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Stage 5 of the §14.3 integration plan (docs rust-link/PROTOCOL.md §20.8).
- Three events from DT's own hooks: dt.started { x, z, key? },
dt.won { steamId, name, invaders (max 32), invaderCount, x, z } and
dt.ended { x, z }. None while the world is not live; a win still counts.
- The start hook fires inside the call that opens the chest, so the key a
dt.start is running joins its start exactly, not by a ten-second window.
- dt.start { key, level 0-2 } runs `dtevent <level>` through
ConsoleSystem.Run and answers dt.opened { key, level, repeat, x, z }. A key
already answered is answered again and opens nothing (kept seven days in
dt-starts.json). Refusals: malformed, bad-level, dt-missing,
console-unavailable (D363), dt-not-ready (nothing opened, DT's own "Manual
Event Failed" reply, under fifteen minutes since DT loaded, D365),
dt-no-spot (after), refused (anything else DT said).
- The tally gains treasuresWon (Treasure Hunter, D375); map.live's world gains
kind "treasure" for each running chest, seeded at load from DT's chests in
the world (DT has no API that lists them).
- Hello's integrations gain dangerousTreasures, sent again on DT's load and
unload. rg.world prints dangerousTreasures, treasures, dtStarts and
dtWarmingUp. README lists Dangerous Treasures.
checkPlugin: 81 hooks, every one void and listed; 18 tests. Compiled and
loaded on both rigs (Rust 25902425, Oxide 2.0.7830, Carbon 2.0.262);
rg.world read dangerousTreasures=False treasures=0, then both went back on
the protocol-13 bridge.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
169 lines
9.1 KiB
Markdown
169 lines
9.1 KiB
Markdown
# Rust-Plugins
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The **in-game half** of the Runic Gateway bridge for [Rust](https://rust.facepunch.com/): one Oxide
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plugin that dials out to a [rust-link](https://gitea.whitlocktech.com/RunicGateway/Rust-Link)
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sidecar and speaks newline-delimited JSON over it.
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It is the mirror of
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[`RunicGateway/servuo-plugins`](https://gitea.whitlocktech.com/RunicGateway/servuo-plugins), which
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does the same job for Ultima Online — and it inherits that plugin's threading contract wholesale,
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because the reason for it is the same on both games.
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## The threading contract
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Everything else in this repo depends on these three:
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- **`Emit` is called from the main thread. It formats nothing, blocks on nothing, and touches no
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socket.** It enqueues and returns. A slow, wedged, or absent sidecar cannot stall the game.
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- **One link thread owns the socket.** It connects, drains the queue, and reconnects with backoff.
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A single writer keeps event ordering intact.
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- **A reader thread parses inbound lines and hands each to the main thread** via
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`Interface.Oxide.NextTick`. The reader touches no Unity object, no `BasePlayer` and no `ConVar` —
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every one of those is main-thread-only, and reading one from the reader is the kind of bug that
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presents as a crash somewhere else entirely.
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The outbound queue is **bounded, drop-oldest**. On overflow the oldest record goes and is counted,
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because telemetry is worth less than the server's memory.
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## Loopback is the trust boundary
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There is no token on the game link. The plugin and the sidecar share a host, and the sidecar binds
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`127.0.0.1` — that is the authentication. Pointing `Host` at anything routable puts an
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unauthenticated command channel on the network.
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## Installing it
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```
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overlay/oxide/plugins/RunicGateway.cs → <server>/oxide/plugins/RunicGateway.cs
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overlay/oxide/plugins/RunicGatewayZones.cs → <server>/oxide/plugins/RunicGatewayZones.cs
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overlay/oxide/plugins/RunicGatewayDomes.cs → <server>/oxide/plugins/RunicGatewayDomes.cs
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```
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`RunicGatewayZones.cs` is the **ZoneManager helper** (docs/modules/rust/PLAN_FIXES.md D181, D182). ZoneManager
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counts a player in a zone only when its trigger fires on entry, so a zone created, updated or re-created around
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somebody already standing there holds nobody. The helper patches that with Harmony. It is optional: without it the
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bridge still loads, scores its own zones by position, and reports the helper missing at hello. `rgz.status` in the
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server console says whether it patched.
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`RunicGatewayDomes.cs` is the **ZoneDomes helper** (docs/modules/rust/PLAN_REDESIGNS.md §3.2, D194). ZoneDomes'
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API ends by telling the player who asked how it went, and throws when a plugin calls it with no player; and at its
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own start it drops the dome of every zone that does not exist yet, which is every zone the bridge re-creates. The
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helper patches the first with Harmony and tells the bridge when ZoneDomes has started, so the bridge can put its
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domes back without drawing any twice. It is optional: without it the site offers no dome, and says which piece is
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missing. `rgd.status` in the server console says whether it patched.
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Oxide compiles and loads it on the write, and writes `oxide/config/RunicGateway.json` on first load:
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```json
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{
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"Host": "127.0.0.1",
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"Port": 7799,
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"QueueCap": 5000,
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"ServerId": "main"
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}
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```
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`ServerId` is this server's stable identity across wipes and restarts, as the website knows it. It
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is deliberately **not** derived from the hostname: an operator renames a server for a season, and
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the site must not lose its history for it.
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**When that first config is written**, and only then, a valid `RUSTLINK_SERVER_ID` in the server's
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environment becomes its `ServerId` (an invalid one is logged and ignored). That is how the
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Pterodactyl egg names a server, since an egg can set a variable but cannot reliably write a
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framework's config directory. After that the file is canonical and the website locks the value, so
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changing the variable later changes nothing.
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On Carbon the same file goes to `carbon/plugins/` and its config to `carbon/configs/`.
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That is the developer's loop. An operator uses the
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[installer](https://gitea.whitlocktech.com/RunicGateway/installer) (`--game rust`) or the Pterodactyl
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egg, both of which deploy a **released** plugin and install the sidecar beside it.
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### Releases
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Every merge to `main` that carries a `feat`, `fix` or `perf` commit cuts a release
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(`.gitea/workflows/release.yml`): `runicgateway-rust-plugin-<version>.tar.gz` and `SHA256SUMS`. The
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tarball holds one directory, `runicgateway-rust-plugin/`, with `RunicGateway.cs` (its `[Info]`
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version stamped to the release), the helpers beside it (each keeping its own version; every `.cs` is listed with
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its sha256 in the manifest's `files`, and the installer and the egg place them all) and a `manifest.json` folding in `overlay.toml`: the protocol, the
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Oxide and Carbon floors, and `requires_plugins`. The layout names no framework; the installer and
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the egg decide where the file goes. A release then asks the installer repo to recompose its Rust
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bundle.
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### Prerequisites
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The bridge itself needs nothing but Oxide. The features that follow it read three third-party
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plugins an operator installs from uMod — `Kits`, `PopupNotifications` and `ZoneManager`. They are
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listed in `overlay.toml` so the installer's `doctor` can report a missing one by name rather than
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leaving the site quietly short of a feature.
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Clans on the website come from Rust's **own** clan system, not from the uMod `Clans` plugin, which
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is optional. The two share no data: a server running the plugin has two unrelated clan systems, and
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only the game's own clans become Teams on the site.
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Wulf's `Economics` is optional too, and not in `overlay.toml`. Where it is loaded the site can pay
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coins from an event, show balances and a richest column, and let staff adjust a balance; where it is
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not, each of those says "Economics is not installed on this server".
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WhiteThunder's `Backpacks` is optional in the same way. Where it is loaded staff can open a player's
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backpack from the site, a player can see their own, and an event can lend a bigger one for its run;
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the bridge only ever reads a backpack, and the bigger size is one of Backpacks' own `backpacks.size.N`
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permissions, pushed like any other grant.
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nivex's `TruePVE` is optional in the same way. Where it is loaded an event's zone can turn off PvP
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protection inside it, or use one of the operator's own TruePVE rulesets by name; where it is not, the
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zone step says "TruePVE is not installed on this server". The bridge only ever adds and removes the
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mappings of zones it opened, and removes each one with its zone, even when TruePVE was away at the time.
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HunterZ's `Dynamic PVP` (which needs ZoneManager and TruePVE) is optional too. Where it is loaded, the
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PvP zones it opens around a downed helicopter, a Bradley, cargo and the rest reach the site's feed and
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its map. The bridge only reads them: it never makes, maps or erases one of Dynamic PVP's zones.
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nivex's `Dangerous Treasures` is optional as well. Where it is loaded, its treasure events reach the
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site's feed, its map and the *Treasure Hunter* title, and an event can open one (`dt.start`) through
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DT's own `dtevent` console command; DT picks the spot and despawns its own chest. For about ten minutes
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after DT loads it is still finding its spots, and a start then is answered "not ready yet". A framework
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that cannot run another plugin's console command from code (`rg.world` says `consolePlugins=False`)
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cannot open one.
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Rust's own world events need no plugin at all. The patrol helicopter, Bradley, the cargo ship, the
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Chinook, airdrops, locked crates, the Travelling Vendor, the satellite and the Deep Sea reach the
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site's feed and its event triggers on every server, and an event can call one of them (`world.call`).
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What a call starts is kept when the event ends; `EventsMaxWorldCalls` caps how many one run may call.
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## Diagnosing it
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```
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rg.link
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```
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from the server console or over RCON. It reports the link's own counters:
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```
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protocol=1 serverId=main connected=True depth=0 sent=3 dropped=0 received=2
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connects=1 writeErrors=0 bootId=boot-20260915T194502Z
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```
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This is the first thing to ask for when the website says a server is offline — it separates "the
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plugin is not loaded", "the plugin cannot reach the sidecar" and "the website cannot reach the
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sidecar", which look identical from the site.
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**`bootId` identifies the server PROCESS, not the plugin load.** It is the process start time, so
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`oxide.reload RunicGateway` does not change it. That matters more than it looks: the website watches
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this value to tell a game restart (everything an event put in the world is gone) from a bridge
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reconnect (nothing is lost), and a plugin reload is the second kind.
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## The protocol is a contract
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`ProtocolVersion` in the plugin and `protocol` in `overlay.toml` must agree with the sidecar's
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`PROTOCOL_VERSION` and the module's own constant. The installer refuses to pair an overlay and a
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sidecar that disagree, so a bump landing in one repo and not the others fails to compose rather than
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half-deploying.
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The canonical spec is
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[`docs/rust-link/PROTOCOL.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/rust-link/PROTOCOL.md).
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## Licence
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GPL-3.0-or-later. See [LICENSE.md](LICENSE.md).
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