`POST /link/confirm` forwards a one-time link code to the plugin and hands back what it says. Everything before it was the website reading what the game had already told us; this is the website asking the game a question only the game can answer. **It is still a forwarder and holds no authority of its own.** It does not mint codes, does not store them, does not know what a website user is, and cannot tell a good code from a bad one. Putting the code table here would give the sidecar a credential and an opinion, and D2 and the bridge principles say it has neither. **A refused code is a 200.** `link.ok` and `link.error` are both answers, and the website has to tell "that code is wrong" from "the game never replied" to say the right thing to a player. The two transport failures keep the codes `respond` already gives them: 503 when the game is down, 504 when it is up and silent. `usable_code` is split out and tested because its two rejections are easy to get subtly wrong. It trims BEFORE it measures: a player pasting a code out of game chat brings whitespace with it, a field of nothing but spaces is empty rather than four characters long, and the length bound belongs on the trimmed value. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
rust-link
The sidecar half of the Runic Gateway bridge for Rust. It terminates the loopback link from a Rust server's Oxide bridge plugin and exposes the WebSocket + REST surface the website consumes.
It is the mirror of RunicGateway/link, which
does the same job for Ultima Online, and it keeps that bridge's central invariant unchanged:
The game server is never reachable from the website. The plugin dials out to this process; this process owns the listener. Only the sidecar is exposed, and only the website's backend talks to it.
Rust server + Oxide (RunicGateway/Rust-Plugins, C#)
│ loopback TCP 127.0.0.1:7799, newline-delimited JSON, bidirectional
│ the PLUGIN dials out (the game opens no listening port for us)
▼
rust-link sidecar (this repo, Rust) ← the only network-facing bridge component
│ WebSocket (live feed) + REST (point-in-time reads), bearer-token auth
▼
website backend + module-rust (RunicGateway/Module-Rust, Node)
One server, one sidecar
This binary serves exactly one Rust game server. A community running six servers runs six
pairs, each with its own port, database and token; module-rust holds six clients and the website
core never learns there is more than one. Nothing here is multiplexed, and nothing here should
become multiplexed.
Build and run
cd sidecar
cargo build --release # → target/release/rust-link-sidecar
cargo run # info logging; writes sidecar.toml (with a generated token) on first run
RUST_LOG=debug cargo run # verbose, including heartbeats
Everything is configured from sidecar.toml — nothing is compiled into the binary. Auth is
always on: a blank token is generated and written back on first start, so there is no state in
which this process listens without one. --print-config resolves the configuration and prints it
as JSON, which is how an installer reads the token back without scraping a log.
See sidecar/README.md for the configuration reference and the endpoint list.
The protocol is a contract
The loopback JSON protocol (plugin ↔ sidecar) and this sidecar's HTTP/WS API (sidecar ↔ website)
are versioned compatibility contracts, not build dependencies. PROTOCOL_VERSION lives in
sidecar/src/main.rs; every response carries X-RustLink-Version, and a
client that declares a different one is refused 409 rather than served something it will
mis-parse.
A version is declared in three places and they must agree:
| Where | Repo |
|---|---|
PROTOCOL_VERSION |
this repo |
overlay.toml |
RunicGateway/Rust-Plugins |
module.json |
RunicGateway/Module-Rust |
The canonical spec is
docs/rust-link/. If
you add or change an event or a command, update all three repos and the spec in the same
change.
Licence
GPL-3.0-or-later. See LICENSE.md.