Only the viewer-facing direction is wanted for players and monsters, so
direction leaves the key entirely (§5.1) rather than being a segment nobody
varies. Every depth count in §11 falls by exactly 5x.
Which index that is was rendered, not looked up: all five directions for a
human, a wolf and a dragon. Index 0 is head-on — face, chest and front legs —
and index 4 is directly away, with a quadruped's tail toward the camera. The
small-thumbnail version of the same test suggested the opposite, which is why
the finding is in the doc rather than in someone's head.
Measured consequence: body 400 drops 1,050 -> 210 frames, and a complete
one-direction set for all 1,144 bodies is ~173,000 frames (~170 MB) rather than
~865,000. That moves a bulk-fill-everything switch from "never" to something
phase 5 should leave room for.
One caveat kept as an open question: index 0 is the least legible view for
four-legged creatures — a head-on wolf is a dark blob, a side-on wolf is a wolf
— so the extractor takes the index as configuration defaulting to 0, and §17
asks whether the catalogue should default to 1 or 2 instead.
No client-derived image is committed; the render was inspected and discarded.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4