`GET /permissions/catalogue` and `POST /permissions/sync` (R2). The first pair that exists so the website can WRITE to the game, and the smallest change in this repository that a protocol bump has ever needed. That is the dumb-forwarder property paying for itself a second time: protocol 4 adds the largest command on the bridge and touches neither the store nor the feed. The sidecar does not know what a group is, which names are managed, or what the plugin will do with any of it. It puts an envelope on an object and forwards it. **The envelope is this side's.** `cmd` and `reqId` are inserted AFTER the caller's object is taken, so they overwrite anything a caller put there — no request can arrive claiming to be a different command, or aimed at a correlation id somebody else is waiting on. **A command larger than the game link's line cap is refused here**, with the limit in the body. Forwarded, it would be discarded silently by both ends (§3.1 — an over-long line is dropped, not buffered) and present to the caller as a `504`, which sends an operator to look at a game server that is working perfectly. Two tests, and both assert a refusal rather than a happy path. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PMH6bw1jXMgbyF3ZWGEzSM
rust-link
The sidecar half of the Runic Gateway bridge for Rust. It terminates the loopback link from a Rust server's Oxide bridge plugin and exposes the WebSocket + REST surface the website consumes.
It is the mirror of RunicGateway/link, which
does the same job for Ultima Online, and it keeps that bridge's central invariant unchanged:
The game server is never reachable from the website. The plugin dials out to this process; this process owns the listener. Only the sidecar is exposed, and only the website's backend talks to it.
Rust server + Oxide (RunicGateway/Rust-Plugins, C#)
│ loopback TCP 127.0.0.1:7799, newline-delimited JSON, bidirectional
│ the PLUGIN dials out (the game opens no listening port for us)
▼
rust-link sidecar (this repo, Rust) ← the only network-facing bridge component
│ WebSocket (live feed) + REST (point-in-time reads), bearer-token auth
▼
website backend + module-rust (RunicGateway/Module-Rust, Node)
One server, one sidecar
This binary serves exactly one Rust game server. A community running six servers runs six
pairs, each with its own port, database and token; module-rust holds six clients and the website
core never learns there is more than one. Nothing here is multiplexed, and nothing here should
become multiplexed.
Build and run
cd sidecar
cargo build --release # → target/release/rust-link-sidecar
cargo run # info logging; writes sidecar.toml (with a generated token) on first run
RUST_LOG=debug cargo run # verbose, including heartbeats
Everything is configured from sidecar.toml — nothing is compiled into the binary. Auth is
always on: a blank token is generated and written back on first start, so there is no state in
which this process listens without one. --print-config resolves the configuration and prints it
as JSON, which is how an installer reads the token back without scraping a log.
See sidecar/README.md for the configuration reference and the endpoint list.
The protocol is a contract
The loopback JSON protocol (plugin ↔ sidecar) and this sidecar's HTTP/WS API (sidecar ↔ website)
are versioned compatibility contracts, not build dependencies. PROTOCOL_VERSION lives in
sidecar/src/main.rs; every response carries X-RustLink-Version, and a
client that declares a different one is refused 409 rather than served something it will
mis-parse.
A version is declared in three places and they must agree:
| Where | Repo |
|---|---|
PROTOCOL_VERSION |
this repo |
overlay.toml |
RunicGateway/Rust-Plugins |
module.json |
RunicGateway/Module-Rust |
The canonical spec is
docs/rust-link/. If
you add or change an event or a command, update all three repos and the spec in the same
change.
Licence
GPL-3.0-or-later. See LICENSE.md.