wtclaude 111b412fd5 docs(teams): design of record for platform Teams & community integration
Teams become a core platform primitive rather than a mechanism for generating
Discord infrastructure: a module stays authoritative for who a Team is and who
belongs to it, and core owns everything the platform attaches to it — pages,
roster, activity, forums, notifications and optional external integrations.

Investigated against the working tree rather than the brief, which corrected
three of its premises:

- guild.update carries member/online COUNTS, not a roster, and one leader. Every
  membership-derived feature has no data source today, so a protocol change
  (PROTOCOL_VERSION 3 -> 4, guild.roster + guild.leave) is the gating phase.
- There is no module->core news hook to generalise. ctx.posts is read-only and
  both registerPostHook and registerAnnounceLeg run core->module, so the activity
  feed needs its own ingestion member modelled on ctx.push.publish.
- Core has no SSE at all; it left with the module cutover. Live roster status is
  module-projected through an extension slot rather than a new core transport.

Also settled: the four-path permission model (game membership / leadership /
forum access / external access) with the non-contamination invariant; envelope-
returning provider methods so module unavailability is structurally staleness
and never an authoritative empty; reserved-name screening with auto-hide and an
admin-approval gate on the three actions that publish untrusted game-sourced
strings; forum admin controls with a renderer-owned image path; abuse reporting;
email as a third notification sink; and a capability-based integration contract
rather than a shared interface, with the Matrix research behind that choice.

Part 10 sorts every artifact into contract / core-internal / module-owned / wire
protocol, because almost none of this is contract: the surface is ten members,
and the ~15 tables are core-internal and off limits to a module even though the
module is what populates them.

Proposes MODULE_API_VERSION 1.6.0 (minor, additions only) and an 11-phase plan.
Design only — nothing is implemented, and MODULE_API.md remains normative.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WnDSWzpUjw8t8C2hghysNz
2026-08-17 03:53:19 -05:00

Runic Gateway — Documentation

Central documentation for the Runic Gateway platform. The docs here were extracted from the two code repositories (with full commit history preserved) so they live in one place, independent of either codebase.

Layout

website/    docs from the website core (Node/Express + MariaDB + React/Vite)
modules/    docs for installable game modules — one directory per module id
link/       docs from the ServUO bridge (C# plugin + Rust sidecar + Node WS)
android/    docs from the native Android client (Kotlin + Jetpack Compose)
installer/  docs for the installer that deploys a shard's bridge components
ci/         cross-cutting CI/quality notes

Setting up a shard? installer/INSTALL.md is the operator guide, and the installer is the supported path: one binary deploys the plugin overlay, installs the uo-link sidecar as a service, and hands you the values the website needs.

website/

Doc What it covers
BACKEND_DESIGN.md API contract, DB schema, security model
HERO_EDITOR.md Hero canvas editor feature spec
THEMING_AND_NAV.md Admin-configurable theme, brand assets and navigation — build contract
MODULE_SYSTEM.md Making the site game-agnostic: game logic becomes an installable module — design of record
MODULE_API.md The module ↔ core contract: ctx, the register* calls, the client registry and the loader's obligations
WIKI_UPGRADE.md Wiki subsystem upgrade notes
SHARD_VISIBILITY.md Who sees which shard data — the admin-configurable audience framework
SPAWN_ATLAS.md The bestiary / spawn atlas: what the shard contains, parsed from its own ServUO tree
CLILOCS.md UO's id → name table: converting one from your client so items have names
UOFIDDLER.md Operator runbook — step-by-step extraction from your own UO client (cliloc table, creature art)
MARKETPLACE.md The player-vendor index: how it is gathered, what it costs, how to tune it
website-README.md Snapshot of the website repo's README (setup/run reference)
PROJECT_TREE.md Auto-generated snapshot of the repo's tracked file layout

modules/

Documentation for installable game modules aggregates here rather than in each module's repo (MODULE_SYSTEM.md §2.10). The website core knows nothing about any particular game; a module is what makes it a site for one.

Doc What it covers
uo/ module-uo — the Ultima Online module: what it serves, what it owns, and what an operator needs
rust-dryrun.md A written, deliberately unimplemented module-rust — the test that the module contract generalises past the game it was extracted from
Doc What it covers
INTEGRATION.md How the website integrates with the uo-link sidecar
PROTOCOL_2.md Protocol 2.0 / 2.1 design
v3.md Protocol 3.0 design — shard content/standings streams + the visibility framework
ADMIN_CONTROLS.md Staff write-plane (kick/ban/broadcast, page queue)
SHARD_PREREQS.md Shard-side prerequisites for the bridge
PLAN.md uo-link build plan
RESEARCH.md Research notes
link-README.md Snapshot of the link repo's README
PROJECT_TREE.md Auto-generated snapshot of the repo's tracked file layout

android/

Doc What it covers
PLAN.md Android client build plan / milestones
COVERAGE_PLAN.md Test-coverage rollout plan
APP_LINKS.md Android App Links / deep-link setup
theme-plan.md Theming plan
TRUSTED_DEVICES_APP_HANDOFF.md Trusted-devices app handoff notes
PROJECT_TREE.md Auto-generated snapshot of the repo's tracked file layout

installer/

Doc What it covers
INSTALL.md Start here to set up a shard — the installer deploys the plugin overlay and the uo-link sidecar, registers the service, and connects it to the website. Appendix A is the same thing by hand, still supported
PLAN.md Installer design of record — phases, locked decisions, the bundle/compat-matrix model

Provenance

  • website/* was extracted from RunicGateway/website via git filter-repo.
  • link/* was extracted from RunicGateway/link via git filter-repo.

Commit history and authorship for each doc are preserved. The two source repos retain a short pointer to this repo in their own READMEs; the authoritative copy of each document now lives here.


License

Runic Gateway's documentation is free: licensed under the GNU General Public License v3.0 or later — see LICENSE.md.

Copyright (C) 2026 Runic Gateway

This documentation is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY. You may redistribute and/or modify it under the terms of
the GNU General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.

Contributions are welcome — please read CONTRIBUTING.md (note the AI-usage disclosure requirement) and our Code of Conduct.

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