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feat(teams): answer core's Team provider from the guild board
A UO guild is a Team. This registers module-uo as the authoritative source of
them (MODULE_API 1.6.0, docs/website/TEAMS.md §2.3) and answers the three
questions core asks, from the board and the roster Protocol 4 put there.

`externalId` is the persistent ServUO `Guild.Id`, which survives a rename -- so
core sees "an id whose name changed" and applies its rename rule rather than an
unrelated new guild appearing beside the old one. That mapping is this module's
to make: only the game knows what identity survives what.

The most important code here is the refusal guard, and it is deliberately
conservative. Core's contract is that module unavailability becomes staleness and
never emptiness, and this module is the only thing that can honour it -- an empty
array from here reads as an authoritative "there are none", and core archives
Teams and departs members from an authoritative answer. Three states refuse: no
uo-link configured, the integration disabled, and the socket not connected.

**The third is the one worth arguing about.** The board is durable and survives an
outage, so serving it while disconnected looks harmless. It is not: core cannot
tell a board five minutes stale from one five days stale, and a complete answer
licenses destruction. There is a test named for that.

A fourth refusal has no equivalent anywhere else: a guild whose roster has not
arrived. Protocol 4's roster comes on its own frames, separately from the
`guild.update` that creates the board row, so there is a real window where a
155-member guild has zero roster rows. The board's own `members` count is the only
thing that distinguishes "the roster is late" from "this guild is empty", and it
is checked -- with the count in the refusal message, because it is the evidence.
The other side is tested too: when the board says zero, an empty roster is the
truth and withholding it would freeze a disbanding guild's membership forever.

Two limitations, both honest and both in the code as comments:

  - **`rankLabel` is null.** The wire's roster member is the standard actor object
    (`serial`, `name`, `player`, `acct?`, `webId?`) and carries no guild rank.
    Inventing a label from the leader flag would be core displaying something this
    module made up.

  - **One leader, not several.** TEAMS.md §2.5 expects multiple leaders from
    `GuildRank.Rank >= 4` and core supports them, but Protocol 4 does not put rank
    on the wire, so the only leadership visible here is the board's single
    `leader_serial`. Raising it to the full set is a protocol change, not
    something this module can fix.

`online` comes from `shard_online` rather than the roster, which carries no
per-member presence and only a board-level count -- the same source the public
"who's online" surface already uses. `userId` prefers the roster's own `web_id`
(what the shard asserted at roster time) and falls back to the `shard_account_links`
join for a member whose row predates their link; resolving it here rather than in
core is the contract, since core reading `shard_account_links` would be core
naming a module's table.

`coreApi` stays `^1.3.0` -- 1.6.0 satisfies it, which is what makes the bump minor.

18 provider tests plus two on the entry point: that all three methods are
registered, and that registration performs no query. The second matters because
register() runs while core's app.js is still being required with the pool pointed
at a dead port, which both routeManifest.js and swagger.js depend on.

`fakeApi` gained `registerTeamProvider` with the same `once` rule core applies --
one provider per deployment, so a second registration has to fail here too rather
than passing a shape core rejects at load.

411 -> 413 tests, all passing.

Refs docs/website/TEAMS.md §2.3, Part 12 phase 2

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-17 15:31:58 -05:00

module-uo — the Ultima Online module for Runic Gateway

The Runic Gateway website is becoming game-agnostic: core keeps accounts, sessions, the wiki, posts, branding, theming and the admin panel, and everything that knows what a shard is moves out into an installable module. This repo is that module — the first one, and the reference for every module that follows.

        RunicGateway/website  (core — game-agnostic)
                 │  loads modules at boot, synchronously, from the filesystem
                 ▼
        ┌───────────────────────────────────────────┐
        │  module-uo   (>>> HERE <<<)               │
        │  shard status · spawn atlas · marketplace │
        │  governors · cliloc · town crier · uo-link│
        └───────────────────────────────────────────┘
                 │  server half: routers, models, schema fragment
                 │  client half: prebuilt ESM chunk, SPA routes + nav
                 ▼
        the shard bridge (RunicGateway/link → RunicGateway/servuo-plugins)

The module's id is uo — that is what appears in module.json, in the installed_modules table, in the modules/<id>/ path on disk and in the URL segment (/uo/*, /admin/uo/*, /player/uo/*). Module-uo is the repository; module-uo is the module and its release artifact.

Status: the extraction is complete; this repo is the UO half of the site

The design of record is website/MODULE_SYSTEM.md and the normative contract is website/MODULE_API.md in the docs repo — read them before opening a PR here. Where the two differ, the contract wins.

Phase Where it happens State
0 — CI trigger fix, cut website edge, bootstrap this repo website, here done
1 — module API contract (docs/website/MODULE_API.md) + the atlas spike docs, website done
2 — core scaffolding: loader, installed_modules, registries, client registry website done
3 — extract the UO half of the site into this repo website, here done
4 — delivery: the admin Modules screen + the Docker path website

Phase 3 moved the UO half of website/ here in six slices (MODULE_SYSTEM.md §2.7.1): the bundle skeleton, the whole server half, core's client extension slots, the whole client half, the de-UO of core's own copy, and this one — the artifacts that make the result installable and checkable. Each slice was one PR here that added and one in website that deleted, this one merging first, so website's edge branch served each feature from core right up to the moment core dropped it.

Neither half sliced by feature in the end, and for the same reason on both sides: a mount prefix is claimed whole and a shared leaf moves with its last consumer, so the closure of either half is the whole half.

What core serves and what this repo serves is now a fact you can read, not a claim: 72 URLs, in routes.manifest.json, derived by loading this module into a real core and diffing. Not one of core's own URLs moved — that is the promise MODULE_SYSTEM.md §1.2 makes to the shipped Android app and the Discord bot, and it is checked on every PR.

Working on it

npm ci --prefix server  && npm test --prefix server  && npm run check:imports --prefix server
npm run check:swagger --prefix server          # is swagger-fragment.json still current?
npm ci --prefix client  && npm test --prefix client  && npm run build --prefix client
npm run check:externals --prefix client        # asks the BUILT chunk, so it runs after the build

The check:* scripts are the contract's acceptance criteria rather than this module's own tests: no import may escape the module root (MODULE_API.md §5.1), no bare specifier may survive into the built chunk (§3.6), and the OpenAPI fragment core merges must describe the routes registered today (§2.8). The matching build failure — a shared dependency being bundled — comes from a guard inside vite.config.js.

Changed a route, or its #swagger annotations? npm run swagger --prefix server regenerates swagger-fragment.json; commit it. Core cannot generate it — core is a prebuilt image and this module mounts through a call no static parser can follow — so the file this repo commits is the one an operator's /api/docs shows.

Changed a mount prefix, or added a route? routes.manifest.json is regenerated by the frozen-manifest CI job, which clones core at the ref pinned in ci/core-ref.json, loads this module into it and takes the difference. To do it locally, check this repo out into that core as modules/uo (copy it — a symlink is silently skipped by the loader), run core's npm run routes:manifest with and without it, and hand both files to server/scripts/frozenManifest.js.

Running it against a real core means checking this repo out as website/modules/uo, building the client half, and booting core. The four-step browser smoke in MODULE_API.md §7.7 is the only thing that proves the client half works: its real failure modes are timing and module resolution, and neither has a shape a DOM-less test runner can see.

What it contains

One repo, one bundle: the server half and the client half live side by side and version together, so a route and the screen that calls it can never be mismatched.

module.json              id, version, coreApi range, mounts, extensions
swagger-fragment.json    generated · the OpenAPI core merges into /api/docs.json
routes.manifest.json     generated · the 72 URLs this module serves
ci/core-ref.json         the core commit the two above were proved against
server/index.js          the entry point — register(ctx, api), synchronous, no database
server/router/           routers + controllers, one directory per tier
server/model/            one directory per table family; nothing crosses the boundary
server/utils/            sidecar client, visibility, ingest, town crier, cliloc, atlas
server/config/           the push stream catalog
server/db/schema.sql     idempotent fragment, replayed by core's ensureSchema()
server/db/purge.sql      destructive; only ever run by an explicit purge
server/scripts/          the three checks: imports, the fragment, the frozen manifest
server/test/             node --test, with a fake ctx standing in for core
client/src/entry.jsx     the chunk's entry — registers routes, nav, slots, feature provider
client/src/shim/         react, react-dom, react-router-dom, jsx-runtime, from window.__rg
client/vite.config.js    the library build, the aliases, the not-bundled guard
client/dist/             PREBUILT ESM chunk, built by CI — never by an operator

The three generated files are committed on purpose. Two of them are what core reads instead of looking at this source — it never has it — and the third records which core they were proved against. A generated file nobody reviews is a generated file nobody notices going wrong, so each lands in a diff.

Release artifact: module-uo-<version>.tar.gz, plus module-uo-<version>.json carrying its sha256. See below.

How it reaches an operator

An operator never builds anything. Installing a module is the WordPress-plugin experience: an admin-panel action, or a directory mounted into the Docker container — never a build step, because production runs a prebuilt, pull-only image. That constraint is why the client half ships as a prebuilt ESM chunk that resolves React from a window.__rg global rather than an import map (an import map must be inline, and the site's CSP is script-src 'self').

The installer is not the delivery path. It deploys the shard side — the plugin overlay and the uo-link sidecar — and never contacts the website. Module delivery is website-side only.

Releases

A merge to main that leaves module.json at a version with no release yet publishes one. The version is declared, not computed from commit subjects: module.json's version is what core records in installed_modules and shows on the admin screen, and it sits beside the coreApi range a bump usually has to be weighed against — two sources for one number is how they drift. Bumping it is an ordinary reviewed PR.

Each release carries:

Asset What it is
module-uo-<version>.tar.gz the directory core expects at modules/uo/ — already assembled, with the chunk built and ws installed
module-uo-<version>.json id, version, coreApi, the artifact's URL, size and sha256
SHA256SUMS the same hash, in the shape every other repo here publishes

Releases are unsigned; the sha256 is the trust anchor, and the website verifies it before unpacking. That is the model installer's bundles already use, and a second trust model would be a second thing to get right.

The tarball is assembled from an include list, never an exclude list — an exclude list ships whatever it forgot. Tests, scripts, client/src and the dev dependencies are not in it.

Environment variables

Four, all optional, all read by this module rather than by core — which is why they are documented here and not in core's .env.example. In Docker they go in the Compose .env, since that is what reaches the container.

Var Default What
UOLINK_BASE_URL Default sidecar base URL for a site with nothing saved yet. The admin panel's stored value wins.
UOLINK_WS_URL Same, for the WebSocket URL.
UOLINK_PROTOCOL 3 Wire protocol this build speaks. Again only a fallback — set it lower only if you deliberately run an older sidecar.
TOWNCRIER_DURATION_SEC 3600 How long a published news post's in-game town-crier message stays up (≤ 86400).

The sidecar's auth token is deliberately not here. It is entered in Admin → Shard, encrypted at rest with core's SECRET_ENC_KEY, and write-only in the API — never returned to any client.

Compatibility

module.json declares a coreApi semver range, checked at boot against core's MODULE_API_VERSION. A mismatch fails loudly — the module is marked startup_failed and the site comes up without it, rather than mis-loading. This is a separate number from PROTOCOL_VERSION, which versions the shard wire protocol and says nothing about a website module.

A module that fails to load must never take the site down.

Repo What
thisRunicGateway/Module-uo The UO module: the game-specific half of the website.
RunicGateway/website Core — the site, admin panel and API that loads this module.
RunicGateway/link The uo-link sidecar — the network-facing half of the game bridge this module talks to.
RunicGateway/servuo-plugins The C# ServUO plugin that feeds the sidecar.
RunicGateway/installer Deploys the shard side. Not the module delivery path.
RunicGateway/docs All project documentation, including the module system design and this module's docs under modules/uo/.

Contributing

See CONTRIBUTING.md. Contributions are welcome, AI assistance must be disclosed, and security problems go to SECURITY.md rather than a public issue.

License

GNU General Public License v3.0 or later — see LICENSE.md.

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