wtclaude 3116e7bbf6 docs(modules): close Phase 5 — the acceptance run, and the page shell it found
Slice 3 of Phase 5 (MODULE_SYSTEM.md 2.11.1), and the phase's last slice.

docs/modules/kit-acceptance.md is decision 5's deliverable: a cold agent given the
Integration Kit and the documents it links to — never core's source, never
module-uo — built a working module for a second game, which was then installed
into a real core and taken through MODULE_API.md 7.7's browser smoke. Verdict
recorded whichever way it went, and it went **yes, with caveats**: one pass, no
core source, and three of the four normative documents never opened.

The finding that justifies the two-stage shape is the one the agent structurally
could not reach, because it had no core to render against. A module page built
exactly as the kit teaches renders OUTSIDE the site: PublicLayout supplies the
chrome and not the body, and the `shell-... page-body` wrapper every core public
page writes for itself is two class names that appear in no contract. That is
3.4's own stated failure — "a module page that does not look like the site it is
installed in" — reached by following 3.4.

Fixed in core rather than documented at the reader, so the class names stay
core's private business and the theming workstream keeps its freedom to rename
them: PublicLayout takes an opt-in `shell` width, MODULE_API_VERSION 1.5.0
(website#148, merges first).

- MODULE_API.md 1.1: 1.5.0's entry, and a new bump-table row — adding an
  OPTIONAL prop or argument is minor. "A member's signature changes" is major
  because a call already written changes meaning, and an optional prop changes
  none; the table now says what it means rather than leaving it to be argued.
- MODULE_API.md 3.4: the shell prop, why a module names a width and never a
  class, and the eight-vs-seven miscount the run also turned up — the kit had
  faithfully carried it out of the contract into the template, which is the
  never-re-specify rule working exactly as designed on a wrong input.
- rust-dryrun.md: coreApi ^1.3.0 -> ^1.5.0, as a dated correction per decision 33.
  It is the only complete module.json in the kit's reading path and nothing
  checks a JSON block inside a Markdown file, which is the reusable half.
- MODULE_SYSTEM.md 2.11.1: slice 3 recorded, plus the third finding worth
  generalising — a check whose failure message asserts a diagnosis has to be
  right about it. `check:swagger` failed on a pristine template on Windows
  (CRLF) while blaming the routes, green on the Linux runner forever.
- Decision 34: core owns the page body as well as the chrome.

The banner does not come off. Decision 32 makes that a person's to remove, this
run exercised the website-module half only (the module has no sidecar, so
chapters 3 and 4 were never tested), and an agent does not skim or give up.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-12 14:28:26 -05:00

Runic Gateway — Documentation

Central documentation for the Runic Gateway platform. The docs here were extracted from the two code repositories (with full commit history preserved) so they live in one place, independent of either codebase.

Layout

website/    docs from the website core (Node/Express + MariaDB + React/Vite)
modules/    docs for installable game modules — one directory per module id
link/       docs from the ServUO bridge (C# plugin + Rust sidecar + Node WS)
android/    docs from the native Android client (Kotlin + Jetpack Compose)
installer/  docs for the installer that deploys a shard's bridge components
ci/         cross-cutting CI/quality notes

Setting up a shard? installer/INSTALL.md is the operator guide, and the installer is the supported path: one binary deploys the plugin overlay, installs the uo-link sidecar as a service, and hands you the values the website needs.

website/

Doc What it covers
BACKEND_DESIGN.md API contract, DB schema, security model
HERO_EDITOR.md Hero canvas editor feature spec
THEMING_AND_NAV.md Admin-configurable theme, brand assets and navigation — build contract
MODULE_SYSTEM.md Making the site game-agnostic: game logic becomes an installable module — design of record
MODULE_API.md The module ↔ core contract: ctx, the register* calls, the client registry and the loader's obligations
WIKI_UPGRADE.md Wiki subsystem upgrade notes
SHARD_VISIBILITY.md Who sees which shard data — the admin-configurable audience framework
SPAWN_ATLAS.md The bestiary / spawn atlas: what the shard contains, parsed from its own ServUO tree
CLILOCS.md UO's id → name table: converting one from your client so items have names
UOFIDDLER.md Operator runbook — step-by-step extraction from your own UO client (cliloc table, creature art)
MARKETPLACE.md The player-vendor index: how it is gathered, what it costs, how to tune it
website-README.md Snapshot of the website repo's README (setup/run reference)
PROJECT_TREE.md Auto-generated snapshot of the repo's tracked file layout

modules/

Documentation for installable game modules aggregates here rather than in each module's repo (MODULE_SYSTEM.md §2.10). The website core knows nothing about any particular game; a module is what makes it a site for one.

Doc What it covers
uo/ module-uo — the Ultima Online module: what it serves, what it owns, and what an operator needs
rust-dryrun.md A written, deliberately unimplemented module-rust — the test that the module contract generalises past the game it was extracted from
Doc What it covers
INTEGRATION.md How the website integrates with the uo-link sidecar
PROTOCOL_2.md Protocol 2.0 / 2.1 design
v3.md Protocol 3.0 design — shard content/standings streams + the visibility framework
ADMIN_CONTROLS.md Staff write-plane (kick/ban/broadcast, page queue)
SHARD_PREREQS.md Shard-side prerequisites for the bridge
PLAN.md uo-link build plan
RESEARCH.md Research notes
link-README.md Snapshot of the link repo's README
PROJECT_TREE.md Auto-generated snapshot of the repo's tracked file layout

android/

Doc What it covers
PLAN.md Android client build plan / milestones
COVERAGE_PLAN.md Test-coverage rollout plan
APP_LINKS.md Android App Links / deep-link setup
theme-plan.md Theming plan
TRUSTED_DEVICES_APP_HANDOFF.md Trusted-devices app handoff notes
PROJECT_TREE.md Auto-generated snapshot of the repo's tracked file layout

installer/

Doc What it covers
INSTALL.md Start here to set up a shard — the installer deploys the plugin overlay and the uo-link sidecar, registers the service, and connects it to the website. Appendix A is the same thing by hand, still supported
PLAN.md Installer design of record — phases, locked decisions, the bundle/compat-matrix model

Provenance

  • website/* was extracted from RunicGateway/website via git filter-repo.
  • link/* was extracted from RunicGateway/link via git filter-repo.

Commit history and authorship for each doc are preserved. The two source repos retain a short pointer to this repo in their own READMEs; the authoritative copy of each document now lives here.


License

Runic Gateway's documentation is free: licensed under the GNU General Public License v3.0 or later — see LICENSE.md.

Copyright (C) 2026 Runic Gateway

This documentation is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY. You may redistribute and/or modify it under the terms of
the GNU General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.

Contributions are welcome — please read CONTRIBUTING.md (note the AI-usage disclosure requirement) and our Code of Conduct.

Description
No description provided
Readme 8.7 MiB
Languages
Markdown 100%