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main
| Author | SHA1 | Date | |
|---|---|---|---|
| 47bd166d91 | |||
| 551359c08e | |||
| 0d9ec655f7 |
61
.gitea/workflows/pr-checks.yml
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61
.gitea/workflows/pr-checks.yml
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@@ -0,0 +1,61 @@
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# Gate every pull request into `main`.
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#
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# This repository had no workflows at all — the same hole phase 2 found in
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# Module-Rust, in the repo that ships the half running inside somebody's game
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# server. It is the one component here that cannot be compiled by CI: the plugin
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# is deployed as SOURCE and built by Oxide or Carbon against game assemblies that
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# exist only on a Rust server, so a build job is not available at any price.
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#
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# What is available is a reader, and the mistakes worth reading for are the ones
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# both frameworks make silent. Hooks bind by name and arity through reflection,
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# with no compile-time check and no warning when a name matches nothing, so:
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#
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# • a hook that is not in `ExpectedHooks` is invisible to `rg.hooks`, which is
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# the instrument this project relies on to answer "does this hook fire on
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# this framework" (CARBON.md §6);
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# • a hook that RETURNS something can cancel a death, swallow a player's
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# gathered wood, or refuse a login (PROTOCOL.md §8.7);
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# • a `ProtocolVersion` that disagrees with `overlay.toml` produces a bundle
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# that will not compose, and the game link has no handshake to catch it.
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#
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# `scripts/checkPlugin.js` asks all three, dependency-free, and its own test
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# suite breaks it seven ways — including the failure that would make every other
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# case meaningless, a method parser that silently matches nothing.
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#
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# Enforcement (one-time, in the Gitea UI):
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# Repository Settings → Branches → Branch Protection (rule for `main`)
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# • Enable Status Check
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# • Status check patterns: PR Checks / *
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# Gitea only lists a context after it has reported once; the glob matches
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# without the dropdown and keeps matching as jobs are added.
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name: PR Checks
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on:
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pull_request:
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branches: [main, edge]
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concurrency:
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group: pr-checks-${{ github.ref }}
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cancel-in-progress: true
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jobs:
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plugin-checks:
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runs-on: ubuntu-latest
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timeout-minutes: 10
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steps:
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- uses: actions/checkout@v4
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- uses: actions/setup-node@v4
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with:
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node-version: 20
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# No install step: the checks are dependency-free on purpose, which is also
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# how a contributor runs them.
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- name: Check the plugin's hooks, void rule and protocol declaration
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run: node scripts/checkPlugin.js
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# Named individually rather than `node --test scripts/`: directory mode is
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# not portable across the Node versions this project runs on.
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- name: Test the checker itself
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run: node --test scripts/checkPlugin.test.js
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@@ -26,8 +26,8 @@
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# the same change that alters the emitters, exactly as the sidecar bumps
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# PROTOCOL_VERSION and the module bumps its own constant.
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#
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# Current: 1 — the transport (docs/rust-link/PROTOCOL.md).
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protocol = 1
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# Current: 2 — the transport plus the read path (docs/rust-link/PROTOCOL.md §8).
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protocol = 2
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# ── Oxide compatibility ──────────────────────────────────────────────────────
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#
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File diff suppressed because it is too large
Load Diff
176
scripts/checkPlugin.js
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176
scripts/checkPlugin.js
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@@ -0,0 +1,176 @@
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#!/usr/bin/env node
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//
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// Static checks on the bridge plugin, run on every pull request.
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//
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// This plugin has no unit tests and cannot have any in the ordinary sense: it is
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// deployed as SOURCE and compiled by Oxide or Carbon against game assemblies that
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// exist only on a Rust server. There is no way to build it here, and the nearest
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// thing to a compiler this repository owns is a reader.
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//
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// So these checks ask the questions a compiler would not answer anyway. Both
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// frameworks bind hooks **by name and arity, through reflection**, with no
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// compile-time check and no warning when a name matches nothing — which makes
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// three mistakes silent, and each has a cost bigger than it looks:
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//
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// 1. A hook method the plugin declares but never lists in `ExpectedHooks`.
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// `rg.hooks` is how we answer "does this hook fire on this framework" —
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// the standing answer to Facepunch renaming one and to Carbon's catalogue
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// omitting thirteen names (CARBON.md §6). A hook missing from that list is
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// invisible to the one instrument built to see it.
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//
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// 2. A hook that ANSWERS. Four of the hooks in the read path are documented as
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// "returning a non-null value overrides default behavior" — a bridge that
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// returned something would cancel a death, swallow a player's gathered
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// wood, or refuse a login, on somebody's production server at 3am
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// (PROTOCOL.md §8.7).
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//
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// The rule is inverted on purpose: EVERY hook must be `void`, rather than
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// every *vetoable* hook. A list of vetoable hook names would have to be
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// maintained here, against a catalogue in another repository, and the first
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// hook somebody forgot to add to it would be the one that passed. There is
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// nothing to forget this way — a hook that must genuinely answer is added
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// to `ANSWERS_DELIBERATELY` below, with a reason, as a visible exception.
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//
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// 3. A protocol version that disagrees with `overlay.toml`. The game link has
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// no version handshake (PROTOCOL.md §2), so a half-bumped pair does not
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// refuse — it mis-parses. `overlay.toml` exists precisely so the installer
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// can refuse the pairing BEFORE an operator deploys it, and it is worth
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// exactly as much as its agreement with the code.
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//
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// Dependency-free by design, like every check script in this project: it runs on
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// a bare Node with no install step, which is also how a contributor runs it.
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//
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// node scripts/checkPlugin.js
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const fs = require('fs')
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const path = require('path')
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const ROOT = path.resolve(__dirname, '..')
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const PLUGIN = path.join(ROOT, 'overlay', 'oxide', 'plugins', 'RunicGateway.cs')
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const OVERLAY_TOML = path.join(ROOT, 'overlay.toml')
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/**
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* Hooks this plugin answers on purpose, and why.
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*
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* Empty, and it should stay empty for as long as the plugin is a read path. A
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* name here is a deliberate decision to let the bridge change what the game
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* does — reviewable because it is written down in one place rather than implied
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* by a return type somewhere in 1,500 lines.
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*/
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const ANSWERS_DELIBERATELY = Object.create(null)
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/** Anything shaped like this is a game hook, by both frameworks' own convention. */
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const HOOK_NAME = /^(?:On|Can)[A-Z]\w*$/
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/**
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* Method declarations, as this file cares about them: the return type and the
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* name. Deliberately narrow — it matches the plugin's own single style
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* (`private [static] <type> <Name>(`) rather than trying to parse C#. A method
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* written some other way is not matched, which would let a hook through, so the
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* shape is asserted by the self-test rather than assumed.
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*/
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const METHOD = /^\s*(?:private|public|protected|internal)\s+(?:static\s+)?([\w.<>[\],\s]+?)\s+(\w+)\s*\(/gm
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function readExpectedHooks(source) {
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const block = /ExpectedHooks\s*=\s*\{([\s\S]*?)\}\s*;/.exec(source)
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if (!block) return null
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return block[1]
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.split(',')
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.map((entry) => /"([^"]+)"/.exec(entry))
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.filter(Boolean)
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.map((m) => m[1])
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}
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function readMethods(source) {
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const found = []
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let m
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METHOD.lastIndex = 0
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while ((m = METHOD.exec(source)) !== null) {
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found.push({ returns: m[1].trim(), name: m[2] })
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}
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return found
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}
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function check(source, toml) {
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const problems = []
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const expected = readExpectedHooks(source)
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if (!expected) {
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return ['could not find the ExpectedHooks array in the plugin source']
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}
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const methods = readMethods(source)
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const hooks = methods.filter((x) => HOOK_NAME.test(x.name))
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const hookNames = new Set(hooks.map((x) => x.name))
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// 1. Every hook the plugin implements is one `rg.hooks` can report on.
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for (const hook of hooks) {
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if (!expected.includes(hook.name)) {
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problems.push(
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`${hook.name} is implemented but missing from ExpectedHooks, so rg.hooks cannot report it`
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)
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}
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}
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// 2. Every hook is void, unless answering is a decision somebody wrote down.
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for (const hook of hooks) {
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if (hook.returns === 'void') continue
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if (hook.name in ANSWERS_DELIBERATELY) continue
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problems.push(
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`${hook.name} returns ${hook.returns}, not void — a read-path hook must not be able to ` +
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'veto what the game was going to do (PROTOCOL.md §8.7). If it must answer, add it to ' +
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'ANSWERS_DELIBERATELY with a reason.'
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)
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}
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// 3. No phantom entries: a name listed but never implemented reports "silent"
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// for ever, which reads exactly like a hook the framework does not fire.
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for (const name of expected) {
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if (!hookNames.has(name)) {
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problems.push(`ExpectedHooks lists ${name}, but no method of that name is implemented`)
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}
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}
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// 4. The two declaration sites this repository owns must agree.
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const inCode = /ProtocolVersion\s*=\s*(\d+)\s*;/.exec(source)
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const inToml = /^\s*protocol\s*=\s*(\d+)\s*$/m.exec(toml)
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if (!inCode) problems.push('could not read ProtocolVersion from the plugin source')
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if (!inToml) problems.push('could not read `protocol` from overlay.toml')
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if (inCode && inToml && inCode[1] !== inToml[1]) {
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problems.push(
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`the plugin speaks protocol ${inCode[1]} and overlay.toml declares ${inToml[1]}. ` +
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'The installer refuses to pair a sidecar and an overlay that disagree, so a bundle built ' +
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'from this would not compose — and the game link itself has no version check to catch it.'
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)
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}
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return problems
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}
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function main() {
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const source = fs.readFileSync(PLUGIN, 'utf8')
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const toml = fs.readFileSync(OVERLAY_TOML, 'utf8')
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const problems = check(source, toml)
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if (problems.length > 0) {
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console.error('The bridge plugin failed its static checks:\n')
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for (const p of problems) console.error(` • ${p}`)
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console.error('')
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process.exit(1)
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}
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const expected = readExpectedHooks(source)
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const version = /ProtocolVersion\s*=\s*(\d+)\s*;/.exec(source)[1]
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console.log(
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`plugin ok — protocol ${version}, ${expected.length} hooks declared, every one void and listed`
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)
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}
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module.exports = { check, readExpectedHooks, readMethods, HOOK_NAME }
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if (require.main === module) main()
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130
scripts/checkPlugin.test.js
Normal file
130
scripts/checkPlugin.test.js
Normal file
@@ -0,0 +1,130 @@
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// A check is worth what it catches, so this breaks it seven ways.
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//
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// The case that matters most is the last one: `checkPlugin.js` finds hooks with a
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// deliberately narrow regex, and a regex that silently matches NOTHING passes
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// every check in this file and every check in CI while asserting nothing at all.
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// So the real plugin source is read here too, and the parse is asserted against
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// hooks that are known to be in it.
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//
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// node --test scripts/checkPlugin.test.js
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//
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// Named individually rather than `node --test scripts/`: directory mode is not
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||||
// portable across the Node versions this project runs on.
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||||
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const test = require('node:test')
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const assert = require('node:assert')
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const fs = require('node:fs')
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const path = require('node:path')
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const { check, readExpectedHooks, readMethods, HOOK_NAME } = require('./checkPlugin')
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/** A minimal plugin that passes, as the baseline every case below deviates from. */
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function source({ expected = ['OnPlayerDeath'], methods, version = 2 } = {}) {
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const body =
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methods ??
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` private void OnPlayerDeath(BasePlayer player, HitInfo info)
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{
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}`
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|
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return `namespace Oxide.Plugins
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{
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internal class RunicGateway : RustPlugin
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{
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private const int ProtocolVersion = ${version};
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|
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private static readonly string[] ExpectedHooks =
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{
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${expected.map((e) => `"${e}"`).join(', ')}
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||||
};
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${body}
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}
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}`
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}
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const toml = (version = 2) => `protocol = ${version}\n`
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||||
test('a plugin that follows the rules passes', () => {
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assert.deepEqual(check(source(), toml()), [])
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})
|
||||
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test('a hook missing from ExpectedHooks is caught, because rg.hooks could not report it', () => {
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const problems = check(source({ expected: [] }), toml())
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assert.equal(problems.length, 1)
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assert.match(problems[0], /OnPlayerDeath is implemented but missing from ExpectedHooks/)
|
||||
})
|
||||
|
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test('a hook that can answer is caught — the rule the read path depends on', () => {
|
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const methods = ` private object OnPlayerDeath(BasePlayer player, HitInfo info)
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{
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return null;
|
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}`
|
||||
|
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const problems = check(source({ methods }), toml())
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assert.equal(problems.length, 1)
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assert.match(problems[0], /returns object, not void/)
|
||||
})
|
||||
|
||||
test('returning null is not good enough — the signature is the rule', () => {
|
||||
// `return null` today is one edit away from `return true` tomorrow, and the
|
||||
// edit that breaks it looks harmless in a diff. A void method cannot be
|
||||
// changed into a veto without changing its signature, which is visible.
|
||||
const methods = ` private bool CanUserLogin(string name, string id, string ip)
|
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{
|
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return true;
|
||||
}`
|
||||
|
||||
const problems = check(source({ expected: ['CanUserLogin'], methods }), toml())
|
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assert.match(problems[0], /CanUserLogin returns bool, not void/)
|
||||
})
|
||||
|
||||
test('a name listed but never implemented is caught, because it reports silent for ever', () => {
|
||||
const problems = check(source({ expected: ['OnPlayerDeath', 'OnNewSave'] }), toml())
|
||||
assert.equal(problems.length, 1)
|
||||
assert.match(problems[0], /ExpectedHooks lists OnNewSave, but no method/)
|
||||
})
|
||||
|
||||
test('a protocol version that disagrees with overlay.toml is caught', () => {
|
||||
const problems = check(source({ version: 3 }), toml(2))
|
||||
assert.equal(problems.length, 1)
|
||||
assert.match(problems[0], /speaks protocol 3 and overlay\.toml declares 2/)
|
||||
})
|
||||
|
||||
test('a method that is not shaped like a hook is left alone', () => {
|
||||
// `Cadence`, `Frame`, `Flatten` and friends are ours, return real types, and
|
||||
// must not be dragged into the void rule.
|
||||
const methods = ` private Dictionary<string, object> Frame(string kind, string type)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
private static string Column(int index)
|
||||
{
|
||||
return null;
|
||||
}`
|
||||
|
||||
assert.deepEqual(check(source({ expected: [], methods }), toml()), [])
|
||||
assert.ok(!HOOK_NAME.test('Cadence'))
|
||||
assert.ok(!HOOK_NAME.test('Frame'))
|
||||
assert.ok(HOOK_NAME.test('OnPlayerDeath'))
|
||||
assert.ok(HOOK_NAME.test('CanUserLogin'))
|
||||
})
|
||||
|
||||
test('the parser actually reads the real plugin, rather than quietly matching nothing', () => {
|
||||
const real = fs.readFileSync(
|
||||
path.resolve(__dirname, '..', 'overlay', 'oxide', 'plugins', 'RunicGateway.cs'),
|
||||
'utf8'
|
||||
)
|
||||
|
||||
const methods = readMethods(real)
|
||||
const names = new Set(methods.map((m) => m.name))
|
||||
|
||||
// A narrow regex that matches nothing passes every other test in this file.
|
||||
assert.ok(methods.length > 20, `only found ${methods.length} methods in the real plugin`)
|
||||
for (const hook of ['OnPlayerDeath', 'OnPlayerConnected', 'CanUserLogin', 'OnNewSave']) {
|
||||
assert.ok(names.has(hook), `${hook} was not found by the method parser`)
|
||||
}
|
||||
|
||||
const expected = readExpectedHooks(real)
|
||||
assert.ok(expected.length >= 15, `only found ${expected.length} entries in ExpectedHooks`)
|
||||
})
|
||||
Reference in New Issue
Block a user