The org's standard furniture for a new repo: licence, code of conduct, security policy, contributing guide, issue and pull-request templates, and the ignore rules. No plugin yet — that arrives as the first pull request, so this branch exists to open one against. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
121 lines
5.1 KiB
Markdown
121 lines
5.1 KiB
Markdown
# Contributing to Runic Gateway — Oxide bridge plugin
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Thanks for your interest in contributing! This repo is the **C# Oxide side** of
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the Rust game bridge. The plugin dials out to the rust-link sidecar
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([RunicGateway/Rust-Link](https://gitea.whitlocktech.com/RunicGateway/Rust-Link))
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over a loopback TCP socket and speaks newline-delimited JSON over it.
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By participating you agree to abide by our
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[Code of Conduct](CODE_OF_CONDUCT.md).
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## Ways to contribute
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- **Report a bug** or **request a feature** through the
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[issue tracker](https://gitea.whitlocktech.com/RunicGateway/Rust-Plugins/issues)
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(issue templates are provided).
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- **Improve the code or docs** by opening a pull request (see below).
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- **Never** report a security vulnerability in a public issue — see
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[SECURITY.md](SECURITY.md).
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## Development setup
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This plugin is deployed as **source** and compiled by Oxide at load — there is no
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standalone build artifact and no CI build, because compiling it needs Rust's own
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managed assemblies. See the [README](README.md) for the full model.
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**Key rule:** anything under `overlay/` is authoritative and mirrors the game
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server root. **Do not edit a file in a deployed server tree directly** — edit here
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under `overlay/` and copy it across. There is no `patches/` tier and there will
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not be one: Rust's server is a binary, so Oxide's published hook API is the only
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supported way in and there is nothing to diff against.
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While developing, the loop is one copy and a wait:
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```bash
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cp overlay/oxide/plugins/RunicGateway.cs /path/to/rust/oxide/plugins/
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# Oxide notices the write, recompiles, and reloads. Watch oxide/logs/.
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```
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That is a developer's loop and not how a server is set up: operators run the
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[Runic Gateway installer](https://gitea.whitlocktech.com/RunicGateway/installer),
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which syncs the released overlay tarball and installs the sidecar alongside it.
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A change reaches a server through a release, so a change that only works when you
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copy it by hand is a change that does not ship.
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- `overlay/` — mirrors the game server root; the only thing that is deployed.
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- `overlay.toml` — release metadata, including the protocol version the installer
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pairs on.
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### Testing
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**A hook binds by reflection and fails silently**, so a running server is the only
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proof that one fires. There is no unit-test harness here and adding one would only
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ever test the harness.
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What the plugin gives you instead is a console command:
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```
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rg.link
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```
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It reports the link's own counters — connected, queue depth, sent, dropped,
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received, reconnects, write errors and the boot id. It is the first thing to ask
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for when the website says a server is offline, and it answers over RCON as well as
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at the console.
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### Protocol compatibility
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The loopback JSON protocol is a **compatibility contract** shared with the
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sidecar. The canonical event/command catalogue lives in the
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[docs repo](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/rust-link)
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(`PROTOCOL.md`). If you add or change an event or a command, keep all of these in
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sync in ONE change:
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| What | Where |
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|---|---|
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| the emitter or handler | `overlay/oxide/plugins/RunicGateway.cs` |
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| `protocol` | `overlay.toml`, this repo |
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| `PROTOCOL_VERSION` | `sidecar/src/main.rs`, Rust-Link |
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| `PROTOCOL_VERSION` | `server/sidecarClient.js`, Module-Rust |
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| the spec | `rust-link/PROTOCOL.md`, docs |
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The installer refuses to pair a sidecar and an overlay whose numbers disagree, so
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a bump that lands in one repo and not the others does not silently half-deploy —
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it fails to compose at all, which is the intended outcome.
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## Branch & PR workflow
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1. Branch from `main` with a descriptive name
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(`feature/…`, `fix/…`, `docs/…`, `chore/…`).
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2. Keep changes focused; small PRs are easier to review.
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3. Push and open a pull request against `main`. Fill out the PR template,
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including the **AI-assisted contributions** disclosure.
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4. A maintainer will review; address feedback with follow-up commits.
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### Commit messages
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We use [Conventional Commits](https://www.conventionalcommits.org/) —
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`type(scope): summary` (e.g. `feat(bridge): add clan.roster event`).
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## AI-assisted contributions (disclosure required)
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This project is developed openly with AI assistance, and we ask the same
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transparency of everyone. **If you used an AI tool** (Claude, Copilot, ChatGPT,
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Cursor, etc.) to help produce a contribution, you must disclose it:
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- Tick the AI-usage box in the pull-request template and name the tool(s).
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- Mark AI-authored commits with a trailer, e.g.
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`Co-Authored-By: Claude <noreply@anthropic.com>` or `Assisted-By: <tool>`.
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- You remain responsible for every line you submit: review it, understand it,
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and make sure it is correct and that you have the right to contribute it.
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Disclosed AI assistance is welcome. Undisclosed AI-generated contributions are
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not, and may be closed.
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## License
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Runic Gateway is licensed under the **GNU General Public License v3.0 or later**
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(see [LICENSE.md](LICENSE.md)). By submitting a contribution you agree that it is
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licensed under the same terms (inbound = outbound) and that you have the right to
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contribute it.
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