Compare commits

1 Commits

Author SHA1 Message Date
Claude
dc430dcde9 docs(website): rename project-structure root label UOMSITE/ → website/
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XmHdsbnLzDMAVQkAoTQSBe
2026-07-18 16:59:54 -05:00
57 changed files with 36 additions and 13491 deletions

View File

@@ -1,41 +0,0 @@
---
name: Bug report
about: Report something that is broken or behaving unexpectedly
title: "[bug] "
labels:
- bug
---
## Summary
<!-- A clear, concise description of the bug. -->
## Steps to reproduce
1.
2.
3.
## Expected behavior
<!-- What you expected to happen. -->
## Actual behavior
<!-- What actually happened. Include exact error messages and logs if you have them. -->
## Environment
- Component / repo:
- Version or commit:
- OS / runtime (Node, Rust, ServUO, browser…):
- Deployment (Docker Compose, local dev, bare metal…):
## Additional context
<!-- Screenshots, config (with secrets redacted), anything else that helps. -->
<!--
Security issue? Do NOT file it here. See SECURITY.md and email
whitlocktech@gmail.com instead.
-->

View File

@@ -1,5 +0,0 @@
blank_issues_enabled: true
contact_links:
- name: Security vulnerability
url: https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/SECURITY.md
about: Please do not open a public issue for security problems — report them privately by email instead (see SECURITY.md).

View File

@@ -1,23 +0,0 @@
---
name: Feature request
about: Suggest an idea, enhancement, or new capability
title: "[feature] "
labels:
- enhancement
---
## Problem / motivation
<!-- What are you trying to do? What's missing or painful today? -->
## Proposed solution
<!-- What you'd like to see happen. -->
## Alternatives considered
<!-- Other approaches you thought about, and why you prefer the one above. -->
## Additional context
<!-- Mockups, links, related issues, affected component/repo, etc. -->

View File

@@ -1,33 +0,0 @@
<!--
Thanks for contributing to Runic Gateway!
Please fill out the sections below and check every box before requesting review.
-->
## What & why
<!-- What does this PR change, and why? Link any related issue: "Closes #123". -->
## How it was tested
<!-- Commands you ran, manual steps, screenshots. -->
## Checklist
- [ ] I have read [CONTRIBUTING.md](CONTRIBUTING.md).
- [ ] The change builds and existing tests/checks pass locally.
- [ ] I have added or updated tests/docs where it makes sense.
- [ ] My commits are reasonably scoped with clear messages.
## AI-assisted contributions (required)
This project **requires disclosure of AI tool usage**. Please pick one:
- [ ] No AI tools were used to produce this contribution.
- [ ] AI tools were used. Tool(s): `___________`. I have reviewed and understand
every change, and take responsibility for it. AI-authored commits are
marked with a `Co-Authored-By` / `Assisted-By` trailer.
## License
- [ ] I agree that my contribution is licensed under this project's license
(**GNU GPL v3.0 or later**), and I have the right to contribute it.

View File

@@ -1,133 +0,0 @@
# Contributor Covenant Code of Conduct
## Our Pledge
We as members, contributors, and leaders pledge to make participation in our
community a harassment-free experience for everyone, regardless of age, body
size, visible or invisible disability, ethnicity, sex characteristics, gender
identity and expression, level of experience, education, socio-economic status,
nationality, personal appearance, race, caste, color, religion, or sexual
identity and orientation.
We pledge to act and interact in ways that contribute to an open, welcoming,
diverse, inclusive, and healthy community.
## Our Standards
Examples of behavior that contributes to a positive environment for our
community include:
* Demonstrating empathy and kindness toward other people
* Being respectful of differing opinions, viewpoints, and experiences
* Giving and gracefully accepting constructive feedback
* Accepting responsibility and apologizing to those affected by our mistakes,
and learning from the experience
* Focusing on what is best not just for us as individuals, but for the overall
community
Examples of unacceptable behavior include:
* The use of sexualized language or imagery, and sexual attention or advances of
any kind
* Trolling, insulting or derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or email address,
without their explicit permission
* Other conduct which could reasonably be considered inappropriate in a
professional setting
## Enforcement Responsibilities
Community leaders are responsible for clarifying and enforcing our standards of
acceptable behavior and will take appropriate and fair corrective action in
response to any behavior that they deem inappropriate, threatening, offensive,
or harmful.
Community leaders have the right and responsibility to remove, edit, or reject
comments, commits, code, wiki edits, issues, and other contributions that are
not aligned to this Code of Conduct, and will communicate reasons for moderation
decisions when appropriate.
## Scope
This Code of Conduct applies within all community spaces, and also applies when
an individual is officially representing the community in public spaces.
Examples of representing our community include using an official email address,
posting via an official social media account, or acting as an appointed
representative at an online or offline event.
## Enforcement
Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported to the community leaders responsible for enforcement at
**whitlocktech@gmail.com**.
All complaints will be reviewed and investigated promptly and fairly.
All community leaders are obligated to respect the privacy and security of the
reporter of any incident.
## Enforcement Guidelines
Community leaders will follow these Community Impact Guidelines in determining
the consequences for any action they deem in violation of this Code of Conduct:
### 1. Correction
**Community Impact**: Use of inappropriate language or other behavior deemed
unprofessional or unwelcome in the community.
**Consequence**: A private, written warning from community leaders, providing
clarity around the nature of the violation and an explanation of why the
behavior was inappropriate. A public apology may be requested.
### 2. Warning
**Community Impact**: A violation through a single incident or series of
actions.
**Consequence**: A warning with consequences for continued behavior. No
interaction with the people involved, including unsolicited interaction with
those enforcing the Code of Conduct, for a specified period of time. This
includes avoiding interactions in community spaces as well as external channels
like social media. Violating these terms may lead to a temporary or permanent
ban.
### 3. Temporary Ban
**Community Impact**: A serious violation of community standards, including
sustained inappropriate behavior.
**Consequence**: A temporary ban from any sort of interaction or public
communication with the community for a specified period of time. No public or
private interaction with the people involved, including unsolicited interaction
with those enforcing the Code of Conduct, is allowed during this period.
Violating these terms may lead to a permanent ban.
### 4. Permanent Ban
**Community Impact**: Demonstrating a pattern of violation of community
standards, including sustained inappropriate behavior, harassment of an
individual, or aggression toward or disparagement of classes of individuals.
**Consequence**: A permanent ban from any sort of public interaction within the
community.
## Attribution
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
version 2.1, available at
[https://www.contributor-covenant.org/version/2/1/code_of_conduct.html][v2.1].
Community Impact Guidelines were inspired by
[Mozilla's code of conduct enforcement ladder][Mozilla CoC].
For answers to common questions about this code of conduct, see the FAQ at
[https://www.contributor-covenant.org/faq][FAQ]. Translations are available at
[https://www.contributor-covenant.org/translations][translations].
[homepage]: https://www.contributor-covenant.org
[v2.1]: https://www.contributor-covenant.org/version/2/1/code_of_conduct.html
[Mozilla CoC]: https://github.com/mozilla/diversity
[FAQ]: https://www.contributor-covenant.org/faq
[translations]: https://www.contributor-covenant.org/translations

View File

@@ -1,73 +0,0 @@
# Contributing to Runic Gateway — Documentation
Thanks for your interest in contributing! This repo is the **central
documentation** for the Runic Gateway platform — design docs, the protocol spec,
integration guides, and research, extracted from the code repos so they live in
one place.
By participating you agree to abide by our
[Code of Conduct](CODE_OF_CONDUCT.md).
## Ways to contribute
- **Report an error** (something wrong, outdated, or unclear) or **request new
documentation** through the
[issue tracker](https://gitea.whitlocktech.com/RunicGateway/docs/issues)
(issue templates are provided).
- **Fix or expand the docs** by opening a pull request (see below).
- **Never** report a security vulnerability in a public issue — see
[SECURITY.md](SECURITY.md).
## Working on the docs
Everything here is Markdown — no build step. Just edit the relevant file and
preview it in any Markdown viewer (or on Gitea).
```
website/ docs for the shard website (Node/Express + MariaDB + React/Vite)
link/ docs for the ServUO bridge (C# plugin + Rust sidecar)
```
Guidelines:
- Keep documents in the folder matching their subsystem (`website/` or `link/`).
- These docs are the **authoritative** copy of the protocol and design; when you
change behavior in a code repo, update the matching doc here in the same or a
follow-up PR so the spec and implementation stay in sync.
- Use relative links between docs, and check that any links you add resolve.
- Prefer clear prose and tables over screenshots where possible.
## Branch & PR workflow
1. Branch from `main` with a descriptive name (`docs/…`, `fix/…`, `chore/…`).
2. Keep changes focused; small PRs are easier to review.
3. Push and open a pull request against `main`. Fill out the PR template,
including the **AI-assisted contributions** disclosure.
4. A maintainer will review; address feedback with follow-up commits.
### Commit messages
We use [Conventional Commits](https://www.conventionalcommits.org/) —
`type(scope): summary` (e.g. `docs(link): clarify town-crier caps`).
## AI-assisted contributions (disclosure required)
This project is developed openly with AI assistance, and we ask the same
transparency of everyone. **If you used an AI tool** (Claude, Copilot, ChatGPT,
Cursor, etc.) to help produce a contribution, you must disclose it:
- Tick the AI-usage box in the pull-request template and name the tool(s).
- Mark AI-authored commits with a trailer, e.g.
`Co-Authored-By: Claude <noreply@anthropic.com>` or `Assisted-By: <tool>`.
- You remain responsible for every line you submit: review it, understand it,
and make sure it is accurate and that you have the right to contribute it.
Disclosed AI assistance is welcome. Undisclosed AI-generated contributions are
not, and may be closed.
## License
Runic Gateway is licensed under the **GNU General Public License v3.0 or later**
(see [LICENSE.md](LICENSE.md)). By submitting a contribution you agree that it is
licensed under the same terms (inbound = outbound) and that you have the right to
contribute it.

View File

@@ -1,31 +0,0 @@
# Contributors
Runic Gateway is built and maintained by the people and tools listed here.
Thank you to everyone who has contributed.
## Maintainers
- **whitlocktech** &lt;whitlocktech@gmail.com&gt; — project lead and maintainer
## Contributors
<!--
Add yourself here when your contribution is merged — alphabetical by name or
handle. One line each:
- **Name or handle** (optional link) — what you contributed
-->
- _Your name could be here — see [CONTRIBUTING.md](CONTRIBUTING.md)._
## AI-assisted development
Parts of Runic Gateway were developed with the assistance of AI coding tools,
including **Claude** (Anthropic) via Claude Code. AI-assisted commits are
attributed in their commit trailers (e.g. `Co-Authored-By: Claude ...`).
In keeping with this project's transparency policy, **all contributors must
disclose their use of AI tools** on any contribution — see the
"AI-assisted contributions" section of [CONTRIBUTING.md](CONTRIBUTING.md).
Disclosed AI assistance is welcome; undisclosed AI-generated contributions are
not.

View File

@@ -1,674 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
1. Source Code.
The "source code" for a work means the preferred form of the work
for making modifications to it. "Object code" means any non-source
form of a work.
A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.
The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.
The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.
The Corresponding Source for a work in source code form is that
same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work. This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not
convey, without conditions so long as your license otherwise remains
in force. You may convey covered works to others for the sole purpose
of having them make modifications exclusively for you, or provide you
with facilities for running those works, provided that you comply with
the terms of this License in conveying all material for which you do
not control copyright. Those thus making or running the covered works
for you must do so exclusively on your behalf, under your direction
and control, on terms that prohibit them from making any copies of
your copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under
the conditions stated below. Sublicensing is not allowed; section 10
makes it unnecessary.
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.
When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such circumvention
is effected by exercising rights under this License with respect to
the covered work, and you disclaim any intention to limit operation or
modification of the work as a means of enforcing, against the work's
users, your or third parties' legal rights to forbid circumvention of
technological measures.
4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.
5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these conditions:
a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.
b) The work must carry prominent notices stating that it is
released under this License and any conditions added under section
7. This requirement modifies the requirement in section 4 to
"keep intact all notices".
c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.
d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.
A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms
of sections 4 and 5, provided that you also convey the
machine-readable Corresponding Source under the terms of this License,
in one of these ways:
a) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the
Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.
d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
Corresponding Source in the same way through the same place at no
further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the
Corresponding Source, you remain obligated to ensure that it is
available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided
you inform other peers where the object code and Corresponding
Source of the work are being offered to the general public at no
charge under subsection 6d.
A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.
A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal, family,
or household purposes, or (2) anything designed or sold for incorporation
into a dwelling. In determining whether a product is a consumer product,
doubtful cases shall be resolved in favor of coverage. For a particular
product received by a particular user, "normally used" refers to a
typical or common use of that class of product, regardless of the status
of the particular user or of the way in which the particular user
actually uses, or expects or is expected to use, the product. A product
is a consumer product regardless of whether the product has substantial
commercial, industrial or non-consumer uses, unless such uses represent
the only significant mode of use of the product.
"Installation Information" for a User Product means any methods,
procedures, authorization keys, or other information required to install
and execute modified versions of a covered work in that User Product from
a modified version of its Corresponding Source. The information must
suffice to ensure that the continued functioning of the modified object
code is in no case prevented or interfered with solely because
modification has been made.
If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).
The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or updates
for a work that has been modified or installed by the recipient, or for
the User Product in which it has been modified or installed. Access to a
network may be denied when the modification itself materially and
adversely affects the operation of the network or violates the rules and
protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or
requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
d) Limiting the use for publicity purposes of names of licensors or
authors of the material; or
e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions of
it) with contractual assumptions of liability to the recipient, for
any liability that these contractual assumptions directly impose on
those licensors and authors.
All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions;
the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

View File

@@ -7,60 +7,28 @@ so they live in one place, independent of either codebase.
## Layout
```
website/ docs from the shard website (Node/Express + MariaDB + React/Vite)
link/ docs from the ServUO bridge (C# plugin + Rust sidecar + Node WS)
android/ docs from the native Android client (Kotlin + Jetpack Compose)
installer/ docs for the installer that deploys a shard's bridge components
ci/ cross-cutting CI/quality notes
website/ docs from the shard website (Node/Express + MariaDB + React/Vite)
link/ docs from the ServUO bridge (C# plugin + Rust sidecar + Node WS)
```
**Setting up a shard?** [`installer/INSTALL.md`](installer/INSTALL.md) is the operator guide, and
the installer is the supported path: one binary deploys the plugin overlay, installs the uo-link
sidecar as a service, and hands you the values the website needs.
### `website/`
| Doc | What it covers |
|---|---|
| [BACKEND_DESIGN.md](website/BACKEND_DESIGN.md) | API contract, DB schema, security model |
| [HERO_EDITOR.md](website/HERO_EDITOR.md) | Hero canvas editor feature spec |
| [THEMING_AND_NAV.md](website/THEMING_AND_NAV.md) | Admin-configurable theme, brand assets and navigation — build contract |
| [WIKI_UPGRADE.md](website/WIKI_UPGRADE.md) | Wiki subsystem upgrade notes |
| [SHARD_VISIBILITY.md](website/SHARD_VISIBILITY.md) | Who sees which shard data — the admin-configurable audience framework |
| [SPAWN_ATLAS.md](website/SPAWN_ATLAS.md) | The bestiary / spawn atlas: what the shard contains, parsed from its own ServUO tree |
| [CLILOCS.md](website/CLILOCS.md) | UO's id → name table: converting one from your client so items have names |
| [UOFIDDLER.md](website/UOFIDDLER.md) | **Operator runbook** — step-by-step extraction from your own UO client (cliloc table, creature art) |
| [MARKETPLACE.md](website/MARKETPLACE.md) | The player-vendor index: how it is gathered, what it costs, how to tune it |
| [website-README.md](website/website-README.md) | Snapshot of the website repo's README (setup/run reference) |
| [PROJECT_TREE.md](website/PROJECT_TREE.md) | Auto-generated snapshot of the repo's tracked file layout |
### `link/`
| Doc | What it covers |
|---|---|
| [INTEGRATION.md](link/INTEGRATION.md) | How the website integrates with the uo-link sidecar |
| [PROTOCOL_2.md](link/PROTOCOL_2.md) | Protocol 2.0 / 2.1 design |
| [v3.md](link/v3.md) | Protocol 3.0 design — shard content/standings streams + the visibility framework |
| [ADMIN_CONTROLS.md](link/ADMIN_CONTROLS.md) | Staff write-plane (kick/ban/broadcast, page queue) |
| [SHARD_PREREQS.md](link/SHARD_PREREQS.md) | Shard-side prerequisites for the bridge |
| [PLAN.md](link/PLAN.md) | uo-link build plan |
| [RESEARCH.md](link/RESEARCH.md) | Research notes |
| [link-README.md](link/link-README.md) | Snapshot of the link repo's README |
| [PROJECT_TREE.md](link/PROJECT_TREE.md) | Auto-generated snapshot of the repo's tracked file layout |
### `android/`
| Doc | What it covers |
|---|---|
| [PLAN.md](android/PLAN.md) | Android client build plan / milestones |
| [COVERAGE_PLAN.md](android/COVERAGE_PLAN.md) | Test-coverage rollout plan |
| [APP_LINKS.md](android/APP_LINKS.md) | Android App Links / deep-link setup |
| [theme-plan.md](android/theme-plan.md) | Theming plan |
| [TRUSTED_DEVICES_APP_HANDOFF.md](android/TRUSTED_DEVICES_APP_HANDOFF.md) | Trusted-devices app handoff notes |
| [PROJECT_TREE.md](android/PROJECT_TREE.md) | Auto-generated snapshot of the repo's tracked file layout |
### `installer/`
| Doc | What it covers |
|---|---|
| [INSTALL.md](installer/INSTALL.md) | **Start here to set up a shard** — the installer deploys the plugin overlay and the uo-link sidecar, registers the service, and connects it to the website. Appendix A is the same thing by hand, still supported |
| [PLAN.md](installer/PLAN.md) | Installer design of record — phases, locked decisions, the bundle/compat-matrix model |
## Provenance
@@ -70,21 +38,3 @@ sidecar as a service, and hands you the values the website needs.
Commit history and authorship for each doc are preserved. The two source repos
retain a short pointer to this repo in their own READMEs; the authoritative copy
of each document now lives here.
---
## License
Runic Gateway's documentation is free: licensed under the **GNU General Public
License v3.0 or later** — see [LICENSE.md](LICENSE.md).
Copyright (C) 2026 Runic Gateway
This documentation is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY. You may redistribute and/or modify it under the terms of
the GNU General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
Contributions are welcome — please read [CONTRIBUTING.md](CONTRIBUTING.md) (note
the **AI-usage disclosure** requirement) and our
[Code of Conduct](CODE_OF_CONDUCT.md).

View File

@@ -1,50 +0,0 @@
# Security Policy
Thank you for helping keep Runic Gateway and its users safe.
## Reporting a vulnerability
**Please do not report security vulnerabilities through public issues, pull
requests, or the wiki.** A public report tips off attackers before a fix is
available.
Instead, report privately by email to:
**whitlocktech@gmail.com**
Please include as much of the following as you can:
- The repository and component affected.
- The type of issue (e.g. authentication bypass, injection, secret exposure,
remote code execution, denial of service).
- Step-by-step instructions to reproduce, and a proof-of-concept if you have one.
- The impact — what an attacker could do with it.
- Any suggested remediation.
You will receive an acknowledgement of your report, typically within a few days.
We will keep you informed as we investigate and work toward a fix, and we are
happy to credit you in the release notes once the issue is resolved (let us know
if you would prefer to remain anonymous).
## Scope
Runic Gateway is a self-hosted platform made up of several components:
| Component | Repo | Network exposure |
|---|---|---|
| Website (site + admin + API) | `RunicGateway/website` | Internet-facing (behind a reverse proxy) |
| uo-link sidecar | `RunicGateway/link` | The only network-facing part of the game bridge |
| ServUO plugin | `RunicGateway/servuo-plugins` | Loopback only — dials the sidecar on `127.0.0.1` |
| Documentation | `RunicGateway/docs` | Content only |
Because instances are self-hosted, the security of any given deployment also
depends on how it is configured and operated — strong secrets (`JWT_SECRET`,
`SECRET_ENC_KEY`, database and admin passwords), a correctly configured reverse
proxy and `TRUST_PROXY`, and keeping the shard itself unreachable from the
internet (only the sidecar should be exposed). See each repo's README for the
security model.
## Supported versions
This project is developed continuously and does not maintain long-term release
branches. Security fixes land on `main`; please run a recent build.

View File

@@ -1,196 +0,0 @@
# Android App Links — implementation spec
Status: **implementation spec (M9 follow-up).** Stacks on the native SSO bridge (M9 Part 2):
the app already handles the **custom-scheme** callback `runicgateway://auth/callback`, and that stays
the permanent default and universal fallback. App Links are an **opt-in hardening** layered on top —
a verified `https://` callback that only the domain's real owner can claim.
Read alongside: the "Mobile SSO Authorization Bridge" section of
[`../website/BACKEND_DESIGN.md`](../website/BACKEND_DESIGN.md) (endpoints/tables/allowlist), and
[`PLAN.md`](./PLAN.md) §4.2 / §9 (the app milestone). This spec matches what ships on the
`feat/mobile-app-links` (website) and `feat/app-links` (android) branches.
---
## 1. The problem it solves
The mobile SSO bridge redirects the browser back to the app with a one-time code:
```
runicgateway://auth/callback?code=…&state=…
```
A **custom URI scheme** is fine for a self-hosted internal client, but it is not *owned* by anyone:
any other Android app can register an intent-filter for `runicgateway://auth/callback` and, if chosen
by the user, intercept the callback. The code is single-use, PKCE-bound (Layer B), and short-lived —
so an interceptor still cannot complete `/exchange` without the app's `code_verifier` — but a hijacked
callback is still a denial-of-service and a phishing surface we would rather close.
**Android App Links** (verified `https://` deep links) close it: the OS only routes an `https://`
link to an app that has proven, via a file served from *that domain*, that it owns the app. An
attacker cannot serve that file on a domain they do not control.
## 2. Why this is harder here than in a normal app
RunicGateway is **self-hosted per shard**. There is no single canonical domain — every shard owner
runs the website on **their own** domain (`play.exampleshard.com`, `uo.anothershard.net`, …). App
Links verification is **per-domain**: the domain must serve
```
https://<shard-domain>/.well-known/assetlinks.json
```
asserting the Android app's **package name** + **signing-certificate SHA-256 fingerprint**.
That is only half the problem. The other half is an Android platform constraint that decides the whole
shape of the app side:
> **`android:autoVerify` needs a *literal* host at build time.** An intent-filter's `<data android:host>`
> is a static string in the merged manifest; there is no "any host" or runtime host. A **single
> published multi-tenant APK therefore cannot autoVerify an open-ended set of shard domains** — the set
> is not known when the APK is built.
So App Links here are **not** a drop-in replacement for the custom scheme. They split into two pieces
that ship independently:
1. **Server (`assetlinks.json`) — shippable now, benefits any App-Links-capable build.** Every shard
can auto-serve its Digital Asset Links statement behind an admin toggle. This is a pure add and is
implemented on `feat/mobile-app-links`.
2. **App (`autoVerify` intent-filter) — a *build-time* opt-in.** Because the host must be baked in,
App Links are available to:
- a **white-label / first-party build** that bakes one shard's host (`-PappLinkHost=play.myshard.com`);
- a future **canonical relay domain** (`runicgateway.app`, PLAN §14 — *not yet secured*) that all
shards could bounce their final callback through, autoVerified by the generic build.
The **generic multi-tenant build bakes no host and stays custom-scheme-only** — correct and safe.
The custom scheme is never removed. It is the fallback on every build, for every shard, always.
## 3. Server design — `feat/mobile-app-links`
### 3.1 Auto-served `assetlinks.json`
- **Route:** `GET /.well-known/assetlinks.json`, served at the **web root** (outside `/api/v1`, before
the SPA catch-all) in `server/src/app.js`.
- **Gate:** the admin setting `mobile_app_links_enabled` (default **off**). Off ⇒ the route **404s** and
the app stays on the custom scheme for that shard. On ⇒ the shard opts into App Links.
- **Body:** the Digital Asset Links statement for the fixed package `com.runicgateway.app` and the
release signing cert SHA-256 fingerprint(s):
```json
[
{
"relation": ["delegate_permission/common.handle_all_urls"],
"target": {
"namespace": "android_app",
"package_name": "com.runicgateway.app",
"sha256_cert_fingerprints": ["AB:CD:…"]
}
}
]
```
- **Fingerprint source:** env `MOBILE_APP_CERT_SHA256` — comma-separated (supports **cert rotation** and
a debug + release cert during testing). It is a **constant of the published app**, identical for every
shard, so it is a shipped/env default, not something each owner types. The package name is likewise
fixed (`MOBILE_APP_PACKAGE`, default `com.runicgateway.app`).
- **Enabled but no fingerprint configured ⇒ 404** (+ a one-time warn): serving a statement with no
fingerprint asserts nothing and would only mislead the verifier.
- Response is `application/json`, `Cache-Control: public, max-age=3600` (the Play verifier and the OS
re-fetch it; it changes only on a cert rotation).
### 3.2 Redirect-URI allowlist extension
`mobileSso.controller` validates the app's `redirect_uri` by **exact match** against
`MOBILE_AUTH_REDIRECT_URIS` (default `runicgateway://auth/callback`). App Links add exactly one more
acceptable value, and **only when the toggle is on**:
- When `mobile_app_links_enabled`, `/start` additionally accepts the **self-origin** HTTPS callback
`https://<request-host>/mobile/callback` (derived from the request/`APP_BASE_URL`, never from
attacker-controlled input). Still **exact match** — never a prefix match.
- The static custom-scheme allowlist is never narrowed; the HTTPS entry is *additive*.
- No new table or schema: the check reads the one boolean setting.
### 3.3 Public settings advertise the capability
`settings.getPublic()` gains `mobileAppLinks: <bool>` (mirrors the toggle) so a client can tell whether
a shard opted in before requesting an HTTPS `redirect_uri` (a white-label build uses it to avoid asking
for a callback the server would reject).
## 4. App design — `feat/app-links`
### 4.1 Build-time host (`appLinkHost`)
- Gradle property `appLinkHost` (default empty). Wired in `app/build.gradle.kts` into **both**:
- `BuildConfig.APP_LINK_HOST` — read by `SsoAuthManager` to decide the redirect;
- `manifestPlaceholders["appLinkHost"]` — substituted into the App Link intent-filter's host.
- **Default (generic build):** empty ⇒ `BuildConfig.APP_LINK_HOST = ""` and the placeholder falls back
to the reserved sentinel `runic-gateway.invalid` (RFC 6761 — never resolves), so the `autoVerify`
filter is **inert**: it matches no real link and verification simply never succeeds. No custom-scheme
behaviour changes.
- **White-label build:** `./gradlew assembleRelease -PappLinkHost=play.myshard.com` bakes that one host
into the filter and enables the HTTPS redirect for that host.
### 4.2 Manifest
A second intent-filter on `MainActivity`, alongside the unchanged custom-scheme one:
```xml
<intent-filter android:autoVerify="true">
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="https"
android:host="${appLinkHost}"
android:path="/mobile/callback" />
</intent-filter>
```
### 4.3 `SsoAuthManager` (pure Kotlin, unit-tested on the JVM)
- **Redirect selection in `buildStartUrl`:** request the HTTPS `redirect_uri`
`https://<pairedHost>/mobile/callback` **iff** `BuildConfig.APP_LINK_HOST` is non-blank *and* equals
the paired base-URL host (case-insensitive); otherwise the fixed custom-scheme `REDIRECT_URI`. A
white-label build that bakes the host is responsible for enabling the server toggle too (§3.2).
- **Verified-callback matcher + host-trust check:** a new `matchesAppLinkCallback(scheme, host, path)`
accepts only `scheme == https`, `path == /mobile/callback`, and **`host == the paired base-URL host`**.
The paired-host equality is defense-in-depth: even though `autoVerify` already means only a real,
opted-in shard domain can route here, the app still refuses any HTTPS callback whose host isn't the
shard it is currently paired to.
- The rest is unchanged: both matchers feed the *same* `complete(state, code, error)` → `/exchange` →
`SessionManager.onSignedIn`. There is no second auth path.
### 4.4 `MainActivity`
`handleSsoCallback` routes a VIEW intent through **`matchesCallback(...) || matchesAppLinkCallback(...)`**;
everything downstream (state check, exchange, sign-in) is shared. Custom-scheme and App Link callbacks
are indistinguishable past the edge.
## 5. Turning it on for a shard
1. Publish/point the app build at the shard host (`-PappLinkHost=<host>`) — or use the generic build and
leave App Links off.
2. Set `MOBILE_APP_CERT_SHA256` (release cert fingerprint) in the website env.
3. Admin → Shard/Settings: enable **App Links** (`mobile_app_links_enabled`).
4. Verify `https://<host>/.well-known/assetlinks.json` returns the statement; confirm Android verifies
(`adb shell pm get-app-links com.runicgateway.app`).
If any step is skipped the app transparently keeps using the custom scheme — nothing breaks.
## 6. Testing
- **Server (`node --test`):** route 404s when the toggle is off; 404s when on but no fingerprint;
returns the correct statement + content-type when on and configured; the redirect allowlist accepts
`https://<host>/mobile/callback` only when enabled and rejects it otherwise (custom scheme always
accepted).
- **App (JVM unit tests):** `matchesAppLinkCallback` accepts only https + `/mobile/callback` + the paired
host and rejects a foreign host / http / wrong path; `buildStartUrl` requests the HTTPS redirect only
when the baked host matches the paired host, else the custom scheme.
## 7. What does *not* change
- The bridge's server design (PKCE Layer A/B, single-use codes, `/start` + `/exchange`) is untouched;
App Links are *one more allowlist entry* + *one static file route*. That is the whole point of keeping
the allowlist exact-match and configurable from day one.
- The custom scheme remains on every build and is the permanent fallback.
- No change to `servuo-plugins/` — App Links are entirely a website ↔ app concern.

View File

@@ -1,204 +0,0 @@
# Android App — Test Coverage Plan
**Goal:** clear the SonarQube coverage quality gate (`new_coverage ≥ 50%`) for
`Runic-Gateway-Android-app`, and leave a durable unit-test culture behind it. Companion to
[`PLAN.md`](./PLAN.md) §12.1 (the JaCoCo wiring that made coverage measurable).
## 1. Current state (2026-07-22, post `Android-app#26`)
The JaCoCo→Sonar wiring is live on `main`, so coverage is now real — and the gate is **failing**:
| Metric | Value |
|---|---|
| Quality gate | **ERROR** (one condition) |
| `new_coverage` | **16.4%** (threshold ≥ 50%) |
| overall `coverage` | 16.3% |
| lines to cover | 3,188 |
| covered | 542 |
Everything else on the gate is green (reliability/security/maintainability **A**, duplication 0%).
Because this is the *first* measured version, Sonar's "new code" window is essentially the whole
codebase, so `new_coverage ≈ overall coverage` — to pass we need to roughly **triple** covered
lines, from 542 to ~1,600.
### Where the uncovered lines are
Bucketed from Sonar's per-file `uncovered_lines` (exclusions from #26 already applied, so `*Screen.kt`
is absent):
| Bucket | Files | Lines to cover | Covered % | Verdict |
|---|--:|--:|--:|---|
| **ViewModels** | 28 | 1,153 | **0.1%** | **Test** — the dominant lever; no ViewModel has any test |
| **DTOs** | 12 | 648 | 26.7% | **Test** — trivial (serialization); a pattern already exists |
| **Repositories** | 11 | 274 | 11.3% | **Test** — fake the API interface |
| **core/\* (logic)** | 21 | 365 | 56.2% | **Test** — top up the partially-covered ones |
| UI composables (`*Components.kt`, `BlockRenderer`, …) | 7 | 255 | 3.9% | **Exclude** — not JVM-unit-testable, and `*Screen.kt`'s exclusion missed them |
| core/push (Android services) | 4 | ~191 | ~0% | **Exclude** (or Robolectric later) — foreground service / notifications |
| core/auth `Encrypted*` stores | 3 | 76 | 0% | **Exclude** — Android Keystore / EncryptedSharedPreferences |
| framework glue (`di/`, `RunicGatewayApp`, `LocalAssetResolver`) | 3 | ~17 | 0% | **Exclude** |
**Two levers, applied together:** (a) stop *counting* code a JVM unit test physically cannot execute,
and (b) actually *test* the logic — ViewModels, DTOs, repositories, core utilities.
## 2. Strategy & projected math
Numbers below are line-coverage projections against Sonar's `lines_to_cover`. They are estimates, but
grounded in the current per-bucket totals.
### Phase 0 — Broaden coverage exclusions (no tests; ~½ day)
Move non-unit-testable code out of the **coverage** denominator (it stays in *analysis* — bugs and
smells are still reported). Extend `sonar.coverage.exclusions` in `sonar-project.properties`:
```properties
sonar.coverage.exclusions=\
app/src/main/java/**/ui/**/*Screen.kt,\
app/src/main/java/**/ui/**/*Screen*.kt,\
app/src/main/java/**/ui/**/*Components.kt,\
app/src/main/java/**/ui/page/BlockRenderer.kt,\
app/src/main/java/**/ui/components/**,\
app/src/main/java/**/ui/shard/FrameFields.kt,\
app/src/main/java/**/ui/theme/**,\
app/src/main/java/**/ui/LocalAssetResolver.kt,\
app/src/main/java/**/RunicApp.kt,\
app/src/main/java/**/MainActivity.kt,\
app/src/main/java/**/*Application.kt,\
app/src/main/java/**/RunicGatewayApp.kt,\
app/src/main/java/**/di/**,\
app/src/main/java/**/core/push/PushService.kt,\
app/src/main/java/**/core/push/PushManager.kt,\
app/src/main/java/**/core/push/PushNotifier.kt,\
app/src/main/java/**/core/push/NtfyStreamClient.kt,\
app/src/main/java/**/core/auth/Encrypted*.kt
```
> Verify each glob targets composable-only / framework-only files before committing (e.g. confirm
> `FrameFields.kt` holds no testable logic). Keep the *pure-logic* push files in coverage
> (`PushPreferences`, `PushTickle`, `NtfyTopic`, `PushStreams`) — they already have tests.
Effect: denominator ~3,188 → ~2,650; covered ~542 → ~532. **Coverage ≈ 20%.** (Removing ~540 lines
that were ~2% covered.)
### Phase 1 — DTO serialization tests (highest ROI; ~1 day) → ~34%
DTOs are `@Serializable` data classes; test them with kotlinx-serialization round-trips against
representative backend JSON. The pattern already exists (`AccountDtoTest`, `AuthDtoTest`,
`NotificationsDtoTest`, `PlayerShardDtoTest`, `ShardDtoTest`). Add/extend:
- **New:** `AdminDto` (111 uncov — biggest single file), `WikiDto` (51), `PublicDto` (32),
`PageDto` (16), `PostDto` (12), `ContactDto` (11), `SsoDto`, `PageDto`.
- **Extend to ~85%:** `PlayerShardDto` (30.8%), `ShardDto` (35.6%), `AccountDto` (50.7%),
`AuthDto` (47.4%).
Target DTOs to ~85%: **+~380 covered lines** → covered ~912 / ~2,650 ≈ **34%**.
### Phase 2 — ViewModel tests (the big one; ~3–4 days) → clears the gate
28 ViewModels, ~1,153 lines, currently 0%. This is where the gate is won. Requires a small test
harness (§3). Each test drives the VM with fake collaborators and asserts `UiState` transitions
(loading → success/error, form validation, actions).
Priority by uncovered lines:
1. `LoginViewModel` (116), `AccountViewModel` (104), `CharactersViewModel` (77),
`AdminContentViewModel` (74), `NotificationsViewModel` (66), `TrustedDevicesViewModel` (63),
`ShardViewModel` (59)
2. `HousesViewModel` (51), `GovernorsViewModel` (47), `AdminDashboardViewModel` (43),
`AdminSupportViewModel` (41), `ChampsViewModel` (40), `AdminModerationViewModel` (40),
`GuildsViewModel` (39), `RecoveryCodesViewModel` (38), `ConnectViewModel` (37),
`ContactViewModel` (36), `VendorsViewModel` (32), `AppViewModel` (29)
3. The small ones (`PostViewModel`, `NewsViewModel`, `WikiViewModel`, `CharacterViewModel`,
`MyHousesViewModel`, `WikiPageViewModel`, `PageViewModel`, `HomeViewModel`, `SessionViewModel`)
Target ViewModels to ~70%: **+~800 covered lines** → covered ~1,712 / ~2,650 ≈ **65%. ✅ Gate passes.**
> Phases 0 + 2 alone (skipping DTOs) already reach ~50.5% — but DTOs are cheap insurance and Phase 1
> lands first because it de-risks the harness work.
### Phase 3 — Repository tests (~1–2 days) → margin
Repositories map API `Response`/exceptions to `ApiResult`; test with a fake `*Api` interface (or
OkHttp `MockWebServer`). Priority: `AuthRepository` (89), `ConnectionRepository` (43),
`ShardRepository` (27), `AdminRepository` (21), then the small content/wiki/player repos. Target ~70%:
**+~160 lines** → buffer well above 50% and resilience as the new-code window narrows.
### Phase 4 — core/net + core/auth top-up (~½–1 day) → durability
Fill the partially-covered utilities: `TokenAuthenticator` (31), `ShardStreamClient` (36),
`HostSelectionInterceptor` (9), `ApiResult` (6), `WebHandoff`, `WebsiteUrls`, `DeviceNameProvider`,
`ServerPreferences`, `AppConfig`.
### Trajectory
| After | Denominator | Covered | Coverage |
|---|--:|--:|--:|
| Today | 3,188 | 542 | 16.3% |
| Phase 0 (exclusions) | ~2,650 | ~532 | ~20% |
| Phase 1 (DTOs) | ~2,650 | ~912 | ~34% |
| **Phase 2 (ViewModels)** | ~2,650 | ~1,712 | **~65% ✅** |
| Phase 3 (repos) | ~2,650 | ~1,872 | ~71% |
| Phase 4 (core) | ~2,650 | ~2,000+ | ~75%+ |
## 3. Test infrastructure to add
The existing suite tests pure-logic classes only; ViewModel/coroutine testing needs a little scaffold.
`kotlinx-coroutines-test` is already a `testImplementation` dependency.
**`MainDispatcherRule`** (JUnit4) — swaps `Dispatchers.Main` (used by `viewModelScope`) for a test
dispatcher:
```kotlin
// app/src/test/java/com/runicgateway/app/util/MainDispatcherRule.kt
@OptIn(ExperimentalCoroutinesApi::class)
class MainDispatcherRule(
private val dispatcher: TestDispatcher = StandardTestDispatcher(),
) : TestWatcher() {
override fun starting(d: Description) = Dispatchers.setMain(dispatcher)
override fun finished(d: Description) = Dispatchers.resetMain()
}
```
**ViewModel test pattern** — hand-written fakes (matches the repo's existing no-mock convention; no new
dependency):
```kotlin
class LoginViewModelTest {
@get:Rule val mainDispatcher = MainDispatcherRule()
private class FakeAuthRepository(var result: LoginResult) : AuthRepository { /* stub the seam */ }
@Test fun `blank credentials surface INVALID_CREDENTIALS without a network call`() = runTest {
val vm = LoginViewModel(FakeAuthRepository(LoginResult.Success), /* … */)
vm.submit()
assertEquals(LoginError.INVALID_CREDENTIALS, vm.state.value.error)
}
}
```
- Assert on `viewModel.state.value` after `advanceUntilIdle()`; or collect the `StateFlow` in a
background `launch` when you need to see intermediate (loading) states.
- **Optional deps (decide once):** `mockk` would cut fake-writing for wide interfaces, and `turbine`
simplifies Flow assertions. Recommendation: **stay with hand fakes** to match convention; revisit
only if VM tests get boilerplate-heavy.
## 4. Execution notes
- CI already runs `./gradlew testDebugUnitTest jacocoTestReport` before the scan (`sonarqube.yml`),
so new tests count automatically on merge to `main`. Locally on this machine: JDK 21 needs
`-Pksp.incremental=false`.
- Sonar recomputes the gate on the post-merge scan; there's no way to fully confirm the number
pre-merge. Land phases as separate PRs (0, 1, 2, …) so coverage climbs visibly and reviews stay
small.
- `sonar.coverage.exclusions` removes files from **coverage only** — analysis still flags bugs/smells
in them, so excluding UI/framework code is safe.
- **Android-framework code deferred, not abandoned:** push services and `Encrypted*` stores are
excluded now; if we want them covered later, add Robolectric (`testImplementation`) and a
`RobolectricTestRunner` suite rather than instrumented tests, to keep it in the fast JVM `test`
source set the scan already consumes.
## 5. Definition of done
- `new_coverage ≥ 50%` and the SonarQube quality gate is **green**.
- `MainDispatcherRule` + a documented ViewModel test pattern exist and are reused.
- Coverage exclusions list only genuinely non-unit-testable files (UI composables, Android-framework
glue) — no ViewModel, repository, DTO, or pure core-logic file is excluded.

File diff suppressed because it is too large Load Diff

View File

@@ -1,363 +0,0 @@
# Android App — Project Tree
> **Auto-generated.** This file is maintained by the `sync-project-tree` CI workflow in
> the [`RunicGateway/Android-app`](https://gitea.whitlocktech.com/RunicGateway/Android-app) repository, which
> opens a pull request here whenever the tracked file layout on `main` changes. Do not edit
> by hand — changes will be overwritten by the next sync.
A snapshot of the tracked files in the repository (build output, dependencies, and other
git-ignored paths are excluded).
```text
android-app/
├── .gitea/
│ ├── scripts/
│ │ └── gen_tree.py
│ └── workflows/
│ ├── pr-checks.yml
│ ├── release.yml
│ ├── sonarqube.yml
│ └── sync-project-tree.yml
├── app/
│ ├── licenses/
│ │ └── Cinzel-OFL.txt
│ ├── src/
│ │ ├── debug/
│ │ │ └── res/
│ │ │ └── xml/
│ │ │ └── network_security_config.xml
│ │ ├── main/
│ │ │ ├── java/
│ │ │ │ └── com/
│ │ │ │ └── runicgateway/
│ │ │ │ └── app/
│ │ │ │ ├── core/
│ │ │ │ │ ├── auth/
│ │ │ │ │ │ ├── sso/
│ │ │ │ │ │ │ ├── EncryptedPendingSsoStore.kt
│ │ │ │ │ │ │ ├── PendingSsoStore.kt
│ │ │ │ │ │ │ ├── Pkce.kt
│ │ │ │ │ │ │ └── SsoAuthManager.kt
│ │ │ │ │ │ ├── DeviceNameProvider.kt
│ │ │ │ │ │ ├── EncryptedTokenStore.kt
│ │ │ │ │ │ ├── EncryptedTrustTokenStore.kt
│ │ │ │ │ │ ├── Session.kt
│ │ │ │ │ │ ├── SessionManager.kt
│ │ │ │ │ │ ├── TokenStore.kt
│ │ │ │ │ │ └── TrustTokenStore.kt
│ │ │ │ │ ├── net/
│ │ │ │ │ │ ├── AuthInterceptor.kt
│ │ │ │ │ │ ├── BaseUrlHolder.kt
│ │ │ │ │ │ ├── HostSelectionInterceptor.kt
│ │ │ │ │ │ ├── Http.kt
│ │ │ │ │ │ ├── ServerUrl.kt
│ │ │ │ │ │ ├── ShardStream.kt
│ │ │ │ │ │ ├── ShardStreamClient.kt
│ │ │ │ │ │ ├── ShardStreamEvent.kt
│ │ │ │ │ │ ├── TokenAuthenticator.kt
│ │ │ │ │ │ └── UserAgentInterceptor.kt
│ │ │ │ │ ├── prefs/
│ │ │ │ │ │ └── ServerPreferences.kt
│ │ │ │ │ ├── push/
│ │ │ │ │ │ ├── NtfyStreamClient.kt
│ │ │ │ │ │ ├── NtfyTopic.kt
│ │ │ │ │ │ ├── PushManager.kt
│ │ │ │ │ │ ├── PushNotifier.kt
│ │ │ │ │ │ ├── PushPreferences.kt
│ │ │ │ │ │ ├── PushService.kt
│ │ │ │ │ │ ├── PushStreams.kt
│ │ │ │ │ │ └── PushTickle.kt
│ │ │ │ │ ├── result/
│ │ │ │ │ │ └── ApiResult.kt
│ │ │ │ │ ├── web/
│ │ │ │ │ │ ├── WebHandoff.kt
│ │ │ │ │ │ └── WebsiteUrls.kt
│ │ │ │ │ └── AppConfig.kt
│ │ │ │ ├── data/
│ │ │ │ │ ├── api/
│ │ │ │ │ │ ├── dto/
│ │ │ │ │ │ │ ├── AccountDto.kt
│ │ │ │ │ │ │ ├── AdminDto.kt
│ │ │ │ │ │ │ ├── AuthDto.kt
│ │ │ │ │ │ │ ├── ContactDto.kt
│ │ │ │ │ │ │ ├── NotificationsDto.kt
│ │ │ │ │ │ │ ├── PageDto.kt
│ │ │ │ │ │ │ ├── PlayerShardDto.kt
│ │ │ │ │ │ │ ├── PostDto.kt
│ │ │ │ │ │ │ ├── PublicDto.kt
│ │ │ │ │ │ │ ├── ShardContentDto.kt
│ │ │ │ │ │ │ ├── ShardDto.kt
│ │ │ │ │ │ │ ├── SsoDto.kt
│ │ │ │ │ │ │ └── WikiDto.kt
│ │ │ │ │ │ ├── AdminApi.kt
│ │ │ │ │ │ ├── AuthApi.kt
│ │ │ │ │ │ ├── AuthRefreshApi.kt
│ │ │ │ │ │ ├── MeApi.kt
│ │ │ │ │ │ ├── NotificationsApi.kt
│ │ │ │ │ │ ├── PlayerShardApi.kt
│ │ │ │ │ │ ├── PublicApi.kt
│ │ │ │ │ │ └── SsoApi.kt
│ │ │ │ │ └── repository/
│ │ │ │ │ ├── AccountRepository.kt
│ │ │ │ │ ├── AdminRepository.kt
│ │ │ │ │ ├── AuthRepository.kt
│ │ │ │ │ ├── ConnectionRepository.kt
│ │ │ │ │ ├── ContactRepository.kt
│ │ │ │ │ ├── ContentRepository.kt
│ │ │ │ │ ├── NotificationsRepository.kt
│ │ │ │ │ ├── PlayerShardRepository.kt
│ │ │ │ │ ├── SettingsRepository.kt
│ │ │ │ │ ├── ShardFeaturesRepository.kt
│ │ │ │ │ ├── ShardRepository.kt
│ │ │ │ │ └── WikiRepository.kt
│ │ │ │ ├── di/
│ │ │ │ │ ├── AppModule.kt
│ │ │ │ │ ├── NetworkModule.kt
│ │ │ │ │ └── StorageModule.kt
│ │ │ │ ├── ui/
│ │ │ │ │ ├── admin/
│ │ │ │ │ │ ├── AdminContentScreen.kt
│ │ │ │ │ │ ├── AdminContentViewModel.kt
│ │ │ │ │ │ ├── AdminDashboardScreen.kt
│ │ │ │ │ │ ├── AdminDashboardViewModel.kt
│ │ │ │ │ │ ├── AdminModerationScreen.kt
│ │ │ │ │ │ ├── AdminModerationViewModel.kt
│ │ │ │ │ │ ├── AdminSupportScreen.kt
│ │ │ │ │ │ └── AdminSupportViewModel.kt
│ │ │ │ │ ├── auth/
│ │ │ │ │ │ ├── AccountScreen.kt
│ │ │ │ │ │ ├── AccountViewModel.kt
│ │ │ │ │ │ ├── LoginScreen.kt
│ │ │ │ │ │ ├── LoginViewModel.kt
│ │ │ │ │ │ ├── RecoveryCodesScreen.kt
│ │ │ │ │ │ ├── RecoveryCodesViewModel.kt
│ │ │ │ │ │ ├── TrustedDevicesScreen.kt
│ │ │ │ │ │ └── TrustedDevicesViewModel.kt
│ │ │ │ │ ├── components/
│ │ │ │ │ │ ├── HtmlText.kt
│ │ │ │ │ │ ├── StateViews.kt
│ │ │ │ │ │ └── ThemeComponents.kt
│ │ │ │ │ ├── connect/
│ │ │ │ │ │ ├── ConnectScreen.kt
│ │ │ │ │ │ └── ConnectViewModel.kt
│ │ │ │ │ ├── contact/
│ │ │ │ │ │ ├── ContactScreen.kt
│ │ │ │ │ │ └── ContactViewModel.kt
│ │ │ │ │ ├── home/
│ │ │ │ │ │ ├── HomeScreen.kt
│ │ │ │ │ │ └── HomeViewModel.kt
│ │ │ │ │ ├── navigation/
│ │ │ │ │ │ ├── Menu.kt
│ │ │ │ │ │ └── Routes.kt
│ │ │ │ │ ├── news/
│ │ │ │ │ │ ├── NewsScreen.kt
│ │ │ │ │ │ ├── NewsViewModel.kt
│ │ │ │ │ │ ├── PostScreen.kt
│ │ │ │ │ │ └── PostViewModel.kt
│ │ │ │ │ ├── notifications/
│ │ │ │ │ │ ├── NotificationsScreen.kt
│ │ │ │ │ │ └── NotificationsViewModel.kt
│ │ │ │ │ ├── page/
│ │ │ │ │ │ ├── BlockRenderer.kt
│ │ │ │ │ │ ├── PageScreen.kt
│ │ │ │ │ │ └── PageViewModel.kt
│ │ │ │ │ ├── player/
│ │ │ │ │ │ ├── CharacterSheetScreen.kt
│ │ │ │ │ │ ├── CharactersScreen.kt
│ │ │ │ │ │ ├── CharactersViewModel.kt
│ │ │ │ │ │ ├── CharacterViewModel.kt
│ │ │ │ │ │ ├── MyHousesScreen.kt
│ │ │ │ │ │ ├── MyHousesViewModel.kt
│ │ │ │ │ │ ├── VendorsScreen.kt
│ │ │ │ │ │ └── VendorsViewModel.kt
│ │ │ │ │ ├── session/
│ │ │ │ │ │ └── SessionViewModel.kt
│ │ │ │ │ ├── shard/
│ │ │ │ │ │ ├── AtlasScreen.kt
│ │ │ │ │ │ ├── AtlasViewModel.kt
│ │ │ │ │ │ ├── ChampsScreen.kt
│ │ │ │ │ │ ├── ChampsViewModel.kt
│ │ │ │ │ │ ├── FrameFields.kt
│ │ │ │ │ │ ├── GovernorsScreen.kt
│ │ │ │ │ │ ├── GovernorsViewModel.kt
│ │ │ │ │ │ ├── GuildsScreen.kt
│ │ │ │ │ │ ├── GuildsViewModel.kt
│ │ │ │ │ │ ├── HousesScreen.kt
│ │ │ │ │ │ ├── HousesViewModel.kt
│ │ │ │ │ │ ├── LeaderboardsScreen.kt
│ │ │ │ │ │ ├── LeaderboardsViewModel.kt
│ │ │ │ │ │ ├── LiveBoard.kt
│ │ │ │ │ │ ├── MarketScreen.kt
│ │ │ │ │ │ ├── MarketViewModel.kt
│ │ │ │ │ │ ├── RulesScreen.kt
│ │ │ │ │ │ ├── RulesViewModel.kt
│ │ │ │ │ │ ├── ShardComponents.kt
│ │ │ │ │ │ ├── ShardEventText.kt
│ │ │ │ │ │ ├── ShardScreen.kt
│ │ │ │ │ │ └── ShardViewModel.kt
│ │ │ │ │ ├── theme/
│ │ │ │ │ │ ├── BrandColor.kt
│ │ │ │ │ │ ├── Color.kt
│ │ │ │ │ │ ├── Font.kt
│ │ │ │ │ │ ├── Theme.kt
│ │ │ │ │ │ └── Type.kt
│ │ │ │ │ ├── wiki/
│ │ │ │ │ │ ├── WikiPageScreen.kt
│ │ │ │ │ │ ├── WikiPageViewModel.kt
│ │ │ │ │ │ ├── WikiScreen.kt
│ │ │ │ │ │ └── WikiViewModel.kt
│ │ │ │ │ ├── AppViewModel.kt
│ │ │ │ │ ├── LocalAssetResolver.kt
│ │ │ │ │ ├── RunicApp.kt
│ │ │ │ │ └── UiState.kt
│ │ │ │ ├── MainActivity.kt
│ │ │ │ └── RunicGatewayApp.kt
│ │ │ ├── res/
│ │ │ │ ├── drawable/
│ │ │ │ │ └── ic_launcher_background.xml
│ │ │ │ ├── drawable-anydpi/
│ │ │ │ │ └── ic_stat_name.xml
│ │ │ │ ├── drawable-hdpi/
│ │ │ │ │ └── ic_stat_name.png
│ │ │ │ ├── drawable-mdpi/
│ │ │ │ │ └── ic_stat_name.png
│ │ │ │ ├── drawable-xhdpi/
│ │ │ │ │ └── ic_stat_name.png
│ │ │ │ ├── drawable-xxhdpi/
│ │ │ │ │ └── ic_stat_name.png
│ │ │ │ ├── font/
│ │ │ │ │ └── cinzel_variable.ttf
│ │ │ │ ├── mipmap-anydpi-v26/
│ │ │ │ │ ├── ic_launcher.xml
│ │ │ │ │ └── ic_launcher_round.xml
│ │ │ │ ├── mipmap-hdpi/
│ │ │ │ │ ├── ic_launcher.webp
│ │ │ │ │ ├── ic_launcher_foreground.webp
│ │ │ │ │ └── ic_launcher_round.webp
│ │ │ │ ├── mipmap-mdpi/
│ │ │ │ │ ├── ic_launcher.webp
│ │ │ │ │ ├── ic_launcher_foreground.webp
│ │ │ │ │ └── ic_launcher_round.webp
│ │ │ │ ├── mipmap-xhdpi/
│ │ │ │ │ ├── ic_launcher.webp
│ │ │ │ │ ├── ic_launcher_foreground.webp
│ │ │ │ │ └── ic_launcher_round.webp
│ │ │ │ ├── mipmap-xxhdpi/
│ │ │ │ │ ├── ic_launcher.webp
│ │ │ │ │ ├── ic_launcher_foreground.webp
│ │ │ │ │ └── ic_launcher_round.webp
│ │ │ │ ├── mipmap-xxxhdpi/
│ │ │ │ │ ├── ic_launcher.webp
│ │ │ │ │ ├── ic_launcher_foreground.webp
│ │ │ │ │ └── ic_launcher_round.webp
│ │ │ │ ├── values/
│ │ │ │ │ ├── colors.xml
│ │ │ │ │ ├── strings.xml
│ │ │ │ │ └── themes.xml
│ │ │ │ └── xml/
│ │ │ │ ├── backup_rules.xml
│ │ │ │ ├── data_extraction_rules.xml
│ │ │ │ └── network_security_config.xml
│ │ │ ├── AndroidManifest.xml
│ │ │ └── ic_launcher-playstore.png
│ │ └── test/
│ │ └── java/
│ │ └── com/
│ │ └── runicgateway/
│ │ └── app/
│ │ ├── core/
│ │ │ ├── auth/
│ │ │ │ ├── sso/
│ │ │ │ │ ├── PkceTest.kt
│ │ │ │ │ └── SsoAuthManagerTest.kt
│ │ │ │ └── SessionManagerTest.kt
│ │ │ ├── net/
│ │ │ │ ├── HostRewriteTest.kt
│ │ │ │ ├── ServerUrlTest.kt
│ │ │ │ └── ShardStreamClientTest.kt
│ │ │ ├── push/
│ │ │ │ ├── NtfyTopicTest.kt
│ │ │ │ └── PushTickleTest.kt
│ │ │ └── result/
│ │ │ ├── ApiResultExtrasTest.kt
│ │ │ └── ApiResultTest.kt
│ │ ├── data/
│ │ │ ├── api/
│ │ │ │ ├── dto/
│ │ │ │ │ ├── AccountDtoTest.kt
│ │ │ │ │ ├── AdminDtoTest.kt
│ │ │ │ │ ├── AuthDtoTest.kt
│ │ │ │ │ ├── AuthRequestDtoTest.kt
│ │ │ │ │ ├── ContentDtoTest.kt
│ │ │ │ │ ├── NotificationsDtoTest.kt
│ │ │ │ │ ├── PlayerGameDataDtoTest.kt
│ │ │ │ │ ├── PlayerShardDtoTest.kt
│ │ │ │ │ ├── PublicDtoTest.kt
│ │ │ │ │ ├── ShardBoardDtoTest.kt
│ │ │ │ │ ├── ShardContentDtoTest.kt
│ │ │ │ │ ├── ShardDtoTest.kt
│ │ │ │ │ ├── SsoDtoTest.kt
│ │ │ │ │ └── WikiDtoTest.kt
│ │ │ │ └── fake/
│ │ │ │ ├── FakeAdminApi.kt
│ │ │ │ ├── FakePlayerShardApi.kt
│ │ │ │ ├── FakePublicApi.kt
│ │ │ │ └── FakeShardStream.kt
│ │ │ └── repository/
│ │ │ ├── AccountTrustedDevicesTest.kt
│ │ │ ├── ConnectionVersionGuardTest.kt
│ │ │ └── ShardFeaturesRepositoryTest.kt
│ │ ├── ui/
│ │ │ ├── admin/
│ │ │ │ ├── AdminContentViewModelTest.kt
│ │ │ │ ├── AdminDashboardViewModelTest.kt
│ │ │ │ ├── AdminModerationViewModelTest.kt
│ │ │ │ └── AdminSupportViewModelTest.kt
│ │ │ ├── contact/
│ │ │ │ └── ContactViewModelTest.kt
│ │ │ ├── navigation/
│ │ │ │ ├── MenuAccessTest.kt
│ │ │ │ └── MenuFeatureGatingTest.kt
│ │ │ ├── notifications/
│ │ │ │ └── NotificationRoutingTest.kt
│ │ │ ├── player/
│ │ │ │ ├── CharacterSheetHelpersTest.kt
│ │ │ │ ├── CharactersViewModelTest.kt
│ │ │ │ └── PlayerViewModelTest.kt
│ │ │ ├── shard/
│ │ │ │ ├── FrameFieldsTest.kt
│ │ │ │ ├── LiveBoardTest.kt
│ │ │ │ ├── ShardBoardViewModelTest.kt
│ │ │ │ ├── ShardContentHelpersTest.kt
│ │ │ │ ├── ShardContentViewModelTest.kt
│ │ │ │ └── ShardEventTextTest.kt
│ │ │ ├── theme/
│ │ │ │ └── BrandColorTest.kt
│ │ │ ├── ContentViewModelTest.kt
│ │ │ └── UiStateTest.kt
│ │ ├── util/
│ │ │ ├── FakeApiSupport.kt
│ │ │ └── MainDispatcherRule.kt
│ │ └── ScaffoldSanityTest.kt
│ ├── build.gradle.kts
│ └── proguard-rules.pro
├── gradle/
│ ├── wrapper/
│ │ ├── gradle-wrapper.jar
│ │ └── gradle-wrapper.properties
│ └── libs.versions.toml
├── .gitattributes
├── .gitignore
├── build.gradle.kts
├── CODE_OF_CONDUCT.md
├── CONTRIBUTING.md
├── CONTRIBUTORS.md
├── gradle.properties
├── gradlew
├── gradlew.bat
├── LICENSE.md
├── README.md
├── SECURITY.md
├── settings.gradle.kts
└── sonar-project.properties
```

Binary file not shown.

Before

Width:  |  Height:  |  Size: 124 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 130 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 118 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 194 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 126 KiB

View File

@@ -1,49 +0,0 @@
# Android app — trusted devices & recovery codes (live smoke test)
Screenshots from a live end-to-end smoke test of the trusted-device + MFA feature on
the Android client (app PR `RunicGateway/Android-app#23`), captured against the local
Node server (`127.0.0.1:3000`) and a `uomysticmoon` MariaDB, on an API 36 emulator.
See `../PLAN.md §4.1.1` for the design and `../../website/TRUSTED_DEVICES_MFA.md` for
the canonical contract.
| # | Screenshot | Shows |
|---|---|---|
| 1 | [`01-login-2fa-trust-device.png`](01-login-2fa-trust-device.png) | The `401 { totpRequired }` login step: the **authentication code** field, the **"Use a recovery code instead"** toggle, and the **"Trust this device (skip codes for 30 days)"** checkbox (ticked). |
| 2 | [`02-account-security-section.png`](02-account-security-section.png) | The new **Security** section on the account screen linking to Trusted devices and Recovery codes. |
| 3 | [`03-trusted-devices.png`](03-trusted-devices.png) | The **Trusted Devices** screen listing this device (`Google sdk_gphone64_x86_64` — the `device_name` sent at login) with revoke / trust-this-device / untrust-all. |
| 4 | [`04-recovery-codes-show-once.png`](04-recovery-codes-show-once.png) | The **Recovery Codes** screen after a password-stepped regenerate: the one-time batch shown once with copy / share, and the updated remaining count. |
| 5 | [`05-recovery-code-login.png`](05-recovery-code-login.png) | Signing in with a **single-use recovery code** instead of the authenticator code. |
## Verified flows (all passed)
1. **2FA login + "Trust this device"** → `200`, trust token stored; server logged `device trusted`.
2. **Trust survives logout** — after signing out, a **password-only** sign-in skipped the
TOTP step entirely (server: a clean `200` with **no** preceding `401 totpRequired`).
This is the headline behaviour: the trust token is *only* consulted at a fresh login,
so it must outlive logout (see PLAN §4.1.1).
3. **Trusted Devices** — list, and the device's `last_used` stamp advancing after the
trust-skip login.
4. **Untrust all** — cleared the server rows **and** the local token; the next
password-only sign-in correctly required the TOTP step again (server: `401`).
5. **Recovery codes** — generate (password step-up, shown once) and a successful
**recovery-code login** (server: `mobile login via recovery code` → `200`).
## Full step-by-step walkthrough
The five images above are the curated highlights. These `walkthrough-*` frames are the
rest of the same smoke-test session, in flow order, for a complete record. (Pure
automation-artifact frames — soft-keyboard popups, mid-transition spinners, and
duplicate Home landings — are omitted; the raws that the highlights above supersede are
not repeated here.)
| # | Screenshot | Shows |
|---|---|---|
| 1 | [`walkthrough-01-home-connected.png`](walkthrough-01-home-connected.png) | Home with the shard **Online** (already connected to the local server), signed out. |
| 2 | [`walkthrough-02-drawer-signed-out.png`](walkthrough-02-drawer-signed-out.png) | Navigation drawer while signed out — **Sign in** entry. |
| 3 | [`walkthrough-03-login-screen.png`](walkthrough-03-login-screen.png) | The native login screen (no SSO providers configured in dev). |
| 4 | [`walkthrough-04-login-2fa-step.png`](walkthrough-04-login-2fa-step.png) | The `401 { totpRequired }` step with the fields empty — the **"Use a recovery code instead"** toggle and **"Trust this device"** checkbox before entry (companion to highlight #1, which shows them filled). |
| 5 | [`walkthrough-05-drawer-signed-in.png`](walkthrough-05-drawer-signed-in.png) | Drawer once signed in — **My account**, Notifications, player groups, **Sign out**. |
| 6 | [`walkthrough-06-account-overview.png`](walkthrough-06-account-overview.png) | Top of the account screen: identity, username/password, **two-factor ENABLED**. |
| 7 | [`walkthrough-07-recovery-codes-before-generate.png`](walkthrough-07-recovery-codes-before-generate.png) | Recovery Codes screen before generating — **0 codes remaining** + the password-step-up form. |
| 8 | [`walkthrough-08-trusted-devices-empty-after-untrust.png`](walkthrough-08-trusted-devices-empty-after-untrust.png) | Trusted Devices after **Untrust all** — "All devices untrusted." and the empty state. |
| 9 | [`walkthrough-09-login-2fa-required-after-untrust.png`](walkthrough-09-login-2fa-required-after-untrust.png) | The next sign-in **re-prompting for the TOTP step** — proof that untrust-all cleared the local trust token. |

Binary file not shown.

Before

Width:  |  Height:  |  Size: 100 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 76 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 77 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 120 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 109 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 125 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 95 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 79 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 120 KiB

View File

@@ -1,98 +0,0 @@
# Android theme plan — mirroring the website frontend
This is a summary of the **website frontend theme** (source of truth:
`website/client/src/styles/theme.css`, applied at runtime by
`website/client/src/contexts/SiteContext.jsx`) so the native Android client can
present a visually consistent brand. Where the web uses CSS custom properties,
the Android equivalent is a Compose `MaterialTheme` `ColorScheme` + `Typography`.
## Overall character
A **dark, moody, "arcane fantasy" theme** — deep blue-black backgrounds, muted
slate-blue accent, parchment-white text, and an engraved serif display face. It
reads like a leather-and-moonlight fantasy ledger, not a bright consumer app.
There is **no light mode** on the web; the app should ship dark-only to match.
## Color tokens
The web theme is a flat set of CSS variables under `:root`. Map them to Compose
as follows (hex is authoritative):
| Web token | Hex | Role | Compose slot (suggested) |
|-------------------|------------|----------------------------------------|-------------------------------|
| `--bg` | `#0e1318` | App background | `background` |
| `--bg-deep` | `#0b0f14` | Deepest surface / on-accent text | `surfaceDim` / `onPrimary` |
| `--panel-a` | `#192231` | Card gradient top | `surface` |
| `--panel-b` | `#141a21` | Card gradient bottom | `surfaceContainer` |
| `--panel-flat` | `#11161d` | Flat panels, toolbars | `surfaceContainerLow` |
| `--line` | `#2a3544` | Borders / dividers | `outline` |
| `--line-soft` | `#1d2733` | Subtle row dividers | `outlineVariant` |
| `--accent` | `#7f99bd` | **Primary accent** (brand-overridable) | `primary` |
| `--accent-bright` | `#cdd9e8` | Primary button fill, active states | `primaryContainer` / bright |
| `--ink` | `#eef3f8` | Highest-contrast text | `onBackground` |
| `--head` | `#e6edf6` | Headings | heading color |
| `--text` | `#c4cdd8` | Body prose | `onSurface` |
| `--muted` | `#aeb8c4` | Secondary text | `onSurfaceVariant` |
| `--dim` | `#6f7d8e` | Meta / captions / placeholders | dim / disabled text |
| `--blue` | `#13243c` | Accent hover/active background | `secondaryContainer` |
| `--mode-live` | `#5fb98a` | "Shard live" status (green) | success |
| `--mode-maint` | `#e6c26a` | "Maintenance" status (amber) | warning |
### Semantic / status colors (used in badges, diffs, moderation)
- **Success / published / live:** green `#5fb98a` (fills at ~16–22% alpha, text `#7fd0a4`).
- **Warning / maintenance / moderation (kick/mute/warn):** amber `#e0b070` / `#e6c26a`.
- **Danger / ban / red-link / errors:** desaturated red `#d98b84` (borders `#6e3b38`).
- **Admin badge:** near-white `#d8e2ef` on `#3a4a5e`.
## Branding is data, not code
The `--accent` value is **overridden at runtime** per shard instance. On the web,
`SiteContext` reads `brand.accent` from the site settings API and sets the CSS
variable, so one build reskins for any shard. **The Android app should do the
same:** fetch the brand payload (name, `accent`, colors, logo/hero/favicon) from
the website API and derive the `primary` color at runtime rather than hardcoding
`#7f99bd`. Default to `#7f99bd` when the brand payload is absent/offline.
## Typography
Three font families, by role:
- **Display** (`--display`): **Cinzel**, falling back to Georgia serif — an
engraved Roman capitals face used for the logo, `h1`/`.h1`, and prose
`h2`/`h3`. Bundle Cinzel as an app font; this face carries the brand.
- **Serif body** (`--serif`): **Georgia / Times New Roman** — default body and
prose text; `line-height ≈ 1.6`.
- **Sans** (`--sans`): **Helvetica Neue / Arial** — UI chrome: buttons, pills,
form labels, table headers, badges, meta. Labels/eyebrows/kickers are
UPPERCASE with wide letter-spacing (`0.1–0.18em`) and small (0.68–0.86rem).
Heading scale is fluid on web (`h1` clamps ~2.4–3.6rem); pick fixed Material type
scale equivalents (e.g. display for `h1`, headline for `h2`, title for `h3`).
## Shape, elevation & motion
- **Corners:** cards/panels `10–12px` radius; inputs/small elements `8px`;
pills and buttons are **fully rounded** (`999px` / capsule).
- **Cards:** vertical gradient `--panel-a → --panel-b`, 1px `--line` border, soft
drop shadow (`0 14px 34px rgba(0,0,0,0.3)`). On hover the web lifts `-3px` and
brightens the border to `--accent` — translate to a pressed/focused accent
border on Android.
- **Buttons:** primary = bright fill (`--accent-bright`) with dark text;
ghost/secondary = translucent dark fill with accent-on-hover border.
- **Motion:** short, subtle transitions (0.12–0.18s). Keep animations understated.
## Signature accents (nice-to-have)
- The **"moon"** motif: a radial-gradient sphere (`#eef3f8 → #9fb0c6 → #5d6e88`) —
a small brand flourish worth reproducing.
- Accent-tinted focus rings and left-border "note" callouts
(`border-left: 3px solid --accent` over a translucent `--blue` background).
## Implementation note for Compose
Define one `darkColorScheme(...)` from the table above, a `Typography` binding the
three families, and a `Shapes` set (`small = 8.dp`, `medium = 10.dp`, capsule for
buttons). Load `accent` from the brand API into a state holder and rebuild the
`primary` (and derived `primaryContainer`) at runtime so a shard's custom accent
flows through the whole UI — exactly as `SiteContext` does on the web.

View File

@@ -1,59 +0,0 @@
# SonarQube static analysis
Each code repo in the Runic Gateway org reports static-analysis results to the
self-hosted **SonarQube** server for review. Analysis is **non-blocking**: it
runs on push to `main` (i.e. *after* merge), never on pull requests, so it never
gates a PR. It complements each repo's PR gate and release pipeline — it only
feeds the dashboard.
## Server
- **URL:** `https://sonar.whitlocktech.com`
- Each repo is a separate SonarQube project, keyed as below.
## Projects
| Repo | Project key | Sources analysed | Language |
|---|---|---|---|
| `website` | `runic-gateway-website` | `server/src`, `client/src`, `bot/src` | JS/TS |
| `link` | `runic-gateway-link` | `sidecar/src` | Rust |
| `Android-app` | `runic-gateway-android-app` | `app/src/main` | Kotlin |
## How it's wired
Each repo carries two files, identical in shape across repos:
- **`sonar-project.properties`** (repo root) — declares the project key, sources,
tests, and exclusions. The Sonar scanner reads this.
- **`.gitea/workflows/sonarqube.yml`** — a `SonarQube` workflow that, on push to
`main` (and via manual `workflow_dispatch`), checks out with full history
(`fetch-depth: 0`, needed for accurate blame + "new code") and runs
`sonarsource/sonarqube-scan-action@v4`.
The scan is **source-based** — it does not build the project or run a language
toolchain, so the workflows are lightweight (checkout + scan only). Richer
signals (Rust Clippy, Android Lint, JaCoCo coverage) are left as documented,
commented-out enrichment in each repo's `sonar-project.properties`; enable them
per repo when wanted.
## One-time setup per repo (Gitea UI → Repo → Settings → Actions)
Both are consumed by the scan action via `env:` in the workflow:
- **Secret `SONAR_TOKEN`** — a SonarQube *Analysis* token (My Account →
Security in SonarQube; project-scoped or global).
- **Variable `SONAR_HOST_URL`** — the SonarQube base URL reachable from the
self-hosted runner. Kept as a **variable, not committed**, so the internal
address stays out of git.
The self-hosted `ubuntu-latest` runner must be able to reach `SONAR_HOST_URL` on
the network. Nothing waits on the SonarQube Quality Gate, so a failing gate does
not fail the job — check the dashboard.
## Adding a new repo
1. Create the project in SonarQube; note its key.
2. Add `sonar-project.properties` (copy an existing repo's, adjust key + sources).
3. Add `.gitea/workflows/sonarqube.yml` (copy verbatim — it's language-agnostic).
4. Set the `SONAR_TOKEN` secret and `SONAR_HOST_URL` variable in the repo's
Gitea Actions settings.

View File

@@ -1,904 +0,0 @@
# Installing Runic Gateway on your shard
Operator guide for the **Runic Gateway installer** — the tool that takes a working ServUO
installation and connects it to a Runic Gateway website.
> **The installer is the supported way to set this up.** Download one binary, run `install`, paste
> four values into your website. It deploys the plugin overlay, installs the uo-link sidecar and
> registers it as a service, and gives you [`doctor`, `update` and `uninstall`](#7-day-two)
> afterwards. Start at [§1](#1-download-and-verify).
>
> [Appendix A](#appendix-a--installing-by-hand) is the same deployment done by hand. It is
> **supported, not deprecated** — use it on a host that cannot run the binary, when you want to
> place things yourself, or when you are developing on the bridge and installing from a working
> tree rather than a release. It is also the reference for what the installer does under the hood.
>
> Design of record: [PLAN.md](PLAN.md).
---
## What this installs
Three things, on the machine that runs your shard:
| # | Component | Where it comes from |
|---|---|---|
| 1 | **The plugin overlay** — C# source that ServUO compiles at boot, copied into your server tree | [`RunicGateway/servuo-plugins`](https://gitea.whitlocktech.com/RunicGateway/servuo-plugins) release tarball |
| 2 | **The uo-link sidecar** — a small Rust service that the shard dials out to, and that your website reads from | [`RunicGateway/link`](https://gitea.whitlocktech.com/RunicGateway/link) release binary |
| 3 | **A record of what it did** — `install.json`, plus cached copies of the patches and of every file the patch tier edited | Written by the installer |
```
ServUO shard ──loopback TCP 127.0.0.1:7788──► uo-link sidecar ──HTTP + WebSocket──► website
(1) overlay (2) binary + service (yours)
```
The shard **dials out**; it never listens for the website and is never reachable from the internet.
Only the sidecar is exposed, and only to your website.
### What it deliberately does not do
- **It never restarts or manages ServUO.** Your shard keeps starting the way it always has. The
installer refuses to run while ServUO is up, and tells you when a restart is required.
- **It never deletes anything from your server tree.** The overlay sync only adds and overwrites.
- **It never contacts your website.** It prints four values for you to paste into Admin → Shard.
- **It never edits stock ServUO files without asking.** That is the opt-in
[patch tier](#4-the-patch-tier-optional), and skipping it still leaves you with a working bridge.
---
## Before you begin
| Requirement | Detail |
|---|---|
| A working ServUO install | It must currently boot and compile scripts cleanly. The installer deploys onto a healthy shard; it does not repair a broken one. |
| ServUO **57.4** *(patch tier only)* | **57.4 is the only supported version.** The base install works on any reasonably current ServUO. The patch tier is written and tested against stock 57.4; on any other version it is **unsupported and untested** — you can still choose to run it, behind an explicit opt-in, and it applies only where the exact lines it patches are unchanged. See [§4](#4-the-patch-tier-optional). |
| ServUO **stopped** | `ServUO.exe` holds a lock on `Scripts.dll` and writes `Saves/` on exit. The installer refuses to deploy under a running shard. |
| Administrator / root | It writes into system directories and registers a service. |
| Outbound HTTPS | To `gitea.whitlocktech.com`, to fetch the bundle and the two artifacts. Nothing inbound is needed, and no Gitea account or git client is required. |
| The sidecar on the **same host** as the shard | The shard connects to `127.0.0.1:7788`. Splitting them is not supported — the loopback socket *is* the trust boundary for inbound commands. |
| Admin access to your Runic Gateway site | The last step is pasting four values into Admin → Shard. |
**Back up first.** The overlay overwrites `Scripts/Scripts.csproj` (a stock file), and the patch
tier edits stock sources. A copy of `Scripts/` and `Config/` before you start costs nothing.
---
## 1. Download and verify
Releases are **unsigned**. There is no code-signing certificate and no notarization, so the
`SHA256SUMS` file published beside every artifact is the whole trust anchor — check it.
Download the installer for your OS, plus `SHA256SUMS`, from the
[installer releases page](https://gitea.whitlocktech.com/RunicGateway/installer/releases):
```
runicgateway-installer-linux-x86_64
runicgateway-installer-linux-aarch64
runicgateway-installer-windows-x86_64.exe
SHA256SUMS
```
`linux-aarch64` is for arm64 hosts — Ampere/Graviton instances, Pi-class boxes. `uname -m` says
`aarch64` on those and `x86_64` otherwise. There is no macOS build and no Windows-on-arm build: the
shard dials the sidecar out on loopback, so the two have to share a host, and no ServUO host is
either of those.
**Linux**
```bash
sha256sum -c SHA256SUMS --ignore-missing
chmod +x runicgateway-installer-linux-x86_64
```
**Windows** (PowerShell)
```powershell
(Get-FileHash .\runicgateway-installer-windows-x86_64.exe -Algorithm SHA256).Hash
Get-Content .\SHA256SUMS # compare the line for this file, case-insensitively
```
Windows will show a **SmartScreen "Windows protected your PC"** prompt on first run, because the
binary is unsigned and unknown. Once you have verified the checksum above: *More info* →
*Run anyway*. If you would rather not, Appendix A's manual path uses no unsigned binary except the
sidecar itself, which you verify the same way.
The installer applies the same standard to everything **it** downloads: each artifact's SHA256 is
checked against the value recorded in the bundle manifest — which CI computed after verifying it
against the publishing repo's own `SHA256SUMS` — and a mismatch aborts the run.
### What it installs is a bundle, not "latest"
The three components version independently but must agree on one wire protocol, so CI publishes a
[**bundle**](https://gitea.whitlocktech.com/RunicGateway/installer/src/branch/main/bundles/README.md):
one exact, protocol-checked pair of sidecar + overlay versions. The installer resolves that at run
time rather than hardcoding versions or blindly taking each repo's newest release.
Consequences worth knowing:
- A sidecar patch release does **not** mean re-downloading the installer. The bundle is data.
- `--bundle <tag>` (e.g. `--bundle 2026.08.04`) pins an exact past combination, so a reinstall six
months from now reproduces today's install rather than tomorrow's.
---
## 2. Run it
```bash
sudo ./runicgateway-installer-linux-x86_64 install
```
```powershell
# Windows: from an elevated PowerShell
.\runicgateway-installer-windows-x86_64.exe install
```
Run `install --verify` first if you want to see exactly what would change and write nothing — the
same idea as `deploy.ps1 -Verify`, which developers of the plugin use.
The installer **does not install itself.** Keep the binary somewhere sensible on the host (it is
one file); `doctor`, `update` and `uninstall` are run from it later. Examples below shorten it to
`runicgateway`.
### What it asks
1. **Your ServUO root** — detected if the installer is run from inside it or from an obvious
sibling, otherwise prompted. A directory qualifies only if it contains `ServUO.exe`, `Scripts/`
and `Config/`.
2. **Whether to apply the patch tier** — off unless you say yes. On a ServUO that is not 57.4 the
prompt defaults to **no** and carries an unsupported-version warning you have to answer past.
See [§4](#4-the-patch-tier-optional).
3. **The hostname your website should use to reach this machine** — used only to compose the two
URLs it prints at the end. The sidecar's bind address is frequently `127.0.0.1` or `0.0.0.0`,
neither of which is something to hand to a website.
4. **Your site's URL** — used only to print a clickable link to its Admin → Shard page. The
installer never contacts your website.
### An illustrative run
```
Runic Gateway installer — bundle 2026.08.04 (protocol 3)
ServUO /opt/ServUO (57.4)
Shard process not running
Overlay servuo-plugins v0.1.1 protocol 3
Sidecar uo-link v1.1.0 protocol 3
✓ overlay tarball verified sha256 75dc6d6c…
✓ sidecar binary verified sha256 27d491ef…
Overlay sync
ADD Config/Bridge.cfg
ADD Scripts/Custom/Bridge/*.cs (22 files)
CHANGE Scripts/Scripts.csproj
deployed. add=23 change=1 unchanged=0 kept=0
Patch tier not selected
Without it: no vendor.sale events, no in-game moderation audit forwarding.
uo-link sidecar
binary /usr/bin/runicgateway-link install
✓ sidecar binary verified sha256 27d491ef…
config /etc/runicgateway/sidecar.toml created
database /var/lib/runicgateway/uo-link.db
listening on shard 127.0.0.1:7788 website 127.0.0.1:8080
service runicgateway-link.service active, enabled
running as runicgateway
Recorded /etc/runicgateway/install.json
Scripts.csproj changed — ServUO rebuilds Scripts.dll on next boot.
Start your shard when ready; the installer does not start it for you.
```
Then the [token handoff](#5-connect-the-website).
### Commands and flags
The surface this guide specifies. Each command is idempotent: a second run with nothing new to do
reports "unchanged" and writes nothing.
| Command | What it does |
|---|---|
| `install` | The full run above. |
| `doctor` | Diagnoses an existing deployment end to end — see [§7](#7-day-two). |
| `update` | Re-resolves the bundle; updates the sidecar (replace + restart) and the overlay (re-sync + tell you to restart ServUO). |
| `uninstall` | Removes only what the installer exclusively owns; prints — never performs — anything inside your ServUO tree. |
| Flag | Applies to | Meaning |
|---|---|---|
| `--verify` | `install`, `update` | Dry run. Report every change that would be made; write nothing. |
| `--servuo <path>` | `install`, `doctor`, `update` | Name the ServUO root instead of detecting or prompting. |
| `--bundle <tag>` | `install`, `update` | Pin an exact published bundle instead of the current one. |
| `--patches` / `--no-patches` | `install`, `update` | Decide the patch tier non-interactively. `--patches` never loosens the region check: patches whose target lines are not stock are reported for you to apply by hand, not forced. On `update` it is what takes up a feature the shard does not already have. |
| `--patches-unsupported-servuo` | `install` | Required *in addition to* `--patches` to run the patch tier on a ServUO that is not 57.4. Unsupported and untested — see [§4](#4-the-patch-tier-optional). Ignored on 57.4. |
| `--host <name>` | `install` | The hostname to print in the website URLs. |
| `--site-url <url>` | `install` | Your site's base URL, for the Admin → Shard link. |
| `--yes` | all | Assume the default answer to every prompt. Combine with the flags above for an unattended run. **On `uninstall` it means yes** — that prompt defaults to no, and typing `uninstall --yes` is not an accident. |
| `--no-backup` | `install`, `update` | Do not copy the files this run is about to overwrite. They are otherwise saved under the state directory — see [§7](#7-day-two). |
| `--purge` | `uninstall` | Also delete `sidecar.toml`, `uo-link.db`, the cached patch set and every backup, all of which are otherwise kept. |
Exit codes are `0` success, `1` the run failed, `2` the arguments were unusable. Two commands also
use `1` for a run that *completed* and found something wrong, so they can be read from a script:
`doctor` when any check failed, and `uninstall` when a step could not be carried out (everything
else still was).
---
## 3. Where everything lands
**Linux**
| Path | What |
|---|---|
| `/usr/bin/runicgateway-link` | The sidecar binary |
| `/etc/runicgateway/sidecar.toml` | Sidecar config, including the auth token |
| `/etc/runicgateway/install.json` | What the installer deployed: versions, commit, per-file hashes, applied patches, timestamps |
| `/etc/runicgateway/patches/` | Copies of the patches the tier evaluated, so `uninstall` can print the exact hunks long after the release tarball is gone, and a refused one is still on hand to apply yourself |
| `/etc/runicgateway/patches/originals/` | Each file the patch tier edited, exactly as it was beforehand — a revert you can verify rather than reconstruct |
| `/etc/runicgateway/backups/<timestamp>/` | Copies of the files a run replaced, with a `manifest.json` naming each. Newest three kept; skip with `--no-backup` |
| `/var/lib/runicgateway/uo-link.db` | The sidecar's SQLite store (event history, cached profiles, link map) |
| `/etc/systemd/system/runicgateway-link.service` | The service unit, running as a dedicated user |
**Windows**
| Path | What |
|---|---|
| `%ProgramFiles%\RunicGateway\uo-link-sidecar.exe` | The sidecar binary |
| `%ProgramData%\RunicGateway\sidecar.toml` | Sidecar config, including the auth token |
| `%ProgramData%\RunicGateway\install.json` | As above |
| `%ProgramData%\RunicGateway\patches\` | As above |
| `%ProgramData%\RunicGateway\patches\originals\` | As above |
| `%ProgramData%\RunicGateway\backups\<timestamp>\` | As above |
| `%ProgramData%\RunicGateway\uo-link.db` | The sidecar's SQLite store |
| `%ProgramData%\RunicGateway\uo-link-sidecar.<date>.log` | The service's log. A Windows service has no console to write to, so it logs here instead; rolled daily, seven kept. A foreground run still logs to stdout as usual |
| Service `RunicGatewayLink` | Automatic start, restart on failure, running as `NT SERVICE\RunicGatewayLink`. Needs a sidecar **v1.2.0 or newer** — see [Troubleshooting](#troubleshooting) on error 1053 |
**Inside your ServUO tree** (added by the overlay sync — 24 files):
```
Config/Bridge.cfg every bridge setting, heavily commented
Scripts/Custom/Bridge/*.cs 22 files: the plugin itself
Scripts/Scripts.csproj OVERWRITES a stock file (see below)
```
**Both service definitions pin the config path**, because the sidecar's own default is relative to
its working directory — and a service manager's working directory is not somewhere you want a
database or a config file. On Windows it can be `%SystemRoot%\System32` or, under
`C:\Program Files\`, a silently redirected VirtualStore copy.
How the *database* path is pinned differs by platform, and that is deliberate:
| | Config | Database |
|---|---|---|
| **Linux** | `Environment=UOLINK_CONFIG=` in the unit | `Environment=UOLINK_DB_PATH=` in the unit — `/etc` and `/var/lib` are different directories, so both need naming |
| **Windows** | `--config` inside the service's own `binPath` | nothing to set: a relative `[store] path` resolves against the config's directory, which *is* `%ProgramData%\RunicGateway` |
The Windows service would otherwise need a **machine-wide** environment variable — `sc.exe` has no
per-service one — which every process on the host inherits and which outlives an uninstall.
**Both run as a dedicated, unprivileged account.** Linux gets a `runicgateway` system user; Windows
gets a virtual service account, `NT SERVICE\RunicGatewayLink`, which Windows creates as part of
registering the service and which has no password. Neither runs as root or `LocalSystem`.
**`sidecar.toml` is locked down, because it holds your auth token.** Neither default location
protects it on its own — `/etc` is world-readable, and `%ProgramData%` grants `Users` read access by
inheritance — so the installer sets the permissions itself: `chmod 600` plus `chown` to the service
user on Linux, and an explicit ACL of SYSTEM, Administrators and the service account on Windows.
> **`Scripts.csproj` is overwritten deliberately.** The stock file omits `Scripts/Custom/`, so the
> plugin would sit in the tree and never compile — and ServUO would not tell you, because it
> ignores the script build's exit code and silently reloads the previous `Scripts.dll`. That
> failure mode is the reason [§6](#6-start-servuo-and-verify) exists.
---
## 4. The patch tier (optional)
Most of the plugin ships as **added** files, which is why the base install is a safe file copy. Two
features cannot: they need edits to stock ServUO sources, because the events they depend on do not
exist.
| Patch | Edits | Gives you | Rebuild needed |
|---|---|---|---|
| `playervendor-sale-eventsink.patch` + `playervendor-sale-gump.patch` | `Server/EventSink.cs`, `Scripts/Gumps/PlayerVendorGumps.cs` | `vendor.sale` events — player-vendor purchases with buyer, owner, price and commission, which is what cheat detection needs | **Core solution rebuild** (`dotnet build ServUO.sln`) — the dynamic script build is not enough |
| `commandlogging-event.patch` | `Scripts/Commands/Logging.cs` | In-game moderation actions (`[ban`, `[kick`, `[bcast`) forwarded to the website's moderation log as `admin.audit` | Script build only — a shard restart is enough |
Each patch has a companion `.cs` file that is copied **only after** its patch applies, because it
references symbols the patch introduces. That is why they are not in the base overlay: shipping them
unconditionally would break the build on every unpatched install.
How the installer handles it:
- **Opt-in.** The base install completes without it, and declining is a supported outcome, not a
degraded one.
- **Dry-run first, always.** Every patch is checked before anything is applied, and reported per
patch. Most real shards are hand-modified; a patch that does not apply is expected, not alarming.
- **A modified file is not automatically a refusal.** These patches touch three small regions of
three large files. If you have edited `Logging.cs` somewhere else entirely, the installer says so
and still applies the patch — it checks whether *the lines the patch edits* are still stock, not
whether the whole file is. It applies only where the surrounding lines match the patch exactly and
appear exactly once; anything less and it stops and hands you the hunk to apply by hand. It never
force-fits a patch by loosening the match.
- **All or nothing per feature.** The two vendor-sale patches are one unit and are applied together
or not at all — and within a patch, if one hunk cannot be placed safely, none are. A patch that
could have been placed but was held back by its sibling says exactly that; it is never reported as
applied.
- **It does not need `git`, and does not use it.** The matching and the writing are the installer's
own, which is why it can place a patch on a shard where `git apply` refuses — the shipped patches
and their target files do not all use the same line endings, and that alone defeats `git apply`.
Nothing outside a patched region is touched, down to the byte, and inserted lines take your file's
own line ending.
- **Your ServUO version is reported, not decisive** — but see the warning below before running this
on anything other than 57.4.
- **Recorded, and the `.patch` files cached**, so re-runs stay idempotent and `uninstall` can print
the exact hunks to revert — along with how each was applied, since a patch placed into a file you
had already modified is one to look at more carefully when reverting. Patches that were *not*
applied are cached too, because that is the copy the run tells you to apply by hand.
- **A copy of every file it edits is kept, exactly as it was beforehand**, under
`patches/originals/` in the installer's own directory — not in your ServUO tree. It is written
before the first edit and never overwritten, so however many times you re-run `install`, it stays
the version from before the tier ever touched the file. That is what lets you verify a revert
rather than reconstruct one.
- **Re-running is safe.** A patch already in place is recognised and left alone, and the record
keeps the way it originally landed rather than relabelling it.
### ⚠ On any ServUO that is not 57.4: unsupported, untested, no guarantees
> **Runic Gateway is designed, built and tested against stock ServUO 57.4.** That is the only
> supported version.
>
> On any other version — a newer release, an older one, or a fork — the patch tier is
> **UNSUPPORTED, UNTESTED, and NOT GUARANTEED TO WORK.** You may run it. If you do, you are on your
> own: it is not covered by support, and a bad outcome may not show up until your shard is live,
> because ServUO's script build reports success even when it failed and quietly keeps running the
> previous `Scripts.dll`.
>
> The installer will still refuse to place a patch anywhere the exact lines it edits have changed —
> but matching text is not the same as matching behaviour. A hunk can land correctly and still be
> wrong for a tree that has diverged around it.
>
> **Back up your ServUO tree first, and verify your shard boots and compiles afterwards.**
Because of that, on a non-57.4 tree the tier is off by default and takes a deliberate yes:
- the interactive prompt defaults to **no** and prints the warning above;
- `--patches` on its own is **not** enough — an unattended run must also pass
`--patches-unsupported-servuo`;
- the choice is recorded, and `doctor` keeps showing an unsupported-version row for the life of the
install — so whoever looks after this shard next can see it without being told.
A run where the tier is selected on a shard that has been worked on looks like this:
```
Patch tier 2 of 3 applied
✓ playervendor-sale-eventsink Server/EventSink.cs
stock file — applied at line 171, 1521, 1771, 2416
✓ playervendor-sale-gump Scripts/Gumps/PlayerVendorGumps.cs
file modified, patched region stock — applied at line 95
✗ commandlogging-event Scripts/Commands/Logging.cs
patched region has been modified (hunk 1) — not applied
apply this by hand, then re-run install to record it:
/etc/runicgateway/patches/commandlogging-event.patch
⚠ Server/EventSink.cs — a CORE ServUO file was patched. Rebuild the solution:
dotnet build ServUO.sln
A shard restart is not enough; ServUO's dynamic script build does not rebuild the core, and it
will not tell you so.
Not applied, so you do not get: no in-game moderation audit forwarding.
Everything else works. Apply the hunks by hand if you want them, then re-run install to record it.
```
The line numbers are where each hunk was actually found in *your* file, not where it sits in stock
ServUO — they differ as soon as anything above the region has been edited, and yours is the one to
go to.
If it is skipped or fails, you lose exactly two things — **`vendor.sale` events** and **in-game
moderation audit forwarding**. Everything else works. You can apply the patches later by hand (see
`patches/README.md` in the tarball) and re-run `install` to record it.
---
## 5. Connect the website
The installer ends a successful run by printing the one manual step it cannot do for you:
```
Runic Gateway is installed.
One manual step remains — connect the website to this sidecar:
Base URL http://shard.example.com:8080
WebSocket URL ws://shard.example.com:8080/ws
Protocol version 3
Auth token 4f9c… (also in /etc/runicgateway/sidecar.toml)
Paste these into Admin → Shard on your Runic Gateway site:
https://your-site.example/admin/shard
The token is write-only once saved — the site will never show it back to you.
```
Every value there comes from asking the installed sidecar itself (`--print-config`), not from a
log file or a guess, so it cannot drift from what the service actually runs.
On your site, sign in as an administrator and open **Admin → Shard (uo-link)**:
| Field on the page | Paste |
|---|---|
| Enable the shard integration | ✔ on |
| Base URL (REST) | the **Base URL** line |
| WebSocket URL (feed) | the **WebSocket URL** line |
| Auth token | the **Auth token** line |
| Protocol | the **Protocol version** line (`3`) |
Saving restarts the site's ingest client, so the change takes effect immediately. The token is
AES-GCM encrypted at rest and **never returned to any client** — losing it means reading it back
from `sidecar.toml` on the shard host, not from the website.
### If your website is on a different machine
The sidecar binds `127.0.0.1:8080` by default, which is reachable only from the shard host. If your
website runs elsewhere, you must widen the bind — and then narrow the access:
1. Set `[web] bind` in `sidecar.toml` to `0.0.0.0:8080` (or a specific LAN address) and restart the
service.
2. **Firewall port 8080 to your website's address only.** The auth token is always on, but it
travels as a plain bearer token — the sidecar speaks HTTP, not HTTPS.
3. If the two hosts are not on a trusted network, put the sidecar behind a TLS reverse proxy or a
VPN/WireGuard link, and give the website the proxied `https://` / `wss://` URLs.
The `[shard] bind` line is a different matter: leave it on `127.0.0.1:7788`. That socket accepts
*inbound commands* to the game, and being loopback-only is what makes that safe.
---
## 6. Start ServUO and verify
Start your shard the way you always do. Then confirm the bridge is actually live — not merely
installed. **A successful file copy is not a working bridge**: ServUO shells out to `dotnet build`,
prints the output, ignores the exit code, and reloads the existing `Scripts.dll`, so a broken script
build looks exactly like a clean boot.
**a. Watch the boot output.** You want to see the build succeed *and* the bridge announce itself:
```
Core: Compiling scripts...
Build succeeded.
[Bridge] enabled=True endpoint=127.0.0.1:7788 queueCap=10000 sweeps(stat=30s decay=60s …
```
If you scrolled past it, force the question:
```bash
cd <servuo root>
dotnet build Scripts/Scripts.csproj -c Release -p:Platform=x64 # must be 0 errors
```
**b. Ask the shard, in game.** As an Administrator:
```
[bridge status
```
It reports the config plus `connected=True depth=0 sent=… dropped=0 …`. `connected=False` means the
shard cannot reach the sidecar; `dropped` climbing means the sidecar is wedged and the shard is
shedding events rather than stalling — which it is designed to do. `[bridge reload` re-reads
`Bridge.cfg` without a restart; `[bridge sweepnow` forces one pass of every stream.
**c. Ask the sidecar.** `/health` needs no auth, so it is safe to curl from a terminal:
```bash
curl -s http://127.0.0.1:8080/health
{"status":"ok","protocol":3,"plugin_connected":true,"database":"ok","uptime":"2m","last_event":"2026-08-04T18:22:10.412Z"}
```
`plugin_connected: true` is the one that matters — it is the only value in this whole guide that
distinguishes "files copied" from "the bridge works".
**d. Ask the website.** The public site should stop showing the shard as offline, and live events
should appear on the admin dashboard within seconds.
---
## 7. Day two
### `runicgateway doctor`
The command that makes this supportable. Run it before asking anyone for help — its output is the
first thing a maintainer will want.
```
✓ Install record /etc/runicgateway/install.json (bundle 2026.08.04, installer 1.0.0, …)
✓ ServUO found /opt/ServUO (57.4)
✓ Overlay in sync 24 files, all hashes match install.json
⚠ Patch tier 1 applied — moderation-audit (region-match)
✓ uo-link installed uo-link-sidecar 1.1.0 (protocol 3)
config /etc/runicgateway/sidecar.toml database /var/lib/runicgateway/uo-link.db
✓ Service runicgateway-link.service active, enabled as runicgateway
✓ Sidecar reachable 127.0.0.1:8080 /health ok, up 6h, database ok
✓ Protocol sidecar 3 = overlay manifest 3
✗ Shard connected no — the shard is running (pid 8123) but has not dialed in
✓ Bundle 2026.08.04 — up to date
✓ Backups 2026-08-04T09:12:44Z — 3 file(s) replaced by update to bundle 2026.08.04
3 kept in /etc/runicgateway/backups
```
Rows come from asking the installed sidecar (`--version`, `--print-config`) rather than from reading
`install.json`, so `doctor` reports what the binary would actually do — including which config and
database file the *service* resolves — rather than what the installer believes it was told. The
overlay row compares live file hashes against `install.json`, which is how it tells "you edited a
deployed file" from "the file is gone"; the bundle row is what tells you the overlay upstream has
moved on. Each patched file is re-checked against the cached copy of its patch, so a core upgrade or
a restored backup that quietly removed the tier's edits is caught here — nothing else would notice.
It writes nothing at all, and it is safe to run while the shard is up; that is in fact the only
state in which the last row can be `✓`.
**Reading the marks:**
| | |
|---|---|
| `✓` | as it should be |
| `⚠` | worth knowing, not broken — a stopped shard, a service you never registered, an unpatched tier, or no route to Gitea to check for a newer bundle |
| `✗` | broken. `doctor` exits `1` if any row is `✗`, so it can be run from a monitoring script; a `⚠` never causes that |
The distinction on the last row is worth spelling out: **shard not running** is a `⚠` (start it),
while **shard running and not dialed in** is a `✗` — that is the silent failure this whole guide
warns about, where ServUO reports a clean boot over a script build that failed.
### `runicgateway update`
Re-resolves the bundle and moves both halves to a combination whose protocol versions were checked
together — never to two independently-latest artifacts that may disagree.
- **Sidecar**: download → verify → replace binary → restart service. No shard downtime.
- **Overlay**: download → verify → re-sync → record the new commit → **tell you to restart ServUO.**
It does not restart your shard.
Your `sidecar.toml`, your `Bridge.cfg` edits and your database are not touched. `Bridge.cfg` is
overwritten only if you have not changed it; a modified copy is reported, not clobbered.
**Anything it does overwrite is copied first.** Every `.cs` file the overlay owns is replaced
unconditionally — that is deliberate, they are code — so if you have edited one, the run saves your
copy under `backups/<timestamp>/` in the state directory before writing, alongside `sidecar.toml`
and any stock ServUO file the patch tier is about to touch. Each backup carries a `manifest.json`
saying where every file came from. The newest three are kept; `--no-backup` skips taking one.
Putting a file back is yours to do — the installer will not restore an old file over a newer
release, because it cannot know what has changed since. A run that overwrites nothing takes no
backup, so a no-op `update` leaves nothing behind.
It updates the ServUO tree `install.json` names — not a tree it detects — and it needs the shard
stopped, exactly as `install` does. There is nothing to update on a host that was never installed;
it says so rather than performing a first install under a verb that promises to preserve.
**Your auth token is not reprinted.** It has not changed and your website already has it. The one
thing an update can change that the site must be told about is the **protocol version**, and it says
so plainly when that happens — a stale number in Admin → Shard is answered with `409` and looks
exactly like your shard going offline.
**The patch tier under `update`:** features you already have are re-checked against the new release
(normally nothing to do), without asking you again — you consented when they were installed, and
that includes a shard where the tier ran unsupported. Features you never took are **named, not
applied**; run `update --patches` (or `install --patches`) to take one up. A shard that declined the
tier stays unpatched through every update.
### `runicgateway uninstall`
Removes what it exclusively owns, and **prints** everything else. The installer cannot know what you
have changed in your own server tree since deployment, so an automatic revert risks silently eating
your work.
| | |
|---|---|
| **Removed** | The sidecar binary, its service entry, `install.json` |
| **Kept** | `sidecar.toml`, `uo-link.db`, the cached patch set with its pre-patch originals, and every backup an upgrade took (`--purge` drops all of them) |
| **Printed, not done** | Every overlay file deployed into your ServUO tree, by path, for you to delete — with any file you have edited since deployment flagged, so you do not delete your own work by mistake |
| **Printed, not done** | The exact hunks each applied patch added to `EventSink.cs`, `PlayerVendorGumps.cs` and `Logging.cs`, for you to revert — with how each landed, since one placed into a file you had already modified is worth a closer look. The pre-patch copy kept under `patches/originals/` is there to diff against. |
It lists all of that **before** asking, and the prompt defaults to **no**. `--yes` proceeds, which is
what an unattended uninstall needs; nothing else about the command is destructive to your shard,
which is neither stopped nor started.
The report is also written to a file — `runicgateway-uninstall-<timestamp>.txt` in the directory you
ran the command from — so it survives the scrollback. That is why the cached patches and the
originals stay behind by default: they are the only offline record of what the tier changed once the
release tarball is gone, and the report tells you to diff against them.
---
## Troubleshooting
| Symptom | Cause and fix |
|---|---|
| **Windows asks for Administrator as soon as you launch it** | Expected, and it needs Administrator anyway. Windows applies *installer detection* to unsigned executables whose file name contains `install` and elevates them before the program starts. Run it from an already-elevated PowerShell and you will not see the prompt. |
| **"ServUO is running — stop it before installing"** | Correct, and not overridable. `ServUO.exe` locks `Scripts.dll` and rewrites `Saves/` on exit; deploying underneath it corrupts one or both. Stop the shard, install, start it again. |
| Shard boots clean but nothing reaches the site | The classic silent failure: ServUO ignores the script build's exit code and reloaded a **stale `Scripts.dll`**. Run `dotnet build Scripts/Scripts.csproj -c Release -p:Platform=x64` and read the errors it prints. |
| `[bridge status` says `connected=False` | The sidecar is not listening on `127.0.0.1:7788`. Check the service is running, and that `[shard] bind` in `sidecar.toml` matches `Host`/`Port` in `Bridge.cfg`. |
| `[bridge` is not a command | The plugin did not compile, or `Bridge.cfg` has the bridge disabled. See the row above. |
| Website says the shard is offline; `/health` is fine locally | The website cannot reach port 8080 — bind address or firewall. See [§5](#if-your-website-is-on-a-different-machine). Note that the site is *designed* to render normally with the shard offline, so this fails quietly by design. |
| Website logs `409` from the sidecar | Protocol mismatch: the number in Admin → Shard does not match the sidecar's. The sidecar rejects rather than mis-parsing. Set the field to what `/health` reports (`protocol`). If the *sidecar* and *overlay* disagree, you have a hand-assembled pair — reinstall from a bundle. |
| `401` from the sidecar | Wrong or missing auth token. Read the live one back with `uo-link-sidecar --print-config --config <path>`; do not retype it from a screenshot. |
| **"service NOT REGISTERED" at the end of an otherwise successful run** | The host has no service manager the installer can drive — most often no systemd (a container, or a distro that never had it), or the `runicgateway` user could not be created. The binary and config *are* installed; the run prints the exact unit and commands to finish by hand. It never falls back to running the service as root or `LocalSystem`. |
| **Windows: `sc start` fails with 1053, "the service did not respond in a timely fashion"** | Almost always a **sidecar older than v1.2.0**, which cannot start as a service no matter how correct its config. 1053 is a handshake failure, not a crash: Windows waited 30 seconds for the process to identify itself to the service control manager, and a sidecar built before service support was added never does. Check with `"C:\Program Files\RunicGateway\uo-link-sidecar.exe" --version`. Tell-tale signs: `sc query` shows `SERVICE_EXIT_CODE : 0` (nothing crashed), and running the same binary in the foreground with the same `--config` works perfectly. |
| Service registered but stops immediately | Distinct from 1053 above — here the process really did exit. On Windows read `%ProgramData%\RunicGateway\uo-link-sidecar.<date>.log`, which is where a service logs since it has no stdout, and check that `sc qc RunicGatewayLink` shows `--config` in `BINARY_PATH_NAME` and that `NT SERVICE\RunicGatewayLink` has read access to `sidecar.toml`; on Linux check the `runicgateway` user can read `/etc/runicgateway/sidecar.toml` and write `/var/lib/runicgateway/`, and read `journalctl -u runicgateway-link`. |
| A patch will not apply | Expected on a hand-modified shard. The base install is unaffected; you lose only the two features in [§4](#4-the-patch-tier-optional). Apply the hunks by hand if you want them. |
| `vendor.sale` events never arrive despite patching | The `EventSink.cs` patch is a **core** change. A shard restart is not enough — rebuild the solution (`dotnet build ServUO.sln`). |
| Sidecar writes its database somewhere unexpected | A relative `[store] path` resolves against the directory holding `sidecar.toml` — not the working directory. Run `--print-config` to see the absolute path it will actually use. |
| Token leaked into a log or a screenshot | Clear `[web] auth_token` in `sidecar.toml`, restart the service (a new token is generated and saved), read it back with `--print-config`, and re-save it in Admin → Shard. |
---
## Appendix A — installing by hand
This is what the installer automates, done by hand. It is a **supported path**, not a deprecated
one — reach for it when the host cannot run the binary, when you would rather not run an unsigned
one, when you want to place every file yourself, or when you are developing on the bridge and
installing from a working tree instead of a release. It is also the reference for what
[§2](#2-run-it) does under the hood.
For a normal shard, [the installer](#1-download-and-verify) is fewer steps and checks more.
Throughout: `<servuo>` is your ServUO root, and **the shard is stopped**.
### A1. Fetch the bundle (so you install a checked pair)
```bash
curl -s https://gitea.whitlocktech.com/RunicGateway/installer/raw/branch/bundles/current.json
```
It names the sidecar tag, the overlay tag, their agreed `protocol`, and the SHA256 of every asset.
Use those versions together; that pairing is the only thing CI has verified.
### A2. Deploy the plugin overlay
```bash
curl -LO https://gitea.whitlocktech.com/RunicGateway/servuo-plugins/releases/download/v0.1.1/runicgateway-overlay-0.1.1.tar.gz
curl -LO https://gitea.whitlocktech.com/RunicGateway/servuo-plugins/releases/download/v0.1.1/SHA256SUMS
sha256sum -c SHA256SUMS --ignore-missing # must say: OK
tar xzf runicgateway-overlay-0.1.1.tar.gz # → runicgateway-overlay/
cd runicgateway-overlay
cat manifest.json # version, commit, protocol, per-file hashes
cp -r overlay/. <servuo>/ # adds files; overwrites Scripts/Scripts.csproj
```
On Windows, `Expand-Archive` does not read `.tar.gz`; use `tar.exe` (shipped with Windows 10+) and
`Copy-Item -Recurse -Force`. Plugin developers have `deploy.ps1` in the source repo, which does the
same copy with a hash diff and a `-Verify` dry run — it is not shipped in the tarball.
The overlay only ever **adds or overwrites**. Nothing in your tree is deleted.
*Optional — the patch tier* (stock ServUO 57.4 only; see `patches/README.md` in the tarball for the
full explanation):
```bash
cd <servuo>
git apply --check patches/playervendor-sale-eventsink.patch patches/playervendor-sale-gump.patch
git apply patches/playervendor-sale-eventsink.patch patches/playervendor-sale-gump.patch
cp patches/BridgeVendorSale.cs Scripts/Custom/Bridge/
dotnet build ServUO.sln # REQUIRED — EventSink.cs is a core file
git apply --check patches/commandlogging-event.patch
git apply patches/commandlogging-event.patch
cp patches/BridgeModerationAudit.cs Scripts/Custom/Bridge/
```
`git apply` works in a plain directory — the shard does not need to be a git repo. If you use
`patch` instead, note that some core files are CRLF while others are LF: use `patch --binary`.
**If `git apply` refuses a patch whose target region is visibly untouched, line endings are the
usual cause** — the `.patch` files and their targets do not all use the same ones, and `git apply`
compares them literally. The installer's own tier normalizes line endings and trailing whitespace
for the *comparison* while writing back your file's own endings, which is why it can place patches
`git apply` rejects. Running the installer is the easier route here.
### A3. Install the sidecar
On an arm64 host substitute `uo-link-sidecar-linux-aarch64` for the asset name below (`uname -m`
says `aarch64`); releases from v1.2.0 carry both. Take the version from the bundle you fetched in
A1 rather than the one written here.
```bash
curl -LO https://gitea.whitlocktech.com/RunicGateway/link/releases/download/v1.1.0/uo-link-sidecar-linux-x86_64
curl -LO https://gitea.whitlocktech.com/RunicGateway/link/releases/download/v1.1.0/SHA256SUMS
sha256sum -c SHA256SUMS --ignore-missing
sudo install -m 0755 uo-link-sidecar-linux-x86_64 /usr/bin/runicgateway-link
sudo mkdir -p /etc/runicgateway /var/lib/runicgateway
```
Provision the config and read back the token in one step. `--print-config` writes the file if it is
missing, generates the auth token if there is none, and prints the resolved settings as JSON — it is
the supported alternative to scraping the startup log:
```bash
sudo UOLINK_DB_PATH=/var/lib/runicgateway/uo-link.db \
/usr/bin/runicgateway-link --print-config --config /etc/runicgateway/sidecar.toml
```
```json
{
"component": "uo-link-sidecar",
"version": "1.1.0",
"protocol": 3,
"config_path": "/etc/runicgateway/sidecar.toml",
"config_created": true,
"token_generated": true,
"shard": { "bind": "127.0.0.1:7788" },
"web": {
"bind": "127.0.0.1:8080",
"ws_path": "/ws",
"auth_required": true,
"auth_token": "4f9c…"
},
"store": { "path": "/var/lib/runicgateway/uo-link.db" }
}
```
`config_created` and `token_generated` tell you whether *this* run provisioned anything — the values
alone cannot distinguish a fresh install from a re-read. **The output contains the auth token in
clear text**: keep it out of shell transcripts, logs and support bundles.
### A4. Register the service
**Linux** — `/etc/systemd/system/runicgateway-link.service`:
```ini
[Unit]
Description=Runic Gateway uo-link sidecar
After=network.target
[Service]
Type=simple
User=runicgateway
Environment=UOLINK_CONFIG=/etc/runicgateway/sidecar.toml
Environment=UOLINK_DB_PATH=/var/lib/runicgateway/uo-link.db
ExecStart=/usr/bin/runicgateway-link
Restart=on-failure
RestartSec=5
[Install]
WantedBy=multi-user.target
```
```bash
sudo useradd --system --no-create-home runicgateway
sudo chown -R runicgateway /var/lib/runicgateway /etc/runicgateway
sudo systemctl daemon-reload
sudo systemctl enable --now runicgateway-link
systemctl status runicgateway-link
```
**Windows** (elevated PowerShell) — binary under `%ProgramFiles%`, data under `%ProgramData%`:
```powershell
New-Item -ItemType Directory -Force "$env:ProgramFiles\RunicGateway", "$env:ProgramData\RunicGateway" | Out-Null
Copy-Item .\uo-link-sidecar-windows-x86_64.exe "$env:ProgramFiles\RunicGateway\uo-link-sidecar.exe"
& "$env:ProgramFiles\RunicGateway\uo-link-sidecar.exe" --print-config --config "$env:ProgramData\RunicGateway\sidecar.toml"
# The config file now holds your auth token. Lock it down before anything else can read it:
icacls "$env:ProgramData\RunicGateway\sidecar.toml" /inheritance:r /grant:r '*S-1-5-18:(F)' /grant:r '*S-1-5-32-544:(F)'
# binPath carries the config path. The single quotes matter: the value itself contains the double
# quotes the service manager needs around a path with spaces in it.
sc.exe create RunicGatewayLink `
binPath= '"C:\Program Files\RunicGateway\uo-link-sidecar.exe" --config "C:\ProgramData\RunicGateway\sidecar.toml"' `
obj= 'NT SERVICE\RunicGatewayLink' start= auto
sc.exe failure RunicGatewayLink reset= 86400 actions= restart/5000
# The service account exists only once sc create has created it, so its grants come after:
icacls "$env:ProgramData\RunicGateway\sidecar.toml" /grant 'NT SERVICE\RunicGatewayLink:(R)'
icacls "$env:ProgramData\RunicGateway" /grant 'NT SERVICE\RunicGatewayLink:(OI)(CI)M'
sc.exe start RunicGatewayLink
```
Four things there are easy to get wrong:
- **The sidecar must be v1.2.0 or newer.** Earlier builds are plain console programs, and the
Windows service control manager cannot supervise one: it waits 30 seconds for the process to
identify itself, then fails the start with **1053** even though the process is running and healthy.
From v1.2.0 the same binary does both — started by the SCM it runs as a service, started from a
shell it runs in the foreground, with no flag to choose between them.
- **The config path goes in `binPath`, not in a machine environment variable.** `sc.exe` has no
per-service environment, and a machine-wide `UOLINK_CONFIG` would be inherited by every process on
the host and survive an uninstall. Never leave the config path to the default — it is relative to
the service's working directory, which for a service is `%SystemRoot%\System32`.
- **The database needs no pinning here.** A relative `[store] path` resolves against the directory
holding `sidecar.toml`, which is already `%ProgramData%\RunicGateway`.
- **`obj=` is what keeps this off `LocalSystem`.** `NT SERVICE\RunicGatewayLink` is a virtual
service account: Windows creates it with the service, it has no password, and it exists only for
this service. Omit `obj=` and you get the most privileged local identity there is, for a process
listening on two TCP ports.
Once it is running, `%ProgramData%\RunicGateway\uo-link-sidecar.<date>.log` is where it logs — a
service has no console to write to. Seven days are kept.
### A5. Connect the website, start the shard, verify
Exactly as in [§5](#5-connect-the-website) and [§6](#6-start-servuo-and-verify): paste the four
values into Admin → Shard, start ServUO, then check `[bridge status` in game and `/health` on the
sidecar.
### A6. Updating by hand
Re-read `current.json`, and if either version moved: replace the sidecar binary and restart its
service; re-extract the overlay tarball over your tree and restart ServUO. Keep the two in step —
`current.json` is the only statement that a given pair speaks the same protocol.
---
## Appendix B — `sidecar.toml` reference
Written on first run with a generated token. Environment variables override the file; the file
overrides these defaults.
```toml
[shard]
bind = "127.0.0.1:7788" # where the SHARD dials in. Keep this on loopback.
[web]
bind = "127.0.0.1:8080" # where the WEBSITE connects. Widen only with a firewall in front.
auth_token = "…" # generated if blank; the website's Admin → Shard "Auth token"
[store]
path = "uo-link.db" # relative paths resolve against this file's directory, not the CWD
```
| Environment variable | Overrides |
|---|---|
| `UOLINK_CONFIG` | Which config file to read (`--config <PATH>` outranks it) |
| `UOLINK_SHARD_BIND` | `[shard] bind` |
| `UOLINK_WEB_BIND` | `[web] bind` |
| `UOLINK_WEB_TOKEN` | `[web] auth_token` |
| `UOLINK_DB_PATH` | `[store] path` |
| Sidecar command | Output |
|---|---|
| `uo-link-sidecar --version` | `uo-link-sidecar 1.1.0 (protocol 3)` |
| `uo-link-sidecar --print-config [--config PATH]` | The JSON in [A3](#a3-install-the-sidecar). Provisions on first run. **Contains the token.** |
| `uo-link-sidecar --help` | Usage. An unrecognized argument exits `2` rather than starting a sidecar you did not ask for. |
Authentication is **always on**: a blank token is generated and written back, so the web surface is
never unauthenticated. `/health` is the one unauthenticated route, so monitoring can reach it.
---
## Appendix C — `Config/Bridge.cfg` settings worth reviewing
The file is deployed heavily commented and every setting has a working default — you can leave it
entirely alone. These are the ones most shards want to look at once. Run `[bridge reload` after
editing; endpoint changes take effect on the next reconnect.
| Setting | Default | Why you might change it |
|---|---|---|
| `LinkUrl` | `https://yoursite/link` | Shown in game when a player runs `[link` to connect their account. **Set this to your site.** |
| `PublicConnectAddress` | *(blank)* | The one connection detail the bridge will publish, e.g. `play.myshard.com,2593`. Blank omits it; `Server.cfg`'s address is **never** published automatically. |
| `AdminWriteEnabled` | `false` | Opt-in staff write plane: kick/ban/broadcast from the website. Authorization is enforced on the website; `AdminAccessFloor` is the shard-side floor that even a compromised sidecar cannot cross. |
| `MarketEnabled`, `MarketSweepSeconds`, `MarketSweepBatch` | `true`, `60`, `25` | The player-vendor index. Coverage takes `ceil(vendors / batch) × seconds` — 500 vendors is one full pass every 20 minutes at the defaults. |
| `PointsLeaderboardEnabled`, `PointsTopN`, `PointsSystems` | `true`, `10`, *(all shown on the loyalty gump)* | Standings boards. One frame **per system**, and ServUO carries ~25 of them, so a large `TopN` multiplies. |
| `RulesetEnabled`, `RulesetIncludeSchedule` | `true`, `true` | Publishes your ruleset (expansion, caps, systems on/off) to the site's rules page. Turn the schedule off if you would rather not advertise a predictable restart window. |
| `SignupMode` | `hybrid` | Which side may mint accounts — `website`, `game`, or `hybrid`. Pair `website` with `Accounts.AutoCreateAccounts=false`, or an in-game login still creates accounts. |
| `QueueCap` | `10000` | Outbound queue cap. On overflow the plugin **drops oldest** and counts drops, because a stalled sidecar must never take the shard down with it. |
Sweep intervals (`StatSweepSeconds`, `DecaySweepSeconds`, `EconomySweepSeconds`, and the rest) trade
freshness against Core-thread time. The measured cost is small — a vitals sweep is 0.0015 ms per
character, so 1000 online players is ~1.5 ms per pass — but there is rarely anything to gain by
hurrying them.
---
## Where to go next
| Doc | What |
|---|---|
| [PLAN.md](PLAN.md) | The installer's design of record — phases, locked decisions, the bundle model |
| [`bundles/README.md`](https://gitea.whitlocktech.com/RunicGateway/installer/src/branch/main/bundles/README.md) | The compat matrix: what a bundle is and how it is composed |
| [link/INTEGRATION.md](../link/INTEGRATION.md) | The sidecar's HTTP/WS API — for anyone integrating something other than the website |
| [link/ADMIN_CONTROLS.md](../link/ADMIN_CONTROLS.md) | The staff write plane in detail, before you turn `AdminWriteEnabled` on |
| [website/SHARD_VISIBILITY.md](../website/SHARD_VISIBILITY.md) | Which shard data each audience sees, configured on the website |
| [link/SHARD_PREREQS.md](../link/SHARD_PREREQS.md) | A worked example of diagnosing a shard whose scripts silently stopped compiling |

File diff suppressed because it is too large Load Diff

View File

@@ -1,67 +0,0 @@
# Runic Gateway installer — Project Tree
> **Auto-generated.** This file is maintained by the `sync-project-tree` CI workflow in
> the [`RunicGateway/installer`](https://gitea.whitlocktech.com/RunicGateway/installer) repository, which
> opens a pull request here whenever the tracked file layout on `main` changes. Do not edit
> by hand — changes will be overwritten by the next sync.
A snapshot of the tracked files in the repository (build output, dependencies, and other
git-ignored paths are excluded).
```text
installer/
├── .gitea/
│ ├── ISSUE_TEMPLATE/
│ │ ├── bug_report.md
│ │ ├── config.yaml
│ │ └── feature_request.md
│ ├── scripts/
│ │ └── gen_tree.py
│ ├── workflows/
│ │ ├── bundle.yml
│ │ ├── pr-checks.yml
│ │ ├── release.yml
│ │ └── sync-project-tree.yml
│ └── PULL_REQUEST_TEMPLATE.md
├── bundles/
│ └── README.md
├── src/
│ ├── backup.rs
│ ├── bundle.rs
│ ├── cli.rs
│ ├── diff.rs
│ ├── doctor.rs
│ ├── install.rs
│ ├── lib.rs
│ ├── main.rs
│ ├── net.rs
│ ├── overlay.rs
│ ├── patch.rs
│ ├── paths.rs
│ ├── record.rs
│ ├── service.rs
│ ├── servuo.rs
│ ├── sidecar.rs
│ ├── tier.rs
│ ├── ui.rs
│ ├── uninstall.rs
│ ├── update.rs
│ └── util.rs
├── tests/
│ ├── fixtures/
│ │ ├── commandlogging-event.patch
│ │ ├── patch_tier.json
│ │ ├── playervendor-sale-eventsink.patch
│ │ ├── playervendor-sale-gump.patch
│ │ └── published-bundle.json
│ └── real_patches.rs
├── .gitignore
├── Cargo.lock
├── Cargo.toml
├── CODE_OF_CONDUCT.md
├── CONTRIBUTING.md
├── CONTRIBUTORS.md
├── LICENSE.md
├── README.md
└── SECURITY.md
```

View File

@@ -23,31 +23,7 @@ Every route **except `GET /health`** requires the shared token from `sidecar.tom
| REST | `X-Api-Key: <token>` |
| WebSocket | `?token=<token>` in the connect URL (browsers can't set headers on a WS handshake) |
Missing or wrong token → **401** `{"error":"missing or invalid auth token"}`. The token is compared in constant time. It is generated automatically on first run; rotate by editing `sidecar.toml` and restarting.
To read it back afterwards, ask the sidecar rather than hunting through the startup log or the TOML:
```console
$ uo-link-sidecar --print-config --config /etc/runicgateway/sidecar.toml
{
"component": "uo-link-sidecar",
"config_created": false,
"config_path": "/etc/runicgateway/sidecar.toml",
"protocol": 3,
"shard": { "bind": "127.0.0.1:7788" },
"store": { "path": "/var/lib/runicgateway/uo-link.db" },
"token_generated": false,
"version": "0.1.0",
"web": {
"auth_required": true,
"auth_token": "c0f04ace…",
"bind": "127.0.0.1:8080",
"ws_path": "/ws"
}
}
```
That is the same set of values Admin → Shard asks for — base URL and WS URL are `web.bind` (substituting a reachable host if it is `0.0.0.0`) plus `web.ws_path`. The output **contains the token in clear text**, so treat it as a secret: it belongs in a terminal, not in a log or a CI artifact. `--print-config` also performs first-run setup, writing the config file and generating a token if there is none, and reports whether it did via `config_created` / `token_generated`.
Missing or wrong token → **401** `{"error":"missing or invalid auth token"}`. The token is compared in constant time. It is generated automatically on first run (the sidecar logs it); rotate by editing `sidecar.toml` and restarting.
---
@@ -55,32 +31,18 @@ That is the same set of values Admin → Shard asks for — base URL and WS URL
The wire protocol is versioned so a mismatch is caught immediately instead of failing weirdly.
- Every response carries an **`X-UOLink-Version: 3`** header.
- `GET /health` and the WebSocket `ws.hello` frame include `"protocol": 3`.
- **Optionally**, send `X-UOLink-Version: 3` on your requests. If it disagrees with the sidecar, the request is rejected **409 Conflict**:
- Every response carries an **`X-UOLink-Version: 2`** header.
- `GET /health` and the WebSocket `ws.hello` frame include `"protocol": 2`.
- **Optionally**, send `X-UOLink-Version: 2` on your requests. If it disagrees with the sidecar, the request is rejected **409 Conflict**:
```json
{ "error": "protocol version mismatch", "sidecar_protocol": 3, "client_protocol": "2" }
{ "error": "protocol version mismatch", "sidecar_protocol": 2, "client_protocol": "1" }
```
Pin the version you built against and compare it to the header (or `/health.protocol`) at startup.
**v2 (Protocol 2.0)** added the account-provisioning surface (§6.x: `POST /accounts/create`, `DELETE /link/{account}`) and the `account.*` events. Outbound event kinds are **additive** — a v1 client that ignores unknown kinds keeps working against the live feed — but the new *endpoints* require a v2 sidecar. If you send `X-UOLink-Version: 1`, calls to the new endpoints are refused with the 409 above.
**v3 (Protocol 3.0)** adds `world.ruleset`, `points.board` and `vendor.listing` /
`vendor.listing.remove`, with the `GET /ruleset`, `/points` and `/market` reads that serve them from
the sidecar's store. Same shape as the v2 bump: the event kinds are additive, so a v2 client that
ignores unknown kinds keeps working against the live feed, but the three new endpoints require a v3
sidecar. There is deliberately **no feature-negotiation array** — v3 implies all three kinds, so the
version number alone tells you what is available.
**Upgrading a v2 integration.** The bump is an operator-visible hard break in one direction only: a
client still declaring `2` gets a 409 on every protected route and, on the WebSocket, a closed
connection on the `ws.hello` mismatch. So update the pinned version at the same time you deploy the
v3 sidecar. Nothing that existed in v2 changed shape, so that is the whole migration — the website
does it with a one-shot boot migration of its `uo_link_config.protocol` row ([`v3.md`](v3.md) §4.1);
a third-party client changes the constant it sends.
---
## 3. Health
@@ -92,7 +54,7 @@ GET /health (no auth)
```json
{
"status": "ok", // "ok" when plugin connected AND db reachable, else "degraded"
"protocol": 3,
"protocol": 1,
"plugin_connected": true, // is the shard link up right now?
"database": "ok", // "ok" | "error"
"uptime": "3d 12h",
@@ -115,7 +77,7 @@ A push-only stream of game events as they happen. You do **not** send commands o
**On connect**, the first frame is:
```json
{ "kind": "ws.hello", "protocol": 3 }
{ "kind": "ws.hello", "protocol": 1 }
```
**Then** a continuous stream of event frames, each with at least `t` (epoch ms) and `kind`. Route on `kind`.
@@ -353,198 +315,6 @@ The house registry — one row per house, complementing the `house.decay` *trans
Render from `GET /houses` (§6) on connect, then keep live with these events.
#### Shard ruleset (Protocol 3.0)
How the shard is actually configured, published by the shard itself. **Not a sweep** — it changes only
when an operator edits `Config/*.cfg`, so it is emitted once per shard↔sidecar connect (and on
`[bridge reload`), exactly like `server.hello`.
| kind | fields | notes |
|------|--------|-------|
| `world.ruleset` | `rev`, `shard`, `expansion`, `connect?`, `systems`, `caps`, `housing`, `accounts`, `vetRewards`, `loot`, `vendors`, `champions?`, `treasureMaps`, `vvv?`, `store`, `schedule?` | The whole ruleset, always complete — **never a delta**, so the latest frame replaces the previous one outright. Every block except `shard`/`expansion` is optional and is **omitted when its system is off**, so absence means "not applicable here", not "unknown". |
`rev` is the shard's FNV-1a of the body: identical `rev` means the ruleset is unchanged and this frame
is just a reconnect re-send, so a consumer can skip the write. It is deliberately **not**
`String.GetHashCode()`, which is seeded per process and would change on every shard restart.
```json
{"kind":"world.ruleset","rev":"1a2b3c4d","shard":"UOMysticmoon","expansion":"EJ",
"systems":{"cityLoyalty":true,"vvv":true,"factions":false,"siege":false,"chat":true,
"store":true,"dailyRares":true,"honesty":true,"shadowguard":true,
"treasureMaps":true,"vetRewards":true,"testCenter":false},
"caps":{"skill":1000,"totalSkill":7000,"stat":225,"str":125,"dex":125,"int":125,
"strMax":150,"dexMax":150,"intMax":150},
"housing":{"accountHouseLimit":1},
"accounts":{"perIp":3,"charSlots":7,"autoCreate":true},
"vetRewards":{"enabled":true,"rewardIntervalDays":30},
"loot":{"feluccaLuckBonus":1000,"feluccaBudgetBonus":100,"feluccaMaxProps":11},
"vendors":{"restockDelayMinutes":60,"maxSell":500,"economyStockAmount":500},
"champions":{"powerScrolls":6,"statScrolls":16,"scrollChance":0.1,
"transcendenceChance":50.0,"rankThresholds":[5,10,13]},
"treasureMaps":{"enabled":true,"lootChance":0.01,"resetDays":30},
"vvv":{"enabled":true,"startSilver":2000,"enhancedRules":false},
"store":{"enabled":true,"currencyName":"Sovereigns"},
"schedule":{"autoSaveEnabled":true,"autoSaveFrequencyMinutes":15,"autoRestartEnabled":false},
"t":1752489280000}
```
**Two things consumers get wrong.**
1. **`caps.skill` and `caps.totalSkill` are in tenths**, the way ServUO stores them: `1000` is `100.0`
skill and `7000` is `700.0` total. Rendering the raw number is actively misleading. The other caps
(`stat`, `str`, …) are plain integers.
2. **`connect` is present only if the operator set `Bridge.PublicConnectAddress`.** The shard's real
listen address (`Server.cfg`) is never published; nor are `Staff.cfg`, `Email.cfg`, `DataPath.cfg`,
`Bridge.cfg`, `Compiler.cfg`, `Reports.cfg` or `Client.cfg`. The frame is built from an explicit
allowlist in `BridgeRuleset.cs` — `Config.Entries` is never enumerated, because that would sweep in
every key on the server.
Absent entirely if the shard runs `Bridge.RulesetEnabled=false` or an older plugin. Render from
`GET /ruleset` (§6) on connect, then keep live with this event.
This **supersedes the `world.systems` frame** sketched in [`PROTOCOL_2.md`](PROTOCOL_2.md) §10.4 and
never implemented; the `systems` block above is what that asked for.
#### Points / loyalty leaderboards (Protocol 3.0)
ServUO carries ~25 separate point currencies — Queen's Loyalty, Void Pool, Casino, Clean Up Britannia,
the nine city loyalties, Blackthorn, the Doom / Khaldun / Kotl treasure systems — every one a standing
players accumulate over months, and none of them visible outside an in-game gump before 3.0.
A diff sweep (default 300 s), **one frame per system** rather than one large frame for all of them,
matching `champ.update` / `guild.update`. A system is emitted only when its top N or its participant
count actually changes.
| kind | fields | notes |
|------|--------|-------|
| `points.board` | `system`, `nameString`, `nameNumber`, `maxPoints`, `showOnGump`, `players`, `top[]` | One system's complete board — **never a delta**. The latest frame for a `system` replaces the previous one outright. `top[]` entries are `{rank, serial, name, points}`. |
`system` is the shard's own `PointsType` enum name (`QueensLoyalty`, `CleanUpBritannia`, …) and is the
board's stable key. There is deliberately **no `points.remove`**: the set of systems is fixed at startup
by `PointsSystem.Configure`, so a system cannot disappear at runtime — the same argument `city.update`
makes for cities.
```json
{"kind":"points.board","system":"QueensLoyalty",
"nameString":"Queen's Loyalty","nameNumber":1114938,
"maxPoints":15000,"showOnGump":true,"players":842,
"top":[{"rank":1,"serial":"0x1A2B","name":"Darrow","points":29500},
{"rank":2,"serial":"0x1A2C","name":"Mireille","points":21000}],
"t":1752489280000}
```
**Four things consumers get wrong.**
1. **`maxPoints` of `0` means UNCAPPED, not "zero points allowed".** ServUO's idiom for an uncapped
system is `double.MaxValue` (`DespiseCrystals`, `ShameCrystals` and `VoidPool` all use it), which
the plugin normalises to `0` rather than emitting a nonsense integer. On a real shard **most
systems are uncapped**, so a UI that renders `points / maxPoints` must special-case this or it will
divide by zero on the common path.
2. **`nameString` is usually `null`.** The shard's `Name` is a `TextDefinition`, which may carry a
literal *or* a cliloc id, and in practice most systems use the cliloc — so `nameNumber` is set and
`nameString` is `null`. Resolve clilocs consumer-side; failing that, humanising the `system` key
("CleanUpBritannia" → "Clean Up Britannia") reads better than showing a bare number. This is the
same contract `titles.reward` already documents.
3. **`players` counts players who actually hold points**, not the size of the system's table. Ten of
the ~25 systems have `AutoAdd = true` and therefore keep a zero-point row for every character that
has ever logged in, so the raw table size would report the shard's entire character census as that
system's participants.
4. **Entries carry `serial` and `name` only — never `acct` or `webId`.** A board is the widest-audience
surface the bridge has, so the account name of every ranked player deliberately does not cross the
wire; resolve serial → site user from your own link mirror if you need it.
Absent entirely if the shard runs `Bridge.PointsLeaderboardEnabled=false` or an older plugin. Render
from `GET /points` (§6) on connect, then keep live with this event.
##### `char.profile` gains a `points` block
Read-model enrichment on the existing kind — there is **no** request kind for one character's points,
the same precedent `titles` set in [`PROTOCOL_2.md`](PROTOCOL_2.md) §10.3:
```json
"points":[{"system":"QueensLoyalty","nameString":"Queen's Loyalty","nameNumber":1114938,
"points":29500,"maxPoints":15000}]
```
Systems where the character has no entry, or an entry at zero, are **omitted** — otherwise every sheet
would carry ~25 zeroes. `maxPoints` follows the same `0 == uncapped` rule as the board.
`rank` is **absent by default** and appears only when the shard runs `Bridge.PointsProfileRank=true`:
a points lookup stops at the character's own row, but a rank must count every row that beats them, in
every system, on every profile build. Derive rank from `points.board` instead for anyone in the top N.
#### Player-vendor marketplace (Protocol 3.0)
The shard-wide shop index: every player vendor's shop name, owner, location and priced inventory —
the same set the in-game **Vendor Search** gump reads, published so a site can offer the same search
from outside the game.
An **amortized round-robin diff sweep**, not a snapshot RPC, and the distinction is load-bearing:
`rpc.rs::try_route` correlates a reply on the FIRST frame carrying a matching `reqId`, so a chunked
reply sharing one `reqId` would deliver chunk 1 to the HTTP caller and leak chunks 2..N onto the
broadcast feed. A whole-world snapshot could not fit in one frame inside the 10 s reply timeout
either. The per-account `vendor.snapshot` RPC (§5) is unaffected and still serves the player portal.
Each tick inventories at most `Bridge.MarketSweepBatch` vendors (default 25) starting from a
persistent cursor, so **per-tick cost is bounded independently of world size**; full coverage takes
`ceil(vendors / batch) × MarketSweepSeconds`. A vendor is emitted only when its contents, prices,
shop name or location actually change.
| kind | fields | notes |
|------|--------|-------|
| `vendor.listing` | `serial`, `shopName`, `ownerSerial`, `ownerName`, `location{}`, `count`, `total`, `truncated`, `items[]` | One vendor's complete shop — **never a delta**. The latest frame for a `serial` replaces the previous one outright. |
| `vendor.listing.remove` | `serial` | The shop is gone from the index: dismissed, expired, or its owner switched off the in-game Vendor Search flag. |
```json
{"kind":"vendor.listing","serial":"0x40001234",
"shopName":"Darrow's Bargains","ownerSerial":"0x1A2B","ownerName":"Darrow",
"location":{"map":"Trammel","x":1421,"y":1699,"z":0,
"region":"Britain","house":"Darrow's Villa"},
"count":2,"total":2,"truncated":false,
"items":[{"serial":"0x40012ABC","itemId":3922,"hue":0,"amount":1,
"price":25000,"name":null,"cliloc":1023721},
{"serial":"0x40012ABD","itemId":7026,"hue":1157,"amount":3,
"price":500,"name":"a shard sigil","cliloc":1041243}],
"t":1752489280000}
```
**Six things consumers get wrong.**
1. **`name` is `null` for nearly every item; `cliloc` is the real label.** Items carry a
`LabelNumber`, not a name. The plugin deliberately never calls `VendorSearch.GetItemName`, which
builds an `ObjectPropertyList`, serialises it and byte-parses the packet **per item** — a
multi-hundred-millisecond stall across a full pass. (It would not work anyway: every current
client ships its cliloc files compressed and ServUO's bundled `Ultima.StringList` cannot read
them, so the in-game gump has the same gap.) Resolve clilocs consumer-side; a non-null `name` is a
player-set literal and is strictly more specific, so **prefer it over the cliloc**.
2. **`location` is one nested object, and it may be absent entirely.** It is nested so that a
consumer gating vendor whereabouts gates one field rather than five that can drift apart — the
website's `market.location` rule removes the whole object. Treat a missing `location` as "not
published", not as an error.
3. **`truncated` means the shop holds more than the frame carries.** `count` is what was published,
`total` is what the shop actually holds, capped by `Bridge.MarketMaxListings` (default 250). A
commodity reseller with thousands of stacked resources is real and an uncapped frame for one is
measured in megabytes. Say "showing 250 of 3,104" rather than presenting a partial shop as
complete.
4. **`child: true` means the price buys the ENCLOSING CONTAINER.** ServUO prices a container as a
unit and everything inside inherits that price with no `VendorItem` of its own; `DoSearch`
surfaces the same flag. A UI that prints the container's price against each item inside it is
lying about the shard.
5. **Opted-out vendors are absent, and that is a privacy control.** `pv.VendorSearch` is the player's
own in-game toggle and the sweep honours it — hide your vendor in game and it is hidden here too.
The same goes for `Map.Internal` and a null backpack, matching `DoSearch`. Process
`vendor.listing.remove` promptly: it is how a player *revoking* that consent reaches you.
6. **Prices are inherently stale, by design.** The round-robin sweep means a shop can be a full cycle
behind. Any UI over this must say how old the data may be — the website derives it from the oldest
vendor row.
Entries carry `ownerSerial`/`ownerName` and **never `acct` or `webId`**, the same rule `points.board`
follows. Absent entirely if the shard runs `Bridge.MarketEnabled=false` or an older plugin. Render
from `GET /market` (§6) on connect, then keep live with these events — though note that a live
firehose of whole vendor inventories is the largest stream the bridge produces, and a consumer that
only needs a browsable index (as the website does) is better served by the REST read plus the
periodic re-sweep.
---
## 5. REST — read queries
@@ -584,7 +354,7 @@ Full character sheet: stats, all trained skills, worn equipment with flattened i
Field notes:
- `skills[].base` is trained value, `value` includes item/temp bonuses, `cap` is the cap. **Do not assume `base <= cap`** — GM characters can exceed it.
- `equipment[].mods` is a flattened map of every non-zero AOS attribute on the item (weapon or armor). Empty `{}` for plain items.
- Item names are usually **clilocs**, not strings: use `name` when present, otherwise resolve `cliloc` against a UO cliloc table on the site. **Do not expect the shard to resolve them for you** — on any modern client ServUO's own `Ultima.StringList` cannot read the client's compressed cliloc files, so `VendorSearch.GetItemName` returns `item.Name` and the in-game Vendor Search gump has the same gap. Building that table is a consumer-side job; the website's is described in [`website/CLILOCS.md`](../website/CLILOCS.md).
- Item names are usually **clilocs**, not strings: use `name` when present, otherwise resolve `cliloc` against a UO cliloc table on the site.
- `titles` (Protocol 2.0): `selected` is the index into `reward` currently displayed (`-1` if none). `fameKarma`/`skill` are computed display titles, omitted when the character has none. `reward` entries may be a **cliloc number as a string** or a literal string — resolve numeric ones against your cliloc table, same as item names.
- Errors: unknown account → **404** `{"kind":"bridge.error","reason":"unknown account"}`; bad slot → **404**/**400** similarly.
@@ -888,72 +658,6 @@ GET /houses
Every house's latest snapshot — owner→houses map. Served from the sidecar's projection, kept current by the `house.*` stream (§4). Ordered by name. Survives a sidecar restart.
### Shard ruleset (Protocol 3.0)
```
GET /ruleset
→ { "ruleset": {"kind":"world.ruleset","rev":"1a2b3c4d","shard":"UOMysticmoon",
"expansion":"EJ","systems":{...},"caps":{...},"accounts":{...}, ... } }
```
The shard's published ruleset (§4 for the full frame and its two gotchas). Served from the sidecar's
store, so it **answers while the shard is down** — a rules page that goes blank during a restart is
worse than one that is briefly stale. Keep it current with the `world.ruleset` stream.
`{"ruleset": null}` means the shard has never published one — an older plugin, or
`Bridge.RulesetEnabled=false`. That is a real answer distinct from a published ruleset, and worth
rendering differently ("not published yet") rather than as an empty ruleset.
### Points / loyalty leaderboards (Protocol 3.0)
```
GET /points
→ { "boards": [ {"kind":"points.board","system":"QueensLoyalty","nameString":"Queen's Loyalty",
"nameNumber":1114938,"maxPoints":15000,"showOnGump":true,"players":842,
"top":[{"rank":1,"serial":"0x1A2B","name":"Darrow","points":29500}, ...],"t":...}, ... ] }
GET /points/{system} # e.g. /points/QueensLoyalty
→ {"kind":"points.board","system":"QueensLoyalty", ... }
```
Every system's latest board, or one by its `PointsType` name (§4 for the frame and its four gotchas).
Served from the sidecar's projection, kept current by the `points.board` stream, ordered by display
name. Survives a sidecar restart — which matters more here than for live state, since these are
standings built over months and blanking them during a restart reads as data loss.
`GET /points/{system}` returns **404** for a system the shard has never published (an unknown name, or
one excluded by `Bridge.PointsSystems`). That is distinct from a published board nobody has scored in
yet, which is **200** with an empty `top[]` — and the two are worth rendering differently.
### Player-vendor marketplace (Protocol 3.0)
```
GET /market?limit=200&offset=0
→ { "vendors": [ {"kind":"vendor.listing","serial":"0x40001234",
"shopName":"Darrow's Bargains","ownerSerial":"0x1A2B","ownerName":"Darrow",
"location":{"map":"Trammel","x":1421,"y":1699,"z":0,
"region":"Britain","house":"Darrow's Villa"},
"count":2,"total":2,"truncated":false,"items":[ ... ],"t":...}, ... ],
"total": 137, "limit": 200, "offset": 0 }
```
Every vendor's latest shop, exactly as `vendor.listing` published it (§4 for the frame and its six
gotchas). Served from the sidecar's projection, so it answers while the shard is down.
**This is the only PAGED read the sidecar serves**, because it is the only board that can be a whole
world's inventory. `limit` is clamped to 1..1000 (default 200); `total` is returned so a caller knows
when to stop rather than paging until it sees a short page, which would race a concurrent sweep.
Ordering is by **serial**, not by shop name — a serial is stable while a shop name is renameable, so
a rename mid-walk cannot make a vendor skip or repeat a page.
The route is `/market` and deliberately **not** `/vendors`: `/vendors/{account}` next door is the
per-account RPC (§5), and two routes a prefix apart meaning "this player's shops" and "every shop on
the shard" is a trap nobody wins.
Frames are served **verbatim**, owner names and coordinates included. That is not an oversight: the
sidecar defines no audiences. Deciding who may see what is the consuming site's job — see
[`v3.md`](v3.md) §3 for how the website does it.
---
## 7. Status codes
@@ -979,7 +683,7 @@ sidecar defines no audiences. Deciding who may see what is the consuming site's
A typical character page:
```js
const H = { "Authorization": `Bearer ${TOKEN}`, "X-UOLink-Version": "3" };
const H = { "Authorization": `Bearer ${TOKEN}`, "X-UOLink-Version": "2" };
// 1. render the roster
const roster = await fetch(`${BASE}/roster/${account}`, { headers: H }).then(r => r.json());

View File

@@ -284,15 +284,6 @@ Counts in `hello` are a live snapshot taken on the Core thread, not a cached val
`Item.Name` is frequently `null`; the display name is `LabelNumber`, a cliloc id. **There is no `Data/Cliloc.enu` in this repo** — `BRIDGE_FINDINGS.md` §IV.4 is wrong about this. Cliloc data lives in the client install, which `DataPath` resolves to `D:\Games\Electronic Arts\Ultima Online Classic\`. Ship **both** `name` (when non-null) and `cliloc`, and resolve the number **on the website** against a cliloc map. That avoids a server-side dependency on the client directory.
**Update (3.0).** That recommendation held, and the reason it had to hold turned out to be stronger
than "avoids a dependency": **ServUO cannot resolve clilocs either.** Every current client ships its
`Cliloc.*` files compressed, and the bundled `Ultima.StringList` reads only the older plain layout —
so `VendorSearch.StringList` is null and `VendorSearch.GetItemName` returns `item.Name` on any modern
shard. The in-game Vendor Search gump has the same gap, which is why `vendor.listing` never calls it.
Pushing name resolution to the plugin was never an option. See [`v3.md`](v3.md) §8.6 and
`docs/website/CLILOCS.md` for how the site gets a table instead (the operator converts one from their
own client, once).
---
## 8. Corrections to `BRIDGE_FINDINGS.md`
@@ -324,35 +315,6 @@ own client, once).
7. **Core edit: `PlayerVendorSale`** (§6). Then the cheat-detection feed.
8. **Cheat signals.** `FastWalk`, `OnPropertyChanged` audit, vendor-sale anomaly detection in the sidecar.
**Beyond 1.0.** Phases above are the 1.0 read/event plane. Protocol 2.0's phasing (provisioning +
world-state boards) is [`PROTOCOL_2.md`](PROTOCOL_2.md) §13; Protocol 3.0's (visibility framework,
shard content and standings) is [`v3.md`](v3.md) §9, which also tracks what has landed. Shipped from
3.0 so far: **Part A** — the visibility framework — **`world.ruleset`** ([`v3.md`](v3.md) §5),
`BridgeRuleset.cs`, the first bridge stream that is neither an event subscription nor a sweep (it is
emitted once per connect, like `server.hello`, because shard config changes only when an operator
edits a file) — the **spawn atlas** ([`v3.md`](v3.md) §6), which is website-only and touches no wire
at all — and **`points.board`** ([`v3.md`](v3.md) §7), `BridgePoints.cs`, the loyalty/points
leaderboards. `BridgePoints` is the widest read the bridge performs: ten of ServUO's ~25 point systems
keep a row for every character ever created, so it selects the top N in a single bounded pass rather
than sorting, and runs on a deliberately slow 300 s interval.
Also shipped: **`vendor.listing`** ([`v3.md`](v3.md) §8), `BridgeMarket.cs`, the shard-wide
player-vendor index. It introduces the one sweep pattern the bridge did not previously have — an
**amortized round-robin**. Every other sweep walks its whole collection per tick, which is fine for
tens of houses or a fixed set of point systems and is not fine for a world of shops whose inventories
recurse into containers. `BridgeMarket` inventories at most `MarketSweepBatch` vendors per tick from
a persistent cursor, so the per-tick cost is bounded by the batch rather than by world size, and full
coverage takes `ceil(vendors / batch) x MarketSweepSeconds`. Measured at **15.4 ms** for a cold tick
of 25 vendors x 40 listings and **0.3 ms** in steady state (the per-vendor diff), on a shard of 209k
items / 43k mobiles. It is also the first stream to honour a per-player privacy toggle: ServUO's own
`PlayerVendor.VendorSearch` flag, so a shop hidden in game is hidden on the site.
That completes 3.0's feature work, so the last step is the version itself: `PROTOCOL_VERSION` **2 →
3** and the coordinated `edge` → `main` merge across all four repos ([`v3.md`](v3.md) §4 and §4.1).
The bump is deliberately the *only* thing that happens at that moment — v3 adds kinds and endpoints
but changes nothing that already existed in v2 — so the operator-visible break is limited to
re-pinning the version, which the website does for itself in a one-shot boot migration.
### Config keys (`Config/Bridge.cfg`)
```ini
@@ -366,13 +328,6 @@ EconomySweepSeconds=300
Read in `Configure()` via `Config.Get<T>("Bridge.<Key>", default)`. Key scope is the filename: `Bridge.cfg` + `StatSweepSeconds` → `Bridge.StatSweepSeconds`.
The set above is the 1.0 sample, not the current one — every later phase added keys (sweep intervals
for each board, the town-crier/news caps, the admin write plane, account provisioning, and 3.0's
`RulesetEnabled` / `PublicConnectAddress` / `RulesetIncludeSchedule`, and the `Points*` and `Market*`
blocks).
**`servuo-plugins/overlay/Config/Bridge.cfg`
is the authoritative, commented list**; `BridgeConfig.cs` holds the defaults.
---
## 11. Phase 1 acceptance

View File

@@ -1,51 +0,0 @@
# uo-link — Project Tree
> **Auto-generated.** This file is maintained by the `sync-project-tree` CI workflow in
> the [`RunicGateway/link`](https://gitea.whitlocktech.com/RunicGateway/link) repository, which
> opens a pull request here whenever the tracked file layout on `main` changes. Do not edit
> by hand — changes will be overwritten by the next sync.
A snapshot of the tracked files in the repository (build output, dependencies, and other
git-ignored paths are excluded).
```text
link/
├── .gitea/
│ ├── ISSUE_TEMPLATE/
│ │ ├── bug_report.md
│ │ ├── config.yaml
│ │ └── feature_request.md
│ ├── scripts/
│ │ └── gen_tree.py
│ ├── workflows/
│ │ ├── pr-checks.yml
│ │ ├── release.yml
│ │ ├── sonarqube.yml
│ │ └── sync-project-tree.yml
│ └── PULL_REQUEST_TEMPLATE.md
├── sidecar/
│ ├── src/
│ │ ├── app.rs
│ │ ├── cli.rs
│ │ ├── config.rs
│ │ ├── main.rs
│ │ ├── rpc.rs
│ │ ├── shard.rs
│ │ ├── store.rs
│ │ ├── unix.rs
│ │ ├── web.rs
│ │ └── windows.rs
│ ├── .gitignore
│ ├── Cargo.lock
│ ├── Cargo.toml
│ ├── README.md
│ └── sidecar.toml.example
├── .gitignore
├── CODE_OF_CONDUCT.md
├── CONTRIBUTING.md
├── CONTRIBUTORS.md
├── LICENSE.md
├── README.md
├── SECURITY.md
└── sonar-project.properties
```

View File

@@ -285,18 +285,6 @@ City titles and faction/VvV merchant titles (`CityLoyaltySystem.ApplyCityTitle`,
### 10.4 Factions / Vice vs Virtue
> **Status update (Protocol 3.0, 2026-07-28).**
>
> - **The deferred question is answered.** This shard runs **Vice vs Virtue** (`VvV.cfg Enabled=True`);
> old Factions is off, and in stock ServUO that is not a coincidence —
> `Services/Factions/Core/Faction.cs` sets `Settings.Enabled = !ViceVsVirtueSystem.Enabled`, so the
> two are mutually exclusive by construction. The `vvv.standings` / `vvv.battle` streams below are
> therefore unblocked, but are **not** scoped for 3.0 (see [`v3.md`](v3.md) §2 row 5).
> - **`world.systems` is superseded by `world.ruleset`** ([`v3.md`](v3.md) §5), which shipped in 3.0.
> It was never implemented under this name. `world.ruleset` carries the same
> `systems{cityLoyalty, vvv, factions, …}` sub-object this section asked for, plus the rest of the
> shard's published ruleset, so no orphan kind is left behind. Do not implement `world.systems`.
**Which system is live is a shard decision — verify before building.** Two exist:
- **Old Factions** (`Scripts/Services/Factions`): `Faction.Commander` (leader, `Faction.cs:160`), `Faction.Election`, `Faction.Members` (`List<PlayerState>`), and faction-controlled **Towns** (`Town.cs` — each town has an owning faction, a sheriff, and finance). Config-gated and, on most modern shards, **off**.
@@ -312,10 +300,7 @@ City titles and faction/VvV merchant titles (`CityLoyaltySystem.ApplyCityTitle`,
{"kind":"vvv.standings","order":142000,"chaos":138500,"leaderSide":"Order"}
```
> Start by detecting which system is enabled at boot and streaming only that one. ~~emit a one-time
> `world.systems` frame (what's on: cityLoyalty, vvv, factions) so the website renders the right panels
> instead of guessing.~~ — **superseded: `world.ruleset` already carries that `systems` block** (see the
> status note at the top of this section).
> Start by detecting which system is enabled at boot and streaming only that one; emit a one-time `world.systems` frame (what's on: cityLoyalty, vvv, factions) so the website renders the right panels instead of guessing.
## 11. Further integration points — a menu to pick from

View File

@@ -1,12 +1,5 @@
# uo-link
> **Historical snapshot**, from before the bridge was split into
> [`RunicGateway/link`](https://gitea.whitlocktech.com/RunicGateway/link) (sidecar) and
> [`RunicGateway/servuo-plugins`](https://gitea.whitlocktech.com/RunicGateway/servuo-plugins)
> (plugin). Kept for the architecture notes below. **To set a shard up, use
> [installer/INSTALL.md](../installer/INSTALL.md)** — `deploy.ps1` as described here is a developer
> tool, not the operator path.
ServUO ⇄ Rust sidecar bridge. The shard emits newline-delimited JSON over a loopback TCP socket; the sidecar owns the WebSocket the website consumes.
```

1037
link/v3.md

File diff suppressed because it is too large Load Diff

View File

@@ -1,731 +0,0 @@
# Website API — router domain split + CSP hardening
Status: **domain split complete** — PR 0 (route manifest), CSP report-only and split PRs 1–5 have all
landed; only the CSP enforce PR remains, and it is blocked on soak data rather than on code ·
Target repo: `website/` · Docs owner: this file + `BACKEND_DESIGN.md`
> **This file replaces the earlier "API v2" plan** (auth merge → CSP → domain split, with a parallel
> `/api/v2` mount and an `/api/mobile` facade). Three of those four pieces are **not being built**:
> the auth merge and the mobile facade are deferred with their reasoning recorded below, and the
> parallel-version scaffold in [API_V2_SKELETON.md](./API_V2_SKELETON.md) is superseded. The filename
> is kept so existing links resolve. What remains is genuinely useful work:
>
> 1. **CSP hardening** — small, independent, ships on its own cadence.
> 2. **The domain split** — `admin.routes.js` (1552 lines, 110 routes) broken into one router file per
> business capability, **in place, with every URL unchanged**. This is the actual driver.
---
## Why the auth merge is out
The original plan replaced httpOnly session cookies with a bearer JWT + rotating refresh token for
every client, so web and mobile would share one session model. Reasons that no longer hold up:
1. **The current model is the more secure one.** httpOnly + SameSite cookies are unreadable from JS
and carry CSRF protection by default. Every migration target is a sideways or backwards move:
- Refresh token in `localStorage` → any XSS becomes **persistent full account takeover**, not a
bounded access-token window. A short access TTL does not help; the attacker mints new pairs.
- Refresh token in an httpOnly cookie scoped to the refresh endpoint → safe, but that is
*cookies with extra steps*. It concedes the premise.
2. **"One session model everywhere" is already true where it matters.** `auth/session.service.js`
unifies cookie and bearer into a single session, and `auth/token.js` already extracts from either
`Cookie` or `Authorization: Bearer`. That abstraction is written, working, and paid for. The merge
would move complexity *out* of `extractToken` and *into* the SPA.
3. **The cookie codepath survives the merge anyway.** The SSO / email-connect redirect flow must keep
its short-lived httpOnly tx / PKCE-verifier / pending-TOTP cookies — the browser leaves for the
IdP and returns with no JS context. So the merge never actually delivered "cookies are gone."
4. **It carried the plan's most bug-prone work as a dependency.** The admin SSE rewrite
(`EventSource` → hand-rolled `fetch` + `ReadableStream` + SSE frame parser + reconnect/backoff +
refresh-on-401) existed *only* to serve the bearer model. Without the merge, the admin stream stays
on `EventSource` with `withCredentials` and that code is never written.
5. **It is a contract change with no user-visible payoff**, competing for the same review attention as
the domain split, which is the thing that actually hurts today.
### Dropped with it
- v2 bearer auth routes (`/api/v2/auth/{login,refresh,logout,login/totp}`).
- Deletion of the `setAuthCookie` / `clearAuthCookie` path.
- `rg_trust` cookie → `X-Trust-Token` header migration for web (the header stays available for native
clients via `extractTrustToken`, unchanged).
- `api/client.js` bearer + silent-refresh rewrite.
- `lib/useShardFeed.js` admin-stream fetch rewrite. **The admin SSE stream stays as-is.**
### Kept from it
- **CSP hardening** — now its own phase (below). It was justified as a compensating control for a
JS-held token; it is worth doing regardless, just no longer urgent.
- **The public/admin SSE allowlist split** — unchanged security boundary, unrelated to session model.
- **The tx-cookie carve-out reasoning** — recorded here so a future merge attempt doesn't rediscover it.
---
## Deferred: the auth merge
Not cancelled — parked behind trigger conditions. Revisit if **any** of these become true:
| Trigger | Why it changes the answer |
|---|---|
| The API becomes genuinely cross-origin (separate API host) | `SameSite` cookies stop being the easy path; bearer becomes the natural model. |
| Third-party or OAuth clients are introduced | Cookies don't serve clients you don't control. |
| Mobile and web session behavior diverge enough to cause real bugs | The unification argument gets teeth it currently lacks. |
If it is ever revived, two specs the original plan lacked must be written **first**:
- **Refresh-token reuse detection.** Rotation is only useful with it: replay of an already-consumed
refresh must revoke the entire token family, not just fail the one request.
- **Rollback procedure.** Once web clients have discarded their cookies, a bad deploy locks everyone
out. Needs a documented path back.
---
## Why there is no `/api/v2`
The domain split reorganizes router *files*. It does not need to move a single URL — because the URL
surface is **already grouped by capability**. Inventory taken from the live Express stack — 196
`/api/v1` routes, plus three outside it (`GET /api/health`, `GET /api/docs.json`,
`GET /.well-known/assetlinks.json`) and 2 on the internal port. Full machine-readable list:
[`api-route-inventory.json`](./api-route-inventory.json).
| Group | Routes | Second segment → capability |
|---|---|---|
| `/admin` | 110 | `shard` 16 · `moderation` 15 · `users` 15 · `wiki` 14 · `posts` 9 · `pages` 7 · `account` 6 · `email` 6 · `uo-link` 5 · `auth` 4 · `invites` 3 · `bot-activity` 2 · `discord-bot` 2 · `settings` 2 · `activity` 1 · `dashboard` 1 · `site-mode` 1 · `uploads` 1 |
| `/auth` | 42 | `me` 23 · `mobile` 5 · `sso` 4 · `password` 3 · `invite` 2 · `login` 2 · `logout` 1 · `providers` 1 · `register` 1 |
| `/public` | 24 | `shard` 12 · `wiki` 4 · `pages` 2 · `posts` 2 · `contact` 1 · `settings` 1 · `status` 1 · `version` 1 |
| `/player` | 20 | `account` 8 · `shard` 8 · `appeals` 4 |
Every capability already owns a URL prefix, so each new router file mounts at the prefix it already
owns and the emitted paths are **byte-identical**. No URL change means no contract change, and no
contract change means no reason to mount a parallel version.
Consequences of doing it in place:
- No `/api/v2`, no dual mount, no route-by-route migration, no v1-usage telemetry project, and no
v1-retirement sequence.
- `BASE = /api/v1` in `client/src/api/client.js` never changes. The Discord bot's `SITE_PUBLIC_URL`
never changes. The Android app is untouched.
- [API_V2_SKELETON.md](./API_V2_SKELETON.md) (the `router/v2/` scaffold) is **superseded and not
scheduled**. It is kept as the concrete recipe if a real contract break ever forces a versioned API.
**Tripwire:** if any endpoint turns out to *need* a new URL, that is a contract change, not a
refactor. List it explicitly, and reopen the versioning question before writing the code — do not
smuggle a URL change into a "mechanical" PR.
---
## Deferred: the `/api/mobile` facade and the app-version floor
The earlier plan's Phase 0 stood up a version-agnostic `/api/mobile` namespace and migrated the
Android app onto it, plus an app-version header and a server-side min-version floor.
**Why it was proposed:** the app hardcodes **69** distinct `api/v1/…` paths (`data/api/*.kt`,
`core/net/ShardStreamClient.kt`, `core/net/HostSelectionInterceptor.kt`,
`core/auth/sso/SsoAuthManager.kt`), has no version negotiation and no force-update, and installs in
the wild cannot be forced forward. Under a parallel-`/api/v2` plan that made the app the load-bearing
coupling: v1 could not be retired until the fleet aged out.
**Why it is deferred:** with the split done in place, no URL moves and nothing is being deleted — so
there is no fleet to sunset and no coupling to break. A facade would add ~70 permanently maintained
delegate routes plus a contract-test suite to solve a problem that does not currently exist. The
version floor was scoped to sunsetting the pre-facade fleet, so it goes with it.
**If it is ever revived** (the trigger is the mobile contract genuinely needing to diverge from web —
different response shapes, a mobile-only aggregation endpoint, a real breaking change):
- **Start with the alias mount, not a delegate layer:** `apiRouter.use('/mobile', v1Router)` gives the
app a stable, version-agnostic namespace with identical wiring, identical middleware and zero
per-route maintenance. Build hand-written delegates only for the routes that actually diverge.
- **A facade is a security surface, not a convenience alias.** Any hand-written route must carry the
*same* middleware chain as the route it mirrors (`requireAuth`, `staffOnly`/`adminOnly`, validators,
the public/admin SSE allowlist split). A re-exposed admin route missing `adminOnly` is privilege
escalation.
- **It needs contract tests.** The moment the app pins a namespace, its response shapes are a
committed contract; an internal refactor that changes a shape must fail a test before it ships to
installed apps.
- **The mobile SSE stream stays anonymous** under whatever path it gets — the app sends no
`Authorization` header.
---
## Phase 1 — CSP hardening (independent)
Previously bundled with the auth merge as a compensating control for a JS-held token. With no token in
JS, this is **defense in depth on its own merits** — cheap, worth doing, blocking nothing. It has no
dependency on the domain split and can ship at any time.
**Sequencing fix from the original plan:** the old version both "ships with the auth merge" and called
for a one-release report-only soak. Those contradict. Correct order is **report-only first, observe one
release, then enforce** — now trivially satisfiable since nothing waits on it.
The app already ships a tuned policy (`server/src/app.js`). Two directives are load-bearing and are
**already correct** — the job is to keep them that way:
- `script-src 'self'` — no `'unsafe-inline'` / `'unsafe-eval'`. Primary defense.
- `connect-src 'self'` — the exfiltration channel. Don't widen it unless the API genuinely becomes
cross-origin (which would also reopen the auth-merge question — see the trigger table).
`style-src 'unsafe-inline'` stays — it permits inline styling, not script execution, and React's
pervasive `style={{…}}` attributes can't be nonce'd. Not a meaningful hole. The `/api/docs` route keeps
its deliberately looser policy (swagger-ui injects an inline bootstrap script); that carve-out is
scoped to the one route and stays scoped.
Target enforced policy:
```
default-src 'self';
script-src 'self';
connect-src 'self';
img-src 'self' data: https:;
style-src 'self' 'unsafe-inline'; /* + fonts.googleapis.com only until fonts are self-hosted */
font-src 'self'; /* + fonts.gstatic.com only until fonts are self-hosted */
object-src 'none';
base-uri 'self';
form-action 'self';
frame-ancestors 'none';
```
Delta vs. the policy in `server/src/app.js` today. This was written as two directives; on
implementation it turned out to be **one**:
- ~~**Add `form-action 'self'`** (currently absent)~~ — **it was not absent.** The directives object in
`app.js` does not list it, but the middleware is configured `useDefaults: true`, and helmet's default
set already supplies `form-action 'self'` — so the header served in production has carried it all
along. Verified by capturing the live `Content-Security-Policy` header from the running app rather
than reading the config, which is how the plan got this wrong. **No behavioural change here.** It is
now written out explicitly in `config/csp.js` anyway: a security directive should not depend on a
third-party library's defaults surviving its next major version.
- **Tighten `frame-ancestors`** `'self'` → `'none'` — nothing legitimately frames the site. **This is
the entire behavioural delta of the phase.**
- Unchanged: `default-src`, `script-src`, `connect-src`, `object-src 'none'`, `base-uri 'self'`, and
`img-src … https:` (external `BRAND_*` logo/hero and `<img>` in sanitized wiki/news bodies rely on
`https:`).
The soak is still worth running for that one directive, and arguably it is the directive that most
needs one: a `frame-ancestors` report is generated by the browser of *whoever framed the site*, so it
is the only way to discover that something legitimately embeds us before the enforcing policy breaks
it. Nothing else can tell us that.
**Rollout:** ship via `Content-Security-Policy-Report-Only` with `report-to` for one release, watch for
violations, then flip to enforce.
Before trusting `script-src 'self'`: Vite's build injects an inline modulepreload-polyfill `<script>`
into `dist/index.html`, which that directive blocks (harmless, but throws a violation).
**Already handled** — `client/vite.config.js` sets `modulePreload: { polyfill: false }`, so the build
emits no inline bootstrap script. (The `renderIndexHtml` branding injection adds only `<meta>`/`<link>`
tags — no inline script, no nonce needed.)
### Where reports go
`report-to` needs somewhere to point, so the report-only PR stands up a same-origin sink:
**`POST /api/csp-report`** (`server/src/router/cspReport.controller.js`, wired in `app.js`). Same-origin
on purpose — violation reports describe attacks against this site and are not handed to a third-party
collector. It writes to the `csp` log tag and stores nothing.
It is mounted outside `/api/v1`, alongside `/api/health`: the browser learns the path from the policy
header, never from a client build, so it is not part of the versioned client contract. This is the
`+1` in the route manifest that made PR 0 go first (see § Sequencing).
Necessary properties, since it is an unauthenticated public `POST` (browsers send reports with no
session, and gating it would silence exactly the anonymous visitors worth hearing about):
- **Both wire formats.** `report-uri` (Firefox, Safari) sends `application/csp-report` with a single
hyphenated-key object; `report-to` (Chrome) sends `application/reports+json` with an array of
camelCase envelopes. Handling one silently drops half the browsers. Both directives are emitted, and
`report-to` additionally needs a `Reporting-Endpoints` response header or it is inert.
- **Always 204, even for junk.** A 4xx would make the global error handler write an ERROR line quoting
the attacker-supplied body — turning an open endpoint into a log-flood primitive. A browser cannot
act on an error from a report sink anyway.
- **Bounded everywhere:** 16 KB body cap, a per-IP rate limit, a fixed field allowlist, and every
logged field truncated (`script-sample` is attacker-influenced and can carry a whole inline script).
**Retiring it:** the sink exists for the soak. When the tightened policy flips to enforced and the
report-only twin is deleted, this endpoint goes with it — *unless* a `report-to` group is deliberately
kept on the enforced policy, which is a reasonable thing to want. Decide that in the enforce PR rather
than leaving an orphan route behind.
Tracked follow-ups (own PRs):
- **Self-host the Cinzel font** → drop `fonts.googleapis.com` from `style-src` and `fonts.gstatic.com`
from `font-src`, removing two third-party origins from the trust surface.
- **Trusted Types** — `require-trusted-types-for 'script'` + a `trusted-types` policy, report-only
first. Audit `dangerouslySetInnerHTML` + the `sanitizeHtml` render path first.
---
## Phase 2 — The domain split
**This is the reason the plan exists.** Everything else is supporting work.
**Rule:** one router file = one business capability; the URL names the domain; related endpoints live
together regardless of HTTP method; no generic `admin.routes.js` catch-all. Controllers are **already**
domain-split — this re-wires routes, not logic.
**Invariant:** each capability router mounts at the prefix it already owns, so the emitted URL set does
not change. Proved per PR by the route manifest (§ PR 0).
Target tree — derived from the inventory above, **inside `router/v1/`** (no `v2/` directory):
```
router/v1/
admin/
index.js # mounts the capability routers below under /admin, keeps the
# shared `noindex, isLoggedIn, staffOnly` gate in one place
users.router.js account.router.js invites.router.js
authProviders.router.js moderation.router.js botActivity.router.js
posts.router.js pages.router.js wiki.router.js
uploads.router.js shard.router.js uoLink.router.js
email.router.js discordBot.router.js settings.router.js
activity.router.js # the staff audit log — landed in PR 2, not with dashboard
dashboard.router.js # + the /site-mode singleton
auth/
login.router.js register.router.js password.router.js invite.router.js
sso.router.js mobile.router.js me.routes.js (already split, 23 routes)
public/
news.router.js (posts) pages.router.js wiki.router.js shard.router.js
site.router.js # status, settings, version, contact
player/
account.router.js shard.router.js appeals.router.js
internal/ (unchanged — stays on the unpublished port, never mounted publicly)
```
Steps:
1. **Land PR 0 (route manifest) first** — the mechanical proof that later PRs move no URL.
2. Carve `admin.routes.js` into the per-capability files above, each requiring its already-existing
controller. `admin/index.js` keeps the shared gate (`noindex, isLoggedIn, staffOnly`) and mounts
each capability router at its existing prefix; the `adminOnly` / `modAccess` gates move with the
routes that use them.
3. Split `public.routes.js`, `player.routes.js`, and the remaining `auth.routes.js` groups the same
way. `auth/me.routes.js` is already a separate file and stays.
4. Keep `/internal` off the public listener exactly as today (separate `internalApp.js` port).
5. Move each route's `#swagger.*` annotations **with** the route, then regenerate
(`cd website/server && npm run swagger`).
6. Update `BACKEND_DESIGN.md` §2 (folder structure) and §4 (API contract — it names
`admin.routes.js → admin.controller.js` and friends) as routers move, plus `PROJECT_TREE.md`.
Because the auth model is untouched and the URLs are frozen, each PR is a **pure mechanical refactor
with a green test suite and a zero-diff route manifest as its acceptance criteria** — which is what
makes grouped PRs actually reviewable.
> **Step 6 correction:** `PROJECT_TREE.md` is no longer hand-edited. Since website#98 it is
> auto-generated by the `sync-project-tree` CI workflow, which opens its own docs PR after a merge to
> `main`. Leave it alone in split PRs. `BACKEND_DESIGN.md` §2/§4 are still manual.
### PR 1 — as landed
`admin/index.js` owns the shared `noindex, isLoggedIn, staffOnly` gate and the mount table, and
declares no routes itself. The gate sits **ahead of every mount**, so a capability router extracted in
a later PR cannot silently ship without it. Route counts:
| Router | Routes | Prefix | Extra gate |
|---|---|---|---|
| `account.router.js` | 6 | `/admin/account` | none — self-service, an editor manages their own 2FA |
| `users.router.js` | 15 | `/admin/users` | `adminOnly` at router level |
| `invites.router.js` | 3 | `/admin/invites` | `adminOnly` per route |
| `authProviders.router.js` | 4 | `/admin/auth` (routes are `/providers[/:id]`) | `adminOnly` per route |
| `admin.routes.js` (residual) | 82 | group root, mounted last | unchanged |
6 + 15 + 3 + 4 + 82 = the 110 inventoried admin routes. None of the four prefixes appears in the
residual file, so nothing depends on mount ordering.
Three findings worth carrying into PRs 2–5:
- **The self-service `/shard/*` routes stay with `shard` (PR 4), despite their `Admin · Account`
swagger tag.** The invariant is *prefix ownership*, not tag agreement: one router owns `/shard`, so
splitting six routes off it by capability would mean two routers mounting under the same prefix and
an ordering hazard for no gain. Retag them in PR 4 if the tag still grates.
- **`usersRouter.use(adminOnly)` is exactly equivalent to the old `adminRouter.use('/users', adminOnly)`**
now that the router is mounted at `/users` — but only because it is mounted at a prefix. Under a
*pathless* mount, a bare `use(gate)` would run for every request passing through en route to a later
mount, 403-ing an editor on `/admin/posts`. Do not "simplify" a prefix mount away.
- **`routes.guards.json` came back zero-diff too**, not just the manifest — no route lost or gained a
gate. Worth checking both every time; the guards file is the one that would catch a dropped
`adminOnly` that the method+path freeze cannot see.
The OpenAPI spec was also byte-for-byte unchanged, which required a prerequisite fix — see below.
### PR 2 — as landed
`moderation`, `bot-activity` and `activity` — 18 routes, leaving 64 in the residual file.
| Router | Routes | Prefix | Extra gate |
|---|---|---|---|
| `moderation.router.js` | 15 | `/admin/moderation` | `modAccess` (admin + moderator) at router level |
| `botActivity.router.js` | 2 | `/admin/bot-activity` | `adminOnly` per route |
| `activity.router.js` | 1 | `/admin/activity` | none — staff-wide audit log |
| `admin.routes.js` (residual) | 64 | group root, mounted last | unchanged |
All four gates came back zero-diff: `routes.manifest.json` (200 public + 2 internal),
`routes.guards.json`, `swagger-output.json` (198 operations), and `docs/website/api-route-inventory.json`
was already in sync. 434 server tests green.
Notes:
- **`/activity` gets its own file, deviating from the target tree above**, which parked it as a
singleton inside `dashboard.router.js`. It is folded into PR 2 by the sequencing list, and PR 4 is
where `dashboard` lands — so honouring the tree would have meant leaving one route in the residual
file for two PRs to satisfy a filename. It is also a genuinely separate capability: `/activity` is
the **staff audit log** (`activity.model.js`), while `/dashboard` is a stats overview and
`/bot-activity` is the botScore middleware's in-memory ban state. Three different things that read
alike. **PR 4 mounts `dashboard` and `site-mode` only.**
- **`modAccess` moved to a router-level `use`; `adminOnly` on bot-activity deliberately did not.**
Moderation was already gated by a *prefix* mount (`adminRouter.use('/moderation', modAccess)`), so
`moderationRouter.use(modAccess)` is the exact equivalent (the PR 1 `users` case). Bot-activity's
gate was per-route, and keeping it per-route is what holds the per-route handler count — the one
number in `routes.guards.json` that would catch a dropped `adminOnly`, since `requireRole(...)`
returns an anonymous arrow and never shows up by name. **Rule for PRs 3–5: move a gate to router
level only where it was already a prefix mount; otherwise leave it on the route.**
- **`modAccess` stays in the residual file** — the `/shard/*` in-game staff operations still use it
and do not move until PR 4. Its comment there was retargeted rather than deleted.
### PR 3 — as landed
`posts`, `uploads`, `wiki` and `pages` — 31 routes, leaving 33 in the residual file. The content tier,
and the first split PR where no gate moved at all: all four capabilities are editor-tier, so the shared
`staffOnly` in `admin/index.js` is their whole gate.
| Router | Routes | Prefix | Extra gate |
|---|---|---|---|
| `posts.router.js` | 9 | `/admin/posts` | none — editor tier |
| `uploads.router.js` | 1 | `/admin/uploads` | none — editor tier |
| `wiki.router.js` | 14 | `/admin/wiki` | none — editor tier |
| `pages.router.js` | 7 | `/admin/pages` | none — editor tier |
| `admin.routes.js` (residual) | 33 | group root, mounted last | unchanged |
All four gates zero-diff: `routes.manifest.json` (200 public + 2 internal), `routes.guards.json`,
`swagger-output.json` (198 operations), and `docs/website/api-route-inventory.json` was already in
sync. 434 server tests green.
Notes:
- **The residual 33 is exactly PR 4's list** — `shard` 16, `email` 6, `uo-link` 5, `settings` 2,
`discord-bot` 2, `dashboard` 1, `site-mode` 1. So `admin.routes.js` is deleted by PR 4, one PR
earlier than the sequencing list implies, and PR 5 touches only `public/*`, `player/*` and `auth/*`.
- **A shared module was unavoidable here, and it is the first one in the split.** The multer config
(upload dir, mimetype→extension allowlist, 8 MB cap) was defined inline in `admin.routes.js` and used
by *two* routes that this PR puts in different files: `POST /posts/upload` (→ `{image_url}`) and
`POST /uploads` (→ `{url}`). It moved to `admin/imageUpload.js` rather than being duplicated —
duplicating a security allowlist is how the two copies drift. It stays in `admin/` deliberately:
`UPLOAD_DIR` is resolved `__dirname`-relative, so relocating the file would silently repoint the
upload directory. Guard freshness is unaffected — multer's middleware is named `multerMiddleware`
wherever it is constructed, so `routes.guards.json` did not move.
- **`POST /uploads` keeps its `Admin · Posts` swagger tag**, which now disagrees with its filename. The
acceptance criterion is a byte-identical spec, so retagging is a real OpenAPI diff and does not
belong in a route-move PR. Same call as PR 1's `/shard/*` tag mismatch: fix tags in a PR that is
*about* tags.
- **The wiki router is the first one with load-bearing intra-file route order.** `/categories` and
`/tags` are literal paths that must stay ahead of `/:slug`, or `GET /admin/wiki/categories` gets
dispatched as a page whose slug is "categories". **The manifest cannot catch this — it sorts its
entries, so a reordering is invisible in all three gates.** It was verified separately by
introspecting the built router stack and asserting the last literal layer precedes the first `/:slug`
layer. Any future PR moving `/:slug`-style routes needs the same explicit check.
- **`/admin/pages` (CMS page builder) and `/admin/shard/pages` (in-game help-page queue) are unrelated
capabilities that read alike** — the latter stays with `shard` in PR 4. Same trap as PR 2's
`activity` / `dashboard` / `bot-activity` trio.
### PR 4 — as landed
`shard`, `uo-link`, `email`, `discord-bot`, `settings` and `dashboard`/`site-mode` — the whole residual
33. **`admin.routes.js` is deleted**, so the admin group is fully split and every one of its 110 routes
is declared in a capability router.
| Router | Routes | Prefix | Extra gate |
|---|---|---|---|
| `shard.router.js` | 16 | `/admin/shard` | none on the 7 self-service routes; `modAccess` per route on the 9 staff ops |
| `uoLink.router.js` | 5 | `/admin/uo-link` | `adminOnly` per route |
| `email.router.js` | 6 | `/admin/email` | `adminOnly` per route |
| `discordBot.router.js` | 2 | `/admin/discord-bot` | `adminOnly` per route |
| `settings.router.js` | 2 | `/admin/settings` | `adminOnly` per route |
| `dashboard.router.js` | 2 | **group root** (`/dashboard`, `/site-mode`) | `adminOnly` per route on `/site-mode` only |
| ~~`admin.routes.js`~~ | — | deleted | — |
16 + 5 + 6 + 2 + 2 + 2 = 33. All four gates zero-diff: `routes.manifest.json` (200 public + 2
internal), `routes.guards.json`, `swagger-output.json` (198 operations), and
`docs/website/api-route-inventory.json` was already in sync. 434 server tests green.
Notes:
- **`dashboard.router.js` is mounted at the group root, not a prefix — the one relaxation of the
"always mount at a prefix" rule, and it is deliberate.** `GET /dashboard` and `PUT /site-mode` own no
common path segment, so a prefix mount would mean two one-route files instead of the single file the
target tree calls for. It is safe **only** because the file declares no router-level middleware: a
bare `use(gate)` in a root-mounted router runs for every request passing through toward another
mount and would 403 an editor on an unrelated route (the PR 1 finding). The file says so in a
comment, because the next person to add a gate there is the one who needs to know.
- **`/shard` is the first prefix where two tiers share one router**, and it is why prefix ownership
beats swagger-tag grouping. The 7 self-service routes (`link`, `accounts`, `roster/:account`,
`vendors/:account`, `char/:serial`, `sales`, `POST account`) are tagged `Admin · Account`, run with
no gate beyond the shared `staffOnly`, and are served by the very same `player/shard.controller`
handlers as `/player/shard` — staff are a superset of players, and the controller keys off
`req.user.id`. The 9 in-game ops are tagged `Admin · Shard` and carry `modAccess`. Splitting them by
tag would put two routers under one prefix for no gain; instead one router owns `/shard` and gates
per route. The tag mismatch stays, on the PR 1 and PR 3 precedent: retagging is a real spec diff and
belongs in a PR that is about tags.
- **No gate moved to router level anywhere in this PR.** Every `adminOnly` in the residual file was
per-route, and `modAccess` on `/shard` must stay per-route because half that router must *not* have
it. This keeps the per-route handler count intact — the one number `routes.guards.json` can actually
check, since `requireRole(...)` returns an anonymous arrow.
- **The `/:param` shadowing check was run again and is clean**, since the manifest sorts and therefore
cannot see declaration order. Introspecting the built stack, all 110 admin routes and all 59 literal
admin paths dispatch to their own layer — nothing is captured first by a `:param` sibling. The
near-misses worth naming: `GET /shard/pages` (help-page queue) sits alongside
`POST /shard/pages/:id/respond|close`, and `POST /shard/towncrier` alongside
`DELETE /uo-link/towncrier/:id` — different depths and methods, so neither collides.
- **Deleting the file left dangling `see admin.routes.js` pointers**, which were repointed in the same
PR: `botActivity.controller.js` → `botActivity.router.js`, `moderation.controller.js` →
`moderation.router.js`, `announceJobs.logic.js`'s town-crier cap mirror → `admin/uoLink.router.js`,
and the "route paths sit on the line *after* `adminRouter.get(`" rationale in
`scripts/routeManifest.js`, `README.md` and `pr-checks.yml` was generalized (it was never about that
one file).
- **`/admin/shard/pages` vs `/admin/pages` stayed separate**, as PR 3 flagged: the former is the
in-game help-page (support) queue and belongs to `shard`; the latter is the CMS page builder.
### PR 5 — as landed
`public`, `player` and the residual `auth` — 54 routes across three groups, the last split PR.
`public.routes.js`, `player.routes.js` and `auth.routes.js` are all **deleted**, so every one of the
200 routes in the manifest is now declared in a capability router and no monolithic route file
remains anywhere in `router/v1/`.
| Group | Router | Routes | Prefix | Extra gate |
|---|---|---|---|---|
| `public` | `posts.router.js` | 2 | `/public/posts` | none — `siteMode` per route |
| | `wiki.router.js` | 4 | `/public/wiki` | none — `siteMode` per route |
| | `pages.router.js` | 2 | `/public/pages` | none — `siteMode` per route except the preview |
| | `shard.router.js` | 12 | `/public/shard` | none — never `siteMode` gated |
| | `site.router.js` | 4 | **group root** (`/settings`, `/status`, `/version`, `/contact`) | none |
| `player` | `account.router.js` | 8 | `/player/account` | none beyond the group gate |
| | `shard.router.js` | 8 | `/player/shard` | none beyond the group gate |
| | `appeals.router.js` | 4 | `/player/appeals` | none beyond the group gate |
| `auth` | `login.router.js` | 2 | `/auth/login` | `loginGuards` per route |
| | `register.router.js` | 1 | `/auth/register` | `loginGuards` + `registerLimiter` |
| | `invite.router.js` | 2 | `/auth/invite` | `loginGuards` + `registerLimiter` on accept |
| | `password.router.js` | 3 | `/auth/password` | per-route reset limiters |
| | `session.router.js` | 2 | **group root** (`/logout`, `/me`) | per route |
24 + 20 + 10 = 54. `auth/`'s other 32 routes (`me` 23, `mobile` 5, `sso` 4) were already in their own
files and did not move. All four gates zero-diff: `routes.manifest.json` (200 public + 2 internal),
`routes.guards.json`, `swagger-output.json` (198 operations), and `docs/website/api-route-inventory.json`
was already in sync. 434 server tests green.
Notes:
- **Each group is now a directory with an `index.js`**, matching `admin/`: `public/index.js`,
`player/index.js`, `auth/index.js` own the group gate (where there is one) and the mount table and
declare no routes. `v1.router.js` requires the directories. The four tests that imported the
deleted entry files were repointed.
- **Two of the three groups have no group gate, and that is the security-relevant fact about them.**
`player/index.js` carries `noindex, requireAuth` — authenticated, *any* role, because staff are a
superset of players. `public/index.js` and `auth/index.js` carry **nothing**, deliberately: the
public surface is anonymous by contract (logged-out SPA, Discord bot, and the Android
`ShardStreamClient` on `/public/shard/stream`, none of which send credentials), and `/auth` is where
an anonymous caller *becomes* authenticated. Both index files say so, because the obvious "hardening"
edit to either one is an outage.
- **`GET /auth/me` has a mount-order dependency, and it is the one genuinely non-obvious thing in this
PR.** `authRouter.use('/me', meRouter)` matches the bare path `/me`, not just `/me/*` — so a request
to `GET /auth/me` runs `meRouter`'s (and `notifRouter`'s) `noindex, requireAuth`, matches no route
inside either, and falls through to its own handler. `session.router.js` must therefore stay mounted
**last**. Verified by the counterfactual rather than by reading the mount table: moving the mount to
the top of `auth/index.js` still answers `401`, but the response loses its `X-Robots-Tag` header. No
gate file and neither manifest can see that — only a header assertion can.
- **Two root-mounted routers, on the PR 4 `dashboard.router.js` precedent.** `public/site.router.js`
(`/settings`, `/status`, `/version`, `/contact`) and `auth/session.router.js` (`/logout`, `/me`) hold
the routes that own no path segment. Both are safe at the root **only** because they declare no
router-level middleware — a bare `use(gate)` there runs for every request passing through toward
another mount. Both files say so.
- **`loginGuards` is the PR's one shared module**, the counterpart to PR 3's `imageUpload.js`. The
`[backoffGuard, slowLogin, loginLimiter]` array was defined inline in `auth.routes.js` and spread by
four routes that this PR puts in three different files — plus a fifth, already-duplicated copy in
`sso.routes.js`. It moved to `auth/loginGuards.js` and `sso.routes.js` now imports it too, so there
is one definition rather than five: duplicating a throttling stack is how the copies drift, and the
copy that drifts is the one that stops throttling. It is exported `Object.freeze`d — it is
module-level shared state, and a router that pushed onto it would silently add middleware to every
other login surface. Guard freshness is unaffected: the same three named functions, so
`routes.guards.json` did not move.
- **The `/:param` shadowing check was run again and is clean.** All 86 public/player/auth routes and
all 64 literal paths among them dispatch to their own layer. This was checked in *dispatch* order
against the built stack, since the manifest sorts and therefore cannot see declaration order. The
only ordering-sensitive pair is `GET /public/wiki/{categories,tags}` ahead of `/public/wiki/:slug` —
the public twin of the `admin/wiki.router.js` trap PR 3 found, and `wiki.router.js` says so. The
`/public/pages` preview route also stays ahead of `/:slug`, though at a different depth.
- **Filename deviations from the target tree, both for prefix agreement.** The tree named the public
posts router `news.router.js`; it is `posts.router.js`, matching the `/posts` prefix it owns and its
`admin/posts.router.js` sibling. The tree also implied `sso.router.js` / `mobile.router.js`; those
files already exist as `sso.routes.js` / `mobile.routes.js` and were not renamed — they did not move
in this PR, and churning their names would add diff noise to a PR whose value is being reviewable.
- **`auth/session.router.js` is a deviation the target tree did not anticipate**, the same shape as
PR 2's `activity.router.js`. The tree listed `login.router.js` but had nowhere to put `/logout` and
`GET /me`, which own no prefix. Folding them into `login.router.js` would have forced *that* router
to the group root and given up prefix ownership for the four login routes; a separate root-mounted
singleton file keeps `/login` a real prefix mount.
- **Tag mismatches were left alone again**, on the PR 1 / PR 3 / PR 4 precedent: the acceptance
criterion is a byte-identical spec, so retagging belongs in a PR that is about tags.
- **`public.controller.js` was not split.** Unlike the admin controllers, it is still one file serving
settings/status/version/contact *and* posts/wiki/pages. The plan's rule is that these PRs re-wire
routes, not logic — splitting a controller is a separate change with a separate risk profile, and
bundling it would have cost this PR its "pure mechanical refactor" acceptance criteria.
### The swagger path-normalization prerequisite (landed before PR 1)
swagger-autogen builds a path by string-concatenating the mount prefix with the route argument, so a
capability router mounted at `/users` whose collection route is `router.get('/')` documents as
`/api/v1/admin/users/` — advertising a URL no client calls while dropping the one the SPA, the Android
app and the Discord bot all do. Express is indifferent; the published spec is not. It also emits path
keys in *router-traversal order*, so moving a route between files rewrote most of the ~5k-line
committed artifact even when the API was provably unchanged — burying the one line a reviewer needs.
Both are fixed once in `server/swagger/swagger.js`, which post-processes the generator's output to
strip trailing slashes and sort path keys (throwing on a collision rather than silently dropping an
operation). It shipped as its own PR ahead of PR 1, verified inert by the regenerated spec being
byte-for-byte the sorted form of the previously committed one — 198 operations, none added or removed.
`#swagger.path` was rejected as the fix: it bypasses the mount prefix, so every route would hardcode
its absolute path in a comment that silently lies the moment a mount moves.
**Consequence for PRs 2–5: the swagger diff is now a signal.** With sorting in place, a pure route
move produces *no* spec diff at all, so any diff there means an annotation actually changed. Treat
`swagger-output.json`, `routes.manifest.json` and `routes.guards.json` as three zero-diff gates.
### PR 0 — the route manifest (prerequisite of the first split PR) — **landed**
> **Status: shipped.** `server/scripts/routeManifest.js` + `npm run routes:manifest`,
> `server/routes.manifest.json` (199 public + 2 internal), `server/routes.guards.json`,
> `server/test/routeManifest.test.js`, and a `routes:manifest -- --check` step in
> `.gitea/workflows/pr-checks.yml`. No router file moved. **The generator reproduced
> `api-route-inventory.json` byte-for-byte on first run**, so the freeze is in effect and the
> committed baseline is confirmed accurate rather than merely asserted.
>
> Two deviations from the design below, both deliberate:
>
> - **The unauthenticated-status snapshot was tried and dropped**, exactly as this section allowed.
> Firing unauthenticated GETs at every manifest path against the dead-port mariadb pool the tests
> use does not fail fast — the pool sits on its acquire timeout, and a partial sweep had not
> finished after two minutes. A flaky two-minute gate is worse than none. What replaced it is
> cheap and deterministic: the test suite asserts from the introspected stack that every
> `/api/v1/admin/**` and `/api/v1/player/**` route still carries `requireAuth`.
> - **`routes.guards.json` is committed and staleness-checked**, though a diff in it is explicitly
> *not* a contract change. Left ungenerated it would rot into a misleading review aid within a
> release. The gate is on freshness; the meaning of a guards diff is still "read this", not
> "justify this". The generator drops app-level plumbing (helmet, morgan, the JSON parser, the bot
> guard) since it applies uniformly to all 199 routes and would bury the per-route gates.
"Every URL is unchanged" must be *proved by a diff*, not asserted in review. PR 0 lands the tool that
proves it, with no router file moved.
- **Generator:** `server/scripts/routeManifest.js`, wired as `npm run routes:manifest`. It requires
`src/app.js` (which exports the app and neither listens nor connects to the DB — `server.js` owns
those), walks `app._router.stack` recursively through mounted routers, reconstructs each full path
from the layer regexps, and writes a **sorted** array of
`{ "method": "GET", "path": "/api/v1/admin/users/:id" }` to `server/routes.manifest.json`.
`internalApp.js` is walked into a separate `internal` section so the unpublished port is inventoried
without being confused for public surface.
- **Scope it to the API surface, or it won't be deterministic.** Three mounts are *filesystem*
conditional: the SPA catch-all `GET *` (only when `client/dist/index.html` exists), the `/brand`
static mount, and `/api/docs*` (only when `swagger-output.json` is present — it is committed, so it
is stable). The manifest keeps only `/api/**`, `/.well-known/**`, and the internal app's routes, so
it does not change depending on whether CI built the client. Static mounts are not API contract.
- **The baseline already exists:** [`api-route-inventory.json`](./api-route-inventory.json) in this
directory is the frozen surface — **199 API routes** (110 of them `/api/v1/admin`) plus 2
internal at the time PR 0 was written. PR 0's generator must **reproduce this file byte-for-byte**;
that is PR 0's own acceptance test, and it means the freeze is already in effect before the first
router moves. *(It did, on first run. The file has since moved to **200** — the CSP report-only PR
added `POST /api/csp-report`, the first deliberate, reviewed manifest diff.)*
- **Runtime introspection, not source parsing.** It is authoritative about mounts, and the route paths
in `admin.routes.js` sit on the line *after* `adminRouter.get(`, which defeats naive greps.
- **Not `swagger-output.json`.** That is annotation-derived (only annotated routes appear) and churns
for unrelated reasons; it documents intent, the manifest records reality.
- **Frozen key: method + path only.** That is exactly the contract being preserved. Handler names are
useless as a guard check here — `requireRole(...)` returns an anonymous arrow, and router-level gates
like `adminRouter.use(noindex, isLoggedIn, staffOnly)` never appear in a route's own stack.
- **Guard coverage, separately.** The generator also emits a non-gated review aid: per route, the
handler count plus any *named* middleware collected along the mount chain. If a stable behavioral
check proves cheap, prefer it — a test that fires an **unauthenticated** request at every manifest
path and snapshots the status code catches a dropped `adminOnly` (403 → 200) in a way names cannot.
Try it in PR 0; if DB-touching public routes make it slow or noisy against the dead-port pool the
tests use, drop it rather than ship a flaky gate.
- **CI:** `.gitea/workflows/pr-checks.yml` runs `npm run routes:manifest` and
`git diff --exit-code server/routes.manifest.json`. A PR that moves a URL fails unless it
deliberately commits the new manifest — which puts the URL change in front of a reviewer instead of
letting it pass silently.
- **Published copy:** `docs/website/api-route-inventory.json` mirrors `server/routes.manifest.json` and
is refreshed in each split PR's mandatory docs edit. The markdown table above is orientation for a
human reader; **the manifest is the authoritative freeze.**
---
## Sequencing & PR breakdown
CSP and the split are independent; the only hard ordering is PR 0 before the first split PR.
**Resequenced during implementation: PR 0 ships first, before the CSP pair.** The CSP report-only PR
has to stand up a violation collector (`POST /api/csp-report`) for `report-to` to point at — which is
a new URL under `/api/**`. Landing it first would mean PR 0's generator emitting 200 routes against a
199-route committed baseline, so PR 0 could no longer prove itself by reproducing
`api-route-inventory.json` byte-for-byte. With PR 0 first, the collector shows up as a reviewed,
deliberate `+1` in the manifest — which is exactly the mechanism working as designed.
1. **PR 0 — route manifest.** Generator + CI check + committed baseline of today's surface. No routers moved. ✅ landed
2. **PR — CSP report-only.** Tightened policy behind `Content-Security-Policy-Report-Only` + `report-to`,
plus the report collector (manifest `+1` — the first deliberate, reviewed manifest diff). ✅ landed
3. **PR — CSP enforce.** One release later, assuming a clean violation report. **Blocked on real soak
data**, not on code: watch the `csp` log tag for `frame-ancestors` reports across one release before
flipping. Also decide there whether `/api/csp-report` is retired with the report-only twin or kept
as a `report-to` group on the enforced policy.
4. **PR 1 — admin:** `users`, `account`, `invites`, `auth` (providers). ✅ landed
5. **PR 2 — admin:** `moderation`, `bot-activity`, `activity`. ✅ landed
6. **PR 3 — admin (content):** `posts`, `pages`, `wiki`, `uploads`. ✅ landed
7. **PR 4 — admin (ops/config):** `shard`, `uo-link`, `email`, `discord-bot`, `settings`, `site-mode`,
`dashboard`. (`activity` went with PR 2 — see § PR 2 — as landed.) **This is the whole residual
file** — `admin.routes.js` is deleted here, not by PR 5. ✅ landed
8. **PR 5 — `public/*` + `player/*`** (and the residual `auth/*` grouping). ✅ landed — **the domain
split is complete.** The only remaining item in this plan is the CSP enforce PR (3), which is
blocked on soak data, not on code.
Each PR: **zero-line diff in `routes.manifest.json`**, server tests green
(`cd website/server && npm test`), Swagger regenerated, matching `docs/` edit, Conventional Commit,
AI-disclosure trailer, branch from a freshly-pulled `main`.
---
## Cross-component blast radius
Three independent clients consume the site's HTTP/SSE API, two of them in separate repos on separate
release cadences. **With the auth merge and the version bump both gone, the blast radius is empty** —
no client's URLs or authentication change at all.
| Consumer | Repo (cadence) | Pinning | Impact under this plan |
|---|---|---|---|
| Browser SPA | `website/client` (lockstep) | `BASE = /api/v1` in `client/src/api/client.js` | **None.** Same URLs, same cookie session. |
| Android app | `android-app` (app-store cadence, un-updatable installs in the wild) | 69 hardcoded `api/v1/…` paths; SSE path in `ShardStreamClient.kt`; SSO in `SsoAuthManager.kt` | **None.** No repoint, no release required. |
| Discord bot | `website/bot` (separate deploy, env-configured) | `SITE_PUBLIC_URL` env → `/api/v1/public` | **None.** Anonymous public reads on unchanged paths. |
Standing constraints, unchanged:
- **The public SSE stream stays anonymous.** Consumed by logged-out browser visitors *and* the Android
`ShardStreamClient`, neither of which sends an `Authorization` header. Adding `requireAuth` blacks
out the public live boards on web and mobile. The single most likely regression in a careless
refactor is reflexively wrapping *both* shard streams in auth.
- **The admin SSE stream keeps its current cookie-based gating** (`isLoggedIn`, `EventSource` +
`withCredentials`) — the rewrite that would have changed this went out with the auth merge.
- **The public/admin allowlist split is a security boundary**, not an implementation detail. Preserve
it verbatim in `utils/shardBroadcast.js` / `utils/shardIngest.js` as routes move.
- **SSO / email-connect transaction cookies are load-bearing for web *and* native.** The Android SSO
flow opens a Custom Tab to the website's `/auth/…/sso/start` and rides the same server-side redirect
transaction and the same tx cookies. Nothing in this plan touches them; don't let a future "cookies
go away" push delete them.
- **`link/` is out of scope.** The sidecar contract (`uoLinkConfig`, `utils/uoLinkClient.js`,
`utils/shardIngest.js`, `X-UOLink-Version`) is a separate versioning axis. `PROTOCOL_VERSION` does
**not** bump for this work.
---
## Appendix: mapping from the previous plan
| Previous | Now |
|---|---|
| Phase 0 — `/api/mobile` facade + app-version floor | **Deferred.** See § Deferred: the `/api/mobile` facade |
| Phase 1 — auth merge | **Removed.** See § Why the auth merge is out and § Deferred: the auth merge |
| Phase 1b — CSP hardening (shipped with the auth merge) | **Phase 1**, standalone; report-only-first ordering fixed |
| Phase 2 — domain split under `router/v2/` | **Phase 2**, in place under `router/v1/`; now the primary driver |
| PR 1 — `/api/v2` scaffold ([API_V2_SKELETON.md](./API_V2_SKELETON.md)) | **Superseded**, kept as the recipe if a versioned API is ever forced |
| PR final — retire v1 | **Not applicable** — v1 is never replaced |

View File

@@ -1,131 +0,0 @@
# Website API v2 — `/api/v2` Skeleton (PR 1)
> ## ⚠ Superseded — not scheduled
>
> The router domain split is being done **in place**, with every URL byte-identical, so there is no
> parallel version to stand up and this scaffold will not be built. See
> [API_V2_PLAN.md](./API_V2_PLAN.md) § Why there is no `/api/v2`.
>
> The file is kept, unedited below, as the concrete recipe **if** a real contract break ever forces a
> versioned API. Nothing here describes current or planned work.
Companion to [API_V2_PLAN.md](./API_V2_PLAN.md) — this is the concrete scaffold for **PR 1** in that
plan's sequencing. It stands up `/api/v2` **empty but wired**, next to a frozen `/api/v1`, with **no
behavior change**. Endpoints are filled in by the later PRs (auth merge, then the domain split).
## Scope
- Create the `router/v2/` tree of empty, domain-named routers.
- Mount `/v2` alongside `/v1` in `api.router.js`.
- Add a single trivial `GET /api/v2/version` so the mount is testable end-to-end.
- **Out of scope:** any real endpoint, any auth change, any controller edit. Those are PR 2+.
## File tree to create
```
website/server/src/router/v2/
v2.router.js # mounts the domain sub-routers; adds GET /version
admin/
index.js # mounts the admin capability routers under /admin
dashboard.router.js users.router.js moderation.router.js
content.router.js wiki.router.js shard.router.js
settings.router.js invites.router.js bot-activity.router.js
auth/
index.js login.router.js sso.router.js totp.router.js session.router.js
public/
index.js news.router.js wiki.router.js page.router.js shard.router.js
player/
index.js profile.router.js appeals.router.js shard.router.js
```
`internal/` is **not** part of v2's public tree — the internal routes stay on the separate,
unpublished port (`internalApp.js`), exactly as in v1. See `API_V2_PLAN.md` § Phase 2.
## Wiring
`api.router.js` gains the v2 mount next to v1:
```js
const v1Router = require('./v1/v1.router')
const v2Router = require('./v2/v2.router')
apiRouter.use('/v1', v1Router)
apiRouter.use('/v2', v2Router) // NEW — parallel version, migrate off v1 route-by-route
```
`v2.router.js` mounts each domain group and exposes the version ping:
```js
const express = require('express')
const v2Router = express.Router()
const adminRouter = require('./admin')
const authRouter = require('./auth')
const publicRouter = require('./public')
const playerRouter = require('./player')
// Cheap liveness/mount check so the parallel version is testable before any
// real endpoint exists. Returns the API major version, nothing sensitive.
v2Router.get('/version', (req, res) => res.json({ version: 2 }))
v2Router.use('/auth', authRouter)
v2Router.use('/public', publicRouter)
v2Router.use('/admin', adminRouter)
v2Router.use('/player', playerRouter)
// NOTE: /internal is intentionally NOT mounted here — same reason as v1.
module.exports = v2Router
```
Each capability router is an empty stub at this stage — a router that mounts cleanly and adds no
routes yet, so PR 2+ only has to add handlers, never re-wire:
```js
// router/v2/admin/dashboard.router.js
const express = require('express')
const router = express.Router()
// Routes added in the admin domain-split PR (see API_V2_PLAN.md § Phase 2).
module.exports = router
```
Each `index.js` mounts its group's capability routers under the URL that names them, e.g.:
```js
// router/v2/admin/index.js
const express = require('express')
const admin = express.Router()
admin.use('/dashboard', require('./dashboard.router'))
admin.use('/users', require('./users.router'))
admin.use('/moderation', require('./moderation.router'))
admin.use('/content', require('./content.router'))
admin.use('/wiki', require('./wiki.router'))
admin.use('/shard', require('./shard.router'))
admin.use('/settings', require('./settings.router'))
admin.use('/invites', require('./invites.router'))
admin.use('/bot-activity', require('./bot-activity.router'))
module.exports = admin
```
## Acceptance criteria
- Server boots with no error; every sub-router mounts.
- `GET /api/v2/version` → `200 { "version": 2 }`.
- `GET /api/v1/**` behavior is **byte-for-byte unchanged** — v1 is untouched.
- Existing server tests stay green (`cd website/server && npm test`).
- A new test asserts the `/api/v2/version` mount (smallest possible coverage of the wiring).
## Docs / spec
- Swagger regeneration is deferred until v2 has real routes (PR 2) — a lone `/version` ping doesn't
need an annotation. When PR 2 lands, add `#swagger.*` to the new routes and run `npm run swagger`.
- No `BACKEND_DESIGN.md` change here beyond noting the parallel `/api/v2` mount exists; the
route-map/security-contract edits land with the PRs that add real endpoints.
## Next
PR 2 fills the `auth/` routers with the bearer access + refresh flow and drops the session cookie —
see [API_V2_PLAN.md](./API_V2_PLAN.md) § Phase 1.

View File

@@ -1,120 +0,0 @@
# Website — Architecture
How the pieces of `RunicGateway/website` fit together. The React SPA and the native mobile app
talk to one Express backend (`router → controller → model → db`), which persists to MariaDB and
bridges to the live game world **only** through the **uo-link** sidecar. The ServUO shard itself is
never internet-facing — it dials out to the sidecar over loopback, and only the sidecar is exposed.
This is the canonical copy of the diagram; the same diagram is embedded in the website's
[`README.md`](https://gitea.whitlocktech.com/RunicGateway/website/src/branch/main/README.md#architecture).
See [BACKEND_DESIGN.md](BACKEND_DESIGN.md) for the full API / schema / security contract, and
[`docs/link/`](../link/) for the wire protocol between the sidecar and the shard.
```mermaid
flowchart TB
%% ---------- Clients ----------
subgraph clients["Clients"]
browser["Browser<br/>React + Vite SPA<br/>(public · wiki · admin)"]
mobile["Native mobile app<br/>(bearer tokens)"]
end
idp["SSO providers<br/>Google · Discord · custom OIDC"]
discord["Discord"]
%% ---------- Website (one repo) ----------
subgraph website["website/ &nbsp;— Node app (one repo)"]
direction TB
subgraph backend["server/ — Express backend"]
direction TB
mw["Middleware<br/>helmet · siteMode · noindex<br/>rateLimit · loginProtection · botScore · validate"]
router["Router /api/v1<br/>auth (web · mobile · sso) · public · admin"]
ctrl["Controllers"]
auth["Session layer (auth/)<br/>sessionService · JWT/cookie · bearer · SSO+PKCE"]
model["Models (.model + .db)<br/>raw parameterized SQL — no ORM"]
sse["SSE fan-out<br/>public stream (allowlist) · admin stream (sensitive)"]
subgraph shardutil["Shard integration (utils/)"]
ingest["shardIngest.js<br/>WS ingest dispatcher"]
restcli["uoLinkClient.js<br/>REST client (never throws)"]
end
secret["secretBox.js<br/>AES-256-GCM secrets at rest"]
end
bot["bot/<br/>Discord bot"]
end
db[("MariaDB<br/>users · posts · wiki · settings · activity<br/>mobileSessions · authProviders · userIdentities<br/>uoLinkConfig · shard_online/economy/houses/events")]
%% ---------- Shard side ----------
subgraph shardside["Game shard (never internet-facing)"]
direction TB
sidecar["uo-link sidecar<br/>(Rust) — the only bridge exposed"]
servuo["ServUO shard<br/>(C# plugin)"]
end
%% ---------- Edges ----------
browser <-->|"same-origin JSON + SSE (cookie)"| mw
mobile -->|"REST (bearer access/refresh)"| mw
browser -.->|"OAuth redirect + PKCE"| idp
auth -.->|"token exchange"| idp
mw --> router --> ctrl
ctrl --> auth
ctrl --> model
ctrl --> restcli
ctrl --> sse
auth --> model
model <--> db
auth -. reads/writes secrets .-> secret
restcli -. reads config/token .-> secret
ingest --> model
ingest --> sse
sse -->|"live events"| browser
bot -->|"messages"| discord
bot <--> db
restcli -->|"REST: /char /roster /economy /history · /link/confirm · /towncrier"| sidecar
sidecar -->|"WebSocket live event feed (bearer + X-UOLink-Version)"| ingest
servuo -->|"loopback TCP 127.0.0.1:7788<br/>newline-delimited JSON (shard dials out)"| sidecar
%% ---------- Styling ----------
classDef ext fill:#2d2233,stroke:#7a5c94,color:#e8dff0;
classDef store fill:#1f2d2a,stroke:#4c8c7d,color:#dff0ea;
classDef bridge fill:#2d2620,stroke:#94764c,color:#f0e6d8;
class idp,discord ext;
class db store;
class sidecar,servuo bridge;
```
## Notes on the diagram
- **One backend, layered.** Every request flows `middleware → router → controller → model → db`.
Web browsers authenticate with an httpOnly JWT cookie; the native app uses short-lived bearer
access tokens plus rotated, hashed, revocable refresh tokens; SSO (Google/Discord/OIDC) is
link-only and PKCE-guarded. All three surfaces resolve to the *same* session model via the session
layer, and admin routes are re-validated against the DB on every request.
- **The shard is never reachable.** The ServUO shard *dials out* over loopback TCP `127.0.0.1:7788`
(newline-delimited JSON) to the uo-link sidecar; only the sidecar is exposed, and only the backend
talks to it. Every backend→sidecar call carries `Authorization: Bearer <token>` and an
`X-UOLink-Version` header (a protocol mismatch fails fast with `409`). The REST client
(`uoLinkClient.js`) never throws — every call returns `{ ok, data, status }` — so the site degrades
gracefully when the shard is down. That guarantee covers **reading the config too**: resolving the
admin-managed config decrypts the stored auth token, which throws when the ciphertext can't be
authenticated (`SECRET_ENC_KEY` rotated, or a DB dump restored under a different key). This is
handled inside the client and reported as `{ ok: false, status: 0, error: 'uo-link config
unreadable' }` plus a distinct `ERROR`-level log, so a wrong key degrades the shard surface to
"unavailable" instead of 500ing it — and `GET /admin/uo-link/config` keeps working, which is the
screen an admin needs to re-enter the token and recover.
- **Two ways in from the sidecar.** Live game events arrive over an outbound **WebSocket** and are
routed by the `shardIngest.js` dispatcher (state-changing kinds update `shard_*` tables, notable
kinds append to `shard_events`, high-frequency kinds only update state). Point-in-time reads and
commands go over **REST** through `uoLinkClient.js`.
- **Sensitive events stay private.** Ingested events fan out to browsers over two **SSE** channels —
a public allowlist stream and an admin-only stream that additionally carries staff audit, cheat
detection, and login-attempt events. The allowlist split is a security boundary; sensitive kinds
can never leak onto the public channel.
- **Secrets at rest.** OAuth client secrets, the uo-link token, and the Gmail refresh token are
AES-256-GCM encrypted via `secretBox.js` (keyed by `SECRET_ENC_KEY`). The uo-link token is
write-only in the API — never returned to any client.

File diff suppressed because it is too large Load Diff

View File

@@ -1,309 +0,0 @@
# Cliloc table (item and title names)
**Status:** Complete on `edge` — website [#115](https://gitea.whitlocktech.com/RunicGateway/website/pulls/115), docs [#70](https://gitea.whitlocktech.com/RunicGateway/docs/pulls/70).
**Design:** [`docs/link/v3.md` §8.6](../link/v3.md) — Protocol 3.0, the dependency Part B/3 was sequenced behind.
A "cliloc" is UO's localization table: an integer id mapped to a display string.
**Items on the wire carry a `LabelNumber`, not a name.** The bridge has always
sent that number — `char.profile.equipment` has a `cliloc` field, reward titles
arrive as a cliloc number in string form, and every marketplace listing carries
one — but the site had no table to look it up in, so a character sheet could only
render `id 1023721` where the game renders **"quarter staff"**.
The number was never the missing piece. The table was.
## Why the operator has to convert the file
This is the awkward part, and it is not avoidable:
**Every current UO client ships its cliloc files compressed.** All eight
`Cliloc.*` files in a modern client (`chs`, `cht`, `deu`, `enu`, `esp`, `fra`,
`jpn`, `kor`) begin with a DWORD whose high byte is `0x8E` — the "Mythic"
compressed container. The plain layout this site parses is what those files
looked like *before* that change.
Decompressing it means an inverse-BWT coder with a frequency header — a few
hundred lines of bit-level work whose failure mode is plausible-looking garbage
rather than an error. The site has no business carrying that at runtime.
Two facts make the alternatives worse, not better:
- **ServUO cannot read it either.** Its bundled `Ultima.StringList` implements
only the plain layout, so on a modern client `VendorSearch.StringList` is null
and `VendorSearch.GetItemName` returns `item.Name` — usually nothing. The
shard cannot supply names on our behalf; the in-game Vendor Search gump has the
same gap.
- **Nothing client-derived may be committed.** UO's strings are EA's. The repo
ships no string table for the same reason it ships no artwork and no map
snapshot — see [`SPAWN_ATLAS.md`](SPAWN_ATLAS.md).
So the conversion happens **once, on the operator's machine, against their own
client**, and the site reads the result from a path it is given. A shard that
never does this is in a fully supported state: names render as ids, exactly as
they did before the table existed.
## Converting
> **Step-by-step operator instructions — where to get UOFiddler, where your
> client files are, and how to verify the import — are in
> [`UOFIDDLER.md`](UOFIDDLER.md).** This section covers the formats and the
> reasoning behind them.
Either format below is accepted; the site sniffs which one it was handed.
| Format | Fidelity | Notes |
|---|---|---|
| **Plain binary** (recommended) | Exact | 6-byte header, then `{int32 number, byte flag, uint16 length, UTF-8}` records |
| Delimited text | Loses leading/trailing whitespace | `number<TAB\|,\|;>text` per line; a header row, blank lines and `#` comments are ignored |
The whitespace caveat is real but cosmetic: ~1,300 of the 123,490 entries in a
stock `Cliloc.enu` are label prefixes like `"max = "` whose trailing space is
meaningful when the client concatenates a value onto them. Nothing on this site
concatenates, and every consumer passes through `displayText()`, which trims.
### Using the bundled tool
`server/tools/cliloc-export/` is a small .NET console app that drives
[UOFiddler](https://github.com/polserver/UOFiddler)'s `Ultima.dll` — the
decompressor that already exists and is already maintained — and writes the plain
format. It loads that DLL **reflectively** so it compiles against any SDK, and it
writes the records by hand because UOFiddler's own `SaveStringList` *re-compresses*
on save (its purpose is round-tripping a file back into the client, so its output
is byte-identical to its input — a trap worth knowing about).
```bash
cd website/server/tools/cliloc-export
dotnet build -c Release
# binary (recommended)
dotnet run -- "<UOFiddler>/Ultima.dll" "<UO client>/Cliloc.enu" /srv/uo-data/clilocs.plain
# or tab-delimited
dotnet run -- "<UOFiddler>/Ultima.dll" "<UO client>/Cliloc.enu" /srv/uo-data/clilocs.tsv --tsv
```
A UOFiddler GUI export works too, but **not unmodified**: its Cliloc tab writes
`Number;Text;Flag` — three columns, the flag *last* — and the parser reads
`number<separator>text`, so the trailing field is absorbed into the name and
every item renders as `quarter staff;0`. Stripping it is one `sed`, given in
[`UOFIDDLER.md`](UOFIDDLER.md) §Route B.
The parser already tolerates `number,flag,text`, with the flag in the *middle*.
It is not extended to cover the trailing form because a final `;0` is
indistinguishable from a name that genuinely ends that way — a heuristic there
would corrupt real names to save the operator one command.
## Shard-added and shard-edited items
**Shards edit items and add new ones**, and those carry cliloc ids no stock
client table has. The table is therefore built from a **set** of sources, all
re-read on every boot and hash-gated together — the same shape as the spawn
atlas, which reads `Regions.xml` + `Locations/*.xml` + `Spawns/*.xml` +
`ChampionSpawns.xml` and merges them:
```
<cliloc path>/
clilocs.plain ← base: the converted client table
custom/
01-uomysticmoon.tsv ← overlays: shard additions and overrides
02-events.tsv
```
Overlays use the same delimited-text format, are read in **sorted order**, and
**later sources win** — so an overlay both *adds* ids the client never had and
*overrides* stock ones the shard has re-purposed. Any `.tsv`, `.csv`, `.txt`,
`.enu` or `.plain` file in `custom/` is picked up; anything else (a `README.md`,
say) is ignored.
Adding, editing or removing any overlay counts as drift, so a new custom item
needs only a file edit and a restart — or the admin panel's Import button.
**Adding one item never means re-exporting a 5 MB client file.**
The import result reports what each source contributed, which is how you confirm
an overlay took effect — `overrode: 0` on a file meant to re-label stock items
says it did not:
```json
"sources": [
{ "label": "clilocs.plain", "kind": "base", "entries": 123490, "added": 123490, "overrode": 0 },
{ "label": "custom/uomysticmoon.tsv", "kind": "custom", "entries": 2, "added": 1, "overrode": 1 }
]
```
**Why a convention rather than discovery.** Everywhere else this pipeline follows
the shard's own files, but **ServUO has no server-side notion of a custom
cliloc** — they live in the patched client a shard distributes to its players,
and nothing in the tree declares them. There is nothing to discover, so `custom/`
is the one thing here that is our convention rather than the shard's. (An
operator who *does* patch their client cliloc needs no overlay at all: convert
the patched file and their edits are simply in the base.)
Measured on the live shard for scale: its script tree references **16,434** cliloc
ids and only **37** are absent from the stock client table — tens of entries
against a 67k base, which is what makes an overlay the right shape rather than a
second full table.
## Configuring the path
Two ways to point at the sources, the setting winning over the environment:
| Source | Notes |
|---|---|
| `cliloc_client_path` setting | Admin-editable (Admin → Shard); takes effect on the next refresh without a redeploy |
| `UO_CLIENT_PATH` env var | The deploy-time default, since the path usually describes a mount the deployment sets up |
The value may be **the base file itself or a directory to search**, because both
are natural answers to "where is it". Overlays are read from a `custom/`
directory beside the base **either way** — pointing at a file does not forfeit
them.
A directory is searched case-insensitively (the client writes `Cliloc.enu` on
Windows; the site usually runs on Linux) for, in order: `clilocs.tsv`,
`clilocs.csv`, `clilocs.plain`, `cliloc.plain`, `cliloc.plain.enu`,
`cliloc.enu.plain`, `clilocs.txt`, `cliloc.enu`.
That ordering puts explicitly-converted names first on purpose. Pointing the
setting straight at an unconverted client directory finds `cliloc.enu`, which is
compressed — and the site says so by name rather than failing obscurely:
```
status: unavailable
code: COMPRESSED
reason: This is a compressed (Mythic-format) cliloc file, which the site cannot
read. Convert it to the plain format first — see docs/website/CLILOCS.md.
```
## Refresh contract
Identical in shape to the spawn atlas, and for the same reasons:
- **It never blocks startup.** No path, an unreadable file, a wrong-format file,
a database error — all caught and logged. The site comes up either way.
- **Hash-gated.** The boot path hashes the file and skips the parse entirely when
it matches what is loaded, which is every restart that did not follow a client
patch. Measured on a stock table: **14 ms** for the no-op, **663 ms** for a full
parse and replace.
- **A `PARSER_VERSION` bump also counts as drift**, so a corrected parse reaches
an install whose client never patches.
### Two ways a refresh is refused
**A corrupt file** — the realistic failure for any single source — makes the
parser fail on a truncated record rather than yield a plausible-but-short table,
so it is caught outright. Verified: a file truncated to half its length reports
```
code: TRUNCATED
reason: Truncated record header at byte 2486759 (74909 entries read)
```
and the rows already loaded are untouched. A malformed overlay names the file it
came from (`custom/broken.tsv: No cliloc entries found…`), because "which of my
six overlay files is broken" is otherwise a guessing game.
**A source that has VANISHED** is the hazard a single file did not have. It
parses perfectly and imports a table quietly missing everything that file
contributed — and an unmounted volume looks exactly like a deliberate deletion
from here. This is the same ambiguity the atlas stages a facet removal for, so it
is escalated rather than applied:
```
status: needsReview
reason: 1 previously-loaded cliloc source(s) are missing;
the existing table is unchanged
missingSources: ["custom/uomysticmoon.tsv"]
```
`status()` reports `missingSources` too, so the panel can show it before anyone
clicks Import. An admin accepts it by re-running the import with
`{ "approve": true }`.
**Why that is a flag and not the atlas's approve/reject pair.** The atlas stores
a pending decision in its own table so that approving *re-parses the tree*, which
is what keeps a multi-megabyte blob out of the database and makes the applied
result match the tree at approval time. Here nothing is stored, so re-reading at
approval time is automatic — the decision is a single boolean on the import an
admin was already going to run.
## What gets stored
| | |
|---|---|
| Parsed from a stock `Cliloc.enu` | **123,490** entries |
| Of those, empty strings | **55,994** (ids the client reserves and never uses) |
| Stored in `shard_clilocs` | **67,496** |
Blank entries are dropped at import. A row resolving to no name is
indistinguishable from no row at all to every caller, and dropping them makes the
binary and text imports converge on **identical** content — the binary format
carries the blanks explicitly and a text export may or may not, depending on the
tool. Verified: both formats import to the same 67,496 rows with the same keys.
`text` is `TEXT`, not `VARCHAR`: the long property descriptions reach 12 KB, and
silently truncating them would be worse than storing them. The index that matters
for marketplace search is on the denormalized `shard_vendor_items.display_name`,
not here.
## How names are applied
**Resolution happens server-side.** The table is never served *as* a table and
there is no public route for it. Two reasons: 67k rows would dwarf any page that
used them, and the Android client consumes the same JSON and would otherwise need
its own copy.
`resolveMany()` takes a batch of ids and returns a `Map` holding only those that
resolved to something displayable, so "no such id" and "id with no usable name"
collapse into one branch at the call site. It never throws — a cliloc lookup is
decoration on someone's character sheet, and a database blip must not fail the
sheet. A capped in-process cache fronts it; measured cold **4.2 ms**, warm
**0.015 ms**.
### `displayText()`
Cliloc strings interpolate arguments the client pulls from an item's property
list — `~1_val~`, `~2_NAME~`. **We never have those**: the bridge sends the id,
not the packet. So a name carrying them is reduced to what is actually knowable.
| Raw | Displayed |
|---|---|
| `quarter staff` | `quarter staff` |
| `cold damage ~1_val~%` | `cold damage` |
| `[~1_stuff~]` | *(nothing — the whole string was the argument)* |
| `50%` | `50%` |
| `Runic Gateway Sigil (v2)` | `Runic Gateway Sigil (v2)` |
**Punctuation is only tidied when a placeholder was actually removed.** The
trailing `%` in row two is the unit belonging to the number we never had, and the
brackets in row three only ever wrapped the argument — but a string with no
placeholder has no such debris, and trimming it anyway corrupts real names. Rows
four and five are the ones that caught it: a shard's custom
`"Runic Gateway Sigil (v2)"` rendered as `"(v2"` while the bracket trim was
unconditional.
### Consumers
- **Character sheet equipment.** `enrichCharProfile` attaches `clilocName` to each
item. A player-given `name` always wins — "Bob's lucky axe" must not be
relabelled "hatchet" — and the client re-states that precedence.
- **Reward titles.** `titles.rewardResolved` is a parallel array with the numeric
entries turned into words (`null` where nothing resolved). The sheet used to
*skip* numeric reward titles entirely, having no way to render them.
- **Marketplace listings** (Protocol 3.0 §8) denormalize the resolved name into
`shard_vendor_items.display_name` so search can index it.
## Admin surface
All admin-only, alongside the atlas under Admin → Shard:
| Route | Purpose |
|---|---|
| `GET /api/v1/admin/shard/clilocs` | Sources found, what each contributed at the last import, readability, drift, entry count, `missingSources` |
| `POST /api/v1/admin/shard/clilocs/import` | Reload after a client patch or an overlay edit; `{ "force": true }` reimports an unchanged set, `{ "approve": true }` accepts a vanished source |
| `PUT /api/v1/admin/shard/clilocs/path` | Set the path; blank disables resolution |
A refresh **result is not an exception**: a missing file, or the likely mistake of
pointing at the client's own compressed `Cliloc.enu`, answers `200` with
`status: "unavailable"` and a reason. A `500` would say only "something broke";
the operator needs to be told which file to convert. Setting the path
deliberately does **not** import as a side effect — the response carries the
refreshed status so the panel can offer that as the next step.

View File

@@ -1,167 +0,0 @@
# Marketplace — the player-vendor index
**Status:** On `edge` — servuo-plugins [#5](https://gitea.whitlocktech.com/RunicGateway/servuo-plugins/pulls/5), link [#19](https://gitea.whitlocktech.com/RunicGateway/link/pulls/19), website [#116](https://gitea.whitlocktech.com/RunicGateway/website/pulls/116).
**Design:** [`docs/link/v3.md` §8](../link/v3.md) — Protocol 3.0 Part B/3.
**Depends on:** [`CLILOCS.md`](CLILOCS.md) — without a cliloc table, listings render as item ids.
The marketplace is a searchable index of every player vendor on the shard: what
each shop is selling, for how much, and where it is standing. It is the same set
the in-game **Vendor Search** gump reads, offered from outside the game — so a
player can find the vanquishing kryss they want before logging in, and someone
who does not play at all can see that the economy exists.
Page: `/site/market`, plus `/site/market/vendors/:serial` for one shop.
## Three things the pages must say out loud
Everything below follows from how the data is gathered, and each has a visible
consequence the UI is required to surface.
**1. The prices are not live.** The shard sweeps vendors **round-robin** — at
most `Bridge.MarketSweepBatch` shops per tick — so a given shop can be a full
cycle behind. The page carries a *"prices last refreshed N minutes ago"* banner
driven by the **oldest** vendor row, not the newest: the one stale shop is the
one that wastes somebody's trip.
**2. A shop can be truncated.** `Bridge.MarketMaxListings` (250 by default) caps
how many listings one frame carries. A commodity reseller with thousands of
stacked resources is a real thing, and an uncapped frame for one is measured in
megabytes. Over the cap the shop reports `truncated`, and the vendor page says
*"showing 250 of 3,104 — this shop holds more than the shard publishes"* rather
than presenting a partial shop as complete.
**3. An item may have no name.** Items on the wire carry a cliloc id, not a name.
On a shard whose operator has not converted a cliloc table
([`CLILOCS.md`](CLILOCS.md)) the honest render is the item id — never an invented
label, which would be indistinguishable from a real one.
## Privacy: the player's own toggle wins
Only vendors whose owner left the in-game **Vendor Search** flag ON are ever sent
to the site. A player who hides their shop in game is hidden here too, and no
admin setting overrides that. When they hide one that was already indexed, the
shard emits `vendor.listing.remove` and the row is deleted — so revoking consent
takes effect, it does not merely stop refreshing.
Shop name, owner character name and location default to **Everyone**, because the
stock Vendor Search gump already shows exactly that set to any player in game.
They remain admin-configurable; see [`SHARD_VISIBILITY.md`](SHARD_VISIBILITY.md).
Account names and website user ids never cross the wire at all.
## How it is put together
```
ServUO uo-link sidecar website
────── ─────────────── ───────
BridgeMarket.cs vendors table shard_vendors
round-robin sweep ──────► (whole frame blob) ──────► shard_vendor_items
per-vendor diff GET /market (paged) + display_name
vendor.listing resolved at ingest
vendor.listing.remove
```
**The shard side** walks at most `MarketSweepBatch` vendors per tick from a
persistent cursor, diffs each against what it last published, and emits a whole
frame for any shop that moved. Per-tick cost is therefore bounded by the batch,
not by how many vendors the world holds — full coverage takes
`ceil(vendors / batch) × MarketSweepSeconds`.
**The sidecar** stores each frame whole and serves `GET /market`, its only paged
read. It normalizes nothing and defines no audiences: it is a dumb forwarder, and
search is the website's job.
**The website** splits each frame into a vendor row and its listings, replacing
that vendor's whole listing set inside one transaction (the frame is
authoritative for that vendor, never a delta). Item names are resolved against
the cliloc table **on the way in** and stored denormalized, which is what makes
search-by-name possible and keeps the cliloc table off the hot path.
## Operating it
Everything is in `Config/Bridge.cfg` on the shard. There is nothing to configure
on the website.
| Setting | Default | What it does |
|---|---|---|
| `MarketEnabled` | `true` | Master switch. Off publishes nothing; the page shows an empty index. |
| `MarketSweepSeconds` | `60` | Tick interval. |
| `MarketSweepBatch` | `25` | Vendors inventoried per tick. Clamped 1..500. |
| `MarketMaxListings` | `250` | Per-shop listing cap, after which `truncated`. Clamped 1..5000. |
**Faster coverage vs. per-tick cost.** Lowering `MarketSweepSeconds` or raising
`MarketSweepBatch` both refresh the index sooner and both cost more per tick.
The expensive part is the item walk, which recurses into every container a vendor
is selling — so a shard of big shops should raise the interval rather than the
batch.
`[bridge status` reports the sweep, including `lastMs` and `maxMs`:
```
market(enabled=True sweeps=42 scanned=108 emitted=27 removed=0 skipped=0
truncated=0 tracked=27 vendors=27 cursor=2 batch=25 lastMs=0.31 maxMs=15.40)
```
A tick over **50 ms** prints a rate-limited warning naming the knob:
```
[Bridge] market sweep took 82.4 ms (budget 50 ms) - lower Bridge.MarketSweepBatch (now 25) if this persists
```
Measured on a shard with 27 vendors × 40 listings (209k items, 43k mobiles):
**15.4 ms** for the first cold tick of 25 vendors, **0.3 ms** in steady state —
the diff is what makes an unchanged world nearly free. Note the arithmetic: 25
*full* shops at the 250-listing cap is 6,250 items ≈ 95 ms, over budget. Real
shops hold tens, which is why 25 is the default and why the warning exists.
`[bridge sweepnow` runs one tick immediately; `[bridge reload` re-reads the
settings above without a restart.
## Names arriving late
Item names come from the cliloc table, and the market sweep will **not** re-send
an unchanged shop just because the site learned what its items are called. So a
cliloc import triggers a bulk re-resolution of every stored listing — otherwise
an operator who configures clilocs after the first sweep would see item ids until
every shop happened to change on its own. It runs after a boot import and after
an admin import, takes ~50 ms per thousand listings, and never throws: a failure
leaves names exactly as they were.
## API
All under `/api/v1/public/shard`, gated by the `market` feature and
**rate-limited** — these are the first genuinely expensive public reads on the
site (a `LIKE` scan plus a `COUNT` over what is typically the largest `shard_*`
table, reachable with no session).
| Route | What |
|---|---|
| `GET /market` | Search. Returns **listings**, not vendors — "who sells X and for how much" is the question. `?q=&minPrice=&maxPrice=&itemId=&map=&region=&sort=&limit=&offset=`, `sort ∈ {price_asc, price_desc, recent}`. |
| `GET /market/meta` | Index size, staleness, and which facets and regions actually hold vendors — so a client builds its filters without running a search it will discard. |
| `GET /market/vendors/:serial` | One shop and its listings. **404** for a serial the index has never seen, which also covers a vendor since dismissed or hidden — to an anonymous caller those are the same answer. |
`q` matches the resolved display name **or** the item's own literal name, because
an item with a player-set name (most of what is worth searching for on a
player-run shard) may carry a generic cliloc. `%` and `_` in a query are escaped:
they are `LIKE` metacharacters, not SQL ones, so parameterization alone would let
a search for `%` match every listing on the shard.
Full schemas are in the OpenAPI spec (`ShardMarketPage`, `ShardMarketVendor`,
`ShardMarketMeta`, `ShardMarketListing`, `ShardMarketLocation`).
## Tables
`shard_vendors` (one row per shop) and `shard_vendor_items` (one row per priced
listing). Both are ingest-owned; nothing else writes to them. No foreign keys,
in keeping with every other `shard_*` table — the ingest transaction is what
keeps them consistent, and an FK would turn a malformed frame into a failed write
rather than a dropped row.
There is deliberately **no `payload` column** on `shard_vendors`, unlike the
points board next door. The board's top-N is a fixed-size list read whole, so it
lives in JSON; here the items *are* the searchable rows, so they are normalized
and there is nothing left worth duplicating. The sidecar keeps the whole blob,
because outage resilience is its job.
`shard_vendor_items.display_name` is denormalized and indexed (alone, and
composite with `price` for "cheapest matching X"). See "Names arriving late"
above for how it is kept current.

View File

@@ -1,128 +0,0 @@
# Runic Gateway Website — Moderation Appeals (Phase 6c/6d)
> Website feature branch: **`feature/moderation-appeals`**. Builds on the moderation
> dashboard (Phase 6a/6b) and the Discord bot's `mod_actions` log. Companion to
> [website-README.md](website-README.md) (overview) and
> [BACKEND_DESIGN.md](BACKEND_DESIGN.md) (base API contract).
## 1. Overview
A player whose linked Discord identity was **banned** or **muted** — an action
recorded in the bot's `mod_actions` log — can open an **appeal** from the player
portal and track its status. Staff (**admin** or **moderator** role) work the
appeal from an **appeals queue** in the admin moderation section: claim it, then
resolve it **approved** or **denied** with a written staff response.
When staff **approve** a ban/mute appeal, the website makes a best-effort call to
the Discord bot's internal API to actually lift the ban / clear the timeout in
Discord, and the bot posts a mod-log embed ("Appeal approved"). This is
**best-effort**: if the bot is unreachable the appeal still resolves as approved,
the reversal is recorded as failed, and staff can reverse the sanction manually in
Discord.
Only **ban** and **mute** actions are appealable — the sanctions that have an
ongoing effect. Warnings/kicks and similar one-shot actions are not.
## 2. Ownership & eligibility
- **`appeals` is a server-owned table** — only the website reads/writes it. It
references the bot-owned `mod_actions` log by a plain id column
(`mod_action_id`); there is **no hard cross-owner foreign key** between the two
databases, so the reference is validated in application code (same pattern as
the rest of the uo-link / bot integration, where the two services never share a
live FK).
- **Eligibility** — the appellant must be a **logged-in player** whose linked
Discord identity (`user_identities`, `provider = 'discord'`) matches the
`mod_actions` row's target. A player cannot open an appeal for someone else's
action, and an unlinked player has nothing eligible to appeal.
- **One active appeal per action** — only one `pending` / `under_review` appeal is
allowed for a given `mod_action_id` at a time; a second attempt while one is
already open is rejected.
## 3. Appeal lifecycle
```
pending ──▶ under_review ──▶ approved
└─▶ denied
pending ──▶ withdrawn
under_review ──▶ withdrawn
```
- **`pending`** — submitted by the player, not yet claimed.
- **`under_review`** — claimed by a staffer (the claiming admin/moderator is
stamped on the row).
- **`approved`** / **`denied`** — resolved by staff with an optional
`staff_response`. Approving a ban/mute appeal triggers the Phase 6d reversal
(§5).
- **`withdrawn`** — the player pulled the appeal back before it was resolved.
`reversal_status` (only meaningful on an approved ban/mute appeal) is one of
`none` (not attempted / not applicable), `done`, or `failed`. No new
`mod_actions` row is written for a reversal — it modifies the *original* action's
standing rather than logging a new one.
## 4. API — player (role: `player`)
Base `/api/v1/player/appeals`.
| Method | Path | Purpose |
|---|---|---|
| GET | `/player/appeals` | The caller's own appeals. |
| GET | `/player/appeals/eligible` | The caller's ban/mute actions with no active appeal (empty if they have no linked Discord identity). |
| POST | `/player/appeals` | Open an appeal — `{ mod_action_id, submitted_text }`. `403` if the action isn't the caller's, `400` if the action isn't a ban/mute, `409` if one is already open for it. |
| POST | `/player/appeals/:id/withdraw` | Withdraw an appeal that hasn't been resolved yet. |
## 5. API — staff (role: `admin` or `moderator`)
Base `/api/v1/admin/moderation/appeals`, alongside the existing moderation
section.
| Method | Path | Purpose |
|---|---|---|
| GET | `/admin/moderation/appeals?status=&limit=&offset=` | The queue. Defaults to `pending` + `under_review`; pass `status=all` or a specific status to filter. |
| GET | `/admin/moderation/appeals/:id` | One appeal. |
| POST | `/admin/moderation/appeals/:id/claim` | `pending` → `under_review`, stamping the claiming staffer. |
| POST | `/admin/moderation/appeals/:id/resolve` | `{ status: 'approved' \| 'denied', staff_response? }`. On an approved ban/mute, triggers the Discord reversal (§6). |
| GET | `/admin/moderation/user/:discordId/appeals` | A user's appeals — shown as a tab on the per-user moderation history page. |
`resolve` returns a `reversal` object describing what happened:
```jsonc
{
"reversal": {
"attempted": true,
"ok": true,
"reversal_status": "done", // "none" | "done" | "failed"
"bot_status": 200,
"error": null
}
}
```
## 6. Auto-reversal (Phase 6d)
On `resolve` with `status: 'approved'` against a ban/mute appeal, the website
calls the Discord bot's internal API:
```
POST /internal/mod-reverse
```
— gated by the same shared-secret scheme as the existing `/internal/announce`
call. The bot lifts the ban / clears the timeout for the target and posts an
"Appeal approved" embed to its mod log.
The call is **best-effort**: the appeal resolution itself always completes
(the appeal is marked `approved` and the staff response is saved) regardless of
whether the bot answers. If the bot is down or the call otherwise fails,
`reversal_status` is recorded as `failed` and staff are expected to reverse the
sanction by hand in Discord; the `reversal` object in the `resolve` response
surfaces `ok: false` and an `error` so the UI can flag it. Denied appeals never
attempt a reversal.
---
See [website-README.md](website-README.md) for the moderation dashboard's place
in the wider site, and [BACKEND_DESIGN.md](BACKEND_DESIGN.md) for the base API
conventions (auth, error shapes, response codes) these endpoints follow.

View File

@@ -1,656 +0,0 @@
# Website — Project Tree
> **Auto-generated.** This file is maintained by the `sync-project-tree` CI workflow in
> the [`RunicGateway/website`](https://gitea.whitlocktech.com/RunicGateway/website) repository, which
> opens a pull request here whenever the tracked file layout on `main` changes. Do not edit
> by hand — changes will be overwritten by the next sync.
A snapshot of the tracked files in the repository (build output, dependencies, and other
git-ignored paths are excluded).
```text
website/
├── .claude/
│ └── launch.json
├── .gitea/
│ ├── ISSUE_TEMPLATE/
│ │ ├── bug_report.md
│ │ ├── config.yaml
│ │ └── feature_request.md
│ ├── scripts/
│ │ └── gen_tree.py
│ ├── workflows/
│ │ ├── build-images.yml
│ │ ├── pr-checks.yml
│ │ ├── sonarqube.yml
│ │ └── sync-project-tree.yml
│ └── PULL_REQUEST_TEMPLATE.md
├── bot/
│ ├── src/
│ │ ├── discord/
│ │ │ ├── commands/
│ │ │ │ ├── announce.command.js
│ │ │ │ ├── autorole.command.js
│ │ │ │ ├── ban.command.js
│ │ │ │ ├── filter.command.js
│ │ │ │ ├── filterallow.command.js
│ │ │ │ ├── index.js
│ │ │ │ ├── invite.command.js
│ │ │ │ ├── kick.command.js
│ │ │ │ ├── modlog.command.js
│ │ │ │ ├── mute.command.js
│ │ │ │ ├── news.command.js
│ │ │ │ ├── ping.command.js
│ │ │ │ ├── role.command.js
│ │ │ │ ├── rolemenu.command.js
│ │ │ │ ├── roles.command.js
│ │ │ │ ├── schedule.command.js
│ │ │ │ ├── warn.command.js
│ │ │ │ ├── warnings.command.js
│ │ │ │ └── wiki.command.js
│ │ │ ├── discordManager.js
│ │ │ ├── guildMemberAdd.js
│ │ │ ├── guildMemberRemove.js
│ │ │ ├── inviteTracker.js
│ │ │ ├── messageFilter.js
│ │ │ ├── modLog.js
│ │ │ ├── newsAnnounce.js
│ │ │ └── roleMenuHandler.js
│ │ ├── filter/
│ │ │ ├── filterCache.js
│ │ │ ├── inviteFilter.js
│ │ │ ├── normalize.js
│ │ │ └── spamFilter.js
│ │ ├── internal/
│ │ │ ├── internal.controller.js
│ │ │ ├── internal.routes.js
│ │ │ └── requireInternalKey.js
│ │ ├── invites/
│ │ │ ├── inviteRotator.js
│ │ │ └── inviteScheduler.js
│ │ ├── model/
│ │ │ ├── filterAllowlist.js
│ │ │ ├── filterHits.js
│ │ │ ├── filterWords.js
│ │ │ ├── guildConfig.js
│ │ │ ├── inviteLog.js
│ │ │ ├── memberEvents.js
│ │ │ ├── roleMenus.js
│ │ │ ├── scheduledMessages.js
│ │ │ ├── spamHits.js
│ │ │ ├── tempRoles.js
│ │ │ └── warnings.js
│ │ ├── roles/
│ │ │ └── tempRoleSweeper.js
│ │ ├── scheduler/
│ │ │ └── scheduler.js
│ │ ├── site/
│ │ │ └── siteApiClient.js
│ │ ├── utils/
│ │ │ ├── duration.js
│ │ │ └── logger.js
│ │ ├── app.js
│ │ ├── bootstrap.js
│ │ ├── brand.js
│ │ ├── db.js
│ │ └── server.js
│ ├── .env.example
│ ├── .gitignore
│ ├── Dockerfile
│ ├── package-lock.json
│ └── package.json
├── brand/
│ └── README.md
├── client/
│ ├── public/
│ │ ├── assets/
│ │ │ └── img/
│ │ │ ├── favicon.ico
│ │ │ ├── hero-moon.png
│ │ │ ├── runic-emblem.png
│ │ │ └── uomysticmoon-main-hero.png
│ │ └── robots.txt
│ ├── src/
│ │ ├── api/
│ │ │ └── client.js
│ │ ├── blocks/
│ │ │ ├── types/
│ │ │ │ ├── cta.jsx
│ │ │ │ ├── divider.jsx
│ │ │ │ ├── heading.jsx
│ │ │ │ ├── image.jsx
│ │ │ │ ├── quote.jsx
│ │ │ │ ├── richText.jsx
│ │ │ │ └── twoColumn.jsx
│ │ │ ├── BlockRenderer.jsx
│ │ │ ├── editorKit.jsx
│ │ │ ├── index.js
│ │ │ └── registry.js
│ │ ├── components/
│ │ │ ├── security/
│ │ │ │ ├── RecoveryCodesDisplay.jsx
│ │ │ │ ├── RecoveryCodesPanel.jsx
│ │ │ │ ├── TrustedDevicesPanel.jsx
│ │ │ │ └── TrustLimitModal.jsx
│ │ │ ├── BrandLogo.jsx
│ │ │ ├── CharacterSheet.jsx
│ │ │ ├── CharacterStats.jsx
│ │ │ ├── CreateGameAccountForm.jsx
│ │ │ ├── GameAccounts.jsx
│ │ │ ├── HeroElement.jsx
│ │ │ ├── MaintenanceGate.jsx
│ │ │ ├── Modal.jsx
│ │ │ ├── MoonDot.jsx
│ │ │ ├── NavDropdown.jsx
│ │ │ ├── PageHeader.jsx
│ │ │ ├── PageState.jsx
│ │ │ ├── PlayersOnline.jsx
│ │ │ ├── ProviderIcon.jsx
│ │ │ ├── PublicLayout.jsx
│ │ │ ├── RequireAuth.jsx
│ │ │ ├── RequirePlayer.jsx
│ │ │ ├── RichTextEditor.jsx
│ │ │ ├── RoleGate.jsx
│ │ │ ├── ShardAccountActions.jsx
│ │ │ ├── SiteFooter.jsx
│ │ │ ├── SiteHeader.jsx
│ │ │ └── VendorSales.jsx
│ │ ├── contexts/
│ │ │ ├── AuthContext.jsx
│ │ │ └── SiteContext.jsx
│ │ ├── data/
│ │ │ ├── cityCrests.js
│ │ │ └── regionBuckets.js
│ │ ├── lib/
│ │ │ ├── format.js
│ │ │ ├── heroLayout.js
│ │ │ ├── navOverrides.js
│ │ │ ├── settingsJson.js
│ │ │ ├── shardEvents.js
│ │ │ ├── themeVars.js
│ │ │ ├── useAsync.js
│ │ │ ├── useNavOverrides.js
│ │ │ ├── useShardFeatures.js
│ │ │ └── useShardFeed.js
│ │ ├── routes/
│ │ │ ├── admin/
│ │ │ │ ├── views/
│ │ │ │ │ ├── AccountAdmin.jsx
│ │ │ │ │ ├── ActivityAdmin.jsx
│ │ │ │ │ ├── AdminCharacter.jsx
│ │ │ │ │ ├── AdminCharacters.jsx
│ │ │ │ │ ├── Appeals.jsx
│ │ │ │ │ ├── AppearanceAdmin.jsx
│ │ │ │ │ ├── AuthProvidersAdmin.jsx
│ │ │ │ │ ├── BotActivityAdmin.jsx
│ │ │ │ │ ├── BrandAssetsPanel.jsx
│ │ │ │ │ ├── Dashboard.jsx
│ │ │ │ │ ├── DiscordBotAdmin.jsx
│ │ │ │ │ ├── EmailDelivery.jsx
│ │ │ │ │ ├── HeroEditor.jsx
│ │ │ │ │ ├── HousesAdmin.jsx
│ │ │ │ │ ├── InvitesAdmin.jsx
│ │ │ │ │ ├── Moderation.jsx
│ │ │ │ │ ├── ModerationUser.jsx
│ │ │ │ │ ├── NavEditor.jsx
│ │ │ │ │ ├── PageBuilder.jsx
│ │ │ │ │ ├── PagesAdmin.jsx
│ │ │ │ │ ├── PostEditor.jsx
│ │ │ │ │ ├── PostsAdmin.jsx
│ │ │ │ │ ├── PublicNavTree.jsx
│ │ │ │ │ ├── SettingsAdmin.jsx
│ │ │ │ │ ├── ShardAdmin.jsx
│ │ │ │ │ ├── ShardOps.jsx
│ │ │ │ │ ├── ShardVisibility.jsx
│ │ │ │ │ ├── SpawnAtlas.jsx
│ │ │ │ │ ├── UserDetail.jsx
│ │ │ │ │ ├── UserEditor.jsx
│ │ │ │ │ ├── UsersAdmin.jsx
│ │ │ │ │ ├── WikiAdmin.jsx
│ │ │ │ │ ├── WikiCategories.jsx
│ │ │ │ │ ├── WikiEditor.jsx
│ │ │ │ │ └── WikiHistory.jsx
│ │ │ │ ├── AdminLayout.jsx
│ │ │ │ └── AdminLogin.jsx
│ │ │ ├── player/
│ │ │ │ ├── AcceptInvite.jsx
│ │ │ │ ├── ForgotPassword.jsx
│ │ │ │ ├── PlayerAccount.jsx
│ │ │ │ ├── PlayerAppeals.jsx
│ │ │ │ ├── PlayerCharacter.jsx
│ │ │ │ ├── PlayerCharacters.jsx
│ │ │ │ ├── PlayerLogin.jsx
│ │ │ │ ├── PlayerPortalLayout.jsx
│ │ │ │ ├── PlayerRegister.jsx
│ │ │ │ ├── PlayerShell.jsx
│ │ │ │ └── ResetPassword.jsx
│ │ │ ├── public/
│ │ │ │ ├── About.jsx
│ │ │ │ ├── Atlas.jsx
│ │ │ │ ├── AtlasCreature.jsx
│ │ │ │ ├── ChampSpawns.jsx
│ │ │ │ ├── CmsPage.jsx
│ │ │ │ ├── FiveOnFriday.jsx
│ │ │ │ ├── Governors.jsx
│ │ │ │ ├── Guilds.jsx
│ │ │ │ ├── Houses.jsx
│ │ │ │ ├── Leaderboards.jsx
│ │ │ │ ├── Maintenance.jsx
│ │ │ │ ├── Market.jsx
│ │ │ │ ├── MarketVendor.jsx
│ │ │ │ ├── News.jsx
│ │ │ │ ├── Newsletter.jsx
│ │ │ │ ├── NewsletterIssue.jsx
│ │ │ │ ├── Portal.jsx
│ │ │ │ ├── Rules.jsx
│ │ │ │ ├── Screenshots.jsx
│ │ │ │ ├── Shard.jsx
│ │ │ │ ├── ShardActivity.jsx
│ │ │ │ ├── Status.jsx
│ │ │ │ └── Website.jsx
│ │ │ └── wiki/
│ │ │ ├── Wiki.jsx
│ │ │ └── WikiArticle.jsx
│ │ ├── styles/
│ │ │ └── theme.css
│ │ ├── App.jsx
│ │ └── main.jsx
│ ├── test/
│ │ ├── apiClient.test.js
│ │ ├── format.test.js
│ │ ├── heroLayout.test.js
│ │ ├── navOverrides.test.js
│ │ ├── regionBuckets.test.js
│ │ ├── settingsJson.test.js
│ │ ├── shardEvents.test.js
│ │ └── themeVars.test.js
│ ├── index.html
│ ├── package-lock.json
│ ├── package.json
│ └── vite.config.js
├── ntfy/
│ └── server.yml
├── scripts/
│ ├── dev/
│ │ ├── README.md
│ │ ├── seed-sso-provider.js
│ │ ├── sso-bridge-smoketest.js
│ │ └── stub-idp.js
│ └── sonar-test-reporter.mjs
├── server/
│ ├── db/
│ │ ├── data/
│ │ │ └── spawnAtlas.art.example.json
│ │ ├── schema.sql
│ │ └── seed.js
│ ├── scripts/
│ │ ├── importSpawnAtlas.js
│ │ └── routeManifest.js
│ ├── src/
│ │ ├── auth/
│ │ │ ├── providers/
│ │ │ │ ├── base.provider.js
│ │ │ │ ├── discord.provider.js
│ │ │ │ ├── genericOidc.provider.js
│ │ │ │ ├── google.provider.js
│ │ │ │ ├── local.provider.js
│ │ │ │ ├── oauth2.provider.js
│ │ │ │ └── registry.js
│ │ │ ├── session.middleware.js
│ │ │ ├── session.service.js
│ │ │ ├── ssoState.js
│ │ │ ├── token.js
│ │ │ └── usernamePolicy.js
│ │ ├── blocks/
│ │ │ ├── types/
│ │ │ │ ├── cta.js
│ │ │ │ ├── divider.js
│ │ │ │ ├── heading.js
│ │ │ │ ├── image.js
│ │ │ │ ├── quote.js
│ │ │ │ ├── richText.js
│ │ │ │ └── twoColumn.js
│ │ │ ├── index.js
│ │ │ ├── propHelpers.js
│ │ │ ├── registry.js
│ │ │ ├── sanitizeBlocks.js
│ │ │ └── validateBlocks.js
│ │ ├── config/
│ │ │ ├── brand.js
│ │ │ ├── csp.js
│ │ │ ├── notificationStreams.js
│ │ │ ├── themePresets.js
│ │ │ └── version.js
│ │ ├── middleware/
│ │ │ ├── botScore.js
│ │ │ ├── loginProtection.js
│ │ │ ├── noindex.js
│ │ │ ├── rateLimit.js
│ │ │ ├── requireInternalKey.js
│ │ │ ├── siteMode.js
│ │ │ └── validate.js
│ │ ├── model/
│ │ │ ├── activity/
│ │ │ │ ├── activity.db.js
│ │ │ │ └── activity.model.js
│ │ │ ├── announceJobs/
│ │ │ │ ├── announceJobs.db.js
│ │ │ │ ├── announceJobs.logic.js
│ │ │ │ └── announceJobs.model.js
│ │ │ ├── appeals/
│ │ │ │ ├── appeals.db.js
│ │ │ │ ├── appeals.model.js
│ │ │ │ └── appeals.pure.js
│ │ │ ├── authProviders/
│ │ │ │ ├── authProviders.db.js
│ │ │ │ └── authProviders.model.js
│ │ │ ├── botConfig/
│ │ │ │ ├── botConfig.db.js
│ │ │ │ └── botConfig.model.js
│ │ │ ├── emailConfig/
│ │ │ │ ├── emailConfig.db.js
│ │ │ │ └── emailConfig.model.js
│ │ │ ├── invites/
│ │ │ │ ├── invites.db.js
│ │ │ │ └── invites.model.js
│ │ │ ├── mobileAuthBridge/
│ │ │ │ ├── mobileAuthBridge.db.js
│ │ │ │ └── mobileAuthBridge.model.js
│ │ │ ├── mobileSessions/
│ │ │ │ ├── mobileSessions.db.js
│ │ │ │ └── mobileSessions.model.js
│ │ │ ├── moderation/
│ │ │ │ ├── moderation.db.js
│ │ │ │ ├── moderation.model.js
│ │ │ │ └── moderation.pure.js
│ │ │ ├── modNotes/
│ │ │ │ ├── modNotes.db.js
│ │ │ │ └── modNotes.model.js
│ │ │ ├── notificationSubs/
│ │ │ │ ├── notificationSubs.db.js
│ │ │ │ └── notificationSubs.model.js
│ │ │ ├── pages/
│ │ │ │ ├── pages.db.js
│ │ │ │ ├── pages.model.js
│ │ │ │ └── reservedSlugs.js
│ │ │ ├── passwordResets/
│ │ │ │ ├── passwordResets.db.js
│ │ │ │ └── passwordResets.model.js
│ │ │ ├── posts/
│ │ │ │ ├── posts.db.js
│ │ │ │ └── posts.model.js
│ │ │ ├── pushDevices/
│ │ │ │ ├── pushDevices.db.js
│ │ │ │ └── pushDevices.model.js
│ │ │ ├── recoveryCodes/
│ │ │ │ ├── recoveryCodes.db.js
│ │ │ │ └── recoveryCodes.model.js
│ │ │ ├── revokedSessions/
│ │ │ │ ├── revokedSessions.db.js
│ │ │ │ └── revokedSessions.model.js
│ │ │ ├── settings/
│ │ │ │ ├── settings.db.js
│ │ │ │ └── settings.model.js
│ │ │ ├── shardAtlas/
│ │ │ │ ├── shardAtlas.db.js
│ │ │ │ └── shardAtlas.model.js
│ │ │ ├── shardClilocs/
│ │ │ │ ├── shardClilocs.db.js
│ │ │ │ └── shardClilocs.model.js
│ │ │ ├── shardEvents/
│ │ │ │ ├── shardEvents.db.js
│ │ │ │ └── shardEvents.model.js
│ │ │ ├── shardLinks/
│ │ │ │ ├── shardLinks.db.js
│ │ │ │ └── shardLinks.model.js
│ │ │ ├── shardMarket/
│ │ │ │ ├── shardMarket.db.js
│ │ │ │ └── shardMarket.model.js
│ │ │ ├── shardState/
│ │ │ │ ├── shardState.db.js
│ │ │ │ └── shardState.model.js
│ │ │ ├── shardVisibility/
│ │ │ │ ├── shardVisibility.db.js
│ │ │ │ └── shardVisibility.model.js
│ │ │ ├── trustedDevices/
│ │ │ │ ├── trustedDevices.db.js
│ │ │ │ └── trustedDevices.model.js
│ │ │ ├── uoLinkConfig/
│ │ │ │ ├── uoLinkConfig.db.js
│ │ │ │ └── uoLinkConfig.model.js
│ │ │ ├── userIdentities/
│ │ │ │ ├── userIdentities.db.js
│ │ │ │ └── userIdentities.model.js
│ │ │ ├── users/
│ │ │ │ ├── users.db.js
│ │ │ │ └── users.model.js
│ │ │ ├── wiki/
│ │ │ │ ├── wiki.db.js
│ │ │ │ ├── wiki.links.js
│ │ │ │ └── wiki.model.js
│ │ │ └── singletonConfigDb.js
│ │ ├── router/
│ │ │ ├── v1/
│ │ │ │ ├── admin/
│ │ │ │ │ ├── account.controller.js
│ │ │ │ │ ├── account.router.js
│ │ │ │ │ ├── activity.router.js
│ │ │ │ │ ├── admin.controller.js
│ │ │ │ │ ├── authProviders.controller.js
│ │ │ │ │ ├── authProviders.router.js
│ │ │ │ │ ├── botActivity.controller.js
│ │ │ │ │ ├── botActivity.router.js
│ │ │ │ │ ├── dashboard.router.js
│ │ │ │ │ ├── discordBot.controller.js
│ │ │ │ │ ├── discordBot.router.js
│ │ │ │ │ ├── email.router.js
│ │ │ │ │ ├── emailConfig.controller.js
│ │ │ │ │ ├── imageUpload.js
│ │ │ │ │ ├── index.js
│ │ │ │ │ ├── invites.controller.js
│ │ │ │ │ ├── invites.router.js
│ │ │ │ │ ├── moderation.controller.js
│ │ │ │ │ ├── moderation.router.js
│ │ │ │ │ ├── pages.controller.js
│ │ │ │ │ ├── pages.router.js
│ │ │ │ │ ├── posts.router.js
│ │ │ │ │ ├── settings.router.js
│ │ │ │ │ ├── shard.router.js
│ │ │ │ │ ├── shardAtlas.controller.js
│ │ │ │ │ ├── shardClilocs.controller.js
│ │ │ │ │ ├── shardOps.controller.js
│ │ │ │ │ ├── shardVisibility.controller.js
│ │ │ │ │ ├── uoLink.controller.js
│ │ │ │ │ ├── uoLink.router.js
│ │ │ │ │ ├── uploads.router.js
│ │ │ │ │ ├── users.router.js
│ │ │ │ │ ├── usersShard.controller.js
│ │ │ │ │ └── wiki.router.js
│ │ │ │ ├── auth/
│ │ │ │ │ ├── auth.controller.js
│ │ │ │ │ ├── index.js
│ │ │ │ │ ├── invite.controller.js
│ │ │ │ │ ├── invite.router.js
│ │ │ │ │ ├── login.router.js
│ │ │ │ │ ├── loginGuards.js
│ │ │ │ │ ├── me.routes.js
│ │ │ │ │ ├── mobile.controller.js
│ │ │ │ │ ├── mobile.routes.js
│ │ │ │ │ ├── mobileSso.controller.js
│ │ │ │ │ ├── mobileSso.routes.js
│ │ │ │ │ ├── notifications.controller.js
│ │ │ │ │ ├── notifications.routes.js
│ │ │ │ │ ├── password.router.js
│ │ │ │ │ ├── passwordReset.controller.js
│ │ │ │ │ ├── register.router.js
│ │ │ │ │ ├── session.router.js
│ │ │ │ │ ├── sso.controller.js
│ │ │ │ │ ├── sso.routes.js
│ │ │ │ │ └── trustDevice.helper.js
│ │ │ │ ├── internal/
│ │ │ │ │ ├── internal.controller.js
│ │ │ │ │ └── internal.routes.js
│ │ │ │ ├── player/
│ │ │ │ │ ├── account.router.js
│ │ │ │ │ ├── appeals.controller.js
│ │ │ │ │ ├── appeals.router.js
│ │ │ │ │ ├── index.js
│ │ │ │ │ ├── shard.controller.js
│ │ │ │ │ └── shard.router.js
│ │ │ │ ├── public/
│ │ │ │ │ ├── atlas.controller.js
│ │ │ │ │ ├── atlas.router.js
│ │ │ │ │ ├── index.js
│ │ │ │ │ ├── pages.router.js
│ │ │ │ │ ├── posts.router.js
│ │ │ │ │ ├── public.controller.js
│ │ │ │ │ ├── shard.controller.js
│ │ │ │ │ ├── shard.router.js
│ │ │ │ │ ├── site.router.js
│ │ │ │ │ └── wiki.router.js
│ │ │ │ ├── settings/
│ │ │ │ │ ├── index.js
│ │ │ │ │ ├── nav.controller.js
│ │ │ │ │ ├── nav.router.js
│ │ │ │ │ ├── theme.controller.js
│ │ │ │ │ └── theme.router.js
│ │ │ │ └── v1.router.js
│ │ │ ├── api.router.js
│ │ │ ├── cspReport.controller.js
│ │ │ └── wellKnown.controller.js
│ │ ├── utils/
│ │ │ ├── announceWorker.js
│ │ │ ├── auth.js
│ │ │ ├── botInternalClient.js
│ │ │ ├── botInternalKey.js
│ │ │ ├── brandAssets.js
│ │ │ ├── clilocParse.js
│ │ │ ├── clilocSource.js
│ │ │ ├── db.js
│ │ │ ├── htmlShell.js
│ │ │ ├── logger.js
│ │ │ ├── mailer.js
│ │ │ ├── navOverrides.js
│ │ │ ├── newsGump.js
│ │ │ ├── pushDispatch.js
│ │ │ ├── sanitizeHtml.js
│ │ │ ├── secretBox.js
│ │ │ ├── settingsJson.js
│ │ │ ├── shardBroadcast.js
│ │ │ ├── shardIngest.js
│ │ │ ├── shardSales.js
│ │ │ ├── shardVisibility.js
│ │ │ ├── spawnAtlasParse.js
│ │ │ ├── spawnAtlasSource.js
│ │ │ ├── themeResolve.js
│ │ │ ├── totp.js
│ │ │ ├── trustProxy.js
│ │ │ ├── uoLinkClient.js
│ │ │ └── uoLinkSocket.js
│ │ ├── app.js
│ │ ├── internalApp.js
│ │ └── server.js
│ ├── swagger/
│ │ ├── swagger-output.json
│ │ └── swagger.js
│ ├── test/
│ │ ├── _helper.js
│ │ ├── adminTrustedDevices.test.js
│ │ ├── adminUserShard.test.js
│ │ ├── announceJobs.test.js
│ │ ├── appeals.pure.test.js
│ │ ├── appeals.test.js
│ │ ├── appLinks.test.js
│ │ ├── atlasController.test.js
│ │ ├── authController.test.js
│ │ ├── authMe.test.js
│ │ ├── authTrustedDevice.test.js
│ │ ├── botInternalKey.test.js
│ │ ├── botScore.test.js
│ │ ├── brandAssets.test.js
│ │ ├── clilocParse.test.js
│ │ ├── clilocSource.test.js
│ │ ├── csp.test.js
│ │ ├── emailConfig.model.test.js
│ │ ├── honeypot.test.js
│ │ ├── htmlShell.test.js
│ │ ├── inviteController.test.js
│ │ ├── invites.test.js
│ │ ├── loginProtection.test.js
│ │ ├── mailer.test.js
│ │ ├── mobileAuthBridge.model.test.js
│ │ ├── mobileDeviceSessions.test.js
│ │ ├── mobileSession.test.js
│ │ ├── mobileSsoBridge.test.js
│ │ ├── moderation.model.test.js
│ │ ├── moderation.test.js
│ │ ├── navOverrides.test.js
│ │ ├── newsGump.test.js
│ │ ├── notificationsRoutes.test.js
│ │ ├── pages.model.test.js
│ │ ├── passwordResetController.test.js
│ │ ├── passwordResets.test.js
│ │ ├── playerAccounts.test.js
│ │ ├── playerRouteAccess.test.js
│ │ ├── providers.test.js
│ │ ├── publicBrand.test.js
│ │ ├── publicController.test.js
│ │ ├── publicShardOnline.test.js
│ │ ├── publicVersion.test.js
│ │ ├── pushDispatch.test.js
│ │ ├── recoveryCodes.test.js
│ │ ├── registry.test.js
│ │ ├── requireInternalKey.test.js
│ │ ├── routeManifest.test.js
│ │ ├── secretBox.test.js
│ │ ├── selfTrustedDevices.test.js
│ │ ├── session.test.js
│ │ ├── settingsTheming.test.js
│ │ ├── shardBroadcast.visibility.test.js
│ │ ├── shardControllerPublic.test.js
│ │ ├── shardIngest.champsPages.test.js
│ │ ├── shardIngest.market.test.js
│ │ ├── shardIngest.points.test.js
│ │ ├── shardIngest.protocol2.test.js
│ │ ├── shardIngest.ruleset.test.js
│ │ ├── shardMarket.model.test.js
│ │ ├── shardState.governorTerms.test.js
│ │ ├── shardState.model.test.js
│ │ ├── shardVisibility.test.js
│ │ ├── spawnAtlas.parse.test.js
│ │ ├── spawnAtlas.source.test.js
│ │ ├── ssoCallback.test.js
│ │ ├── ssoState.test.js
│ │ ├── ssoTrustedDevice.test.js
│ │ ├── themeResolve.test.js
│ │ ├── totp.test.js
│ │ ├── trustedDevices.test.js
│ │ ├── trustProxy.test.js
│ │ ├── uoLinkClient.test.js
│ │ └── usernamePolicy.test.js
│ ├── tools/
│ │ └── cliloc-export/
│ │ ├── clilocexport.csproj
│ │ ├── Program.cs
│ │ └── README.md
│ ├── .env.example
│ ├── package-lock.json
│ ├── package.json
│ ├── routes.guards.json
│ └── routes.manifest.json
├── .dockerignore
├── .env.example
├── .env.uomysticmoon.example
├── .gitignore
├── CODE_OF_CONDUCT.md
├── CONTRIBUTING.md
├── CONTRIBUTORS.md
├── docker-compose.dev.yml
├── docker-compose.yml
├── Dockerfile
├── LICENSE.md
├── package.json
├── README.md
├── SECURITY.md
└── sonar-project.properties
```

View File

@@ -1,158 +0,0 @@
# Shard visibility — who sees which shard data
**Status:** Built (Protocol 3.0 Part A). Admin → Shard Visibility.
**Audience:** shard owners and admins.
**Companion to** [`../link/v3.md`](../link/v3.md) §3 (the design) and
[`BACKEND_DESIGN.md`](BACKEND_DESIGN.md) §6 (the security contract).
The website surfaces a lot of live shard data. What your players, your staff and the anonymous
internet may each see is **yours to decide**, per feature, from Admin → Shard Visibility.
Nothing changes until you change it: every setting ships at the value that reproduces how the site
behaved before this panel existed.
---
## 1. The audience ladder
Five rungs. Each one includes everyone below it.
| Rung | In the UI | Who that is |
|---|---|---|
| `anonymous` | **Everyone** | Anyone at all, signed in or not. |
| `logged_in` | **Signed in** | Any registered account, whether or not they've linked a game account. |
| `player` | **Linked players** | Accounts with a linked in-game account. **Staff always qualify**, linked or not. |
| `staff` | **Staff** | Admins and moderators. |
| `admin` | **Admins only** | Admins. |
Two notes that surprise people:
- **`editor` is a content role, not a shard role.** Editors write news and wiki pages; they get no
shard privilege from that. An editor is treated by link status like any other member. This matches
the rest of the site, where shard staff powers are admin-or-moderator.
- **Staff satisfy `player` without linking.** Otherwise an admin would be locked out of surfaces
they'd gated to players, which is how the `/player/*` routes already behave.
## 2. What you can set per feature
**Enabled.** Off means gone. The feature's pages return “not found”, not “forbidden” — a disabled
feature doesn't advertise that it exists.
**Who can see it.** The minimum rung, from the ladder above.
**Live updates.** Whether this feature pushes changes to open pages in real time. Turning it off
doesn't break the page; it just refreshes on load instead of updating in place.
**Sensitive fields.** Some features expose a field that deserves its own rung — you can publish the
board while holding back one column. See the table in §3.
## 3. The features, and their defaults
| Feature | What it exposes | Default | Sensitive fields |
|---|---|---|---|
| **Shard status** | Connection state, online count, gold-supply series | Everyone | — |
| **Activity feed** | Deaths, kills, skill gains, quests, logins | Everyone | — |
| **Champion spawns** | The live champion / mini-champ / sea-boss board | Everyone | — |
| **Guilds** | Guild rosters, alliances, leaders | Everyone | — |
| **Town governors** | City Loyalty governors, elections, term history | Everyone | — |
| **Houses / IDOC** | Houses in danger | Everyone | House owner → Staff · House price → Staff |
| **Players online** | Population aggregate, staff-online widget | Everyone | In-game location → Staff |
| **Shard rules** | Skill/stat caps, house limits, vet rewards, the ruleset | Everyone | Connect address → Everyone |
| **Spawn atlas** | Bestiary and spawn locations (static content) | Everyone | — |
| **Leaderboards** | Point and loyalty standings | Everyone | Character names → Everyone |
| **Marketplace** | The shard-wide player-vendor index | Everyone, **live updates off** | Vendor owner name → Everyone · Vendor owner character id → Everyone · In-game location → Everyone |
**Why the marketplace ships with live updates off.** A live feed of every vendor's full inventory
would be the single largest thing the site sends. No page needs it — the marketplace is a search over
stored data with a “prices last refreshed N minutes ago” stamp. Turn it on only if you want it.
**Why the marketplace's fields default to Everyone.** A vendor's shop name, its owner's character
name and where it is standing are *already* visible to every player in game: the stock Vendor Search
gump surfaces exactly that set to anyone who opens it. Publishing them on the site is not a new
disclosure. They stay configurable because a shard may still prefer to keep its economy behind a
login — and because "already public in game" is a judgement about your shard, not ours.
**Location is one setting covering four things.** Hiding it removes the facet, the coordinates, the
region *and* the house name together. That is deliberate: those are four ways of saying the same
thing, and a setting that hid the coordinates while publishing the house name would not have hidden
anything.
**Hiding the owner name also hides the owner character id.** They are separate settings so you can
be explicit, but leaving the id published while hiding the name achieves nothing — the leaderboards
and guild boards resolve that same id back to a character name. Set both.
**What hiding a vendor cannot do.** Only vendors whose owner left the in-game *Vendor Search* flag ON
are ever sent to the site, so a player who hides their shop in game is hidden here too — and no
setting on this page can override that. It works the other way as well: these settings control who
sees the index, not whether players can find each other's shops in game.
**Why house owner/price default to Staff.** The public Houses page has always been a "where are the
falling houses" board — location only. Owner and price are the staff view. That split is preserved.
## 4. What you cannot change
Two rules are enforced in code and are not settings. Attempting to set them returns an error rather
than silently ignoring you.
**1. Game account names and website user ids are admin-only, always.**
`acct` and `webId` never appear below the admin rung on any surface. A character *name* is visible in
game to anyone standing next to them; the **account** behind it is not, and neither is the website
user it's linked to. Publishing those would disclose something the shard itself doesn't, and would
tie a player's in-game identity to their forum identity without their consent.
This rule matches the *meaning* of a field, not one spelling of it. Some responses nest the player
who owns a record (`leader.acct`); others flatten it into the row (`ownerAcct`, `leaderWebId`,
`governorAcct`). Every one of those is locked, and the admin API refuses to configure any of them —
so a new response shape can't quietly reopen the hole by naming the field differently.
**2. Unknown event kinds are never broadcast below admin.**
The live stream maps each event kind to a feature. A kind with no mapping — a new event from a shard
plugin the site doesn't know yet, say — goes to admins only. It fails closed. This is what keeps the
stream safe by default when the shard starts sending something new: the worst case is that staff see
it and players don't, never the reverse.
## 5. How it's enforced
Three places, one config:
- **Page and API requests** are checked before the handler runs, and the response is then stripped of
any field above the caller's rung.
- **The live stream** resolves a viewer's rung once, when they connect, and freezes it for that
connection — a long-open page can't gain privilege because something changed underneath it. Each
event is then gated and stripped per viewer, so two people watching the same page can legitimately
receive different versions of the same event, or one of them nothing.
- **Navigation** hides links a viewer can't follow, so they don't hit a wall. This is presentation
only — the gate is server-side either way.
**Stored history answers the same way the live stream does.** The activity feed reads from the event
log rather than the live stream, but it resolves the *same* question against the *same* config: which
kinds you may read, and which fields survive. So moving a feature up a rung hides it from the history
as well as the stream — there is no back door where yesterday's copy of an event is more revealing
than today's.
One deliberate asymmetry: turning **live updates** off for a feature stops the push, not the reading.
The marketplace ships this way — its history and its pages are public, only the firehose is off.
Changes take effect within about five seconds, **including on streams that are already open**. You
don't need to restart anything.
If the database is briefly unreachable, the site falls back to the built-in defaults — the pre-v3
behavior — rather than to "everything is public".
## 6. Worked examples
**"I want a private shard — nothing public until people register."**
Set every feature to **Signed in**. Anonymous visitors still get the site itself; the shard data
disappears from the nav.
**"Publish the market, but don't tie vendors to players."**
Marketplace → Everyone, with **Vendor owner name** → Staff. Prices, items and locations stay public;
who owns each vendor doesn't.
**"Leaderboards for members only."**
Leaderboards → **Linked players**. Anyone who's linked a game account sees the standings; drive-by
visitors don't.
**"Let players see house owners."**
Houses → Everyone, **House owner** → Linked players. Note this is a real disclosure: house ownership
is visible in game, but the website makes it searchable in a way the game doesn't.

View File

@@ -1,355 +0,0 @@
# Spawn atlas
**Status:** Complete on `edge` — data pipeline in website [#112](https://gitea.whitlocktech.com/RunicGateway/website/pulls/112), API + pages in website [#113](https://gitea.whitlocktech.com/RunicGateway/website/pulls/113).
**Design:** [`docs/link/v3.md` §6](../link/v3.md) — Protocol 3.0 Part C.
The spawn atlas is a browsable catalogue of what the shard *contains*: which
creatures spawn, where, how many, and which champion altars are configured. It
answers "where do I find a lizardman?" with **"Shrines, Yew, Isamu-Jima"** rather
than with a list of raw coordinates.
## Two things that shape the whole design
**The shard's ServUO tree is the single source of truth.** Nothing is
precomputed and committed to the repository. A shard's maps change over its
lifetime — facets get added, replaced, or renamed — and a snapshot in the repo
would silently drift from the world players actually see. The atlas is therefore
re-derived from the tree **on every server boot**.
**Facets are not a fixed list.** Nothing in the codebase names Felucca, Trammel,
or any other stock facet. The facet set is whatever the shard's own files
declare, discovered at parse time. A shard running entirely custom maps gets
exactly the same treatment as a stock one, with no code change.
## What it is not
The atlas is **static shard content, not live shard state.**
- It does **not** come from the sidecar. Nothing here touches the bridge, and
there is no event kind, no wire change and no `PROTOCOL_VERSION` bump for it.
Part C is website-only.
- It stays fully populated while the shard is down.
- Its champion table (`shard_champion_spawns`) is the *configured roster* —
"there is an Unholy Terror altar in Deceit". The live `champ.update` feed in
`shard_champs` is the separate, sidecar-fed answer to "it is on level 3 right
now". Both exist; do not conflate them.
Routes live at `/api/v1/public/atlas`, deliberately **not** under `/shard`,
because `/shard/*` means sidecar-dependent.
## Configuring the tree
The website needs to be able to *read* the ServUO tree — same host, a bind mount,
or a shared volume. Two ways to point at it, the setting winning over the
environment:
| Source | Notes |
|---|---|
| `spawn_atlas_servuo_path` setting | Admin-editable; changes take effect on the next refresh without a redeploy |
| `SERVUO_PATH` env var | The deploy-time default, since the path usually describes a mount the deployment sets up |
With neither set the atlas is simply skipped — the site runs normally without
one.
## The boot path
On every start the server hashes the source files and compares them against what
is loaded. Unchanged (the normal case on a restart) costs one read pass, ~120 ms,
and no database write. A real change costs a ~400 ms parse and a reload.
Two contracts govern it:
**1. It never blocks startup.** No configured path, an unreadable mount, a
malformed file, a database error — every one is caught and logged, and the site
comes up serving whatever atlas it already had.
**2. A facet disappearing is never applied automatically.** Losing a facet looks
exactly like a half-copied or mid-update tree, and boot cannot tell that apart
from a real map change. That refresh is *staged* for a human instead. Everything
else — new facets, renamed regions, changed spawns — applies immediately, since
none of it can destroy something an operator would miss.
```
boot
└─ path configured? no ──▶ skip
└─ tree readable? no ──▶ warn, carry on
└─ hashes changed? no ──▶ done (nothing parsed)
└─ parse
└─ a facet would be removed?
no ──▶ import
yes ──▶ stage for admin review; atlas unchanged
```
### Approving or rejecting a staged refresh
Only the *decision* is stored, never the parsed world — a few KB of source hashes
plus the facet diff. Approving **re-parses** the tree, so what lands matches the
tree at approval time rather than at boot, and a multi-megabyte blob never sits
in the database.
A rejection is remembered against those exact source hashes, so a declined
refresh does not re-prompt on every restart. Change the tree and the hashes
differ, which asks again.
From **Admin → Spawn Atlas**, or from the CLI:
```bash
cd website/server
npm run atlas:import -- --status # what is loaded, and what is pending
npm run atlas:import -- --approve # apply the staged refresh
npm run atlas:import -- --reject # keep the current atlas, dismiss it
```
## The CLI
The server refreshes itself on boot, so this is for applying a map change
*without* a restart, and for the approve/reject flow above.
```bash
npm run atlas:import # import if the tree differs
npm run atlas:import -- --servuo <path> # override the path for this run
npm run atlas:import -- --force # reimport even if unchanged
```
`--servuo` is a per-run override and deliberately does **not** persist — changing
where the atlas permanently reads from is an admin action, not a side effect of a
one-off import.
## Sources
| File | Count (stock ServUO 57.4) | Used for |
|---|---|---|
| `Spawns/*.xml` | 13 files, ~10.5 MB | Every spawner: location, size, delays, time-of-day, creature types |
| `Data/Regions.xml` | 129 KB, nested | Named regions and their rectangles |
| `Data/Locations/*.xml` | 6 files | Landmarks (dungeon levels, town markers) |
| `Config/ChampionSpawns.xml` | 4.8 KB | Configured champion altars |
**A stock tree has 13 spawn files but only 6 facets.** `Eodon.xml`,
`GravewaterLake.xml`, `TreasuresOfKotl.xml` and the other named-area files hold
TerMur/Trammel points. The facet always comes from each record's own `<Map>`,
never from the file name.
## How a coordinate becomes a place name
This is the transform the atlas exists for, in `resolveRegion()`:
1. The highest-`priority` named region whose rectangle contains the point. Ties
break toward the **smallest** rect, so a specific room wins over the
dungeon-wide rect enclosing it.
2. Otherwise the nearest landmark within the landmark radius (200 tiles by
default), labelled by its **group** ("Covetous"), not its individual marker
("Level 1").
3. Otherwise `"Wilderness"`.
The radius cap in step 2 is what keeps step 3 reachable. Without it the nearest
landmark is always *some* landmark however far away, and open countryside gets
labelled with a dungeon on the far side of the map.
Against stock ServUO this resolves **83.2%** of points (5,369 of 6,455): 3,681 by
region, 1,688 by landmark, 1,086 Wilderness.
## Three quirks in the source data
Each of these is silent if unhandled — the atlas still builds, it is just wrong.
**Facet names disagree between sources.** `Data/Locations/*.xml` spells them
`Ter Mur` and `Tokuno Islands`, while `<Map>` and `<Facet name>` say `TerMur` and
`Tokuno`. Unreconciled, the landmark bucket is keyed differently from the points
looking it up, so the fallback never fires and every unregioned spawn on those
facets reads "Wilderness".
This is reconciled **by matching, not by a lookup table** — there is no list of
facet names anywhere. `facetKey()` collapses spelling differences (lowercase,
alphanumerics only), and `resolveFacetName()` matches a loose spelling against
the canonical set discovered from the shard's own spawn and region data, by exact
key then by prefix in either direction. A name matching nothing keeps its own
name: forcing a wrong match would file a real custom facet's landmarks under the
wrong facet, which is worse than leaving it alone.
**Spawn type tokens carry XmlSpawner directives.** The `<Objects2>` type is not
always a bare class name:
```
Fairy,{RND,4,8} alchemist/z/-50 Agralem/Name/Agralem
GargishRouser,1 greatape,true GargishRefugee/hue/34532
```
Taken literally these invent creatures that do not exist *and* split real ones in
two, because `Fairy` and `Fairy,{RND,4,8}` slug apart into separate entries. 71 of
845 were affected. Everything from the first `/` or `,` is stripped, leaving 800
real creatures.
**Case is inconsistent across files.** The same creature is `Lizardman` in one
file and `lizardman` in another. Slugging collapses them correctly, but the
display name is chosen deterministically — most common spelling wins, ties break
to the more capitalised form, then alphabetically — because otherwise it would
depend on file read order and change on an unrelated restart.
## Tables
All are **import-owned**: a refresh empties and reloads them in one transaction,
so a failed reload leaves the previous atlas intact rather than a half-loaded
world. Nothing else writes to them and nothing holds a foreign key to them — no
FKs at all, consistent with every other `shard_*` table. Full column listings in
[`BACKEND_DESIGN.md`](BACKEND_DESIGN.md).
| Table | Rows (stock) | Notes |
|---|---|---|
| `shard_spawn_creatures` | 800 | `slug` PK; `total` = sum of each type's own max; nullable `art` |
| `shard_spawn_points` | 6,455 | `spawn_range`, since `range` is reserved in MariaDB |
| `shard_spawn_point_types` | 23,927 | The many-to-many; one spawner commonly carries six types |
| `shard_regions` | 387 | Flattened out of the nesting; `rects` JSON |
| `shard_landmarks` | 558 | `grp`, since `group` is reserved in SQL |
| `shard_champion_spawns` | 25 | Configured altars, not the live feed |
| `shard_atlas_meta` | 1 | Singleton; source hashes, for the change check |
| `shard_atlas_pending` | 0–1 | Singleton; a staged refresh awaiting admin review |
`shard_spawn_creatures.name` carries a plain `INDEX`, deliberately **not
`FULLTEXT`**: ~800 rows makes a `LIKE` scan free, and FULLTEXT's minimum token
length would break searches for names like "orc".
The reload uses `DELETE`, not `TRUNCATE` — `TRUNCATE` is DDL in MariaDB and would
implicitly commit, defeating the all-or-nothing guarantee. Point ids are assigned
explicitly rather than left to `AUTO_INCREMENT`, because the join rows need them
and `conn.batch()` reports no usable `insertId`.
## Artwork — operator-supplied, never shipped
**This project ships no creature art and no extraction tooling, and never will.**
UO sprites live in the operator's own client `.mul`/`.uop` files. They are the
operator's, not ours to redistribute.
The atlas is fully functional as text. `shard_spawn_creatures.art` is nullable
and is NULL on every fresh import; pages render without images, which is the
normal and supported state, not a degraded one.
An operator who wants art — step-by-step, with the UOFiddler side spelled out, in
[`UOFIDDLER.md`](UOFIDDLER.md) §Part 2:
1. Extracts it from **their own** client files (UOFiddler, ClassicUO tooling, or
any art extractor).
2. Drops the images under `server/uploads/atlas/`.
3. Copies `server/db/data/spawnAtlas.art.example.json` to `spawnAtlas.art.json`
and maps creature slugs to file names.
4. Restarts, or runs `npm run atlas:import -- --force`.
Both `spawnAtlas.art.json` and `server/uploads/` are gitignored, so neither the
map nor the images can be committed by accident.
## Code layout
| File | Role |
|---|---|
| `src/utils/spawnAtlasParse.js` | **Pure and fs-free** parsers, so CI covers them with no ServUO tree. Zero dependencies. |
| `src/utils/spawnAtlasSource.js` | The only thing that reads a ServUO tree; shared by the boot path and the CLI |
| `src/model/shardAtlas/shardAtlas.db.js` | The one-transaction replace |
| `src/model/shardAtlas/shardAtlas.model.js` | The refresh decision, staging, approve/reject |
| `scripts/importSpawnAtlas.js` | Thin CLI over the model |
Parsing notes:
- `Regions.xml`, `Locations/*.xml` and `ChampionSpawns.xml` genuinely nest, and
get a small hand-rolled **subset** tokenizer — elements, attributes,
self-closing tags, comments, the XML declaration, CDATA, and the five
predefined entities plus numeric refs. It is not a general-purpose XML parser
and must not be reused as one.
- The ~10.5 MB of `Spawns/*.xml` never touches that tokenizer. Those records are
flat, so they get a streaming regex sweep instead; a DOM would allocate a node
per element across ~40 fields on every record to keep 14 of them. **Do not put
the Points files through a DOM parser.**
- `<Objects2>` is `Type:MX=n:SB=…` segments joined by `:OBJ=`. Split on `:OBJ=`
*first* — a naive `split(':')` shreds it. A single Trammel point carries six
types.
- **Respawn delays are stored in two different units, per record.** XmlSpawner
writes `MinDelay`/`MaxDelay` in minutes, and switches to seconds only when a
spawner's delay does not divide into whole minutes — flagging that with
`DelayInSec` on the same record. A `5` therefore means five *minutes* on one
spawner and five *seconds* on the next, and both are plausible respawn times,
so a reader assuming either unit is silently wrong about the other. Stock
ServUO 57.4 has ~170 second-flagged spawners out of 6,455. The parser
normalises everything to **seconds**; the API and UI carry seconds throughout.
### The parser version
`spawnAtlasSource.js` exports `PARSER_VERSION`, stored in `shard_atlas_meta`
alongside the source hashes and bumped whenever the parser derives **different
data from identical files** — a fixed misreading, a new field, a changed unit.
A refresh re-derives when the tree changed **or** the parser did. Hashing the
tree alone would be a trap: an install whose maps never change would keep serving
whatever an older build derived, indefinitely, and a deploy that corrects the
parse would never reach the data. A version mismatch counts as drift, so the
correction lands on the next boot without an operator having to know it happened.
## The API
Everything is served from MariaDB. Nothing on this path touches the sidecar, so
the pages stay complete while the shard is down — which is why the routes sit at
`/api/v1/public/atlas` and **not** under `/public/shard`, where a prefix means
"sidecar-dependent". Unlike `/shard/*`, they *are* `siteMode`-gated, like
`/posts` and `/wiki`: a bestiary is site content and follows site content's rules.
Every route carries `requireFeature('atlas')` — **404** when an admin has
disabled the feature (its pages must not reveal that it exists) and **403** when
the caller sits below its configured audience. The default is `anonymous`, so the
gates are inert until an admin changes something. Responses are field-projected
like every other shard read; `atlas` declares no sensitive fields today, and the
projection call is there so the first one that does is covered by construction
rather than by a retrofit ([`v3.md` §3.6.1](../link/v3.md)).
| Route | Answers |
|---|---|
| `GET /atlas/creatures?q=&facet=&limit=&offset=` | The bestiary, most numerous first, paginated with an unpaginated `total` |
| `GET /atlas/creatures/:slug?facet=&points=` | One creature: `places`, `spawners`, `alsoHere` |
| `GET /atlas/regions?facet=&q=` | Named regions and their rectangles |
| `GET /atlas/landmarks?facet=&q=` | Points of interest, labelled by `group` |
| `GET /atlas/champions?facet=` | The configured altar roster |
| `GET /atlas/meta` | Facets, counts and when the atlas was parsed |
Two shapes worth knowing:
- **`places` is the aggregate the atlas exists for.** "Lizardman → Shrines,
Isamu-Jima, Yew", grouped in SQL rather than by summing 6,455 point rows in
Node. `spawners` is the raw list underneath it, bounded, with
`spawnersTruncated` saying when it was cut.
- **`points` is a COUNT, `spawners` is the LIST.** The two are named apart
deliberately: the same key meaning a number on the search route and an array on
the detail route is the kind of thing a client only discovers in production.
`GET /atlas/meta` reports the **game world only**. The ServUO path, the per-file
hashes and any pending refresh describe the operator's filesystem, and live on
the admin route instead.
A facet is never validated against a list — nothing in the codebase names one.
`?facet=` is length-bounded and matched exactly, so an unknown name returns an
empty result rather than an error. The filter is an `EXISTS` over the points and
deliberately not a JSON path or `JSON_SEARCH` built from caller input: that
function treats `%` and `_` as wildcards, which would make `?facet=%` match
everything.
## The admin panel
**Admin → Spawn Atlas** (`/admin/shard-atlas`, admin-only — it reads a path on
the server's filesystem and replaces every atlas table, which is closer to a
deploy action than to moderation).
| Route | Does |
|---|---|
| `GET /admin/shard/atlas` | Status: path, readable, drift, counts, facets, pending |
| `POST /admin/shard/atlas/import` | Import now; `{ force: true }` ignores the hash gate |
| `POST /admin/shard/atlas/approve` | Apply a staged refresh, facet loss and all |
| `POST /admin/shard/atlas/reject` | Keep the current atlas; remember the decision |
| `PUT /admin/shard/atlas/path` | Point the atlas at a different tree |
Three behaviours that are deliberate:
- **An unreadable tree is a 200, not a 500.** `refresh()` reports outcomes rather
than throwing, because the boot path must never be stopped by a bad tree, and
that contract is preserved at the API. The panel says *"The tree could not be
read: …"*; a 500 would say only that something broke.
- **Setting the path does not import.** Moving the mount and reloading the world
are separate decisions, and an operator fixing a typo should not have a
multi-thousand-row replace happen under them. The response carries fresh status
so the panel can offer the import as the next step.
- **Every action is written to the admin activity log** (`shard.atlas.import` /
`.approve` / `.reject` / `.path`).

View File

@@ -1,981 +0,0 @@
# Admin-Configurable Theming & Navigation
> Build contract for runtime-configurable theme, brand assets, and navigation.
> Derived from the design doc *Spec: Admin-Configurable Theming & Navigation*,
> **corrected to match the current codebase** and with the open questions resolved.
> Same workflow as the hero editor: design → phased build → verify.
## 1. Goal
Let the site admin customize, at runtime with no rebuild or redeploy:
1. **Visual theme** — colors, fonts (from a curated Google Fonts shortlist), and
corner radius / shadow depth — via three presets or per-group custom overrides.
2. **Brand assets** — logo, hero image, favicon — uploaded to override the
`BRAND_*` env defaults.
3. **Navigation** — reorder, relabel, and show/hide items in the public site nav,
admin sidebar, and player portal nav, via drag-and-drop.
All three follow the `settings.model.js` pattern already used for `hero_layout`:
a JSON value stored under a settings key, exposed through `getPublic()` where
needed, edited from an admin view, applied at runtime.
## 2. Core principle: `BRAND_*` env stays the default, always
[`server/src/config/brand.js`](../../website/server/src/config/brand.js) is the
existing single source of instance identity, read once at startup from env with
baked-in Runic Gateway defaults. The app ships as one prebuilt image and each
instance re-skins itself via env. **This feature must not disturb that.**
Every new setting is an *override layer*, never a replacement:
- An instance where the admin has not touched these settings renders
**identically to today**, driven entirely by `BRAND_*` and the current
`theme.css` `:root`.
- Saving one setting makes that setting — and only that setting — take
precedence. Untouched settings keep following env.
- This holds **per field**, not per feature. A custom accent with untouched
fonts means the accent comes from the DB and the fonts still come from
`--serif`/`--display`/`--sans` as `theme.css` defines them.
- "Admin-set" means **a DB row exists for that key**. Absence of the row — not an
empty or false value — is what triggers the env/CSS fallback. An admin who
explicitly picks a preset that happens to equal the shipped default has still
set it, and it is stored and honored as explicit.
- **No migration writes defaults into the settings table.** New and existing
installs both start with zero rows for these keys; that absence *is* the
"use env default" state.
## 3. Locked decisions
| # | Decision |
|---|---|
| Brand contract | **`getPublic().brand` returns effective values** (override → env). The Android app and Discord embeds track admin theming for free — see §4.5 |
| Theme delivery | **The server resolves the whole effective token set** and the client writes it as CSS custom properties. No `[data-theme]` blocks — see §6.2 |
| Structural tokens | **Radius + shadow depth only.** `spacingUnit` and `borderWeight` are **cut**, not deferred — see §4.6 |
| Radius token values | **Seeded at today's real values** (four tokens, not three), so the promotion step is a true no-op — see §4.7 |
| Presets in v1 | **Three dark presets** — Runic Gateway, Modern, Fantasy. Parchment (light) is Phase 9 — see §4.8 |
| Fonts | **Curated shortlist, dropdown-only**, 4 options per role, 8 web families in **one** `css2?` request — see §5 |
| Raw custom CSS | **Out of scope entirely** — not deferred. Materially different risk profile (overlay/clickjacking tricks, tracking pixels via `background: url(...)`); would need its own feature and its own review |
| Live preview | Out of scope for v1 |
| Reduced-motion toggle | Out of scope for v1 |
| Nav override power | **`label`, `order`, `hidden`, and (admin nav only) `group`.** Never `to`, `roles`, or `feature` — see §7 |
| Reset to defaults | **Deletes the settings row.** Never writes a stored copy of the defaults |
| Favicon uploads | **PNG only.** No `.ico` — see §4.10 |
## 4. Corrections to the design doc (current-code reality)
The design doc is structurally sound; the token architecture, the
override-on-top-of-env principle, the nav-override security framing, and the
reuse of `imageUpload.js` all match reality. These are the points where it does
not, listed worst-first. §4.1–4.5 are blocking; §4.6–4.11 are scope corrections.
### 4.1 There is no way to delete a setting
The entire "Reset to defaults deletes the row" principle — which all five new
keys rely on, and which the doc lists as an acceptance criterion — has no
implementation.
[`settings.db.js`](../../website/server/src/model/settings/settings.db.js)
exposes `get` / `getAll` / `set` / `seedDefault` only, and the admin API is
`PUT /admin/settings` taking a key/value object
([`admin.controller.js:499`](../../website/server/src/router/v1/admin/admin.controller.js)).
**Fix:** add `settingsDb.remove(key)` and a `DELETE /api/v1/admin/settings/:key`
route with an explicit key allowlist (the five new keys plus `hero_layout_draft`).
Admin-only, same gate as the existing settings routes. Deleting a key that does
not exist is a success, not a 404 — "reset" is idempotent.
### 4.2 Non-admins cannot read their own nav overrides
The doc says `nav_admin` / `nav_player` are admin-only settings "fetched by the
authenticated `AdminLayout` / `PlayerPortalLayout`." But `GET /admin/settings` is
gated `requireRole('admin')`
([`settings.router.js:18,28`](../../website/server/src/router/v1/admin/settings.router.js)),
while `AdminLayout` renders for **editors and moderators** and
`PlayerPortalLayout` renders for **players**. Those users have no endpoint from
which to read the key, so their nav would silently never apply the override.
**Fix:** new `GET /api/v1/settings/nav`, `isLoggedIn` only, returning
`{ nav_admin, nav_player }`. Not in `PUBLIC_KEYS` — an anonymous visitor has no
use for either, and the admin nav's labels leak the shape of the admin surface.
### 4.3 `renderIndexHtml` runs once at boot, not per request
[`app.js:207`](../../website/server/src/app.js) reads and templates `index.html`
at module load and serves that one string for every SPA route forever. The doc
describes overriding `logo`/`favicon` as "an async settings read inside a
currently-synchronous-feeling builder" — it is actually a lifecycle change, not
just an `await`.
**Fix:** keep the rendered shell cached in a module-level variable, render it
lazily on first request, and invalidate on any successful write to
`brand_assets`. Two hard requirements:
- A DB fault must never fail the page — on a read error, fall back to the
env-only shell (the current behavior).
- The shell must stay a single cached string in the steady state. Do not do a
settings read per page view.
### 4.4 Settings values are strings, not objects
`settings.value` is `TEXT`
([`schema.sql:126`](../../website/server/db/schema.sql)) and JSON-valued keys are
stored `JSON.stringify`'d and parsed client-side — see `parseLayout` in
[`heroLayout.js:58`](../../website/client/src/lib/heroLayout.js). The doc's
`settings.brand_assets?.hero` and `settings.nav_public` read as if they arrive
parsed. They do not.
**Fix:** one shared `parseJsonSetting(str, validator)` helper, used by every
consumer. A malformed or wrong-shaped value is treated as **absent** (falls back
to env/code default), never as an error and never as a partial object. This is
the same fail-safe posture `parseLayout` already takes.
### 4.5 The Android app and Discord embeds are silently excluded
`getPublic().brand` is a **documented cross-repo contract**, not an internal
detail. [`publicBrand.test.js:30`](../../website/server/test/publicBrand.test.js)
locks its field list, and the Android app's `BrandDto` seeds the entire Material
theme from `brand.accent` (`MainActivity.kt:72` → `RunicGatewayTheme`), with
`logo` / `hero` / `favicon` fields alongside it. `brand.accentInt` — derived once
at boot — is what Discord embeds color themselves with.
If theme and asset overrides live only in the new keys, an admin changes the
accent on the website and **the phone app and the Discord bot keep the old one**.
**Fix (locked):** resolve the *effective* values server-side in
`getPublic()`'s brand block
([`settings.model.js:130-141`](../../website/server/src/model/settings/settings.model.js)):
```js
accent: themeVisual?.colors?.accent ?? brand.accent
logo: brandAssets?.logo ?? brand.logo
hero: brandAssets?.hero ?? brand.hero
favicon: brandAssets?.favicon ?? brand.favicon
```
The web client needs **no change** for this — its existing
`setProperty('--accent', brand.accent)` line
([`SiteContext.jsx:30-32`](../../website/client/src/contexts/SiteContext.jsx))
simply receives a better value. Consequences to handle:
- ~~`brand.accentInt` must be **recomputed from the effective accent** per
request rather than read from the boot-time constant, or Discord embeds
drift.~~ **Corrected in Phase 3 — this fix as written was a no-op.**
`getPublic().brand` never exposes `accentInt` (`publicBrand.test.js` asserts
it is `undefined`, deliberately: it is a Discord-only integer form), and the
server-side `brand.accentInt` has no consumer at all. Discord embeds are
colored by **`bot/src/brand.js`, in a separate process**, reading
`BRAND_ACCENT_COLOR` from env at boot — so there was nothing per-request to
recompute, and the drift the note describes was real but unfixable from the
server. What Phase 3 actually did: the bot now fetches
`GET /public/settings` → `brand.accent` (it already has a public-API client)
behind a 10-minute cached getter, keeping env as the fallback. See
"Phases 3–4 as landed" below.
- `publicBrand.test.js` gains cases: no rows → env values unchanged (the existing
assertions must still pass verbatim); `theme_visual` accent set → effective
accent returned; `brand_assets.favicon` set → favicon overridden while `logo`
and `hero` still come from env.
- The Android app needs **no change** to pick up accent/assets. Whether it should
also honor the full preset (radius, fonts) is a separate question for
`docs/android/PLAN.md`, out of scope here.
### 4.6 `spacingUnit` and `borderWeight` are not variable renames
The doc treats these as the same mechanism as color. They are not:
- **Spacing.** `theme.css` contains **zero** `calc()`-based spacings (the 5
`calc()` uses are all `width: min(…, calc(100% - 32px))` page shells). Every
padding is a hand-written non-multiple — `7px 14px`, `12px 26px`, `11px 14px`,
`13px 14px`. A density token that actually moves density means rewriting ~40
declarations into `calc(var(--space-unit) * n)`, and most of the app's real
spacing is inline JSX the token cannot reach anyway.
- **Border weight.** 39 hand-written `1px` borders, several of which are
*semantic* accents that must not scale with a density slider — `.note`'s 3px
left rule, `.page-quote`'s 3px, `.pb-tab`'s 2px active underline.
**Decision:** both are **cut from v1** and do not appear in the admin form.
Colors, fonts, radius and shadow depth cover "brand feel" cleanly; these two do
not, and shipping them as no-op fields would be worse than not shipping them.
### 4.7 Six radii cannot round-trip through three tokens
The doc's preset blocks set `--radius-card: 8px`, but the actual values in
`theme.css` are 14×`8px`, 4×`999px`, 4×`10px`, 1×`12px`, 1×`7px`, 1×`6px`. `.card`
and `.panel` are **10px** today and `.panel-flat` is **12px**. Adopting the doc's
three tokens verbatim would restyle every existing instance — including ones that
never touch the feature — which contradicts the acceptance criterion directly
above it.
**Fix (locked):** four tokens seeded at today's real values, so the promotion step
is genuinely a no-op:
```css
:root {
--radius-pill: 999px; /* .btn, .pill, .badge, .wiki-tag */
--radius-panel: 12px; /* .panel-flat */
--radius-card: 10px; /* .card, .panel */
--radius-input: 8px; /* .input, .textarea, .select, .btn-sq, .note, .rte, .prose img */
}
```
The 7px (`.rte-btn`) and 6px (`.rte-linkmenu-item`) values stay literals — they are
interior editor chrome, not brand surface. The preset blocks in §6 carry corrected
`--radius-card` values accordingly.
### 4.8 Parchment is a light-mode port, not a preset
`theme.css` carries 28 `rgba()` literals that assume a dark background — `.pill`'s
`rgba(11,22,48,0.5)` fill, `.note`'s background, all seven `.badge-*` fills, the
diff add/del colors, `.moon`'s radial gradient, `#dbe2ea` prose strong — plus the
hero overlay stacks `rgba(11,15,20,…)` hardcoded in `heroLayout.js` and four route
files, plus `rgba(9,13,18,0.86)` inline in `SiteHeader.jsx:55`. None of that
responds to a `[data-theme]` variable block; Parchment would inherit dark chrome
on a light background and look broken.
**Decision:** three dark presets in v1. Parchment becomes **Phase 9**, scoped as a
light-mode port with its own contrast pass across every component.
### 4.9 The hero already has a third override layer
`hero_layout.background.image_url` **already** beats `brand.hero`
([`heroLayout.js:39-50`](../../website/client/src/lib/heroLayout.js)). The real
resolution order is:
```
hero_layout.background.image_url → brand_assets.hero → BRAND_HERO → /assets/img/runic-emblem.png
```
The doc's two-link chain omits the existing top link. The admin UI must say so
explicitly, or "I uploaded a hero and the portal ignored it" becomes a bug report
against a working system.
### 4.10 Favicon `.ico` is not possible without weakening the upload path
`MIME_EXT` in
[`imageUpload.js:24-30`](../../website/server/src/router/v1/admin/imageUpload.js)
has no `image/x-icon` or `image/vnd.microsoft.icon` entry, and the stored
extension is derived from that map — which is exactly the property that makes the
upload path safe. The doc floats "`.ico`/`.png` only" for favicons; the `.ico`
half would mean adding a new file type to `/uploads`.
**Decision:** **PNG only** for favicons. `<link rel="icon">` accepts PNG in every
browser this app supports, and the allowlist is left untouched. A tighter size cap
than the shared 8 MB limit is applied at the route, not in the shared multer
config.
### 4.11 Smaller notes
- **CSP is already fine.** [`config/csp.js:50-51`](../../website/server/src/config/csp.js)
already allows `https://fonts.googleapis.com` in `style-src` and
`https://fonts.gstatic.com` in `font-src`. The font shortlist needs no CSP
change — which is worth stating, because widening CSP for a cosmetic feature
would not be worth it.
- **Do not touch the footer badge.**
[`SiteFooter.jsx:19`](../../website/client/src/components/SiteFooter.jsx) is the
hardcoded "powered by Runic Gateway" emblem. It is deliberately not the instance
logo and must not follow `brand_assets.logo`.
- **Nav labels do not reach the portal hero.** `hero_layout`'s
`default-quick-links` element duplicates News / Screenshots / Five on Friday /
Newsletter / About as its own buttons. Renaming those in the nav editor will not
rename them on the portal; they are edited in the hero editor.
- **The nav editor must refuse to hide its own entry.** Not a lockout — hiding is
presentation-only and the URL still resolves — but recovering by typing a URL is
a bad enough experience to be worth one guard.
- **Process, per `CLAUDE.md`.** Every server-side phase requires
`npm run swagger`, `npm run routes:manifest` (`routeManifest.test.js` fails
otherwise), and a matching edit to
[`BACKEND_DESIGN.md`](BACKEND_DESIGN.md). None of this is in the design doc.
## 5. Fonts: curated Google Fonts, not free text
`index.html` already loads Cinzel from Google Fonts, so this extends an existing,
already-trusted pattern rather than introducing a new one.
**The dropdown's value — not free text — is what is stored.** Each option's value
*is* the full CSS `font-family` stack exactly as it will be applied, so the client
does zero string-building from admin input and `theme_visual` stays a closed set of
known-safe values.
### 5.1 The shortlist
| Role | Option | Stored stack |
|---|---|---|
| **Serif body** | EB Garamond — strongest fantasy/historic | `'EB Garamond', Georgia, serif` |
| | Merriweather — excellent readability | `Merriweather, Georgia, serif` |
| | Playfair Display — elegant/editorial | `'Playfair Display', Georgia, serif` |
| | IM Fell English — strongest old-world/UO flavor | `'IM Fell English', Georgia, serif` |
| **Display heading** | Cinzel — current Runic Gateway identity | `Cinzel, Georgia, serif` |
| | Playfair Display — elegant alternative | `'Playfair Display', Georgia, serif` |
| | EB Garamond — softer/classic | `'EB Garamond', Georgia, serif` |
| | IM Fell English — very strong fantasy | `'IM Fell English', Georgia, serif` |
| **Sans UI** | Inter — default modern UI choice | `Inter, Arial, sans-serif` |
| | Work Sans — slightly more character | `'Work Sans', Arial, sans-serif` |
| | Source Sans 3 — extremely readable | `'Source Sans 3', Arial, sans-serif` |
| | Arial — safe fallback/system option | `'Helvetica Neue', Arial, sans-serif` |
Two properties fall out of this list and are worth keeping:
- **Arial is the zero-cost option** — its stack is byte-identical to today's
`--sans`, so it needs no webfont at all and doubles as the current default.
- **Twelve slots, eight web families.** Playfair Display, EB Garamond and IM Fell
English each serve two roles.
### 5.2 Loading
One combined request, not eight — Google Fonts accepts multiple `family=`
parameters per URL, and the font *binaries* are only fetched when a family is
actually applied:
```html
<link href="https://fonts.googleapis.com/css2?family=Cinzel:wght@500;600;700&family=EB+Garamond:ital,wght@0,400;0,600;0,700;1,400&family=IM+Fell+English:ital@0;1&family=Inter:wght@400;600;700&family=Merriweather:ital,wght@0,400;0,700;1,400&family=Playfair+Display:ital,wght@0,400;0,600;0,700;1,400&family=Source+Sans+3:wght@400;600;700&family=Work+Sans:wght@400;600;700&display=swap" rel="stylesheet" />
```
Static, in `index.html`, alongside the existing `preconnect` hints — a Google
Fonts URL is **never** built from admin input at runtime.
**Weight coverage gotcha:** IM Fell English ships **400 and italic only — no
bold.** `.display` and `.h1` use `font-weight: 600`, and `.btn` / `.eyebrow` /
`.badge` use 600–700, so choosing it yields browser-synthesized faux-bold. That is
acceptable for the display role (it is the authentic look) but is a reason not to
present it as a recommended body face.
## 6. Storage
Five new keys. `theme_visual`, `brand_assets` and `nav_public` join `PUBLIC_KEYS`;
`nav_admin` and `nav_player` are served by the authenticated endpoint from §4.2.
All are JSON strings, absent by default.
### 6.1 `theme_visual`
```json
{ "preset": "runic-gateway", "custom": null }
```
or, when the admin picks Custom:
```json
{
"preset": "custom",
"custom": {
"colors": { "bg": "#0e1318", "bgDeep": "#0b0f14", "panelA": "#192231", "panelB": "#141a21",
"accent": "#7f99bd", "accentBright": "#cdd9e8", "ink": "#eef3f8", "text": "#c4cdd8" },
"structure": { "radiusPill": "999px", "radiusPanel": "12px", "radiusCard": "10px",
"radiusInput": "8px", "shadowDepth": "0 14px 34px rgba(0,0,0,0.3)" },
"fonts": { "serif": "'EB Garamond', Georgia, serif",
"display": "Cinzel, Georgia, serif",
"sans": "Inter, Arial, sans-serif" }
}
}
```
`colors` / `structure` / `fonts` are independently overridable groups — a custom
accent without touching radius or fonts is expected. A group or field the admin
never touched falls back to whatever preset or `:root` value is active. **Never
null a field out to "clear" it** — remove it from the object.
### 6.2 Preset blocks
> **Superseded in Phase 3.** The presets below are correct as *values* and were
> built as specified, but they do **not** live in `theme.css` as `[data-theme]`
> blocks. They live in `server/src/config/themePresets.js`, and the server
> resolves the effective token set into `getPublic().theme` for the client to
> write onto `<html>`. See "Phases 3–4 as landed" for why, and note two
> corrections the build made to the palettes: each preset carries the **full**
> color set (fifteen tokens, not the eight below), and `--shadow-card` is
> themed alongside the radii.
`:root` stays the **Runic Gateway** default — today's actual values — so an
instance with no `theme_visual` row renders exactly as it does now.
`runic-gateway` is *also* declared as a named preset so that switching back to
it after trying another is the same code path.
```css
[data-theme="runic-gateway"] {
--bg: #0e1318; --bg-deep: #0b0f14; --panel-a: #192231; --panel-b: #141a21;
--accent: #7f99bd; --accent-bright: #cdd9e8; --ink: #eef3f8; --text: #c4cdd8;
--radius-pill: 999px; --radius-panel: 12px; --radius-card: 10px; --radius-input: 8px;
--serif: Georgia, "Times New Roman", serif;
--display: Cinzel, Georgia, serif;
--sans: "Helvetica Neue", Arial, sans-serif;
}
/* Modern — flatter, cooler, sans-heavy. Reads as a SaaS dashboard, not fantasy. */
[data-theme="modern"] {
--bg: #101114; --bg-deep: #0a0a0c; --panel-a: #1c1d22; --panel-b: #17181c;
--accent: #4f8ef7; --accent-bright: #a8c8ff; --ink: #f2f3f5; --text: #b8bcc4;
--radius-pill: 8px; --radius-panel: 8px; --radius-card: 6px; --radius-input: 6px;
--serif: Inter, Arial, sans-serif;
--display: 'Work Sans', Arial, sans-serif;
--sans: Inter, Arial, sans-serif;
}
/* Fantasy — warmer, higher contrast, carved corners; leans into UO harder. */
[data-theme="fantasy"] {
--bg: #1a120b; --bg-deep: #120c07; --panel-a: #2c1f14; --panel-b: #241a10;
--accent: #c9973f; --accent-bright: #e8c374; --ink: #f3e8d4; --text: #d3bfa0;
--radius-pill: 4px; --radius-panel: 3px; --radius-card: 2px; --radius-input: 2px;
--serif: 'EB Garamond', Georgia, serif;
--display: Cinzel, Georgia, serif;
--sans: 'EB Garamond', Georgia, serif;
}
```
**Derived-token rule (do not break this):** `--panel-grad` and `--shadow-card` must
stay expressed *in terms of* the other variables, never written as a literal
gradient in a preset block. If `--panel-grad` is ever hardcoded, a future light
preset silently inherits a dark gradient and looks broken. Likewise `--mode-live`
and `--mode-maint` (the status dots) are **semantic** — green means live — and stay
fixed across all presets rather than being themed.
### 6.3 `brand_assets`
```json
{ "logo": null, "hero": null, "favicon": null }
```
Each field, once set, holds the stored upload URL (`/uploads/1234-abcd.png`) — the
same shape `POST /admin/uploads` already returns. A `null` or absent field falls
back to `brand.logo` / `brand.hero` / `brand.favicon`; uploading a logo does not
force the admin to also pick a hero.
### 6.4 `nav_public` / `nav_admin` / `nav_player`
Keyed by the item's existing `to`:
```json
{
"/admin/posts": { "label": "Blog Posts", "order": 10 },
"/admin/settings": { "hidden": true },
"/admin/moderation": { "order": 5, "group": "Content" }
}
```
Any field absent for a given `to` falls back to the code default — label from
`NAV`, natural array order, `hidden: false`, original group. **Unknown `to` values
(not present in the current code's base array) are ignored, not stored and later
honored**, so removing a route in code can never leave a dangling override that
does something unexpected.
**`nav_public` may also be a wrapper** (Phase 10), because the public header is
the one nav an admin can restructure rather than only reorder:
```json
{
"items": { "/site/champs": { "order": 0, "section": "sec_a1b2" } },
"sections": [ { "id": "sec_a1b2", "label": "The World", "order": 4 } ],
"links": [ { "id": "lnk_c3d4", "label": "Player Guide",
"to": "/wiki/new-player-guide", "order": 1, "section": "sec_a1b2" } ]
}
```
- **A bare map is still read as the items map.** Every item key is a path
starting with `/`, so it can never collide with the literal key `items` — the
detection is unambiguous, and a nav with no sections still *stores* the bare
map, so this feature changed nothing for one that does not use it.
- `nav_admin` / `nav_player` keep the bare map; `sections` and `links` are
dropped for them, since neither layout can render an admin-created section.
- Top-level order is one number line shared by ungrouped entries **and
sections**; within a section, by its members. An admin-created entity with no
stored order appends after the coded ones rather than jumping to the front.
- **One level only.** No menu inside a menu.
- An `items[].section` or `links[].section` naming no declared section falls back
to the top level, mirroring the "group must name an existing title" rule.
## 7. Navigation: hard constraint
> **Amended in Phase 10.** This section originally said the override layer
> "cannot introduce a `to` that is not already in the corresponding hardcoded
> `NAV` array". That is still true of every **coded** entry, but the public
> header now also lets an admin add links of their own, so the constraint is
> restated below in the narrower form that survives. Nothing about the *gates*
> changed.
The override system can affect a **coded** entry's `label`, `order`, `hidden`,
and which container it sits in — `group` on the admin nav (an *existing* titled
section) or `section` on the public header (an admin-created dropdown).
It **cannot**:
- change a coded entry's `to`, or introduce a new one in its place;
- change or remove an entry's `roles` (admin nav) or `feature` (public nav) gate;
- un-hide an entry for a viewer whose role or feature check would otherwise fail.
**The public header may additionally carry admin-created `sections` and
admin-authored `links`** (§6.4, §7.2). This is a genuine widening and is worth
stating plainly:
- A **section** is a container with a label and a position. It has no `to` and is
never itself a link — it only opens — so it adds no reachable surface at all.
- A **link** is the one thing an admin may add to a nav, and the only place a path
is not required to already exist in code. It is restricted to a **same-origin
path**: no scheme, no protocol-relative `//host`, no whitespace or quotes. The
nav is not a place to send visitors to an origin the operator does not control.
- A link carries **no `roles` or `feature` of its own, and needs none**: the page
behind it enforces its own access, so a link to somewhere the viewer cannot
reach behaves exactly as typing that address would. Adding a link advertises a
route; it never grants one.
The property this rests on is structural rather than a check someone has to
remember: coded entries live in an `items` map whose keys **must** be routes the
base array declares, so that map can never introduce a route, while everything
that *can* name an arbitrary path lives in `links`, where the path rule is
applied on both the write and the read path.
The existing filters in
[`SiteHeader.jsx`](../../website/client/src/components/SiteHeader.jsx) and
[`AdminLayout.jsx`](../../website/client/src/routes/admin/AdminLayout.jsx)
run **after** the override merge, unchanged, and remain the actual security
boundary. The override layer is presentation-only. This is the same
"server-enforced gate, client-side is only about not advertising a dead end"
principle already documented in `SiteHeader.jsx`'s comments, and this feature must
not weaken it.
Three existing behaviors the merge must not disturb:
- **Empty dropdowns.** A section whose every entry is filtered out by a shard
feature must not render at all — a menu that opens onto nothing is worse than
no menu. `pruneNav` applies the gate inside a section and then drops one it
leaves empty.
- **Moderator confinement.** `AdminLayout` restricts moderators to `MOD_PATHS` and
redirects them out of anything else. Overrides apply before that filter, so a
moderator can still end up with a legitimately short sidebar — but the redirect
effect must keep working untouched.
- **Empty groups.** `AdminLayout` drops groups whose items all filtered out. An
override that hides every item in a group must produce no orphaned header.
### 7.1 Merge util
New shared pure module, `client/src/lib/navOverrides.js`:
```js
function applyNavOverrides(baseNav, overrides) {
// baseNav: the existing hardcoded array / grouped array — remains the source
// of truth for `to`, `roles`, `feature`, `icon`, `end`
// overrides: the parsed settings JSON, or null when the admin never touched it
// returns: a new array of the same shape with label/order/hidden/group applied
}
```
`overrides` absent → return `baseNav` unchanged. This is the "respect defaults"
path and is the single most important case to test.
**As built (Phase 1).** Two shapes are handled by the one function — flat
(`SiteHeader`, `PlayerPortalLayout`) and grouped (`AdminLayout`) — detected by
whether every entry carries an `items` array. Three rules the doc left open,
settled by the implementation and locked by tests:
- **Ordering.** An item the admin never reordered keeps its index in the base
array as its sort key, so setting one `order` does not scramble the rest.
Explicit and implicit keys therefore share one number line and can collide;
ties break **explicit first** (an admin who said "0" means first, not
"wherever the untouched item at index 0 already sits"), and two explicit
equal orders keep code order via a stable sort. The editor writes an order for
every item in a list the way drag-and-drop does, so ties are the stale-row
case, not the normal one — they just have to resolve predictably.
- **`group`.** Accepted only when it names a title the base nav already
declares; anything else is dropped, so an item can never land under a header
that does not exist. Group *order* is not overridable — sections stay in code
order, only membership and within-group order move.
- **Field-by-field validation.** A bad `label` does not discard a good `order`
beside it, and `hidden` is honored only as the literal boolean `true`.
Everything unrecognized is ignored rather than rejected, so a hand-edited row
degrades to the code default instead of rendering a broken nav.
`hidden: false` cannot un-hide anything: hiding here is subtractive only, and
the role/feature filters still run afterward, unchanged.
## 8. Build phases
Each phase is independently shippable and leaves the site rendering identically to
today until the admin acts.
| Phase | Work |
|---|---|
| **0 — Settings-store groundwork** ✅ | `settingsDb.remove()`; `DELETE /admin/settings/:key` with key allowlist; `GET /settings/nav` (§4.2); `parseJsonSetting()` helper; register the five keys; three into `PUBLIC_KEYS`. Swagger + route-manifest regen |
| **1 — `navOverrides.js` + tests** ✅ | The pure merge util, unit-tested in isolation. **The one piece with real correctness risk** |
| **2 — Radius/shadow token groundwork** ✅ | Promote the literals in `theme.css` to the four tokens of §4.7, values unchanged. Verify zero visual diff before any admin UI exists |
| **3 — Theme engine** ✅ | Three presets, the combined Google Fonts link, `SiteContext` extension, and the effective-value resolution in `getPublic().brand` (§4.5) |
| **4 — Admin theme UI** ✅ | `/admin/appearance` view + route in `App.jsx` + `NAV`/`TITLES` entries in `AdminLayout.jsx` |
| **5 — Brand assets** ✅ | Cached-shell rewrite in `app.js` (§4.3); upload endpoint on the existing multer config; `<img>` logo slot beside `MoonDot` in the shells; `heroImage` chain extension |
| **6 — Public nav wiring** ✅ | `SiteHeader.jsx` → `nav_public`. Lowest risk of the three: no roles, no groups |
| **7 — Nav builder UI** ✅ | `NavEditor.jsx` with `@dnd-kit` (new dependency), **Public tab only** |
| **8 — Admin + Player nav** ✅ | Wire the remaining two layouts, add the remaining two tabs, once the public pattern is validated in use |
| **9 — Palette-following literals + Parchment** ❌ **cancelled** | Was: promote the hue-carrying `rgba()` literals of §4.8 so they follow the palette, then the light-mode port. Not scheduled — see "Phase 9, cancelled" below |
| **10 — Public nav sections + added links** ✅ | Admin-created dropdown sections in the public header, coded entries organised into them, and admin-authored same-origin links. `NavDropdown.jsx`, `buildPublicNav`/`pruneNav`, the `nav_public` wrapper of §6.4, and the Public tab's own tree editor. **Amends §7** |
Phases 0–2 are one PR pair (website + docs), 3–4 a second, 5 a third, 6–8 a
fourth. **All four PR pairs target `edge`, not `main`** — the feature reaches
`main` as one `edge` → `main` merge once every phase is in, so no release ever
carries a half-wired theme engine. Phase 8 is the last one, so that merge is
what closes the feature.
### Phases 0–2 as landed
- **`/api/v1/settings` is a fifth router group**, not a route bolted onto an
existing one. §4.2 named the URL but not where it lives, and the domain split
leaves no group it fits: `/public` is anonymous, `/admin/settings` is
`adminOnly` while `AdminLayout` renders for editors and moderators, and
`/player` is data scoped to `req.user.id`. The group carries
`noindex, requireAuth` and no role gate. The route-manifest guard test that
asserts every `/admin/**` and `/player/**` route sits behind `requireAuth` now
covers `/settings/**` too.
- **Reset is `DELETE /api/v1/admin/settings/:key`** with the allowlist in
`settings.model.js` (`DELETABLE_KEYS`), which is what stops a stray request
from dropping `site_mode` or the uo-link config. It is admin-only and
idempotent, and a test asserts it never writes a row.
- **`parseJsonSetting` lives at `server/src/utils/settingsJson.js`.** Non-object
JSON (`4`, `"x"`, `null`, `[]`) is treated as absent alongside syntax errors,
and a validator rejection discards the whole object rather than half-applying
it. The client keeps `parseLayout`; a client-side counterpart arrives with its
first consumer in Phase 3.
- **Phase 2 was a 23-declaration promotion** — 14×`8px` → `--radius-input`,
4×`999px` → `--radius-pill`, 4×`10px` → `--radius-card`, 1×`12px` →
`--radius-panel` — matching the §4.7 census exactly. The `7px`/`6px` editor
chrome and the two `50%` circles stay literal. `--shadow-card` and
`--panel-grad` were **already** tokens and already derived, so the shadow half
of the phase was a no-op; the only two `box-shadow` declarations in
`theme.css` both already read `var(--shadow-card)`.
### Phases 3–4 as landed
Four things the design settled differently once it met the code.
**1. The server resolves the whole token set; there are no `[data-theme]`
blocks.** §6.2 put the presets in `theme.css` and had the client set a
`data-theme` attribute. That does not work as written: `SiteContext` writes
`--accent` as an **inline style on `<html>`** (`SiteContext.jsx:31`), and an
inline property beats any attribute-selector block. An admin who picked Fantasy
without also setting a custom accent would have had Fantasy's `#c9973f` painted
over by `brand.accent` from env — and §4.5's whole point is that
`getPublic().brand.accent` is what the phone app themes itself from, so the two
surfaces would have disagreed about the accent while both being "right".
The fix removes the conflict rather than sequencing around it. Presets live in
`server/src/config/themePresets.js`; `server/src/utils/themeResolve.js` layers
`:root` ← preset ← custom **per field** into a token map; `getPublic()` returns
it as `theme`; `client/src/lib/themeVars.js` writes it onto `<html>`. One
authority for the merge, `brand.accent` is by construction the accent the site
actually paints, and `theme.css`'s `:root` is untouched — an instance with no
row gets no `theme` block, the client writes nothing, and the page renders
byte-for-byte as today.
The client half's real logic is *removal*: inline properties are not cleared by
writing a smaller object over them, so `applyThemeTokens` tracks what it set
last time and `removeProperty`s whatever the new payload no longer mentions.
Without that, "Reset to defaults" would look broken until a reload.
**2. Presets carry the full fifteen-token palette, and theme `--shadow-card`.**
§6.2's blocks set eight colors. Applied literally, Fantasy's warm brown page
would have kept `--line: #2a3544` and `--blue: #13243c` — dark blue-grey borders
and a blue-grey active nav row — because those tokens are not in the list.
Every preset now sets `--panel-flat`, `--line`, `--line-soft`, `--head`,
`--muted`, `--dim` and `--blue` as well. The admin *form* still exposes only
§6.1's eight; the rest are supporting shades a preset gets right coherently but
that are not worth hand-picking. `--mode-live` / `--mode-maint` stay fixed
across every preset (green means live) and `--panel-grad` stays derived, both
locked by tests.
**3. The option catalog is served, not duplicated.**
`GET /api/v1/settings/theme/options` returns the presets (with their full token
maps, so a control can show what an unset field currently resolves to), the font
shortlist, the shadow depths, and the editable field names paired with the CSS
variable each drives. Duplicating those lists in client code would mean the form
could offer a font the server rejects, which surfaces as a save 400ing for no
visible reason. A test asserts every offered option validates.
Validation is deliberately asymmetric: **strict on write** (`PUT
/admin/settings` 400s and names the offending field) and **forgiving on read**
(a bad field is dropped, its neighbours keep applying). Strict-on-write gives
feedback; forgiving-on-read means a row hand-edited in the DB degrades to the
shipped default instead of rendering a broken site.
One addition to §5.1's twelve font options: **Georgia in the serif list.** The
shortlist gave the sans role a "today's default" option (Arial, byte-identical
to `--sans`) but left serif with no way back to `Georgia, "Times New Roman",
serif` short of resetting the whole theme. It pulls in no web family, so §5.2's
combined URL is unchanged.
**4. The Discord bot fetches the accent; §4.5's `accentInt` note was a no-op.**
See the correction in §4.5. `bot/src/brand.js` now reads
`GET /public/settings` → `brand.accent` through the public-API client it already
had, behind getters with a 10-minute TTL — so `brand.accentInt` stays a plain
property read at every existing call site, an embed never awaits a network call,
and any failure (site down, maintenance, malformed body) keeps the last known
good value with `BRAND_ACCENT_COLOR` as the floor.
**Found while smoke-testing: §4.8's rgba literals are not only a light-mode
problem.** The 28 dark-assuming `rgba()` literals were scoped to Phase 9 on the
reasoning that they break a *light* preset. Applying **Fantasy** on a live
instance shows they also carry a **hue**: `.btn-ghost`'s
`background: rgba(11, 22, 48, 0.45)` (essentially `--blue` at 45%) leaves the
portal's quick-link buttons reading blue on a warm brown page, and the hero
overlay stack in `heroLayout.js` is `rgba(11,15,20,…)` regardless of preset.
Nothing is broken or unreadable — it is a visible seam, not a bug — but Phase 9
should be re-scoped from "light-mode port" to "make the hue-carrying literals
follow the palette", which the dark presets need too. Not fixed here: it is the
23-declaration-style promotion Phase 2 was, and folding it into the phase that
introduced the presets would have hidden it inside an unrelated diff.
**Deferred to Phase 5, and done there:** the theme arrives with the
`/public/settings` fetch, so a themed instance painted the shipped palette for
one frame before repainting. Phase 5 had to rewrite `renderIndexHtml` into a
cached, invalidated shell anyway (§4.3), and injecting a `<style>` block with the
effective tokens there removed the flash for free rather than solving it twice.
**Also fixed in passing:** `settings/nav.controller.js` imported the logger
*factory* rather than calling it, so `log.error` was `undefined` and a DB fault
would have thrown a `TypeError` inside the catch — no response sent, request
left hanging — instead of returning a 500. Introduced in Phase 0.
### Phase 5 as landed
**The upload is one call, not two.** §8 said "upload endpoint on the existing
multer config", which reads as: reuse `POST /admin/uploads`, then `PUT` the
`brand_assets` row. Two problems with that. The generic upload is `staffOnly` —
editors can reach it — while the row it would write is `adminOnly`, and the
site's identity is not the editor tier's to change. And a run that uploaded and
then failed (or was abandoned) would leave a file in `/uploads` that nothing
references.
So: **`POST /api/v1/admin/settings/brand-asset/:slot`**, `adminOnly`, using the
shared `imageUpload.js` multer config and returning `{ url, brand_assets }`. It
read-modify-writes the row, so uploading a logo never clears a hero (§6.3). The
per-slot rules only ever *tighten* the shared allowlist, never widen it (§9):
| Slot | Types | Cap |
|---|---|---|
| `logo` | the shared image allowlist | 1 MB |
| `hero` | the shared image allowlist | 8 MB (the shared ceiling) |
| `favicon` | **PNG only** (§4.10) | 512 KB |
The cap is enforced after multer has written the file and the file is unlinked
before the response, rather than by a second multer instance with its own limits.
One upload config and one allowlist is the property worth keeping; a briefly
written file that is deleted before the request returns is not.
**There is no per-slot delete route.** Clearing one asset is a `PUT` of the
remaining ones, and clearing the last one is the existing reset-by-delete —
`{}` is never stored, because absence of the row is what selects the env
defaults (§2) and a stored empty object would be a second way to say the same
thing.
**`brand_assets` needed a validator of its own, which the design did not
anticipate.** These are the only settings values written straight into HTML as
URLs the browser then fetches — an `<img src>`, a `<link rel="icon">`, an
`og:image`. `utils/brandAssets.js` accepts a same-origin path under `/uploads/`,
`/brand/` or `/assets/` and nothing else: no scheme, no protocol-relative
`//host` (which looks like a path and loads off-origin), no `..`, no whitespace
or quotes. Same asymmetry as the theme — strict on write with the field named,
forgiving on read so one hand-edited slot does not cost the admin the other two.
**The shell cache carries a TTL as well as explicit invalidation.** §4.3 asked
for a module-level cache invalidated on write, and that is what the settings
controller does. But the cache is *per process*: in a scaled deployment the
worker that handled the write is the only one that learns of it, and every other
would serve the old favicon until the next restart. A 5-minute TTL makes the rest
converge on their own while keeping the steady state at one render per process
per five minutes — not one per page view. Concurrent first requests share a
single render, an invalidation that lands mid-render is not overwritten by the
in-flight result, and a failed settings read renders the env-only shell and
caches *that*, so an outage is not a failing query per page view.
**Theme flash: fixed here, with a handoff.** The shell now also carries the
resolved tokens as `<style id="theme-boot">:root{…}</style>`, injected last in
`<head>` so it follows the built stylesheet and wins the equal-specificity tie.
`SiteContext` removes that block once the `/public/settings` payload has arrived
and been applied — otherwise a later reset would remove the inline properties
only to reveal the stale block underneath. The removal is gated on a
**successful** fetch, not merely a finished one: a failed request leaves the app
with no theme at all, and dropping the block then would strip a themed instance
back to the shipped palette for no reason.
**The logo went into all six MoonDot surfaces, not three.** §8 named the three
persistent shells (site header, admin sidebar, portal sidebar); the admin login,
the player login/register card and the maintenance page carry the same mark and
an operator who uploads a logo means their instance, not three of its pages.
`components/BrandLogo.jsx` renders **nothing** when `brand.logo` is empty — which
is the shipped default — so every one of those surfaces is unchanged on an
untouched instance. On the three centered layouts the logo is stacked *above* the
moon rather than beside it, because turning that block into a flex row would have
changed its height on instances with no logo.
The footer's "powered by Runic Gateway" emblem is deliberately untouched (§4.11):
it is the project's badge, not the instance's.
**The hero chain needed no code.** §4.9's real order —
`hero_layout.background.image_url` → `brand_assets.hero` → `BRAND_HERO` →
`/assets/img/runic-emblem.png` — already holds, because Phase 3 resolved
`brand_assets` into `getPublic().brand.hero` and `SiteContext.heroImage` reads
that. What was missing was saying so: the hero row in the admin panel now states
that a hero-editor background wins over the uploaded one, so "I uploaded a hero
and the portal ignored it" does not become a bug report against a working system.
**Observed and left alone:** the shell's `<title>` and description still come
from `BRAND_NAME`/`BRAND_DESCRIPTION`, not from the admin-set `site_title` that
`getPublic().brand.name` prefers, so an instance that renamed itself through the
admin panel still has the env name in its tab and its link previews. Fixing it
would change the served shell for instances with no `brand_assets` row, which is
exactly what §9 says must not change in this phase. It wants its own change.
### Phases 6–8 as landed
The nav half, wired end to end: the public header, the admin sidebar and the
player portal all read their override row, and `/admin/navigation` writes them.
Five things the design did not settle.
**1. The server had no way to store a nav row, and would have stored garbage.**
§8 described phases 6–8 as client work, and for the *merge* that is right. But
`updateSettings` validates and stringifies `theme_visual` and `brand_assets` and
lets everything else through to `settingsDb.set` — so a `nav_public` object would
have been written as the string `"[object Object]"`, which `parseJsonSetting`
then reads as absent. The save would have returned 200 and done nothing, for
ever. `server/src/utils/navOverrides.js` mirrors `utils/brandAssets.js`:
`validateNavOverrides` is strict on write and names the offending key,
`resolveNavOverrides` is forgiving and drops fields that would do nothing.
**2. The server cannot check that a `to` exists, and should not try.** The three
base `NAV` arrays are client constants. Shipping a copy to the server would
create a second source of truth for navigation that drifts the first time a route
is added, and it would buy nothing: `applyNavOverrides` already drops an entry
whose `to` the base array does not declare, which is the right place for it — a
route deleted in code stops mattering immediately, with no migration. **The
server validates shape; the client owns membership.** So the write path accepts
any app-internal path as a key (absolute, no scheme, no `//host`, no whitespace)
and rejects everything else, and it rejects any field that is not one of the
four — a `roles` or `to` in the body is a 400, not something quietly stored.
**3. `hidden: false` is accepted and never stored.** The editor sends it while a
row is being edited, so rejecting it would be hostile; storing it would leave a
row that reads like an instruction to *force* something visible, which this layer
must never be able to express. It is dropped on the way in, and hiding stays
subtractive.
**4. The nav editor cannot be hidden, and that is enforced three times.** An
admin who hid `/admin/navigation` would lose the only screen that can un-hide it.
The row's eye toggle is disabled with a note saying why; `resolveNavOverrides`
drops `hidden` on that one `to` for `nav_admin`; and `AdminLayout` strips it
again before merging, which is what also covers a row edited straight in the
database. Typing the URL still works regardless — the guard is about not
stranding an admin who never learned it.
**5. Orders are written only when something actually moved.** §7.1 says the
editor writes an order for every item "the way drag-and-drop does", and it does —
but only for a nav whose sequence differs from the code's. An admin who renames
one item stores exactly one field, and a route added to `NAV` later still lands
where the code puts it. The comparison is against the base **restricted to the
rows that admin can see**, so a role- or feature-gated item missing from their
palette is not mistaken for a reorder. An override for such an item is carried
through their save untouched rather than quietly reset.
Two smaller notes. The section dropdown offers "(no section)" only to rows coded
into an untitled group (Dashboard, Account): for anything else it is a move an
override cannot express (§6.4 allows an existing titled section or nothing), so
offering it would silently do nothing. And `useNavOverrides` keeps one
module-level copy of the two authenticated rows, which is what lets a save in the
editor update the sidebar the admin is looking at without a reload — and stops
the second layout to mount from flashing the coded nav first.
### Phase 10 as landed
Asked for after phases 6–8 were built and before the `edge` → `main` cutover:
the public site should support dropdown sections with links organised inside
them. Scoped to the **public header only** — the admin sidebar keeps its four
coded sections and the player portal its three flat rows — and to **same-origin
links**, which is what makes §7's amendment a narrowing rather than an opening.
**The shape change was free because nothing had shipped.** `nav_public` grew a
`{items, sections, links}` wrapper. Had this landed after the cutover it would
have needed a migration or a version field; before it, a forgiving read of the
bare map is enough, and that read is kept anyway as insurance for a row written
during review.
**Sections are entries in the top-level order, which is why the Public tab has
its own editor.** The admin sidebar's groups are a fixed frame the code declares:
only membership moves. A public section is something the admin created and can
drag among the pills. That is a tree, not a list of groups, so
`PublicNavTree.jsx` renders it with a nested `SortableContext` per section, while
the other two tabs keep the phase-7 grouped editor. The shared `Row` was
generalised — its destination `<select>` takes a list of choices instead of
knowing about admin group titles.
**Moving between containers is still the dropdown, not a drag**, exactly as on
the Admin tab. Cross-container dragging is a lot of interaction surface for
something an admin does once, and keeping every drag a simple reorder is what
lets the nested contexts stay independent.
**Deleting a section does not delete what is inside it.** The entries move back
to the top level. It is the one destructive act this screen could commit — those
are coded pages and the admin's own links — so it is locked by a test.
**The dropdown opens on click, never hover, and the trigger is not a link.** A
hover menu is unusable on touch, and making the trigger navigate means tapping to
open takes you somewhere instead. A section is a container, not a destination.
`NavDropdown.jsx` carries the rest of the contract: Escape closes and returns
focus, an outside press closes, navigating closes, Arrow Up/Down walk the items,
and `aria-haspopup`/`aria-expanded` let it be announced as a menu.
**A bug the palette filter had, found by the test for it:** `buildNavOverrides`
judged "does this route still exist?" against the *palette* — the base array
already filtered to what the editing admin can see. For the admin nav that is
harmless (an admin sees every row), but on the public header a shard-feature-gated
row is filtered out, so the guard meant to carry its override through could never
fire, and their save would have quietly reset it. Membership is now judged against
the **full** coded nav while the rows still come from the palette: they are two
different questions.
### Phase 9, cancelled
The §4.8 `rgba()` literal promotion and the Parchment light-mode port are **not
scheduled**. The finding that motivated them stands and is worth keeping: those
literals carry a *hue*, not merely a light/dark assumption — `.btn-ghost` is
`rgba(11,22,48,0.45)`, so the portal quick-links read blue on Fantasy's warm
page. It is a real rough edge in the three dark presets, not only a blocker for a
hypothetical light one. It is simply not worth the contrast pass across every
component right now. Anyone picking it up should start from the census in §4.8
and the live observation in "Phases 3–4 as landed".
### 8.1 Admin builder UI notes
- Tabbed control for the three navs; drag-and-drop reorderable list.
- **The palette is filtered to the editing admin's own visible items** — the base
array run through *their* role/feature check — so an admin cannot drag in, and
therefore can never accidentally expose, an item they cannot already see
themselves. A deliberate UX guardrail on top of the merge-time enforcement.
- Per item: label input with a "reset to default" that clears the override, an eye
toggle for `hidden`, and on the Admin tab a group dropdown limited to the fixed
set of titles already in `NAV`.
- "Reset to defaults" per nav **deletes the row** (§4.1), never saves `{}`.
## 9. Acceptance criteria
- Fresh instance, no admin action: colors, fonts, radii, brand assets and all
three navs render byte-for-byte as today, driven by `BRAND_*` and the current
hardcoded `theme.css` / `NAV` arrays.
- After Phase 2 and before any admin UI exists, the rendered site is visually
identical — the token promotion is a true no-op.
- Setting `theme_visual.custom.colors` alone changes colors only; radius, fonts,
assets and nav are unaffected.
- Font dropdowns only ever produce values from the §5.1 shortlist. No admin input
is concatenated into a `font-family` string or a Google Fonts URL at runtime.
- Setting only `brand_assets.favicon` changes the served favicon only — the OG
image and hero backgrounds still resolve from `brand.js` env values.
- With no `brand_assets` row, the served HTML shell is **byte-identical** to
today's. Covered by a server-side test in `publicBrand.test.js`.
- Uploaded assets go through the existing `imageUpload.js` mimetype allowlist. No
second upload path with weaker validation.
- `getPublic().brand` with no new rows returns exactly what it returns today —
the existing `publicBrand.test.js` assertions pass verbatim.
- An admin cannot, through the nav builder, cause any user to see a nav item their
role/feature gate would otherwise hide. Verified by overriding `hidden: false`
on a role-gated item as a lower-privileged test admin and confirming the filter
still hides it.
- A dropdown section whose every entry is hidden by shard visibility **does not
render at all**, rather than opening onto an empty menu.
- An added link cannot leave the origin: a `to` carrying a scheme, a
protocol-relative `//host`, whitespace or quotes is refused on write and dropped
on read. An added link never grants access — the page behind it still gates
itself.
- Deleting a dropdown section returns its entries to the top level; it never
removes a coded page or an admin's own link.
- Deleting a theme/asset/nav row returns that surface to env/code defaults, not to
a stored copy of the defaults.

View File

@@ -1,259 +0,0 @@
# Trusted Devices & MFA Improvements — Design & Implementation Plan
> Reference plan for the trusted-device + MFA hardening work. Approved 2026-07-21.
> This document is the contract the implementation builds against; keep it in sync
> with `BACKEND_DESIGN.md` (§3 schema, §4 API, §6 security) as code lands.
## 1. Goal & scope
Reduce 2FA friction without weakening the second-factor boundary, and close the
2FA-lockout gap. Four deliverables:
1. **Trusted devices** — an opt-in "Trust this device" that lets a browser or the
Android app **skip the TOTP step** (never the password) on future logins for a
fixed window.
2. **Recovery / backup codes** — single-use codes generated at 2FA enrollment so a
user who loses their authenticator can self-recover instead of needing an admin
reset.
3. **Admin-managed revocation** — staff can view and revoke a user's trusted
devices and reset their MFA, with full audit logging (**backend endpoints _and_
admin front-end screens**).
4. **Step-up (password) for sensitive operations** — reusing the existing
`currentPassword`-verification pattern; disabling TOTP keeps its stronger
current-TOTP-code requirement.
Touches `website/` (server + client), `docs/`, and `android-app/` (plan only in
this pass). **No** `link/` or `servuo-plugins/` change — no wire-protocol impact.
### Approved decisions
| Decision | Value |
|---|---|
| Trust duration | **30 days** (matches mobile refresh-token lifetime) |
| Roles eligible | **All roles** (no staff carve-out) |
| Opt-in model | **Explicit "Trust this device" checkbox, default off** |
| Recovery codes | **10 codes**, shown **once**, single-use |
| Trusted-device cap | **10 per user, no silent pruning** (see §5) |
| Trust-token hashing | **sha256** |
| Recovery-code hashing | **bcrypt** (cost 10) |
## 2. Current state (starting point)
- **One session service** (`server/src/auth/session.service.js`) backs web (JWT
`httpOnly` cookie, 1d) and mobile (15m access JWT + 30d opaque refresh token).
`requireAuth` accepts either via `token.extractToken()`.
- **TOTP** is opt-in per user (`users.totp_secret` / `totp_enabled`), demanded on
**every** login. Web uses a staged 5-min `stage:'totp'` challenge; mobile uses a
single-request `401 { totpRequired }`. **No recovery codes** exist today.
- **Device tracking exists only on mobile** (`mobile_refresh_tokens` rows with
`device_name` / `device_hash` / `user_agent` / `last_used_at`). Web JWTs are
stateless with no per-session row.
- **Revocation is mature:** `revoked_sessions` (jti denylist) + `tokens_valid_after`
(per-user cutoff) for web; per-token rows + `revokeAllForUser` for mobile.
- **No trusted-device or step-up concept exists anywhere.**
## 3. Hashing rationale
The repo already splits hashing by secret entropy, and this plan follows it:
- **sha256** — every high-entropy machine-generated opaque token
(`mobile_refresh_tokens`, `mobile_auth_codes`, `user_invites`, `password_resets`,
SSO PKCE). **Trusted-device tokens use sha256:** they are 256-bit random values
(nothing to brute-force) looked up **by a `token_hash UNIQUE` index**, which
requires a deterministic hash — bcrypt's per-row salt would break the lookup and
truncates input at 72 bytes.
- **bcrypt (`bcryptjs`, cost 10)** — the repo uses it only for **passwords**, the
one human-chosen low-entropy secret. **Recovery codes use bcrypt:** they are a
human-typed, lower-entropy fallback credential that grants a login (the closest
analogue to a password), and there is no hash-lookup constraint — we fetch the
identified user's ≤10 code rows and `bcrypt.compare` each, exactly like password
verification.
## 4. Database (additive, idempotent — matches `schema.sql` style)
### `trusted_devices`
Pattern-identical to `mobile_refresh_tokens`; stores only the token hash.
| Column | Type | Notes |
|---|---|---|
| id | INT PK AUTO_INCREMENT | |
| user_id | INT NOT NULL | FK → users, `ON DELETE CASCADE` |
| token_hash | CHAR(64) NOT NULL UNIQUE | sha256 hex of the opaque trust token |
| platform | ENUM('web','mobile') NOT NULL DEFAULT 'web' | |
| device_name | VARCHAR(100) NULL | friendly label |
| device_hash | VARCHAR(32) NULL | best-effort UA+IP, **display only** |
| user_agent | VARCHAR(255) NULL | |
| created_at | DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP | |
| last_used_at | DATETIME NULL | stamped when trust is honored at login |
| expires_at | DATETIME NOT NULL | created_at + 30d |
| revoked_at | DATETIME NULL | |
Indices: `idx_td_user (user_id)`, `idx_td_expires (expires_at)`.
### `mobile_auth_sessions.trust_device` (SSO bridge)
| Column | Type | Notes |
|---|---|---|
| trust_device | TINYINT(1) NOT NULL DEFAULT 0 | user ticked "trust this device" on the Custom Tab TOTP form |
A **boolean only**. It records the user's choice so `POST /auth/mobile/sso/exchange`
knows to mint the app's own trust token over that authenticated app→server call; the
token itself is never written here (only its sha256 reaches `trusted_devices`). Set
only while the session is still `pending` and unexpired, for the same reason
`completeSession` is guarded — a replayed TOTP post must not re-arm a consumed
session.
### `recovery_codes`
| Column | Type | Notes |
|---|---|---|
| id | INT PK AUTO_INCREMENT | |
| user_id | INT NOT NULL | FK → users, `ON DELETE CASCADE` |
| code_hash | VARCHAR(72) NOT NULL | **bcrypt** hash of one code |
| used_at | DATETIME NULL | single-use marker |
| created_at | DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP | |
Index: `idx_rc_user (user_id)`.
No new `users` column: password change/reset and TOTP-disable **bulk-revoke**
`trusted_devices` rows and **delete** `recovery_codes` (consistent with
`revokeAllForUser`), so no "trust epoch" column is needed.
## 5. Trusted-device cap — no silent pruning
Cap = **10**. A shared `assertUnderTrustCap(userId)` guards both entry points (the
login/TOTP trust path and the authenticated "trust this device" path). On the 11th
attempt the backend **refuses to create the row** and returns
`409 { error: 'trusted_device_limit', devices: [...] }`. Login itself still
succeeds — only the trust marker is withheld. The web client then renders a modal
**in the same visual pattern as the TOTP entry flow** that:
1. shows the existing trusted devices,
2. requires revoking ≥1 before continuing,
3. completes via `POST /auth/me/trusted-devices` (trust current device), and
4. offers **Cancel**, which returns without creating any trust entry.
## 6. API additions
### Auth (login paths)
- `POST /auth/login` — after password verify, if a valid unrevoked `rg_trust`
cookie matches a live `trusted_devices` row for this user → **skip TOTP**, issue
the session, log `auth.login.trusted_device`, stamp `last_used_at`. Otherwise
unchanged (`{ totpRequired, challenge }`).
- `POST /auth/login/totp` — gains optional `trustDevice` + `deviceName`, and
accepts a **recovery code** as an alternative to the TOTP code (single-use). On
success with `trustDevice`, mint the opaque trust token, set the `rg_trust`
cookie, insert the row (subject to the cap → `409` signal).
- `POST /auth/mobile/login` — gains `trustDevice` / `recoveryCode`; returns a
`trustToken` the app stores in EncryptedSharedPreferences and replays on a later
login to skip TOTP. Same cap behavior.
#### SSO login paths
SSO is **not** exempt: an account with TOTP on is asked for a code after a
Google/Discord sign-in exactly as it is after a password one, and a trusted device
skips that code exactly the same way. (Originally SSO consulted trust nowhere, so a
user who signed in with an external identity was asked for a code on *every* sign-in
no matter how many times they had ticked "trust this device".)
- `GET /auth/sso/:provider/callback` — once the account is resolved and before a
TOTP challenge is staged, resolve the presented trust (cookie, or `X-Trust-Token`)
and, if it belongs to **this** user, skip the code, stamp `last_used_at`, and log
`auth.login.trusted_device`. The first factor is the IdP authentication that just
succeeded, so this is the same posture as the password path. A store error falls
through to the challenge — fail **closed** to asking for the code.
- `POST /auth/sso/totp` — gains optional `trustDevice` + `deviceName`, mints the
trust and sets the `rg_trust` cookie on success. At the cap the sign-in still
completes and the response carries `{ trustLimitReached, devices }`, matching
`POST /auth/login/totp`. Recovery codes remain password-login only: this step
verifies an authenticator code against the staged challenge.
**How this reaches the Android app.** The app's SSO runs in a Custom Tab, which
shares the system browser's cookie jar, so both halves land in the same place: the
`rg_trust` cookie set on the Custom Tab TOTP form is presented back on the *next*
app SSO sign-in and skips the code — no app change, and no trust token smuggled
through a start URL where it would leak into query strings and logs.
To cover the app's **native** password login on the same device as well, ticking
the box also sets `mobile_auth_sessions.trust_device` (a boolean — never the
token), and `POST /auth/mobile/sso/exchange` then mints a `platform: 'mobile'`
trust and returns `{ trustToken }` in its JSON body. Minting at exchange time is
deliberate: it is an authenticated app→server call, so the raw token never travels
in the deep link and never rests in the bridge row. One tick therefore produces two
independently-revocable rows (the browser and the app) — which is honest, since they
are two distinct credentials on one device. If the user is at the cap, the exchange
simply returns no token; it never turns a successful sign-in into an error.
### Self-service (`/auth/me/*`, `requireAuth`, any role)
- `GET /auth/me/trusted-devices` — list active trusted devices (never tokens).
- `POST /auth/me/trusted-devices` — trust the current browser/device (cap-checked).
- `DELETE /auth/me/trusted-devices/:id` — revoke one (ownership-scoped).
- `DELETE /auth/me/trusted-devices` — revoke all ("untrust everywhere").
- `POST /auth/me/account/recovery-codes/generate` — **password step-up required**;
returns the codes **once**.
- `GET /auth/me/account/recovery-codes/status` — remaining count only.
### Admin (`requireRole('admin')`)
- `GET /admin/users/:id/trusted-devices` — list a user's trusted devices.
- `DELETE /admin/users/:id/trusted-devices/:deviceId` — revoke one.
- `DELETE /admin/users/:id/trusted-devices` — revoke all.
- MFA reset control (revoke trust + disable TOTP + clear recovery codes).
## 7. Cookie / refresh / JWT interaction
- New **`rg_trust`** cookie: `httpOnly`, `sameSite=Lax`, `secure` per-request
(reuse `cookieSecure`), `path=/`, `maxAge` 30d, opaque 256-bit base64url,
sha256-hashed server-side. **Separate from the session cookie and deliberately
survives logout** (so the next login skips 2FA); only untrust / password-change /
TOTP-disable revoke it.
- **JWTs stay stateless and unchanged** — trust is a server-side cookie+row, never
a JWT claim, so it remains revocable.
- **Refresh flow untouched** — trust is consulted only at the login/password step,
never at token refresh; the two stores stay independent.
## 8. Security & invalidation
- Trust **only ever gates the second factor**; password is always required.
- Recovery-code entry reuses the login brute-force stack (backoff + bot scoring +
rate limits); recovery codes are single-use.
- **Password change/reset and TOTP-disable clear trust and recovery codes.**
- **Audit logging** via existing `activity.log` / `activity_log`:
`auth.login.trusted_device`, `account.trusted_device.add` / `.revoke` /
`.revoke_all`, `account.recovery_codes.generate`, `account.recovery_code.consume`,
and admin `admin.trusted_device.revoke` / `.revoke_all`, `admin.user.totp.reset`
— each with actor, target user, and device id in `detail`.
## 9. Backwards compatibility
Fully additive. With no `rg_trust` cookie the behavior is exactly today's (TOTP
every login). Recovery codes exist only for users who generate them. No existing
session or login flow changes shape. New tables via `CREATE TABLE IF NOT EXISTS`
and columns via `ALTER TABLE … ADD COLUMN IF NOT EXISTS`.
## 10. Implementation roadmap
1. **Schema + models** — `trusted_devices` (sha256, cap-checked) + `recovery_codes`
(bcrypt); `.db.js` / `.model.js` pairs mirroring `mobileSessions`.
2. **Session service** — trust-token mint/sha256/verify + recovery-code
generate/bcrypt-verify/consume helpers (pure, DB-free); shared
`assertUnderTrustCap()`.
3. **Web login** — trust-cookie skip in `/auth/login`; `trustDevice` / recovery
handling + cap `409` in `/auth/login/totp`; set/clear `rg_trust`.
4. **Mobile login** — `trustDevice` / `trustToken` / `recoveryCode`, same cap.
5. **Self-service + admin backend** — `/auth/me/trusted-devices*` + recovery-code
endpoints; `/admin/users/:id/trusted-devices*` + MFA reset (all admin-gated).
6. **Invalidation wiring** — password change/reset & TOTP-disable revoke trust +
delete recovery codes.
7. **Web client UI** — "Trust this device" checkbox; cap-reached TOTP-styled modal
(revoke-to-continue / cancel); user Trusted Devices + Recovery Codes screens.
8. **Admin front-end UI** — admin Trusted Devices management & revocation screens
(per-user list, revoke one / revoke all, MFA reset), wired to step 5.
9. **Android** — record the app-side trust/recovery flow in
`docs/android/PLAN.md`; app implementation sequenced after the backend lands.
10. **OpenAPI + docs** — `#swagger.*` on every new/modified route + regenerate
`server/swagger/swagger-output.json`; update `BACKEND_DESIGN.md` §3/§4/§6.
11. **Automated tests** — trusted-device login skip (valid / missing / expired /
revoked), token mint+hash, recovery-code single-use consume + wrong-code
backoff, cap `409` behavior, revocation (self + admin), invalidation on
password-change / TOTP-disable, and permission checks (admin routes reject
non-admins; self routes ownership-scoped); web client pure-logic tests; Android
JVM DTO/repository tests.

View File

@@ -1,282 +0,0 @@
# Extracting from your own UO client (UOFiddler)
**Audience:** the shard operator, once, at setup time.
**Related:** [`CLILOCS.md`](CLILOCS.md) (why the cliloc conversion is unavoidable),
[`SPAWN_ATLAS.md`](SPAWN_ATLAS.md) (where creature art fits).
Two features read data that **only exists inside a UO client**, and a UO client's
files are EA's, not ours to redistribute. So neither this repo nor any image we
publish can ship them — the operator extracts from **their own** client, once,
and points the site at the result.
| Feature | What it needs | Required? | Without it |
|---|---|---|---|
| **Item / title names** ([`CLILOCS.md`](CLILOCS.md)) | `Cliloc.enu`, converted | No | Names render as raw ids — `id 1023721` instead of *quarter staff* |
| **Creature art** ([`SPAWN_ATLAS.md`](SPAWN_ATLAS.md)) | Sprites from `.mul`/`.uop` | No | Atlas pages render as text, which is the normal state |
**Both are optional and neither is load-bearing.** A shard that never does any of
this is fully supported. Do part one and skip part two if art is not worth your
time — they share only the tool.
Everything you extract stays **outside the repository**: the converted cliloc
file lives at a path you choose, and `spawnAtlas.art.json` plus `server/uploads/`
are gitignored, so none of it can be committed by accident.
---
## Part 0 — Get UOFiddler
[UOFiddler](https://github.com/polserver/UOFiddler) is the community client-file
editor. We use it because its `Ultima.dll` already contains the cliloc
decompressor, maintained by people who do this for a living.
1. Download the latest release zip from
<https://github.com/polserver/UOFiddler/releases/latest> — one asset, named
`UOFiddler-<version>.zip` (4.22.2 is ~2 MB).
2. Extract it. The zip contains a single top-level folder, and the two files that
matter are at **its root**:
```
UOFiddler-4.22.2/
Ultima.dll ← the decompressor (Part 1 needs this path)
UoFiddler.exe ← the GUI (Part 2 needs this)
plugins/
…
```
3. **Runtime:** UOFiddler 4.22.2 is built for **.NET 10**. Running `UoFiddler.exe`
needs the .NET 10 **Desktop** Runtime (Windows only); loading `Ultima.dll` from
the converter in Part 1 needs the .NET 10 runtime. Install from
<https://dotnet.microsoft.com/download/dotnet/10.0>.
### Finding your client files
The cliloc file is in your **UO client installation directory**, not in your
ServUO tree — the shard server has no copy of it. Look for `Cliloc.enu` (English;
the other seven are `chs`, `cht`, `deu`, `esp`, `fra`, `jpn`, `kor`) beside
`art.mul` / `artLegacyMUL.uop`. The EA Classic Client's default location is:
```
C:\Program Files (x86)\Electronic Arts\Ultima Online Classic\
```
**If your shard distributes its own patched client to players, use that copy.**
Any cliloc edits you shipped to players are then already in the base table and
you need no overlay for them (see [`CLILOCS.md`](CLILOCS.md) §Shard-added and
shard-edited items).
---
## Part 1 — Convert the cliloc table
**Goal:** turn the client's compressed `Cliloc.enu` into a file the site can
read, and point the site at it.
The site cannot read `Cliloc.enu` directly. Every modern client compresses it
(the "Mythic" container), and so does ServUO's own bundled `Ultima.StringList` —
which is why the shard cannot supply names on our behalf either. The full
reasoning is in [`CLILOCS.md`](CLILOCS.md) §Why the operator has to convert the
file; this section is just the procedure.
Two routes. **The bundled tool is the recommended one** — the GUI export needs a
fixup step, described below.
### Route A — the bundled converter (recommended)
Needs a .NET SDK (any version 8 or newer — the project targets `net8.0` and rolls
forward, so whatever you have works) **plus** the .NET 10 runtime from Part 0,
which is what actually loads `Ultima.dll`.
```bash
cd website/server/tools/cliloc-export
dotnet build -c Release
# plain binary — recommended, exact
dotnet run -c Release -- \
"/path/to/UOFiddler-4.22.2/Ultima.dll" \
"/path/to/UO client/Cliloc.enu" \
/srv/uo-data/clilocs.plain
# or tab-delimited text, if you want to eyeball or hand-edit it
dotnet run -c Release -- \
"/path/to/UOFiddler-4.22.2/Ultima.dll" \
"/path/to/UO client/Cliloc.enu" \
/srv/uo-data/clilocs.tsv --tsv
```
Expected output for a stock English client:
```
wrote 123490 entries to /srv/uo-data/clilocs.plain (maxTextBytes=12150, skippedOversize=0)
```
**Sanity-check that number.** A stock `Cliloc.enu` is ~123,000 entries. A few
hundred means it read something else and you should not ship the result. The
tool exits non-zero and says `no entries were written — is that a cliloc file?`
when it gets nothing at all.
The conversion runs on whatever machine has the client (usually Windows), and the
site reads the output wherever it runs — so **copy the output file to the server**
if those are different machines. It is a single self-contained file (~5 MB); the
`--tsv` form is larger but diff-able.
<details>
<summary>Errors you may hit</summary>
| Message | Cause |
|---|---|
| `Ultima.StringList not found — is that really UOFiddler's Ultima.dll?` | First argument points at some other `Ultima.dll` (ServUO ships one too — it is **not** the same assembly and cannot do this) |
| `You must install .NET to run this application` | Missing the .NET 10 runtime from Part 0 step 3 |
| `Unexpected Ultima.StringList API` | UOFiddler older than 4.21 |
| `usage: clilocexport …` | Fewer than three arguments |
</details>
### Route B — the UOFiddler GUI
Use this if you would rather not install a .NET SDK. **It needs one extra step**,
so do not skip the fixup.
1. Launch `UoFiddler.exe` and point it at your client directory when it asks
(or **Options → Path Settings**).
2. Open the **Cliloc** tab and use its **export to CSV** action.
3. It writes `CliLoc.csv` to UOFiddler's configured output path, in **three**
columns with a header row:
```
Number;Text;Flag
1023721;quarter staff;0
```
4. **Strip the trailing flag column.** The site's text parser reads
`number<TAB|,|;>text`, so that third field is otherwise absorbed into the name
and every item on the site renders as `quarter staff;0`.
```bash
sed -E 's/;[0-9]+$//' CliLoc.csv > clilocs.csv
```
```powershell
Get-Content CliLoc.csv |
ForEach-Object { $_ -replace ';\d+$','' } |
Set-Content -Encoding utf8 clilocs.csv
```
The header row needs no removal — a line whose first field is not an integer
is skipped. Blank entries (`1005008;`) survive the fixup correctly and are
dropped at import, as intended.
5. Copy `clilocs.csv` to the server.
**Why the fixup is not just done for us:** the parser already handles
`number,flag,text` — the flag in the *middle*, which is what several exports
emit. UOFiddler puts it at the *end*, where it is indistinguishable from a name
that genuinely ends in `;0`. One `sed` on the operator's side beats a parser
heuristic that would corrupt real names.
### Point the site at it
Two ways, the setting winning over the environment:
| Where | How |
|---|---|
| **Admin → Shard → cliloc path** | Takes effect on the next refresh, no redeploy |
| `UO_CLIENT_PATH` env var | The deploy-time default |
The value may be **the file itself or a directory to search** — both are natural
answers to "where is it", and overlays are picked up either way.
Setting the path deliberately does **not** import as a side effect. Click
**Import** (or `POST /api/v1/admin/shard/clilocs/import`) to load it.
### Verify
`GET /api/v1/admin/shard/clilocs`, or the Admin → Shard panel, reports what each
source contributed:
```json
"sources": [
{ "label": "clilocs.plain", "kind": "base", "entries": 123490, "added": 123490, "overrode": 0 }
]
```
Roughly **67,500 rows stored** from a stock table is correct — about half a
cliloc table is empty strings for ids the client reserves and never uses.
Then load any character sheet with equipment: items should show names rather than
`id 1023721`.
<details>
<summary>What a refusal means</summary>
A bad file answers `200` with a `status` and a named reason, not a `500` — you
need to be told *which file* to fix.
| `code` | Meaning |
|---|---|
| `COMPRESSED` | You pointed at the raw client `Cliloc.enu`. Convert it — this whole page. |
| `TRUNCATED` | Half-copied file. Re-copy; the loaded table is untouched. |
| `EMPTY` | A text source with no parseable rows — the file is named in the reason. |
| `status: needsReview` + `missingSources` | A previously-loaded source has vanished (unmounted volume? deliberate deletion?). Nothing changes until you re-import with `{ "approve": true }`. |
</details>
### Custom items — do *not* re-export for these
Shard-added items carry ids no client table has. Drop a small delimited file in a
`custom/` directory beside the base file and re-import:
```
/srv/uo-data/
clilocs.plain ← base, from this guide
custom/
01-uomysticmoon.tsv ← your additions and overrides
```
Files are read in sorted order and **later sources win**, so an overlay both adds
new ids and overrides stock ones you have re-purposed. **Adding one item never
means re-exporting a 5 MB client file.** Details in [`CLILOCS.md`](CLILOCS.md).
---
## Part 2 — Creature art for the spawn atlas (optional)
**Goal:** put sprites on atlas pages. Purely cosmetic — the atlas is fully
functional as text, and `art` is NULL on every fresh import.
**This project ships no art and no art-extraction tooling, and never will.**
1. In `UoFiddler.exe` (paths configured as in Route B step 1), open the
**Animations** tab for creature sprites — or **Items** for object art — find
the creature, and export as PNG. Right-click an entry for its export options,
or use the tab's *Export All* action for a batch. (4.22.2 added an export
option to the Animation tab's thumbnail list, which is the convenient one
here.)
2. Put the images under `server/uploads/atlas/`.
3. Copy `server/db/data/spawnAtlas.art.example.json` to `spawnAtlas.art.json` in
the same directory and map creature slugs to file names:
```json
{
"lizardman": "lizardman.png",
"orc": "orc.png"
}
```
**Keys are the slugs the atlas API reports**, derived from the type names in
your own shard's `Spawns/*.xml` — read them off the atlas rather than guessing.
A creature with no entry renders without art, which is the default.
4. Restart, or `npm run atlas:import -- --force`.
The art map is re-read on every atlas refresh, so adding one image is an edit plus
a refresh. Both `spawnAtlas.art.json` and `server/uploads/` are gitignored.
---
## Licensing, briefly
UO's strings and sprites are EA's. Extracting from **your own** client for
**your own** shard is the arrangement here; redistributing the extracted files is
not something this project does or can advise on. That is the whole reason this
page exists instead of a download link.

View File

@@ -54,7 +54,7 @@ auth model (admin/editor — no new roles, no public contributions).
| Schema | flat `wiki_pages(slug,title,body,updated_by,timestamps)` | [server/db/schema.sql:31](server/db/schema.sql) |
| Model | thin CRUD by slug | [server/src/model/wiki/wiki.db.js](server/src/model/wiki/wiki.db.js), [wiki.model.js](server/src/model/wiki/wiki.model.js) |
| Public API | `GET /public/wiki`, `GET /public/wiki/:slug` | [public.controller.js:53](server/src/router/v1/public/public.controller.js) |
| Admin API | `GET/POST/PUT/DELETE /admin/wiki[...]` | [admin.controller.js:163](server/src/router/v1/admin/admin.controller.js), [wiki.router.js](server/src/router/v1/admin/wiki.router.js) |
| Admin API | `GET/POST/PUT/DELETE /admin/wiki[...]` | [admin.controller.js:163](server/src/router/v1/admin/admin.controller.js), [admin.routes.js:68](server/src/router/v1/admin/admin.routes.js) |
| Public UI | card grid (hardcoded blurbs + Roman numerals), article w/ auto-TOC | [Wiki.jsx](client/src/routes/wiki/Wiki.jsx), [WikiArticle.jsx](client/src/routes/wiki/WikiArticle.jsx) |
| Admin UI | raw-HTML `<textarea>` modal | [WikiAdmin.jsx](client/src/routes/admin/views/WikiAdmin.jsx), [WikiEditor.jsx](client/src/routes/admin/views/WikiEditor.jsx) |
| API client | `api.wiki`, `api.admin.*Wiki` | [client/src/api/client.js:52](client/src/api/client.js) |
@@ -196,7 +196,7 @@ centralized error handler unchanged. **Every write logs to `activity_log`**
### 4.4 Image uploads
Generalize the existing screenshot upload (multer config now in [admin/imageUpload.js](server/src/router/v1/admin/imageUpload.js))
Generalize the existing screenshot upload (multer config in [admin.routes.js:17](server/src/router/v1/admin/admin.routes.js))
into a shared `POST /admin/uploads` returning `{ url: "/uploads/<file>" }`, reused by both
the post editor and the wiki editor. Same size/mime limits. No new storage —
served from the existing `uploads/` volume.

View File

@@ -1,923 +0,0 @@
{
"$comment": "Generated route inventory - the authoritative freeze of the URL surface. Regenerate with `npm run routes:manifest` in website/server; a domain-split PR must produce a zero-line diff here.",
"public": [
{
"method": "GET",
"path": "/.well-known/assetlinks.json"
},
{
"method": "POST",
"path": "/api/csp-report"
},
{
"method": "GET",
"path": "/api/docs.json"
},
{
"method": "GET",
"path": "/api/health"
},
{
"method": "GET",
"path": "/api/v1/admin/account"
},
{
"method": "GET",
"path": "/api/v1/admin/account/identities"
},
{
"method": "DELETE",
"path": "/api/v1/admin/account/identities/:provider"
},
{
"method": "POST",
"path": "/api/v1/admin/account/totp/disable"
},
{
"method": "POST",
"path": "/api/v1/admin/account/totp/enable"
},
{
"method": "POST",
"path": "/api/v1/admin/account/totp/setup"
},
{
"method": "GET",
"path": "/api/v1/admin/activity"
},
{
"method": "GET",
"path": "/api/v1/admin/auth/providers"
},
{
"method": "POST",
"path": "/api/v1/admin/auth/providers"
},
{
"method": "DELETE",
"path": "/api/v1/admin/auth/providers/:id"
},
{
"method": "PUT",
"path": "/api/v1/admin/auth/providers/:id"
},
{
"method": "GET",
"path": "/api/v1/admin/bot-activity"
},
{
"method": "POST",
"path": "/api/v1/admin/bot-activity/unban"
},
{
"method": "GET",
"path": "/api/v1/admin/dashboard"
},
{
"method": "GET",
"path": "/api/v1/admin/discord-bot/config"
},
{
"method": "PUT",
"path": "/api/v1/admin/discord-bot/config"
},
{
"method": "GET",
"path": "/api/v1/admin/email/config"
},
{
"method": "PUT",
"path": "/api/v1/admin/email/config"
},
{
"method": "GET",
"path": "/api/v1/admin/email/connect/callback"
},
{
"method": "GET",
"path": "/api/v1/admin/email/connect/start"
},
{
"method": "POST",
"path": "/api/v1/admin/email/disconnect"
},
{
"method": "POST",
"path": "/api/v1/admin/email/test"
},
{
"method": "GET",
"path": "/api/v1/admin/invites"
},
{
"method": "POST",
"path": "/api/v1/admin/invites"
},
{
"method": "DELETE",
"path": "/api/v1/admin/invites/:id"
},
{
"method": "GET",
"path": "/api/v1/admin/moderation/appeals"
},
{
"method": "GET",
"path": "/api/v1/admin/moderation/appeals/:id"
},
{
"method": "POST",
"path": "/api/v1/admin/moderation/appeals/:id/claim"
},
{
"method": "POST",
"path": "/api/v1/admin/moderation/appeals/:id/resolve"
},
{
"method": "GET",
"path": "/api/v1/admin/moderation/filter-hits"
},
{
"method": "GET",
"path": "/api/v1/admin/moderation/members"
},
{
"method": "GET",
"path": "/api/v1/admin/moderation/recent"
},
{
"method": "GET",
"path": "/api/v1/admin/moderation/search"
},
{
"method": "GET",
"path": "/api/v1/admin/moderation/spam-hits"
},
{
"method": "GET",
"path": "/api/v1/admin/moderation/stats/summary"
},
{
"method": "GET",
"path": "/api/v1/admin/moderation/user/:discordId"
},
{
"method": "GET",
"path": "/api/v1/admin/moderation/user/:discordId/actions"
},
{
"method": "GET",
"path": "/api/v1/admin/moderation/user/:discordId/appeals"
},
{
"method": "GET",
"path": "/api/v1/admin/moderation/user/:discordId/notes"
},
{
"method": "POST",
"path": "/api/v1/admin/moderation/user/:discordId/notes"
},
{
"method": "GET",
"path": "/api/v1/admin/pages"
},
{
"method": "POST",
"path": "/api/v1/admin/pages"
},
{
"method": "DELETE",
"path": "/api/v1/admin/pages/:id"
},
{
"method": "GET",
"path": "/api/v1/admin/pages/:id"
},
{
"method": "PATCH",
"path": "/api/v1/admin/pages/:id"
},
{
"method": "POST",
"path": "/api/v1/admin/pages/:id/preview"
},
{
"method": "POST",
"path": "/api/v1/admin/pages/:id/unprotect"
},
{
"method": "GET",
"path": "/api/v1/admin/posts"
},
{
"method": "POST",
"path": "/api/v1/admin/posts"
},
{
"method": "DELETE",
"path": "/api/v1/admin/posts/:id"
},
{
"method": "GET",
"path": "/api/v1/admin/posts/:id"
},
{
"method": "PUT",
"path": "/api/v1/admin/posts/:id"
},
{
"method": "GET",
"path": "/api/v1/admin/posts/:id/announce"
},
{
"method": "POST",
"path": "/api/v1/admin/posts/:id/announce/retry"
},
{
"method": "PATCH",
"path": "/api/v1/admin/posts/:id/publish"
},
{
"method": "POST",
"path": "/api/v1/admin/posts/upload"
},
{
"method": "GET",
"path": "/api/v1/admin/settings"
},
{
"method": "PUT",
"path": "/api/v1/admin/settings"
},
{
"method": "DELETE",
"path": "/api/v1/admin/settings/:key"
},
{
"method": "POST",
"path": "/api/v1/admin/settings/brand-asset/:slot"
},
{
"method": "POST",
"path": "/api/v1/admin/shard/account"
},
{
"method": "GET",
"path": "/api/v1/admin/shard/accounts"
},
{
"method": "GET",
"path": "/api/v1/admin/shard/atlas"
},
{
"method": "POST",
"path": "/api/v1/admin/shard/atlas/approve"
},
{
"method": "POST",
"path": "/api/v1/admin/shard/atlas/import"
},
{
"method": "PUT",
"path": "/api/v1/admin/shard/atlas/path"
},
{
"method": "POST",
"path": "/api/v1/admin/shard/atlas/reject"
},
{
"method": "GET",
"path": "/api/v1/admin/shard/audit"
},
{
"method": "POST",
"path": "/api/v1/admin/shard/ban"
},
{
"method": "POST",
"path": "/api/v1/admin/shard/broadcast"
},
{
"method": "GET",
"path": "/api/v1/admin/shard/char/:serial"
},
{
"method": "GET",
"path": "/api/v1/admin/shard/clilocs"
},
{
"method": "POST",
"path": "/api/v1/admin/shard/clilocs/import"
},
{
"method": "PUT",
"path": "/api/v1/admin/shard/clilocs/path"
},
{
"method": "GET",
"path": "/api/v1/admin/shard/houses"
},
{
"method": "POST",
"path": "/api/v1/admin/shard/kick"
},
{
"method": "POST",
"path": "/api/v1/admin/shard/link"
},
{
"method": "GET",
"path": "/api/v1/admin/shard/pages"
},
{
"method": "POST",
"path": "/api/v1/admin/shard/pages/:id/close"
},
{
"method": "POST",
"path": "/api/v1/admin/shard/pages/:id/respond"
},
{
"method": "GET",
"path": "/api/v1/admin/shard/roster/:account"
},
{
"method": "GET",
"path": "/api/v1/admin/shard/sales"
},
{
"method": "POST",
"path": "/api/v1/admin/shard/unban"
},
{
"method": "GET",
"path": "/api/v1/admin/shard/vendors/:account"
},
{
"method": "GET",
"path": "/api/v1/admin/shard/visibility"
},
{
"method": "PUT",
"path": "/api/v1/admin/shard/visibility"
},
{
"method": "PUT",
"path": "/api/v1/admin/site-mode"
},
{
"method": "GET",
"path": "/api/v1/admin/uo-link/config"
},
{
"method": "PUT",
"path": "/api/v1/admin/uo-link/config"
},
{
"method": "GET",
"path": "/api/v1/admin/uo-link/stream"
},
{
"method": "POST",
"path": "/api/v1/admin/uo-link/towncrier"
},
{
"method": "DELETE",
"path": "/api/v1/admin/uo-link/towncrier/:id"
},
{
"method": "POST",
"path": "/api/v1/admin/uploads"
},
{
"method": "GET",
"path": "/api/v1/admin/users"
},
{
"method": "POST",
"path": "/api/v1/admin/users"
},
{
"method": "DELETE",
"path": "/api/v1/admin/users/:id"
},
{
"method": "GET",
"path": "/api/v1/admin/users/:id"
},
{
"method": "PUT",
"path": "/api/v1/admin/users/:id"
},
{
"method": "POST",
"path": "/api/v1/admin/users/:id/mfa/reset"
},
{
"method": "GET",
"path": "/api/v1/admin/users/:id/shard/accounts"
},
{
"method": "GET",
"path": "/api/v1/admin/users/:id/shard/houses"
},
{
"method": "DELETE",
"path": "/api/v1/admin/users/:id/shard/link/:account"
},
{
"method": "GET",
"path": "/api/v1/admin/users/:id/shard/online"
},
{
"method": "GET",
"path": "/api/v1/admin/users/:id/shard/sales"
},
{
"method": "GET",
"path": "/api/v1/admin/users/:id/shard/standing"
},
{
"method": "DELETE",
"path": "/api/v1/admin/users/:id/trusted-devices"
},
{
"method": "GET",
"path": "/api/v1/admin/users/:id/trusted-devices"
},
{
"method": "DELETE",
"path": "/api/v1/admin/users/:id/trusted-devices/:deviceId"
},
{
"method": "GET",
"path": "/api/v1/admin/wiki"
},
{
"method": "POST",
"path": "/api/v1/admin/wiki"
},
{
"method": "DELETE",
"path": "/api/v1/admin/wiki/:slug"
},
{
"method": "GET",
"path": "/api/v1/admin/wiki/:slug"
},
{
"method": "PUT",
"path": "/api/v1/admin/wiki/:slug"
},
{
"method": "PATCH",
"path": "/api/v1/admin/wiki/:slug/publish"
},
{
"method": "GET",
"path": "/api/v1/admin/wiki/:slug/revisions"
},
{
"method": "GET",
"path": "/api/v1/admin/wiki/:slug/revisions/:id"
},
{
"method": "POST",
"path": "/api/v1/admin/wiki/:slug/revisions/:id/restore"
},
{
"method": "GET",
"path": "/api/v1/admin/wiki/categories"
},
{
"method": "POST",
"path": "/api/v1/admin/wiki/categories"
},
{
"method": "DELETE",
"path": "/api/v1/admin/wiki/categories/:id"
},
{
"method": "PUT",
"path": "/api/v1/admin/wiki/categories/:id"
},
{
"method": "GET",
"path": "/api/v1/admin/wiki/tags"
},
{
"method": "GET",
"path": "/api/v1/auth/invite/:token"
},
{
"method": "POST",
"path": "/api/v1/auth/invite/:token/accept"
},
{
"method": "POST",
"path": "/api/v1/auth/login"
},
{
"method": "POST",
"path": "/api/v1/auth/login/totp"
},
{
"method": "POST",
"path": "/api/v1/auth/logout"
},
{
"method": "GET",
"path": "/api/v1/auth/me"
},
{
"method": "GET",
"path": "/api/v1/auth/me/account"
},
{
"method": "GET",
"path": "/api/v1/auth/me/account/identities"
},
{
"method": "DELETE",
"path": "/api/v1/auth/me/account/identities/:provider"
},
{
"method": "PATCH",
"path": "/api/v1/auth/me/account/password"
},
{
"method": "POST",
"path": "/api/v1/auth/me/account/recovery-codes/generate"
},
{
"method": "GET",
"path": "/api/v1/auth/me/account/recovery-codes/status"
},
{
"method": "POST",
"path": "/api/v1/auth/me/account/totp/disable"
},
{
"method": "POST",
"path": "/api/v1/auth/me/account/totp/enable"
},
{
"method": "POST",
"path": "/api/v1/auth/me/account/totp/setup"
},
{
"method": "PATCH",
"path": "/api/v1/auth/me/account/username"
},
{
"method": "GET",
"path": "/api/v1/auth/me/devices"
},
{
"method": "POST",
"path": "/api/v1/auth/me/devices"
},
{
"method": "DELETE",
"path": "/api/v1/auth/me/devices/:id"
},
{
"method": "GET",
"path": "/api/v1/auth/me/notifications/streams"
},
{
"method": "GET",
"path": "/api/v1/auth/me/notifications/subscriptions"
},
{
"method": "PUT",
"path": "/api/v1/auth/me/notifications/subscriptions"
},
{
"method": "GET",
"path": "/api/v1/auth/me/sessions"
},
{
"method": "DELETE",
"path": "/api/v1/auth/me/sessions/:id"
},
{
"method": "DELETE",
"path": "/api/v1/auth/me/trusted-devices"
},
{
"method": "GET",
"path": "/api/v1/auth/me/trusted-devices"
},
{
"method": "POST",
"path": "/api/v1/auth/me/trusted-devices"
},
{
"method": "DELETE",
"path": "/api/v1/auth/me/trusted-devices/:id"
},
{
"method": "POST",
"path": "/api/v1/auth/mobile/login"
},
{
"method": "POST",
"path": "/api/v1/auth/mobile/logout"
},
{
"method": "POST",
"path": "/api/v1/auth/mobile/refresh"
},
{
"method": "POST",
"path": "/api/v1/auth/mobile/sso/exchange"
},
{
"method": "GET",
"path": "/api/v1/auth/mobile/sso/start"
},
{
"method": "POST",
"path": "/api/v1/auth/password/forgot"
},
{
"method": "GET",
"path": "/api/v1/auth/password/reset/:token"
},
{
"method": "POST",
"path": "/api/v1/auth/password/reset/:token"
},
{
"method": "GET",
"path": "/api/v1/auth/providers"
},
{
"method": "POST",
"path": "/api/v1/auth/register"
},
{
"method": "GET",
"path": "/api/v1/auth/sso/:provider/callback"
},
{
"method": "GET",
"path": "/api/v1/auth/sso/:provider/link"
},
{
"method": "GET",
"path": "/api/v1/auth/sso/:provider/start"
},
{
"method": "POST",
"path": "/api/v1/auth/sso/totp"
},
{
"method": "GET",
"path": "/api/v1/player/account"
},
{
"method": "GET",
"path": "/api/v1/player/account/identities"
},
{
"method": "DELETE",
"path": "/api/v1/player/account/identities/:provider"
},
{
"method": "PATCH",
"path": "/api/v1/player/account/password"
},
{
"method": "POST",
"path": "/api/v1/player/account/totp/disable"
},
{
"method": "POST",
"path": "/api/v1/player/account/totp/enable"
},
{
"method": "POST",
"path": "/api/v1/player/account/totp/setup"
},
{
"method": "PATCH",
"path": "/api/v1/player/account/username"
},
{
"method": "GET",
"path": "/api/v1/player/appeals"
},
{
"method": "POST",
"path": "/api/v1/player/appeals"
},
{
"method": "POST",
"path": "/api/v1/player/appeals/:id/withdraw"
},
{
"method": "GET",
"path": "/api/v1/player/appeals/eligible"
},
{
"method": "POST",
"path": "/api/v1/player/shard/account"
},
{
"method": "GET",
"path": "/api/v1/player/shard/accounts"
},
{
"method": "GET",
"path": "/api/v1/player/shard/char/:serial"
},
{
"method": "GET",
"path": "/api/v1/player/shard/houses"
},
{
"method": "POST",
"path": "/api/v1/player/shard/link"
},
{
"method": "GET",
"path": "/api/v1/player/shard/roster/:account"
},
{
"method": "GET",
"path": "/api/v1/player/shard/sales"
},
{
"method": "GET",
"path": "/api/v1/player/shard/vendors/:account"
},
{
"method": "GET",
"path": "/api/v1/public/atlas/champions"
},
{
"method": "GET",
"path": "/api/v1/public/atlas/creatures"
},
{
"method": "GET",
"path": "/api/v1/public/atlas/creatures/:slug"
},
{
"method": "GET",
"path": "/api/v1/public/atlas/landmarks"
},
{
"method": "GET",
"path": "/api/v1/public/atlas/meta"
},
{
"method": "GET",
"path": "/api/v1/public/atlas/regions"
},
{
"method": "POST",
"path": "/api/v1/public/contact"
},
{
"method": "GET",
"path": "/api/v1/public/pages/:id/preview/:token"
},
{
"method": "GET",
"path": "/api/v1/public/pages/:slug"
},
{
"method": "GET",
"path": "/api/v1/public/posts/:category"
},
{
"method": "GET",
"path": "/api/v1/public/posts/:category/:idOrSlug"
},
{
"method": "GET",
"path": "/api/v1/public/settings"
},
{
"method": "GET",
"path": "/api/v1/public/shard/champs"
},
{
"method": "GET",
"path": "/api/v1/public/shard/economy"
},
{
"method": "GET",
"path": "/api/v1/public/shard/features"
},
{
"method": "GET",
"path": "/api/v1/public/shard/feed"
},
{
"method": "GET",
"path": "/api/v1/public/shard/governors"
},
{
"method": "GET",
"path": "/api/v1/public/shard/governors/:city/history"
},
{
"method": "GET",
"path": "/api/v1/public/shard/guilds"
},
{
"method": "GET",
"path": "/api/v1/public/shard/houses"
},
{
"method": "GET",
"path": "/api/v1/public/shard/idoc"
},
{
"method": "GET",
"path": "/api/v1/public/shard/market"
},
{
"method": "GET",
"path": "/api/v1/public/shard/market/meta"
},
{
"method": "GET",
"path": "/api/v1/public/shard/market/vendors/:serial"
},
{
"method": "GET",
"path": "/api/v1/public/shard/online"
},
{
"method": "GET",
"path": "/api/v1/public/shard/points"
},
{
"method": "GET",
"path": "/api/v1/public/shard/points/:system"
},
{
"method": "GET",
"path": "/api/v1/public/shard/presence"
},
{
"method": "GET",
"path": "/api/v1/public/shard/ruleset"
},
{
"method": "GET",
"path": "/api/v1/public/shard/status"
},
{
"method": "GET",
"path": "/api/v1/public/shard/stream"
},
{
"method": "GET",
"path": "/api/v1/public/status"
},
{
"method": "GET",
"path": "/api/v1/public/version"
},
{
"method": "GET",
"path": "/api/v1/public/wiki"
},
{
"method": "GET",
"path": "/api/v1/public/wiki/:slug"
},
{
"method": "GET",
"path": "/api/v1/public/wiki/categories"
},
{
"method": "GET",
"path": "/api/v1/public/wiki/tags"
},
{
"method": "GET",
"path": "/api/v1/settings/nav"
},
{
"method": "GET",
"path": "/api/v1/settings/theme/options"
}
],
"internal": [
{
"method": "GET",
"path": "/health"
},
{
"method": "GET",
"path": "/internal/bot-config"
}
]
}

View File

@@ -1,154 +0,0 @@
# Runic Gateway Website — Test Plan (Discord bot)
> Companion to [website-README.md](website-README.md) (overview) and
> [BACKEND_DESIGN.md](BACKEND_DESIGN.md) (server API/schema/security contract).
> Establishes the test plan for the **`bot/` workspace** (the Discord bot), the
> last of the three `website` npm workspaces without a suite. The server and
> client suites already exist (website PR #86); this doc closes the bot gap and
> records the shared conventions so all three stay consistent.
## 1. Goal & philosophy
Cover **meaningful bot behavior** — the moderation/filter decisions a future
change could silently break — not a coverage number. The bot's value is in *what
it decides to delete, warn, mute, or let through*; a good test reads "given this
message + config, what action does the bot take?", never "did this function call
that function?".
The whole `website` repo tests on **Node's built-in runner (`node --test`)** with
**zero external test dependencies** — no jest, no vitest, no jsdom. Unit tests
run without a database or a live Discord gateway: the DB pool is pointed at a dead
port and every collaborator (`db.query`, a model, a Discord `message`/`client`) is
replaced with an in-memory fake. This mirrors the server suite exactly (the bot is
CommonJS, like the server — `require`/`module.exports` — so the same patterns
apply verbatim).
## 2. Current state
| Workspace | Runner | Status |
|---|---|---|
| `server/` | `node --test` | **Exists** — models, controllers, auth/session, shard ingest. |
| `client/` | `node --test` (pure-logic ESM) | **Exists** (PR #86) — `lib/`, `api/`, `data/`. |
| `bot/` | — | **This plan** — no runner or tests yet. |
The 46% SonarQube aggregate is dragged down by the bot (and the client's
un-unit-testable React components) reading as 0% covered. Standing up the bot
suite lifts the real number and, more importantly, locks the filter/moderation
rules.
## 3. Harness
Add a test script to `bot/package.json` (mirrors server/client):
```json
"scripts": { "test": "node --test" }
```
Conventions, identical to `server/test/`:
- **No DB.** Set `process.env.DB_HOST = '127.0.0.1'` / `DB_PORT = '59999'` at the
top of any test whose module transitively `require`s `../db`, so the pool is
built against a dead port and a stray query fails fast instead of hanging.
Models are exercised by monkeypatching `db.query` (or the model method the unit
under test calls) with an in-memory fake; restore it in `afterEach`.
- **No Discord.** The `discord.js` `Client`, `Message`, `GuildMember`, and
`Interaction` objects are hand-rolled fakes carrying only the fields the unit
reads (e.g. `message.mentions.users.size`, `message.member.roles.cache`,
`message.client.fetchInvite`). Never construct a real client or open a gateway
connection.
- **Tests live in `bot/test/*.test.js`.** One file per module under test.
## 4. Units to cover
Ordered high-value first. Each row names the module, the behavior worth locking,
and the seam a test drives it through.
### 4.1 Pure logic (no mocks beyond inputs)
| Module | Behaviors to lock | Notes |
|---|---|---|
| `filter/normalize.js` | leetspeak folding (`b4d`→`bad`, `@ss`→`ass`), 3+-repeat collapse (`sooooo`→`so`), case-fold; `matches()` is word-boundary anchored (so `bad` does not fire inside `badminton`); `findMatch()` returns the first `{word, severity}` row or `null`; the *documented gaps* stay gaps (spaced-out `b a d` is **not** caught). | The core obfuscation-resistance contract. Pin the gaps too, so a future tightening is a deliberate, test-visible change. |
| `utils/duration.js` | `"30s"/"10m"/"2h"/"1d"` → correct ms; whitespace tolerated; garbage/empty/unknown-unit → `null`; `MAX_TIMEOUT_MS` is 28 days (the Discord cap callers clamp to). | Feeds `/mute` and temp-role expiry — a wrong parse mutes for the wrong span. |
| `filter/spamFilter.js` | `isRateLimited` trips on the 6th message inside the 5 s window and is per-`guild:user`; it has a **side effect** (records the timestamp) so it must be called once; `isMassMention` counts users **+** roles against the threshold; `isMassEmoji` counts custom `<:name:id>` and unicode pictographs. | Drive time with a stubbed `Date.now` (or accept the real clock and use tight windows). The module-load `setInterval(...).unref()` sweep must not keep the runner alive — `.unref()` already handles this; assert no leak by letting the suite exit. |
### 4.2 Logic with a single mocked collaborator
| Module | Behaviors to lock | Seam / mock |
|---|---|---|
| `filter/inviteFilter.js` | returns the **code** (not a bool) of the first *foreign* invite; an invite resolving to the current guild is allowed; an invite that **fails to resolve** (expired/invalid) is treated as foreign (fail-closed); no invite in the message → `null`. | Fake `message.client.fetchInvite(code)` — resolve with `{ guild: { id } }` for local/foreign, or throw for unresolvable. Set `message.guildId` + `message.content`. |
| `site/siteApiClient.js` | never throws on a network/timeout/HTTP failure — always returns the `{ ok, ... }` shape so a command never breaks when the site is down: `{ ok: true, data }` on success, `{ ok: false, error }` on failure, and the distinct `{ ok: false, maintenance: true, message }` for the site's 503 maintenance response. (Public read client — **no** shared secret; the keyed channel is `botInternalClient.js`.) | Stub `global.fetch` (resolve various statuses/bodies, reject/timeout via `AbortController`). Same non-throwing contract the server's `uoLinkClient` follows. |
| `internal/requireInternalKey.js` | `401` on a missing/wrong key; `next()` on the configured key; **fail-closed** when `BOT_INTERNAL_KEY` is empty (never matches); timing-safe compare (equal-length + `crypto.timingSafeEqual`, no early-exit length leak). | Call the middleware with a fake `req` (`req.get('X-Internal-Key')`) + `res`/`next` spies; mirrors `server/test/requireInternalKey.test.js`. |
### 4.3 The filter pipeline (orchestration)
`discord/messageFilter.js` is the highest-value integration seam — it composes
all of §4.1–4.2. Lock the **decision order and the actions**, with every
collaborator faked:
- **Bypass wins first:** an allow-listed channel, or a member holding an
allow-listed role, short-circuits the whole pipeline (`isBypassed`) — no
delete, no hit recorded.
- **Order:** invite link → banned word → spam (rate-limit → mass-mention →
mass-emoji). `detectSpam` must evaluate `isRateLimited` **first and exactly
once** (it has the timestamp side effect).
- **Actions:** invite/spam always delete + warn (no severity tiers); a
word-filter hit applies the action for its severity; filter-triggered mutes use
the fixed `FILTER_MUTE_SECONDS` (600 s).
- **Best-effort recording never breaks moderation:** `recordFilterHit` /
`recordSpamHit` throwing must be swallowed — the delete/warn still happens.
Mocks: `filterCache` (in-memory `allowChannels`/`allowRoles` Sets + words), a fake
`message` (content, author, member roles, `delete()`, `guildId`), and spies on
`warnings`/`filterHits`/`spamHits`/`modLog` to assert what was called.
### 4.4 Models (`bot/model/*.js`)
Thin `db.query` wrappers (e.g. `warnings.js`, `filterWords.js`, `filterHits.js`,
`spamHits.js`, `memberEvents.js`, `guildConfig.js`, `scheduledMessages.js`,
`tempRoles.js`). Cover only those with **shaping/branching logic** (a query that
maps rows, applies an "active/not-expired" predicate, or upserts) by asserting the
**SQL params** passed to a fake `db.query` and the shape returned. Skip pure
one-line inserts with no logic — testing those only proves the mock.
## 5. Explicitly out of scope
- **`discord.js` internals / the live gateway** — not ours to test; never open a
real connection.
- **Thin command wrappers** (`discord/commands/*.command.js`) that only validate
args and call a Discord API + a model — cover their *logic* (arg parsing,
duration clamping) if any, but not the Discord round-trip.
- **`node-cron` scheduling itself** — test the job's callback logic, not that cron
fires.
## 6. CI & coverage wiring
Mirror what PR #86 did for the client:
- **`.gitea/workflows/pr-checks.yml`** — add a `bot-tests` job (or a
`Run bot tests` step) that runs `npm test --prefix bot`, gating PRs into `main`.
- **`.gitea/workflows/sonarqube.yml`** — generate a bot LCOV from the repo root so
`SF:` paths resolve to `bot/src/...`:
```
node --test --experimental-test-coverage \
--test-reporter=lcov --test-reporter-destination=bot/coverage/lcov.info \
bot/test/*.test.js
```
- **`sonar-project.properties`** — add `bot/test` to `sonar.tests`, the glob to
`sonar.test.inclusions`, `bot/coverage/lcov.info` to
`sonar.javascript.lcov.reportPaths`, and `bot/coverage/**` to `sonar.exclusions`.
(`bot/src` is already in `sonar.sources`.)
Bot units need no `npm ci` to run when they import only relative files + Node
built-ins; a test that stubs `global.fetch` or fakes `db` needs no `discord.js`
either. Keep the pool pointed at a dead port so the run is hermetic.
## 7. Suggested phasing
1. **Harness + pure logic** — `test` script, then `normalize`, `duration`,
`spamFilter`. Fast, zero mocks, immediate value.
2. **Single-collaborator units** — `inviteFilter`, `siteApiClient`,
`requireInternalKey`.
3. **Pipeline** — `messageFilter` decision order + actions (the payoff test).
4. **Models with logic**, then the **CI/Sonar wiring** so it all counts.

View File

@@ -10,7 +10,6 @@ A full-stack app in one repo:
- **Frontend** — React + Vite single-page app (public site, wiki, and the admin panel), dark "gothic" theme (Cinzel + Georgia).
- **Deploy** — Docker Compose (app + MariaDB) behind a Pangolin reverse proxy. Express serves the built SPA in production.
- **Shard link** — a live bridge to the in-game ServUO shard through the **uo-link** sidecar ([RunicGateway/link](https://gitea.whitlocktech.com/RunicGateway/link)): the site ingests a live event feed and makes server-side REST calls to show shard status, economy, staff presence, IDOCs, live activity, and per-character sheets. See [Shard integration (uo-link)](#shard-integration-uo-link).
- **Moderation appeals** — a player whose linked Discord identity was banned or muted (per the bot's `mod_actions` log) can open an appeal from the player portal; staff claim and resolve appeals from an admin queue, and approving a ban/mute appeal best-effort reverses it in Discord automatically. See [MODERATION_APPEALS.md](MODERATION_APPEALS.md).
The design reference is [BACKEND_DESIGN.md](BACKEND_DESIGN.md) (API contract, schema, security).
@@ -18,7 +17,6 @@ The design reference is [BACKEND_DESIGN.md](BACKEND_DESIGN.md) (API contract, sc
## Contents
- [Architecture](#architecture)
- [Tech stack](#tech-stack)
- [Project structure](#project-structure)
- [Prerequisites](#prerequisites)
@@ -38,103 +36,6 @@ The design reference is [BACKEND_DESIGN.md](BACKEND_DESIGN.md) (API contract, sc
---
## Architecture
How the pieces fit together — the React SPA and native app talk to one Express backend
(`router → controller → model → db`), which persists to MariaDB and bridges to the live
game world only through the **uo-link** sidecar. The shard itself is never internet-facing.
See [ARCHITECTURE.md](ARCHITECTURE.md) for the fuller write-up.
```mermaid
flowchart TB
%% ---------- Clients ----------
subgraph clients["Clients"]
browser["Browser<br/>React + Vite SPA<br/>(public · wiki · admin)"]
mobile["Native mobile app<br/>(bearer tokens)"]
end
idp["SSO providers<br/>Google · Discord · custom OIDC"]
discord["Discord"]
%% ---------- Website (one repo) ----------
subgraph website["website/ &nbsp;— Node app (one repo)"]
direction TB
subgraph backend["server/ — Express backend"]
direction TB
mw["Middleware<br/>helmet · siteMode · noindex<br/>rateLimit · loginProtection · botScore · validate"]
router["Router /api/v1<br/>auth (web · mobile · sso) · public · admin"]
ctrl["Controllers"]
auth["Session layer (auth/)<br/>sessionService · JWT/cookie · bearer · SSO+PKCE"]
model["Models (.model + .db)<br/>raw parameterized SQL — no ORM"]
sse["SSE fan-out<br/>public stream (allowlist) · admin stream (sensitive)"]
subgraph shardutil["Shard integration (utils/)"]
ingest["shardIngest.js<br/>WS ingest dispatcher"]
restcli["uoLinkClient.js<br/>REST client (never throws)"]
end
secret["secretBox.js<br/>AES-256-GCM secrets at rest"]
end
bot["bot/<br/>Discord bot"]
end
db[("MariaDB<br/>users · posts · wiki · settings · activity<br/>mobileSessions · authProviders · userIdentities<br/>uoLinkConfig · shard_online/economy/houses/events")]
%% ---------- Shard side ----------
subgraph shardside["Game shard (never internet-facing)"]
direction TB
sidecar["uo-link sidecar<br/>(Rust) — the only bridge exposed"]
servuo["ServUO shard<br/>(C# plugin)"]
end
%% ---------- Edges ----------
browser <-->|"same-origin JSON + SSE (cookie)"| mw
mobile -->|"REST (bearer access/refresh)"| mw
browser -.->|"OAuth redirect + PKCE"| idp
auth -.->|"token exchange"| idp
mw --> router --> ctrl
ctrl --> auth
ctrl --> model
ctrl --> restcli
ctrl --> sse
auth --> model
model <--> db
auth -. reads/writes secrets .-> secret
restcli -. reads config/token .-> secret
ingest --> model
ingest --> sse
sse -->|"live events"| browser
bot -->|"messages"| discord
bot <--> db
restcli -->|"REST: /char /roster /economy /history · /link/confirm · /towncrier"| sidecar
sidecar -->|"WebSocket live event feed (bearer + X-UOLink-Version)"| ingest
servuo -->|"loopback TCP 127.0.0.1:7788<br/>newline-delimited JSON (shard dials out)"| sidecar
%% ---------- Styling ----------
classDef ext fill:#2d2233,stroke:#7a5c94,color:#e8dff0;
classDef store fill:#1f2d2a,stroke:#4c8c7d,color:#dff0ea;
classDef bridge fill:#2d2620,stroke:#94764c,color:#f0e6d8;
class idp,discord ext;
class db store;
class sidecar,servuo bridge;
```
- **One backend, layered.** Every request flows `middleware → router → controller → model → db`.
Web browsers authenticate with an httpOnly JWT cookie; the native app uses short-lived bearer
access tokens plus rotated refresh tokens; SSO (Google/Discord/OIDC) is link-only and PKCE-guarded.
All three surfaces produce the *same* session via the session layer.
- **The shard is never reachable.** The ServUO shard *dials out* over loopback TCP to the uo-link
sidecar; only the sidecar is exposed, and only the backend talks to it. The REST client
(`uoLinkClient.js`) never throws, so the site degrades gracefully when the shard is down.
- **Sensitive events stay private.** Ingested game events fan out to browsers over two SSE channels —
a public allowlist stream and an admin-only stream that adds staff audit / cheat / login events.
---
## Tech stack
| Layer | Tech |
@@ -152,7 +53,7 @@ flowchart TB
## Project structure
```
UOMSITE/
website/
├─ server/ Express API
│ ├─ src/
│ │ ├─ server.js bootstrap: ensure schema → seed → listen (0.0.0.0)
@@ -367,18 +268,6 @@ cd server
npm run swagger # → server/swagger/swagger-output.json
```
`swagger.js` post-processes the generator's output in two ways before writing it:
- **Trailing slashes are stripped from path keys.** swagger-autogen builds a path by
string-concatenating the mount prefix with the route argument, so a capability router mounted at
`/users` whose collection route is `router.get('/')` would document as `/api/v1/admin/users/` —
a URL no client calls, while dropping the one they all do. Express is indifferent (non-strict
routing treats the two as one route), but the published spec is a contract.
- **Path keys are sorted.** The generator emits them in router-traversal order, so moving a route
between files rewrote most of this ~5k-line committed artifact even when the API was provably
unchanged. Sorting keeps the diff proportional to the change. OpenAPI attaches no meaning to path
order, and `scripts/routeManifest.js` already sorts for the same reason.
If the generated spec is missing, the server logs a warning and simply disables `/api/docs` (it does
not crash).
@@ -442,7 +331,7 @@ character**; players and editor/moderator staff are limited to their own linked
| Surface | Endpoints | Who | Data |
|---|---|---|---|
| **Public** | `/api/v1/public/shard/*` (`status`, `feed`, `economy`, `online`, `idoc`, `stream`) | anyone | Shard up/down, gold-supply series, IDOC houses, a curated live feed, and **"Staff online"** — only players whose account is linked to a **staff** user (admin/editor/moderator), shown by name. Their in-game **map location is only included for admin/moderator viewers** — for players and the public it is stripped from the payload entirely (server-enforced, not just hidden in the UI). Linked *players* are never listed publicly; no vitals or account are exposed. |
| **Public** | `/api/v1/public/shard/*` (`status`, `feed`, `economy`, `online`, `idoc`, `stream`) | anyone | Shard up/down, gold-supply series, IDOC houses, a curated live feed, and **"Staff online"** — only players whose account is linked to a **staff** user (admin/editor/moderator), shown with name + map location. Linked *players* are never listed publicly; no vitals or account are exposed. |
| **Player** | `/api/v1/player/shard/*` (`link`, `accounts`, `roster/:account`, `vendors/:account`, `char/:serial`, `sales`) | logged-in player | Their own linked accounts: character rosters, character sheets, player-vendor snapshots, and recent vendor sales. |
| **Admin** | `/api/v1/admin/shard/*` (self-linking, same as player) · `/api/v1/admin/uo-link/*` (`config`, `towncrier`, `stream`) | staff / admin | Staff link their own accounts like players; **admins** additionally read *any* character's data, edit the sidecar connection config, publish/remove **town-crier** messages, and subscribe to the full event stream (incl. audit/cheat). |