069e715b1b7cffe090cfad656225cdd9b017b96b
38 Commits
| Author | SHA1 | Message | Date | |
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| 069e715b1b |
docs(modules): the Pterodactyl rig as built, R22, and a correction
Section 14 records R21's first rig, made with the application key and driven with the client key. Both work; neither can do the other's job, and there is no egg-write endpoint at all, so a published egg is a JSON file a human imports. The tier-2 loop was run rather than described: phase 1's real RunicGateway.cs pushed from the working tree, oxide.reload through the client API, the edit observed in Oxide's own log, source restored. About ten seconds end to end. Three things worked that were not certain to - files/write creates missing parents, a plugin placed before Oxide exists survives Oxide arriving, and the plugin compiles and loads on Linux, which no previous phase had established. Two findings that change decisions. The image installs the framework on EVERY boot, Carbon from the rolling production_build tag and Oxide from releases/latest, so a restart is a framework upgrade and neither is pinnable through the egg. And R20's "wrapper launches the sidecar then RustDedicated" does not survive Carbon: the entrypoint prepends LD_PRELOAD to the whole startup string, so the preload would land on the sidecar and the server would start cleanly, report nothing, and be silently unmodded. R22 (org lead): the sidecar's configuration moves into the egg's variables. Nearly free - rust-link already reads all five keys from the environment with env-over-file-over-defaults precedence - but the game bind must not be operator-editable, the web bind must derive from an allocation, and the db path must not be able to agree with REMOVE_FILES. Also corrects an earlier claim in this branch. The client key listing zero servers and includes returning empty were both CORRECT; the servers were being deleted between reads. A differential diagnosis across two API calls assumes the state did not move between them. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4 |
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| a29cdf0fae |
docs(modules): record the Pterodactyl client key and its empty-server-list problem
The token file now carries both keys. The client key authenticates as the admin owner and then lists zero servers, on every listing type and for both the short identifier and the full UUID, so tier 2 of R21's deployment loop is not usable yet. Reinstall and SFTP are unaffected. Records the diagnosis rather than only the symptom, including one trap worth not repeating: includes are independently broken on this panel, so servers?include=user returns an empty list where the same route without the include returns six. Nothing built on an include is evidence about ownership. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4 |
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| 5890da633f |
docs(modules): module-rust supports Carbon too, and ships a Pterodactyl egg
Three new decisions of record, and a new reference for the second modding framework. R19 - the bridge plugin is framework-agnostic from now, not ported later. Carbon is not a fork of Oxide but a separate loader shipping an Oxide compatibility layer, so one .cs in the Oxide.Plugins namespace serves both, with #if CARBON only where the APIs genuinely differ. Three existing decisions take an amendment and none is reversed: R18's config walk roots at Interface.Oxide.ConfigDirectory rather than a literal oxide/config (Carbon uses carbon/configs AND lets an operator relocate every directory from the command line); R2's permission store is Protobuf or SQLite on Carbon, which permanently closes the file-reading shortcut it never planned to take, while the PermissionExists pre-check survives because Carbon's bool return is the one thing we cannot read portably; R4's doctor asks which framework rather than whether Oxide, and gets a weaker "current enough" claim because Carbon ships rolling release tags. R20 - a Pterodactyl egg is a third supported deployment path beside the installer and the hand install, derived from the community "Rust Autowipe" egg, which already carries a FRAMEWORK variable offering vanilla/carbon/oxide. The sidecar runs inside the game's container, which is what lets D2 stand unchanged: a container's 127.0.0.1 is genuinely private, so the game link stays loopback and stays unauthenticated. Lands in phase 18 beside the installer. R21 - both rigs move to the Pterodactyl panel, because Oxide and Carbon cannot coexist in one install and so a single server cannot prove R19. Also retires the wipe-day maintenance that dominated section 4, and makes the rig Linux where every prior finding came from Windows and Mono. New: modules/rust/CARBON.md, the difference list - file layout, the permission store, the c. commands, 30 Carbon-only hooks, and 13 uMod names Carbon's catalogue omits (at least two of which look like renames). Sourced from Carbon's own published metadata and source at main, and labelled throughout as not yet proven on a live Carbon server. One outstanding request, recorded in section 3: the panel token on disk is an application key and Pterodactyl puts files, power and console on the client API, so iteration needs a ptlc_ key only the account holder can mint. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4 |
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| bd83b34614 |
docs(modules): module-rust phase 1 as built — the transport, and three org-lead decisions
Adds docs/rust-link/, the canonical spec for the Rust bridge: PROTOCOL.md (the game link and the website API) and INTEGRATION.md (standing it up by hand, and which of the three components is wrong when it does not work). A new top-level directory mirroring link/, which is decision D1 below — it keeps the uo/link symmetry and keeps module docs separate from bridge docs. Records phase 1 in PLAN.md as section 13. Both criteria met: a server.hello produced by the live Rust rig travelled game → sidecar → module → the public website API, killing the sidecar left the game untouched, and all five guards are green on the module skeleton. Three org-lead decisions this phase needed, none settled by section 2: * D1 — the bridge docs live at docs/rust-link/. * D2 — loopback is the ONLY trust boundary on the game link, no token, exactly as on the ServUO bridge. Argued the other way on the grounds that Rust servers are far more often on GSPs; overruled, and the consequence is now written down as the mistake rather than defended against. * D3 — the plugin reads Oxide's own config file, so it lands inside the phase-7b config editor for free. The argument against — that editing Host/Port from the website could cut the link carrying the edit — becomes that phase's guard rather than a reason for a second config mechanism. Section 11.3 is corrected in place: it read module.json's "extensions" array as held against reality by the loader in the way "mounts" is. Only half true. The loader checks that a named slot EXISTS and never that the module filled it — checkDeclared covers "mounts" alone — and only ONE of R13's two slots can be declared there at all, because site.footer.status is a CLIENT slot and naming it fails the load outright. Section 13.3 records five defects a running server found that no test could, including a bootId that regenerated on every plugin load rather than every server start — which would have asked core to reconcile its whole ledger on every oxide.reload, for a world that never moved. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4 |
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| b12c6dfde4 |
docs(modules): phase 0 fully closed — both zone transitions observed live
The org lead connected, so the occupancy criterion is met: a zone created on the player's own position reported OnEnterZone, occupancy=1 by name, and OnExitZone. R17's "presence transitions as events" is verified, which is what the participation ledger and advance conditions rest on. The exit was produced by relocating the zone rather than walking the player out — CreateOrUpdateZone on an existing id moves the trigger volume and fires OnExitZone. Useful for testing presence unattended. Two ceilings recorded, both constraining later phases: - No console session can observe a gate (the !player || idiom). - An admin account cannot see a refusal from most plugins either, and the bypass is NOT uniform. PopupNotifications (player.IsAdmin) and ZoneManager (authLevel > 0) hard-bypass; Kits' RequiredPermission gate is config-gated with a shipped default of false, and Kits' own IsAdmin is a permission rather than auth level. So phase 13 is demonstrable on this rig as it stands and phase 7 is not — phase 7 needs a second, non-admin Steam account. Adds §12.6: R18's two trees as they actually look now the configs exist. Its data/ inventory was exactly right, but config/ is FLAT on a fresh base set — it is data/ that nests, i.e. the nesting R18 cites to justify the recursive walk is currently only visible in the tree it must never walk. Also: oxide/data/ holds Oxide's own permission store, so straying one directory over would edit R2's mirror underneath itself. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4 |
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| 98bed8ff3d |
docs(modules): re-install Oxide after an update is routine, not a finding
Org lead correction: every Rust host already updates the server and re-installs Oxide together. Presenting that as something an operator would be caught by talks down to the audience. Keeps the one narrow consequence that is actually ours: app_update leaves Oxide.Core.dll and the rest in place, so a phase-18 doctor check that tests for oxide/ or for Oxide's assemblies passes on a server that is mid-routine. Compare Assembly-CSharp.dll against the Oxide build. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4 |
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| 947e1c1c67 |
docs(modules): phase 0 as built — the rig is current, and four plan claims were wrong
Brings D:\rust to build 25230300 with Oxide 2.0.7716 and the four base plugins loaded, and records what the rig disproved. - §4: start.bat never updated anything. +force_install_dir must precede +login; the 2026-09-15 fix corrected the path and left the order, so every update run in the rig's history errored without updating. Also: app_update reverts Oxide's patched Assembly-CSharp.dll while leaving Oxide's own assemblies, producing a server that looks Oxided and loads no plugins. Phase 18's doctor should check for this. - R2: permission.GrantUserPermission silently no-ops for an unregistered permission — void, no throw, no log. Since R2 recovers by re-pushing the full set on connect, a re-push into a server missing one plugin is a silent partial. Plus: grants and groups have different reach for a player who has never connected. - R5: the Clans plugin raises nine hooks, not three, and three carry full member lists. The "exactly three, none a membership transition" claim was a grep artefact — the hook name is a const at the call site. The decision stands on a different reason; phase 17 gains event-driven leadership as a sharpening rather than a replacement. - R17: EraseTemporaryZone's owner scoping refuses only a *different* owner. An unowned zone — every zone an operator made by hand — is erased by anyone and returns true. Phase 12 must gate on its own id map. - §12.5: the zone-occupancy criterion stays open. A console command has no BasePlayer, so every plugin's permission check short-circuits to allowed and no console session can observe a gate closing; NPCs are excluded from zone player lists by construction. This is a standing property of the rig, relevant at phases 7 and 12. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4 |
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| dbc0455490 |
docs(modules): a second contract pass over MODULE_API.md, member by member
Section 7 audited the plan against the Integration Kit and the template. This pass reads MODULE_API.md itself and enumerates every member rather than grepping for registration names. It found one regression, one mispriced decision, one missing declaration, and a set of ctx members the plan had never mentioned. THE REGRESSION. ctx.events.reconcile() and an action's reconcile() appear nowhere in the document. The twelve-phase first draft had them - phase 6, reconcile and the boot-id watch - and the rewrite to twenty phases lost them. That is a regression in the plan, not a decision. It matters MORE for Rust than for the game the contract was written against: the kit rates reconcile the one omission that is merely a lower standard rather than a broken promise, but that assumes a world which persists. Rust wipes monthly and a wipe invalidates every ledgered resource for that server at once, and core cannot tell a wedged sidecar from a game that rebooted and lost everything - it sees ok:false retry:true either way. It asks once at its own boot and otherwise waits to be told. ctx.events.reconcile() is being told, and the trigger is a watch on the game's boot id changing, which is also the only way to tell a game restart from a sidecar reconnect. Restored to phase 13. R9 WAS MISPRICED. It says the map's per-layer switches work through the existing visibility framework, which reads as reuse. It is not reuse: section 6.3 records shardVisibility as module-owned, and the tree confirms it - the util, both models, the admin controller and its tests all live under module-uo/server/ and there is nothing by that name left in website/server. Section 2.7 forbids a module requiring outside its own directory, so module-rust cannot import a line of it and builds its own. Not a reason to change the decision; phase 14 now carries a visibility layer of its own rather than a configuration of somebody else's. A MISSING DECLARATION. R13 claims two extension slots and never says where they are declared. module.json has an extensions array and the dry run's own manifest carried it. Like mounts it is a statement of surface the loader holds against reality, so phase 1 adds it. THE CTX MEMBERS. ctx has 29 members and the plan named a handful. The ones that change work: secretBox, because each configured server's sidecar token is a secret at rest and core already has the posture for it; middleware.rateLimit, which is the mechanism R1 asked for without naming; uploads, which is where R9's map image actually lands - the plan described fetching it and never said where it goes; activity.log, which both R2 and R18 owe an audit trail to; the three ctx.teams calls, since Teams is more than the provider; ctx.posts behind the announce leg and post hook; and the three send paths section 10's catalogue implies. Also records section 6.8, a constraint on phase 10 and on purge: a trigger, a rule and an audience outlive the module that declared them. engagement_rules.trigger_id is a plain VARCHAR with no foreign key and no cascade, so a module can be removed and reinstalled without destroying an operator's rules - and a rule whose trigger or audience is unregistered shows DORMANT, never an error and never auto-deleted. An audience resolving to the empty set is not the same answer as resolved to nobody and must not be rendered as if it were. The failure that prevents is exact: an id that stops resolving must never silently become a send to a different set of people. And the two client lists in full, since section 7 said UI kit discipline without saying what is in it; plus one confirmation for R10, that /api/v1/public/modules returns only started modules with no state and no failure reason, so a Rust module that failed to boot makes the app render a site without those screens rather than one advertising screens that 503. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4 |
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| 6392f39512 |
docs(modules): R18 discovery is a recursive walk, and it stops at oxide/config
Configuration is not one flat oxide/config/<Plugin>.json per plugin. Plugins nest - oxide/config/<Mod>/whatever.json and deeper - and one plugin may own several files. So discovery is a recursive walk and the UI groups by plugin rather than assuming one file each. Four things follow, and the first is a boundary rather than a detail. oxide/data/ is NOT the settings surface and must not be walked into. DataFileSystem writes there and that is live state, not configuration. The base set makes the point by itself: Kits keeps Kits/kits_data.json and Kits/player_data.json, ZoneManager keeps ZoneManager/zone_data.json, and Clans keeps clan_data.json with a legacy clans_data.json beside it - which is also a reminder that these names are not stable. Editing those from a web form edits players' kit cooldowns and the live zone definitions, a running plugin overwrites the change on its next save, and oxide.reload does not make most plugins safely re-read them. Different problem, different answer, deliberately out of scope. The reload target cannot be inferred from the path. oxide/config/Foo/bar.json may belong to plugin Foo or to something else; the folder name is convention, not contract. So the target is an explicit field with the folder name as its default guess. Infer it silently and the failure is the nastiest kind available here: we reload the wrong plugin, observe OnPluginLoaded for IT, and report success while the plugin that was actually edited never re-read anything. A relative path from a web form is a path-traversal surface. Canonicalise the resolved path, assert it is under the config root, reject absolute paths, reject symlinks resolving outside. Before this amendment the feature addressed files by plugin name; addressing them by path is exactly the change that introduces the bug class. And bound it: depth limit, file-count limit, per-file size cap - a pathological tree must not be enumerated and a multi-megabyte JSON must not be loaded into a form. Because one plugin can own several files, the backup and rollback operate on the whole set a save touches rather than one file at a time. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4 |
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| 82f2b0d18d |
docs(modules): R18 edits plugin configuration from the site, with a generated form and an auto-reload
An admin edits any loaded plugin's configuration from the website and it reloads
automatically. Base tier generates a form from the config VALUES themselves -
boolean to toggle, number to numeric field, string to text, array to list,
nested object to group - so it works for whatever plugins happen to be
installed, including ones added after we ship. Advanced tier is raw JSON.
Same posture as R2, the site as authority over the game host, but a different
SHAPE: R2 is continuously reconciled state pushed on connect, this is
request/reply on demand. It must not be built on the permission mirror.
The mechanics, all verified: configs at oxide/config/<Plugin>.json, oxide.reload
rereads one, and OnPluginLoaded / OnPluginUnloaded are real hooks in the Server
category - so whether a reload actually SUCCEEDED is observable rather than
assumed. That is what makes the feature safe.
The trap that would silently corrupt every float: JavaScript cannot tell 1 from
1.0, and Oxide configs deserialize into typed C# classes. JSON.parse of
{"Rate":1.0} yields the number 1 and JSON.stringify writes it back as 1, so a
naive read-modify-write rewrites every whole-numbered float as an integer, on
fields nobody touched. Newtonsoft may coerce it or may throw, and a throw at
load means the plugin does not come back. So never parse the whole document,
mutate and re-serialize - edit textually, or use a parser that preserves number
literals. The fields at risk are exactly the ones a Rust server tunes: gather
rates, multipliers, scales.
Five more limits of inferring a schema from values are recorded, since the
feature's whole promise is that it works without knowing the plugin: empty
arrays and null carry no type; enum-like strings are indistinguishable from free
text; there are no descriptions, minimums or maximums, so the key name is the
entire label; nested objects need recursion with a depth limit and a raw-JSON
fallback; and the file after a reload may not be what we wrote, because Oxide
merges missing defaults and saves.
Safety needs more than usual here, because a bad config does not fail the write,
it fails the next LOAD and the plugin stays down - and R6/R17 make four plugins
required, so a broken ZoneManager config takes event participation with it. The
write path is: read with a version and require it back on write so a concurrent
on-disk edit conflicts rather than being clobbered; validate it parses; back up,
write, reload; then watch for OnPluginLoaded within a window and, if it does not
arrive, restore the backup and reload again AUTOMATICALLY. That rollback is the
feature's real content - without it this is a web form that can take the shard's
plugins down one typo at a time.
Two more obligations. Plugin configs routinely hold API keys and Discord
webhooks, so a config reader hands those to anyone who can open the page: mask
values whose key matches key/token/secret/password/webhook and treat them
write-only, as the platform already treats the uo-link token. And gate it on its
own site permission with an audit trail of who changed which key from what to
what and whether the reload succeeded - it is an admin writing to the game
host's filesystem, the most powerful thing the site can do to a server.
One distinction kept explicit: editing a config FILE is not a lease. A lease
borrows a convar for a while and the game restores it on a deadline; this writes
a file and is permanent until someone changes it back. They look similar from a
web form and an event should never reach for this one.
Lands as phase 7b, beside permissions, since it shares the admin surface and the
gating.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
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| 1138fd36dd |
docs(modules): R17 makes ZoneManager a base plugin, and it settles two loose ends
ZoneManager (k1lly0u, 3.1.14, MIT, ~218k downloads) is a fourth REQUIRED plugin rather than an optional one. It is what makes an event able to answer where a player is, and reading its source changed two things this plan had been vague about while promoting one action out of the optional tier. Its API is private methods reached through Oxide's reflection Call() - no HookMethod, no API_ prefix. That makes THREE conventions among the four base plugins: Kits declares HookMethod, BetterChat uses API_ prefixed methods, and ZoneManager uses plain private methods resolved by name. All are reached the same way from our side, but only the first is greppable as a declared API, which is worth knowing before someone goes hunting for one that is not there. Participation stops being the hard part. EVENTS.md section H rates participation the hard part for UO and substantially easier for Rust because hooks carry attacker and victim. ZoneManager makes it exact rather than merely easier: OnEnterZone and OnExitZone are presence transitions delivered as events, so the participation ledger is fed from what happened rather than reconstructed from a sweep. That is where an action's participants envelope member gets its content. Advance conditions become expressible. A phase that waits until ten players are at the monument is a real gate that reads zone membership, rather than distance arithmetic against a point recomputed on a timer. And rust.zone.open moves from the optional tier into the base catalogue with an honest reversible: ledger. CreateOrUpdateTemporaryZone takes a Plugin owner and EraseTemporaryZone is SCOPED to that owner, so ZoneManager already has a first-class notion of a zone belonging to the plugin that made it. That is most of the persisted ownership registry chapter 4 demands - we still keep our own map from core's resource reference to the zone id, but we are borrowing a concept rather than inventing one. Erasing a zone that is gone is a success, which is what revert needs. One trap recorded, chapter 4's rule meeting a chatty hook: OnEnterZone and OnExitZone fire on the game thread and a large zone on a busy server produces a great many. The emit path already enqueues and returns so the game cannot stall, but the bridge should subscribe SELECTIVELY rather than forwarding every transition in every zone - a zone no event cares about should cost nothing on the wire. Decide the filter at phase 12 with the hooks in front of you, and measure it: a sweep over GetPlayerZoneIDsNoAlloc is cheap and a flood of wire traffic is not. Also adds rust.options.zones, makes the rust.zone.minutes budget dimension real, and takes phase 0's install step to four curls. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4 |
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| 601ee4e05f |
docs(modules): the event catalogue and the engagement catalogue
Phases 12-13 described the event MECHANISM and never the CATALOGUE - one budget and one lease as a proof of life, which is a skeleton rather than a product. Same omission for engagement: R7 settled that the set ships and nothing said what goes in it. Two new sections fix both. EVENTS.md section H is a Rust/Oxide compatibility section that already sketched the event half, and it should have been read before the phase list was written. Its thesis is the one to design around: the lease is the primitive that travels, not the spawn. Double gather rate for the weekend is the canonical Rust community event and it is exactly lease-with-expiry. It also rates Rust the EASIER case than UO, because Oxide's convars are live by default where ServUO's are mostly cached at boot - an argument for expecting them to work, never a substitute for verifying each key live. Section 9 declares four budget dimensions, five option sources, seven leases and four actions, taking section H's ids rather than inventing a parallel set. Two things in it are load-bearing. Caps are PER RUN, and R8 makes that matter: run.scope is part of a run's unique key, so one definition fanning out to six servers is six separate budgets rather than one shared pool. An operator setting a cap of 30 is setting it per server. And rust.group.membership is the lease section H names that R16 did not - the pair is the whole reward design. A permanent earned entitlement is an ACTION with reversible: ledger (R16). A time-limited group is genuinely core.lease, held with a deadline the game enforces on its own. Same permission mirror, two shapes, and choosing wrong is the mistake: a weekend VIP implemented as a grant is a VIP for ever if the website goes away. Section 10 is the engagement catalogue - eleven triggers with their ceilings, three audiences, and the seed grouping. The ceiling lattice is containment and not size, so every ceiling is chosen against that rather than against a ladder. rust.base.destroyed is the one that matters most and is most likely to be got wrong. The offline raid alert is the single most-wanted notification in Rust and its ceiling is OWNER - the player whose base it was. Ceilinged staff it is useless to the person who needs it; ceilinged everyone it broadcasts base locations to the server. Exactly the case the lattice exists for. Three hooks carry data that must never widen: CanUserLogin and OnUserApproved carry IP addresses, OnPlayerReported carries player reports. README.md section 5 already flags these as admin-channel-only on the live feed and the same judgement binds their triggers. One design note flagged rather than decided: PopupNotifications gives the module an IN-GAME alert surface, which is not one of core's channels. An in-game popup is the module publishing to its own surface off its own trigger, not a fourth channel core learns about. A raid alert that reaches a phone and pops on screen next login is two mechanisms and only one of them is core's. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4 |
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| 43bf73bae5 |
docs(modules): R15 the optional tier with BetterChat, R16 rewards grant the right to redeem
R16 changes a design rather than adding to it. The reward action no longer calls GiveKit; it grants the permission that GATES a kit, and the player redeems it themselves in game. Kits already has exactly this model built in - every kit carries a RequiredPermission, GiveKit's own path checks it, the in-game menu renders an ungated kit as locked rather than hiding it, and GetKitInfo returns the permission so the module can read which kits are gated. What that removes is most of the hard part. The offline-grant problem disappears. GiveKit needed a connected BasePlayer, so an event firing at 2am rewarded only whoever was online; an entitlement waits. That CLOSES the open question section 3 carried - no pending-grant queue, no second at-most-once store. It is the same machinery as R2 rather than a second mechanism: a reward becomes a permission grant authored by the site and mirrored into Oxide, which phase 7 already builds. One permission authority, one drift story, one audit trail. reversible: 'ledger' becomes honest where a direct grant could only ever be 'none'. revert revokes the permission, removing one that is not there is a success, and it is idempotent by construction. A player who redeemed before the revert keeps the items, and that is correct: the ledgered resource is the GRANT, so reverting withdraws the entitlement rather than the consumption. cost() counts grants and is exactly knowable before dispatch, which removes the whole declare-the-maximum-because-you-cannot-know class of problem from chapter 5 section 4. And the idempotency key largely stops mattering: chapter 5 draws the line itself - a key is for a write whose repetition would be a second EFFECT, and a permission grant is a SET. The earlier section arguing a kit grant can only be reversible: none is rewritten rather than deleted, with the correction stated: it was right about a direct grant, and the reusable part is that the action had been declared around the wrong noun. What the event makes is not loot, it is an entitlement. One design note carried into the option source: a kit with an EMPTY RequiredPermission is open to everybody, so granting a permission for it rewards nobody. The dropdown must surface which kits are gated and refuse or warn on one that is not. R15 opens an optional-integration tier, with BetterChat (LaserHydra, 5.2.15, MIT, Universal) as the first member, for leaderboard-earned chat titles. Its integration point is a PULL - API_RegisterThirdPartyTitle registers a callback BetterChat invokes per player - so a title is a pure function of state we already hold, with nothing written into it and no drift to reconcile. The trap is chapter 4's rule applied to somebody else's callback: that getter runs synchronously on the chat path and must be a cheap in-memory lookup, never a socket call. Its API_AddGroup and API_SetGroupField pair naturally with R2's site-authored groups, but that direction is a push and would need R2's drift posture, so it is a phase 17 decision rather than a given. Section 3 is now empty. Clans-in-the-base-set was confirmed complementary, and the offline-grant question was dissolved rather than answered. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4 |
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| 5dcb8088ad |
docs(modules): R7-R14 close the audit, and the phase list roughly doubles
Every question the contract audit raised was answered the same day. Eight new decisions of record, and the schedule goes from twelve phases to twenty. R7 the notifications and engagement set ships in v1 - streams, triggers, audiences, seeds, announce leg, post hook - as ONE phase because they are a matched set in the template rather than three independent gaps. The three rules it lives on: ceiling is required and is not a ladder (a staff ceiling does not permit owner, because one person for a cheat-detection event is the player it was detected on); subjectKey must name a declared variable or every subject shares undefined; and a rule group is offered once, so a rule appended to an existing group reaches fresh installs only. R8 multi-server from the start - the dry run's finding 2 taken at face value. R12 per-wipe detail plus all-time rollups, with the truncation as a runtime route and never a schema statement, since the fragment replays every boot. R14 /rust on all three tiers, chosen deliberately because prefixes share one namespace with core's and the collision probe cannot see core's root-mounted endpoints. R13 two extension slots. R11 a small read-only slash command set, with ephemerality fixed at the deferral so a refusal must defer ephemeral. R9 is the one that split in two. The map IMAGE is static content on the game host regenerated only on a wipe - the ch.3 2b case, so request/reply, one in flight, two stages, its own derivation version, and no import on boot - while everything moving on it is live state down the ordinary read path. Every layer is an operator switch, and that is a security boundary rather than a preference: public player positions in Rust locate players and let anyone infer base positions. Default is monuments and world events public, players and bases admin-only. This is the ONLY asset-bridge work in scope; item icons and the 2,590 skin ids stay out of v1. R10 the Android app is in this workstream, deciding its screens from /api/v1/public/modules capabilities, with each leg trailing the website surface it consumes by one phase. Records the two endpoints that are not this and are easy to confuse with it: /api/v1/public/status is site mode plus a version block, and /api/health is an internal liveness probe. Section 7 now carries the phase each previously-unplanned element lands in, and the honest cost: twelve phases, from reading the chapters that describe the game bridge and treating the module as the thin part when the kit says in its first paragraph that the module is most of the work. |
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| a4544ba5f2 |
docs(modules): audit the plan against the whole contract, not just the game-facing chapters
The first draft of the phase list was built from chapters 3-5 and under-planned the website module by a wide margin. The template registers eight of the ten non-event registrations; the plan covered three. Unplanned and now recorded: registerExtension, registerNotificationStreams, registerEventTriggers, registerAudiences, registerEngagementSeeds, registerAnnounceLeg, registerPostHook, registerSlashCommands - with triggers, audiences and seeds being a matched set rather than three independent gaps. Also unplanned: purge.sql, mount prefix choice, the swagger fragment and its staleness check, the vite alias/shim mechanism the kit calls the highest-risk mechanical detail in the system, checkImports, and the entire packaging and release path - there was no packaging phase at all. On the client: declareModuleSlot, which the kit says is needed the moment a game has anything like a guild, so it belongs in the Teams phase; registerFeatureProvider; and the UI kit discipline that has caught this project twice already (PublicLayout needs shell, PageHeader silently drops unknown props). Beyond the module: the asset bridge, which Rust's item icons and 2,590 skin ids fit exactly; the .profile landing page, owed whenever repos are added and three just were; runicgateway.com, for which a second game is a headline change; and the Android app, which feature-detects capabilities and must render a site whose module it has never heard of. Section 8 carries the eight questions the plan cannot answer for itself. |
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| 839e5d05a8 |
docs(modules): R6 names the base mod set, and reading Clans settles R5 the other way
The three repos exist and are named: Module-Rust, Rust-Link, Rust-Plugins. Notes that a repository name is not a module id - Module-uo ships id `uo`, this ships `rust`, and 2.1 requires id to equal the directory core loads it from. R6 - the required base set is Kits 4.4.9, Clans 0.2.10 and PopupNotifications 0.2.1, all k1lly0u, all MIT, each with a direct .cs download, so phase 0's install step is three curls rather than manual retrieval. Clans is listed as a Universal plugin, written against Covalence, which is why its API takes IPlayer rather than BasePlayer. Kits is a good dependency: 23 HookMethods, including GiveKit for the reward action, GetKitNames/GetAllKits for the authoring form's OPTION SOURCE so an operator picks a kit from the live server instead of typing an identifier, and per-player uses and cooldown for eligibility. It also raises OnKitRedeemed, which the bridge can report as an ordinary event whoever triggered it. Two traps in GiveKit, both found by reading it rather than reasoning about it. It returns null on a failure path - `if (!player) return null` - and null is Oxide's idiom for "no opinion", so the reflex of treating null as fine reports a reward as delivered when there was no player to deliver it to. Success is the literal true and a refusal is a message string, which drops straight into chapter 5's `error`. And GiveKit takes a BasePlayer, so there is no offline grant: an event rewarding participants at 2am rewards only whoever is online. Phase 8 chooses between accepting online-only and keeping a persisted pending-grant queue, which is a second at-most-once store and is not free. R5 is settled far more firmly, and the other way round from how it was argued. For Teams the Clans plugin is WORSE than first-party, not richer: it publishes fifteen HookMethods and every one is a mutation, with no read API at all - no GetClan, no GetClanMembers, no GetAllClans - and it raises exactly three hooks, none of them a membership transition. It cannot answer any of core's three provider questions from its published surface, while first-party clans answer all three. So first-party is PERMANENT for the provider, not a first step. What the plugin actually adds is alliances and clan/alliance chat - richer in features, not in roster data - which is what phase 9 surfaces beside the provider rather than under it. Reading its own data files is recorded as deliberately not taken: that is another plugin's private storage, not an API. Two questions left open in 3, neither blocking: whether Clans being in the base set while the provider reads first-party is the intended reading (an interpretation, not something stated), and the offline-grant choice, deferred to phase 8 on purpose. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4 |
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| 7d589ff5f2 |
docs(modules): R4 the installer grows a game dimension, R5 Teams come from first-party clans
R4 - Rust reaches an operator through the shipped installer behind --game servuo|rust, not a second binary and not a shared-core refactor. The shape of the work is set by where the coupling already is: service.rs and main.rs mention ServUO zero times, while install.rs, doctor.rs, overlay.rs and tier.rs carry nearly all of it, plus the bundle manifest where OverlayComponent and ServUoCompat name the game in the schema itself. So the game payload becomes a variant and ServUoCompat a per-game compat block - a schema change on the published bundles branch, which is the part to design before touching code. The Rust payload is much simpler than the UO one (no source tree, no patches, no patch tier - one .cs into oxide/plugins) and what it gains instead is an Oxide prerequisite check, which is doctor's shape rather than a new concept. R5 - Teams come from Rust's FIRST-PARTY clans; the uMod Clans plugin is the richer optional tier in phase 9. Three distinctions that are easy to collapse and expensive to get wrong: the seven first-party clan hooks are all "no return behavior", which is exactly what a read-only bridge wants; Rust's first-party TEAMS are a different system entirely (twelve mostly-vetoable hooks, the transient squad rather than the persistent organisation) and are not what core's Team provider should be fed; and the uMod Clans plugin's API is not in our mirror at all, since HOOKS.md is the game's 477 hooks and a plugin's API is its own documentation. The gap R5 has to design around: the seven hooks carry created, disbanded, added, kicked and left, but no promote or leader-changed event. So getTeamLeaders reads leadership off LocalClan at snapshot time, which makes phase 6 partly snapshot-driven where the dry run predicted fully event-driven. Recorded as a correction to that document rather than silently. Also records the start.bat fix on the rig: it now updates D:\rust rather than C:\rustserver, the original is kept at start.bat.bak, and the appmanifest already present at the same buildid means the first corrected run is a delta rather than a 5.9 GB re-download. Phases are now 0-11; the installer is phase 10. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4 |
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| a5881d5a55 |
docs(modules): the module-rust plan, its decisions of record and its rig
The dry run designed this module on paper and deliberately did not build it. This is the document that builds it: eleven phases, three new repos, and the three decisions the org lead settled on 2026-09-15. R1 identity is an in-game link code for v1. There is still no registerAuthProvider at MODULE_API_VERSION 1.10.0, so "Sign in with Steam" is not reachable from a module. What changed since the dry run is the stakes, not the options: the dry run rated this survivable because the module only read, and R2/R3 make the site the author of who may do what and the thing that hands out loot. A weak link is now a privilege-escalation path. R2 site-authored permissions mirror into Oxide's own permission store, so every third-party plugin honours them with no adapter and a wipe stops being a data-loss event for permissions. This is a direction the Integration Kit has no chapter for - not the read path, not a ledgered one-shot, but continuously reconciled state where the website is authoritative. Its nearest relative is the Team provider inverted. Whether that deserves a sixth chapter is phase 10's question. R3 the Kits reward action always registers and refuses with a reason in `error`, rather than vanishing from the form or refusing to boot. Phase 8 must declare reversible: 'none' honestly - there is no way to un-grant loot a player has spent - and count cost() per kit actually granted. The rig is D:\rust, which has been booted and carries a matched Oxide 2.0.7585. Two traps recorded: its start.bat updates C:\rustserver and launches D:\rust, so the server that boots has never been updated by its own script; and C:\oxide_files is a 2025-04-23 Oxide whose bundled Assembly-CSharp.dll would downgrade a real install. One question left open: which plugins besides Kits are in the required base set. oxide/plugins/ is empty, so all of it is a fresh install either way. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4 |
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| 4e2c2dc439 |
docs(modules): mirror the rest of the Oxide ecosystem, and add a machine-readable set
Completes the uMod mirror beyond the Rust hook table, and adds agent/ — the same facts in TSV/JSONL at ~46% of the tokens. New prose: - OXIDE_API.md: the 19 developer pages under umod.org/documentation/api/ — plugin structure, hooks, commands, IPlayer, permissions, config, data files, database, localization, timers, web requests, dependencies, integration, preprocessor directives, security, style guide, CI, review. This is the framework our plugin is a guest in, where HOOKS.md is what the game says. - OPERATING.md: the 6 operator pages — installing Oxide on a server, then installing, configuring and permissioning plugins. New machine-readable set (agent/): - hooks.tsv 477 rows, ~31% of HOOKS.md - items.tsv 678 rows, ~80% of DEFINITIONS.md's item table - skins.tsv 104 rows covering 2,590 skins, ~77% - api.jsonl 150 code examples, ~47% of the two prose docs Generated in the same pass as the markdown, so the two cannot drift. HOOKS.md gains the universal-hook split: 34 of the 477 are uMod's own Covalence hooks, raised identically on every game uMod supports. Verified against /documentation/games/universal in the same capture - all 34 are in the Rust set and the Rust page adds none of its own, so the overlap is exact. The distinction is architectural: a universal hook is the portable part of the surface. Two things worth recording from building it: - The first skins.tsv was one row per skin and came out 11% LARGER than the markdown it replaces. Grouping it one row per item is what made it a saving. The token win is real for prose (3.2x on hooks) and small for tables that were already dense - agent/README.md says so plainly rather than claiming a flat number. - Signature extraction by brace depth silently captured body lines (a nested '}' in OnUserConnected's example ended the block early). It now matches on the hook's own name; all 477 rows verified to carry a real signature. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4 |
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| 8d31e497d2 |
docs(modules): add the Rust Oxide/uMod API reference for module-rust
Mirrors uMod's Rust game API into docs/modules/rust/ so the upcoming module-rust can be designed against it without a round trip upstream. - HOOKS.md: all 477 hooks in 20 categories, scraped verbatim from umod.org/documentation/games/rust. Each entry keeps its description, its return contract, its tags and every C# overload uMod publishes. Opens with a category table and a full alphabetical index (name -> category -> return contract). - DEFINITIONS.md: 678 items (short name, item id, display name) and 2,590 workshop skin ids across 104 items. - README.md: why the reference exists, how an Oxide hook actually binds (by name and arity, by reflection - a typo is silently never called), the four return contracts, and how the bridge invariants restate against Oxide. Records provenance and the exact refresh procedure: the hooks JSON endpoint is not Cloudflare-gated even though the HTML page is, and the definitions page has to come out of a browser. The mirror is reference only - uMod stays upstream and normative, and nothing here is a Runic Gateway contract. Rust wipes monthly, so both files carry their capture date (2026-09-15) and a re-capture note. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4 |
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| fc2d4872f6 |
docs(link): the panel, and the two deletions it could see and no test could (Phase 8)
v8.md section 12.2 records the admin surface as built: one page, Admin -> Client
Files, over the creature catalogue, item and land art, and the cliloc table --
one page because they come off one client install and change on one event. The
four decisions are written down, including the one that kept the phase to a
single repo: section 14's "activity view" is the last import's own summary
rather than a filtered feed, which would have needed a core activity filter, a
`ctx.activity.list` helper and a MODULE_API bump to re-read rows the panel can
keep itself.
The part worth reading twice is what the walk found. Two of the three defects
were DELETIONS, both predate phase 8, and neither was reachable by a test that
did not already suspect them:
* the body import diffing its manifest against every family's rows, so 313
item pictures were staged for deletion under a sentence that was wrong about
what had happened;
* an approved vanish unlinking the sprite and keeping the row, so the key came
back for review forever and the count never moved.
The rule they share is now stated: after phase 5, `shard_assets` is three
collections in one table, and every read of it that feeds a decision has to say
which one it means. Two of the three that did not were deletions.
CLILOCS.md and SPAWN_ATLAS.md now name the button that exists (Admin -> Client
Files) instead of the one they promised, and modules/uo/API.md records that a
`needsReview` reply carries each vanished key's picture.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
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| b84a73d0e7 |
docs(link): the phase the measurement cancelled, and the 452 wrong pictures it found on the way (Phase 6)
§16 planned deep animation keys and a bulk-fill switch. Measuring first changed the phase: a complete one-direction animation set is 174,453 frames / 281.5 MB (not the ~119,000 / ~117 MB §11 estimated), every frame carries its own centre and 23,818 of 26,274 actions have frames of differing size — and the site displays still pictures. So none of it was built (§11.2, org lead 2026-09-11); `body/<id>/a<n>/f<k>` stays named in §5 and refused in practice. §4.10 is what the walk found instead. A body's actions are a contiguous band and the next body's begin immediately after, so one action past the ceiling is a real record of another creature: 643 of 795 legacy bodies pass every check there and 452 are byte-identical to body+1's action 0. `Animations.GetAnimLength` is not the ceiling — it disagrees with the index arithmetic on one body of this client, by nine actions. What shipped: the 73 bodies with no art at action 0 (a horse at `body/820/a23`), the catalogue key carrying its action, the atlas join that reads it instead of hardcoding `a0`, and the ceiling that makes the fallback walk safe. Catalogue 1,022 -> 1,095; EXTRACTOR_VERSION 2 -> 3; protocol stays 8. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4 |
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| a4b63d87d2 |
docs(link): the hue belongs where the files are, and the cache poisons it (Phase 5)
§11.1 is new and carries what phase 5 measured: 49,152 addressable static ids (not the 81,884 `artidx.mul` declares -- `FileIndex` sizes its table from its length ARGUMENT), 39,189 with art, 4,244 land tiles, 9,963 + 12,140 empty index slots, and the whole set at 81 MB decoding in 34 s. That last number reopens the bulk question and the answer is still no: 108 MB of base64 through a 512 KB single-slot channel to store 43,433 pictures a shard displays a few hundred of. Two traps, both §4.5's failure mode -- a confident, plausible, wrong picture: - `Art.GetStatic` hands back the SAME cached Bitmap and `Hue.ApplyTo` repaints in place, so hueing edits the library's own copy: the plain key comes back hued from then on, and the next hue stacks. `Files.CacheData` off process-wide fixes it and also stops a game server retaining 74 MB of Bitmap. Copying instead does not solve the retention, and `new Bitmap(src)` throws on ARGB1555 anyway. - `PartialHue` (13,259 of 65,536 ids) decides whether a hue repaints every pixel or only the grey ones, from a file only the shard has. Item 597 is a wooden screen with painted flowers; one mode reddens the flowers, the other the whole screen, and both decode. Hence land takes no hue segment and `h0` is not a key. Plus the namespace trap that compiled: unqualified `TileData` binds to ServUO's own `Server.TileData`, because the enclosing namespace beats `using Ultima;`. §14 records what the wire gained -- the `static` and `land` families, `families` on `assets.sources`, and `assets.fetch` becoming shared plumbing whose family is DERIVED from the keys (§5 made the key the address; a request naming its family too would have two places to be wrong and one of them silent). Additive, so the protocol stays 8 and EXTRACTOR_VERSION stays 2. §15 records that `link` needed nothing in phases 4 or 5: it forwards verbatim in both directions. §17.10 is the four org-lead decisions. §12 and modules/uo/SCHEMA.md carry the website side: `uploads/items/`, per-row `catalog` staleness, and why a key with no art writes no row at all. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4 |
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| 6ef4b06c76 |
docs(link): two of the eight player bodies existed, and 233 nobody asked about (Phase 4)
Phase 4 built 4.3's UOP animation reader. What it found first changed what the phase
was worth, so the plan is corrected rather than merely annotated.
- New 4.9: what phase 4 measured. Of the EIGHT player bodies 4.8 assigned this
phase, two are in the client at all -- gargoyles 666/667, in AnimationFrame3.uop.
The six ghost bodies are in no package, and that is established rather than
unfound: the five packages hold 10,724 entries and the
build/animationlegacyframe/%06d/%02d.bin scheme claims every one, leaving no room
for another naming. Also the format as read (AMOU, a per-frame ARGB1555 palette,
direction as a slice of the frame table), the nine bodies whose frame count is not
a multiple of five, the validate-as-we-go bounds and the measurement that says
they refuse nothing real, and the live rig.
- 5.2 rewritten: the player-body set is the LIVING pair per race, six ids not
twelve. Ghost ids left it because no client has art for any of them. Still asked
of the shard, never hardcoded -- only the question changed. And with phase 4 in,
all six have art for the first time.
- 4.3 rewritten against what was measured, including why searching five UOP packages
for one body is NOT the never-sweep rule being broken: a legacy index is addressed
by position, a UOP entry by the hash of a name carrying the body id, which the
payload then declares again.
- 11 sizing: the catalogue is 1,022, not 787. The mix is recorded because "add every
body" sounds like it changes what a catalogue is, and it does not -- the legacy
787 was already 366 equipment bodies.
- 14: manifest and fetch rows carry `source` (legacy/uop). Additive, so protocol
stays 8; EXTRACTOR_VERSION 1 -> 2 is the change consumers actually see.
- 16 phase 4 marked DONE; 17.9 records the four org-lead decisions (fallback applies
to every body; ghost ids leave the set; own PNG encoder; NO_IMAGING stays flat).
- 4.8 and 8.1 keep their numbers as the record of what those phases measured, with a
pointer to where the answer landed.
Two consumer docs repeated the ghost claim as fact and are corrected:
website/SPAWN_ATLAS.md (787 -> 1,022, and "two thirds of the playable ghost and
gargoyle bodies have no art" -> about half the addressable body range) and
modules/uo/API.md (same sentence).
Code: servuo-plugins#31.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
|
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| d07772a3d8 |
docs(modules): the cliloc conversion step IS avoidable now (phase 2 debt)
SCHEMA.md's cliloc section still described the pre-protocol-8 world, two phases after phase 2 changed it. Three sentences said the same false thing, so fixing only the flagged one would have left the section arguing with itself: - "Sourced from files the operator supplies" -- the BASE comes from the shard on any install with uo-link configured; only the overlays are the filesystem's, and that asymmetry has a reason worth stating (ServUO has no server-side notion of a custom cliloc, so there is nothing to ask for). - "A base (the converted client table)" -- not converted any more. - "The conversion step is not avoidable ... so the shard cannot supply names on our behalf" -- it does supply them. Phase 2 ported UOFiddler's Mythic decompressor into the overlay precisely so nobody converts anything. Rewritten to say what is true and why the file path still exists (deprecated, not removed, so an existing install keeps working), plus the two things a reader of this table actually needs: `shard_cliloc_meta.payload` keeps the base's fingerprint under `base` SEPARATELY from the overlay hashes -- because on the bridge the old `clilocs.plain` label is supposed to disappear and one flat hash map would read that upgrade as a vanished source -- and boot does not import on the bridge path at all. Each claim checked against the code rather than from memory: shardClilocs.model.js:307 (`base: fingerprint`), :438-440 (refreshOnBoot returns `skipped` on the bridge), clilocSource.js:333 (`missingOverlays`). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4 |
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| 1a7481e9f4 |
docs(link): the catalogue is real, and UOFiddler's last job is gone (Phase 3)
Phase 3 is built and walked on a live shard. What the walk measured, and the
two places the design of record needed correcting:
§8.1, new: the catalogue is 787 exactly as §4.8 predicted, and the whole scan
of bodies 1-2047 takes 734 ms cold -- so the wall-clock paging §11 designed
never fires on this client. Every §4.8/§5.2 prediction held when the bytes were
rendered and LOOKED at: 320, 607, 608 and 666 come back absent rather than as
another creature's picture, and the direction split is 783 at index 1 against 4
at index 0 -- four player bodies, not six.
44 of the 787 hashes are shared by two or three bodies, which is the exact
signature of the wrong-picture bug, so it was chased rather than assumed. It is
the client's own Body.def aliasing (83 {1}, 84 {1}, 106 {12, 59}), and the check
that settles it is at the source: Translate(ref body, ref hue) rewrites `body`
only when bit 31 is set, unlike the one-argument overload -- and ResolveAnimation
calls that same two-argument overload, so validator and decoder resolve the
identical record.
§12.1, new: **§12 is right about the outcome and wrong about the mechanism.**
`shard_spawn_creatures` is emptied and refilled by every atlas refresh, and a
refresh runs on every boot -- so an imported filename written to that row is
destroyed by an ordinary re-parse of the ServUO tree, and the next Update finds
the client files unchanged and never restores it. Three tables outside that
blast radius, and the atlas import re-derives `art` on the way past.
§14: **§16 listed phase 3 as servuo-plugins + module-uo and that was wrong.**
web.rs routes every command explicitly, so `link` is in the phase. Corrected in
both places.
UOFIDDLER.md is DELETED, two phases earlier than §9.1 predicted -- creature art
was the only thing still on it. SPAWN_ATLAS.md §Artwork is rewritten around the
import, keeping the operator's own map as the thing that wins; the module's
SCHEMA.md gains the three tables and API.md the two admin routes.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
|
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| bbd69a8e2e |
docs(link): clilocs come over the bridge now, and UOFiddler's first job is gone
Phase 2 of the Asset Bridge is built, so the documentation stops telling an operator to install a GUI tool. `v8.md` gains §9.1 and §9.2 — what the port cost, what it measured, and where the base table comes from now. The measurement worth keeping: **67,496 rows in 290 ms**, which is exactly what UOFiddler's own `Ultima.dll` produced from this same client through the converter this phase deletes. An independent implementation agreeing to the row is the strongest check available that a format decoder is correct, and it is not something a subtly-wrong one produces. §17 records the four shapes the org lead settled before any of it was written. Two departed from the recommendation: **the bridge always wins** (no source setting — there is no version of that question an operator benefits from answering) and **import is admin-triggered** (boot does not call the shard at all). `CLILOCS.md` is rewritten around that: where the table comes from, what arrives and in how many pieces, the refusals — including the two the file pipeline had no equivalent of (a client patched mid-import, and the base's exemption from the vanished-source rule, which exists so an upgraded install is not asked to approve a change the upgrade itself made). `UOFIDDLER.md` loses Part 1 entirely rather than having it rewritten. What is left is creature art, which phase 5 takes, after which the page goes away. `v3.md` §8.6 keeps its reasoning with a note saying what superseded it, because the argument for why the manual step existed is still the argument for why this was worth building. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4 |
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| cd0d22a225 |
docs(engagement): Phase 11b's live walk — three decisions and six defects
The walk is the last piece of 11b and it was not a formality. It found six
defects, four of them in code shipped by earlier phases, and none of the six was
visible in a unit test: each is a disagreement between two things that agree with
each other in a fixture.
Three of the fixes were decisions rather than repairs, all settled by the org
lead before any code:
11 `uo.house.idoc_warning` ships delay_seconds: 900 and nothing could cancel
it -> add `uo.house.refreshed`, a 26th trigger with a body and a rule
12 a rule with a cooldown delivered on exactly ONE of its channels
-> `channel` joins the cooldown key; a cooldown is per DELIVERY
13 `uo.vendor.expiring` could not fire, because the market sweep does not
diff fees -> widen BridgeMarket.Signature() with exempt +
periodsRemaining
Files:
website/ENGAGEMENT.md the three decisions, the four repairs, and what the
walk proved rung by rung; the 11b bullet and the §8.6
family table now read 26 triggers / 34 bodies
website/BACKEND_DESIGN.md engagement_cooldowns gains `channel` in its PRIMARY
KEY, with the migration's information_schema guard and
why MariaDB forces one
link/v5.md the sweep has to DIFF the fees or the frame never
comes -- stated as the general rule for the next
enrichment, since it is emit cadence and not shape
modules/uo/API.md §5.7a the cancel-shaped trigger and the Ageless-vs-
LikeNew ServUO fact; §5.7b every link comes from
config/clientPaths.js, and the two mistakes that made
every call-to-action a dead link
Pairs with website#<core>, Module-uo#<uo> and servuo-plugins#<plugin>.
Co-Authored-By: Claude <noreply@anthropic.com>
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| 9d50e5cacf |
docs(engagement): Phase 11b — the seed API, the in-universe voice, the governor's letter
Four decisions settled by the org lead before any 11b code, plus MODULE_API
1.9.0 and what building it found.
DECISION 7 is the one 11a could not have discovered, because 11a seeded nothing.
The plan's own sentence — "24 rules, all enabled = 0; bespoke template bodies" —
described work with NO MECHANISM to land in: templateSeeds.js and coreRules.js
are core files with core arrays, and registries.js has no registerTemplates.
Adds api.registerEngagementSeeds({ templates, ruleGroups }). Templates re-ensure
every boot; rule groups are one-shot per named group, which is 11a's seed-key
finding stated as an API rather than as a warning.
DECISION 8: the game-powered families read in-universe, with a per-family sender
rather than one voice. The crown writes about the crown's business and nothing
else. This is also why the bodies had to be the module's: §5.2 says core stays
ignorant of a module's domain, and check:modules reads identifiers, never prose —
so the boundary is honoured deliberately here rather than leaned on.
DECISION 9: nine bodies stay plain. A failed-login notice written as a letter is
indistinguishable in register from the phishing mail it warns about.
DECISION 10 corrects a fact the plan had wrong by omission. §8.6 records that
uo.points.rank_changed cannot address a person, and the same reasoning was
silently assumed to cover the governor. city.update's `governor` is written by
BridgeJson.Actor(), which emits acct and webId — the new governor is addressable
today, no protocol change. uo.governor.appointed is the 25th trigger.
Also records what building it found: the no-conditionals/empty-string collision
that the presentational fragments exist for, the render sweep that found three
defects no check could see (an optional in a subject line, multi-optional detail
lines, a trailing fragment used as a leading one), the trigger-bound template
that could not reference its own unsubscribe link, and the trigger-id/template-key
grammar mismatch.
docs/modules/uo/API.md gains §5.7 and §5.8.
Co-Authored-By: Claude <noreply@anthropic.com>
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| 561e5308e4 |
docs(engagement): MODULE_API 1.8.0, the UO trigger catalogue, the news path
The documentation half of Phase 11a (website#177, Module-uo#22). Three files,
each carrying one obligation from 6.0b's Phase 11a row.
**MODULE_API.md -> 1.8.0.** A seventh audience ceiling, `admin`, as a child of
`staff`. One addition, no removal, so minor -- every declaration valid under
1.7.0 is valid now and no stored value changes. 2.4's ceiling bullet now names
seven values rather than six, and says the thing a module author actually needs:
`admin` is the ONLY pair in the whole lattice with real containment, so
`permits('staff','admin')` holds and it is the only place `permits` is true
between two values below `authenticated`.
Also corrects two 2.3 rows that were stale rather than wrong: `ctx.inbox.push`
has not thrown since Phase 7, and both members now name the consumer that
actually calls them.
**modules/uo/API.md gains 5**, the full trigger catalogue -- which 6.0b asked for
in as many words ("the full trigger catalogue, its audiences and its ceilings,
not one entry"). The 24 triggers grouped by ceiling with the reason for each
ceiling; the four rows that deliberately do NOT ship with their recorded reasons;
the two that need a patch tier or a v5 overlay; the three things a rule cannot
express and are therefore done in the mapper; the three registered audiences; and
the ingest ORDERING, which is load-bearing rather than incidental.
**BACKEND_DESIGN.md -- the news publish path.** It described a direct
`pushDispatch.publish('news.post', ...)` from the create/publish-post path. That
call is gone: it is an emit through the engagement engine now, so news push rides
a rule, and core seeds that rule disabled. The note says so as an operator-visible
upgrade step, names the separate one-shot settings key and states what did NOT
change -- the announce legs and the post hooks still fire exactly as they did.
Co-Authored-By: Claude <noreply@anthropic.com>
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| 11d20a9a17 |
docs(modules): name Oxide, and pair one sidecar to one server
Two corrections from the org lead on the transport rewrite. It is an OXIDE plugin, not "a mod loaded by the server's mod framework". Oxide is what modded Rust servers run, and naming it is the difference between a design a reader can start from and one they have to go and pick a framework for. And the architecture is ONE SERVER, ONE SIDECAR - not one sidecar fronting a community's several servers, which is the arrangement a UO-shaped reading reaches for and which this document had. Rust servers in practice sit on separate VMs, so a shared sidecar would have to be reached across a network by plugins that are supposed to talk to it over loopback: it trades the invariant that makes the design safe for a saving in process count. The cost lands on the module, which is the right place for it - it holds one client per configured server rather than one client to an aggregator - and it makes the Team provider's `complete` answerable rather than vague, since "every team there is" now means every team on THIS server. Five of six sidecars reachable is `complete` left off, and core adds and updates without archiving. Recorded as a reevaluable assumption rather than a principle, because that is what it is. Nothing in the contract objects either way: core is not in this conversation at all, which finding 2 now says. Co-Authored-By: Claude <noreply@anthropic.com> |
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| 4e98ed6bd5 |
docs(modules): the Rust dry run reaches the game through a MOD, not RCON
Overruled by the org lead: RCON is not used. Rust gets the same three-part shape UO has - a plugin inside the game that dials out, a sidecar that persists before it forwards, a module that talks only to the sidecar - and the plugin is a mod loaded by the server's mod framework, exposing data through hooks. The document had RCON as its premise, so the correction reaches further than the transport paragraph: - The reason Rust is a good second game changes. It was "its server speaks a protocol nobody has to write". It is now "its server is a BINARY" - the opposite of ServUO, which is source a shard owner compiles - so the way in is a published mod API and the shard-dials-out invariant has to survive that change of footing. It does, unchanged, which is a stronger result than the one the document originally claimed. - The announce leg sends a command down the socket the mod already holds, rather than calling rcon.say. - The provider refuses when no mod is connected, not when RCON is unreachable. - Two hooks answer questions UO had to work for: a wipe arrives as an event, and membership is real-time - so this module's Team provider is event-driven with a baseline on connect rather than sweep-driven. The provider contract does not change by a line, which is the part worth keeping: core never needed to know how the data arrives. The 2026-08-12 correction block stays and a second one is added beside it rather than editing the history out - this document's own convention, and the thing that makes it worth reading twice. It also records what the correction COSTS: this project no longer has a worked example of "a game that already speaks a remote-control protocol, so its sidecar is thin". Co-Authored-By: Claude <noreply@anthropic.com> |
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| 7e08a55f76 |
docs(modules): the Rust dry run, revisited for Teams
The kit's README sends a reader here FIRST - it is the shortest honest picture of
the whole job - and it predated Teams, so it taught a second game to build its
teams as private module data and never mentioned the provider. The two places the
contract changed since it was written are now in it, and nothing else moved:
all four findings stand, including the identity gap, which is still the one a
real second module hits first.
What Rust adds that UO does not, and why it was worth revisiting rather than
noting:
- externalId must survive a rename and a Rust team HAS no name - it is a numeric
team id in the save. The right answer, and the one a designer is least likely
to reach for.
- `complete` is per SERVER, not per community. Six servers are six team spaces,
so a provider that can reach five must leave `complete` off or core archives
every team on the sixth.
- A wipe empties every team, so { ok: true, complete: true, teams: [] } is TRUE
once a month and core archiving all of them is correct - which is exactly why
an unreachable RCON must answer { ok: false } instead. The two states are one
API call apart and only the module can tell them apart.
- The team route carries a server id as well as a team id, so the external id is
<serverId>:<teamId>. Core stores that and never parses it; an external id is
opaque to core by design, and this is the case that shows why.
Also: rust_teams stays the module's table and core's teams stays core's, which is
the boundary worth stating in the one document where both appear; and the kit is
nine members now, not seven.
Co-Authored-By: Claude <noreply@anthropic.com>
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| c33a8a5509 |
docs(modules): correct F3 in the acceptance record
Only the Gitea release workflow carries the publishing placeholders. The report said both flavours; the GitHub one uses GITHUB_REPOSITORY and friends and has nothing to rename. Found while fixing it in the kit (Integration-kit#4), which is where the single checklist row landed. Also records what that implies about a run like this: every finding was re-derived before being acted on, and it was not ceremony — this one was wrong in a detail and F5 understated its problem in a way that changed the fix. A cold agent's report is evidence, not a verdict, which is the standard the rest of the plan already applies to a passing suite. Separate PR because #147 was already merged; a push to a merged branch is silent. Co-Authored-By: Claude <noreply@anthropic.com> |
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| 3116e7bbf6 |
docs(modules): close Phase 5 — the acceptance run, and the page shell it found
Slice 3 of Phase 5 (MODULE_SYSTEM.md 2.11.1), and the phase's last slice. docs/modules/kit-acceptance.md is decision 5's deliverable: a cold agent given the Integration Kit and the documents it links to — never core's source, never module-uo — built a working module for a second game, which was then installed into a real core and taken through MODULE_API.md 7.7's browser smoke. Verdict recorded whichever way it went, and it went **yes, with caveats**: one pass, no core source, and three of the four normative documents never opened. The finding that justifies the two-stage shape is the one the agent structurally could not reach, because it had no core to render against. A module page built exactly as the kit teaches renders OUTSIDE the site: PublicLayout supplies the chrome and not the body, and the `shell-... page-body` wrapper every core public page writes for itself is two class names that appear in no contract. That is 3.4's own stated failure — "a module page that does not look like the site it is installed in" — reached by following 3.4. Fixed in core rather than documented at the reader, so the class names stay core's private business and the theming workstream keeps its freedom to rename them: PublicLayout takes an opt-in `shell` width, MODULE_API_VERSION 1.5.0 (website#148, merges first). - MODULE_API.md 1.1: 1.5.0's entry, and a new bump-table row — adding an OPTIONAL prop or argument is minor. "A member's signature changes" is major because a call already written changes meaning, and an optional prop changes none; the table now says what it means rather than leaving it to be argued. - MODULE_API.md 3.4: the shell prop, why a module names a width and never a class, and the eight-vs-seven miscount the run also turned up — the kit had faithfully carried it out of the contract into the template, which is the never-re-specify rule working exactly as designed on a wrong input. - rust-dryrun.md: coreApi ^1.3.0 -> ^1.5.0, as a dated correction per decision 33. It is the only complete module.json in the kit's reading path and nothing checks a JSON block inside a Markdown file, which is the reusable half. - MODULE_SYSTEM.md 2.11.1: slice 3 recorded, plus the third finding worth generalising — a check whose failure message asserts a diagnosis has to be right about it. `check:swagger` failed on a pristine template on Windows (CRLF) while blaming the routes, green on the Linux runner forever. - Decision 34: core owns the page body as well as the chrome. The banner does not come off. Decision 32 makes that a person's to remove, this run exercised the website-module half only (the module has no sidecar, so chapters 3 and 4 were never tested), and an agent does not skim or give up. Co-Authored-By: Claude <noreply@anthropic.com> |
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| 89aff5c26b |
docs(modules): settle Phase 5 — the Integration Kit, and the sidecar rule
Phase 4 closed; this is the plan for Phase 5, the Integration Kit, settled with the org lead on six decisions. MODULE_SYSTEM.md - §2.11.1 (new): Phase 5's shape — measured starting state, the six decisions, the four slices, the acceptance mechanism. - §2.11: layer 2 rewritten. The sidecar is the default and only path to a game, and it is a non-blocking dumb forwarder that persists before it forwards. A game that already ships a remote-control surface gets a thin sidecar, not none. - §2.10: a MODULE_API_VERSION bump now carries a pass over the kit. - Part 3: decisions 28–33. - The Phase 5 line in Part 2's phase list: STARTED 2026-08-12. MODULE_API.md - §2.7 gains one prohibition: a module does not open a connection to a game server from the website process — a game socket, RCON, a query port, an engine admin API — with the three reasons it exists (the website is the internet-facing process, the sidecar owns the durable copy, neither side can stall the other). Normative prose with no CI behind it, stated so that every second module does not re-decide it. - §1.1: the 1.4.0 entry. No member changed; minor deliberately. modules/rust-dryrun.md - §2 "Talking to the game" rewritten from "No sidecar" to a thin RCON sidecar, with a dated Correction note recording what the exercise originally concluded and why it was overruled. Corrected in view rather than silently rewritten. Pairs with website#… (the 1.4.0 bump, into edge); either order. Co-Authored-By: Claude <noreply@anthropic.com> |
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| 42867d7ef8 |
docs(modules): close Phase 4 — de-UO the backend reference, record the acceptance run
Phase 4 slice 4. BACKEND_DESIGN.md had never been de-UO'd: Phase 3 rewrote core's code and README, but §5.2's identifier check reads code, not prose, so nothing ever looked at the design document. It still described 27 shard_* tables, 20 UO route rows and the shard visibility ladder as core's, a phase after core stopped being able to serve any of them. Moved, text unchanged: BACKEND_DESIGN §3 six shard_* schema sections (226 lines) → modules/uo/SCHEMA.md BACKEND_DESIGN §4 13 public + 7 admin UO route rows → modules/uo/API.md BACKEND_DESIGN §6.5 the audience ladder (70 lines) → modules/uo/API.md §4 Core keeps the seam and gains the eight /admin/modules routes it had never documented. §6.5 becomes "Module-owned audience boundaries": core's security boundary ends at authentication, roles and the session, and a module that serves game data brings its own. Also fixed on the way: users.router.js was still listed as 15 routes (it is 9 — six went to the extension slot), and the push section still promised config/shardStreams.js "moves out with it" four slices after it left. The acceptance table now carries results. Criterion 2 was proved for real against module-uo v0.3.0 on an empty database, which turned up the uninstall ordering defect fixed in website#146. AI disclosure: this contribution was AI-assisted (Claude Code). Co-Authored-By: Claude <noreply@anthropic.com> |
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| 872352389d |
docs(website): close phase 3 — slice 5, the fragment obligation, and the rust dry run
Records the slice that closes the extraction, and adds the two documents phase 3 owed: docs/modules/uo/ and the module-rust dry run. **The slice found an obligation neither repo had built.** MODULE_API.md §2.8 and §6.1a settle the OpenAPI fragment in detail — a module ships one, core merges the fragments of started modules into /api/docs.json. Neither half existed, so the 72 URLs module-uo serves were in no spec at all. §2.8 and §6.1a now record what was built, including the four things settled while building it: the filename is fixed rather than declared, a module namespaces what it DEFINES and references core's shared schemas by core's name, the generator derives its prefixes from the module's own register() call, and swagger-autogen's diagnostics have to be captured because it reports a broken annotation and then prints Success. **§5.3 gains the design decision the frozen manifest actually made:** it is a SUBTRACTION, not a prefix filter. Generating the manifest without the module and then with it answers "what does the module serve" AND "did core lose anything", and the second is the one §1.2 promises to the shipped Android app. A module that shadowed a core route cannot appear as an addition anywhere. **BACKEND_DESIGN.md §4.0.1** is new: /api/docs.json is assembled per request, the two generated artifacts are core's alone, and the route count was still 228. **docs/modules/** is new, per §2.10 (module documentation aggregates here, not in module repos): docs/modules/uo/README.md orients a reader on what module-uo serves, owns and needs from an operator, and links out to the feature docs that already existed rather than restating them. **docs/modules/rust-dryrun.md** is phase 3's fourth acceptance criterion. A written, deliberately unimplemented module for Rust — chosen because it wipes monthly, runs several servers rather than one shard, identifies by Steam, and ships RCON so there is no sidecar to write. The contract generalises: same manifest, same seven registration calls, same schema rules, and six of the UI kit's seven members wanted by a game with nothing in common with the one the kit was curated from. It found one real gap — **a module cannot register an identity provider**, and "Sign in with Steam" is what a Rust community expects. Recorded as the first candidate for a future MODULE_API_VERSION bump rather than bolted on: an identity provider participates in session creation, and §2.7's link-only SSO policy has to survive it. Also: website-README.md refreshed from the repo (it was several changes stale), and three settled decisions added (18-20). Pairs with Module-uo#6 and website#141. Co-Authored-By: Claude <noreply@anthropic.com> |