|
||||||
|
// `members`/`online` are the BOARD's counts, which is what the shard asserts;
|
||||||
|
// the roster is what it enumerated, and the two legitimately disagree for the
|
||||||
|
// moment between a membership change and the sweep that reports it. The
|
||||||
|
// assertion is the more current of the two, so it is what is shown.
|
||||||
|
members: guild.members,
|
||||||
|
online: guild.online,
|
||||||
|
linked: members.filter((m) => provider.resolveUserId(m) !== null).length,
|
||||||
|
leaders,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async function detail(guild, actor, audience) {
|
||||||
|
const counts = await summarise(guild)
|
||||||
|
const fields = [
|
||||||
|
{ name: 'Members', value: String(counts.members ?? '—'), inline: true },
|
||||||
|
{ name: 'Online', value: String(counts.online ?? 0), inline: true },
|
||||||
|
{ name: 'Linked accounts', value: String(counts.linked), inline: true },
|
||||||
|
]
|
||||||
|
if (counts.leaders.length) {
|
||||||
|
fields.push({ name: 'Leaders', value: counts.leaders.join(', ') })
|
||||||
|
}
|
||||||
|
return {
|
||||||
|
title: guild.abbr ? `${guild.name} [${guild.abbr}]` : guild.name,
|
||||||
|
text: guild.alliance ? `Alliance: ${guild.alliance}` : undefined,
|
||||||
|
fields,
|
||||||
|
url: pageUrl(guild.id),
|
||||||
|
notice: linkPrompt(actor, audience),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* `/guild [name]` — one guild's summary, or the shard's largest guilds.
|
||||||
|
*
|
||||||
|
* Never throws for an ordinary miss: "no such guild" and "the shard is offline"
|
||||||
|
* are answers, and letting either become an exception would turn a routine
|
||||||
|
* question into "that command failed" with nothing an operator could act on.
|
||||||
|
*/
|
||||||
|
async function handler({ options, actor }) {
|
||||||
|
const config = await visibility.getConfig()
|
||||||
|
const feature = config.guilds
|
||||||
|
|
||||||
|
// An admin turned guilds off. The switch means "this shard does not publish
|
||||||
|
// guild data" — over any surface, to anyone, staff included.
|
||||||
|
if (!feature || !feature.enabled) {
|
||||||
|
return { text: 'This shard does not publish guild information.', ephemeral: true }
|
||||||
|
}
|
||||||
|
|
||||||
|
const level = await levelFor(actor)
|
||||||
|
if (!visibility.meets(level, feature.audience)) {
|
||||||
|
return {
|
||||||
|
text: 'Guild information on this shard is not shown to your account.',
|
||||||
|
ephemeral: true,
|
||||||
|
notice: linkPrompt(actor, feature.audience),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// The provider's own staleness guard, asked before any board read: an
|
||||||
|
// unreachable sidecar means the board is a snapshot of unknown age, and
|
||||||
|
// reporting it as current here would contradict what every other surface says.
|
||||||
|
const ready = await provider.boardIsCurrent()
|
||||||
|
if (!ready.ok) {
|
||||||
|
log.info('guild command answered offline', { reason: ready.reason })
|
||||||
|
return { text: 'The shard is not connected right now, so guild information may be out of date.', ephemeral: true }
|
||||||
|
}
|
||||||
|
|
||||||
|
const rows = await db.listGuilds()
|
||||||
|
if (!rows.length) return { text: 'No guilds are on the board yet.', ephemeral: true }
|
||||||
|
|
||||||
|
const wanted = options && typeof options.name === 'string' ? options.name : null
|
||||||
|
if (!wanted) {
|
||||||
|
const top = [...rows].sort((a, b) => (b.members || 0) - (a.members || 0)).slice(0, LIST_LIMIT)
|
||||||
|
return {
|
||||||
|
// Not "Guilds on <host>": `ctx.site` carries a base URL and no brand name,
|
||||||
|
// so naming the deployment here can only mean printing its hostname into
|
||||||
|
// an embed title, which is noise on a shard's own Discord server.
|
||||||
|
title: 'Guilds on this shard',
|
||||||
|
fields: top.map((g) => ({
|
||||||
|
name: g.abbr ? `${g.name} [${g.abbr}]` : g.name,
|
||||||
|
value: `${g.members || 0} members · ${g.online || 0} online`,
|
||||||
|
inline: true,
|
||||||
|
})),
|
||||||
|
notice: linkPrompt(actor, feature.audience),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const { guild, ambiguous } = findByName(rows, wanted)
|
||||||
|
if (ambiguous) {
|
||||||
|
return {
|
||||||
|
text: `Several guilds match “${wanted}”: ${ambiguous.map((g) => g.name).join(', ')}`,
|
||||||
|
ephemeral: true,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!guild) return { text: `No guild matches “${wanted}”.`, ephemeral: true }
|
||||||
|
return detail(guild, actor, feature.audience)
|
||||||
|
}
|
||||||
|
|
||||||
|
module.exports = {
|
||||||
|
name: 'guild',
|
||||||
|
description: 'Show a guild on this shard — members, who is online, and its leaders',
|
||||||
|
options: [
|
||||||
|
{ name: 'name', type: 'string', description: 'Guild name or abbreviation', required: false },
|
||||||
|
],
|
||||||
|
// Everyone, deliberately. The gate that matters is the shard's own audience
|
||||||
|
// rung, resolved inside the handler — `access: 'linked'` would hide the command
|
||||||
|
// from exactly the unlinked members §9 answer 5 wants to invite to link.
|
||||||
|
access: 'everyone',
|
||||||
|
handler,
|
||||||
|
}
|
||||||
@@ -45,6 +45,7 @@ DROP TABLE IF EXISTS `shard_ruleset`;
|
|||||||
DROP TABLE IF EXISTS `shard_presence`;
|
DROP TABLE IF EXISTS `shard_presence`;
|
||||||
DROP TABLE IF EXISTS `shard_governor_terms`;
|
DROP TABLE IF EXISTS `shard_governor_terms`;
|
||||||
DROP TABLE IF EXISTS `shard_governors`;
|
DROP TABLE IF EXISTS `shard_governors`;
|
||||||
|
DROP TABLE IF EXISTS `shard_guild_members`;
|
||||||
DROP TABLE IF EXISTS `shard_guilds`;
|
DROP TABLE IF EXISTS `shard_guilds`;
|
||||||
DROP TABLE IF EXISTS `shard_pages`;
|
DROP TABLE IF EXISTS `shard_pages`;
|
||||||
DROP TABLE IF EXISTS `shard_champs`;
|
DROP TABLE IF EXISTS `shard_champs`;
|
||||||
|
|||||||
@@ -220,6 +220,52 @@ CREATE TABLE IF NOT EXISTS shard_guilds (
|
|||||||
INDEX idx_shard_guilds_name (name)
|
INDEX idx_shard_guilds_name (name)
|
||||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||||
|
|
||||||
|
-- Guild membership (Protocol 4). One row per member per guild, replaced on
|
||||||
|
-- guild.roster and thinned by guild.leave. Protocol 2 could only say HOW MANY
|
||||||
|
-- members a guild had, so this table has no pre-4 equivalent and the Guilds page
|
||||||
|
-- could show a count but never a roster.
|
||||||
|
--
|
||||||
|
-- `acct` / `web_id` are the site-identity fields and are stored because the
|
||||||
|
-- sidecar forwards them; they are NOT public. shardVisibility locks any key that
|
||||||
|
-- is or ends in acct/webId to `admin` and recurses into arrays, so a projected
|
||||||
|
-- roster loses them below that rung — storing them here is what lets a linked
|
||||||
|
-- member be matched to a site user at all.
|
||||||
|
--
|
||||||
|
-- A roster over the shard's per-frame cap arrives in several frames, so rows are
|
||||||
|
-- keyed on (guild_id, serial) and the frame carrying seq 0 clears the guild first;
|
||||||
|
-- see upsertGuildRoster.
|
||||||
|
CREATE TABLE IF NOT EXISTS shard_guild_members (
|
||||||
|
guild_id INT NOT NULL,
|
||||||
|
serial VARCHAR(20) NOT NULL, -- in-game mobile serial, "0x1F5"
|
||||||
|
name VARCHAR(120) NULL,
|
||||||
|
acct VARCHAR(120) NULL, -- absent for a mobile with no account
|
||||||
|
web_id INT NULL, -- set only when the account is linked
|
||||||
|
is_player TINYINT(1) NOT NULL DEFAULT 1,
|
||||||
|
-- Guild rank, 0-4, with 4 being Leader (ServUO RankDefinition.Ranks). NULL means
|
||||||
|
-- "not known", which is a real state and not a demotion: the shard omits the rank
|
||||||
|
-- for a staff account, because PlayerMobile.GuildRank reports Leader for anyone at
|
||||||
|
-- GameMaster or above whatever their actual rank, and publishing that would put a
|
||||||
|
-- staff member on a public roster as a guild leader.
|
||||||
|
-- Backticked, like `int` on shard_online: RANK is a reserved word in MySQL 8 and
|
||||||
|
-- a non-reserved keyword in MariaDB, so it parses here bare but must not be
|
||||||
|
-- written that way anywhere it might not.
|
||||||
|
`rank` TINYINT NULL,
|
||||||
|
-- The rank's NAME, as the game states it: a cliloc id for the five standard ranks
|
||||||
|
-- (1062959-1062963, which ship with no text), or a literal string when a shard has
|
||||||
|
-- replaced the rank table with custom definitions. Resolving one to a label is this
|
||||||
|
-- module's job -- it owns the cliloc table and the game vocabulary.
|
||||||
|
rank_cliloc INT NULL,
|
||||||
|
rank_name VARCHAR(64) NULL,
|
||||||
|
t BIGINT NULL, -- roster event time, epoch ms
|
||||||
|
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
|
||||||
|
PRIMARY KEY (guild_id, serial),
|
||||||
|
INDEX idx_shard_guild_members_acct (acct),
|
||||||
|
INDEX idx_shard_guild_members_web (web_id),
|
||||||
|
-- Leadership is "rank >= 4", asked per guild, which is the query the Team provider
|
||||||
|
-- runs on every reconcile.
|
||||||
|
INDEX idx_shard_guild_members_rank (guild_id, rank)
|
||||||
|
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||||
|
|
||||||
-- Town-governor board (Protocol 2.0, City Loyalty). One row per city, upserted on
|
-- Town-governor board (Protocol 2.0, City Loyalty). One row per city, upserted on
|
||||||
-- city.update (full-state, emitted only on change; there is no remove event since
|
-- city.update (full-state, emitted only on change; there is no remove event since
|
||||||
-- the set of cities is fixed). governor / governorElect are actor objects
|
-- the set of cities is fixed). governor / governorElect are actor objects
|
||||||
@@ -641,4 +687,14 @@ INSERT IGNORE INTO settings (`key`, value) VALUES ('uo_link_protocol_3_migrated'
|
|||||||
-- only a database that has never seen the key gets the default. Nothing in core
|
-- only a database that has never seen the key gets the default. Nothing in core
|
||||||
-- reads either one; `game_account_signup` is read through ctx.settings by
|
-- reads either one; `game_account_signup` is read through ctx.settings by
|
||||||
-- server/utils/gameSignup.js, which owns the policy.
|
-- server/utils/gameSignup.js, which owns the policy.
|
||||||
INSERT IGNORE INTO settings (`key`, value) VALUES ('game_account_signup', 'disabled');
|
INSERT IGNORE INTO settings (`key`, value) VALUES ('game_account_signup', 'disabled');
|
||||||
|
-- Protocol 4 guild rank, added to databases that already have shard_guild_members.
|
||||||
|
--
|
||||||
|
-- The table itself is new in Protocol 4 and unreleased, so no production install has
|
||||||
|
-- it — but `edge` deployments do, from the roster work that landed before the rank
|
||||||
|
-- amendment, and CREATE TABLE IF NOT EXISTS adds a table and never a column. This is
|
||||||
|
-- the same gap the sidecar's own store hit when `guilds.members` was added.
|
||||||
|
ALTER TABLE shard_guild_members ADD COLUMN IF NOT EXISTS `rank` TINYINT NULL;
|
||||||
|
ALTER TABLE shard_guild_members ADD COLUMN IF NOT EXISTS rank_cliloc INT NULL;
|
||||||
|
ALTER TABLE shard_guild_members ADD COLUMN IF NOT EXISTS rank_name VARCHAR(64) NULL;
|
||||||
|
ALTER TABLE shard_guild_members ADD INDEX IF NOT EXISTS idx_shard_guild_members_rank (guild_id, `rank`);
|
||||||
|
|||||||
@@ -45,6 +45,8 @@ module.exports = function register(ctx, api) {
|
|||||||
|
|
||||||
const shardStreams = require('./config/shardStreams')
|
const shardStreams = require('./config/shardStreams')
|
||||||
const townCrierLeg = require('./utils/shardAnnounce')
|
const townCrierLeg = require('./utils/shardAnnounce')
|
||||||
|
const teamProvider = require('./model/teamProvider/teamProvider.model')
|
||||||
|
const guildCommand = require('./commands/guild.command')
|
||||||
const boot = require('./boot')
|
const boot = require('./boot')
|
||||||
/* eslint-enable global-require */
|
/* eslint-enable global-require */
|
||||||
|
|
||||||
@@ -86,6 +88,25 @@ module.exports = function register(ctx, api) {
|
|||||||
api.registerNotificationStreams(shardStreams.STREAMS)
|
api.registerNotificationStreams(shardStreams.STREAMS)
|
||||||
api.registerAnnounceLeg(townCrierLeg.leg)
|
api.registerAnnounceLeg(townCrierLeg.leg)
|
||||||
|
|
||||||
|
// Teams: a UO guild is a Team, and this module is the authoritative source of
|
||||||
|
// them for this deployment (MODULE_API 1.6.0). Core asks the three questions;
|
||||||
|
// everything about what a guild IS stays here.
|
||||||
|
//
|
||||||
|
// Registration is a claim, not a call — nothing below runs until core
|
||||||
|
// reconciles, which is after `onBoot`. That matters because every method reads
|
||||||
|
// the database, and registration must not.
|
||||||
|
api.registerTeamProvider(teamProvider)
|
||||||
|
|
||||||
|
// `/guild` — the chat surface for the same guilds (MODULE_API 1.6.0, TEAMS.md
|
||||||
|
// §7.1). The definition travels to the bot; the handler stays here and runs in
|
||||||
|
// the website process, because the bot container has no `modules` volume and
|
||||||
|
// cannot load a line of this module's code.
|
||||||
|
//
|
||||||
|
// Core registers NO commands of its own. "Guild" is this module's word — core
|
||||||
|
// does not own it on a page (phase 3) and does not publish it in a channel
|
||||||
|
// either.
|
||||||
|
api.registerSlashCommands([guildCommand])
|
||||||
|
|
||||||
api.onBoot(boot.onBoot)
|
api.onBoot(boot.onBoot)
|
||||||
api.onShutdown(boot.onShutdown)
|
api.onShutdown(boot.onShutdown)
|
||||||
|
|
||||||
|
|||||||
@@ -171,6 +171,50 @@ const removeGuild = (id) => query('DELETE FROM shard_guilds WHERE id = ?', [id])
|
|||||||
const clearGuilds = () => query('DELETE FROM shard_guilds')
|
const clearGuilds = () => query('DELETE FROM shard_guilds')
|
||||||
const listGuilds = () => query(`SELECT ${GUILD_COLS} FROM shard_guilds ORDER BY name ASC`)
|
const listGuilds = () => query(`SELECT ${GUILD_COLS} FROM shard_guilds ORDER BY name ASC`)
|
||||||
|
|
||||||
|
// ── Guild membership (Protocol 4) ──────────────────────────────────────────
|
||||||
|
// `rank` is backticked wherever it is written, like `int` on shard_online: it is a
|
||||||
|
// reserved word in MySQL 8 and merely a keyword in MariaDB, so it parses bare here
|
||||||
|
// and must not be relied on to.
|
||||||
|
const MEMBER_COLS = 'guild_id, serial, name, acct, web_id, is_player, `rank`, rank_cliloc, rank_name, t'
|
||||||
|
|
||||||
|
// Upsert rather than plain insert: a roster frame can be redelivered (the /history
|
||||||
|
// backfill replays stored frames on every reconnect), and a redelivery must be a
|
||||||
|
// no-op rather than a duplicate-key error.
|
||||||
|
//
|
||||||
|
// The rank columns are assigned unconditionally, NULL included. A member whose rank
|
||||||
|
// the shard withheld — a staff account, whose GuildRank getter reports Leader
|
||||||
|
// regardless of the truth — must go back to "not known" rather than keeping a rank
|
||||||
|
// from before they were promoted.
|
||||||
|
const upsertGuildMembers = (rows) => {
|
||||||
|
if (!rows.length) return Promise.resolve()
|
||||||
|
const values = rows.map(() => '(?, ?, ?, ?, ?, ?, ?, ?, ?, ?)').join(', ')
|
||||||
|
const params = rows.flatMap((r) => [
|
||||||
|
r.guild_id, r.serial, r.name, r.acct, r.web_id, r.is_player,
|
||||||
|
r.rank, r.rank_cliloc, r.rank_name, r.t,
|
||||||
|
])
|
||||||
|
return query(
|
||||||
|
`INSERT INTO shard_guild_members (${MEMBER_COLS}) VALUES ${values}
|
||||||
|
ON DUPLICATE KEY UPDATE name = VALUES(name), acct = VALUES(acct),
|
||||||
|
web_id = VALUES(web_id), is_player = VALUES(is_player),
|
||||||
|
\`rank\` = VALUES(\`rank\`), rank_cliloc = VALUES(rank_cliloc),
|
||||||
|
rank_name = VALUES(rank_name), t = VALUES(t)`,
|
||||||
|
params,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
const clearGuildMembers = (guildId) =>
|
||||||
|
query('DELETE FROM shard_guild_members WHERE guild_id = ?', [guildId])
|
||||||
|
|
||||||
|
const removeGuildMember = (guildId, serial) =>
|
||||||
|
query('DELETE FROM shard_guild_members WHERE guild_id = ? AND serial = ?', [guildId, serial])
|
||||||
|
|
||||||
|
const clearAllGuildMembers = () => query('DELETE FROM shard_guild_members')
|
||||||
|
|
||||||
|
const listGuildMembers = (guildId) =>
|
||||||
|
query(`SELECT ${MEMBER_COLS} FROM shard_guild_members WHERE guild_id = ? ORDER BY name ASC`, [
|
||||||
|
guildId,
|
||||||
|
])
|
||||||
|
|
||||||
// The guild an actor LEADS — matched on the current board (leader_serial or the
|
// The guild an actor LEADS — matched on the current board (leader_serial or the
|
||||||
// linked leader_acct), so it reflects live state. Guild MEMBERSHIP for non-leaders
|
// linked leader_acct), so it reflects live state. Guild MEMBERSHIP for non-leaders
|
||||||
// is not modelled (the board carries only counts + leader), so we don't guess it.
|
// is not modelled (the board carries only counts + leader), so we don't guess it.
|
||||||
@@ -342,6 +386,11 @@ module.exports = {
|
|||||||
removeGuild,
|
removeGuild,
|
||||||
clearGuilds,
|
clearGuilds,
|
||||||
listGuilds,
|
listGuilds,
|
||||||
|
upsertGuildMembers,
|
||||||
|
clearGuildMembers,
|
||||||
|
removeGuildMember,
|
||||||
|
clearAllGuildMembers,
|
||||||
|
listGuildMembers,
|
||||||
findGuildLedByActor,
|
findGuildLedByActor,
|
||||||
listGuildsLedByAccounts,
|
listGuildsLedByAccounts,
|
||||||
upsertGovernor,
|
upsertGovernor,
|
||||||
|
|||||||
@@ -340,8 +340,88 @@ async function upsertGuild(ev) {
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
const removeGuild = (id) => (id == null ? Promise.resolve() : db.removeGuild(id))
|
const removeGuild = async (id) => {
|
||||||
const clearGuilds = () => db.clearGuilds()
|
if (id == null) return
|
||||||
|
await db.removeGuild(id)
|
||||||
|
await db.clearGuildMembers(id)
|
||||||
|
}
|
||||||
|
const clearGuilds = async () => {
|
||||||
|
await db.clearGuilds()
|
||||||
|
await db.clearAllGuildMembers()
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Guild membership (Protocol 4) ──────────────────────────────────────────
|
||||||
|
// Apply one guild.roster frame.
|
||||||
|
//
|
||||||
|
// A roster larger than the shard's per-frame cap arrives as several frames
|
||||||
|
// carrying seq/more/total. The sidecar reassembles them for its OWN board, but the
|
||||||
|
// live WebSocket feed and the /history backfill both carry the individual frames,
|
||||||
|
// so this ingest sees them unreassembled and has to cope.
|
||||||
|
//
|
||||||
|
// It copes without buffering, because a table can express what a single JSON column
|
||||||
|
// could not: the frame carrying seq 0 clears the guild first and every frame then
|
||||||
|
// upserts its own rows. Rows are keyed on (guild_id, serial), so a redelivered frame
|
||||||
|
// — the /history backfill replays stored frames on every reconnect — is idempotent
|
||||||
|
// rather than a duplicate-key error.
|
||||||
|
//
|
||||||
|
// The cost is a brief window during a multi-frame update where the table holds part
|
||||||
|
// of a roster. That is acceptable for a projection that is already only as fresh as
|
||||||
|
// a 60s sweep, and the frames arrive back-to-back in one burst; buffering to close
|
||||||
|
// it would duplicate the sidecar's reassembly for a sub-second inconsistency.
|
||||||
|
async function upsertGuildRoster(ev) {
|
||||||
|
if (!ev || ev.id == null) return
|
||||||
|
|
||||||
|
const seq = Number.isFinite(ev.seq) ? ev.seq : 0
|
||||||
|
const members = Array.isArray(ev.members) ? ev.members : []
|
||||||
|
|
||||||
|
// seq 0 begins a roster and supersedes whatever was held for this guild.
|
||||||
|
if (seq === 0) await db.clearGuildMembers(ev.id)
|
||||||
|
|
||||||
|
const rows = members
|
||||||
|
.filter((m) => m && m.serial)
|
||||||
|
.map((m) => ({
|
||||||
|
guild_id: ev.id,
|
||||||
|
serial: m.serial,
|
||||||
|
name: m.name ?? null,
|
||||||
|
acct: m.acct ?? null,
|
||||||
|
web_id: Number.isFinite(m.webId) ? m.webId : null,
|
||||||
|
is_player: m.player ? 1 : 0,
|
||||||
|
// Guild rank (Protocol 4). ABSENT is a real state and is stored as NULL: the
|
||||||
|
// shard withholds the rank for a staff account, because ServUO's GuildRank
|
||||||
|
// getter reports Leader for anyone at GameMaster or above whatever their
|
||||||
|
// actual rank. Defaulting a missing rank to 0 here would turn "we were not
|
||||||
|
// told" into "rank 0", which is a demotion invented by this line.
|
||||||
|
rank: Number.isInteger(m.rank) ? m.rank : null,
|
||||||
|
rank_cliloc: Number.isInteger(m.rankCliloc) ? m.rankCliloc : null,
|
||||||
|
rank_name: typeof m.rankName === 'string' && m.rankName ? m.rankName.slice(0, 64) : null,
|
||||||
|
t: Number.isFinite(ev.t) ? ev.t : null,
|
||||||
|
}))
|
||||||
|
|
||||||
|
await db.upsertGuildMembers(rows)
|
||||||
|
}
|
||||||
|
|
||||||
|
// A single departure (guild.leave). Advisory: the shard re-emits the full roster
|
||||||
|
// whenever the member set changes, so the table would converge on the next frame
|
||||||
|
// even if this were dropped. Applying it makes the change visible immediately
|
||||||
|
// instead of at the end of the sweep that produced it.
|
||||||
|
async function removeGuildMember(ev) {
|
||||||
|
if (!ev || ev.id == null || !ev.who) return
|
||||||
|
await db.removeGuildMember(ev.id, ev.who)
|
||||||
|
}
|
||||||
|
|
||||||
|
// The membership roster for one guild, in the wire shape the projection expects
|
||||||
|
// (an array of actor objects), so shardVisibility strips acct/webId by the same
|
||||||
|
// rule it applies to guild.leader.
|
||||||
|
async function listGuildMembers(guildId) {
|
||||||
|
const rows = await db.listGuildMembers(guildId)
|
||||||
|
return rows.map((r) => ({
|
||||||
|
serial: r.serial,
|
||||||
|
name: r.name,
|
||||||
|
...(r.acct == null ? {} : { acct: r.acct }),
|
||||||
|
...(r.web_id == null ? {} : { webId: r.web_id }),
|
||||||
|
player: !!r.is_player,
|
||||||
|
}))
|
||||||
|
}
|
||||||
|
|
||||||
function shapeGuild(r) {
|
function shapeGuild(r) {
|
||||||
const payload = typeof r.payload === 'string' ? safeJson(r.payload) : r.payload
|
const payload = typeof r.payload === 'string' ? safeJson(r.payload) : r.payload
|
||||||
@@ -620,6 +700,9 @@ module.exports = {
|
|||||||
removeGuild,
|
removeGuild,
|
||||||
clearGuilds,
|
clearGuilds,
|
||||||
listGuilds,
|
listGuilds,
|
||||||
|
upsertGuildRoster,
|
||||||
|
removeGuildMember,
|
||||||
|
listGuildMembers,
|
||||||
replaceGuilds,
|
replaceGuilds,
|
||||||
findGuildForActor,
|
findGuildForActor,
|
||||||
listGuildsLedForAccounts,
|
listGuildsLedForAccounts,
|
||||||
|
|||||||
87
server/model/teamProvider/teamProvider.db.js
Normal file
87
server/model/teamProvider/teamProvider.db.js
Normal file
@@ -0,0 +1,87 @@
|
|||||||
|
// SQL behind the Team provider — three questions core asks, answered from the
|
||||||
|
// guild board and the roster Protocol 4 put there.
|
||||||
|
//
|
||||||
|
// Every statement reads only THIS module's tables. Core's Team tables are
|
||||||
|
// core-internal (docs/website/TEAMS.md §10.3) and this module must never name
|
||||||
|
// one, even though it is what fills them.
|
||||||
|
|
||||||
|
// `query` is destructured from the core facade at require time, like every other
|
||||||
|
// *.db.js here. The facade resolves `ctx` per call, so taking it now is safe even
|
||||||
|
// though `ctx` does not exist yet when this file is first required.
|
||||||
|
const { query } = require('../../core')
|
||||||
|
|
||||||
|
/** ServUO's `RankDefinition.Ranks[4]` is Leader, and 4 is the top of the ladder. */
|
||||||
|
const LEADER_RANK = 4
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The guild board — one row per guild the shard has told us about.
|
||||||
|
*
|
||||||
|
* `members`/`online` here are the COUNTS `guild.update` carries; the roster is a
|
||||||
|
* separate table (Protocol 4). Both are read, because a count is what the shard
|
||||||
|
* asserts and a roster is what it enumerated, and they can legitimately disagree
|
||||||
|
* for the moment between a membership change and the sweep that reports it.
|
||||||
|
*/
|
||||||
|
const listGuilds = () =>
|
||||||
|
query(
|
||||||
|
`SELECT id, name, abbr, alliance, members, online, leader_serial, leader_name, leader_acct
|
||||||
|
FROM shard_guilds ORDER BY name ASC`,
|
||||||
|
)
|
||||||
|
|
||||||
|
const findGuild = (id) =>
|
||||||
|
query(
|
||||||
|
`SELECT id, name, abbr, alliance, members, online, leader_serial, leader_name, leader_acct
|
||||||
|
FROM shard_guilds WHERE id = ? LIMIT 1`,
|
||||||
|
[id],
|
||||||
|
)
|
||||||
|
|
||||||
|
/**
|
||||||
|
* One guild's roster, with the site link and live presence folded in.
|
||||||
|
*
|
||||||
|
* Two LEFT JOINs, both deliberate:
|
||||||
|
*
|
||||||
|
* - `shard_account_links` resolves `user_id` HERE rather than in core, because
|
||||||
|
* this module owns that table and a core that read it would be core naming a
|
||||||
|
* module's table by name (§2.3). It is also why a freshly linked account
|
||||||
|
* appears as linked on the next reconcile rather than needing core to know
|
||||||
|
* anything about linking.
|
||||||
|
* - `shard_online` is how a member's `online` is answered at all. The roster
|
||||||
|
* frame does not carry it — the wire's member is the standard actor object
|
||||||
|
* (`serial`, `name`, `player`, `acct?`, `webId?`), and the board's `online` is
|
||||||
|
* a count, not a set. Presence therefore comes from the online table, which
|
||||||
|
* is the same source the public "who's online" surface already uses.
|
||||||
|
*
|
||||||
|
* `web_id` on the roster row is preferred over the link table when present: it is
|
||||||
|
* what the shard itself asserted at roster time, and the join is the fallback for
|
||||||
|
* a member whose row predates their link.
|
||||||
|
*/
|
||||||
|
const listGuildMembers = (guildId) =>
|
||||||
|
query(
|
||||||
|
"SELECT m.serial, m.name, m.acct, m.web_id, m.is_player, m.`rank`, m.rank_cliloc, m.rank_name, " +
|
||||||
|
` l.user_id AS linked_user_id,
|
||||||
|
(o.serial IS NOT NULL) AS is_online
|
||||||
|
FROM shard_guild_members m
|
||||||
|
LEFT JOIN shard_account_links l ON l.account = m.acct
|
||||||
|
LEFT JOIN shard_online o ON o.serial = m.serial
|
||||||
|
WHERE m.guild_id = ?
|
||||||
|
ORDER BY m.name ASC`,
|
||||||
|
[guildId],
|
||||||
|
)
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Every member at leader rank — rank 4, the top of ServUO's `RankDefinition.Ranks`.
|
||||||
|
*
|
||||||
|
* A set, not a single row, and that is the whole reason Protocol 4 grew a per-member
|
||||||
|
* rank: the guild board carries one `leader_serial`, so before this the website could
|
||||||
|
* only ever be told about one leader, while a UO guild routinely has several.
|
||||||
|
*
|
||||||
|
* A NULL rank is excluded by the comparison, which is correct — the shard withholds
|
||||||
|
* the rank for a staff account rather than publishing the Leader its getter falsely
|
||||||
|
* reports, and "not known" must not be read as "leads this guild".
|
||||||
|
*/
|
||||||
|
const listGuildLeaders = (guildId) =>
|
||||||
|
query(
|
||||||
|
'SELECT serial FROM shard_guild_members WHERE guild_id = ? AND `rank` >= ? ORDER BY name ASC',
|
||||||
|
[guildId, LEADER_RANK],
|
||||||
|
)
|
||||||
|
|
||||||
|
module.exports = { listGuilds, findGuild, listGuildMembers, listGuildLeaders, LEADER_RANK }
|
||||||
339
server/model/teamProvider/teamProvider.model.js
Normal file
339
server/model/teamProvider/teamProvider.model.js
Normal file
@@ -0,0 +1,339 @@
|
|||||||
|
// ── module-uo's Team provider ──────────────────────────────────────────────
|
||||||
|
//
|
||||||
|
// The three questions core asks this module about Teams
|
||||||
|
// (docs/website/MODULE_API.md — `api.registerTeamProvider`, and TEAMS.md §2.3).
|
||||||
|
// A UO guild is a Team; this file is the whole of the translation.
|
||||||
|
//
|
||||||
|
// **Every method returns an envelope, and answering `{ ok: false }` is a normal
|
||||||
|
// outcome, not a failure to handle.** Core's contract is that module
|
||||||
|
// unavailability becomes staleness and never emptiness, and the only way this
|
||||||
|
// module can say "I cannot answer" is to say so — an empty array would be read as
|
||||||
|
// an authoritative "there are none", which during a cold start is how every
|
||||||
|
// roster on the site gets emptied. So the guard below is the most important code
|
||||||
|
// in the file, and it is deliberately conservative: **an unreachable or
|
||||||
|
// never-connected sidecar refuses, rather than reporting the board it happens to
|
||||||
|
// still hold.**
|
||||||
|
//
|
||||||
|
// The board IS durable and would survive a sidecar outage, which is exactly what
|
||||||
|
// makes this tempting to get wrong. The reason to refuse anyway: core cannot tell
|
||||||
|
// a board that is five minutes stale from one that is five days stale, and it
|
||||||
|
// makes destructive decisions — archiving Teams, departing members — from a
|
||||||
|
// complete answer. Reporting a stale board as authoritative would license those.
|
||||||
|
|
||||||
|
const core = require('../../core')
|
||||||
|
const db = require('./teamProvider.db')
|
||||||
|
const uoLinkConfig = require('../uoLinkConfig/uoLinkConfig.model')
|
||||||
|
const uoLinkSocket = require('../../utils/uoLinkSocket')
|
||||||
|
const clilocs = require('../shardClilocs/shardClilocs.model')
|
||||||
|
const visibility = require('../../utils/shardVisibility')
|
||||||
|
|
||||||
|
const log = core.logger('teams')
|
||||||
|
|
||||||
|
/**
|
||||||
|
* ServUO's five stock rank names, by the cliloc id the game names them with.
|
||||||
|
*
|
||||||
|
* A fallback, not the source of truth: the operator's own cliloc table is consulted
|
||||||
|
* first, and a shard with custom rank definitions sends a literal string that beats
|
||||||
|
* both. This exists because the cliloc table is populated only if someone ran the
|
||||||
|
* client-file extraction, and a roster on a shard that has not should still say
|
||||||
|
* "Warlord" rather than nothing.
|
||||||
|
*/
|
||||||
|
const STANDARD_RANK_NAMES = {
|
||||||
|
1062959: 'Leader',
|
||||||
|
1062960: 'Warlord',
|
||||||
|
1062961: 'Emissary',
|
||||||
|
1062962: 'Member',
|
||||||
|
1062963: 'Ronin',
|
||||||
|
}
|
||||||
|
|
||||||
|
/** A refusal, in the shape core reads (§2.3). */
|
||||||
|
const refuse = (reason) => ({ ok: false, reason })
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Is the bridge in a state where the board can be trusted as current?
|
||||||
|
*
|
||||||
|
* The board is only as good as the socket that fills it. Three states refuse, and
|
||||||
|
* they are asked in this order because each is a different thing being wrong:
|
||||||
|
*
|
||||||
|
* - **no uo-link configured** — there is no shard behind this website at all;
|
||||||
|
* - **the integration is disabled** — an admin turned it off, and the board is
|
||||||
|
* frozen at whatever it held;
|
||||||
|
* - **the socket is not connected** — the board is a snapshot of unknown age.
|
||||||
|
*
|
||||||
|
* The in-process socket state is preferred over the persisted status column,
|
||||||
|
* which is written on transitions: a process that has just started has not
|
||||||
|
* transitioned yet, so the column can still say `connected` from the last run
|
||||||
|
* while this process has never opened a socket.
|
||||||
|
*/
|
||||||
|
async function boardIsCurrent() {
|
||||||
|
const config = await uoLinkConfig.getSafe()
|
||||||
|
if (!config || !config.baseUrl) return { ok: false, reason: 'no uo-link configured' }
|
||||||
|
if (!config.enabled) return { ok: false, reason: 'the uo-link integration is disabled' }
|
||||||
|
|
||||||
|
const state = uoLinkSocket.getState()
|
||||||
|
if (!state || !state.connected) {
|
||||||
|
return { ok: false, reason: 'the uo-link socket is not connected; the guild board may be stale' }
|
||||||
|
}
|
||||||
|
return { ok: true }
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* `getTeams()` — every guild on the board.
|
||||||
|
*
|
||||||
|
* `externalId` is the ServUO `Guild.Id`, which survives a rename: renaming a
|
||||||
|
* guild in-game keeps the id, so core sees "an id whose name changed" and applies
|
||||||
|
* its rename rule (archive plus create). That mapping is this module's to make —
|
||||||
|
* only the game knows what identity survives what (§10.5).
|
||||||
|
*
|
||||||
|
* `meta` carries the alliance, opaquely. Core stores and displays it and never
|
||||||
|
* branches on it, which is what lets a UO concept reach a Team page without core
|
||||||
|
* acquiring an opinion about alliances.
|
||||||
|
*/
|
||||||
|
async function getTeams() {
|
||||||
|
const ready = await boardIsCurrent()
|
||||||
|
if (!ready.ok) return refuse(ready.reason)
|
||||||
|
|
||||||
|
try {
|
||||||
|
const rows = await db.listGuilds()
|
||||||
|
return {
|
||||||
|
ok: true,
|
||||||
|
complete: true,
|
||||||
|
teams: rows.map((row) => ({
|
||||||
|
externalId: String(row.id),
|
||||||
|
name: row.name,
|
||||||
|
abbr: row.abbr || null,
|
||||||
|
meta: row.alliance ? { alliance: row.alliance } : null,
|
||||||
|
})),
|
||||||
|
}
|
||||||
|
} catch (err) {
|
||||||
|
log.warn('getTeams failed', { message: err.message })
|
||||||
|
return refuse(`guild board unreadable: ${err.message}`)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* `getTeamMembers(externalId)` — one guild's roster.
|
||||||
|
*
|
||||||
|
* **A guild with no roster rows is refused, not reported empty**, unless the board
|
||||||
|
* itself says the guild has no members. Protocol 4's roster arrives on its own
|
||||||
|
* frames, separately from the `guild.update` that creates the board row, so there
|
||||||
|
* is a real window — a fresh guild, or a website that connected between the two —
|
||||||
|
* where core would otherwise be told authoritatively that a 155-member guild has
|
||||||
|
* nobody in it. The board's own `members` count is what distinguishes the two,
|
||||||
|
* and it is the only thing that can.
|
||||||
|
*/
|
||||||
|
async function getTeamMembers(externalId) {
|
||||||
|
const ready = await boardIsCurrent()
|
||||||
|
if (!ready.ok) return refuse(ready.reason)
|
||||||
|
|
||||||
|
try {
|
||||||
|
const [guild] = await db.findGuild(externalId)
|
||||||
|
if (!guild) return refuse(`guild ${externalId} is not on the board`)
|
||||||
|
|
||||||
|
const rows = await db.listGuildMembers(externalId)
|
||||||
|
if (!rows.length && guild.members > 0) {
|
||||||
|
return refuse(`roster for guild ${externalId} has not arrived yet (board says ${guild.members} members)`)
|
||||||
|
}
|
||||||
|
|
||||||
|
const labels = await rankLabels(rows)
|
||||||
|
return {
|
||||||
|
ok: true,
|
||||||
|
complete: true,
|
||||||
|
members: rows.map((row) => ({
|
||||||
|
memberKey: row.serial,
|
||||||
|
displayName: row.name || null,
|
||||||
|
rankLabel: labels.get(row.serial) || null,
|
||||||
|
// Rank 4 is Leader, and several members can hold it. A NULL rank is not a
|
||||||
|
// leader: the shard withholds the rank for a staff account rather than
|
||||||
|
// publishing the Leader its getter falsely reports, and "not known" must
|
||||||
|
// never be read as "leads this guild".
|
||||||
|
leader: Number.isInteger(row.rank) && row.rank >= db.LEADER_RANK,
|
||||||
|
online: Boolean(row.is_online),
|
||||||
|
userId: resolveUserId(row),
|
||||||
|
})),
|
||||||
|
}
|
||||||
|
} catch (err) {
|
||||||
|
log.warn('getTeamMembers failed', { externalId, message: err.message })
|
||||||
|
return refuse(`roster unreadable: ${err.message}`)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* `getTeamLeaders(externalId)` — everyone at leader rank.
|
||||||
|
*
|
||||||
|
* **All of them, which is why Protocol 4 grew a per-member rank.** The guild board
|
||||||
|
* carries one `leader_serial`, so before the rank amendment this could only ever
|
||||||
|
* name a single member, while a UO guild routinely has several at rank 4 and
|
||||||
|
* TEAMS.md §2.5 treats multiple leaders as the normal case.
|
||||||
|
*
|
||||||
|
* The board's own `leader_serial` is folded in as a floor. It is the guild's
|
||||||
|
* founder-leader and it comes from a different frame (`guild.update`), so on a
|
||||||
|
* shard whose roster has not been re-emitted since the amendment it is the only
|
||||||
|
* leadership signal there is — and it should never be *lost* by moving to ranks.
|
||||||
|
*/
|
||||||
|
async function getTeamLeaders(externalId) {
|
||||||
|
const ready = await boardIsCurrent()
|
||||||
|
if (!ready.ok) return refuse(ready.reason)
|
||||||
|
|
||||||
|
try {
|
||||||
|
const [guild] = await db.findGuild(externalId)
|
||||||
|
if (!guild) return refuse(`guild ${externalId} is not on the board`)
|
||||||
|
|
||||||
|
const rows = await db.listGuildLeaders(externalId)
|
||||||
|
const leaders = rows.map((r) => r.serial)
|
||||||
|
|
||||||
|
if (guild.leader_serial && !leaders.includes(guild.leader_serial)) {
|
||||||
|
leaders.push(guild.leader_serial)
|
||||||
|
}
|
||||||
|
return { ok: true, leaders }
|
||||||
|
} catch (err) {
|
||||||
|
log.warn('getTeamLeaders failed', { externalId, message: err.message })
|
||||||
|
return refuse(`leadership unreadable: ${err.message}`)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Resolve each member's rank to a display label, keyed by serial.
|
||||||
|
*
|
||||||
|
* The shard sends the rank's NAME as the game states it — a cliloc id for the five
|
||||||
|
* standard ranks, or a literal string for a custom rank definition — and never a
|
||||||
|
* resolved label, because ServUO ships no text for those clilocs. This module does
|
||||||
|
* have a cliloc table, which is why the resolution belongs here.
|
||||||
|
*
|
||||||
|
* Three sources, in order: a custom string wins, then the operator's cliloc table,
|
||||||
|
* then the five standard names. The last exists because the cliloc table is
|
||||||
|
* populated only if someone ran the client extraction, and a shard that has not
|
||||||
|
* should still read "Warlord" rather than nothing.
|
||||||
|
*
|
||||||
|
* Never throws: a rank label is decoration on a roster, and a lookup failure must
|
||||||
|
* not turn a good roster into a refusal.
|
||||||
|
*/
|
||||||
|
async function rankLabels(rows) {
|
||||||
|
const out = new Map()
|
||||||
|
const wanted = []
|
||||||
|
|
||||||
|
for (const row of rows) {
|
||||||
|
if (row.rank_name) {
|
||||||
|
out.set(row.serial, row.rank_name)
|
||||||
|
} else if (Number.isInteger(row.rank_cliloc)) {
|
||||||
|
wanted.push(row.rank_cliloc)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
let resolved = new Map()
|
||||||
|
if (wanted.length) {
|
||||||
|
try {
|
||||||
|
resolved = await clilocs.resolveMany(wanted)
|
||||||
|
} catch (err) {
|
||||||
|
log.warn('rank cliloc lookup failed; falling back to the standard names', { message: err.message })
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const row of rows) {
|
||||||
|
if (out.has(row.serial) || !Number.isInteger(row.rank_cliloc)) continue
|
||||||
|
const label = resolved.get(row.rank_cliloc) || STANDARD_RANK_NAMES[row.rank_cliloc] || null
|
||||||
|
if (label) out.set(row.serial, label)
|
||||||
|
}
|
||||||
|
return out
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The site account behind a character, or null.
|
||||||
|
*
|
||||||
|
* `web_id` is what the shard itself asserted when it emitted the roster; the
|
||||||
|
* account-link join is the fallback for a member whose roster row predates their
|
||||||
|
* link. Both are coerced through the same check, because `web_id` arrives from
|
||||||
|
* the wire as a string.
|
||||||
|
*/
|
||||||
|
function resolveUserId(row) {
|
||||||
|
const fromRoster = Number.parseInt(row.web_id, 10)
|
||||||
|
if (Number.isInteger(fromRoster) && fromRoster > 0) return fromRoster
|
||||||
|
const fromLink = Number.parseInt(row.linked_user_id, 10)
|
||||||
|
return Number.isInteger(fromLink) && fromLink > 0 ? fromLink : null
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Which roster rows a viewer may see (TEAMS.md §3.3, MODULE_API 1.6.0).
|
||||||
|
*
|
||||||
|
* The optional fourth provider method, and the only one core calls on a REQUEST
|
||||||
|
* path rather than from the reconciler. Core holds the roster and its public
|
||||||
|
* shape; the question that is this module's is "who is allowed to look", because
|
||||||
|
* the audience rungs and their configuration live here (`utils/shardVisibility`)
|
||||||
|
* and core does not know what a rung is.
|
||||||
|
*
|
||||||
|
* **The answer is all-or-nothing, and that is correct rather than a shortcut.**
|
||||||
|
* A rung is a property of the FEATURE, not of a member: `guilds` is either
|
||||||
|
* visible to this viewer or it is not, and there is no configuration in which
|
||||||
|
* some members of a guild are public and others are not. Returning every key or
|
||||||
|
* none is the honest translation of the model this module actually has.
|
||||||
|
*
|
||||||
|
* **A refusal here costs visibility, not staleness.** Core fails closed on this
|
||||||
|
* one call — an unanswered visibility question serves an empty roster rather than
|
||||||
|
* an unprojected one — so every path below that cannot reach a confident answer
|
||||||
|
* refuses deliberately, and the catch does too. That is the opposite of the rule
|
||||||
|
* governing the other three methods, and it is the right way round: for a roster
|
||||||
|
* SYNC an unanswered call must change nothing, and for a roster READ it must
|
||||||
|
* publish nothing.
|
||||||
|
*
|
||||||
|
* Note what this does NOT do: strip fields. `acct` and `webId` are the leak this
|
||||||
|
* module's projection exists to prevent on the live feed, and neither is in
|
||||||
|
* core's roster shape at all — core withholds the member key and the site account
|
||||||
|
* id from every public roster whatever this returns. So there is nothing here to
|
||||||
|
* redact, only rows to withhold.
|
||||||
|
*/
|
||||||
|
async function projectRoster(externalId, members, viewer) {
|
||||||
|
try {
|
||||||
|
const config = await visibility.getConfig()
|
||||||
|
const feature = config.guilds
|
||||||
|
// An admin turned guilds off. Nobody sees a roster, including staff — the
|
||||||
|
// switch means "this shard does not publish guild data", not "publish it
|
||||||
|
// quietly".
|
||||||
|
if (!feature || !feature.enabled) return { ok: true, members: [] }
|
||||||
|
|
||||||
|
// `viewerLevel` reads a REQUEST; core hands over a described viewer instead,
|
||||||
|
// which is deliberate — it keeps the `users` row out of the contract.
|
||||||
|
//
|
||||||
|
// The no-viewer case is answered here rather than by handing `viewerLevel` an
|
||||||
|
// empty object: given a request with no `req.user` it falls through to
|
||||||
|
// `auth.getUserFromRequest`, which expects real cookies and headers and
|
||||||
|
// throws on a synthetic one. That throw would land in the catch below and
|
||||||
|
// become a REFUSAL, so every anonymous visitor would have been served an
|
||||||
|
// empty roster on a shard whose guilds are public. Anonymous is a known
|
||||||
|
// answer, not a failed lookup.
|
||||||
|
const level = viewer
|
||||||
|
? await visibility.viewerLevel({ user: { id: viewer.userId, role: viewer.role } })
|
||||||
|
: 'anonymous'
|
||||||
|
if (!visibility.meets(level, feature.audience)) return { ok: true, members: [] }
|
||||||
|
|
||||||
|
return { ok: true, members: members.map((m) => m.member_key).filter(Boolean) }
|
||||||
|
} catch (err) {
|
||||||
|
// Core reads this as "withhold the roster". Saying so is the whole point: the
|
||||||
|
// alternative — answering with every key because the config read failed —
|
||||||
|
// publishes a roster an operator may have gated to staff.
|
||||||
|
log.warn('projectRoster could not resolve visibility; withholding the roster', {
|
||||||
|
externalId, message: err.message,
|
||||||
|
})
|
||||||
|
return refuse(`visibility could not be resolved: ${err.message}`)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Where core should point a link at a guild (MODULE_API 1.6.0, TEAMS.md §6.4).
|
||||||
|
//
|
||||||
|
// **Core cannot work this out for itself, and it is not supposed to.** Teams are
|
||||||
|
// a contract primitive with no core surface — this module owns the guild page,
|
||||||
|
// because core does not own the word "guild" — so the one thing core needs back
|
||||||
|
// is where the page it does not own actually lives. A notification email that
|
||||||
|
// cannot link to the thread it is about is most of the way to useless.
|
||||||
|
//
|
||||||
|
// A relative path with `{externalId}` substituted, matching `Guild.jsx`'s route
|
||||||
|
// (`/uo/guilds/:id`). Core does the substitution and nothing else with it; a
|
||||||
|
// template naming its own host is refused at registration, which is why this is
|
||||||
|
// data and not a callback.
|
||||||
|
const pageUrlTemplate = '/uo/guilds/{externalId}'
|
||||||
|
|
||||||
|
// `resolveUserId` is exported for the `/guild` chat command, which counts linked
|
||||||
|
// members and must decide "linked" by the same rule the roster does — a second
|
||||||
|
// copy of that two-source check is a copy that drifts.
|
||||||
|
module.exports = {
|
||||||
|
getTeams, getTeamMembers, getTeamLeaders, projectRoster, boardIsCurrent, pageUrlTemplate, resolveUserId,
|
||||||
|
}
|
||||||
@@ -177,6 +177,31 @@ async function getGuilds(req, res) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// GET /public/shard/guilds/:id — one guild and its roster.
|
||||||
|
//
|
||||||
|
// The board endpoint above returns every guild WITHOUT its roster; this is the
|
||||||
|
// detail view, and it is the page that hosts core's Team activity feed through
|
||||||
|
// the `uo.guild.detail` slot (docs/website/TEAMS.md Part 3).
|
||||||
|
//
|
||||||
|
// Projected through the same `guilds` feature as the board, so an operator who
|
||||||
|
// gates guilds to staff gates this too, and `acct`/`webId` on the roster rows
|
||||||
|
// never survive below admin — those are LOCKED fields, and a roster is where they
|
||||||
|
// actually appear in bulk.
|
||||||
|
async function getGuild(req, res) {
|
||||||
|
try {
|
||||||
|
const guilds = await shardState.listGuilds()
|
||||||
|
const guild = guilds.find((g) => String(g.id) === String(req.params.id))
|
||||||
|
// 404 rather than an empty object: a guild that disbanded is gone, and the
|
||||||
|
// page needs to say so rather than render an empty shell.
|
||||||
|
if (!guild) return res.status(404).json({ message: 'Not Found' })
|
||||||
|
const members = await shardState.listGuildMembers(guild.id)
|
||||||
|
return res.json(await visibility.project('guilds', { ...guild, roster: members }, req))
|
||||||
|
} catch (err) {
|
||||||
|
log.error('shard.getGuild', err)
|
||||||
|
return res.status(500).json({ message: 'Internal Server Error' })
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// GET /public/shard/governors — the current town-governor board (empty on shards
|
// GET /public/shard/governors — the current town-governor board (empty on shards
|
||||||
// without City Loyalty). Live via city.update on the public SSE stream. Projected
|
// without City Loyalty). Live via city.update on the public SSE stream. Projected
|
||||||
// for the same reason as getGuilds: `governor` / `governorElect` are actors.
|
// for the same reason as getGuilds: `governor` / `governorElect` are actors.
|
||||||
@@ -421,6 +446,7 @@ module.exports = {
|
|||||||
getIdoc,
|
getIdoc,
|
||||||
getChamps,
|
getChamps,
|
||||||
getGuilds,
|
getGuilds,
|
||||||
|
getGuild,
|
||||||
getGovernors,
|
getGovernors,
|
||||||
getGovernorHistory,
|
getGovernorHistory,
|
||||||
getPresence,
|
getPresence,
|
||||||
|
|||||||
@@ -100,6 +100,17 @@ shardRouter.get(
|
|||||||
/* #swagger.responses[200] = { description: 'Guilds, ordered by name', content: { "application/json": { schema: { type: "array", items: { type: "object", additionalProperties: true } } } } } */
|
/* #swagger.responses[200] = { description: 'Guilds, ordered by name', content: { "application/json": { schema: { type: "array", items: { type: "object", additionalProperties: true } } } } } */
|
||||||
shard.getGuilds,
|
shard.getGuilds,
|
||||||
)
|
)
|
||||||
|
shardRouter.get(
|
||||||
|
'/guilds/:id',
|
||||||
|
requireFeature('guilds'),
|
||||||
|
// #swagger.tags = ['Public · Shard']
|
||||||
|
// #swagger.summary = 'One guild and its roster'
|
||||||
|
// #swagger.description = 'The detail view behind the board. Gated and projected through the same `guilds` feature, so an operator who raises that audience raises this too, and the locked acct/webId fields never survive below admin — a roster is where they appear in bulk. This page is also where core renders the Team activity feed, through the `uo.guild.detail` extension slot.'
|
||||||
|
// #swagger.parameters['id'] = { in: 'path', required: true, schema: { type: 'string' }, description: 'The guild id.' }
|
||||||
|
/* #swagger.responses[200] = { description: 'The guild, with its roster', content: { "application/json": { schema: { type: "object", additionalProperties: true } } } } */
|
||||||
|
/* #swagger.responses[404] = { description: 'No such guild', content: { "application/json": { schema: { type: "object", additionalProperties: true } } } } */
|
||||||
|
shard.getGuild,
|
||||||
|
)
|
||||||
shardRouter.get(
|
shardRouter.get(
|
||||||
'/governors',
|
'/governors',
|
||||||
requireFeature('governors'),
|
requireFeature('governors'),
|
||||||
|
|||||||
@@ -95,6 +95,8 @@ function fakeApi() {
|
|||||||
extensions: [],
|
extensions: [],
|
||||||
streams: null,
|
streams: null,
|
||||||
legs: [],
|
legs: [],
|
||||||
|
teamProvider: null,
|
||||||
|
slashCommands: [],
|
||||||
hooks: {},
|
hooks: {},
|
||||||
}
|
}
|
||||||
const called = new Set()
|
const called = new Set()
|
||||||
@@ -107,6 +109,14 @@ function fakeApi() {
|
|||||||
registerExtension(slot, router) { record.extensions.push({ slot, router }) },
|
registerExtension(slot, router) { record.extensions.push({ slot, router }) },
|
||||||
registerNotificationStreams(streams) { once('registerNotificationStreams'); record.streams = streams },
|
registerNotificationStreams(streams) { once('registerNotificationStreams'); record.streams = streams },
|
||||||
registerAnnounceLeg(leg) { record.legs.push(leg) },
|
registerAnnounceLeg(leg) { record.legs.push(leg) },
|
||||||
|
// MODULE_API 1.6.0. `once` because core holds a single provider per
|
||||||
|
// deployment — a second registration is a collision there, so it has to be
|
||||||
|
// one here too, or this suite would pass a shape core rejects at load.
|
||||||
|
registerTeamProvider(provider) { once('registerTeamProvider'); record.teamProvider = provider },
|
||||||
|
// MODULE_API 1.6.0, live since phase 7. `once` for the same reason core
|
||||||
|
// takes it: a second call is a module changing its mind halfway through
|
||||||
|
// register(), which core rejects.
|
||||||
|
registerSlashCommands(commands) { once('registerSlashCommands'); record.slashCommands = commands },
|
||||||
onBoot(fn) { once('onBoot'); record.hooks.onBoot = fn },
|
onBoot(fn) { once('onBoot'); record.hooks.onBoot = fn },
|
||||||
onShutdown(fn) { once('onShutdown'); record.hooks.onShutdown = fn },
|
onShutdown(fn) { once('onShutdown'); record.hooks.onShutdown = fn },
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -85,6 +85,35 @@ test('every registered stream is namespaced or grandfathered', () => {
|
|||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
|
test('registers a Team provider with all three methods', () => {
|
||||||
|
// Core requires all three: a provider that could list Teams but not their
|
||||||
|
// members would leave core holding Teams it can never populate, which is not
|
||||||
|
// the same as a call that fails. Asserted here so a refactor that drops one
|
||||||
|
// fails in this suite rather than at load on an operator's install.
|
||||||
|
const api = fakeApi()
|
||||||
|
register(fakeCtx(), api)
|
||||||
|
|
||||||
|
const provider = api.record.teamProvider
|
||||||
|
assert.ok(provider, 'a UO guild is a Team; something has to answer for them')
|
||||||
|
for (const method of ['getTeams', 'getTeamMembers', 'getTeamLeaders']) {
|
||||||
|
assert.strictEqual(typeof provider[method], 'function', `${method} is missing`)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
test('registration does not call the provider, or touch the database', async () => {
|
||||||
|
// register() runs while core's app.js is still being required, with the pool
|
||||||
|
// pointed at a dead port — routeManifest.js and swagger.js both depend on that.
|
||||||
|
// Registration is a CLAIM; core does not ask anything until it reconciles,
|
||||||
|
// which is after onBoot.
|
||||||
|
const ctx = fakeCtx()
|
||||||
|
let queried = false
|
||||||
|
const frozen = Object.freeze({ ...ctx, db: Object.freeze({ query: async () => { queried = true; return [] } }) })
|
||||||
|
const api = fakeApi()
|
||||||
|
|
||||||
|
register(frozen, api)
|
||||||
|
assert.equal(queried, false, 'a query at registration time would hang the manifest and the spec build')
|
||||||
|
})
|
||||||
|
|
||||||
test('takes a frozen ctx and does not try to write to it', () => {
|
test('takes a frozen ctx and does not try to write to it', () => {
|
||||||
const ctx = fakeCtx()
|
const ctx = fakeCtx()
|
||||||
assert.ok(Object.isFrozen(ctx))
|
assert.ok(Object.isFrozen(ctx))
|
||||||
|
|||||||
148
server/test/guildCommand.test.js
Normal file
148
server/test/guildCommand.test.js
Normal file
@@ -0,0 +1,148 @@
|
|||||||
|
// `/guild` — the chat command registered through `api.registerSlashCommands`
|
||||||
|
// (TEAMS.md §7.1, MODULE_API 1.6.0).
|
||||||
|
//
|
||||||
|
// The properties worth pinning are all about the ANSWER being the same answer
|
||||||
|
// the website gives, because that is the whole risk of a second surface: the
|
||||||
|
// audience rungs are re-resolved here rather than assumed, the shard's own
|
||||||
|
// offline guard is honoured, and the link prompt appears only when linking would
|
||||||
|
// actually change what the caller is told.
|
||||||
|
|
||||||
|
const { test, afterEach } = require('node:test')
|
||||||
|
const assert = require('node:assert/strict')
|
||||||
|
|
||||||
|
const command = require('../commands/guild.command')
|
||||||
|
const db = require('../model/teamProvider/teamProvider.db')
|
||||||
|
const provider = require('../model/teamProvider/teamProvider.model')
|
||||||
|
const visibility = require('../utils/shardVisibility')
|
||||||
|
|
||||||
|
const originals = {
|
||||||
|
getConfig: visibility.getConfig,
|
||||||
|
viewerLevel: visibility.viewerLevel,
|
||||||
|
boardIsCurrent: provider.boardIsCurrent,
|
||||||
|
listGuilds: db.listGuilds,
|
||||||
|
listGuildMembers: db.listGuildMembers,
|
||||||
|
}
|
||||||
|
|
||||||
|
afterEach(() => {
|
||||||
|
visibility.getConfig = originals.getConfig
|
||||||
|
visibility.viewerLevel = originals.viewerLevel
|
||||||
|
provider.boardIsCurrent = originals.boardIsCurrent
|
||||||
|
db.listGuilds = originals.listGuilds
|
||||||
|
db.listGuildMembers = originals.listGuildMembers
|
||||||
|
})
|
||||||
|
|
||||||
|
const GUILDS = [
|
||||||
|
{ id: 7, name: 'Knights of the Codex', abbr: 'KOC', alliance: 'The Accord', members: 12, online: 3, leader_name: 'Dain' },
|
||||||
|
{ id: 9, name: 'Knights Hospitaller', abbr: 'KH', alliance: null, members: 4, online: 0, leader_name: null },
|
||||||
|
]
|
||||||
|
|
||||||
|
const MEMBERS = [
|
||||||
|
{ serial: 1, name: 'Dain', rank: 4, web_id: '31', linked_user_id: null },
|
||||||
|
{ serial: 2, name: 'Elowen', rank: 4, web_id: null, linked_user_id: 44 },
|
||||||
|
{ serial: 3, name: 'Wat', rank: 2, web_id: null, linked_user_id: null },
|
||||||
|
]
|
||||||
|
|
||||||
|
function stub({ audience = 'anonymous', enabled = true, level = 'anonymous', current = true } = {}) {
|
||||||
|
visibility.getConfig = async () => ({ guilds: { enabled, audience } })
|
||||||
|
visibility.viewerLevel = async () => level
|
||||||
|
provider.boardIsCurrent = async () => (current ? { ok: true } : { ok: false, reason: 'socket down' })
|
||||||
|
db.listGuilds = async () => GUILDS
|
||||||
|
db.listGuildMembers = async () => MEMBERS
|
||||||
|
}
|
||||||
|
|
||||||
|
const anonymous = { platform: 'discord', platformUserId: '1', userId: null, role: null, isLinked: false, isStaff: false }
|
||||||
|
const linked = { platform: 'discord', platformUserId: '2', userId: 31, role: 'player', isLinked: true, isStaff: false }
|
||||||
|
|
||||||
|
test('the definition stays inside the option schema §7.1.1 allows', () => {
|
||||||
|
assert.equal(command.name, 'guild')
|
||||||
|
assert.equal(command.access, 'everyone')
|
||||||
|
for (const option of command.options) {
|
||||||
|
assert.ok(['string', 'integer', 'boolean', 'user'].includes(option.type))
|
||||||
|
assert.ok(option.description.length <= 100)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
test('the guilds feature being off withholds everything, staff included', async () => {
|
||||||
|
stub({ enabled: false, level: 'admin' })
|
||||||
|
const res = await command.handler({ options: {}, actor: { ...linked, role: 'admin', isStaff: true } })
|
||||||
|
assert.match(res.text, /does not publish guild information/)
|
||||||
|
assert.equal(res.ephemeral, true)
|
||||||
|
})
|
||||||
|
|
||||||
|
// The reason this command is not a thin wrapper over a public route: a rung
|
||||||
|
// below the feature's audience must be refused HERE, or a shard that gates
|
||||||
|
// guilds to staff would publish them to a Discord channel.
|
||||||
|
test('a caller below the feature audience is refused', async () => {
|
||||||
|
stub({ audience: 'staff', level: 'anonymous' })
|
||||||
|
const res = await command.handler({ options: {}, actor: anonymous })
|
||||||
|
assert.match(res.text, /not shown to your account/)
|
||||||
|
assert.equal(res.ephemeral, true)
|
||||||
|
})
|
||||||
|
|
||||||
|
test('an unlinked caller is invited to link — but only when linking would change the answer', async () => {
|
||||||
|
stub({ audience: 'player', level: 'anonymous' })
|
||||||
|
const gated = await command.handler({ options: {}, actor: anonymous })
|
||||||
|
assert.match(gated.notice, /Link your account/)
|
||||||
|
|
||||||
|
// Public guilds: there is nothing more to see, so there is nothing to prompt.
|
||||||
|
stub({ audience: 'anonymous', level: 'anonymous' })
|
||||||
|
const open = await command.handler({ options: {}, actor: anonymous })
|
||||||
|
assert.equal(open.notice, null)
|
||||||
|
|
||||||
|
// Gated to staff: linking reaches `player` and stops there, so the invitation
|
||||||
|
// would be an instruction to do something that changes nothing. Found on the
|
||||||
|
// live rig, where a staff-gated shard still offered it.
|
||||||
|
stub({ audience: 'staff', level: 'anonymous' })
|
||||||
|
const unreachable = await command.handler({ options: {}, actor: anonymous })
|
||||||
|
assert.match(unreachable.text, /not shown to your account/)
|
||||||
|
assert.equal(unreachable.notice, null)
|
||||||
|
})
|
||||||
|
|
||||||
|
test('a stale board answers offline rather than reporting what it still holds', async () => {
|
||||||
|
stub({ current: false })
|
||||||
|
const res = await command.handler({ options: {}, actor: anonymous })
|
||||||
|
assert.match(res.text, /not connected right now/)
|
||||||
|
})
|
||||||
|
|
||||||
|
test('no argument lists the largest guilds', async () => {
|
||||||
|
stub()
|
||||||
|
const res = await command.handler({ options: {}, actor: anonymous })
|
||||||
|
assert.equal(res.title, 'Guilds on this shard')
|
||||||
|
assert.equal(res.fields.length, 2)
|
||||||
|
assert.match(res.fields[0].name, /Knights of the Codex/)
|
||||||
|
assert.match(res.fields[0].value, /12 members · 3 online/)
|
||||||
|
})
|
||||||
|
|
||||||
|
test('a name resolves by abbreviation, then exactly, then by unique prefix', async () => {
|
||||||
|
stub()
|
||||||
|
const byAbbr = await command.handler({ options: { name: 'koc' }, actor: anonymous })
|
||||||
|
assert.match(byAbbr.title, /Knights of the Codex/)
|
||||||
|
|
||||||
|
const exact = await command.handler({ options: { name: 'Knights Hospitaller' }, actor: anonymous })
|
||||||
|
assert.match(exact.title, /Hospitaller/)
|
||||||
|
|
||||||
|
// "knights" hits both, and answering with either would be worse than asking.
|
||||||
|
const ambiguous = await command.handler({ options: { name: 'knights' }, actor: anonymous })
|
||||||
|
assert.match(ambiguous.text, /Several guilds match/)
|
||||||
|
assert.equal(ambiguous.ephemeral, true)
|
||||||
|
})
|
||||||
|
|
||||||
|
test('a miss is an answer, not a failure', async () => {
|
||||||
|
stub()
|
||||||
|
const res = await command.handler({ options: { name: 'nobody' }, actor: anonymous })
|
||||||
|
assert.match(res.text, /No guild matches/)
|
||||||
|
})
|
||||||
|
|
||||||
|
// `linked` counts BOTH sources the roster uses — the shard's asserted web id and
|
||||||
|
// the link table — because that is what "linked" means everywhere else here.
|
||||||
|
test('the detail carries the counts, the leaders and a link to the module page', async () => {
|
||||||
|
stub({ level: 'player' })
|
||||||
|
const res = await command.handler({ options: { name: 'KOC' }, actor: linked })
|
||||||
|
const field = (name) => res.fields.find((f) => f.name === name).value
|
||||||
|
assert.equal(field('Members'), '12')
|
||||||
|
assert.equal(field('Online'), '3')
|
||||||
|
assert.equal(field('Linked accounts'), '2')
|
||||||
|
assert.equal(field('Leaders'), 'Dain, Elowen')
|
||||||
|
assert.match(res.url, /\/uo\/guilds\/7$/)
|
||||||
|
assert.equal(res.notice, null)
|
||||||
|
})
|
||||||
75
server/test/shardIngest.guildRoster.test.js
Normal file
75
server/test/shardIngest.guildRoster.test.js
Normal file
@@ -0,0 +1,75 @@
|
|||||||
|
// Protocol 4 membership routing: guild.roster (board state, possibly chunked) and
|
||||||
|
// guild.leave (a real-time departure, logged like its guild.join counterpart).
|
||||||
|
const { test, beforeEach } = require('node:test')
|
||||||
|
const assert = require('node:assert/strict')
|
||||||
|
|
||||||
|
const shardIngest = require('../utils/shardIngest')
|
||||||
|
|
||||||
|
function makeDeps() {
|
||||||
|
const calls = { roster: [], memberRemove: [], appended: [], broadcast: [] }
|
||||||
|
const noop = async () => {}
|
||||||
|
return {
|
||||||
|
calls,
|
||||||
|
shardEvents: { append: async (row) => { calls.appended.push(row); return true } },
|
||||||
|
shardState: {
|
||||||
|
upsertGuildRoster: async (ev) => { calls.roster.push(ev) },
|
||||||
|
removeGuildMember: async (ev) => { calls.memberRemove.push(ev) },
|
||||||
|
upsertGuild: noop, removeGuild: noop,
|
||||||
|
clearOnline: noop, upsertOnline: noop, setOffline: noop,
|
||||||
|
addEconomySample: noop,
|
||||||
|
},
|
||||||
|
shardLinks: { removeByAccount: noop },
|
||||||
|
uoLinkConfig: { recordStatus: noop },
|
||||||
|
broadcast: (ev) => { calls.broadcast.push(ev) },
|
||||||
|
pushDispatch: async () => {},
|
||||||
|
log: { warn() {}, info() {}, error() {} },
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
beforeEach(() => shardIngest.reset())
|
||||||
|
|
||||||
|
test('guild.roster routes to upsertGuildRoster and is NOT logged', async () => {
|
||||||
|
// It is board state like guild.update, and the one fat frame on the wire —
|
||||||
|
// logging it would put a full membership snapshot in shard_events on every
|
||||||
|
// membership change.
|
||||||
|
const deps = makeDeps()
|
||||||
|
const r = await shardIngest.ingest(
|
||||||
|
{ kind: 'guild.roster', id: 7, seq: 0, more: false, total: 2,
|
||||||
|
members: [{ serial: '0x1', name: 'Ada' }, { serial: '0x2', name: 'Bo' }], t: 1 },
|
||||||
|
deps,
|
||||||
|
)
|
||||||
|
|
||||||
|
assert.equal(deps.calls.roster.length, 1)
|
||||||
|
assert.equal(deps.calls.roster[0].id, 7)
|
||||||
|
assert.equal(deps.calls.roster[0].members.length, 2)
|
||||||
|
assert.equal(r.logged, false)
|
||||||
|
})
|
||||||
|
|
||||||
|
test('every frame of a chunked roster reaches the model, seq intact', async () => {
|
||||||
|
// The sidecar reassembles for its own board, but the live feed and the /history
|
||||||
|
// backfill both carry individual frames — so the model must see each one with its
|
||||||
|
// seq, which is what tells it whether to clear the guild first.
|
||||||
|
const deps = makeDeps()
|
||||||
|
|
||||||
|
for (const [seq, more, serial] of [[0, true, '0x1'], [1, true, '0x2'], [2, false, '0x3']]) {
|
||||||
|
await shardIngest.ingest(
|
||||||
|
{ kind: 'guild.roster', id: 7, seq, more, total: 3, members: [{ serial, name: serial }], t: 1 },
|
||||||
|
deps,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
assert.deepEqual(deps.calls.roster.map((e) => e.seq), [0, 1, 2])
|
||||||
|
assert.deepEqual(deps.calls.roster.map((e) => e.more), [true, true, false])
|
||||||
|
})
|
||||||
|
|
||||||
|
test('guild.leave is logged and broadcast, like guild.join', async () => {
|
||||||
|
const deps = makeDeps()
|
||||||
|
const r = await shardIngest.ingest(
|
||||||
|
{ kind: 'guild.leave', id: 7, name: 'The Cartographers', who: '0x2', t: 2 }, deps)
|
||||||
|
|
||||||
|
assert.equal(r.logged, true)
|
||||||
|
assert.equal(deps.calls.appended.length, 1)
|
||||||
|
assert.equal(deps.calls.appended[0].kind, 'guild.leave')
|
||||||
|
assert.equal(deps.calls.broadcast.length, 1)
|
||||||
|
assert.deepEqual(deps.calls.memberRemove.map((e) => e.who), ['0x2'])
|
||||||
|
})
|
||||||
@@ -116,6 +116,52 @@ test('acct and webId are stripped below admin regardless of feature config', ()
|
|||||||
assert.equal(asAdmin.leader.webId, '42')
|
assert.equal(asAdmin.leader.webId, '42')
|
||||||
})
|
})
|
||||||
|
|
||||||
|
test('acct and webId are stripped from every member of a guild roster (Protocol 4)', () => {
|
||||||
|
// A roster is the first frame where the locked fields appear inside an ARRAY of
|
||||||
|
// actors rather than one nested actor. The walker recurses into arrays, so this
|
||||||
|
// should already hold — this test is here because it is the difference between a
|
||||||
|
// public Guilds page listing character names and one publishing 150 account names.
|
||||||
|
const config = visibility.compileDefaults()
|
||||||
|
const frame = {
|
||||||
|
kind: 'guild.roster',
|
||||||
|
id: 7,
|
||||||
|
total: 3,
|
||||||
|
seq: 0,
|
||||||
|
more: false,
|
||||||
|
members: [
|
||||||
|
{ serial: '0x1', name: 'Ada', acct: 'ada_acct', webId: '11', player: true },
|
||||||
|
{ serial: '0x2', name: 'Bo', acct: 'bo_acct', player: true },
|
||||||
|
{ serial: '0x3', name: 'Cy', player: true }, // a mobile with no account at all
|
||||||
|
],
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const level of ['anonymous', 'logged_in', 'player', 'staff']) {
|
||||||
|
const out = visibility.projectFeature('guilds', frame, level, config)
|
||||||
|
assert.equal(out.members.length, 3, `${level} still sees every member`)
|
||||||
|
assert.deepEqual(out.members.map((m) => m.name), ['Ada', 'Bo', 'Cy'])
|
||||||
|
for (const m of out.members) {
|
||||||
|
assert.equal('acct' in m, false, `${level} must not see a member's acct`)
|
||||||
|
assert.equal('webId' in m, false, `${level} must not see a member's webId`)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const asAdmin = visibility.projectFeature('guilds', frame, 'admin', config)
|
||||||
|
assert.equal(asAdmin.members[0].acct, 'ada_acct')
|
||||||
|
assert.equal(asAdmin.members[0].webId, '11')
|
||||||
|
})
|
||||||
|
|
||||||
|
test('guild.roster and guild.leave are mapped, so neither falls closed to admin-only', () => {
|
||||||
|
// Rule 2 fails an unmapped kind closed. That is the right default, but for these
|
||||||
|
// two it would silently keep the public Guilds page from ever seeing a roster.
|
||||||
|
const config = visibility.compileDefaults()
|
||||||
|
for (const kind of ['guild.roster', 'guild.leave']) {
|
||||||
|
assert.equal(
|
||||||
|
visibility.kindVisibleTo(kind, 'anonymous', config), true,
|
||||||
|
`${kind} should reach an anonymous viewer under the default guilds config`,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
test('a stored rule trying to loosen a locked field is ignored', async () => {
|
test('a stored rule trying to loosen a locked field is ignored', async () => {
|
||||||
withRows([
|
withRows([
|
||||||
{ feature: 'guilds', enabled: true, audience: 'anonymous', stream: true, fieldRules: { acct: 'anonymous', webId: 'anonymous' } },
|
{ feature: 'guilds', enabled: true, audience: 'anonymous', stream: true, fieldRules: { acct: 'anonymous', webId: 'anonymous' } },
|
||||||
@@ -308,10 +354,16 @@ const PRE_V3_PUBLIC_KINDS = [
|
|||||||
// pointedly not among them (its feature ships with stream off).
|
// pointedly not among them (its feature ships with stream off).
|
||||||
const V3_ADDED_PUBLIC_KINDS = ['world.ruleset', 'points.board']
|
const V3_ADDED_PUBLIC_KINDS = ['world.ruleset', 'points.board']
|
||||||
|
|
||||||
test('derived PUBLIC_KINDS is exactly the pre-v3 allowlist plus the v3 additions', () => {
|
// v4 adds guild membership. Both ride the existing `guilds` feature, which is
|
||||||
|
// already anonymous, so they join the public set — carrying character names and
|
||||||
|
// serials, never acct/webId, which the locked-field rules strip by suffix even
|
||||||
|
// inside the roster's member array (see the roster test above).
|
||||||
|
const V4_ADDED_PUBLIC_KINDS = ['guild.roster', 'guild.leave']
|
||||||
|
|
||||||
|
test('derived PUBLIC_KINDS is exactly the pre-v3 allowlist plus the v3 and v4 additions', () => {
|
||||||
assert.deepEqual(
|
assert.deepEqual(
|
||||||
[...visibility.PUBLIC_KINDS].sort(),
|
[...visibility.PUBLIC_KINDS].sort(),
|
||||||
[...PRE_V3_PUBLIC_KINDS, ...V3_ADDED_PUBLIC_KINDS].sort(),
|
[...PRE_V3_PUBLIC_KINDS, ...V3_ADDED_PUBLIC_KINDS, ...V4_ADDED_PUBLIC_KINDS].sort(),
|
||||||
)
|
)
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|||||||
406
server/test/teamProvider.test.js
Normal file
406
server/test/teamProvider.test.js
Normal file
@@ -0,0 +1,406 @@
|
|||||||
|
// module-uo's Team provider (docs/website/TEAMS.md §2.3, MODULE_API.md 1.6.0).
|
||||||
|
//
|
||||||
|
// The tests that matter here are the REFUSALS. Core's contract is that module
|
||||||
|
// unavailability becomes staleness and never emptiness, and this module is the
|
||||||
|
// only thing that can honour it — an empty array from here is read as an
|
||||||
|
// authoritative "there are none", and core makes destructive decisions from an
|
||||||
|
// authoritative answer. Every state where this module cannot honestly claim to
|
||||||
|
// know is asserted below, because each one is a plausible place for someone to
|
||||||
|
// later "simplify" the guard away and get a plausible-looking empty list.
|
||||||
|
process.env.DB_HOST = '127.0.0.1'
|
||||||
|
process.env.DB_PORT = '59999'
|
||||||
|
|
||||||
|
const { test, beforeEach, afterEach } = require('node:test')
|
||||||
|
const assert = require('node:assert/strict')
|
||||||
|
|
||||||
|
const core = require('../core')
|
||||||
|
|
||||||
|
// The provider reaches the database through core, which is initialised with a ctx
|
||||||
|
// in production. A minimal one is enough here — the db layer is stubbed anyway.
|
||||||
|
core.init({
|
||||||
|
db: { query: async () => [] },
|
||||||
|
log: () => ({ error() {}, warn() {}, info() {}, debug() {} }),
|
||||||
|
moduleId: 'uo',
|
||||||
|
})
|
||||||
|
|
||||||
|
const db = require('../model/teamProvider/teamProvider.db')
|
||||||
|
const uoLinkConfig = require('../model/uoLinkConfig/uoLinkConfig.model')
|
||||||
|
const uoLinkSocket = require('../utils/uoLinkSocket')
|
||||||
|
const clilocs = require('../model/shardClilocs/shardClilocs.model')
|
||||||
|
const visibility = require('../utils/shardVisibility')
|
||||||
|
const provider = require('../model/teamProvider/teamProvider.model')
|
||||||
|
|
||||||
|
const saved = []
|
||||||
|
function patch(mod, name, fn) {
|
||||||
|
saved.push([mod, name, mod[name]])
|
||||||
|
mod[name] = fn
|
||||||
|
}
|
||||||
|
|
||||||
|
// The healthy default: configured, enabled, connected. Each test then breaks only
|
||||||
|
// the thing it is about.
|
||||||
|
function healthy() {
|
||||||
|
patch(uoLinkConfig, 'getSafe', async () => ({ baseUrl: 'http://127.0.0.1:7787', enabled: true }))
|
||||||
|
patch(uoLinkSocket, 'getState', () => ({ connected: true, running: true }))
|
||||||
|
// An operator who has never run the client extraction — the default. The standard
|
||||||
|
// rank names must still resolve from the fallback table.
|
||||||
|
patch(clilocs, 'resolveMany', async () => new Map())
|
||||||
|
patch(db, 'listGuildLeaders', async () => [])
|
||||||
|
}
|
||||||
|
|
||||||
|
const guild = (extra = {}) => ({
|
||||||
|
id: 1, name: 'The Silver Hand', abbr: 'TSH', alliance: null,
|
||||||
|
members: 2, online: 1, leader_serial: '0x1', leader_name: 'Aldric', leader_acct: 'aldric', ...extra,
|
||||||
|
})
|
||||||
|
|
||||||
|
const member = (extra = {}) => ({
|
||||||
|
serial: '0x1', name: 'Aldric', acct: 'aldric', web_id: null, is_player: 1,
|
||||||
|
rank: 1, rank_cliloc: 1062962, rank_name: null,
|
||||||
|
linked_user_id: null, is_online: 0, ...extra,
|
||||||
|
})
|
||||||
|
|
||||||
|
beforeEach(healthy)
|
||||||
|
afterEach(() => {
|
||||||
|
while (saved.length) {
|
||||||
|
const [mod, name, fn] = saved.pop()
|
||||||
|
mod[name] = fn
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
// ── The refusals ───────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
test('no uo-link configured refuses, on all three methods', async () => {
|
||||||
|
patch(uoLinkConfig, 'getSafe', async () => ({ baseUrl: null, enabled: false }))
|
||||||
|
patch(db, 'listGuilds', async () => { throw new Error('must not be read') })
|
||||||
|
|
||||||
|
for (const answer of [await provider.getTeams(), await provider.getTeamMembers('1'), await provider.getTeamLeaders('1')]) {
|
||||||
|
assert.equal(answer.ok, false)
|
||||||
|
assert.match(answer.reason, /no uo-link configured/)
|
||||||
|
assert.equal(answer.teams, undefined)
|
||||||
|
assert.equal(answer.members, undefined)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
test('a disabled integration refuses rather than reporting a frozen board', async () => {
|
||||||
|
patch(uoLinkConfig, 'getSafe', async () => ({ baseUrl: 'http://x', enabled: false }))
|
||||||
|
const answer = await provider.getTeams()
|
||||||
|
assert.equal(answer.ok, false)
|
||||||
|
assert.match(answer.reason, /disabled/)
|
||||||
|
})
|
||||||
|
|
||||||
|
test('a disconnected socket refuses, even though the board is still there', async () => {
|
||||||
|
// The tempting mistake, stated as a test: the board is durable and survives an
|
||||||
|
// outage, so serving it looks harmless. Core cannot tell a board five minutes
|
||||||
|
// stale from one five days stale, and it archives Teams and departs members
|
||||||
|
// from a complete answer.
|
||||||
|
patch(uoLinkSocket, 'getState', () => ({ connected: false, running: true }))
|
||||||
|
patch(db, 'listGuilds', async () => [guild()])
|
||||||
|
|
||||||
|
const answer = await provider.getTeams()
|
||||||
|
assert.equal(answer.ok, false)
|
||||||
|
assert.match(answer.reason, /not connected/)
|
||||||
|
assert.equal(answer.teams, undefined, 'a stale board must not arrive as authoritative')
|
||||||
|
})
|
||||||
|
|
||||||
|
test('a database error refuses instead of throwing at core', async () => {
|
||||||
|
patch(db, 'listGuilds', async () => { throw new Error('table gone') })
|
||||||
|
const answer = await provider.getTeams()
|
||||||
|
assert.equal(answer.ok, false)
|
||||||
|
assert.match(answer.reason, /table gone/)
|
||||||
|
})
|
||||||
|
|
||||||
|
test('a guild absent from the board refuses rather than reporting an empty roster', async () => {
|
||||||
|
patch(db, 'findGuild', async () => [])
|
||||||
|
const members = await provider.getTeamMembers('99')
|
||||||
|
assert.equal(members.ok, false)
|
||||||
|
assert.match(members.reason, /not on the board/)
|
||||||
|
|
||||||
|
const leaders = await provider.getTeamLeaders('99')
|
||||||
|
assert.equal(leaders.ok, false)
|
||||||
|
})
|
||||||
|
|
||||||
|
test('a roster that has not arrived yet refuses — the board count is what tells us', async () => {
|
||||||
|
// Protocol 4's roster arrives on its own frames, separately from the
|
||||||
|
// guild.update that creates the board row, so there is a real window where a
|
||||||
|
// 155-member guild has no roster rows. Reporting that as an empty roster would
|
||||||
|
// depart every member.
|
||||||
|
patch(db, 'findGuild', async () => [guild({ members: 155 })])
|
||||||
|
patch(db, 'listGuildMembers', async () => [])
|
||||||
|
|
||||||
|
const answer = await provider.getTeamMembers('1')
|
||||||
|
assert.equal(answer.ok, false)
|
||||||
|
assert.match(answer.reason, /has not arrived yet/)
|
||||||
|
assert.match(answer.reason, /155/, 'the count is in the message, because it is the evidence')
|
||||||
|
})
|
||||||
|
|
||||||
|
test('a guild the board says is genuinely empty reports an empty roster', async () => {
|
||||||
|
// The other side of the same coin: when the board itself says zero, an empty
|
||||||
|
// roster is the truth and withholding it would freeze a disbanding guild's
|
||||||
|
// membership forever.
|
||||||
|
patch(db, 'findGuild', async () => [guild({ members: 0 })])
|
||||||
|
patch(db, 'listGuildMembers', async () => [])
|
||||||
|
|
||||||
|
const answer = await provider.getTeamMembers('1')
|
||||||
|
assert.equal(answer.ok, true)
|
||||||
|
assert.deepEqual(answer.members, [])
|
||||||
|
})
|
||||||
|
|
||||||
|
// ── The good answers ───────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
test('a guild becomes a Team keyed on its persistent ServUO id', async () => {
|
||||||
|
// The id survives a rename, which is what lets core apply its rename rule
|
||||||
|
// instead of seeing an unrelated new guild.
|
||||||
|
patch(db, 'listGuilds', async () => [guild()])
|
||||||
|
const answer = await provider.getTeams()
|
||||||
|
|
||||||
|
assert.equal(answer.ok, true)
|
||||||
|
assert.equal(answer.complete, true)
|
||||||
|
assert.deepEqual(answer.teams, [
|
||||||
|
{ externalId: '1', name: 'The Silver Hand', abbr: 'TSH', meta: null },
|
||||||
|
])
|
||||||
|
})
|
||||||
|
|
||||||
|
test('an alliance rides along as opaque meta', async () => {
|
||||||
|
patch(db, 'listGuilds', async () => [guild({ alliance: 'The Concord' })])
|
||||||
|
const { teams } = await provider.getTeams()
|
||||||
|
assert.deepEqual(teams[0].meta, { alliance: 'The Concord' })
|
||||||
|
})
|
||||||
|
|
||||||
|
test('the external id is a string, so core never compares a number to one', async () => {
|
||||||
|
patch(db, 'listGuilds', async () => [guild({ id: 42 })])
|
||||||
|
const { teams } = await provider.getTeams()
|
||||||
|
assert.equal(teams[0].externalId, '42')
|
||||||
|
})
|
||||||
|
|
||||||
|
test('a roster maps to the member shape core expects', async () => {
|
||||||
|
patch(db, 'findGuild', async () => [guild()])
|
||||||
|
patch(db, 'listGuildMembers', async () => [
|
||||||
|
member({ serial: '0x1', name: 'Aldric', rank: 4, rank_cliloc: 1062959, is_online: 1 }),
|
||||||
|
member({ serial: '0x2', name: 'Bree', acct: null, rank: 1, is_online: 0 }),
|
||||||
|
])
|
||||||
|
|
||||||
|
const { members } = await provider.getTeamMembers('1')
|
||||||
|
assert.equal(members.length, 2)
|
||||||
|
assert.equal(members[0].memberKey, '0x1')
|
||||||
|
assert.equal(members[0].displayName, 'Aldric')
|
||||||
|
assert.equal(members[0].online, true)
|
||||||
|
assert.equal(members[0].leader, true, 'rank 4 is Leader')
|
||||||
|
assert.equal(members[1].leader, false)
|
||||||
|
assert.equal(members[1].online, false)
|
||||||
|
})
|
||||||
|
|
||||||
|
// ── Rank (the Protocol 4 amendment) ────────────────────────────────────────
|
||||||
|
|
||||||
|
test('several members can be leaders at once', async () => {
|
||||||
|
// The whole reason the wire grew a per-member rank: the board carries one
|
||||||
|
// leader_serial, so before this only a single leader could ever be reported.
|
||||||
|
patch(db, 'findGuild', async () => [guild()])
|
||||||
|
patch(db, 'listGuildMembers', async () => [
|
||||||
|
member({ serial: '0x1', rank: 4 }),
|
||||||
|
member({ serial: '0x2', rank: 4 }),
|
||||||
|
member({ serial: '0x3', rank: 3 }),
|
||||||
|
])
|
||||||
|
|
||||||
|
const { members } = await provider.getTeamMembers('1')
|
||||||
|
assert.deepEqual(members.filter((m) => m.leader).map((m) => m.memberKey), ['0x1', '0x2'])
|
||||||
|
})
|
||||||
|
|
||||||
|
test('getTeamLeaders returns everyone at rank 4, not just the board’s one', async () => {
|
||||||
|
patch(db, 'findGuild', async () => [guild({ leader_serial: '0x1' })])
|
||||||
|
patch(db, 'listGuildLeaders', async () => [{ serial: '0x1' }, { serial: '0x2' }])
|
||||||
|
assert.deepEqual((await provider.getTeamLeaders('1')).leaders, ['0x1', '0x2'])
|
||||||
|
})
|
||||||
|
|
||||||
|
test('the board’s leader is kept even when no roster row has rank yet', async () => {
|
||||||
|
// A shard whose roster has not been re-emitted since the amendment has no ranks
|
||||||
|
// stored. The founder-leader comes from a different frame and must not be lost
|
||||||
|
// by moving to ranks.
|
||||||
|
patch(db, 'findGuild', async () => [guild({ leader_serial: '0x9' })])
|
||||||
|
patch(db, 'listGuildLeaders', async () => [])
|
||||||
|
assert.deepEqual((await provider.getTeamLeaders('1')).leaders, ['0x9'])
|
||||||
|
})
|
||||||
|
|
||||||
|
test('the board’s leader is not duplicated when they also hold rank 4', async () => {
|
||||||
|
patch(db, 'findGuild', async () => [guild({ leader_serial: '0x1' })])
|
||||||
|
patch(db, 'listGuildLeaders', async () => [{ serial: '0x1' }, { serial: '0x2' }])
|
||||||
|
const { leaders } = await provider.getTeamLeaders('1')
|
||||||
|
assert.equal(new Set(leaders).size, leaders.length)
|
||||||
|
})
|
||||||
|
|
||||||
|
test('a NULL rank is not a leader — "not known" is not "leads this guild"', async () => {
|
||||||
|
// The shard withholds the rank for a staff account, because ServUO's GuildRank
|
||||||
|
// getter reports Leader for anyone at GameMaster or above whatever their real
|
||||||
|
// rank. Reading the absence as leadership would republish exactly that lie.
|
||||||
|
patch(db, 'findGuild', async () => [guild()])
|
||||||
|
patch(db, 'listGuildMembers', async () => [member({ serial: '0x1', rank: null, rank_cliloc: null })])
|
||||||
|
|
||||||
|
const { members } = await provider.getTeamMembers('1')
|
||||||
|
assert.equal(members[0].leader, false)
|
||||||
|
assert.equal(members[0].rankLabel, null)
|
||||||
|
})
|
||||||
|
|
||||||
|
test('a standard rank resolves to its name without a cliloc table', async () => {
|
||||||
|
// The operator may never have run the client extraction, and a roster should
|
||||||
|
// still read "Warlord" rather than nothing.
|
||||||
|
patch(db, 'findGuild', async () => [guild()])
|
||||||
|
patch(db, 'listGuildMembers', async () => [
|
||||||
|
member({ serial: '0x1', rank: 4, rank_cliloc: 1062959 }),
|
||||||
|
member({ serial: '0x2', rank: 3, rank_cliloc: 1062960 }),
|
||||||
|
member({ serial: '0x3', rank: 0, rank_cliloc: 1062963 }),
|
||||||
|
])
|
||||||
|
|
||||||
|
const { members } = await provider.getTeamMembers('1')
|
||||||
|
assert.deepEqual(members.map((m) => m.rankLabel), ['Leader', 'Warlord', 'Ronin'])
|
||||||
|
})
|
||||||
|
|
||||||
|
test('the operator’s cliloc table wins over the built-in names', async () => {
|
||||||
|
// A localised or edited client should name the ranks, not this module's English
|
||||||
|
// fallback.
|
||||||
|
patch(clilocs, 'resolveMany', async () => new Map([[1062960, 'Kriegsherr']]))
|
||||||
|
patch(db, 'findGuild', async () => [guild()])
|
||||||
|
patch(db, 'listGuildMembers', async () => [member({ serial: '0x1', rank: 3, rank_cliloc: 1062960 })])
|
||||||
|
|
||||||
|
assert.equal((await provider.getTeamMembers('1')).members[0].rankLabel, 'Kriegsherr')
|
||||||
|
})
|
||||||
|
|
||||||
|
test('a custom rank’s literal name beats both', async () => {
|
||||||
|
// A shard that replaced RankDefinition.Ranks sends a string instead of a cliloc,
|
||||||
|
// and its own naming has to survive.
|
||||||
|
patch(clilocs, 'resolveMany', async () => new Map([[1062960, 'Warlord']]))
|
||||||
|
patch(db, 'findGuild', async () => [guild()])
|
||||||
|
patch(db, 'listGuildMembers', async () => [
|
||||||
|
member({ serial: '0x1', rank: 3, rank_cliloc: 1062960, rank_name: 'Sword-Captain' }),
|
||||||
|
])
|
||||||
|
|
||||||
|
assert.equal((await provider.getTeamMembers('1')).members[0].rankLabel, 'Sword-Captain')
|
||||||
|
})
|
||||||
|
|
||||||
|
test('a failing cliloc lookup falls back rather than failing the roster', async () => {
|
||||||
|
patch(clilocs, 'resolveMany', async () => { throw new Error('cliloc table missing') })
|
||||||
|
patch(db, 'findGuild', async () => [guild()])
|
||||||
|
patch(db, 'listGuildMembers', async () => [member({ serial: '0x1', rank: 3, rank_cliloc: 1062960 })])
|
||||||
|
|
||||||
|
const answer = await provider.getTeamMembers('1')
|
||||||
|
assert.equal(answer.ok, true, 'a label is decoration; losing it must not lose the roster')
|
||||||
|
assert.equal(answer.members[0].rankLabel, 'Warlord')
|
||||||
|
})
|
||||||
|
|
||||||
|
test('an unknown cliloc leaves the label null rather than inventing one', async () => {
|
||||||
|
patch(db, 'findGuild', async () => [guild()])
|
||||||
|
patch(db, 'listGuildMembers', async () => [member({ serial: '0x1', rank: 2, rank_cliloc: 9999999 })])
|
||||||
|
assert.equal((await provider.getTeamMembers('1')).members[0].rankLabel, null)
|
||||||
|
})
|
||||||
|
|
||||||
|
test('a member with no account at all is fine and unlinked', async () => {
|
||||||
|
// §2.3 of the protocol spec: acct is genuinely optional — a PlayerMobile can
|
||||||
|
// have no Account, and the local test world contains such mobiles.
|
||||||
|
patch(db, 'findGuild', async () => [guild()])
|
||||||
|
patch(db, 'listGuildMembers', async () => [member({ acct: null, web_id: null, linked_user_id: null })])
|
||||||
|
const { members } = await provider.getTeamMembers('1')
|
||||||
|
assert.equal(members[0].userId, null)
|
||||||
|
})
|
||||||
|
|
||||||
|
test('userId comes from the roster’s web_id first, then the link table', async () => {
|
||||||
|
patch(db, 'findGuild', async () => [guild()])
|
||||||
|
patch(db, 'listGuildMembers', async () => [
|
||||||
|
member({ serial: '0xA', web_id: '7', linked_user_id: 99 }), // roster wins
|
||||||
|
member({ serial: '0xB', web_id: null, linked_user_id: 12 }), // fallback
|
||||||
|
member({ serial: '0xC', web_id: '0', linked_user_id: null }), // neither
|
||||||
|
])
|
||||||
|
const { members } = await provider.getTeamMembers('1')
|
||||||
|
assert.equal(members[0].userId, 7, 'what the shard itself asserted at roster time')
|
||||||
|
assert.equal(members[1].userId, 12, 'the fallback for a row that predates the link')
|
||||||
|
assert.equal(members[2].userId, null)
|
||||||
|
})
|
||||||
|
|
||||||
|
test('web_id arrives as a string from the wire and is coerced', async () => {
|
||||||
|
patch(db, 'findGuild', async () => [guild()])
|
||||||
|
patch(db, 'listGuildMembers', async () => [member({ web_id: '42' })])
|
||||||
|
const { members } = await provider.getTeamMembers('1')
|
||||||
|
assert.equal(members[0].userId, 42)
|
||||||
|
assert.equal(typeof members[0].userId, 'number')
|
||||||
|
})
|
||||||
|
|
||||||
|
test('a guild with no leader anywhere reports none rather than guessing', async () => {
|
||||||
|
patch(db, 'findGuild', async () => [guild({ leader_serial: null })])
|
||||||
|
patch(db, 'listGuildLeaders', async () => [])
|
||||||
|
const answer = await provider.getTeamLeaders('1')
|
||||||
|
assert.equal(answer.ok, true)
|
||||||
|
assert.deepEqual(answer.leaders, [])
|
||||||
|
})
|
||||||
|
|
||||||
|
test('an empty board is an authoritative empty list — the shard really has no guilds', async () => {
|
||||||
|
// Distinct from every refusal above: the socket is connected and the board is
|
||||||
|
// readable, so "no guilds" is a fact. Core still quarantines it before acting.
|
||||||
|
patch(db, 'listGuilds', async () => [])
|
||||||
|
const answer = await provider.getTeams()
|
||||||
|
assert.equal(answer.ok, true)
|
||||||
|
assert.deepEqual(answer.teams, [])
|
||||||
|
})
|
||||||
|
|
||||||
|
// ── projectRoster (TEAMS.md §3.3) ──────────────────────────────────────────
|
||||||
|
//
|
||||||
|
// The refusal semantics INVERT here and that is the point of these tests. For
|
||||||
|
// the three methods above, a refusal means "change nothing" and an empty array
|
||||||
|
// would be destructive. For this one, core fails CLOSED — a refusal withholds the
|
||||||
|
// roster — so the dangerous answer is the opposite: returning every key because
|
||||||
|
// the config could not be read would publish a roster an operator gated to staff.
|
||||||
|
|
||||||
|
const rows = [{ member_key: '0x1' }, { member_key: '0x2' }]
|
||||||
|
|
||||||
|
function guilds(feature) {
|
||||||
|
patch(visibility, 'getConfig', async () => ({ guilds: feature }))
|
||||||
|
}
|
||||||
|
|
||||||
|
test('a viewer at or above the audience sees every row', async () => {
|
||||||
|
guilds({ enabled: true, audience: 'anonymous' })
|
||||||
|
const answer = await provider.projectRoster('1', rows, null)
|
||||||
|
assert.equal(answer.ok, true)
|
||||||
|
assert.deepEqual(answer.members, ['0x1', '0x2'])
|
||||||
|
})
|
||||||
|
|
||||||
|
test('a viewer below the audience sees none — authoritatively, not as a refusal', async () => {
|
||||||
|
// `ok: true` with an empty list is the correct answer here: this module KNOWS
|
||||||
|
// the viewer may see nothing. Core renders an empty roster rather than an
|
||||||
|
// error, which is what a gated shard is supposed to look like.
|
||||||
|
guilds({ enabled: true, audience: 'staff' })
|
||||||
|
const answer = await provider.projectRoster('1', rows, { userId: 7, role: 'player' })
|
||||||
|
assert.equal(answer.ok, true)
|
||||||
|
assert.deepEqual(answer.members, [])
|
||||||
|
})
|
||||||
|
|
||||||
|
test('an admin clears every audience', async () => {
|
||||||
|
guilds({ enabled: true, audience: 'admin' })
|
||||||
|
const answer = await provider.projectRoster('1', rows, { userId: 1, role: 'admin' })
|
||||||
|
assert.deepEqual(answer.members, ['0x1', '0x2'])
|
||||||
|
})
|
||||||
|
|
||||||
|
test('a disabled guilds feature hides the roster from everyone, staff included', async () => {
|
||||||
|
// The switch means "this shard does not publish guild data", not "publish it
|
||||||
|
// quietly to staff".
|
||||||
|
guilds({ enabled: false, audience: 'anonymous' })
|
||||||
|
const answer = await provider.projectRoster('1', rows, { userId: 1, role: 'admin' })
|
||||||
|
assert.equal(answer.ok, true)
|
||||||
|
assert.deepEqual(answer.members, [])
|
||||||
|
})
|
||||||
|
|
||||||
|
test('an unreadable visibility config REFUSES rather than publishing', async () => {
|
||||||
|
// The inversion, stated. Core reads this as "withhold", which is the only safe
|
||||||
|
// reading of "I could not work out who is allowed to look".
|
||||||
|
patch(visibility, 'getConfig', async () => { throw new Error('pool down') })
|
||||||
|
const answer = await provider.projectRoster('1', rows, null)
|
||||||
|
assert.equal(answer.ok, false)
|
||||||
|
assert.match(answer.reason, /visibility could not be resolved/)
|
||||||
|
})
|
||||||
|
|
||||||
|
test('an absent viewer is anonymous, not an error', async () => {
|
||||||
|
guilds({ enabled: true, audience: 'logged_in' })
|
||||||
|
const answer = await provider.projectRoster('1', rows, null)
|
||||||
|
assert.equal(answer.ok, true)
|
||||||
|
assert.deepEqual(answer.members, [], 'anonymous does not meet logged_in')
|
||||||
|
})
|
||||||
|
|
||||||
|
test('rows with no member key are dropped rather than answered as blanks', async () => {
|
||||||
|
guilds({ enabled: true, audience: 'anonymous' })
|
||||||
|
const answer = await provider.projectRoster('1', [{ member_key: '0x1' }, { member_key: null }], null)
|
||||||
|
assert.deepEqual(answer.members, ['0x1'])
|
||||||
|
})
|
||||||
@@ -45,6 +45,12 @@ const LOGGED_KINDS = new Set([
|
|||||||
'server.crashed',
|
'server.crashed',
|
||||||
// Protocol 2.0: a real-time guild join (the board itself is state, not logged).
|
// Protocol 2.0: a real-time guild join (the board itself is state, not logged).
|
||||||
'guild.join',
|
'guild.join',
|
||||||
|
// Protocol 4: the departure counterpart to guild.join, and logged for the same
|
||||||
|
// reason — it is what a "so-and-so left" feed reads. `guild.roster` deliberately
|
||||||
|
// stays out: it is board state like guild.update, and it is the one fat frame on
|
||||||
|
// the wire (~69 bytes per member), so logging it would bloat shard_events with
|
||||||
|
// a full membership snapshot on every membership change.
|
||||||
|
'guild.leave',
|
||||||
// Protocol 2.0 provisioning audit (admin channel only — not in PUBLIC_KINDS).
|
// Protocol 2.0 provisioning audit (admin channel only — not in PUBLIC_KINDS).
|
||||||
'account.audit',
|
'account.audit',
|
||||||
'account.unlinked',
|
'account.unlinked',
|
||||||
@@ -187,6 +193,16 @@ async function applyStateChange(event, deps) {
|
|||||||
case 'guild.remove':
|
case 'guild.remove':
|
||||||
await shardState.removeGuild(event.id)
|
await shardState.removeGuild(event.id)
|
||||||
return
|
return
|
||||||
|
// Protocol 4: membership. A roster arrives in one frame for any realistic
|
||||||
|
// guild and in several for one over the shard's cap — upsertGuildRoster
|
||||||
|
// handles both. guild.leave is advisory; the next roster would converge
|
||||||
|
// anyway, but applying it shows the departure at once.
|
||||||
|
case 'guild.roster':
|
||||||
|
await shardState.upsertGuildRoster(event)
|
||||||
|
return
|
||||||
|
case 'guild.leave':
|
||||||
|
await shardState.removeGuildMember(event)
|
||||||
|
return
|
||||||
case 'city.update':
|
case 'city.update':
|
||||||
// Upserts the board AND captures term history (idempotent).
|
// Upserts the board AND captures term history (idempotent).
|
||||||
await shardState.upsertGovernor(event)
|
await shardState.upsertGovernor(event)
|
||||||
|
|||||||
@@ -163,6 +163,13 @@ const KIND_FEATURE = new Map(
|
|||||||
'guild.update': 'guilds',
|
'guild.update': 'guilds',
|
||||||
'guild.remove': 'guilds',
|
'guild.remove': 'guilds',
|
||||||
'guild.join': 'guilds',
|
'guild.join': 'guilds',
|
||||||
|
// Protocol 4. Both carry actor data — a roster is an array of actor objects
|
||||||
|
// and guild.leave names a serial — so they ride the same `guilds` feature and
|
||||||
|
// the same locked-field rules: `acct`/`webId` inside a roster member are
|
||||||
|
// stripped below admin by suffix, exactly as `guild.leader.acct` already is.
|
||||||
|
// Without these two lines rule 2 would fail them closed to admin-only.
|
||||||
|
'guild.roster': 'guilds',
|
||||||
|
'guild.leave': 'guilds',
|
||||||
'city.update': 'governors',
|
'city.update': 'governors',
|
||||||
'presence.online': 'presence',
|
'presence.online': 'presence',
|
||||||
'region.enter': 'presence',
|
'region.enter': 'presence',
|
||||||
|
|||||||
@@ -3131,6 +3131,56 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
"/api/v1/public/shard/guilds/{id}": {
|
||||||
|
"get": {
|
||||||
|
"tags": [
|
||||||
|
"Public · Shard"
|
||||||
|
],
|
||||||
|
"summary": "One guild and its roster",
|
||||||
|
"description": "The detail view behind the board. Gated and projected through the same `guilds` feature, so an operator who raises that audience raises this too, and the locked acct/webId fields never survive below admin — a roster is where they appear in bulk. This page is also where core renders the Team activity feed, through the `uo.guild.detail` extension slot.",
|
||||||
|
"parameters": [
|
||||||
|
{
|
||||||
|
"name": "id",
|
||||||
|
"in": "path",
|
||||||
|
"required": true,
|
||||||
|
"schema": {
|
||||||
|
"type": "string"
|
||||||
|
},
|
||||||
|
"description": "The guild id."
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"responses": {
|
||||||
|
"200": {
|
||||||
|
"description": "The guild, with its roster",
|
||||||
|
"content": {
|
||||||
|
"application/json": {
|
||||||
|
"schema": {
|
||||||
|
"type": "object",
|
||||||
|
"additionalProperties": true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"403": {
|
||||||
|
"description": "Forbidden"
|
||||||
|
},
|
||||||
|
"404": {
|
||||||
|
"description": "No such guild",
|
||||||
|
"content": {
|
||||||
|
"application/json": {
|
||||||
|
"schema": {
|
||||||
|
"type": "object",
|
||||||
|
"additionalProperties": true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"500": {
|
||||||
|
"description": "Internal Server Error"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
"/api/v1/public/shard/houses": {
|
"/api/v1/public/shard/houses": {
|
||||||
"get": {
|
"get": {
|
||||||
"tags": [
|
"tags": [
|
||||||
|
|||||||
Reference in New Issue
Block a user