Records the capability asked for before the edge -> main cutover: dropdown
sections in the public header, with the coded entries organised into them and
admin-authored links alongside.
§7 is amended rather than quietly contradicted. It said the override layer
"cannot introduce a `to` that is not already in the hardcoded NAV array"; that
remains true of every CODED entry, and the restated constraint spells out what an
added link may be — a same-origin path, carrying no gate of its own, advertising
a route rather than granting one — plus why the property is structural: coded
entries live in a map keyed by routes the base array declares, and everything
that can name an arbitrary path lives in `links`, where the rule is applied.
§6.4 gains the { items, sections, links } wrapper, including the two properties
worth knowing: a bare map still reads as the items map, and a nav with no
sections still stores one.
§9 gains three acceptance criteria — the empty dropdown does not render, an added
link cannot leave the origin, and deleting a section returns its entries to the
top level rather than removing them.
"Phase 10 as landed" records why the Public tab needed its own tree editor, why
moving between containers stayed a dropdown rather than a cross-container drag,
why the menu opens on click and its trigger is not a link, and the palette-vs-full-nav
bug this surfaced in the phase 6-8 save path.
Co-Authored-By: Claude <noreply@anthropic.com>
55 KiB
Admin-Configurable Theming & Navigation
Build contract for runtime-configurable theme, brand assets, and navigation. Derived from the design doc Spec: Admin-Configurable Theming & Navigation, corrected to match the current codebase and with the open questions resolved. Same workflow as the hero editor: design → phased build → verify.
1. Goal
Let the site admin customize, at runtime with no rebuild or redeploy:
- Visual theme — colors, fonts (from a curated Google Fonts shortlist), and corner radius / shadow depth — via three presets or per-group custom overrides.
- Brand assets — logo, hero image, favicon — uploaded to override the
BRAND_*env defaults. - Navigation — reorder, relabel, and show/hide items in the public site nav, admin sidebar, and player portal nav, via drag-and-drop.
All three follow the settings.model.js pattern already used for hero_layout:
a JSON value stored under a settings key, exposed through getPublic() where
needed, edited from an admin view, applied at runtime.
2. Core principle: BRAND_* env stays the default, always
server/src/config/brand.js is the
existing single source of instance identity, read once at startup from env with
baked-in Runic Gateway defaults. The app ships as one prebuilt image and each
instance re-skins itself via env. This feature must not disturb that.
Every new setting is an override layer, never a replacement:
- An instance where the admin has not touched these settings renders
identically to today, driven entirely by
BRAND_*and the currenttheme.css:root. - Saving one setting makes that setting — and only that setting — take precedence. Untouched settings keep following env.
- This holds per field, not per feature. A custom accent with untouched
fonts means the accent comes from the DB and the fonts still come from
--serif/--display/--sansastheme.cssdefines them. - "Admin-set" means a DB row exists for that key. Absence of the row — not an empty or false value — is what triggers the env/CSS fallback. An admin who explicitly picks a preset that happens to equal the shipped default has still set it, and it is stored and honored as explicit.
- No migration writes defaults into the settings table. New and existing installs both start with zero rows for these keys; that absence is the "use env default" state.
3. Locked decisions
| # | Decision |
|---|---|
| Brand contract | getPublic().brand returns effective values (override → env). The Android app and Discord embeds track admin theming for free — see §4.5 |
| Theme delivery | The server resolves the whole effective token set and the client writes it as CSS custom properties. No [data-theme] blocks — see §6.2 |
| Structural tokens | Radius + shadow depth only. spacingUnit and borderWeight are cut, not deferred — see §4.6 |
| Radius token values | Seeded at today's real values (four tokens, not three), so the promotion step is a true no-op — see §4.7 |
| Presets in v1 | Three dark presets — Runic Gateway, Modern, Fantasy. Parchment (light) is Phase 9 — see §4.8 |
| Fonts | Curated shortlist, dropdown-only, 4 options per role, 8 web families in one css2? request — see §5 |
| Raw custom CSS | Out of scope entirely — not deferred. Materially different risk profile (overlay/clickjacking tricks, tracking pixels via background: url(...)); would need its own feature and its own review |
| Live preview | Out of scope for v1 |
| Reduced-motion toggle | Out of scope for v1 |
| Nav override power | label, order, hidden, and (admin nav only) group. Never to, roles, or feature — see §7 |
| Reset to defaults | Deletes the settings row. Never writes a stored copy of the defaults |
| Favicon uploads | PNG only. No .ico — see §4.10 |
4. Corrections to the design doc (current-code reality)
The design doc is structurally sound; the token architecture, the
override-on-top-of-env principle, the nav-override security framing, and the
reuse of imageUpload.js all match reality. These are the points where it does
not, listed worst-first. §4.1–4.5 are blocking; §4.6–4.11 are scope corrections.
4.1 There is no way to delete a setting
The entire "Reset to defaults deletes the row" principle — which all five new
keys rely on, and which the doc lists as an acceptance criterion — has no
implementation.
settings.db.js
exposes get / getAll / set / seedDefault only, and the admin API is
PUT /admin/settings taking a key/value object
(admin.controller.js:499).
Fix: add settingsDb.remove(key) and a DELETE /api/v1/admin/settings/:key
route with an explicit key allowlist (the five new keys plus hero_layout_draft).
Admin-only, same gate as the existing settings routes. Deleting a key that does
not exist is a success, not a 404 — "reset" is idempotent.
4.2 Non-admins cannot read their own nav overrides
The doc says nav_admin / nav_player are admin-only settings "fetched by the
authenticated AdminLayout / PlayerPortalLayout." But GET /admin/settings is
gated requireRole('admin')
(settings.router.js:18,28),
while AdminLayout renders for editors and moderators and
PlayerPortalLayout renders for players. Those users have no endpoint from
which to read the key, so their nav would silently never apply the override.
Fix: new GET /api/v1/settings/nav, isLoggedIn only, returning
{ nav_admin, nav_player }. Not in PUBLIC_KEYS — an anonymous visitor has no
use for either, and the admin nav's labels leak the shape of the admin surface.
4.3 renderIndexHtml runs once at boot, not per request
app.js:207 reads and templates index.html
at module load and serves that one string for every SPA route forever. The doc
describes overriding logo/favicon as "an async settings read inside a
currently-synchronous-feeling builder" — it is actually a lifecycle change, not
just an await.
Fix: keep the rendered shell cached in a module-level variable, render it
lazily on first request, and invalidate on any successful write to
brand_assets. Two hard requirements:
- A DB fault must never fail the page — on a read error, fall back to the env-only shell (the current behavior).
- The shell must stay a single cached string in the steady state. Do not do a settings read per page view.
4.4 Settings values are strings, not objects
settings.value is TEXT
(schema.sql:126) and JSON-valued keys are
stored JSON.stringify'd and parsed client-side — see parseLayout in
heroLayout.js:58. The doc's
settings.brand_assets?.hero and settings.nav_public read as if they arrive
parsed. They do not.
Fix: one shared parseJsonSetting(str, validator) helper, used by every
consumer. A malformed or wrong-shaped value is treated as absent (falls back
to env/code default), never as an error and never as a partial object. This is
the same fail-safe posture parseLayout already takes.
4.5 The Android app and Discord embeds are silently excluded
getPublic().brand is a documented cross-repo contract, not an internal
detail. publicBrand.test.js:30
locks its field list, and the Android app's BrandDto seeds the entire Material
theme from brand.accent (MainActivity.kt:72 → RunicGatewayTheme), with
logo / hero / favicon fields alongside it. brand.accentInt — derived once
at boot — is what Discord embeds color themselves with.
If theme and asset overrides live only in the new keys, an admin changes the accent on the website and the phone app and the Discord bot keep the old one.
Fix (locked): resolve the effective values server-side in
getPublic()'s brand block
(settings.model.js:130-141):
accent: themeVisual?.colors?.accent ?? brand.accent
logo: brandAssets?.logo ?? brand.logo
hero: brandAssets?.hero ?? brand.hero
favicon: brandAssets?.favicon ?? brand.favicon
The web client needs no change for this — its existing
setProperty('--accent', brand.accent) line
(SiteContext.jsx:30-32)
simply receives a better value. Consequences to handle:
Corrected in Phase 3 — this fix as written was a no-op.brand.accentIntmust be recomputed from the effective accent per request rather than read from the boot-time constant, or Discord embeds drift.getPublic().brandnever exposesaccentInt(publicBrand.test.jsasserts it isundefined, deliberately: it is a Discord-only integer form), and the server-sidebrand.accentInthas no consumer at all. Discord embeds are colored bybot/src/brand.js, in a separate process, readingBRAND_ACCENT_COLORfrom env at boot — so there was nothing per-request to recompute, and the drift the note describes was real but unfixable from the server. What Phase 3 actually did: the bot now fetchesGET /public/settings→brand.accent(it already has a public-API client) behind a 10-minute cached getter, keeping env as the fallback. See "Phases 3–4 as landed" below.publicBrand.test.jsgains cases: no rows → env values unchanged (the existing assertions must still pass verbatim);theme_visualaccent set → effective accent returned;brand_assets.faviconset → favicon overridden whilelogoandherostill come from env.- The Android app needs no change to pick up accent/assets. Whether it should
also honor the full preset (radius, fonts) is a separate question for
docs/android/PLAN.md, out of scope here.
4.6 spacingUnit and borderWeight are not variable renames
The doc treats these as the same mechanism as color. They are not:
- Spacing.
theme.csscontains zerocalc()-based spacings (the 5calc()uses are allwidth: min(…, calc(100% - 32px))page shells). Every padding is a hand-written non-multiple —7px 14px,12px 26px,11px 14px,13px 14px. A density token that actually moves density means rewriting ~40 declarations intocalc(var(--space-unit) * n), and most of the app's real spacing is inline JSX the token cannot reach anyway. - Border weight. 39 hand-written
1pxborders, several of which are semantic accents that must not scale with a density slider —.note's 3px left rule,.page-quote's 3px,.pb-tab's 2px active underline.
Decision: both are cut from v1 and do not appear in the admin form. Colors, fonts, radius and shadow depth cover "brand feel" cleanly; these two do not, and shipping them as no-op fields would be worse than not shipping them.
4.7 Six radii cannot round-trip through three tokens
The doc's preset blocks set --radius-card: 8px, but the actual values in
theme.css are 14×8px, 4×999px, 4×10px, 1×12px, 1×7px, 1×6px. .card
and .panel are 10px today and .panel-flat is 12px. Adopting the doc's
three tokens verbatim would restyle every existing instance — including ones that
never touch the feature — which contradicts the acceptance criterion directly
above it.
Fix (locked): four tokens seeded at today's real values, so the promotion step is genuinely a no-op:
:root {
--radius-pill: 999px; /* .btn, .pill, .badge, .wiki-tag */
--radius-panel: 12px; /* .panel-flat */
--radius-card: 10px; /* .card, .panel */
--radius-input: 8px; /* .input, .textarea, .select, .btn-sq, .note, .rte, .prose img */
}
The 7px (.rte-btn) and 6px (.rte-linkmenu-item) values stay literals — they are
interior editor chrome, not brand surface. The preset blocks in §6 carry corrected
--radius-card values accordingly.
4.8 Parchment is a light-mode port, not a preset
theme.css carries 28 rgba() literals that assume a dark background — .pill's
rgba(11,22,48,0.5) fill, .note's background, all seven .badge-* fills, the
diff add/del colors, .moon's radial gradient, #dbe2ea prose strong — plus the
hero overlay stacks rgba(11,15,20,…) hardcoded in heroLayout.js and four route
files, plus rgba(9,13,18,0.86) inline in SiteHeader.jsx:55. None of that
responds to a [data-theme] variable block; Parchment would inherit dark chrome
on a light background and look broken.
Decision: three dark presets in v1. Parchment becomes Phase 9, scoped as a light-mode port with its own contrast pass across every component.
4.9 The hero already has a third override layer
hero_layout.background.image_url already beats brand.hero
(heroLayout.js:39-50). The real
resolution order is:
hero_layout.background.image_url → brand_assets.hero → BRAND_HERO → /assets/img/runic-emblem.png
The doc's two-link chain omits the existing top link. The admin UI must say so explicitly, or "I uploaded a hero and the portal ignored it" becomes a bug report against a working system.
4.10 Favicon .ico is not possible without weakening the upload path
MIME_EXT in
imageUpload.js:24-30
has no image/x-icon or image/vnd.microsoft.icon entry, and the stored
extension is derived from that map — which is exactly the property that makes the
upload path safe. The doc floats ".ico/.png only" for favicons; the .ico
half would mean adding a new file type to /uploads.
Decision: PNG only for favicons. <link rel="icon"> accepts PNG in every
browser this app supports, and the allowlist is left untouched. A tighter size cap
than the shared 8 MB limit is applied at the route, not in the shared multer
config.
4.11 Smaller notes
- CSP is already fine.
config/csp.js:50-51already allowshttps://fonts.googleapis.cominstyle-srcandhttps://fonts.gstatic.cominfont-src. The font shortlist needs no CSP change — which is worth stating, because widening CSP for a cosmetic feature would not be worth it. - Do not touch the footer badge.
SiteFooter.jsx:19is the hardcoded "powered by Runic Gateway" emblem. It is deliberately not the instance logo and must not followbrand_assets.logo. - Nav labels do not reach the portal hero.
hero_layout'sdefault-quick-linkselement duplicates News / Screenshots / Five on Friday / Newsletter / About as its own buttons. Renaming those in the nav editor will not rename them on the portal; they are edited in the hero editor. - The nav editor must refuse to hide its own entry. Not a lockout — hiding is presentation-only and the URL still resolves — but recovering by typing a URL is a bad enough experience to be worth one guard.
- Process, per
CLAUDE.md. Every server-side phase requiresnpm run swagger,npm run routes:manifest(routeManifest.test.jsfails otherwise), and a matching edit toBACKEND_DESIGN.md. None of this is in the design doc.
5. Fonts: curated Google Fonts, not free text
index.html already loads Cinzel from Google Fonts, so this extends an existing,
already-trusted pattern rather than introducing a new one.
The dropdown's value — not free text — is what is stored. Each option's value
is the full CSS font-family stack exactly as it will be applied, so the client
does zero string-building from admin input and theme_visual stays a closed set of
known-safe values.
5.1 The shortlist
| Role | Option | Stored stack |
|---|---|---|
| Serif body | EB Garamond — strongest fantasy/historic | 'EB Garamond', Georgia, serif |
| Merriweather — excellent readability | Merriweather, Georgia, serif |
|
| Playfair Display — elegant/editorial | 'Playfair Display', Georgia, serif |
|
| IM Fell English — strongest old-world/UO flavor | 'IM Fell English', Georgia, serif |
|
| Display heading | Cinzel — current Runic Gateway identity | Cinzel, Georgia, serif |
| Playfair Display — elegant alternative | 'Playfair Display', Georgia, serif |
|
| EB Garamond — softer/classic | 'EB Garamond', Georgia, serif |
|
| IM Fell English — very strong fantasy | 'IM Fell English', Georgia, serif |
|
| Sans UI | Inter — default modern UI choice | Inter, Arial, sans-serif |
| Work Sans — slightly more character | 'Work Sans', Arial, sans-serif |
|
| Source Sans 3 — extremely readable | 'Source Sans 3', Arial, sans-serif |
|
| Arial — safe fallback/system option | 'Helvetica Neue', Arial, sans-serif |
Two properties fall out of this list and are worth keeping:
- Arial is the zero-cost option — its stack is byte-identical to today's
--sans, so it needs no webfont at all and doubles as the current default. - Twelve slots, eight web families. Playfair Display, EB Garamond and IM Fell English each serve two roles.
5.2 Loading
One combined request, not eight — Google Fonts accepts multiple family=
parameters per URL, and the font binaries are only fetched when a family is
actually applied:
<link href="https://fonts.googleapis.com/css2?family=Cinzel:wght@500;600;700&family=EB+Garamond:ital,wght@0,400;0,600;0,700;1,400&family=IM+Fell+English:ital@0;1&family=Inter:wght@400;600;700&family=Merriweather:ital,wght@0,400;0,700;1,400&family=Playfair+Display:ital,wght@0,400;0,600;0,700;1,400&family=Source+Sans+3:wght@400;600;700&family=Work+Sans:wght@400;600;700&display=swap" rel="stylesheet" />
Static, in index.html, alongside the existing preconnect hints — a Google
Fonts URL is never built from admin input at runtime.
Weight coverage gotcha: IM Fell English ships 400 and italic only — no
bold. .display and .h1 use font-weight: 600, and .btn / .eyebrow /
.badge use 600–700, so choosing it yields browser-synthesized faux-bold. That is
acceptable for the display role (it is the authentic look) but is a reason not to
present it as a recommended body face.
6. Storage
Five new keys. theme_visual, brand_assets and nav_public join PUBLIC_KEYS;
nav_admin and nav_player are served by the authenticated endpoint from §4.2.
All are JSON strings, absent by default.
6.1 theme_visual
{ "preset": "runic-gateway", "custom": null }
or, when the admin picks Custom:
{
"preset": "custom",
"custom": {
"colors": { "bg": "#0e1318", "bgDeep": "#0b0f14", "panelA": "#192231", "panelB": "#141a21",
"accent": "#7f99bd", "accentBright": "#cdd9e8", "ink": "#eef3f8", "text": "#c4cdd8" },
"structure": { "radiusPill": "999px", "radiusPanel": "12px", "radiusCard": "10px",
"radiusInput": "8px", "shadowDepth": "0 14px 34px rgba(0,0,0,0.3)" },
"fonts": { "serif": "'EB Garamond', Georgia, serif",
"display": "Cinzel, Georgia, serif",
"sans": "Inter, Arial, sans-serif" }
}
}
colors / structure / fonts are independently overridable groups — a custom
accent without touching radius or fonts is expected. A group or field the admin
never touched falls back to whatever preset or :root value is active. Never
null a field out to "clear" it — remove it from the object.
6.2 Preset blocks
Superseded in Phase 3. The presets below are correct as values and were built as specified, but they do not live in
theme.cssas[data-theme]blocks. They live inserver/src/config/themePresets.js, and the server resolves the effective token set intogetPublic().themefor the client to write onto<html>. See "Phases 3–4 as landed" for why, and note two corrections the build made to the palettes: each preset carries the full color set (fifteen tokens, not the eight below), and--shadow-cardis themed alongside the radii.
:root stays the Runic Gateway default — today's actual values — so an
instance with no theme_visual row renders exactly as it does now.
runic-gateway is also declared as a named preset so that switching back to
it after trying another is the same code path.
[data-theme="runic-gateway"] {
--bg: #0e1318; --bg-deep: #0b0f14; --panel-a: #192231; --panel-b: #141a21;
--accent: #7f99bd; --accent-bright: #cdd9e8; --ink: #eef3f8; --text: #c4cdd8;
--radius-pill: 999px; --radius-panel: 12px; --radius-card: 10px; --radius-input: 8px;
--serif: Georgia, "Times New Roman", serif;
--display: Cinzel, Georgia, serif;
--sans: "Helvetica Neue", Arial, sans-serif;
}
/* Modern — flatter, cooler, sans-heavy. Reads as a SaaS dashboard, not fantasy. */
[data-theme="modern"] {
--bg: #101114; --bg-deep: #0a0a0c; --panel-a: #1c1d22; --panel-b: #17181c;
--accent: #4f8ef7; --accent-bright: #a8c8ff; --ink: #f2f3f5; --text: #b8bcc4;
--radius-pill: 8px; --radius-panel: 8px; --radius-card: 6px; --radius-input: 6px;
--serif: Inter, Arial, sans-serif;
--display: 'Work Sans', Arial, sans-serif;
--sans: Inter, Arial, sans-serif;
}
/* Fantasy — warmer, higher contrast, carved corners; leans into UO harder. */
[data-theme="fantasy"] {
--bg: #1a120b; --bg-deep: #120c07; --panel-a: #2c1f14; --panel-b: #241a10;
--accent: #c9973f; --accent-bright: #e8c374; --ink: #f3e8d4; --text: #d3bfa0;
--radius-pill: 4px; --radius-panel: 3px; --radius-card: 2px; --radius-input: 2px;
--serif: 'EB Garamond', Georgia, serif;
--display: Cinzel, Georgia, serif;
--sans: 'EB Garamond', Georgia, serif;
}
Derived-token rule (do not break this): --panel-grad and --shadow-card must
stay expressed in terms of the other variables, never written as a literal
gradient in a preset block. If --panel-grad is ever hardcoded, a future light
preset silently inherits a dark gradient and looks broken. Likewise --mode-live
and --mode-maint (the status dots) are semantic — green means live — and stay
fixed across all presets rather than being themed.
6.3 brand_assets
{ "logo": null, "hero": null, "favicon": null }
Each field, once set, holds the stored upload URL (/uploads/1234-abcd.png) — the
same shape POST /admin/uploads already returns. A null or absent field falls
back to brand.logo / brand.hero / brand.favicon; uploading a logo does not
force the admin to also pick a hero.
6.4 nav_public / nav_admin / nav_player
Keyed by the item's existing to:
{
"/admin/posts": { "label": "Blog Posts", "order": 10 },
"/admin/settings": { "hidden": true },
"/admin/moderation": { "order": 5, "group": "Content" }
}
Any field absent for a given to falls back to the code default — label from
NAV, natural array order, hidden: false, original group. Unknown to values
(not present in the current code's base array) are ignored, not stored and later
honored, so removing a route in code can never leave a dangling override that
does something unexpected.
nav_public may also be a wrapper (Phase 10), because the public header is
the one nav an admin can restructure rather than only reorder:
{
"items": { "/site/champs": { "order": 0, "section": "sec_a1b2" } },
"sections": [ { "id": "sec_a1b2", "label": "The World", "order": 4 } ],
"links": [ { "id": "lnk_c3d4", "label": "Player Guide",
"to": "/wiki/new-player-guide", "order": 1, "section": "sec_a1b2" } ]
}
- A bare map is still read as the items map. Every item key is a path
starting with
/, so it can never collide with the literal keyitems— the detection is unambiguous, and a nav with no sections still stores the bare map, so this feature changed nothing for one that does not use it. nav_admin/nav_playerkeep the bare map;sectionsandlinksare dropped for them, since neither layout can render an admin-created section.- Top-level order is one number line shared by ungrouped entries and sections; within a section, by its members. An admin-created entity with no stored order appends after the coded ones rather than jumping to the front.
- One level only. No menu inside a menu.
- An
items[].sectionorlinks[].sectionnaming no declared section falls back to the top level, mirroring the "group must name an existing title" rule.
7. Navigation: hard constraint
Amended in Phase 10. This section originally said the override layer "cannot introduce a
tothat is not already in the corresponding hardcodedNAVarray". That is still true of every coded entry, but the public header now also lets an admin add links of their own, so the constraint is restated below in the narrower form that survives. Nothing about the gates changed.
The override system can affect a coded entry's label, order, hidden,
and which container it sits in — group on the admin nav (an existing titled
section) or section on the public header (an admin-created dropdown).
It cannot:
- change a coded entry's
to, or introduce a new one in its place; - change or remove an entry's
roles(admin nav) orfeature(public nav) gate; - un-hide an entry for a viewer whose role or feature check would otherwise fail.
The public header may additionally carry admin-created sections and
admin-authored links (§6.4, §7.2). This is a genuine widening and is worth
stating plainly:
- A section is a container with a label and a position. It has no
toand is never itself a link — it only opens — so it adds no reachable surface at all. - A link is the one thing an admin may add to a nav, and the only place a path
is not required to already exist in code. It is restricted to a same-origin
path: no scheme, no protocol-relative
//host, no whitespace or quotes. The nav is not a place to send visitors to an origin the operator does not control. - A link carries no
rolesorfeatureof its own, and needs none: the page behind it enforces its own access, so a link to somewhere the viewer cannot reach behaves exactly as typing that address would. Adding a link advertises a route; it never grants one.
The property this rests on is structural rather than a check someone has to
remember: coded entries live in an items map whose keys must be routes the
base array declares, so that map can never introduce a route, while everything
that can name an arbitrary path lives in links, where the path rule is
applied on both the write and the read path.
The existing filters in
SiteHeader.jsx and
AdminLayout.jsx
run after the override merge, unchanged, and remain the actual security
boundary. The override layer is presentation-only. This is the same
"server-enforced gate, client-side is only about not advertising a dead end"
principle already documented in SiteHeader.jsx's comments, and this feature must
not weaken it.
Three existing behaviors the merge must not disturb:
-
Empty dropdowns. A section whose every entry is filtered out by a shard feature must not render at all — a menu that opens onto nothing is worse than no menu.
pruneNavapplies the gate inside a section and then drops one it leaves empty. -
Moderator confinement.
AdminLayoutrestricts moderators toMOD_PATHSand redirects them out of anything else. Overrides apply before that filter, so a moderator can still end up with a legitimately short sidebar — but the redirect effect must keep working untouched. -
Empty groups.
AdminLayoutdrops groups whose items all filtered out. An override that hides every item in a group must produce no orphaned header.
7.1 Merge util
New shared pure module, client/src/lib/navOverrides.js:
function applyNavOverrides(baseNav, overrides) {
// baseNav: the existing hardcoded array / grouped array — remains the source
// of truth for `to`, `roles`, `feature`, `icon`, `end`
// overrides: the parsed settings JSON, or null when the admin never touched it
// returns: a new array of the same shape with label/order/hidden/group applied
}
overrides absent → return baseNav unchanged. This is the "respect defaults"
path and is the single most important case to test.
As built (Phase 1). Two shapes are handled by the one function — flat
(SiteHeader, PlayerPortalLayout) and grouped (AdminLayout) — detected by
whether every entry carries an items array. Three rules the doc left open,
settled by the implementation and locked by tests:
- Ordering. An item the admin never reordered keeps its index in the base
array as its sort key, so setting one
orderdoes not scramble the rest. Explicit and implicit keys therefore share one number line and can collide; ties break explicit first (an admin who said "0" means first, not "wherever the untouched item at index 0 already sits"), and two explicit equal orders keep code order via a stable sort. The editor writes an order for every item in a list the way drag-and-drop does, so ties are the stale-row case, not the normal one — they just have to resolve predictably. group. Accepted only when it names a title the base nav already declares; anything else is dropped, so an item can never land under a header that does not exist. Group order is not overridable — sections stay in code order, only membership and within-group order move.- Field-by-field validation. A bad
labeldoes not discard a goodorderbeside it, andhiddenis honored only as the literal booleantrue. Everything unrecognized is ignored rather than rejected, so a hand-edited row degrades to the code default instead of rendering a broken nav.
hidden: false cannot un-hide anything: hiding here is subtractive only, and
the role/feature filters still run afterward, unchanged.
8. Build phases
Each phase is independently shippable and leaves the site rendering identically to today until the admin acts.
| Phase | Work |
|---|---|
| 0 — Settings-store groundwork ✅ | settingsDb.remove(); DELETE /admin/settings/:key with key allowlist; GET /settings/nav (§4.2); parseJsonSetting() helper; register the five keys; three into PUBLIC_KEYS. Swagger + route-manifest regen |
1 — navOverrides.js + tests ✅ |
The pure merge util, unit-tested in isolation. The one piece with real correctness risk |
| 2 — Radius/shadow token groundwork ✅ | Promote the literals in theme.css to the four tokens of §4.7, values unchanged. Verify zero visual diff before any admin UI exists |
| 3 — Theme engine ✅ | Three presets, the combined Google Fonts link, SiteContext extension, and the effective-value resolution in getPublic().brand (§4.5) |
| 4 — Admin theme UI ✅ | /admin/appearance view + route in App.jsx + NAV/TITLES entries in AdminLayout.jsx |
| 5 — Brand assets ✅ | Cached-shell rewrite in app.js (§4.3); upload endpoint on the existing multer config; <img> logo slot beside MoonDot in the shells; heroImage chain extension |
| 6 — Public nav wiring ✅ | SiteHeader.jsx → nav_public. Lowest risk of the three: no roles, no groups |
| 7 — Nav builder UI ✅ | NavEditor.jsx with @dnd-kit (new dependency), Public tab only |
| 8 — Admin + Player nav ✅ | Wire the remaining two layouts, add the remaining two tabs, once the public pattern is validated in use |
| 9 — Palette-following literals + Parchment ❌ cancelled | Was: promote the hue-carrying rgba() literals of §4.8 so they follow the palette, then the light-mode port. Not scheduled — see "Phase 9, cancelled" below |
| 10 — Public nav sections + added links ✅ | Admin-created dropdown sections in the public header, coded entries organised into them, and admin-authored same-origin links. NavDropdown.jsx, buildPublicNav/pruneNav, the nav_public wrapper of §6.4, and the Public tab's own tree editor. Amends §7 |
Phases 0–2 are one PR pair (website + docs), 3–4 a second, 5 a third, 6–8 a
fourth. All four PR pairs target edge, not main — the feature reaches
main as one edge → main merge once every phase is in, so no release ever
carries a half-wired theme engine. Phase 8 is the last one, so that merge is
what closes the feature.
Phases 0–2 as landed
/api/v1/settingsis a fifth router group, not a route bolted onto an existing one. §4.2 named the URL but not where it lives, and the domain split leaves no group it fits:/publicis anonymous,/admin/settingsisadminOnlywhileAdminLayoutrenders for editors and moderators, and/playeris data scoped toreq.user.id. The group carriesnoindex, requireAuthand no role gate. The route-manifest guard test that asserts every/admin/**and/player/**route sits behindrequireAuthnow covers/settings/**too.- Reset is
DELETE /api/v1/admin/settings/:keywith the allowlist insettings.model.js(DELETABLE_KEYS), which is what stops a stray request from droppingsite_modeor the uo-link config. It is admin-only and idempotent, and a test asserts it never writes a row. parseJsonSettinglives atserver/src/utils/settingsJson.js. Non-object JSON (4,"x",null,[]) is treated as absent alongside syntax errors, and a validator rejection discards the whole object rather than half-applying it. The client keepsparseLayout; a client-side counterpart arrives with its first consumer in Phase 3.- Phase 2 was a 23-declaration promotion — 14×
8px→--radius-input, 4×999px→--radius-pill, 4×10px→--radius-card, 1×12px→--radius-panel— matching the §4.7 census exactly. The7px/6pxeditor chrome and the two50%circles stay literal.--shadow-cardand--panel-gradwere already tokens and already derived, so the shadow half of the phase was a no-op; the only twobox-shadowdeclarations intheme.cssboth already readvar(--shadow-card).
Phases 3–4 as landed
Four things the design settled differently once it met the code.
1. The server resolves the whole token set; there are no [data-theme]
blocks. §6.2 put the presets in theme.css and had the client set a
data-theme attribute. That does not work as written: SiteContext writes
--accent as an inline style on <html> (SiteContext.jsx:31), and an
inline property beats any attribute-selector block. An admin who picked Fantasy
without also setting a custom accent would have had Fantasy's #c9973f painted
over by brand.accent from env — and §4.5's whole point is that
getPublic().brand.accent is what the phone app themes itself from, so the two
surfaces would have disagreed about the accent while both being "right".
The fix removes the conflict rather than sequencing around it. Presets live in
server/src/config/themePresets.js; server/src/utils/themeResolve.js layers
:root ← preset ← custom per field into a token map; getPublic() returns
it as theme; client/src/lib/themeVars.js writes it onto <html>. One
authority for the merge, brand.accent is by construction the accent the site
actually paints, and theme.css's :root is untouched — an instance with no
row gets no theme block, the client writes nothing, and the page renders
byte-for-byte as today.
The client half's real logic is removal: inline properties are not cleared by
writing a smaller object over them, so applyThemeTokens tracks what it set
last time and removePropertys whatever the new payload no longer mentions.
Without that, "Reset to defaults" would look broken until a reload.
2. Presets carry the full fifteen-token palette, and theme --shadow-card.
§6.2's blocks set eight colors. Applied literally, Fantasy's warm brown page
would have kept --line: #2a3544 and --blue: #13243c — dark blue-grey borders
and a blue-grey active nav row — because those tokens are not in the list.
Every preset now sets --panel-flat, --line, --line-soft, --head,
--muted, --dim and --blue as well. The admin form still exposes only
§6.1's eight; the rest are supporting shades a preset gets right coherently but
that are not worth hand-picking. --mode-live / --mode-maint stay fixed
across every preset (green means live) and --panel-grad stays derived, both
locked by tests.
3. The option catalog is served, not duplicated.
GET /api/v1/settings/theme/options returns the presets (with their full token
maps, so a control can show what an unset field currently resolves to), the font
shortlist, the shadow depths, and the editable field names paired with the CSS
variable each drives. Duplicating those lists in client code would mean the form
could offer a font the server rejects, which surfaces as a save 400ing for no
visible reason. A test asserts every offered option validates.
Validation is deliberately asymmetric: strict on write (PUT /admin/settings 400s and names the offending field) and forgiving on read
(a bad field is dropped, its neighbours keep applying). Strict-on-write gives
feedback; forgiving-on-read means a row hand-edited in the DB degrades to the
shipped default instead of rendering a broken site.
One addition to §5.1's twelve font options: Georgia in the serif list. The
shortlist gave the sans role a "today's default" option (Arial, byte-identical
to --sans) but left serif with no way back to Georgia, "Times New Roman", serif short of resetting the whole theme. It pulls in no web family, so §5.2's
combined URL is unchanged.
4. The Discord bot fetches the accent; §4.5's accentInt note was a no-op.
See the correction in §4.5. bot/src/brand.js now reads
GET /public/settings → brand.accent through the public-API client it already
had, behind getters with a 10-minute TTL — so brand.accentInt stays a plain
property read at every existing call site, an embed never awaits a network call,
and any failure (site down, maintenance, malformed body) keeps the last known
good value with BRAND_ACCENT_COLOR as the floor.
Found while smoke-testing: §4.8's rgba literals are not only a light-mode
problem. The 28 dark-assuming rgba() literals were scoped to Phase 9 on the
reasoning that they break a light preset. Applying Fantasy on a live
instance shows they also carry a hue: .btn-ghost's
background: rgba(11, 22, 48, 0.45) (essentially --blue at 45%) leaves the
portal's quick-link buttons reading blue on a warm brown page, and the hero
overlay stack in heroLayout.js is rgba(11,15,20,…) regardless of preset.
Nothing is broken or unreadable — it is a visible seam, not a bug — but Phase 9
should be re-scoped from "light-mode port" to "make the hue-carrying literals
follow the palette", which the dark presets need too. Not fixed here: it is the
23-declaration-style promotion Phase 2 was, and folding it into the phase that
introduced the presets would have hidden it inside an unrelated diff.
Deferred to Phase 5, and done there: the theme arrives with the
/public/settings fetch, so a themed instance painted the shipped palette for
one frame before repainting. Phase 5 had to rewrite renderIndexHtml into a
cached, invalidated shell anyway (§4.3), and injecting a <style> block with the
effective tokens there removed the flash for free rather than solving it twice.
Also fixed in passing: settings/nav.controller.js imported the logger
factory rather than calling it, so log.error was undefined and a DB fault
would have thrown a TypeError inside the catch — no response sent, request
left hanging — instead of returning a 500. Introduced in Phase 0.
Phase 5 as landed
The upload is one call, not two. §8 said "upload endpoint on the existing
multer config", which reads as: reuse POST /admin/uploads, then PUT the
brand_assets row. Two problems with that. The generic upload is staffOnly —
editors can reach it — while the row it would write is adminOnly, and the
site's identity is not the editor tier's to change. And a run that uploaded and
then failed (or was abandoned) would leave a file in /uploads that nothing
references.
So: POST /api/v1/admin/settings/brand-asset/:slot, adminOnly, using the
shared imageUpload.js multer config and returning { url, brand_assets }. It
read-modify-writes the row, so uploading a logo never clears a hero (§6.3). The
per-slot rules only ever tighten the shared allowlist, never widen it (§9):
| Slot | Types | Cap |
|---|---|---|
logo |
the shared image allowlist | 1 MB |
hero |
the shared image allowlist | 8 MB (the shared ceiling) |
favicon |
PNG only (§4.10) | 512 KB |
The cap is enforced after multer has written the file and the file is unlinked before the response, rather than by a second multer instance with its own limits. One upload config and one allowlist is the property worth keeping; a briefly written file that is deleted before the request returns is not.
There is no per-slot delete route. Clearing one asset is a PUT of the
remaining ones, and clearing the last one is the existing reset-by-delete —
{} is never stored, because absence of the row is what selects the env
defaults (§2) and a stored empty object would be a second way to say the same
thing.
brand_assets needed a validator of its own, which the design did not
anticipate. These are the only settings values written straight into HTML as
URLs the browser then fetches — an <img src>, a <link rel="icon">, an
og:image. utils/brandAssets.js accepts a same-origin path under /uploads/,
/brand/ or /assets/ and nothing else: no scheme, no protocol-relative
//host (which looks like a path and loads off-origin), no .., no whitespace
or quotes. Same asymmetry as the theme — strict on write with the field named,
forgiving on read so one hand-edited slot does not cost the admin the other two.
The shell cache carries a TTL as well as explicit invalidation. §4.3 asked for a module-level cache invalidated on write, and that is what the settings controller does. But the cache is per process: in a scaled deployment the worker that handled the write is the only one that learns of it, and every other would serve the old favicon until the next restart. A 5-minute TTL makes the rest converge on their own while keeping the steady state at one render per process per five minutes — not one per page view. Concurrent first requests share a single render, an invalidation that lands mid-render is not overwritten by the in-flight result, and a failed settings read renders the env-only shell and caches that, so an outage is not a failing query per page view.
Theme flash: fixed here, with a handoff. The shell now also carries the
resolved tokens as <style id="theme-boot">:root{…}</style>, injected last in
<head> so it follows the built stylesheet and wins the equal-specificity tie.
SiteContext removes that block once the /public/settings payload has arrived
and been applied — otherwise a later reset would remove the inline properties
only to reveal the stale block underneath. The removal is gated on a
successful fetch, not merely a finished one: a failed request leaves the app
with no theme at all, and dropping the block then would strip a themed instance
back to the shipped palette for no reason.
The logo went into all six MoonDot surfaces, not three. §8 named the three
persistent shells (site header, admin sidebar, portal sidebar); the admin login,
the player login/register card and the maintenance page carry the same mark and
an operator who uploads a logo means their instance, not three of its pages.
components/BrandLogo.jsx renders nothing when brand.logo is empty — which
is the shipped default — so every one of those surfaces is unchanged on an
untouched instance. On the three centered layouts the logo is stacked above the
moon rather than beside it, because turning that block into a flex row would have
changed its height on instances with no logo.
The footer's "powered by Runic Gateway" emblem is deliberately untouched (§4.11): it is the project's badge, not the instance's.
The hero chain needed no code. §4.9's real order —
hero_layout.background.image_url → brand_assets.hero → BRAND_HERO →
/assets/img/runic-emblem.png — already holds, because Phase 3 resolved
brand_assets into getPublic().brand.hero and SiteContext.heroImage reads
that. What was missing was saying so: the hero row in the admin panel now states
that a hero-editor background wins over the uploaded one, so "I uploaded a hero
and the portal ignored it" does not become a bug report against a working system.
Observed and left alone: the shell's <title> and description still come
from BRAND_NAME/BRAND_DESCRIPTION, not from the admin-set site_title that
getPublic().brand.name prefers, so an instance that renamed itself through the
admin panel still has the env name in its tab and its link previews. Fixing it
would change the served shell for instances with no brand_assets row, which is
exactly what §9 says must not change in this phase. It wants its own change.
Phases 6–8 as landed
The nav half, wired end to end: the public header, the admin sidebar and the
player portal all read their override row, and /admin/navigation writes them.
Five things the design did not settle.
1. The server had no way to store a nav row, and would have stored garbage.
§8 described phases 6–8 as client work, and for the merge that is right. But
updateSettings validates and stringifies theme_visual and brand_assets and
lets everything else through to settingsDb.set — so a nav_public object would
have been written as the string "[object Object]", which parseJsonSetting
then reads as absent. The save would have returned 200 and done nothing, for
ever. server/src/utils/navOverrides.js mirrors utils/brandAssets.js:
validateNavOverrides is strict on write and names the offending key,
resolveNavOverrides is forgiving and drops fields that would do nothing.
2. The server cannot check that a to exists, and should not try. The three
base NAV arrays are client constants. Shipping a copy to the server would
create a second source of truth for navigation that drifts the first time a route
is added, and it would buy nothing: applyNavOverrides already drops an entry
whose to the base array does not declare, which is the right place for it — a
route deleted in code stops mattering immediately, with no migration. The
server validates shape; the client owns membership. So the write path accepts
any app-internal path as a key (absolute, no scheme, no //host, no whitespace)
and rejects everything else, and it rejects any field that is not one of the
four — a roles or to in the body is a 400, not something quietly stored.
3. hidden: false is accepted and never stored. The editor sends it while a
row is being edited, so rejecting it would be hostile; storing it would leave a
row that reads like an instruction to force something visible, which this layer
must never be able to express. It is dropped on the way in, and hiding stays
subtractive.
4. The nav editor cannot be hidden, and that is enforced three times. An
admin who hid /admin/navigation would lose the only screen that can un-hide it.
The row's eye toggle is disabled with a note saying why; resolveNavOverrides
drops hidden on that one to for nav_admin; and AdminLayout strips it
again before merging, which is what also covers a row edited straight in the
database. Typing the URL still works regardless — the guard is about not
stranding an admin who never learned it.
5. Orders are written only when something actually moved. §7.1 says the
editor writes an order for every item "the way drag-and-drop does", and it does —
but only for a nav whose sequence differs from the code's. An admin who renames
one item stores exactly one field, and a route added to NAV later still lands
where the code puts it. The comparison is against the base restricted to the
rows that admin can see, so a role- or feature-gated item missing from their
palette is not mistaken for a reorder. An override for such an item is carried
through their save untouched rather than quietly reset.
Two smaller notes. The section dropdown offers "(no section)" only to rows coded
into an untitled group (Dashboard, Account): for anything else it is a move an
override cannot express (§6.4 allows an existing titled section or nothing), so
offering it would silently do nothing. And useNavOverrides keeps one
module-level copy of the two authenticated rows, which is what lets a save in the
editor update the sidebar the admin is looking at without a reload — and stops
the second layout to mount from flashing the coded nav first.
Phase 10 as landed
Asked for after phases 6–8 were built and before the edge → main cutover:
the public site should support dropdown sections with links organised inside
them. Scoped to the public header only — the admin sidebar keeps its four
coded sections and the player portal its three flat rows — and to same-origin
links, which is what makes §7's amendment a narrowing rather than an opening.
The shape change was free because nothing had shipped. nav_public grew a
{items, sections, links} wrapper. Had this landed after the cutover it would
have needed a migration or a version field; before it, a forgiving read of the
bare map is enough, and that read is kept anyway as insurance for a row written
during review.
Sections are entries in the top-level order, which is why the Public tab has
its own editor. The admin sidebar's groups are a fixed frame the code declares:
only membership moves. A public section is something the admin created and can
drag among the pills. That is a tree, not a list of groups, so
PublicNavTree.jsx renders it with a nested SortableContext per section, while
the other two tabs keep the phase-7 grouped editor. The shared Row was
generalised — its destination <select> takes a list of choices instead of
knowing about admin group titles.
Moving between containers is still the dropdown, not a drag, exactly as on the Admin tab. Cross-container dragging is a lot of interaction surface for something an admin does once, and keeping every drag a simple reorder is what lets the nested contexts stay independent.
Deleting a section does not delete what is inside it. The entries move back to the top level. It is the one destructive act this screen could commit — those are coded pages and the admin's own links — so it is locked by a test.
The dropdown opens on click, never hover, and the trigger is not a link. A
hover menu is unusable on touch, and making the trigger navigate means tapping to
open takes you somewhere instead. A section is a container, not a destination.
NavDropdown.jsx carries the rest of the contract: Escape closes and returns
focus, an outside press closes, navigating closes, Arrow Up/Down walk the items,
and aria-haspopup/aria-expanded let it be announced as a menu.
A bug the palette filter had, found by the test for it: buildNavOverrides
judged "does this route still exist?" against the palette — the base array
already filtered to what the editing admin can see. For the admin nav that is
harmless (an admin sees every row), but on the public header a shard-feature-gated
row is filtered out, so the guard meant to carry its override through could never
fire, and their save would have quietly reset it. Membership is now judged against
the full coded nav while the rows still come from the palette: they are two
different questions.
Phase 9, cancelled
The §4.8 rgba() literal promotion and the Parchment light-mode port are not
scheduled. The finding that motivated them stands and is worth keeping: those
literals carry a hue, not merely a light/dark assumption — .btn-ghost is
rgba(11,22,48,0.45), so the portal quick-links read blue on Fantasy's warm
page. It is a real rough edge in the three dark presets, not only a blocker for a
hypothetical light one. It is simply not worth the contrast pass across every
component right now. Anyone picking it up should start from the census in §4.8
and the live observation in "Phases 3–4 as landed".
8.1 Admin builder UI notes
- Tabbed control for the three navs; drag-and-drop reorderable list.
- The palette is filtered to the editing admin's own visible items — the base array run through their role/feature check — so an admin cannot drag in, and therefore can never accidentally expose, an item they cannot already see themselves. A deliberate UX guardrail on top of the merge-time enforcement.
- Per item: label input with a "reset to default" that clears the override, an eye
toggle for
hidden, and on the Admin tab a group dropdown limited to the fixed set of titles already inNAV. - "Reset to defaults" per nav deletes the row (§4.1), never saves
{}.
9. Acceptance criteria
- Fresh instance, no admin action: colors, fonts, radii, brand assets and all
three navs render byte-for-byte as today, driven by
BRAND_*and the current hardcodedtheme.css/NAVarrays. - After Phase 2 and before any admin UI exists, the rendered site is visually identical — the token promotion is a true no-op.
- Setting
theme_visual.custom.colorsalone changes colors only; radius, fonts, assets and nav are unaffected. - Font dropdowns only ever produce values from the §5.1 shortlist. No admin input
is concatenated into a
font-familystring or a Google Fonts URL at runtime. - Setting only
brand_assets.faviconchanges the served favicon only — the OG image and hero backgrounds still resolve frombrand.jsenv values. - With no
brand_assetsrow, the served HTML shell is byte-identical to today's. Covered by a server-side test inpublicBrand.test.js. - Uploaded assets go through the existing
imageUpload.jsmimetype allowlist. No second upload path with weaker validation. getPublic().brandwith no new rows returns exactly what it returns today — the existingpublicBrand.test.jsassertions pass verbatim.- An admin cannot, through the nav builder, cause any user to see a nav item their
role/feature gate would otherwise hide. Verified by overriding
hidden: falseon a role-gated item as a lower-privileged test admin and confirming the filter still hides it. - A dropdown section whose every entry is hidden by shard visibility does not render at all, rather than opening onto an empty menu.
- An added link cannot leave the origin: a
tocarrying a scheme, a protocol-relative//host, whitespace or quotes is refused on write and dropped on read. An added link never grants access — the page behind it still gates itself. - Deleting a dropdown section returns its entries to the top level; it never removes a coded page or an admin's own link.
- Deleting a theme/asset/nav row returns that surface to env/code defaults, not to a stored copy of the defaults.