Walked on both rigs through real core: 21 keys observed live, the game's own deadline with core stopped, drift, reload and restart mid-hold, and the switch. Records two defects fixed in the phase and four found outside it and raised: the phase-7 grant owner bug, core restoring orphaned lease rows over a later run, core.lease dropping retry:false, and the 10s budget squeeze.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
The rig disproved three of §9's rows: vanilla Rust has no gather, craft
or smelt rate convar. core.lease never tells a module which server, so
the target names it. And every scheduled run has the empty scope, so
"caps are per server" holds only for runs an admin starts by hand.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY