feat(bridge): protocol 11 — the map (phase 14) #11

Merged
whitlocktech merged 3 commits from feat/phase-14-map into edge 2026-09-25 07:00:23 -05:00

3 Commits

Author SHA1 Message Date
ef78da8ce6 fix(bridge): rg.map re-reads the picture rather than printing the last answer
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The walk emptied the Rust+ cache and rg.map still said `companion`: it
printed the picture the last map.info had seen. It now re-reads while the
world is ready.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-25 06:31:42 -05:00
de5f0928bd fix(bridge): map.live names a player by userID, not UserIDString
The phase 14 walk read `steamId: null` for every sleeper made on the
server: UserIDString is a cached string the game fills for a player it has
seen connect. An id the map cannot name is an own dot and a clan mate the
site can never match, so the map reads the id from userID itself.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-25 01:05:51 -05:00
210c35f904 feat(bridge): protocol 11 — the map (phase 14)
Four verbs (PLAN.md §30.2), all outside EventsEnabled because none of them
changes the world:

- map.info: the map key, the picture's source (the Rust+ cache, a render
  kept on disk, or none), its size, SHA-256 and slice count, the game's own
  grid, and the monuments the in-game map shows. The cache is read by
  reflection by name only, never enumerated (it holds the Rust+ secret).
  The hash is computed on the thread pool.
- map.fetch: one 512 KiB base64 slice, encoded on the thread pool, refused
  `stale` when the key or hash moved.
- map.render: the admin fallback (D109). Answers `accepted` at once and
  renders on a later frame, keeping the result in data/RunicGateway/map.jpg
  beside its key so a restart within the map does not render again.
- map.live: every layer at once (world events, event-owned zones/crates/NPCs,
  players and sleepers, TCs and player vending machines as positions only).
  The sets are kept by OnEntitySpawned/OnEntityKill and seeded by one sweep
  at OnServerInitialized. MapMaxSleepers/MapMaxBases bound the two layers.

Also fixes Grid() (D119): it used a 146.3 m cell, but the game fits whole
cells to the world (20 x 150 m on a 3000 map), so rows could be one off.
It now asks MapHelper.PositionToString, the in-game map's own labeller.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-25 00:33:51 -05:00