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PR Checks / rust-gates (pull_request) Failing after -35s
One more thin forward: the chat titles each player has earned, as a whole set the plugin swaps in and BetterChat reads on the chat path. perm.sync's BetterChat styles and chat.say's delivery and format pass through untouched like the rest of their bodies. PROTOCOL_VERSION moves to 12. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
118 lines
6.7 KiB
Markdown
118 lines
6.7 KiB
Markdown
# rust-link-sidecar
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Configuration reference and endpoint list. For what this component *is*, see the
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[repo README](../README.md).
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## Configuration
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`sidecar.toml`, resolved in this order: `--config <PATH>`, else `$RUSTLINK_CONFIG`, else
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`./sidecar.toml`. Environment variables override the file; the file overrides the defaults.
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| Key | Env | Default | What it is |
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|---|---|---|---|
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| `[game].bind` | `RUSTLINK_GAME_BIND` | `127.0.0.1:7799` | Where the Oxide plugin dials in |
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| `[game].server_id` | `RUSTLINK_SERVER_ID` | *(empty)* | Optional cross-check against the plugin's own `serverId` |
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| `[web].bind` | `RUSTLINK_WEB_BIND` | `127.0.0.1:8090` | Where the website reaches this sidecar |
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| `[web].auth_token` | `RUSTLINK_WEB_TOKEN` | *(generated)* | The shared secret the website presents |
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| `[store].path` | `RUSTLINK_DB_PATH` | `rust-link.db` | SQLite file |
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| `[store].retain_days` | `RUSTLINK_RETAIN_DAYS` | `14` | Days of event history to keep. `0` keeps everything |
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Two things about those defaults are load-bearing:
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- **`[game].bind` is loopback, and there is no token on that link.** The plugin and the sidecar
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share a host; `127.0.0.1` *is* the authentication. Binding it to a routable address puts an
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unauthenticated command channel on the network.
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- **A relative `[store].path` resolves against the directory holding `sidecar.toml`**, not the
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working directory. A service manager's working directory must not decide where the database
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lands — on Windows that can be `%SystemRoot%\System32`, or a silently redirected VirtualStore
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copy.
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`[game].server_id` is a **cross-check, not a second source of truth**. The plugin announces its own
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`serverId` and that is the authority; when both are set and they disagree, the sidecar logs the
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disagreement loudly and keeps the plugin's. Two game servers pointed at one sidecar by a copied
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config is the mistake this catches, and it is silent in every other design.
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### Reading the token back
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```bash
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rust-link-sidecar --print-config
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```
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Resolves the configuration exactly as a normal start would — writing the file and generating the
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token if they are missing — and prints it as JSON on stdout, **including the token in clear text**.
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That is the supported way for an installer to obtain it; the alternative is scraping a log.
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## Endpoints
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Everything except `/health` requires the token, as `Authorization: Bearer <t>`, `X-Api-Key: <t>`,
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or `?token=<t>` (the last so browser WebSocket clients, which cannot set handshake headers, can
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still authenticate). Every response carries `X-RustLink-Version`.
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| Route | Backed by | Notes |
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|---|---|---|
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| `GET /health` | — | Unauthenticated, so monitoring can reach it |
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| `GET /server` | store | The last `server.hello`. **`204` when the game has never connected** |
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| `GET /boards` | store | Every board, keyed by kind. `200` with an empty object when there are none |
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| `GET /events?kind=&wipe=&limit=` | store | Newest first; `limit` clamped to 1–1000. For a human |
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| `GET /feed?since=&limit=` | store | **Oldest first, from a cursor.** For a consumer that must not miss a row. Omitting `since` asks where the end is |
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| `GET /status` | plugin (RPC) | A live round trip. `503` with no plugin, `504` on no reply |
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| `GET /ws` | broadcast | The live feed. Sends `ws.hello` on connect |
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| every later route | plugin (RPC) | One thin forward per command, from `POST /link/confirm` (protocol 3) to `POST /titles` (protocol 12). Each is listed beside its protocol in `src/web.rs`, and its body in `docs/rust-link/PROTOCOL.md` |
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The split is the point: the store-backed reads answer while the game is off, which is what lets the
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website render a server list during a wipe or a restart. `/status` is the one route that fails when
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the game is down, because "what is it doing right now" has no stale answer worth giving.
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`/server` answers `204`, not `200` with a null, when the game has never connected. "We have never
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heard from this server" and "this server reports nothing" are different answers, and a client that
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cannot tell them apart renders a server that does not exist.
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## The protocol
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Newline-delimited JSON over TCP, both directions. Outbound frames (plugin → sidecar) carry `kind`;
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inbound frames (sidecar → plugin) carry `cmd`. Lines are capped at 1 MiB; an over-long line is
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discarded and the connection stays up.
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**This process files a frame by its `type`, and never by its `kind`** — which is what keeps it a
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dumb forwarder while the catalogue grows. Ten new event kinds are no change here at all.
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| `type` | Kept | Broadcast | Example |
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|---|---|---|---|
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| `event` | appended to the history | yes | `player.death` |
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| `snapshot` | **replaces** the board of that kind | yes | `players.online` |
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| `reply` | no | no | `server.status`, routed by `reqId` |
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| `control` | no | yes | `pong`, `link.down` |
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A frame with no `type` this build knows is **dropped and counted**, never guessed at, and the count
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is on `/health` as `untyped_frames`. The game link has no version handshake, so a plugin and a
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sidecar on different protocol versions show up there and nowhere else.
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| Frame | Direction | Purpose |
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|---|---|---|
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| `server.hello` | plugin → sidecar | A board. Sent on **every connect**, not once at server start — this process restarts independently of the game. Carries `serverId`, `bootId` and `wipeId` |
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| `players.online` | plugin → sidecar | The other board: who is connected, re-sent on connect and every 60s |
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| `ping` / `pong` | sidecar → plugin → sidecar | The heartbeat, every 30s. A `pong` is never persisted; it only moves `last_event` |
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| `server.status` | sidecar → plugin → sidecar | The one request/reply verb, correlated by `reqId` |
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| the read path | plugin → sidecar | Presence, deaths, chat, tallies, moderation, the wipe — the catalogue is `PROTOCOL.md` §8.4 |
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`bootId` is how a game restart is told apart from a sidecar reconnect — the distinction the event
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system's `reconcile` hangs off later. `wipeId` is how a wipe splits the history instead of ending
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it; the plugin derives it, and every frame carries it.
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**History is bounded, boards are not.** `[store].retain_days` (default 14) prunes events hourly; a
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board is one row per kind holding what is true now, and pruning it would make a server the site has
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rendered for weeks look like one that has never connected. The permanent record is the website's.
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**The RPC reply timeout (`rpc::REPLY_TIMEOUT`, 10s) is a ceiling every later command budget sits
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under.** Core classifies a budget overrun as retryable unconditionally, because it cannot ask the
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game while the action is still awaiting a socket. An action whose `budgetMs` exceeds this can never
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report `retry: false`.
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## Checks
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```bash
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cargo fmt --all -- --check
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cargo clippy --all-targets -- -D warnings
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cargo test
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```
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