wtclaude 262c86ad4f docs(website): client extension slots, and the client half is one slice
Two findings from surveying the client half, and one org-lead decision that
turns them into the same piece of work.

The client half does not divide into public and admin after all. Routes slice by
area, but useShardFeed and shardEvents are imported by eight public pages AND
three admin views, and a shared leaf moves with its last consumer -- the same
rule the server half taught. Of the three ways out, two trade a real cost for a
boundary that lasts one review, so the client half is one slice. The nav rows
keep their feature provider as a consequence (rows without it fail open, so
disabled surfaces would advertise themselves again), and VendorSales turns out
to have no public consumer at all.

Its three consumers include core's own UserDetail, which renders six UO sections
with nowhere to put them: the server got declareSlot/registerExtension in phase
2 PR 4 and the client never got the twin. SiteFooter's link to a URL the
extraction deletes is the same gap one component over.

So slice 2 is core-only and adds rather than moves: client extension slots
(API 3.7), the site.footer.status and admin.users.detail slots, core filling
both itself. MODULE_API_VERSION goes to 1.2.0.

A slot is named for a PLACE, never for a meaning -- core supplies the position
and the styling, the module owns the label, the target, the data and whether it
renders at all. Typing a slot by its content would put game semantics back into
core, which is what this phase removes.

This is also the one slice where core merges before module-uo, because a chunk
cannot call registerExtension before the function exists. Harmless here: the
slice only adds, and core fills both slots with its own components under owner
id `core`, so the page is unchanged and the mechanism is proved before anything
moves.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-11 16:32:08 -05:00

Runic Gateway — Documentation

Central documentation for the Runic Gateway platform. The docs here were extracted from the two code repositories (with full commit history preserved) so they live in one place, independent of either codebase.

Layout

website/    docs from the shard website (Node/Express + MariaDB + React/Vite)
link/       docs from the ServUO bridge (C# plugin + Rust sidecar + Node WS)
android/    docs from the native Android client (Kotlin + Jetpack Compose)
installer/  docs for the installer that deploys a shard's bridge components
ci/         cross-cutting CI/quality notes

Setting up a shard? installer/INSTALL.md is the operator guide, and the installer is the supported path: one binary deploys the plugin overlay, installs the uo-link sidecar as a service, and hands you the values the website needs.

website/

Doc What it covers
BACKEND_DESIGN.md API contract, DB schema, security model
HERO_EDITOR.md Hero canvas editor feature spec
THEMING_AND_NAV.md Admin-configurable theme, brand assets and navigation — build contract
MODULE_SYSTEM.md Making the site game-agnostic: game logic becomes an installable module — design of record
MODULE_API.md The module ↔ core contract: ctx, the register* calls, the client registry and the loader's obligations
WIKI_UPGRADE.md Wiki subsystem upgrade notes
SHARD_VISIBILITY.md Who sees which shard data — the admin-configurable audience framework
SPAWN_ATLAS.md The bestiary / spawn atlas: what the shard contains, parsed from its own ServUO tree
CLILOCS.md UO's id → name table: converting one from your client so items have names
UOFIDDLER.md Operator runbook — step-by-step extraction from your own UO client (cliloc table, creature art)
MARKETPLACE.md The player-vendor index: how it is gathered, what it costs, how to tune it
website-README.md Snapshot of the website repo's README (setup/run reference)
PROJECT_TREE.md Auto-generated snapshot of the repo's tracked file layout
Doc What it covers
INTEGRATION.md How the website integrates with the uo-link sidecar
PROTOCOL_2.md Protocol 2.0 / 2.1 design
v3.md Protocol 3.0 design — shard content/standings streams + the visibility framework
ADMIN_CONTROLS.md Staff write-plane (kick/ban/broadcast, page queue)
SHARD_PREREQS.md Shard-side prerequisites for the bridge
PLAN.md uo-link build plan
RESEARCH.md Research notes
link-README.md Snapshot of the link repo's README
PROJECT_TREE.md Auto-generated snapshot of the repo's tracked file layout

android/

Doc What it covers
PLAN.md Android client build plan / milestones
COVERAGE_PLAN.md Test-coverage rollout plan
APP_LINKS.md Android App Links / deep-link setup
theme-plan.md Theming plan
TRUSTED_DEVICES_APP_HANDOFF.md Trusted-devices app handoff notes
PROJECT_TREE.md Auto-generated snapshot of the repo's tracked file layout

installer/

Doc What it covers
INSTALL.md Start here to set up a shard — the installer deploys the plugin overlay and the uo-link sidecar, registers the service, and connects it to the website. Appendix A is the same thing by hand, still supported
PLAN.md Installer design of record — phases, locked decisions, the bundle/compat-matrix model

Provenance

  • website/* was extracted from RunicGateway/website via git filter-repo.
  • link/* was extracted from RunicGateway/link via git filter-repo.

Commit history and authorship for each doc are preserved. The two source repos retain a short pointer to this repo in their own READMEs; the authoritative copy of each document now lives here.


License

Runic Gateway's documentation is free: licensed under the GNU General Public License v3.0 or later — see LICENSE.md.

Copyright (C) 2026 Runic Gateway

This documentation is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY. You may redistribute and/or modify it under the terms of
the GNU General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.

Contributions are welcome — please read CONTRIBUTING.md (note the AI-usage disclosure requirement) and our Code of Conduct.

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