docs(runicnpc): stage 6 spike, measured on both rigs; D283–D284 #314

Merged
whitlocktech merged 1 commits from docs/runicnpc-stage6-spike into main 2026-10-05 14:26:16 +00:00

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Author SHA1 Message Date
fe85901195 docs(runicnpc): stage 6 spike, measured on both rigs
What rnt.spike6 found on the Oxide and Carbon rigs: press E has no
hook but OnPlayerInput; the bar can redraw in place with CUI's update;
a phase's kit swap keeps the target but needs EquipWeapon; adds cost
4-8 ms each in one frame; Kits' data file takes an added kit on reload
and keeps players' usage. Found on the way: RunicNPC's
"// Requires: Kits" makes every Kits reload take RunicNPC and its
NPCs down. Two questions for the org lead.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-10-05 06:23:36 -05:00