docs(rust): plan the end walk's in-game pass, with Steam sign-in #365

Merged
whitlocktech merged 1 commits from docs/end-walk-in-game-plan into main 2026-10-21 00:44:45 -05:00
Member

What & why

Adds a plan for the last end-walk pass, the one that needs a person in the game. It's a new section in rust-link/PLAYER_WALK.md, which already holds the other walks with real players:

  • Before you start: the builds checked; the plugins the rows need on both rigs, with AutoDoors 3.3.12 as the perk plugin; one walk site on website edge with Module-Rust edge; how to get the Steam Web API key; players A and B; the phone.
  • Part 1, Steam sign-in on the web: link, the Rust link appearing (D392), sign in, unlink keeping the Rust link (D393), no sign-up (D395), and someone else's Rust link refused (D396). It goes first because linking A's Steam account is also what makes A a linked Rust player for the reward rows.
  • Part 2, A alone: RaidableBases, Economics, command reward, Backpacks, §12.9/D333, the Carbon landing rows, Dangerous Treasures, Guarded Crate, ZLevels.
  • Part 3, with B: hand revive, healing, a player-vs-player kill, the map walk, events step 7.
  • Part 4, the phone: Steam sign-in in the app, the account screen, balance and backpack, and the existing phone walks.
  • Carbon's share of the first player walks, minus what RunicNPC 9d and the step-2 walk already covered.

Rows that already passed are left out. PLAN_REDESIGNS §9.1 and STEAM_SIGNIN §8 now point to the new section. STEAM_SIGNIN §8 also records Module-Rust#53, which moves the core pin to the sha #218 merged as.

How it was tested

Docs only. I cross-read each row against PLAN_REDESIGNS §9.1, §11.2.3, §11.3.3, §11.4, §12.9, §14.3.4–6 and §16.9, STEAM_SIGNIN §6/§7, and PLAN_FIXES §8.

Checklist

  • I have read CONTRIBUTING.md.
  • The change builds and existing tests/checks pass locally.
  • I have added or updated tests/docs where it makes sense.
  • My commits are reasonably scoped with clear messages.

AI-assisted contributions (required)

  • No AI tools were used to produce this contribution.
  • AI tools were used. Tool(s): Claude Code (Claude Opus 5.5). I have reviewed and understand
    every change, and take responsibility for it. AI-authored commits are
    marked with a Co-Authored-By / Assisted-By trailer.

License

  • I agree that my contribution is licensed under this project's license
    (GNU GPL v3.0 or later), and I have the right to contribute it.

🤖 Generated with Claude Code

https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY

## What & why Adds a plan for the last end-walk pass, the one that needs a person in the game. It's a new section in `rust-link/PLAYER_WALK.md`, which already holds the other walks with real players: - **Before you start:** the builds checked; the plugins the rows need on both rigs, with **AutoDoors 3.3.12** as the perk plugin; one walk site on website `edge` with Module-Rust `edge`; how to get the Steam Web API key; players A and B; the phone. - **Part 1, Steam sign-in on the web:** link, the Rust link appearing (D392), sign in, unlink keeping the Rust link (D393), no sign-up (D395), and someone else's Rust link refused (D396). It goes first because linking A's Steam account is also what makes A a linked Rust player for the reward rows. - **Part 2, A alone:** RaidableBases, Economics, command reward, Backpacks, §12.9/D333, the Carbon landing rows, Dangerous Treasures, Guarded Crate, ZLevels. - **Part 3, with B:** hand revive, healing, a player-vs-player kill, the map walk, events step 7. - **Part 4, the phone:** Steam sign-in in the app, the account screen, balance and backpack, and the existing phone walks. - **Carbon's share** of the first player walks, minus what RunicNPC 9d and the step-2 walk already covered. Rows that already passed are left out. PLAN_REDESIGNS §9.1 and STEAM_SIGNIN §8 now point to the new section. STEAM_SIGNIN §8 also records Module-Rust#53, which moves the core pin to the sha #218 merged as. ## How it was tested Docs only. I cross-read each row against PLAN_REDESIGNS §9.1, §11.2.3, §11.3.3, §11.4, §12.9, §14.3.4–6 and §16.9, STEAM_SIGNIN §6/§7, and PLAN_FIXES §8. ## Checklist - [x] I have read [CONTRIBUTING.md](CONTRIBUTING.md). - [x] The change builds and existing tests/checks pass locally. - [x] I have added or updated tests/docs where it makes sense. - [x] My commits are reasonably scoped with clear messages. ## AI-assisted contributions (required) - [ ] No AI tools were used to produce this contribution. - [x] AI tools were used. Tool(s): `Claude Code (Claude Opus 5.5)`. I have reviewed and understand every change, and take responsibility for it. AI-authored commits are marked with a `Co-Authored-By` / `Assisted-By` trailer. ## License - [x] I agree that my contribution is licensed under this project's license (**GNU GPL v3.0 or later**), and I have the right to contribute it. 🤖 Generated with [Claude Code](https://claude.com/claude-code) https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
wtclaude added 1 commit 2026-10-21 00:42:34 -05:00
PLAYER_WALK.md gains one section covering every row still owed after the
end walk's four passes (PLAN_REDESIGNS §9.1), plus Steam sign-in's live
walk (STEAM_SIGNIN §6). Steam comes first because linking A's Steam
account is also what makes A a linked Rust player (D392) for the reward
rows. Rows that already passed are left out. B-only rows and the phone
are split into their own parts, and AutoDoors 3.3.12 replaces
NightVision as the perk plugin.

PLAN_REDESIGNS §9.1 and STEAM_SIGNIN §8 point to the new section.
STEAM_SIGNIN §8 also records Module-Rust#53, the core pin moved to
#218's merge.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
whitlocktech merged commit bf95bda5d4 into main 2026-10-21 00:44:45 -05:00
whitlocktech deleted branch docs/end-walk-in-game-plan 2026-10-21 00:44:46 -05:00
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