4e83def0dde5fa9b53022f502d4afe40bf62e2ea
3 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
| adb9df6a2e |
feat(bridge): Rust's own world events on protocol 14 (PLAN_REDESIGNS §14.3.1)
All checks were successful
PR Checks / plugin-checks (pull_request) Successful in -1m55s
Stage 1 of the §14.3 integration plan: the patrol helicopter, Bradley, the cargo ship, the Chinook, airdrops, locked crates, the Travelling Vendor, the satellite and the Deep Sea, with no plugin (D349). - `world.event`, one frame kind whose `event` names which of 24 types (PROTOCOL.md §20.5). The type is in `event`, never `type`: `type` is the envelope's, and the rig's sidecar dropped every world event as untyped when the plan's example put it there. Nothing is said before the world loads or while the server quits. Positions are x/z; the site works out the grid. - Credit (D372, D379): a damage table for the patrol helicopter, the Chinook and Bradley; `heli.downed`, `chinook.downed` and `bradley.destroyed` carry every candidate (blow, last, most, damagers) and the plugin credits nobody. D174's `CreditVehicle` and the tally's apcKills/heliKills are gone. - Locked crates told positively (oil rigs, cargo, ghost ship, a Chinook drop joined at the crate's landing); anything else says nothing. A Bradley's `where` comes from the game's spawners, not `RoadSpawned` (which defaults to true). `airdrop.called` comes from the cargo plane's spawn: `supply.call` raised neither OnAirdrop nor OnCargoPlaneSignaled. - The tally gains cratesHacked and dropsLooted (Safecracker, Scavenger, D356). - `world.call` (D354, D367, D378): one of a schedule's TriggeredEvents at random, without Trigger (which would reset its clock); satellite.random for the satellite. A position for the airdrop (InitDropPosition) and the patrol helicopter (SetInitialDestination) only, both set before the spawn, as the stage-1 spike measured (0-1 m and 10-54 m). Kept; the key is remembered seven days in world-calls.json; EventsMaxWorldCalls (default and ceiling 10) per run. - Hello/status `console.plugins` (D363): the bridge runs its own rg.probe through ConsoleSystem.Run from a timer. Carbon 2.0.262 refuses plugin commands only inside a console command (or a NextTick one queued), which is how §14.2's spike tested; from a timer, and from the link reader's NextTick, it finds them. Reads true on both rigs. - checkPlugin.js: the probe must name a [ConsoleCommand] the plugin declares. Compiled and loaded on both rigs (Rust 25902425, Oxide 2.0.7830, Carbon 2.0.262); heli.arrived, cargo.arrived and airdrop.called read back from each rig's sidecar store. Rigs restored. 18 check tests pass. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
|||
| 47692e8832 |
feat(bridge): protocol 3 — /link, /unlink, and the first command the site sends
All checks were successful
PR Checks / plugin-checks (pull_request) Successful in 14s
R1's identity flow, in the shape the UO bridge already proved: the player asks in game, the plugin mints a one-time code and hands it to them, and the website confirms it back through the sidecar. The site is the author of record; this plugin holds no link at all. **`/link` is chat, not console, and the reply is private** (D21). Both frameworks consume a `/` command rather than broadcasting it and `SendReply` addresses one player, so neither the request nor the code reaches anybody else — a code read off a stream is a code somebody else can spend. **Pending codes live in memory and nowhere else** (D22, matching module-uo): six characters from an alphabet with no O/0/I/1, five-minute TTL, a thirty-second cooldown per player, one outstanding code each, and a purge timer because an unconfirmed code is never looked up. A plugin reload drops them — phase 7b's config editor will do that routinely — and the cost is typing `/link` again, which is cheaper than a credential living in a second process. **The code is deliberately NOT in `account.link.requested`.** That event exists so an operator can see linking being used; the code travels through the player, which is what makes typing it proof they are the one who asked. `/unlink` emits rather than deletes, because there is nothing here to delete. It is the escape hatch that makes the site's refusal to move an already-linked Steam id safe: a player who linked the wrong account walks to a computer they are already sitting at. `link.confirm` consumes a code on the FIRST lookup whether or not it turns out to be expired, so a code cannot be probed twice. `unknown` and `expired` stay separate in the reply — an operator wants to know whether codes are being guessed or going stale — and the website says the same sentence for both. `checkPlugin.js` gains a check for the new surface, because a chat command binds by reflection exactly like a hook and fails the same silent way. It asserts the signature, the void return and the absence of duplicates, and — like the hook parser before it — a test reads the real plugin so a regex that matches nothing cannot pass. Verified by breaking it five ways. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4 |
|||
| 0d9ec655f7 |
feat(bridge): protocol 2 — the read path, and the first CI this repo has had
Fifteen hooks: presence, deaths, chat, gathering, raided structures, bans,
reports, login attempts and the wipe. Every frame now carries an envelope —
`type`, `serverId` and `wipeId` — built in one place so nothing can emit a frame
without one.
Three rules the code enforces structurally rather than by intention:
• A read-path hook never vetoes. Four of these are documented as "returning a
non-null value overrides default behavior", so every hook is declared `void`
and cannot answer. `CanUserLogin` is in the wave for what it observes.
• A hook that can fire more than once a second per player is a counter.
`OnDispenserGather` fires on every swing at a tree; it accumulates into a
per-player tally flushed once a minute as one `player.tally` frame, as a
delta rather than a running total.
• `wipeId` is derived here, from the save's creation time, because this is the
only component that can read it. PROTOCOL.md §8.2 reverses protocol 1 on
that point deliberately.
`server.hello` becomes a board rather than a greeting, and `players.online`
joins it; both are re-sent on connect and every 60 seconds, which is what makes
a restarted sidecar repopulate itself without asking.
`rg.hooks` reports which hooks have actually fired. Hooks bind by name and arity
through reflection on both frameworks, so a rename by Facepunch and a name
Carbon's catalogue omits present identically — as silence. This is the standing
answer to both, and it outranks either catalogue because it is a measurement.
The repository had no `.gitea/workflows/` at all. `scripts/checkPlugin.js` asks
the three questions a compiler here cannot: every hook is in `ExpectedHooks`, so
`rg.hooks` can see it; every hook is `void`, unless answering is a decision
written down in `ANSWERS_DELIBERATELY`; and `ProtocolVersion` agrees with
`overlay.toml`, which is what stops a bundle that will not compose. The void
rule is inverted on purpose — a list of *vetoable* hooks would have to be
maintained against a catalogue in another repository, and the first one somebody
forgot to add is the one that would pass. Its own suite breaks it seven ways,
including the failure that would make the other six meaningless: a method parser
that silently matches nothing.
Proven on a live Oxide server: compiled, loaded, the envelope correct, both ban
hooks firing, and the boards repopulating a sidecar whose database had been
deleted 0.3 seconds earlier.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
|