3fb3f63f255ac77d3f348dc4f24956757264721d
Protocol 3.0 order 3 (Part C), docs half of website #112. Part C is website-only — no plugin, no sidecar, no new kinds, no wire change. ## New: website/SPAWN_ATLAS.md The operator-facing reference: the build/import split and why it exists (build needs a ServUO tree, import does not, and the container has the artifact but not the tree), the re-run story, the artifact format, the placement transform, and the three quirks in the source data that are silent when unhandled. Also documents the artwork policy explicitly: **the project ships no creature art and no extraction tooling.** Sprites live in the operator's own client .mul/.uop files and are theirs, not ours to redistribute. `art` is nullable and NULL on every fresh import; an operator who wants art extracts it themselves into the gitignored uploads/atlas/ and maps slugs in a gitignored art map. Text-only is the normal, supported state — not a degraded one. ## New: v3.md §6.1 — what the build against real data changed Six corrections, kept as a diff rather than edited into §6 in place, because each is a trap the next person would otherwise re-enter: 1. **Six facets, not thirteen.** Eodon.xml and the other named-area files carry TerMur/Trammel points; the facet comes from each record's `<Map>`. 2. **The XML dependency call resolved: hand-rolled, zero deps.** §6 left fast-xml-parser vs a tokenizer open. 3. **Facet names disagree between sources** — Locations says `Ter Mur`, `<Map>` says `TerMur`. Unreconciled the landmark fallback never fires there and every unregioned Ter Mur/Tokuno spawn silently reads "Wilderness". 4. **Spawn type tokens carry XmlSpawner directives** (`Fairy,{RND,4,8}`, `alchemist/z/-50`). Taken literally they invent creatures that do not exist and split real ones in two. 71 of 845 affected; 800 remain after stripping. 5. **The artifact is 1.41 MB, not "well under 1 MB"** — down from 4.40 MB via three encodings. Getting under 1 MB would mean dropping the spawner name. 6. **DELETE, not TRUNCATE** — TRUNCATE is DDL in MariaDB and implicitly commits, which would defeat the all-or-nothing reload the design asked for. §6 also now records that Part C ships as two website PRs: the parsing half is where the correctness risk lives and should not be reviewed inside a 10k-line diff alongside routes and React. ## BACKEND_DESIGN.md The seven atlas tables, the import-owned contract, the four column choices that are traps (`spawn_range`/`grp` reserved words, DELETE vs TRUNCATE, explicit point ids, plain INDEX not FULLTEXT), and the distinction between the configured champion roster and the live champ.update feed. PROJECT_TREE.md is left alone — it is auto-generated by the sync-project-tree workflow. --- - [x] AI-assisted: written with **Claude Code** (Claude Opus 5), reviewed before opening. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01U7CBg11prhLimL9iHSX1bP
Runic Gateway — Documentation
Central documentation for the Runic Gateway platform. The docs here were extracted from the two code repositories (with full commit history preserved) so they live in one place, independent of either codebase.
Layout
website/ docs from the shard website (Node/Express + MariaDB + React/Vite)
link/ docs from the ServUO bridge (C# plugin + Rust sidecar + Node WS)
android/ docs from the native Android client (Kotlin + Jetpack Compose)
ci/ cross-cutting CI/quality notes
website/
| Doc | What it covers |
|---|---|
| BACKEND_DESIGN.md | API contract, DB schema, security model |
| HERO_EDITOR.md | Hero canvas editor feature spec |
| WIKI_UPGRADE.md | Wiki subsystem upgrade notes |
| SHARD_VISIBILITY.md | Who sees which shard data — the admin-configurable audience framework |
| website-README.md | Snapshot of the website repo's README (setup/run reference) |
| PROJECT_TREE.md | Auto-generated snapshot of the repo's tracked file layout |
link/
| Doc | What it covers |
|---|---|
| INTEGRATION.md | How the website integrates with the uo-link sidecar |
| PROTOCOL_2.md | Protocol 2.0 / 2.1 design |
| v3.md | Protocol 3.0 design — shard content/standings streams + the visibility framework |
| ADMIN_CONTROLS.md | Staff write-plane (kick/ban/broadcast, page queue) |
| SHARD_PREREQS.md | Shard-side prerequisites for the bridge |
| PLAN.md | uo-link build plan |
| RESEARCH.md | Research notes |
| link-README.md | Snapshot of the link repo's README |
| PROJECT_TREE.md | Auto-generated snapshot of the repo's tracked file layout |
android/
| Doc | What it covers |
|---|---|
| PLAN.md | Android client build plan / milestones |
| COVERAGE_PLAN.md | Test-coverage rollout plan |
| APP_LINKS.md | Android App Links / deep-link setup |
| theme-plan.md | Theming plan |
| TRUSTED_DEVICES_APP_HANDOFF.md | Trusted-devices app handoff notes |
| PROJECT_TREE.md | Auto-generated snapshot of the repo's tracked file layout |
Provenance
website/*was extracted fromRunicGateway/websiteviagit filter-repo.link/*was extracted fromRunicGateway/linkviagit filter-repo.
Commit history and authorship for each doc are preserved. The two source repos retain a short pointer to this repo in their own READMEs; the authoritative copy of each document now lives here.
License
Runic Gateway's documentation is free: licensed under the GNU General Public License v3.0 or later — see LICENSE.md.
Copyright (C) 2026 Runic Gateway
This documentation is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY. You may redistribute and/or modify it under the terms of
the GNU General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
Contributions are welcome — please read CONTRIBUTING.md (note the AI-usage disclosure requirement) and our Code of Conduct.
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