Merge pull request 'fix: animals and heals count toward titles; an event's zone enforces its flags (runicnpc 9d, D320–D322)' (#28) from fix/walk-titles-zones into edge
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Reviewed-on: #28
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@@ -1875,7 +1875,22 @@ namespace Oxide.Plugins
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// two meanings of one word would be two answers to "how many NPCs did I kill".
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// `animalKills` counts it AGAIN, separately (§5.2): the public NPC column keeps its
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// meaning mid-wipe, and the site takes the human NPCs as the difference.
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if (entity is BaseNpc)
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//
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// Rust's own animals are now `Rust.Ai.Gen2.BaseNPC2` — stag, boar, wolf, bears, big cats,
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// crocodile, farm animals, critters, sea life — and not `BaseNpc`, which is all this
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// tested until the RunicNPC 9d walk found no animal kill had counted at all. `BaseNpc`
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// stays for whatever still derives from it. `ScientistNPC2` is the one person among
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// them, so it is a human NPC kill, not an animal.
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if (entity is Rust.Ai.Gen2.ScientistNPC2)
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{
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Tally tally = TallyFor(attacker);
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tally.NpcKills++;
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tally.Killed(info, entity, false);
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CreditKill(attacker, false);
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return;
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}
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if (entity is BaseNpc || entity is Rust.Ai.Gen2.BaseNPC2)
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{
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Tally tally = TallyFor(attacker);
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tally.NpcKills++;
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@@ -2065,55 +2080,56 @@ namespace Oxide.Plugins
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});
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}
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// A syringe on a downed player raises `OnPlayerRevive` and then `OnHealingItemUse` for the
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// same use; one act of help is one heal. The revive is remembered for the frame it happened in.
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private ulong _reviveHealer;
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private ulong _reviveTarget;
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private int _reviveFrame = -1;
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// A syringe on a downed player raises `OnHealingItemUse` and then, from inside the same
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// `GiveEffectsTo`, `OnPlayerRevive`; one act of help is one heal. The last one counted is
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// remembered for the frame it happened in, and the other hook skips the same pair.
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private ulong _helpHealer;
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private ulong _helpTarget;
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private int _helpFrame = -1;
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/// <summary>
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/// Void: a non-null return refuses the heal. <paramref name="target"/> is what is healed;
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/// the tool's owner is who heals. Healing yourself is not a heal (D174).
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///
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/// <para>
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/// The target is taken as <c>object</c>: the game's `GiveEffectsTo` now takes an
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/// `IMedicalToolTarget`, which is not always a player, and a parameter typed
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/// `BasePlayer` would simply never be called for the hook's current shape. Only a
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/// player healed counts.
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/// </para>
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/// </summary>
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private void OnHealingItemUse(MedicalTool tool, object target)
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/// <summary>Counts one act of help unless it is yourself, an NPC, or the other hook already did this frame.</summary>
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private void CountHelp(BasePlayer healer, BasePlayer player)
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{
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MarkHook("OnHealingItemUse");
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BasePlayer player = target as BasePlayer;
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BasePlayer healer = tool != null ? tool.GetOwnerPlayer() : null;
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if (healer == null || healer.IsNpc || player == null || player.IsNpc
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|| (ulong)healer.userID == (ulong)player.userID)
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return;
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if (_reviveFrame == UnityEngine.Time.frameCount
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&& _reviveHealer == (ulong)healer.userID && _reviveTarget == (ulong)player.userID)
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int frame = UnityEngine.Time.frameCount;
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if (_helpFrame == frame && _helpHealer == (ulong)healer.userID && _helpTarget == (ulong)player.userID)
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return;
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_helpHealer = healer.userID;
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_helpTarget = player.userID;
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_helpFrame = frame;
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TallyFor(healer).Healed++;
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}
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/// <summary>
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/// Void: a non-null return refuses the heal. Healing yourself is not a heal (D174).
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///
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/// <para>
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/// Rust's `MedicalTool.GiveEffectsTo(fromPlayer, toTarget)` raises it as
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/// <c>(tool, fromPlayer, toTarget)</c>. Until the RunicNPC 9d walk this took two
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/// parameters, so the second — the healer — arrived as the target, every heal looked like
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/// healing yourself, and none counted. The target is <c>object</c>: `IMedicalToolTarget`
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/// is not always a player, and only a player healed counts.
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/// </para>
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/// </summary>
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private void OnHealingItemUse(MedicalTool tool, BasePlayer fromPlayer, object target)
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{
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MarkHook("OnHealingItemUse");
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CountHelp(fromPlayer ?? (tool != null ? tool.GetOwnerPlayer() : null), target as BasePlayer);
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}
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/// <summary>Void: a non-null return refuses the revive. Reviving yourself is not possible, and is not counted.</summary>
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private void OnPlayerRevive(BasePlayer reviver, BasePlayer player)
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{
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MarkHook("OnPlayerRevive");
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if (reviver == null || reviver.IsNpc || player == null || player.IsNpc
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|| (ulong)reviver.userID == (ulong)player.userID)
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return;
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_reviveHealer = reviver.userID;
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_reviveTarget = player.userID;
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_reviveFrame = UnityEngine.Time.frameCount;
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TallyFor(reviver).Healed++;
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CountHelp(reviver, player);
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}
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/// <summary>No return behaviour. One rocket leaving a launcher.</summary>
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@@ -1,7 +1,7 @@
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// Runic Gateway Zones — a helper for ZoneManager, shipped beside the Runic Gateway bridge.
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// Copyright (C) Runic Gateway contributors. GPL-3.0-or-later.
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//
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// ONE JOB (docs/modules/rust/PLAN_FIXES.md F12, D168, D181, D182):
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// ITS FIRST JOB (docs/modules/rust/PLAN_FIXES.md F12, D168, D181, D182):
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//
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// ZoneManager counts a player as inside a zone only when the zone's trigger fires on ENTRY. A
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// zone created, updated or loaded around somebody who is already standing there never fires it,
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@@ -27,6 +27,17 @@
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// * **It fixes every zone on the server**, not only the bridge's. That is deliberate: the fault is
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// ZoneManager's, and it is the same fault for an arena another plugin made.
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//
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// A SECOND JOB (RunicNPC stage 9d walk, the org lead's call, 2026-10-07):
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//
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// ZoneManager subscribes the hooks that enforce its flags (`OnEntityTakeDamage` for PvpGod and the
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// other damage flags, `OnEntityBuilt` for NoBuild, and so on) only for the flags some zone had when
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// ZoneManager loaded, or when a flag is toggled by command. A zone made later through its API —
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// which is every zone an event opens — never re-subscribes them, so on a server with no such zone
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// already, an event's PvpGod or NoBuild zone enforces nothing: the 9d walk shot a player dead and
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// built a foundation inside one. The same postfix that sees every zone made therefore also has
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// ZoneManager run its own `UpdateHookSubscriptions` on the next tick. ZoneManager decides what to
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// subscribe; this only asks it to look.
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//
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// It is optional. The bridge never depends on it to load: without it — deleted, or loaded but
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// unable to find what it patches after a ZoneManager update — the bridge scores the zones it made
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// by `IsPositionInZone` instead (D182), and reports this helper's state at hello so the site can
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@@ -41,8 +52,8 @@ using UnityEngine;
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namespace Oxide.Plugins
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{
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[Info("Runic Gateway Zones", "Runic Gateway", "0.1.0")]
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[Description("Helper for Runic Gateway: ZoneManager counts players already inside a zone when it is created, updated or loaded.")]
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[Info("Runic Gateway Zones", "Runic Gateway", "0.2.0")]
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[Description("Helper for Runic Gateway: ZoneManager counts players already inside a zone when it is created, updated or loaded, and enforces a new zone's flags.")]
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public class RunicGatewayZones : RustPlugin
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{
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private const string HarmonyId = "runicgateway.zones";
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@@ -61,6 +72,9 @@ namespace Oxide.Plugins
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private FieldInfo _definition;
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private PropertyInfo _id;
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/// <summary>ZoneManager's private <c>UpdateHookSubscriptions</c>, or null when this ZoneManager has none (the second job is then off).</summary>
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private MethodInfo _updateHooks;
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/// <summary>
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/// What the bridge reads through <see cref="State"/>: <c>patched</c>, <c>unsupported</c>
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/// (ZoneManager is here but not the shape this helper patches), or <c>no-zonemanager</c>.
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@@ -134,6 +148,7 @@ namespace Oxide.Plugins
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MethodInfo initialize = zoneType?.GetMethod("InitializeZone", any);
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_getZone = zmType.GetMethod("GetZoneByID", any, null, new[] { typeof(string) }, null);
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_updateHooks = zmType.GetMethod("UpdateHookSubscriptions", any, null, Type.EmptyTypes, null);
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_definition = zoneType?.GetField("definition", any);
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_id = _definition?.FieldType.GetProperty("Id", any);
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_enter = zoneType == null
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@@ -169,10 +184,14 @@ namespace Oxide.Plugins
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_state = "patched";
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_reason = null;
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Puts($"patched ZoneManager {_zoneManager.Version}: a zone takes in the players already inside it");
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Puts($"patched ZoneManager {_zoneManager.Version}: a zone takes in the players already inside it" +
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(_updateHooks != null ? ", and a new zone's flags are enforced" : ""));
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if (_updateHooks == null)
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PrintWarning($"this ZoneManager ({_zoneManager.Version}) has no UpdateHookSubscriptions: a zone made after it loaded may not enforce its flags until ZoneManager reloads");
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// The zones ZoneManager loaded before this helper did were initialised unwatched —
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// which, at a server start, is all of them. Sweep them once now.
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RefreshHooks();
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SweepAll();
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}
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@@ -258,10 +277,32 @@ namespace Oxide.Plugins
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var batch = new List<KeyValuePair<string, object>>(_pending);
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_pending.Clear();
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// The second job first: the hooks that enforce the new zones' flags, then the players.
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RefreshHooks();
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foreach (KeyValuePair<string, object> entry in batch)
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Sweep(entry.Key, entry.Value);
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}
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/// <summary>
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/// Main thread. Has ZoneManager subscribe the hooks its zones' flags now need. ZoneManager
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/// only adds subscriptions here, and subscribing a hook twice is a no-op.
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/// </summary>
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private void RefreshHooks()
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{
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if (_updateHooks == null || _zoneManager == null)
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return;
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try
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{
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_updateHooks.Invoke(_zoneManager, null);
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}
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catch (Exception ex)
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{
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PrintWarning($"could not have ZoneManager refresh its hooks: {(ex.InnerException ?? ex).Message}");
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}
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}
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private void SweepAll()
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{
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var ids = _zoneManager.Call("GetZoneIDs") as string[];
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@@ -328,7 +369,8 @@ namespace Oxide.Plugins
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if (arg.Connection != null && !arg.IsAdmin)
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return;
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arg.ReplyWith($"Runic Gateway Zones {Version}: {_state}{(_reason != null ? $" ({_reason})" : "")}");
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arg.ReplyWith($"Runic Gateway Zones {Version}: {_state}{(_reason != null ? $" ({_reason})" : "")}" +
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$"; new zones' flags {(_updateHooks != null ? "enforced" : "NOT refreshed (no UpdateHookSubscriptions)")}");
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}
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}
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}
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