docs(teams): phase 3 — Teams is a contract, not a surface #156
@@ -525,7 +525,7 @@ have been found earlier, because until then no caller had ever passed a non-null
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Design of record: [`MODULE_SYSTEM.md`](MODULE_SYSTEM.md) §2.4; the loader's obligations are
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[`MODULE_API.md`](MODULE_API.md) Part 4.
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### The six Team tables — core's, populated by a module (Teams phase 2)
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### The seven Team tables — core's, populated by a module (Teams phases 2–3)
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A Team is a **core** entity that a **module** answers for. The module says what Teams exist and who is
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in them, through the team provider; core stores that answer, gates it and displays it. Every table
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@@ -541,6 +541,18 @@ core's.
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| `team_leader_overrides` | a staff decision about leadership, applied **on top of** the synced value at read time and never written into the projection |
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| `team_forum_grants` | the append-only forum grant/revoke ledger, which is also the current state. Created in this phase so the access resolver is written once; the grant flow lands with the forums |
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| `team_moderation_requests` | the approval queue for the three actions that publish untrusted game-sourced strings |
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| `team_activity` | the per-Team feed (phase 3). **Two writers, one table:** core writes its own membership and rename items with `source='core'`, and a module pushes game items through `ctx.teams.activity.push`. `summary` is already-rendered text and core never composes one; `kind` and `payload` are opaque to core |
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**`team_activity` is bounded on purpose.** A feed fed by a game loop is the obvious unbounded-growth
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failure, so retention ships with the feed rather than after someone notices: a nightly worker applies
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an age horizon (`team_activity_retain_days`, default 90) **and** a per-Team row cap
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(`team_activity_row_cap`, default 2000). Both, because either alone has a hole — age lets one busy
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guild write a million rows inside the window, and a cap keeps a dead Team's feed forever.
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`dedupe_key` is optional and unique per Team, written with `INSERT IGNORE` — the same idempotence
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trick `shard_events` uses, and what makes a sidecar reconnect backfill safe to replay. Core
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deliberately emits **no join items for a Team's first roster** (`roster_synced_at IS NULL`): importing
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a 155-member guild is one Team arriving, not 155 people joining.
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**A rename is an archive plus a create**, never an edit. Core's identity is (`module_id`,
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`external_id`, `name`) taken together: a known id under a new name archives the old row
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@@ -829,9 +841,11 @@ from the per-route **siteMode** middleware (§5), never from an auth gate.
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| GET | `/wiki` | list of pages (slug + title) |
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| GET | `/wiki/:slug` | single page |
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| POST | `/contact` | (rate-limited) send mail via SMTP; if unconfigured, respond `{fallback:"mailto", email}` |
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| GET | `/teams` | active, publicly visible Teams, paged. Every payload carries `{ configured, stale, lastSyncAt }` so a page can say how recently the projection was confirmed rather than presenting a stale roster as current |
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| GET | `/teams/:slug` | one Team. An **archived** Team still resolves, read-only, and names its successor when it was renamed — an old bookmark or Discord link lands somewhere that explains itself. A **hidden** Team returns 404, indistinguishable from one that does not exist: "absent from every public surface" includes not confirming it is there |
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| GET | `/teams/:slug/members` | the roster. In-game display names only — the member key is a game-internal identifier and the user id names a site account, and **neither is published**; `linked` answers whether a character has an account behind it without saying which. The module's per-audience field projection lands with the Team pages |
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| GET | `/teams/by-external/:moduleId/:externalId` | one Team named the way the OWNING MODULE names it. Exists so a module's page can find core's Team without holding core's identifiers, which are core-internal. The module id is matched rather than trusted: an external id is unique only within a module |
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| GET | `/teams` | active, publicly visible Teams, paged. Every payload carries `{ configured, stale, lastSyncAt }` so a page can say how recently the projection was confirmed rather than presenting a stale roster as current, plus `enabled` — whether this deployment has Teams at all |
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| GET | `/teams/:slug` | one Team. An **archived** Team still resolves, read-only, and names its successor when it was renamed — an old bookmark or Discord link lands somewhere that explains itself. A **hidden** Team returns 404, indistinguishable from one that does not exist: "absent from every public surface" includes not confirming it is there. Carries `id`/`externalId`/`moduleId` — this route only, since the index has no use for them |
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| GET | `/teams/:slug/members` | the roster. In-game display names only — the member key is a game-internal identifier and the user id names a site account, and **neither is published**; `linked` answers whether a character has an account behind it without saying which. **Which rows** appear is the module's audience projection (`projectRoster`), applied per caller: a module that has a rung system and cannot be asked yields an EMPTY roster, not an unprojected one, flagged as `projectionUnavailable`. A session is optional and may widen the result |
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| GET | `/teams/:slug/activity` | the Team's activity feed, paged, newest first. `public` items to anyone who can see the Team; `members` items additionally to members and forum-granted users, resolved from the session and never from a parameter. `scope` reports which the caller got, so a client can say "some entries are hidden" instead of presenting a filtered feed as the whole one. A hidden Team's feed does not answer the public but does answer its members |
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| — | `/shard/*` · `/atlas/*` | **Served by `module-uo`, not by core** (25 routes). Documented in [`../modules/uo/API.md`](../modules/uo/API.md); absent entirely when the module is not installed, which is a 404 and not an error. |
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Public content GETs pass through the **siteMode** gate (§5).
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@@ -33,17 +33,30 @@ The client half carries the same number (`client/src/modules/version.js`) and a
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agree. Duplicated rather than fetched because the value has to be on `window.__rg` before the first
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module chunk evaluates, which is earlier than any network round trip could answer.
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**1.6.0 — Teams, the whole surface.** Seven additions, no removals and no changed signature, so minor;
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**1.6.0 — Teams, the whole surface.** Eight additions, no removals and no changed signature, so minor;
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`module-uo`'s `coreApi: "^1.3.0"` still resolves. `api.registerTeamProvider(...)` and
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`ctx.teams.publish` / `ctx.teams.reconcile` (§2.3, §2.4a) · `ctx.teams.activity.push` ·
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`api.registerSlashCommands(...)` · the client slots `team.overview` and `team.member.row`.
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the provider's optional `projectRoster` · `api.registerSlashCommands(...)` ·
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`registry.declareModuleSlot(...)` with `Slot` in the UI kit.
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**The number covers the whole surface; the members arrive by phase, and each is marked below.** Three
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are live now. `ctx.teams.activity.push` and `api.registerSlashCommands` are **present and throw**, with
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an error naming the phase that will implement them — chosen over leaving them absent so that a module
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written against the published version fails at registration with a sentence explaining itself, rather
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than at whatever moment someone first exercises the feature. Do not call them yet; do not treat a
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throw as a bug.
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> **Amended 2026-08-17 (phase 3), on the org lead's decision.** Two changes.
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>
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> **The eighth member joins 1.6.0 in place rather than getting a 1.7.0.** The rule is the one Protocol
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> 4 was given in phase 2 — *a contract owes a bump only once it has landed on `main`* — and 1.6.0 has
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> only ever been on `edge`. `ctx.teams.activity.push` is live now rather than throwing.
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>
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> **The client slots `team.overview` and `team.member.row` are replaced by the INVERTED direction.**
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> Both assumed core rendered a Team page. It does not: **Teams is a contract primitive, not a
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> surface** — core owns the tables, the sync, the access rules and the activity feed, and does not own
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> the word for one, so the module that owns the vocabulary owns the page. In their place,
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> `registry.declareModuleSlot(id, name)` lets a MODULE declare a place on its own page for CORE to
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> fill, and `Slot` joins the UI kit so the module can render it. See §3.7a.
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**The number covers the whole surface; the members arrive by phase, and each is marked below.** Seven
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are live now. `api.registerSlashCommands` is **present and throws**, with an error naming the phase
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that will implement it — chosen over leaving it absent so that a module written against the published
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version fails at registration with a sentence explaining itself, rather than at whatever moment
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someone first exercises the feature. Do not call it yet; do not treat its throw as a bug.
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**`registerTeamProvider` is the first registration where core calls the MODULE and waits.** Every
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existing one is either the module claiming a mount or core notifying it; the closest precedent is
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@@ -201,13 +214,36 @@ module-uo does not need is on the list.
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| `ctx.moduleId` | the id from `module.json` | loader | log tags, table checks |
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| `ctx.teams.publish` | `(event) => Promise<void>` | `model/teams/teamSync` | the Team provider's module (1.6.0) |
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| `ctx.teams.reconcile` | `({ reason }) => void`, returns at once | `model/teams/teamSync` | after a fresh account link (1.6.0) |
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| `ctx.teams.activity.push` | `(items) => Promise<void>` — **throws until the Team activity feed lands** | — | (1.6.0, declared) |
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| `ctx.teams.activity.push` | `(items) => Promise<void>`, fire-and-forget | `model/teams/teamActivity` | the Team provider's module (1.6.0) |
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**`ctx.teams` is push only, and that is the contract.** There is no reader: a module *answers*
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questions about Teams, it does not ask them. Every Team table is core-internal (§1.2), and a
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`getTeamRoster` on `ctx` would be core offering to read back the module's own answer — which the
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module already holds, in its own store.
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**`ctx.teams.activity.push(items)`** writes the per-Team feed (TEAMS.md §4.1). Each item is:
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```js
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{ externalId, kind, summary, occurredAt?, visibility?, actorMemberKey?, actorUserId?, payload?, dedupeKey? }
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```
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Four things about it are contract rather than implementation:
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- **`summary` is already rendered and core stores it verbatim.** Core cannot phrase "gained 15,000
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gold" for a game whose vocabulary it does not know, and a core that templated it would have
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re-acquired exactly the semantics the module system exists to remove. `kind` and `payload` are
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likewise opaque — core filters on them and only the module's `team.overview` slot renders anything
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richer than the text.
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- **A Team is named by the module's own `externalId`**, which core maps, and only that module's
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ACTIVE Teams resolve. There is no id a module can send that reaches another module's Team, and an
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archived Team is not writable — its feed is a closed record of what happened before the rename.
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- **`visibility` defaults to `'members'` — fail closed.** The module chooses it per item; core
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enforces it on the read path.
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- **It never throws at the call site and never rejects.** This is called from inside a game-event
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handler, and a storage problem of core's must not become the module's control flow. A malformed
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item is dropped and logged; a `dedupeKey` collision is a successful no-op, which is what makes a
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sidecar reconnect backfill safe to replay.
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Both live members are **fire-and-forget**. `publish` is an optimisation that makes a membership
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change visible at once; `reconcile` is a debounced *request* that returns immediately and never
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rejects. Correctness comes from reconciliation either way, so neither can make a module's own call
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@@ -364,14 +400,16 @@ module becomes the authoritative source of Teams for this deployment.
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**One provider per deployment.** Unlike every other registry, this holds a single value: Teams have
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one authoritative source by construction, and two modules answering "what Teams exist" would produce
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two disjoint sets under one table with no rule for merging them. A second registration is a
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collision, reported against the module that holds it. All three methods are required — a provider
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collision, reported against the module that holds it. Three methods are required — a provider
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that could list Teams but not their members would leave core holding Teams it can never populate,
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which is not the same as a call that fails.
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which is not the same as a call that fails. The fourth is optional; see below.
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```js
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getTeams() // () => Promise<{ ok, complete?, teams }>
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getTeamMembers(externalId) // (string) => Promise<{ ok, complete?, members }>
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getTeamLeaders(externalId) // (string) => Promise<{ ok, leaders }> // leaders = [memberKey]
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projectRoster(externalId, members, viewer) // OPTIONAL (1.6.0, phase 3)
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// => Promise<{ ok, members }> // members = [memberKey]
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// authoritative
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{ ok: true, complete: true, teams: [ { externalId, name, abbr?, meta? } ] }
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@@ -393,6 +431,29 @@ the one a module returns while its sidecar is still connecting.
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A refusal costs staleness and nothing else: core keeps the projection it has, records the reason, and
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surfaces it. It never empties a roster on an answer it does not trust.
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**`projectRoster` is the exception to that last paragraph, and the exception is deliberate.** It
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answers *who is allowed to look at a roster*, on the request path, because the audience model and its
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configuration are the module's and core does not have one (TEAMS.md §3.3). For a visibility question,
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"keep what you have" is a leak: leaving the answer alone means serving the roster unprojected to
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whoever asked. So this one call **fails closed**.
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Core distinguishes two refusals, and a module does not have to do anything to get the right one:
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- **no provider, or a provider without `projectRoster`** — there is no audience model to consult and
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nothing is being withheld, so core serves the roster whole at its own public shape. This is what
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makes the member genuinely optional: bare core, and a module with no rungs of its own, both render
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the page core writes.
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- **a provider that HAS `projectRoster` and refused, threw, timed out or answered malformed** — core
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serves an empty roster and says so in the response (`projected: false`,
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`projectionUnavailable: true`).
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Core hands over the roster rows it holds plus a described viewer — `{ userId, role }`, or `null` for
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an anonymous caller — and never the `users` row, which would make every column of that table part of
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this contract. **The module answers with member KEYS, not rows.** Core keeps ownership of what a
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published row looks like and re-normalises whatever comes back through its own public shape, so a
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module can narrow which rows appear and cannot widen which fields do: the member key and the site
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account id are withheld from every public roster whatever a module returns.
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`complete: false` means "valid but partial": core applies additions and updates and performs **no**
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removals. It defaults to `true` when omitted, so the ordinary authoritative case needs no ceremony.
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@@ -888,6 +949,7 @@ The kit is **curated and closed**, not a re-export of `components/`:
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| `Loading`, `ErrorState`, `EmptyState` | `components/PageState.jsx` | the three states every data page has |
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| `useAsync` | `lib/useAsync.js` | the fetch/loading/error hook every data page uses |
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| `useAuth`, `useSite` | `contexts/*` | read-only access to session and site settings |
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| `Slot` *(1.6.0)* | `modules/Slot.jsx` | renders a place this module declared for core to fill (§3.7a) |
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Everything else — tables, chips, tabs, the tiptap editor, dnd-kit — a module bundles itself.
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Adding to the kit is a **minor** `MODULE_API_VERSION` bump; *changing* a kit component's existing
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@@ -1124,6 +1186,53 @@ intends to fill permanently, and a slot core *does* intend to fill is a slot tha
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members of the `registry` object handed to modules, for the same reason `featureProviders()` is not:
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declaring is core's, and so is reading back who filled what.
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### 3.7a Inverted slots — CORE content inside a MODULE's page *(1.6.0)*
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The mirror of §3.7, added for Teams. §3.7 assumes core owns the page and a module contributes to it,
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which is right for the footer and the admin user detail. This is the other shape, and the case that
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forced it is worth stating because it will recur:
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> **A core primitive whose vocabulary core does not own.** Teams are core's — core owns the tables,
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> the reconciler, the access resolver and the activity feed — but core has no word for one. A UO shard
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> calls them guilds; the next game will call them clans. A core-rendered `/teams` page would publish a
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> noun core invented, beside the module's own page for the same thing. So the **page** is the
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> module's, and the parts core cannot hand over — here the activity feed, whose public/members split
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> only core can resolve — are contributed to it.
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```js
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// In the module's entry chunk, at registration time:
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registry.declareModuleSlot(ID, 'uo.guild.detail')
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// In the module's page, from the UI kit:
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<Slot name="uo.guild.detail" externalId={guildId} moduleId="uo" />
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```
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**The name must be namespaced under the declaring module's id**, and that is enforced rather than
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conventional: it is the only thing keeping two modules from claiming one name, and it makes the owner
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readable at the fill site.
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**Core fills these at MOUNT, not eagerly, and the ordering is why the call exists at all.** Core's
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bundle evaluates before every module chunk (§3.1), so at the moment core would like to fill one of
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these the slot does not exist. Core registers its intent (`fillModuleSlot`, core-only) and
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`applyCoreFills()` runs once, from `main.jsx`, after every chunk has evaluated and before the first
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render.
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**A fill for a slot no installed module declares is a no-op, never an error.** The declaring module is
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simply not installed, which is the ordinary case on any deployment — the exact mirror of an unfilled
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slot rendering nothing. Note the asymmetry with §3.7, where an unknown slot throws: there, an unknown
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name is always a typo or a version skew, because core declares before any module can name one.
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**First fill still wins**, so a module that fills its own declared slot keeps it and core's fill is
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skipped. That is deliberate: the module owns the page.
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|
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**`Slot` is the eighth member of the UI kit** (§3.4) for this. A module could not render one of these
|
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otherwise, and reimplementing it would mean a second error boundary with different behaviour — which
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matters more here than anywhere else in the kit, because the thing being contained is *core's* content
|
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failing inside the *module's* page.
|
||||
|
||||
`declareModuleSlot` is on the `registry` object handed to modules. `fillModuleSlot` and
|
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`applyCoreFills` are not: filling one of these is core's, exactly as declaring a §3.7 slot is.
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|
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---
|
||||
|
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## Part 4 — The loader's obligations
|
||||
|
||||
@@ -717,7 +717,10 @@ place it bites is uploads, where "forget me" has to mean the bytes go too, not j
|
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```
|
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GET /api/v1/public/teams list (active), paged, {stale,lastSyncAt}
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GET /api/v1/public/teams/:slug overview + counts
|
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GET /api/v1/public/teams/:slug/members roster, field-projected per audience rung (§3.3)
|
||||
GET /api/v1/public/teams/:slug/members roster, row-projected per audience rung (§3.3)
|
||||
GET /api/v1/public/teams/:slug/activity the feed, paged, filtered to what the caller may
|
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see (§4.3) — added in phase 3; a session is
|
||||
optional on this route and on /members
|
||||
|
||||
GET /api/v1/player/teams the caller's Teams (membership + grants), with the
|
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reason for each: 'membership' | 'grant' | both
|
||||
@@ -756,6 +759,11 @@ they land in core's committed manifest), and a matching `BACKEND_DESIGN.md` edit
|
||||
|
||||
### 3.1 Routes and shell
|
||||
|
||||
> **Superseded 2026-08-17 (phase 3, org lead).** The four public/player rows below are NOT core's.
|
||||
> Teams is a contract primitive and core does not own the vocabulary, so the module that owns the word
|
||||
> owns the page: `module-uo` renders these under `/uo/guilds`. Only the two `/admin/teams` rows are
|
||||
> core's. See the phase 3 amendment in Part 12.
|
||||
|
||||
Core client routes, not module ones:
|
||||
|
||||
| Path | Page |
|
||||
@@ -815,13 +823,36 @@ named for a *place* and never for a meaning):
|
||||
| Slot | Rendered in | Props |
|
||||
| --- | --- | --- |
|
||||
| `team.overview` | the Team overview page, below the counts | `{ teamId, externalId, moduleId }` |
|
||||
| `team.member.row` | each roster row, trailing cell | `{ memberKey, userId, displayName }` |
|
||||
| `team.member.row` | each roster row, trailing cell | `{ displayName, isLeader, linked }` |
|
||||
|
||||
Both unfilled on bare core, which renders exactly the page core writes. Neither is typed by content —
|
||||
`team.overview` is "the spot under the counts", not "where the game puts guild stats".
|
||||
> **Superseded 2026-08-17 (phase 3, org lead).** Both slots are gone, and the DIRECTION is what
|
||||
> changed. They assumed core rendered the Team page; core renders no Team page. The replacement is
|
||||
> `registry.declareModuleSlot(id, name)` — a **module** declares a place on its own page, namespaced
|
||||
> under its own id, and **core** fills it:
|
||||
>
|
||||
> | Slot | Declared by | Rendered in | Filled by core with | Props |
|
||||
> | --- | --- | --- | --- | --- |
|
||||
> | `uo.guild.detail` | `module-uo` | its guild detail page | the Team activity feed (§4.3) | `{ externalId, moduleId }` |
|
||||
>
|
||||
> Core's fills are applied at MOUNT, not eagerly: core's bundle evaluates before every module chunk,
|
||||
> so when core registers a fill the slot does not exist yet. A fill for a slot no installed module
|
||||
> declares is a no-op, not an error — the mirror of an unfilled slot rendering nothing. `Slot` becomes
|
||||
> the eighth member of the shared UI kit so a module renders the place with core's own error boundary,
|
||||
> which matters here because the thing being contained is CORE's content failing inside the MODULE's
|
||||
> page.
|
||||
>
|
||||
> The props are the module's own vocabulary. `memberKey`/`userId` are not among them and could not
|
||||
> be: §3.2 withholds both from every public roster, and a client slot only receives what the browser
|
||||
> was already sent.
|
||||
|
||||
### 3.5 Nav
|
||||
|
||||
> **Superseded 2026-08-17 (phase 3, org lead).** None of the three entries below is registered, and
|
||||
> the `teams` feature flag is not either. Core publishes no Team nav row because a core row would name
|
||||
> a surface core does not own, sitting beside the module's own row for the same thing in a different
|
||||
> word. `/admin/teams`'s sidebar entry, which landed in phase 2 and is an operator view of the
|
||||
> primitive, is unaffected and stays.
|
||||
|
||||
One coded public header entry, `{ label: 'Teams', to: '/teams' }`, plus `{ label: 'My Teams',
|
||||
to: '/player/teams' }` in the player portal and `{ label: 'Teams', to: '/admin/teams', group:
|
||||
'Community' }` in the admin sidebar. All three flow through the existing registered-defaults → admin
|
||||
@@ -2059,6 +2090,60 @@ guild called "Admin" cannot put an official-looking page on the site.
|
||||
|
||||
### Phase 3 — Team pages, roster, nav, activity feed (`website` + `module-uo`)
|
||||
|
||||
> **Amended 2026-08-17, while building this.** Six corrections. The first is the org lead's, and it
|
||||
> changes what this phase ships; the rest were found by building the thing described below.
|
||||
>
|
||||
> **THERE IS NO CORE TEAM SURFACE. Teams is a contract primitive, not a page.** §3.1 puts `/teams`,
|
||||
> `/teams/:slug`, `/teams/:slug/roster` and `/player/teams` in core and §3.5 registers three core nav
|
||||
> entries for them. **Settled (org lead): all seven are dropped.** Core does not own the word for a
|
||||
> Team — a UO shard calls them guilds, and the Rust module that comes next will call them clans — so a
|
||||
> core page under a noun core invented would sit beside `module-uo`'s existing `/uo/guilds` saying the
|
||||
> same thing twice, in the wrong vocabulary. Core keeps the tables, the sync, the access resolver, the
|
||||
> activity feed and the whole API; the **module** builds the pages on that contract. `/admin/teams`
|
||||
> stays: an operator inspecting the primitive is looking at the primitive.
|
||||
>
|
||||
> **So the extension slots invert, and that is a new `MODULE_API` §3.7 direction.** `team.overview`
|
||||
> and `team.member.row` assumed core rendered the page. They are replaced by
|
||||
> `registry.declareModuleSlot(id, name)`: a **module** declares a place on its own page, namespaced
|
||||
> under its own id, and **core** fills it. `module-uo` declares `uo.guild.detail`; core fills it with
|
||||
> the activity feed, because only core can resolve whether a viewer is inside the Team and the
|
||||
> public/members split is a security boundary. Core's fills are applied at mount rather than eagerly —
|
||||
> core's bundle evaluates before every module chunk, so at the moment core registers a fill the slot
|
||||
> does not exist yet. `Slot` joins the shared UI kit as its eighth member so the module renders the
|
||||
> place with core's own error boundary.
|
||||
>
|
||||
> **A module names a Team in its own vocabulary**, so `GET /public/teams/by-external/:moduleId/:externalId`
|
||||
> is added: core's row id and slug are core-internal and handing them to a module is how a module ends
|
||||
> up storing them. The module id is matched rather than trusted — an external id is unique only within
|
||||
> a module.
|
||||
>
|
||||
> **§3.3's projection is an EIGHTH `MODULE_API` member and 1.6.0's list said seven.** Settled by the
|
||||
> org lead: **1.6.0 is amended in place** rather than bumped, applying the same rule Protocol 4 got in
|
||||
> phase 2 — a contract owes a bump only once it has landed on `main`, and 1.6.0 is on `edge` only.
|
||||
>
|
||||
> **"The module declines" needed splitting in two before it could be implemented.** §3.3 says a module
|
||||
> that declines yields the public projection, fail closed. But *no module at all* and *a module whose
|
||||
> rung system could not be consulted* are opposite situations: the first is withholding nothing and
|
||||
> must serve the roster whole, the second must serve none of it. The refusal therefore carries
|
||||
> `projects` — `false` for "there is no audience model here", `true` for "there is one and I could not
|
||||
> ask it" — and only the second fails closed. Also, the module answers with member **keys**, not rows:
|
||||
> returning rows would let a module widen what is published by handing back a `userId` core had
|
||||
> withheld, leaving core's field guarantee resting on every module's good behaviour.
|
||||
>
|
||||
> **Core's five activity kinds are four here.** `core.forum.thread` has nothing to emit it until the
|
||||
> forum lands in phase 4. Separately, and not in the doc at all: **the first roster for a Team emits
|
||||
> no join items.** Importing a 155-member guild is one Team arriving, not 155 people joining, and
|
||||
> emitting a join per member would bury every real event under the import and reach the row cap on day
|
||||
> one. `roster_synced_at IS NULL` is the condition, which covers both a new Team and a newly installed
|
||||
> module adopting an existing one.
|
||||
>
|
||||
> **§2.11's route table has no activity endpoint** though §4.3 describes a feed filtered by the
|
||||
> viewer's access. Added on the org lead's decision: `GET /api/v1/public/teams/:slug/activity`, paged,
|
||||
> with the visibility resolved from the session and never from a parameter. It is the first public
|
||||
> route whose *content* depends on identity, which needed a new `optionalAuth` middleware —
|
||||
> `attachSession` only decodes a token, so a banned or logged-out account would have kept reading the
|
||||
> members-only half until its JWT expired.
|
||||
|
||||
`/teams`, `/teams/:slug`, `/teams/:slug/roster`, `/player/teams`; the linked/unlinked/guest surface;
|
||||
`team.overview` + `team.member.row` slots; nav registration; `team_activity` +
|
||||
`ctx.teams.activity.push` + core's own five activity kinds + the retention prune.
|
||||
|
||||
Reference in New Issue
Block a user