DEMO_MODE.md: hero_layout joins the "Settings that reach a lock" row, a paragraph under "Settings stay open" says what the hero editor does on the demo, DM21 records the decision, and the step-5 walk checks it. BACKEND_DESIGN.md: the protected-keys list in the demo section. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
497 lines
35 KiB
Markdown
497 lines
35 KiB
Markdown
# Demo mode — `demo.runicgateway.com`
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**Status:** design **fully decided** 2026-10-23 (DM1-DM18, §9). §10 step 1 (core, `MODULE_API`
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1.18.0) is **built**, and so is step 2 (the module, with its core hook `MODULE_API` 1.19.0, DM18);
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steps 3-6 are not.
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**Issue:** `RunicGateway/website#222`. **Why now:** Google Play (`../android/PLAN.md` item 9,
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M8) needs a public HTTPS site with working sign-ins for its reviewers and for the 12 testers who
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must be opted in for 14 days before the app can apply for production.
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## 1. What the demo is
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A public Runic Gateway deployment at `demo.runicgateway.com`, linked to the **Oxide Rust rig**,
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that anyone can sign into with published accounts. The org lead set three requirements on
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2026-10-23:
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1. **Static logins.** Ready-made accounts (player, moderator, admin, and one for Google's
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reviewer) whose names and passwords are published.
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2. **No destructive actions.** Someone signed in as the public admin must not be able to break the
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site for the next visitor, or reach through it to damage the rig.
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3. **An automatic wipe** every couple of hours that brings the site back to a known base: the Rust
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module, the link to the rig, the demo accounts and the seeded content.
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The `demo-site` Gitea Actions runner is where the demo is deployed and wiped. The runner is only the
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host for those jobs; the design below covers what runs there.
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## 2. Principle: the same image, switched by one flag
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The demo runs the normal `website-app` image and the normal Rust module release. Nothing is forked.
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A single env var on the deployment, **`DEMO_MODE=true`**, turns on three things:
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- a **lock** on a fixed list of write routes (§3), answered before the route's own handler runs;
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- a **banner** on every page and in the app saying this is a demo and when it next resets (§6);
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- **no outbound side effects** that reach a real person (§5).
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With the flag unset, none of the demo code runs, so a normal shard is unaffected.
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## 3. The lock
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### 3.1 How it works
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A core middleware, mounted ahead of every router when `DEMO_MODE` is on, compares each write
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request (`POST`/`PUT`/`PATCH`/`DELETE`) against a deny list of method + path patterns. A match
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answers:
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```
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403 { "message": "This is turned off on the demo site.", "code": "DEMO_LOCKED" }
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```
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The web client shows the message as a toast wherever an action fails with that code. The Android
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app does the same with a snackbar (DM19): an interceptor on its one HTTP client spots the code on
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any `403` and reports the server's sentence, so a module's own wording (a refused console command)
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reaches the screen as written. The screen still shows its own failure line, except where that line
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blames the role ("You don't have permission for that action", on the admin screens), which says the
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demo sentence instead. Load screens get a `DEMO_LOCKED` error kind, with no Retry button.
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Reads are never locked, with one exception: the bridge's config (§3.5). Every page can be opened
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and every form filled in; only the save is refused. That keeps the demo useful as a tour of the admin panel.
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**The server is the lock, never the UI (DM10).** Every lock is enforced at the route, so a request
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sent with `curl`, an old app build, or a hand-edited page is refused exactly like a click. The UI may
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explain a lock (the toast, the banner) but never hides or disables a control as the means of
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locking it, and no client-side check is relied on.
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Module routes are mounted by core but belong to the module, so the module declares its own locked
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routes in `module.json` (DM1, §3.2).
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### 3.2 The module's declaration
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`module.json` gains an optional `demoLocks` list, read by core when `DEMO_MODE` is on:
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```json
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"demoLocks": [
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{ "method": "PUT", "path": "/admin/rust/servers/:id" },
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{ "method": "DELETE", "path": "/admin/rust/servers/:id" }
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]
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```
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Paths use the same `:param` syntax as the module's routers, with an optional trailing `/*` for a
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path and everything under it. They must sit under the module's own mounts, which the loader checks
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the same way it checks `mounts`. Only writes can be declared. The config editor's one locked read
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(§3.5) depends on which file is asked for, so the module enforces it behind `ctx.demoMode` rather
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than by route. A module without the field is unaffected. The field is validated on every boot, so a
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wrong declaration fails on a developer's machine and not only on the demo. It is a new manifest field,
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so `MODULE_API_VERSION` gets a **minor** bump to **1.18.0**, `MODULE_API.md` documents it, and the
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Integration Kit's module chapter gains a paragraph (its `ci/core-ref.json` pin then moves, as for any
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API bump).
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### 3.3 What is locked
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Paths are relative to `/api/v1`. **Tier A** would break the site for the next visitor and is always
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locked. **Uploads** are locked hard. **Tier B** (the rig) and **Tier C** (content) stay **open**: the
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wipe puts them back (§7).
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**Tier A — always locked (core)**
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| Area | Routes | What a visitor could otherwise do |
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| --- | --- | --- |
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| Site mode | `PUT /admin/site-mode` | Put the site into maintenance; every non-admin is locked out |
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| Modules | every write under `/admin/modules` (install, sources, restart, enable, disable, purge, delete) | Disable or purge the Rust module; restart the server |
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| SSO providers | writes under `/admin/auth/providers` | Add a sign-in provider pointing anywhere |
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| Email | `PUT /admin/email/config`, `POST /admin/email/test`, `POST /admin/email/disconnect` | Connect a mail account; send mail from the site |
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| Discord bot | `PUT /admin/discord-bot/config` | Point the bot at someone's server |
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| Team voice | writes under `/admin/teams/voice` | Configure or sync Discord voice channels |
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| Demo accounts, by an admin | `PUT`/`DELETE /admin/users/:id`, `DELETE …/trusted-devices…`, `POST …/mfa/reset` **when `:id` is a demo account** | Demote, disable or delete the account everyone signs in with |
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| Own account, on a demo account | `PATCH /auth/me/account/username`, `…/password`, `…/email`; `POST /auth/me/account/totp/setup`, `…/enable`, `…/disable`; `POST /auth/me/account/recovery-codes/generate`; `DELETE /auth/me/account/identities/:provider` | Change the shared password, or turn on 2FA so nobody else can sign in |
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| Other people's sessions | `DELETE /auth/me/sessions/:id` **on a demo account**, whichever session it names (DM17) | Sign every other visitor out of the shared account |
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| Password reset | `POST /auth/password/forgot`, `POST /auth/password/reset/:token` | Reset a demo account's password |
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| Registration | `POST /auth/register` (DM16) | Settings are open, so a visitor could switch `player_registration` on. The route is what keeps registration closed (§4) |
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| Settings that reach a lock | `PUT /admin/settings` when the body names `site_mode*`, `module_source_hosts`, `teams_voice_*`, `demo_*` or `hero_layout` | That route writes arbitrary keys, so these would get around the site-mode, Modules and team-voice rows above, rewrite the banner and the published logins, or publish the homepage hero (DM21). The answer names the keys (`keys: [...]`) |
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**Why DM17 locks the whole route.** A mobile access token carries no id for its refresh-token row,
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so the server cannot tell which row in `GET /auth/me/sessions` is the caller's own. Signing out is
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`POST /auth/mobile/logout`, which revokes the caller's own row and stays open.
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**Tier A — always locked (Rust module)**
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| Area | Routes | Why |
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| --- | --- | --- |
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| The link to the rig | `PUT`/`DELETE /admin/rust/servers/:id` | Repoint or delete the sidecar link; the site goes dark |
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| The bridge's config, **read or written** | `GET`/`POST /admin/rust/config/:serverId/file`, `GET …/writes…` for the `RunicGateway` plugin's files, which are also left out of `GET …/files` | It holds the bridge's link to the sidecar and its credentials. Read, it would let someone talk to the sidecar directly over HTTP (DM14, §3.5) |
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**Settings stay open (DM2).** Theme, navigation and the other `PUT /admin/settings` values can be
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changed and come back at the wipe, except the keys in the "Settings that reach a lock" row above.
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Brand images are uploads, so they fall under the upload lock.
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**The hero editor previews but does not publish (DM21).** Admin → Hero autosaves to
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`hero_layout_draft`, and its Preview opens the homepage with that draft, so both keep working. Its
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Publish writes `hero_layout`, the hero every visitor sees, and is refused; the editor's status line
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and the toast give the demo sentence. Its image uploads fall under the upload lock. The demo admins
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share one login, so they share one draft, and the wipe resets it.
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**Which accounts are demo accounts.** The four usernames in §4 are fixed in core
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(`server/src/demo/mode.js`), not read from the seed fixture: the lock checks them on every request,
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and a fixture that dropped one would unlock the account everybody shares. The lock decides by the
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account row in the database (`users.getById`), not by the username claim in the token. An account an
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admin creates on the demo (`POST /admin/users` stays open) is an ordinary account. It is gone at the
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next wipe.
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**Failing closed.** A conditional row that cannot decide, because the database is down, refuses.
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**Uploads — locked hard (DM4)**
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| Route | What it stores |
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| --- | --- |
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| `POST /admin/uploads` | The media library |
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| `POST /admin/posts/upload` | Images in posts |
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| `POST /admin/settings/brand-asset/:slot` | Logo, hero, favicon |
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| `POST /player/teams/:slug/forum/uploads` | Images in team forum posts |
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"Hard" means a second rule beside the list: with `DEMO_MODE` on, core refuses **any** request whose
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body is `multipart/form-data`, before a router sees it. An upload route added later is locked
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without anyone remembering to list it, and a module cannot open one.
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**Tier B — the rig: open, reset by the wipe (DM3).** Permission writes (policy, grant, revoke,
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groups, members, drift actions, sync), RunicNPC writes (factions, profiles, placements, push,
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respawn), economics and permission grants to a linked player, the world actions events run, and map
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fetch/render all work. The rig starts every cycle from a **demo default set** of permissions, NPCs
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and events, and the wipe restores it (§7.1). Console-command steps stay open too, except for the
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commands on a deny list (§3.4, DM11).
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**Tier C — content: open (DM4).** Posts, wiki, pages, events, teams and team forums, moderation
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actions and invites work. The contact form is locked (`POST /public/contact`), because it sends mail
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to a person. The demo is served with `X-Robots-Tag: noindex` and a matching `robots.txt`, so nothing
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a visitor writes reaches a search engine.
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### 3.4 The console-command deny list (DM11)
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Console-command event steps and command rewards are a free-text box with no allowlist (Rust §16).
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On the demo, the Rust module refuses a command on this **deny list**, which holds the commands that
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would break the rig for every visitor until the next wipe. Everything else runs.
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| Command (any of these spellings) | Why it is denied |
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| --- | --- |
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| `quit`, `restart` | Stops or restarts RustDedicated. The rig stays down, or the site loses it for minutes, until the wipe |
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| `oxide.unload`, `oxide.reload` (with any argument, `*` included) | Unloads `RunicGateway`, which cuts the site off from the rig, or `RunicNPC`, `Kits`, `ZoneManager` and the rest, which the bridge needs |
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| `rcon.*` | The panel's console runs over RCON, and the wipe's baseline capture uses that console |
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| `fps.limit`, `server.tickrate` | Starves the server tick; the rig crawls for every visitor |
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**Matching.** The check normalises the command before comparing: it trims it and lower-cases it,
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strips a leading `global.` (Rust accepts `global.quit`), and maps the `o.` short form to `oxide.`
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(`o.unload`). It compares the **first word** only, so the arguments cannot hide a denied command.
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`;` does not split console commands in Rust (the §16 spike), so there is no second command to look
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for.
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**Where it is enforced (DM10).** In the Rust module's server code, at two points:
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- when an event or reward holding the command is **saved**, answering `403 DEMO_LOCKED` with the
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denied command named;
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- when the step **runs**, so an event saved before the list changed is still refused.
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Saving an event is core's route, and core never asked a module about a step's params when it saved.
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So the save-time check is a core hook (DM18, `MODULE_API` **1.19.0**): an event action may declare
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`demoRefuses(params)`, which returns a sentence or `null`. With `DEMO_MODE` on, core asks it for every
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step when a definition is created, saved or published, and the first sentence refuses the write
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`403 DEMO_LOCKED` with that sentence as the message. A hook that throws refuses too. The run-time check
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reads a new read-only `ctx.demoMode` boolean, part of the same `MODULE_API` minor bump as `demoLocks`
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(§3.2, 1.18.0). The list lives in the module with tests, and a command added later is a module change.
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Commands that only change the world or the players (`server.writecfg`, `entity.*`, `env.*`,
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`weather.*`, `say`, `kick`, `ban`, `oxide.grant`) stay open. The baseline restore puts all of them
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back (§7.2).
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### 3.5 The plugin config editor (DM14)
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Every plugin's config **except the bridge's** can be read and changed on the demo. A visitor can tune
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RunicNPC, Kits, Economics and the rest and watch the change take effect. Three things make that safe:
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- **The save reloads through the bridge, not the console.** The bridge backs up the file, writes
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it, reloads the plugin that owns it, and puts the old file back if that plugin fails to load (D178,
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D179). The §3.4 deny list never sees this reload, and a config that breaks its plugin undoes
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itself at once.
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- **The wipe restores `oxide/config/`** from the baseline (§7.2), so a change lasts two hours at
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most.
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- **The bridge's own config is out of reach.** The editor's routes refuse every file the
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`RunicGateway` plugin owns, for reading as well as writing, and the file list leaves those files
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out. This is the one place where §3.1's "reads are never locked" gives way. The file holds the
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bridge's link to the sidecar and its credentials, and anyone holding them could talk to the
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sidecar directly over HTTP, outside every lock in this document.
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**Secrets in other plugins' configs.** A plugin config can hold a webhook URL or an API key. The
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editor already flags those fields by key name (`SECRET_WORDS` in `configEdit.js`), but today it
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returns the full text and masks them only **in the form**, behind a reveal button. Under DM10 that
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mask is not a lock. On the demo, the server therefore:
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- **redacts** every flagged value in `GET …/file` and in the write history before it leaves the
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module, replacing it with a placeholder;
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- makes flagged fields **read-only**: a form save that edits one is refused;
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- refuses **raw-JSON saves** (`text` instead of `edits`), because the raw document a visitor sends
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back would hold the placeholders and overwrite the real values. Form saves splice only the fields
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that changed, so untouched secrets stay as they are on disk.
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**The link on the Servers screen.** The module's admin view of a server never returns the sidecar
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token; it returns `hasToken`. On the demo it also leaves out the sidecar's **URL**, so the screen
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gives away nothing that helps someone reach the sidecar. Editing the link stays locked (§3.3).
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All of this is enforced in the module's server code behind `ctx.demoMode` (DM10), with tests.
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## 4. Static logins
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| Account | Role | Notes |
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| --- | --- | --- |
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| `demo-admin` | admin | The admin panel, read in full; writes per §3 |
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| `demo-moderator` | moderator | Moderation queue, appeals |
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| `demo-player` | player | Self-service; linked to a stand-in Steam ID that has played on the rig, so the Rust player screens have data (DM6) |
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| `play-review` | admin | Google's reviewer. Same powers as `demo-admin`, but a separate account, so a reviewer is never signed out because someone else revoked a session on the shared one |
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Usernames and passwords are published on the demo's sign-in page and on runicgateway.com `/beta`.
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They are not secrets. The seed writes them into `demo_state`, `GET /public/settings` serves them as
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`demo.logins`, and both sign-in pages (`/account/login`, `/admin/login`) list them with a **Use**
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button that fills the form. A fixture account with `"published": false` is created but not listed. The seed recreates them at every wipe, so a password that somehow changed is
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back within one cycle. Public registration is **closed** on the demo: there is no mail to verify an
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address with (§5), and the static logins cover every role.
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## 5. Outbound effects
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| Channel | On the demo |
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| --- | --- |
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| Email | Not configured. Registration closed, password reset locked, digest and engagement mail never send |
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| Push (ntfy) | Not deployed. The app's notification settings still save; nothing is delivered |
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| Discord bot | Not deployed |
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| The rig | Open, and restored to the demo default set at every wipe (§7.1) |
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## 6. The banner
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`GET /api/v1/public/settings` gains `demo: { resetsAt, logins }` while the flag is on, and only then.
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The seed writes both into one settings row, `demo_state`, which `PUT /admin/settings` cannot touch
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(§3.3). The web client shows a thin strip on every page: "Demo site — anything you change is wiped at
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14:00 UTC. Sign-ins: demo-admin / demo-player … — passwords on the sign-in page". The app shows the same
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strip on Home, but it does not list the passwords: its strip names the site's sign-in page instead
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("passwords at demo.runicgateway.com/account/login"), DM20. Both read `resetsAt`, so neither needs to know the schedule. The time is said in UTC,
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not converted, so it matches the schedule published on `/beta`.
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**The toast.** Every web request goes through one request primitive (`client/src/api/client.js`),
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installed modules' requests included. A `DEMO_LOCKED` answer is reported from there to one toast
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(`DemoToast`), and the caller still gets its error as usual. So no screen has to learn the code.
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## 7. The wipe
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A scheduled workflow on the `demo-site` runner runs **every 2 hours on the hour, UTC** (DM7). It
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resets the rig first and the site second, and the order matters.
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### 7.1 Why the rig goes first
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The site's first sync with a server **imports what it finds there**. A new site's first permission
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read adopts every grant and group on the rig (D198), and RunicNPC profiles are adopted before the
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first push (D244). So wiping only the site would bring back every change a visitor made on the rig,
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now owned by the fresh site. The rig has to be back at the demo default set **before** the new site
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first talks to it. Then that first import *is* the reset: the site adopts the default set, and the
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default set never has to be described twice.
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### 7.2 The rig: restore a baseline through Pterodactyl (DM3)
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The demo rig is the existing `rust-oxide` Pterodactyl server (DM5). On it sits one archive,
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`demo-baseline.tar.gz`, holding the demo default set:
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- `oxide/data/` — permissions and groups, RunicNPC profiles and placements, Economics balances, the
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bridge plugin's own data;
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- `oxide/config/` — plugin configs, so even a config that changed some other way comes back;
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- `server/<identity>/` — the world save and `cfg/`, so anything an event built or a console command
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wrote with `server.writecfg` comes back too.
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`oxide/plugins/` and the sidecar are **not** in the baseline. Their versions follow the Rust bundle
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(§7.5, DM12), not the snapshot.
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The workflow uses the Pterodactyl **client** API (files and power):
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1. `POST …/power {"signal":"kill"}` — no save, since the world is about to be replaced.
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2. `POST …/files/delete` the three directories.
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3. `POST …/files/decompress` `demo-baseline.tar.gz` at the server root.
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4. `POST …/power {"signal":"start"}`. Rust takes a few minutes to boot; the site does not wait.
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**Capturing the baseline** is a second, hand-run workflow (`workflow_dispatch` only): someone sets up
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the default set through the demo site (the permission groups, a handful of NPCs, events), then runs
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it. It saves the world (`server.save` over the console), stops the server, `POST …/files/compress`es
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the three directories into `demo-baseline.tar.gz`, and starts the server again. Re-run it whenever
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the default set should change.
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**The key.** Pterodactyl client keys belong to a user and reach every server that user can see. The
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demo gets its own Pterodactyl **subuser**, with access to `rust-oxide` only and the file and power
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permissions only, and that subuser's client key is the `demo-site` workflow's secret
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(`PTERODACTYL_CLIENT_KEY`). The panel URL and server identifier are plain variables. **Done:** the
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org lead created the subuser and added the secret on 2026-10-23.
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### 7.3 The site
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1. `docker compose down -v` — drops the database **and** the uploads volume.
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2. `docker compose pull && docker compose up -d` — the app boots on the latest `main` image, creates
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the schema, and installs the Rust module from `MODULES=rust@<version>=<manifest>`, which the workflow writes (§7.5).
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3. Wait for the app's healthcheck.
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4. `docker compose exec app npm run seed:demo -- <fixture.json>` (or `DEMO_SEED_FILE`) — one core
|
|
script (`server/db/seedDemo.js`) that, from a fixture file in the deploy directory:
|
|
- creates the four accounts (§4), or resets them if they exist: password, role, active, 2FA off;
|
|
- sets the site live with registration disabled, plus any `settings` the fixture adds;
|
|
- writes the seeded site content: news posts, wiki pages, pages and the demo events. It does
|
|
this only on the first run against a database, so a re-run never duplicates it;
|
|
- hands each installed module its `modules.<id>` section through the module's `onDemoSeed` hook
|
|
(DM15, `MODULE_API` 1.18.0). The Rust module writes its own server row, with the rig's sidecar URL
|
|
and token, and `demo-player`'s stand-in Steam link (DM6). Core never writes a module's tables;
|
|
- stamps `demo_state`: `resetsAt`, the next `DEMO_RESET_EVERY_HOURS` slot (default 2) on the hour
|
|
UTC, and the published logins.
|
|
|
|
The fixture is JSON: `{ accounts, settings?, content?: { posts, wiki, pages, events }, modules? }`.
|
|
The Rust module's section is `{ servers: [{ id, name, sidecarBaseUrl, sidecarToken, protocol?,
|
|
enabled?, sortOrder? }], links: [{ username, steamId, name?, serverId? }] }`.
|
|
Any string `"$env:NAME"` in it is replaced with that variable from the host's `.env`, so the
|
|
sidecar token is never in the repo. An unset variable fails the run instead of seeding an empty
|
|
credential. The script checks the fixture before writing anything. It must name exactly the four
|
|
accounts, each with a role and a password of 8 or more characters. It refuses to run at all without
|
|
`DEMO_MODE=true`. The demo's `.env` leaves `ADMIN_USERNAME` unset, so the boot seed creates no fifth
|
|
admin.
|
|
|
|
**There is no seeded team.** Core's Teams are synced from the game (a Rust clan becomes a Team), so
|
|
the demo's team comes from a clan in the rig's baseline (§7.2), not from the fixture.
|
|
5. The module's sync connects when the rig finishes booting, and its first import adopts the
|
|
baseline's permissions and NPCs (§7.1).
|
|
6. Smoke check, after a bounded wait: `GET /api/v1/public/status` answers, and the Rust server
|
|
reports a live connection. A rig that has not come back fails the run, and the site still
|
|
serves with the server shown offline.
|
|
|
|
### 7.4 What a visitor sees
|
|
|
|
The site is down for about a minute; the rig for a few. Signed-in visitors, including app users,
|
|
are signed out, because their sessions and refresh tokens were in the database.
|
|
|
|
The same workflow runs on `workflow_dispatch` and on a push to `main` that changes `deploy/demo/`,
|
|
so a redeploy is the same path as a wipe.
|
|
|
|
### 7.5 Versions: the latest Rust bundle (DM9, DM12)
|
|
|
|
"Latest" is decided per piece, so the three halves of the Rust link can never disagree on protocol:
|
|
|
|
| Piece | Follows |
|
|
| --- | --- |
|
|
| Website image | `website-app:latest`, the newest `main` |
|
|
| Rig plugins + sidecar | The Rust bundle's `current.json` (`installer`, branch `bundles`, `v2/rust/`). A bundle is the protocol-checked pair of `Rust-Link` and `Rust-Plugins` that CI already publishes |
|
|
| Rust module | The newest `Module-Rust` release whose `protocol` **equals** that bundle's `protocol` |
|
|
|
|
The Rust game link has no `409`: a plugin on a different protocol would mis-parse, not be refused.
|
|
That is why the module is chosen by protocol, not by date.
|
|
|
|
**What the wipe adds.** Before §7.2's rig restore, the workflow reads `current.json`:
|
|
|
|
1. **The bundle changed since the last wipe.** It downloads the bundle's plugin tarball and sidecar
|
|
binary, checks each `sha256`, and writes them onto the rig through the same Pterodactyl file API
|
|
while the server is stopped. That means the plugin files into `oxide/plugins/`, and the sidecar
|
|
and its `with-sidecar.sh` launcher where the egg expects them. It records the bundle tag on the
|
|
`demo-site` host.
|
|
2. **Always.** It picks the module release as above, and writes `MODULES=rust@<version>=<manifest>`
|
|
into the deploy directory's `.env` before §7.3.
|
|
|
|
`Module-Rust`'s release CI adds `protocol` (read from `PROTOCOL_VERSION` in
|
|
`server/sidecarClient.js`) to the install manifest it already publishes, so the choice needs no
|
|
guessing. Core's installer reads only the fields it names (`modules/install.js`), so the extra
|
|
field needs no core change.
|
|
|
|
If no module release matches the new bundle yet, the wipe **keeps the previous bundle and module**,
|
|
finishes the reset on them, and warns in the run. A half-released protocol bump never takes the demo
|
|
down.
|
|
|
|
## 8. Where it lives
|
|
|
|
| Piece | Repo |
|
|
| --- | --- |
|
|
| `DEMO_MODE` lock, banner field, `seed:demo` script | `website` (core) |
|
|
| The Rust module's `demoLocks`, the console-command deny list (§3.4), the config-editor rules (§3.5), and `protocol` in its install manifest (§7.5) | `Module-Rust` |
|
|
| `DEMO_LOCKED` error kind and the banner in the app | `Android-app` |
|
|
| `deploy/demo/` (compose file, `.env.example`, seed fixture) and `.gitea/workflows/demo-wipe.yml` + `demo-baseline.yml` | `website` (DM8) |
|
|
| `.env` (JWT secret, encryption key, the rig's sidecar token) | On the `demo-site` host only, never in a repo |
|
|
| `PTERODACTYL_CLIENT_KEY` (the demo subuser's key) | A Gitea Actions secret on `website` |
|
|
| `demo-baseline.tar.gz` | On the rig, at the Pterodactyl server root |
|
|
|
|
## 9. Decisions
|
|
|
|
### 9.1 Decisions (org lead, 2026-10-23)
|
|
|
|
| # | Question | Decision |
|
|
| --- | --- | --- |
|
|
| DM1 | How the module declares its locked routes | A `demoLocks` list in `module.json`; `MODULE_API` minor bump (§3.2) |
|
|
| DM2 | Is anything on Tier A to stay open? | Settings stay open (theme, navigation and the rest of `PUT /admin/settings`); the rest of Tier A stays locked (§3.3). Confirmed as "settings only" (DM13) |
|
|
| DM3 | What may a visitor do to the rig? | Permissions, NPCs and events start from a **demo default set**, can be changed through the site, and are put back each cycle by a CI script that restores the rig through Pterodactyl (§7.2) |
|
|
| DM4 | May visitors publish content? | Yes. **Uploads are locked hard** (§3.3); the contact form is locked; the site is `noindex` |
|
|
| DM5 | Which rig? | The existing Oxide rig becomes the demo's. A new Oxide server is spun up for testing when a walk needs one |
|
|
| DM6 | A Steam link for `demo-player`? | Yes, a stand-in Steam ID that has played on the rig |
|
|
| DM7 | Cadence | Every 2 hours |
|
|
| DM8 | Where the files live | `website/deploy/demo/` and `website/.gitea/workflows/` |
|
|
| DM9 | Version | Latest, at every wipe |
|
|
| DM10 | (the org lead, unprompted) | **Every lock is at the server route level, never the UI level** (§3.1) |
|
|
| DM11 | (F1) Console-command steps on the demo | A **deny list** of the commands that would break the rig (`quit`, `oxide.unload RunicGateway` and the like), not an allowlist; everything else runs (§3.4) |
|
|
| DM12 | (F2) What "latest" means across the Rust link | The latest **Rust bundle** for the rig's plugins and sidecar, the newest module release on the same protocol, and the website's `main` image; the wipe updates the rig when the bundle changes (§7.5) |
|
|
| DM13 | (F3) DM2 read correctly? | Yes: only the settings stay open; every other Tier A row stays locked |
|
|
| DM14 | (after DM13) May visitors change plugin configs? | Yes, every plugin except the bridge. The bridge's config can be **neither read nor written**, because it holds credentials that would let someone talk to the sidecar directly (§3.5) |
|
|
| DM15 | (build) How does the seed create rows in a module's tables (the Rust server link, `demo-player`'s Steam link)? | Through a new optional module hook, **`api.onDemoSeed(data, { accounts })`**, in the same `MODULE_API` minor as `demoLocks`. The module writes its own rows with its own model; core never writes a module's tables (§7.3) |
|
|
| DM16 | (build) Settings are open, so `player_registration` can be switched on. Lock registration? | Yes: **`POST /auth/register`** is a Tier A lock. Invites stay open (§3.3) |
|
|
| DM17 | (build) The server cannot tell which mobile session is the caller's own. What does the other-sessions lock do? | **`DELETE /auth/me/sessions/:id` is locked outright on a demo account**; `POST /auth/mobile/logout` stays open (§3.3) |
|
|
| DM18 | (build, step 2) Saving an event is core's route, and core never asks a module about a step's params. How is a denied command refused at save? | **A new core hook:** an event action's optional `demoRefuses(params)`, asked at create, save and publish on the demo, refusing `403 DEMO_LOCKED` (§3.4). `MODULE_API` 1.19.0; Module-Rust then needs `^1.19.0` |
|
|
| DM19 | (build, step 4) Each app screen writes its own failure line, and the admin screens turn every `403` into "You don't have permission for that action". How does the app show a refusal? | **One app-wide snackbar** with the server's sentence, like the web's toast, and the screens whose `403` line blames the role say the demo sentence instead. `ErrorKind.DEMO_LOCKED` for load screens (§3.1) |
|
|
| DM20 | (build, step 4) Should the app's sign-in screen list the logins, as the web's does? | **No, the banner only.** The Home strip names the site's sign-in page for the passwords; Google's reviewer gets `play-review`'s from the Play Console (§6) |
|
|
| DM21 | (amendment, 2026-10-26) Settings are open, so the hero editor's Publish changes the homepage every visitor sees. What may a visitor do in the hero editor? | **Edit and preview, never publish.** `hero_layout` joins the protected settings keys; the draft and Preview stay open; uploads were already locked. Server lock only: Publish stays clickable and answers the demo sentence (§3.3) |
|
|
|
|
DNS and HTTPS for `demo.runicgateway.com` come from an external reverse proxy, which the org lead is
|
|
setting up. The app sits behind it on plain HTTP; core already trusts one proxy hop for
|
|
`X-Forwarded-*` by default (`TRUST_PROXY`), and the deploy PR checks secure cookies and client IPs
|
|
through that proxy.
|
|
|
|
### 9.2 Set up by the org lead
|
|
|
|
- **Done 2026-10-23:** the Pterodactyl subuser (access to `rust-oxide` only, file and power
|
|
permissions) and its client key as the `PTERODACTYL_CLIENT_KEY` Actions secret (§7.2).
|
|
- **In progress:** DNS and HTTPS through the external reverse proxy.
|
|
- **To confirm in the deploy phase:** the `demo-site` host reaches the Pterodactyl panel and the rig's
|
|
sidecar over the network.
|
|
|
|
## 10. Build order
|
|
|
|
1. **Core** (`website`): the `DEMO_MODE` lock (the deny list, the `multipart/form-data` rule, the
|
|
demo-account and other-session checks), `demoLocks` loading, `ctx.demoMode`, the banner field,
|
|
`seed:demo`, `noindex`, the web banner and toast, the `MODULE_API` minor bump, and the OpenAPI
|
|
note that a route may answer `DEMO_LOCKED`. Tests for every lock. One PR, plus `MODULE_API.md`
|
|
and this doc. **Built 2026-10-23** as `MODULE_API` 1.18.0, with `onDemoSeed` (DM15), the
|
|
registration lock (DM16), the protected settings keys (§3.3) and the published logins on the
|
|
sign-in pages (§4). The code is in `server/src/demo/` (`mode.js`, `paths.js`, `locks.js`),
|
|
`server/db/seedDemo.js`, and the client's `DemoBanner`, `DemoToast` and `DemoLogins`.
|
|
`test/demoLocks.test.js` holds every core row against `routes.manifest.json`, so a row that stops
|
|
naming a real route fails the build.
|
|
2. **Module** (`Module-Rust`): `demoLocks` in `module.json`; behind `ctx.demoMode`, the console-command
|
|
deny list (§3.4) and the config-editor rules (§3.5); and `protocol` in the release's install
|
|
manifest (§7.5). Each with tests. One PR. The save-time half of the deny list needed a core hook
|
|
first (DM18): `demoRefuses` in `website`, `MODULE_API` 1.19.0, its own PR ahead of the module's.
|
|
**Built 2026-10-26:** core `website#224`, module `Module-Rust#62` (`coreApi` `^1.19.0`). The
|
|
module's rules are in `server/demo.js`, and its seed hook is `server/demoSeed.js`, which reads
|
|
`modules.rust.servers` and `modules.rust.links`. A bridge path is recognised after
|
|
canonicalising it (dropping `.` segments, trimming, lower-casing), so `./RunicGateway.json`
|
|
counts. The plugin name `RunicGateway` is a floor beside the catalogue's `self`, so a catalogue
|
|
that cannot be read never unlocks the file. A config that does not parse is withheld whole on the
|
|
demo, because its secrets cannot be found to redact.
|
|
3. **Kit** (`Integration-kit`): a paragraph on `demoLocks` and `ctx.demoMode`, and the
|
|
`core-ref.json` re-pin. One PR. **Built 2026-10-26** as `Integration-kit#17`, pinned to the
|
|
sha `website#224` merged as (1.19.0). Chapter 2 gains a section on a public demo site, which
|
|
also covers `onDemoSeed` (DM15), and chapter 5 covers `demoRefuses` (DM18). Both hooks were
|
|
decided after this list was written. Module-Rust's own pin moved to the same sha in
|
|
`Module-Rust#63`.
|
|
4. **App** (`Android-app`): the `DEMO_LOCKED` error kind and the banner on Home. One PR. **Built
|
|
2026-10-26** as `Android-app#61`, into `edge`, with the snackbar (DM19) and the banner only (DM20).
|
|
The refusal is read in `core/result/DemoLocked.kt` and spotted by `core/net/DemoLockInterceptor`;
|
|
the strip is `ui/demo/DemoBanner`. Checked on an emulator against `website` `main` with
|
|
`DEMO_MODE=true` and `seed:demo`: the strip, a shared login's username change refused, and the
|
|
admin site-mode switch refused with the demo sentence in place of the permission line.
|
|
5. **Deployment** (`website`): `deploy/demo/`, `demo-wipe.yml` (with §7.5's bundle step) and
|
|
`demo-baseline.yml`; the first deploy on `demo-site`; setting up the default set and capturing
|
|
the baseline. Then a walk of every static login, every Tier A lock and the upload lock, in the
|
|
browser and the app, plus one full wipe cycle that restores a changed permission, NPC and
|
|
event; a denied console command refused at save and at run; and a plugin config changed and
|
|
reloaded through the editor, with the bridge's config refused for reading and another plugin's
|
|
secret field redacted; and the hero editor's draft previewed while its Publish is refused
|
|
(DM21). One PR.
|
|
6. **Play**: the sign-in details in the Play Console point at `play-review`;
|
|
runicgateway.com `/beta` publishes the logins.
|