First commit for the UO module — the game-specific half of the Runic Gateway
website, extracted from core so that core can become game-agnostic. Phase 0 of
the module system plan (docs/website/MODULE_SYSTEM.md §2.7) calls for this repo
to get its initial commit before any module work starts.
Governance scaffolding only; no module code. The design of record settles the
API surface in Phase 1 and Phase 3 is what fills the repo, so writing module
code now would be writing against a contract that does not exist yet.
- README.md what module-uo is, the phase table, the packaging layout,
and why an operator never builds anything
- CONTRIBUTING.md planning status, the dev loop (a module is not runnable on
its own), the zero-internal-imports and one-path-segment
rules, schema fragments instead of migrations
- SECURITY.md private reporting, plus the module-specific notes: the
module boundary is not a security boundary, access control
lives in core, and the uo-link token stays write-only
- CODE_OF_CONDUCT.md, CONTRIBUTORS.md, LICENSE.md (GPL-3.0-or-later),
PR + issue templates — the same set every repo in the org carries
- .gitignore Node-shaped; client/dist/ is ignored deliberately, since it
is a release artifact built by CI, not a source artifact
CI lands next, in a PR, mirroring how the installer repo was bootstrapped: an
empty repo cannot take a pull request, but everything after it can.
Co-Authored-By: Claude <noreply@anthropic.com>
24 lines
490 B
Markdown
24 lines
490 B
Markdown
---
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name: Feature request
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about: Suggest an idea, enhancement, or new capability
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title: "[feature] "
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labels:
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- enhancement
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---
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## Problem / motivation
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<!-- What are you trying to do? What's missing or painful today? -->
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## Proposed solution
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<!-- What you'd like to see happen. -->
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## Alternatives considered
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<!-- Other approaches you thought about, and why you prefer the one above. -->
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## Additional context
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<!-- Mockups, links, related issues, affected component/repo, etc. -->
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