Two corrections found by a live smoke test of all 200 routes at every access
level (website PR: fix/uolink-client-throw-and-sitemode-gate).
ARCHITECTURE.md: the "uoLinkClient never throws" invariant was true of the HTTP
call but not of resolving the config, which decrypts the stored auth token and
throws when the ciphertext can't be authenticated (SECRET_ENC_KEY rotated, or a
DB dump restored under a different key). Spell out that this is now handled
inside the client, reported as { ok: false, error: 'uo-link config unreadable' }
with a distinct ERROR log, and that GET /admin/uo-link/config keeps working —
it is the screen an admin needs to re-enter the token and recover.
BACKEND_DESIGN.md: GET /dashboard is staff-wide while PUT /site-mode on the
same screen is adminOnly — the one place a single screen spans two tiers. Note
that the client must gate that control itself rather than relying on the route
gate that admitted the user to the page.
Co-Authored-By: Claude <noreply@anthropic.com>
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Website — Architecture
How the pieces of RunicGateway/website fit together. The React SPA and the native mobile app
talk to one Express backend (router → controller → model → db), which persists to MariaDB and
bridges to the live game world only through the uo-link sidecar. The ServUO shard itself is
never internet-facing — it dials out to the sidecar over loopback, and only the sidecar is exposed.
This is the canonical copy of the diagram; the same diagram is embedded in the website's
README.md.
See BACKEND_DESIGN.md for the full API / schema / security contract, and
docs/link/ for the wire protocol between the sidecar and the shard.
flowchart TB
%% ---------- Clients ----------
subgraph clients["Clients"]
browser["Browser<br/>React + Vite SPA<br/>(public · wiki · admin)"]
mobile["Native mobile app<br/>(bearer tokens)"]
end
idp["SSO providers<br/>Google · Discord · custom OIDC"]
discord["Discord"]
%% ---------- Website (one repo) ----------
subgraph website["website/ — Node app (one repo)"]
direction TB
subgraph backend["server/ — Express backend"]
direction TB
mw["Middleware<br/>helmet · siteMode · noindex<br/>rateLimit · loginProtection · botScore · validate"]
router["Router /api/v1<br/>auth (web · mobile · sso) · public · admin"]
ctrl["Controllers"]
auth["Session layer (auth/)<br/>sessionService · JWT/cookie · bearer · SSO+PKCE"]
model["Models (.model + .db)<br/>raw parameterized SQL — no ORM"]
sse["SSE fan-out<br/>public stream (allowlist) · admin stream (sensitive)"]
subgraph shardutil["Shard integration (utils/)"]
ingest["shardIngest.js<br/>WS ingest dispatcher"]
restcli["uoLinkClient.js<br/>REST client (never throws)"]
end
secret["secretBox.js<br/>AES-256-GCM secrets at rest"]
end
bot["bot/<br/>Discord bot"]
end
db[("MariaDB<br/>users · posts · wiki · settings · activity<br/>mobileSessions · authProviders · userIdentities<br/>uoLinkConfig · shard_online/economy/houses/events")]
%% ---------- Shard side ----------
subgraph shardside["Game shard (never internet-facing)"]
direction TB
sidecar["uo-link sidecar<br/>(Rust) — the only bridge exposed"]
servuo["ServUO shard<br/>(C# plugin)"]
end
%% ---------- Edges ----------
browser <-->|"same-origin JSON + SSE (cookie)"| mw
mobile -->|"REST (bearer access/refresh)"| mw
browser -.->|"OAuth redirect + PKCE"| idp
auth -.->|"token exchange"| idp
mw --> router --> ctrl
ctrl --> auth
ctrl --> model
ctrl --> restcli
ctrl --> sse
auth --> model
model <--> db
auth -. reads/writes secrets .-> secret
restcli -. reads config/token .-> secret
ingest --> model
ingest --> sse
sse -->|"live events"| browser
bot -->|"messages"| discord
bot <--> db
restcli -->|"REST: /char /roster /economy /history · /link/confirm · /towncrier"| sidecar
sidecar -->|"WebSocket live event feed (bearer + X-UOLink-Version)"| ingest
servuo -->|"loopback TCP 127.0.0.1:7788<br/>newline-delimited JSON (shard dials out)"| sidecar
%% ---------- Styling ----------
classDef ext fill:#2d2233,stroke:#7a5c94,color:#e8dff0;
classDef store fill:#1f2d2a,stroke:#4c8c7d,color:#dff0ea;
classDef bridge fill:#2d2620,stroke:#94764c,color:#f0e6d8;
class idp,discord ext;
class db store;
class sidecar,servuo bridge;
Notes on the diagram
- One backend, layered. Every request flows
middleware → router → controller → model → db. Web browsers authenticate with an httpOnly JWT cookie; the native app uses short-lived bearer access tokens plus rotated, hashed, revocable refresh tokens; SSO (Google/Discord/OIDC) is link-only and PKCE-guarded. All three surfaces resolve to the same session model via the session layer, and admin routes are re-validated against the DB on every request. - The shard is never reachable. The ServUO shard dials out over loopback TCP
127.0.0.1:7788(newline-delimited JSON) to the uo-link sidecar; only the sidecar is exposed, and only the backend talks to it. Every backend→sidecar call carriesAuthorization: Bearer <token>and anX-UOLink-Versionheader (a protocol mismatch fails fast with409). The REST client (uoLinkClient.js) never throws — every call returns{ ok, data, status }— so the site degrades gracefully when the shard is down. That guarantee covers reading the config too: resolving the admin-managed config decrypts the stored auth token, which throws when the ciphertext can't be authenticated (SECRET_ENC_KEYrotated, or a DB dump restored under a different key). This is handled inside the client and reported as{ ok: false, status: 0, error: 'uo-link config unreadable' }plus a distinctERROR-level log, so a wrong key degrades the shard surface to "unavailable" instead of 500ing it — andGET /admin/uo-link/configkeeps working, which is the screen an admin needs to re-enter the token and recover. - Two ways in from the sidecar. Live game events arrive over an outbound WebSocket and are
routed by the
shardIngest.jsdispatcher (state-changing kinds updateshard_*tables, notable kinds append toshard_events, high-frequency kinds only update state). Point-in-time reads and commands go over REST throughuoLinkClient.js. - Sensitive events stay private. Ingested events fan out to browsers over two SSE channels — a public allowlist stream and an admin-only stream that additionally carries staff audit, cheat detection, and login-attempt events. The allowlist split is a security boundary; sensitive kinds can never leak onto the public channel.
- Secrets at rest. OAuth client secrets, the uo-link token, and the Gmail refresh token are
AES-256-GCM encrypted via
secretBox.js(keyed bySECRET_ENC_KEY). The uo-link token is write-only in the API — never returned to any client.