docs(website): record the spawn atlas pipeline and what real data changed
Protocol 3.0 order 3 (Part C), docs half of website #112. Part C is website-only — no plugin, no sidecar, no new kinds, no wire change. ## New: website/SPAWN_ATLAS.md The operator-facing reference: the build/import split and why it exists (build needs a ServUO tree, import does not, and the container has the artifact but not the tree), the re-run story, the artifact format, the placement transform, and the three quirks in the source data that are silent when unhandled. Also documents the artwork policy explicitly: **the project ships no creature art and no extraction tooling.** Sprites live in the operator's own client .mul/.uop files and are theirs, not ours to redistribute. `art` is nullable and NULL on every fresh import; an operator who wants art extracts it themselves into the gitignored uploads/atlas/ and maps slugs in a gitignored art map. Text-only is the normal, supported state — not a degraded one. ## New: v3.md §6.1 — what the build against real data changed Six corrections, kept as a diff rather than edited into §6 in place, because each is a trap the next person would otherwise re-enter: 1. **Six facets, not thirteen.** Eodon.xml and the other named-area files carry TerMur/Trammel points; the facet comes from each record's `<Map>`. 2. **The XML dependency call resolved: hand-rolled, zero deps.** §6 left fast-xml-parser vs a tokenizer open. 3. **Facet names disagree between sources** — Locations says `Ter Mur`, `<Map>` says `TerMur`. Unreconciled the landmark fallback never fires there and every unregioned Ter Mur/Tokuno spawn silently reads "Wilderness". 4. **Spawn type tokens carry XmlSpawner directives** (`Fairy,{RND,4,8}`, `alchemist/z/-50`). Taken literally they invent creatures that do not exist and split real ones in two. 71 of 845 affected; 800 remain after stripping. 5. **The artifact is 1.41 MB, not "well under 1 MB"** — down from 4.40 MB via three encodings. Getting under 1 MB would mean dropping the spawner name. 6. **DELETE, not TRUNCATE** — TRUNCATE is DDL in MariaDB and implicitly commits, which would defeat the all-or-nothing reload the design asked for. §6 also now records that Part C ships as two website PRs: the parsing half is where the correctness risk lives and should not be reviewed inside a 10k-line diff alongside routes and React. ## BACKEND_DESIGN.md The seven atlas tables, the import-owned contract, the four column choices that are traps (`spawn_range`/`grp` reserved words, DELETE vs TRUNCATE, explicit point ids, plain INDEX not FULLTEXT), and the distinction between the configured champion roster and the live champ.update feed. PROJECT_TREE.md is left alone — it is auto-generated by the sync-project-tree workflow. --- - [x] AI-assisted: written with **Claude Code** (Claude Opus 5), reviewed before opening. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01U7CBg11prhLimL9iHSX1bP
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@@ -388,6 +388,47 @@ feature is ignored (a stale row must not resurrect a removed feature), an invali
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the default rather than failing open, and a rule touching a locked field (`acct` / `webId`) is
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discarded. See §6.5.
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### shard_spawn_* / shard_regions / shard_landmarks / shard_champion_spawns / shard_atlas_meta — the spawn atlas (Protocol 3.0)
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Static shard **content**, not live shard state. Nothing here comes from the sidecar: the atlas is
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built from a ServUO tree by a CLI script, committed as JSON under `server/db/data/`, and loaded with
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`npm run atlas:import`. These tables stay populated whether the shard is up or not. Full operator
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detail in [`SPAWN_ATLAS.md`](SPAWN_ATLAS.md); the design is `docs/link/v3.md` §6.
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| Table | Key columns |
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|---|---|
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| `shard_spawn_creatures` | `slug` PK, `name`, `total`, `points`, `facets` JSON, `art` NULL |
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| `shard_spawn_points` | `id` PK, `facet`, `name`, `x`, `y`, `width`, `height`, `spawn_range`, `max_count`, `min_delay`, `max_delay`, `tod_start/end/mode`, `region`, `landmark`, `label` |
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| `shard_spawn_point_types` | `(point_id, slug)` PK, `max_count` |
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| `shard_regions` | `facet`, `name`, `type`, `priority`, `parent`, `rects` JSON |
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| `shard_landmarks` | `facet`, `name`, `grp`, `x`, `y`, `z` |
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| `shard_champion_spawns` | `slug` PK, `name`, `grp`, `type`, `random_type`, `facet`, `x`, `y`, `z`, `radius`, `label` |
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| `shard_atlas_meta` | Singleton (`id = 1`), `payload` JSON, `imported_at` |
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All of them are **import-owned**: `atlas:import` empties and reloads every one inside a single
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transaction, so a failed import leaves the previous atlas intact rather than a half-loaded world.
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Nothing else writes to them, and nothing holds a foreign key to them — no FKs at all, consistent with
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every other `shard_*` table.
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Four column choices worth stating, because each one is a trap:
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- **`spawn_range`, not `range`**, and **`grp`, not `group`** — both are reserved words.
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- **`DELETE`, not `TRUNCATE`.** `TRUNCATE` is DDL in MariaDB and implicitly commits, which would
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defeat the all-or-nothing reload. At ~7k rows the difference does not matter.
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- **Point ids are assigned explicitly**, not left to `AUTO_INCREMENT`: the `shard_spawn_point_types`
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rows need to know them, and `conn.batch()` reports no usable `insertId` for a multi-row insert.
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- **Plain `INDEX` on `name`, deliberately not `FULLTEXT`.** ~800 creature rows makes a `LIKE` scan
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free, and FULLTEXT's minimum token length would break searches for names like "orc".
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`shard_champion_spawns` is the *configured* altar roster ("there is an Unholy Terror altar in
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Deceit"). The live `champ.update` feed in `shard_champs` is the separate answer to "it is on level 3
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right now". Both exist; they are not the same data.
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**`shard_spawn_creatures.art` is always NULL on a fresh import.** The project ships no creature
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artwork: sprites live in the operator's own client `.mul`/`.uop` files and are theirs, not ours to
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redistribute. An operator supplies art via a gitignored map plus images under the (already
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gitignored) `server/uploads/atlas/`. Text-only is the normal, supported state.
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---
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## 4. API contract
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