Slice 3 of Phase 5 (MODULE_SYSTEM.md 2.11.1), and the phase's last slice. docs/modules/kit-acceptance.md is decision 5's deliverable: a cold agent given the Integration Kit and the documents it links to — never core's source, never module-uo — built a working module for a second game, which was then installed into a real core and taken through MODULE_API.md 7.7's browser smoke. Verdict recorded whichever way it went, and it went **yes, with caveats**: one pass, no core source, and three of the four normative documents never opened. The finding that justifies the two-stage shape is the one the agent structurally could not reach, because it had no core to render against. A module page built exactly as the kit teaches renders OUTSIDE the site: PublicLayout supplies the chrome and not the body, and the `shell-... page-body` wrapper every core public page writes for itself is two class names that appear in no contract. That is 3.4's own stated failure — "a module page that does not look like the site it is installed in" — reached by following 3.4. Fixed in core rather than documented at the reader, so the class names stay core's private business and the theming workstream keeps its freedom to rename them: PublicLayout takes an opt-in `shell` width, MODULE_API_VERSION 1.5.0 (website#148, merges first). - MODULE_API.md 1.1: 1.5.0's entry, and a new bump-table row — adding an OPTIONAL prop or argument is minor. "A member's signature changes" is major because a call already written changes meaning, and an optional prop changes none; the table now says what it means rather than leaving it to be argued. - MODULE_API.md 3.4: the shell prop, why a module names a width and never a class, and the eight-vs-seven miscount the run also turned up — the kit had faithfully carried it out of the contract into the template, which is the never-re-specify rule working exactly as designed on a wrong input. - rust-dryrun.md: coreApi ^1.3.0 -> ^1.5.0, as a dated correction per decision 33. It is the only complete module.json in the kit's reading path and nothing checks a JSON block inside a Markdown file, which is the reusable half. - MODULE_SYSTEM.md 2.11.1: slice 3 recorded, plus the third finding worth generalising — a check whose failure message asserts a diagnosis has to be right about it. `check:swagger` failed on a pristine template on Windows (CRLF) while blaming the routes, green on the Linux runner forever. - Decision 34: core owns the page body as well as the chrome. The banner does not come off. Decision 32 makes that a person's to remove, this run exercised the website-module half only (the module has no sidecar, so chapters 3 and 4 were never tested), and an agent does not skim or give up. Co-Authored-By: Claude <noreply@anthropic.com>
Runic Gateway — Documentation
Central documentation for the Runic Gateway platform. The docs here were extracted from the two code repositories (with full commit history preserved) so they live in one place, independent of either codebase.
Layout
website/ docs from the website core (Node/Express + MariaDB + React/Vite)
modules/ docs for installable game modules — one directory per module id
link/ docs from the ServUO bridge (C# plugin + Rust sidecar + Node WS)
android/ docs from the native Android client (Kotlin + Jetpack Compose)
installer/ docs for the installer that deploys a shard's bridge components
ci/ cross-cutting CI/quality notes
Setting up a shard? installer/INSTALL.md is the operator guide, and
the installer is the supported path: one binary deploys the plugin overlay, installs the uo-link
sidecar as a service, and hands you the values the website needs.
website/
| Doc | What it covers |
|---|---|
| BACKEND_DESIGN.md | API contract, DB schema, security model |
| HERO_EDITOR.md | Hero canvas editor feature spec |
| THEMING_AND_NAV.md | Admin-configurable theme, brand assets and navigation — build contract |
| MODULE_SYSTEM.md | Making the site game-agnostic: game logic becomes an installable module — design of record |
| MODULE_API.md | The module ↔ core contract: ctx, the register* calls, the client registry and the loader's obligations |
| WIKI_UPGRADE.md | Wiki subsystem upgrade notes |
| SHARD_VISIBILITY.md | Who sees which shard data — the admin-configurable audience framework |
| SPAWN_ATLAS.md | The bestiary / spawn atlas: what the shard contains, parsed from its own ServUO tree |
| CLILOCS.md | UO's id → name table: converting one from your client so items have names |
| UOFIDDLER.md | Operator runbook — step-by-step extraction from your own UO client (cliloc table, creature art) |
| MARKETPLACE.md | The player-vendor index: how it is gathered, what it costs, how to tune it |
| website-README.md | Snapshot of the website repo's README (setup/run reference) |
| PROJECT_TREE.md | Auto-generated snapshot of the repo's tracked file layout |
modules/
Documentation for installable game modules aggregates here rather than in each module's repo (MODULE_SYSTEM.md §2.10). The website core knows nothing about any particular game; a module is what makes it a site for one.
| Doc | What it covers |
|---|---|
| uo/ | module-uo — the Ultima Online module: what it serves, what it owns, and what an operator needs |
| rust-dryrun.md | A written, deliberately unimplemented module-rust — the test that the module contract generalises past the game it was extracted from |
link/
| Doc | What it covers |
|---|---|
| INTEGRATION.md | How the website integrates with the uo-link sidecar |
| PROTOCOL_2.md | Protocol 2.0 / 2.1 design |
| v3.md | Protocol 3.0 design — shard content/standings streams + the visibility framework |
| ADMIN_CONTROLS.md | Staff write-plane (kick/ban/broadcast, page queue) |
| SHARD_PREREQS.md | Shard-side prerequisites for the bridge |
| PLAN.md | uo-link build plan |
| RESEARCH.md | Research notes |
| link-README.md | Snapshot of the link repo's README |
| PROJECT_TREE.md | Auto-generated snapshot of the repo's tracked file layout |
android/
| Doc | What it covers |
|---|---|
| PLAN.md | Android client build plan / milestones |
| COVERAGE_PLAN.md | Test-coverage rollout plan |
| APP_LINKS.md | Android App Links / deep-link setup |
| theme-plan.md | Theming plan |
| TRUSTED_DEVICES_APP_HANDOFF.md | Trusted-devices app handoff notes |
| PROJECT_TREE.md | Auto-generated snapshot of the repo's tracked file layout |
installer/
| Doc | What it covers |
|---|---|
| INSTALL.md | Start here to set up a shard — the installer deploys the plugin overlay and the uo-link sidecar, registers the service, and connects it to the website. Appendix A is the same thing by hand, still supported |
| PLAN.md | Installer design of record — phases, locked decisions, the bundle/compat-matrix model |
Provenance
website/*was extracted fromRunicGateway/websiteviagit filter-repo.link/*was extracted fromRunicGateway/linkviagit filter-repo.
Commit history and authorship for each doc are preserved. The two source repos retain a short pointer to this repo in their own READMEs; the authoritative copy of each document now lives here.
License
Runic Gateway's documentation is free: licensed under the GNU General Public License v3.0 or later — see LICENSE.md.
Copyright (C) 2026 Runic Gateway
This documentation is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY. You may redistribute and/or modify it under the terms of
the GNU General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
Contributions are welcome — please read CONTRIBUTING.md (note the AI-usage disclosure requirement) and our Code of Conduct.