Merge pull request 'docs(android): record M20 as built' (#373) from docs/m20-built into main
Reviewed-on: #373
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@@ -1716,6 +1716,24 @@ push, and Play (M6–M8) follow the designed app.
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`PlayerNotifications.jsx`, `coreTriggers.js`, `templateSeeds.js`), which belong to `website/`,
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not the app.
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**Built 2026-10-23, Android-app#58 into `edge`.** 578 strings, split as 253 core / 189 UO /
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136 Rust, with the 14 core strings reworded as the table above says. Three outcomes beyond the
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plan:
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- **Moderation and the support queue are now gated on the shard capability** (org lead,
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2026-10-23). The trace found that both drawer rows carried no capability, yet both call
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`/admin/shard/*`, which is module-uo's admin mount. So a moderator on a Rust-only site saw
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a UO form whose every action failed. They are UO screens now, and their strings are in
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`strings_uo.xml`.
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- **The guard declares `src/main/res` as a Test input** in `app/build.gradle.kts`. A
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reworded string changes no class, so without that input Gradle left `testDebugUnitTest`
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UP-TO-DATE and the guard did not run again.
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- **Found, not fixed: every 503 is "the game server is offline".** `ErrorKind.SHARD_OFFLINE`
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takes every 503, and core's `siteMode` middleware also answers 503 (body
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`mode: "maintenance"`) to signed-out content reads. So during maintenance, News says
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*The game server is offline right now*. It said *The shard is offline* before, which was
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just as wrong. A maintenance error kind, read from that body, is the likely fix. It is
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outside M20 and waits for a decision.
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### Deferred (not a milestone)
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- **Platform Teams in the app** — **deferred 2026-08-17, no app work scheduled.** The website is
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