Adds docs/rust-link/, the canonical spec for the Rust bridge: PROTOCOL.md (the game link and the website API) and INTEGRATION.md (standing it up by hand, and which of the three components is wrong when it does not work). A new top-level directory mirroring link/, which is decision D1 below -- it keeps the uo/link symmetry and keeps module docs separate from bridge docs. Records phase 1 in PLAN.md as section 13. Both criteria met: a server.hello produced by the live Rust rig travelled game -> sidecar -> module -> the public website API, killing the sidecar left the game untouched, and all five guards are green on the module skeleton. Three org-lead decisions this phase needed, none settled by section 2: * D1 -- the bridge docs live at docs/rust-link/. * D2 -- loopback is the ONLY trust boundary on the game link, no token, exactly as on the ServUO bridge. Argued the other way on the grounds that Rust servers are far more often on GSPs; overruled, and the consequence is now written down as the mistake rather than defended against. * D3 -- the plugin reads Oxide's own config file, so it lands inside the phase-7b config editor for free. The argument against -- that editing Host/Port from the website could cut the link carrying the edit -- becomes that phase's guard rather than a reason for a second config mechanism. Section 11.3 is corrected in place: it read module.json's as held against reality by the loader in the way is. Only half true. The loader checks that a named slot EXISTS and never that the module filled it -- checkDeclared covers mounts alone -- and only ONE of R13's two slots can be declared there at all, because site.footer.status is a CLIENT slot and naming it fails the load outright. Section 13.3 records five defects a running server found that no test could, including a bootId that regenerated on every plugin load rather than every server start -- which would have asked core to reconcile its whole ledger on every oxide.reload, for a world that never moved. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
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# `module-rust` — the plan
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**Status:** approved in outline 2026-09-15, not started. **Eighteen decisions of record, no open
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questions.** Audited against the whole contract, not just the game-facing chapters (§7); the event and
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engagement catalogues are §9 and §10; §11 is a second pass over `MODULE_API.md` itself.
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The [dry run](../rust-dryrun.md) designed this module on paper and deliberately did not build it.
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This is the document that builds it. Where the two disagree, this one is later and wins — but the dry
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run's four *findings* still stand, and one of them (identity) has moved from a footnote to the
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critical path. §2 says why.
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Nothing here is normative. [`MODULE_API.md`](../../website/MODULE_API.md) is the contract,
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[`MODULE_SYSTEM.md`](../../website/MODULE_SYSTEM.md) the system, [`EVENTS.md`](../../website/EVENTS.md)
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the event design of record, and the [Integration Kit][kit] is the teaching text this plan follows
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chapter by chapter. This document is a *schedule and a set of decisions*, not a specification.
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---
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## 1. The shape, and what is already settled
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Three new repositories, mirroring the three the platform already has for Ultima Online, plus the
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optional fourth part that lives inside the module:
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| Part | Repo | Mirrors | What it is |
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|---|---|---|---|
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| Website module | [`RunicGateway/Module-Rust`](https://gitea.whitlocktech.com/RunicGateway/Module-Rust) | `Module-uo` | Routes, schema fragment, prebuilt client chunk, nav |
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| Sidecar | [`RunicGateway/Rust-Link`](https://gitea.whitlocktech.com/RunicGateway/Rust-Link) | `link` | Owns the game connection and the durable copy |
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| Oxide bridge plugin | [`RunicGateway/Rust-Plugins`](https://gitea.whitlocktech.com/RunicGateway/Rust-Plugins) | `servuo-plugins` | C# inside the game, dials out, never blocks |
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| *(event capability)* | — | — | Declarations inside `Module-Rust` ([kit][kit] ch. 5) |
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All three were created empty on **2026-09-15**. The module is built from
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[`integration-kit/template/`][kit], which CI holds against a pinned core — currently
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`MODULE_API_VERSION` **1.10.0**.
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**The repository name is not the module id.** `Module-uo` ships a module whose `id` is `uo`; this one
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ships `rust`. §2.1 of the contract requires `id` to equal the directory core loads it from, which is
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`modules/rust/`, and it is the prefix of every table and every mount — so the capitalisation in the
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repository name reaches nothing inside the bundle.
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Settled before this document and unchanged by it (dry run, org lead, 2026-08-19):
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- **One server, one sidecar**, on that server's own host. A community with six servers runs six
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pairs; the module holds six clients and core never learns there is more than one.
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- **The plugin dials out.** Rust's server is a binary, so the way in is Oxide's published hook API
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rather than source — and the shard-dials-out invariant survives that change of footing unchanged.
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- **No RCON.** It was the original design and it was overruled.
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- **`wipe_id` on every table that holds gameplay data.** It is the whole shape of the game in one
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column, and it is the first thing a UO-shaped mental model gets wrong.
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## 2. Decisions of record
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### R1 — identity is an in-game link code for v1
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**Decided 2026-09-15 (org lead).** A player proves account ownership by typing a command in-game; the
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plugin issues a one-time code; the website confirms it through the sidecar. Exactly the shape
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`module-uo` uses.
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This is the dry run's finding 1 answered for now rather than closed. There is still **no
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`registerAuthProvider`** in the contract at 1.10.0 — verified against `MODULE_API.md` §2.4 on
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2026-09-15 — so "Sign in with Steam", which every Rust community expects, is not reachable from a
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module today. The link code is one screen worse and needs no core change, so it is what v1 ships.
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**What changed since the dry run is the stakes, not the options.** The dry run rated this survivable
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because the module only *read*: a site that renders a leaderboard does not need to know which account
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owns a Steam ID. R2 makes the site the author of who may do what in the game, and R3 makes it the
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thing that hands out loot. Both are grants against a Steam ID. **A weak identity link is now a
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privilege-escalation path, not a missing convenience** — so the code must be single-use,
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short-lived, rate-limited, and issued in-game to the player who will own it.
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Adding `registerAuthProvider` properly stays the first candidate for a future `MODULE_API` bump. It
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participates in session creation, which is the one part of core a module must never be able to
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weaken, and it must inherit core's existing policy: **SSO is link-only, identities are never
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auto-provisioned.** Specified deliberately, not bolted on. It is out of scope here.
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### R2 — site-authored permissions are mirrored into Oxide's own permission store
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**Decided 2026-09-15 (org lead).** The website is the author of record for groups and grants. The
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bridge plugin applies them through Oxide's own API (`permission.GrantUserPermission` /
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`RevokeUserPermission`), so **Oxide is an enforcement cache and the site is the thing that
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remembers.**
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The alternative — the plugin keeping a private table only our own features consult — was rejected
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because it cannot reach any third-party plugin, and reaching them is the point: a grant authored on
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the site has to gate Kits.
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Three properties fall out, and they are the reason this shape is worth its cost:
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- **Every third-party plugin honours site-authored grants with no adapter**, because they all already
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call `permission.UserHasPermission`.
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- **A wipe stops being a data-loss event for permissions.** The game forgets; the site does not, and
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re-pushes the whole set on the next connect.
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- **Hand edits are reported, not overwritten.** Somebody typing `oxide.grant` at the console is
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drift, and drift is surfaced to an operator — the same posture a lease's `restore()` takes when it
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finds a value a human has moved ([kit][kit] ch. 5).
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**Phase 0 exercised all three against the real store and they hold — but it found four rules the
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push path has to obey (§12.2).** The one that would have cost the most:
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**`permission.GrantUserPermission` silently no-ops when the permission is not registered.** It
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returns `void`, throws nothing and logs nothing; the grant simply does not happen. A permission is
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registered by the plugin that declares it, so **every grant naming an unloaded, renamed or
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uninstalled plugin's permission disappears without a trace** — and since R2's whole recovery story is
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"the site re-pushes the full set on connect", a re-push into a server missing one plugin is a silent
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partial. The push must check `PermissionExists` (or register the name itself) and report the
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difference as drift rather than assuming a write landed.
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**This is a direction the Integration Kit has no chapter for, and that is a finding.** Chapters 3 and
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4 are the read path — data leaving the game. Chapter 5 is one-shot commands with a ledger and a
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teardown. This is neither: it is *continuously reconciled state where the website is authoritative*,
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and its nearest relative in the contract is the Team provider **inverted** — instead of core asking
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the module what the game knows, the module tells the game what the site knows. The mechanism it
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borrows is chapter 4's: **every board's current state has exactly one producer, and it runs on
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connect**, pointed the other way. Whether this deserves a sixth chapter is a question for phase 19,
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after it has been built once.
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### R3 — the Kits reward action registers always and refuses with a reason
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**Decided 2026-09-15 (org lead).** Kits is required for event rewards, but "required" means the
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action always exists and fails honestly where it cannot work — `{ ok: false, retry: false, error:
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'Kits plugin not installed' }` — rather than vanishing from the authoring form or refusing to boot
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the module.
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Two details from [kit][kit] ch. 5 that this depends on and are easy to get wrong:
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- **The reason must be in `error`.** Core reads exactly `ok`, `retry` and `error` off a failure
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envelope; a message under any other name is dropped and the operator sees a bare
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`"<action id> refused"`.
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- **`retry: false` has to be reachable.** Core's dispatcher enforces `budgetMs` and classifies a
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budget timeout as retry *unconditionally* — so if the sidecar client's timeout is longer than
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`budgetMs`, our own `retry: false` is unreachable code. Derive one constant from the other and
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assert the inequality in a test. The first module this project shipped had exactly that pairing.
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### R4 — Rust reaches an operator through the existing installer, behind `--game`
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**Decided 2026-09-15 (org lead).** Not a second binary and not a shared-core refactor: the shipped
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[`installer`](../../installer/PLAN.md) grows a game dimension, `--game servuo|rust`, and keeps one
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release stream, one `doctor`, one `update`, one `uninstall`.
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The shape of the work is set by where the coupling already is. **The reusable half is already
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game-agnostic** — `src/service.rs` and `src/main.rs` mention ServUO zero times, and `net.rs`,
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`diff.rs`, `paths.rs` and `ui.rs` barely more. **The UO-specific half is concentrated in four files**
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— `install.rs`, `doctor.rs`, `overlay.rs`, `tier.rs` — plus the bundle manifest, where
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`OverlayComponent` and `ServUoCompat` name the game in the schema itself.
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So the change is: make the bundle's game payload a **variant** rather than an overlay, and
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`ServUoCompat` a per-game compat block. That is a schema change on the published **`bundles`**
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branch, and it is the part to design before touching code.
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**The Rust payload is much simpler than the UO one**, which is what makes this affordable: no source
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tree to overlay, no `patches/`, no opt-in patch tier — a Rust install is a `.cs` file dropped into
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`oxide/plugins/`, plus the sidecar and its service, which the installer already knows how to do. What
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it gains instead is a **prerequisite check**: is Oxide installed, and is its build current enough.
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That is `doctor`'s shape, not a new concept.
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The protocol pairing check generalises unchanged. `servuo-plugins/overlay.toml` declares the protocol
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the overlay speaks and the installer refuses to pair a disagreeing sidecar; `rust-plugins` needs the
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same declaration under whatever name the variant gives it, and the refusal is the same refusal.
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### R5 — Teams come from Rust's first-party clans; the uMod Clans plugin is the richer tier
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**Decided 2026-09-15 (org lead).** Basic functionality is built on **Rust's own clan system**; the
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third-party **uMod Clans plugin** is an optional layer for a much richer experience, and lands in
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phase 17 rather than phase 9.
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The distinction matters more than the names suggest, so it is worth stating precisely:
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- **Rust's first-party clans** are seven hooks in [`HOOKS.md`](HOOKS.md) — `OnClanCreated`,
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`OnClanDisbanded`, `OnClanMemberAdded`, `OnClanMemberKicked`, `OnClanMemberLeft`, plus colour and
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logo — each handing you a `LocalClan`. **All seven are "no return behavior"**, which is exactly
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what a read-only bridge wants: there is nothing to abstain from, so [kit][kit] ch. 4's
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return-`null`-from-every-veto rule has no work to do here. They need no plugin, and the rig is
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already running them (`D:\rust\server\server1\clans.287.db`).
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- **Rust's first-party *Teams* are a different system** — twelve hooks, mostly vetoable — and are the
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transient in-game squad, not the persistent organisation. They are **not** what core's Team
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provider should be fed. Clans is the right choice and this is why.
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- **The uMod Clans plugin's API is not in our mirror.** [`HOOKS.md`](HOOKS.md) is the *game's* 477
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hooks; a plugin's own API is its own documentation. It is reached through `[PluginReference]` and
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is null when absent, making it an R3-shaped dependency that must refuse with a reason.
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**Reading that plugin's source settled R5 far more firmly than the reasoning above did, and in a
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direction worth stating plainly: for Teams, the plugin is *worse* than first-party, not richer.**
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`Clans` v0.2.10 (k1lly0u, MIT, 2,692 lines) publishes **fifteen `[HookMethod]`s and every one of
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them is a mutation** — `CreateClan`, `JoinClan`, `LeaveClan`, `KickPlayer`, `PromotePlayer`,
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`DemotePlayer`, `DisbandClan`, and the eight alliance verbs. **There is no read API whatsoever**: no
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`GetClan`, no `GetClanOf`, no `GetClanMembers`, no `GetAllClans`.
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> **Corrected in phase 0 (§12.3).** This paragraph continued *"it raises exactly **three** hooks —
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> `OnClanCreate`, `OnClanChat`, `OnAllianceChat` — none of which is a membership transition"*, and
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> concluded that the plugin cannot answer core's provider questions at all. **That was a grep
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> artefact and it is wrong.** `Clans` 0.2.10 raises **nine** hooks. The missing six are invisible to
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> a search for `CallHook("OnClan…` because the name is a `const` at the call site:
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>
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> ```csharp
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> const string HOOK_NAME = "OnClanMemberJoined";
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> Interface.CallHook(HOOK_NAME, tag, ulong.Parse(joining), RustMemberList);
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> ```
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>
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> They are `OnClanMemberJoined(tag, joining, members)`, `OnClanMemberGone(tag, leaving, members)`,
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> `OnClanDisbanded(tag, members)`, `OnClanAllianceCreated`, `OnClanAllianceDissolved`, and
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> `OnClanUpdate(tag)`. The first three **carry the full member list**, so the plugin *can* answer
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> "who is in this clan" without any read API, and `OnClanUpdate` fires on promote and demote — the
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> exact transitions first-party lacks.
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**The decision does not change, but its reason does.** First-party remains the Team provider's source
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because it is the system the *game* maintains and every server has it; the plugin is an optional
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install that not every shard will run, and feeding a provider from something optional makes Teams
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conditional on a mod. It is no longer true that the plugin *cannot* answer the questions — only that
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it should not be the one asked. Feeding the Team provider from first-party clans is still
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**permanent, not a first step**.
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What the plugin genuinely adds is **alliances and clan/alliance chat** — richer in *features*, not in
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roster data. That is what phase 17's adapter surfaces, and it sits beside the Team provider rather
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than under it.
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One route is deliberately not taken: the plugin persists to its own files under `oxide/data/`, and a
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determined integration could read those directly. **That is reaching into another plugin's private
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storage, not using an API** — it breaks without warning on any upstream refactor and is not a
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contract anybody owes us. If phase 17 wants roster data from the plugin, the honest path is an
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upstream pull request adding a read method, not a file reader.
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### R6 — the required base set: Kits, Clans, PopupNotifications and ZoneManager
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**Named 2026-09-15 (org lead), extended the same day by R17.** All four are MIT; three are k1lly0u's
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and BetterChat's author differs only in the optional tier. All fetched at plan time:
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| Plugin | Version | Released | Source |
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|---|---|---|---|
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| [Kits](https://umod.org/plugins/rust-kits) | 4.4.9 | 2026-06-04 | `https://umod.org/plugins/Kits.cs` |
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| [Clans](https://umod.org/plugins/clans) | 0.2.10 | 2026-05-06 | `https://umod.org/plugins/Clans.cs` |
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| [PopupNotifications](https://umod.org/plugins/popup-notifications) | 0.2.1 | 2026-08-09 | `https://umod.org/plugins/PopupNotifications.cs` |
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| [ZoneManager](https://umod.org/plugins/zone-manager) (R17) | 3.1.14 | 2026-09-02 | `https://umod.org/plugins/ZoneManager.cs` |
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Every one has a direct `.cs` download, so phase 0's install step is four `curl`s into
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`oxide/plugins/` and no manual retrieval. **Pull them fresh rather than using the copies staged in
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`Downloads`**, which are an older vintage.
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**The four base plugins use three different conventions for their callable API**, which is worth
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knowing before someone goes hunting for the wrong one: Kits uses `[HookMethod]`, BetterChat uses
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`API_`-prefixed methods, and ZoneManager uses plain private methods resolved by name. All three are
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reached the same way from our side — `[PluginReference]` plus `Call()` — but only the first is
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greppable as a declared API.
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`Clans` is listed by uMod as a **Universal** plugin rather than a Rust one — it is written against
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Covalence, and its API takes `IPlayer` rather than `BasePlayer`. That is the portable half of the
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uMod surface, and it is why the same plugin serves several games.
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**Kits is the opposite of Clans and is a genuinely good dependency.** Twenty-three `[HookMethod]`s,
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including the three things the event work actually needs:
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- `GiveKit(BasePlayer player, string name)` — the reward action's call;
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- `GetKitNames(List<string>)` / `GetAllKits()` — **the option source** for the authoring form, so an
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operator picks a kit from the live server instead of typing an identifier from memory;
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- `GetKitInfo` / `KitDescription` / `KitImage` / `KitMax` / `KitCooldown` /
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`GetPlayerKitUses` / `GetPlayerKitCooldown` — form metadata and per-player eligibility.
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It also **raises `OnKitRedeemed(BasePlayer player, string kitName)`**, which the bridge can listen on
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to report a redemption as an ordinary event, whoever triggered it.
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**Two traps in `GiveKit`, both found by reading it rather than by reasoning about it.**
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> **R16 moved these off the critical path.** The reward action no longer calls `GiveKit` — it grants
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> the kit's `RequiredPermission` and the player redeems it themselves. Both traps are kept here
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> because the second one is *why* R16 is the better design, and because anything that ever does call
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> `GiveKit` directly — an admin "give this player a kit now" button, say — walks straight into them.
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**`GiveKit` returns `null` on a failure path, and `null` is Oxide's idiom for "no opinion".** The
|
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first line is `if (!player) return null;`. Everywhere else in this ecosystem a null return means
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*abstain*, so the reflex — treat null as fine — reports a reward as delivered when there was no
|
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player to deliver it to. The success value is the literal `true`; a refusal is a **message string**,
|
||
which drops straight into chapter 5's `error` field. So the mapping is
|
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`result is bool ok && ok` for success, a string for a refusal reason, and **`null` is a failure, not
|
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a success.**
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**`GiveKit` takes a `BasePlayer`, so the player must be connected.** There is no offline grant in
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this API. An event that rewards participants at two in the morning rewards only whoever is online at
|
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that moment, silently. The choice this forced was: accept online-only and say so in the action's
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description, or keep a persisted pending-grant queue in the bridge and redeem it on next connect —
|
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a second at-most-once store with its own idempotency, which is not free.
|
||
|
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**R16 took a third option and it is the right one: stop granting items.** Grant the entitlement
|
||
instead. An entitlement waits without a queue, because waiting is what an entitlement does. The
|
||
problem was not hard to solve — it was the wrong problem, produced by an action declared around the
|
||
wrong noun.
|
||
|
||
`PopupNotifications` is small and does exactly one thing: `CreatePopupNotification(string message,
|
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BasePlayer player = null, float duration = 0f)`, where a null player makes it global. That is the
|
||
server-side notification surface, and it needs no more than that.
|
||
|
||
**The one gap to design around:** the seven first-party hooks carry created, disbanded, added,
|
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kicked and left — but **no promote or leader-changed event**. Core's provider requires
|
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`getTeamLeaders`, so leadership is read off `LocalClan` at snapshot time rather than tracked from
|
||
transitions. That makes phase 9 *partly* snapshot-driven where the dry run predicted it would be
|
||
fully event-driven — a small correction to that document, recorded here rather than silently.
|
||
|
||
Phase 0 verified the seven against `agent/hooks.tsv` and the gap is real. It also found that the
|
||
**Clans plugin closes it** — `OnClanUpdate(tag)` fires on both promote and demote (§12.3). That does
|
||
not move the provider off first-party, but it does mean phase 17's adapter can offer *event-driven
|
||
leadership* on servers that run the plugin, over a snapshot baseline on servers that do not. Design
|
||
phase 9's snapshot so phase 17 can sharpen it rather than replace it.
|
||
|
||
### R7 — the notifications and engagement set ships in v1
|
||
|
||
**Decided 2026-09-15 (org lead).** `registerNotificationStreams`, `registerEventTriggers`,
|
||
`registerAudiences` and `registerEngagementSeeds` are all in the first release, plus
|
||
`registerAnnounceLeg` and `registerPostHook`.
|
||
|
||
They are a **matched set**, which is why they are one decision and one phase: a trigger declares the
|
||
payload contract and the widest audience a rule on it may ever be given, an audience resolves *people*
|
||
over module data, and seeds ship the bodies and the rules that use them. Three rules from the kit
|
||
that this phase lives or dies on:
|
||
|
||
- **`ceiling` is required, has no default, and is not a ladder.** A `staff` ceiling does **not** permit
|
||
`owner`, because "one person" for a cheat-detection event is *the player it was detected on*. Fewer
|
||
people is not less exposure.
|
||
- **`subjectKey` must name one of your declared variables** — it is what the cooldown keys on. Core
|
||
refuses the module at boot if it names nothing, which is the good failure; the bad one it prevents
|
||
is every subject sharing `undefined`.
|
||
- **A rule group is offered once, per group key.** A rule appended to an existing group reaches
|
||
**fresh installs only** — so a rule that must reach existing deployments takes a new group key.
|
||
|
||
And the emit discipline: **emit on the transition, not on the poll.** Core's cooldown would hide a
|
||
module that emitted "the server is still up" as news.
|
||
|
||
### R8 — multi-server from the start
|
||
|
||
**Decided 2026-09-15 (org lead).** The server list is the landing page and everything else hangs
|
||
under `/rust/servers/:id`. Every gameplay row carries a server id as well as a `wipe_id`, and the
|
||
module holds one sidecar client per configured server.
|
||
|
||
This is the dry run's finding 2 taken at face value: *"one module, one game" is not the same as "one
|
||
module, one server"*. Retrofitting an `:id` segment through every route, table and page is the
|
||
expensive version, and a Rust community runs several servers by default.
|
||
|
||
### R9 — the live map, with every layer toggleable
|
||
|
||
**Decided 2026-09-15 (org lead).** The site offers a live map, and **each layer is an operator switch
|
||
set to public / players-only / admin-only** through the existing visibility framework
|
||
([`SHARD_VISIBILITY.md`](../../website/SHARD_VISIBILITY.md)).
|
||
|
||
**The map is two problems and they take different paths, which is the thing to get right before
|
||
building either:**
|
||
|
||
- **The map image is static content on the game host** — `proceduralmap.<size>.<seed>.<save>.map`
|
||
beside the world save, regenerated only on a wipe. That is exactly [kit][kit] ch. 3 §2b's case, and
|
||
it takes that shape: **request/reply, never events** (a sidecar that broadcast it would write
|
||
megabytes into its own store and fan them at every client), **one in flight with an explicit busy**,
|
||
**two stages — what exists, then what changed**, and a **derivation version** separate from the
|
||
protocol so improving how we read the file invalidates a cached image whose source hash did not
|
||
move. And **no import on boot**: a wipe is an event the operator knows about and the website does
|
||
not.
|
||
- **Everything moving on it is live state** down the ordinary read path — monuments, cargo ship,
|
||
patrol helicopter, airdrops, locked crates, and player positions.
|
||
|
||
**The layer switches are a security boundary, not a preference.** Public player positions in Rust are
|
||
a competitive-advantage leak — anyone, including people who do not play on the server, could locate
|
||
players and infer base positions. The default posture is monuments and world events public, player
|
||
and base layers admin-only, and an operator opening one up is a deliberate act with the consequence
|
||
stated on the switch.
|
||
|
||
**This is the only asset-bridge work in scope.** Item icons and the 2,590 workshop skin ids stay out
|
||
of v1; kill feeds and kit lists render as text.
|
||
|
||
### R10 — the Android app is in this workstream, capability-driven, trailing by one phase
|
||
|
||
**Decided 2026-09-15 (org lead).** Full Rust support in the app, not a degradation check. It decides
|
||
which screens to show from **`GET /api/v1/public/modules`** — each started module's `capabilities`
|
||
array — and each app leg lands **one phase after** the website surface it consumes is merged, so it
|
||
is always built against a real endpoint rather than a planned one.
|
||
|
||
Two endpoints that are *not* this and are easy to confuse with it, both checked on 2026-09-15:
|
||
`/api/v1/public/status` returns site mode plus a version block — the first-run probe and
|
||
version-mismatch guard, not a feature manifest — and `/api/health` on the internal app is a liveness
|
||
probe returning `{status:'ok'}`. Neither can say which pages exist.
|
||
|
||
§2.9's rule governs: **treat an unknown capability as absent, and never infer a URL from one.**
|
||
|
||
### R11 — a small read-only set of Discord slash commands
|
||
|
||
**Decided 2026-09-15 (org lead).** Questions answered from data the module already holds — server
|
||
status, wipe schedule, leaderboards, who is online. No write verbs, and the account link stays on the
|
||
two surfaces R1 names rather than acquiring a third.
|
||
|
||
The trap to carry in from the Teams work: **ephemerality is fixed at the deferral**, so a command
|
||
that might refuse must defer ephemeral or its refusal goes public in the channel. And the registries
|
||
have no removal path, which is an argument for adding a command late rather than early.
|
||
|
||
### R12 — per-wipe detail plus all-time rollups
|
||
|
||
**Decided 2026-09-15 (org lead).** Every gameplay row carries `wipe_id`; leaderboards default to the
|
||
current wipe; a separate rollup accumulates per player across wipes so a returning player's history
|
||
survives the monthly reset.
|
||
|
||
The truncation is a **runtime operation on a module route, never a schema one** — §2.6's leading-verb
|
||
allowlist forbids `DELETE` and `TRUNCATE` in a fragment precisely because the fragment replays at
|
||
every boot and would empty the table on each restart.
|
||
|
||
### R13 — two extension slots: `admin.users.detail` and `site.footer.status`
|
||
|
||
**Decided 2026-09-15 (org lead).** An operator looking at a user sees their linked Steam identity,
|
||
per-server stats and site-authored permission grants in core's own admin user page; the footer
|
||
carries a shard-status indicator on every page.
|
||
|
||
One module per slot, so claiming them also reserves them. And the naming rule matters for anyone
|
||
reading this later: **a slot is named for a PLACE, never for a meaning** — `site.footer.status` is
|
||
"the status-ish spot in the footer", not core knowing what a game server is.
|
||
|
||
### R14 — `/rust` on all three tiers
|
||
|
||
**Decided 2026-09-15 (org lead).** `public`, `admin` and `player` all mount `/rust`, exactly as
|
||
`module-uo` mounts `/uo`. Sub-surfaces are path segments: `/rust/servers/:id`, `/rust/map`,
|
||
`/rust/clans`.
|
||
|
||
Chosen deliberately because **prefixes share one namespace with core's own and the loader's collision
|
||
probe cannot see all of core's** — several core endpoints are mounted at the tier root rather than
|
||
under a prefix. A noun from our own domain that equals the module id cannot collide, where
|
||
`/servers` or `/map` very well might.
|
||
|
||
### R18 — plugin configuration is editable from the site, with a generated form and an auto-reload
|
||
|
||
**Decided 2026-09-15 (org lead).** An admin edits any loaded plugin's configuration from the website
|
||
and it reloads automatically. Two tiers:
|
||
|
||
- **Base:** the site walks `oxide/config/` **recursively** and **generates a form from the values
|
||
themselves** — a boolean becomes a toggle, a number a numeric field, a string a text box, an array
|
||
a list, a nested object a group. It is derived at read time, so **it works for whatever plugins
|
||
happen to be installed**, including ones added or removed after we shipped.
|
||
- **Advanced:** raw JSON editing for anything the generated form cannot express.
|
||
|
||
This is the same posture as R2 — the site as the authority over the game host — but a different
|
||
*shape*. R2 is continuously reconciled state pushed on every connect; this is **request/reply,
|
||
on demand** ([kit][kit] ch. 3 §2a). Do not build it on the permission mirror.
|
||
|
||
**The mechanics Oxide gives us, all verified 2026-09-15:** configs live at
|
||
`oxide/config/<PluginName>.json`; `oxide.reload <name>` rereads one; and **`OnPluginLoaded` /
|
||
`OnPluginUnloaded` are real hooks** in the Server category, so *whether a reload actually succeeded
|
||
is observable* rather than assumed.
|
||
|
||
#### Discovery is a recursive walk, and it stops at `oxide/config/`
|
||
|
||
**Amended 2026-09-15 (org lead).** Configuration is **not** one flat `oxide/config/<Plugin>.json` per
|
||
plugin. Plugins nest — `oxide/config/<Mod>/whatever.json`, and deeper — and one plugin may own
|
||
several files. So discovery is a **recursive walk** of the config tree, and the UI groups by plugin
|
||
rather than assuming one file each.
|
||
|
||
Four things follow, and the first is a boundary rather than a detail.
|
||
|
||
**`oxide/data/` is not the settings surface, and must not be walked into.** `DataFileSystem` writes
|
||
to `oxide/data/`, and that is **live state, not configuration**. The base set makes the point by
|
||
itself: Kits keeps `Kits/kits_data.json` and `Kits/player_data.json`, ZoneManager keeps
|
||
`ZoneManager/zone_data.json`, Clans keeps `clan_data.json` (and a legacy `clans_data.json` beside it,
|
||
which is also a reminder that these names are not stable). Editing those from a web form edits
|
||
**players' kit cooldowns and the live zone definitions**, a running plugin overwrites the change on
|
||
its next save, and `oxide.reload` does not make most plugins safely re-read them. It is a different
|
||
problem with a different answer and it is deliberately out of scope. If a plugin's *settings* genuinely
|
||
live under `data/`, that is a per-plugin exception someone opts into knowingly, never something the
|
||
walk discovers on its own.
|
||
|
||
**The reload target cannot be inferred from the path.** `oxide/config/Foo/bar.json` may belong to
|
||
plugin `Foo`, or to something else entirely — the folder name is convention, not contract. So the
|
||
reload target is an **explicit field with the folder name as its default guess**, confirmable by the
|
||
admin. Infer it silently and the failure is the nastiest kind available here: we reload the wrong
|
||
plugin, observe `OnPluginLoaded` for *it*, and report success while the plugin that was actually
|
||
edited never re-read anything.
|
||
|
||
**A relative path from a web form is now a path-traversal surface.** Canonicalise the resolved path,
|
||
assert it is genuinely under the config root, reject absolute paths, and reject symlinks that resolve
|
||
outside. Before this amendment the feature addressed files by plugin name; now it addresses them by
|
||
path, and that is exactly the change that introduces the bug class.
|
||
|
||
**Bound the walk and the file.** A depth limit, a file-count limit and a per-file size cap — a
|
||
pathological tree must not be enumerated and a multi-megabyte JSON must not be loaded into a form.
|
||
And because one plugin can own several files, **the backup and rollback operate on the whole set a
|
||
save touches**, not one file at a time.
|
||
|
||
#### The trap that would silently corrupt every float
|
||
|
||
**JavaScript cannot tell `1` from `1.0`, and Oxide configs deserialize into typed C# classes.**
|
||
`JSON.parse('{"Rate":1.0}')` yields the number `1`, and `JSON.stringify` writes it back as `1` — so
|
||
a naive read-modify-write of a config file **silently rewrites every whole-numbered float as an
|
||
integer**, on fields nobody touched. Newtonsoft may coerce it, or may throw, and a throw at load
|
||
means the plugin does not come back.
|
||
|
||
So: **never parse the whole document, mutate, and re-serialize.** Edit the file *textually* — a
|
||
surgical replacement of the edited key's value — or use a parser that preserves number literals. The
|
||
fields at risk are exactly the ones a Rust server tunes: gather rates, multipliers, scales.
|
||
|
||
#### Five more limits of inferring a schema from values
|
||
|
||
Worth stating because the feature's whole promise is that it works without knowing the plugin:
|
||
|
||
- **Empty arrays and `null` carry no type.** Nothing can be inferred; render them advanced-only.
|
||
- **Enum-like strings are indistinguishable from free text.** There is no allowed-value set to read,
|
||
so a string field is a text box and cannot be validated.
|
||
- **There are no descriptions, no minimums and no maximums.** The key name is the entire label —
|
||
which is survivable because Oxide convention favours readable keys (BetterChat really does ship
|
||
`"Maximal Titles"` and `"Reverse Title Order"`).
|
||
- **Nested objects and arrays of objects need recursion**, a depth limit, and a fall-back to raw JSON
|
||
past it.
|
||
- **The file after a reload may not be what we wrote.** Oxide merges missing defaults and saves, so
|
||
re-read after reloading rather than assuming our write is the current state.
|
||
|
||
#### Safety, and why it needs more than the usual
|
||
|
||
**A bad config does not fail the write — it fails the next load, and the plugin stays down.** Since
|
||
R6 and R17 make four plugins *required*, a broken ZoneManager config takes event participation with
|
||
it. So the write path is:
|
||
|
||
1. Read with a **version** (hash or mtime) and require it back on write — an operator editing on
|
||
disk at the same time gets a conflict rather than a silent overwrite.
|
||
2. Validate the edited document parses.
|
||
3. **Back up the current file**, write, reload.
|
||
4. **Watch for `OnPluginLoaded` within a window.** If it does not arrive, **restore the backup and
|
||
reload again, automatically**, and report the failure with whatever Oxide logged.
|
||
|
||
That rollback is the feature's real content. Without it this is a web form that can take the shard's
|
||
plugins down one typo at a time.
|
||
|
||
**Two more obligations.**
|
||
|
||
**Redact secrets.** Plugin configs routinely hold API keys and Discord webhooks. A config reader
|
||
hands those to anyone who can open the page. Mask values whose key matches the usual shapes — key,
|
||
token, secret, password, webhook — and treat them **write-only**, exactly as the platform already
|
||
treats the uo-link token. This is a real leak vector and the generated-form approach walks straight
|
||
into it.
|
||
|
||
**Gate it on its own site permission and audit every write** — who changed which key, from what to
|
||
what, and whether the reload succeeded. It is an admin writing to the game host's filesystem, which
|
||
is the most powerful thing the site can do to a server.
|
||
|
||
#### One distinction to keep
|
||
|
||
**Editing a plugin's config file is not a lease.** A lease (§9) borrows a *convar* for a while and
|
||
the game restores it on a deadline. This writes a *file* and is permanent until someone changes it
|
||
back. They look similar from a web form and they are not the same mechanism — an event should never
|
||
reach for this one.
|
||
|
||
### R17 — ZoneManager joins the required base set, because events need to know where people are
|
||
|
||
**Decided 2026-09-15 (org lead).** **[ZoneManager](https://umod.org/plugins/zone-manager)** (k1lly0u,
|
||
3.1.14 released 2026-09-02, MIT, Rust, ~218k downloads) is a fourth **required** plugin, not an
|
||
optional one. It is what makes an event able to answer *where a player is*.
|
||
|
||
Reading its source changed two things this plan had been vague about, and promoted one action out of
|
||
the optional tier.
|
||
|
||
**Its API is private methods reached through Oxide's reflection `Call()`** — no `[HookMethod]`, no
|
||
`API_` prefix, which is a third convention among the four base plugins and worth knowing before
|
||
someone goes looking for one that is not there.
|
||
|
||
| Surface | What it gives an event |
|
||
|---|---|
|
||
| `IsPlayerInZone(zoneId, player)` → `bool` | the direct question |
|
||
| `GetPlayerZoneIDs(player)` → `string[]` | every zone a player is in |
|
||
| **`GetPlayerZoneIDsNoAlloc(player, List<string>)`** | the allocation-free variant — **the one to use on any sweep** |
|
||
| `CreateOrUpdateZone(zoneId, args, position)` | make a zone |
|
||
| **`CreateOrUpdateTemporaryZone(..., Plugin owner)`** | make a zone *owned by our plugin* |
|
||
| **`EraseTemporaryZone(Plugin owner, zoneId)`** | remove one; owner-scoped **only against another plugin's zone**, not against an unowned one (§12.4) |
|
||
| `GetZoneIDs` / `GetZoneName` / `GetZoneLocation` / `CheckZoneID` | the catalogue, for an option source |
|
||
|
||
And nine hooks raised: `OnEnterZone` / `OnExitZone`, `OnEntityEnterZone` / `OnEntityExitZone`,
|
||
`OnZoneInitialize` / `OnZoneUpdated` / `OnZoneDestroyed` / `OnZoneErased`, plus `CanSpawnInZone`,
|
||
which is a veto our bridge abstains from like every other.
|
||
|
||
**Three things this settles.**
|
||
|
||
**Participation stops being the hard part.** [`EVENTS.md`](../../website/EVENTS.md) §H rates
|
||
participation *"the hard part"* for UO and *"substantially easier"* for Rust because hooks carry
|
||
attacker and victim. ZoneManager makes it exact rather than merely easier: `OnEnterZone` and
|
||
`OnExitZone` are **presence transitions delivered as events**, so the participation ledger is fed
|
||
from what happened rather than reconstructed from a sweep. An action's reply carries its
|
||
`participants` envelope member, and this is where that member gets its content.
|
||
|
||
**Advance conditions become expressible.** A phase that waits until *"ten players are at the
|
||
monument"* is a real gate rather than a wish — it reads zone membership. Without ZoneManager the
|
||
same condition is distance arithmetic against a point, recomputed on a timer, which is both more
|
||
expensive and less accurate.
|
||
|
||
**`rust.zone.open` moves from the optional tier into the base catalogue, and it can be
|
||
`reversible: 'ledger'` honestly.** This is the nicer half: `CreateOrUpdateTemporaryZone` takes a
|
||
**`Plugin owner`** and `EraseTemporaryZone` is **scoped to that owner**, so ZoneManager already has a
|
||
first-class notion of a zone belonging to the plugin that made it. And erasing a zone that is gone is
|
||
a success, which is what `revert` needs.
|
||
|
||
> **Narrowed in phase 0 (§12.4), and this one is a safety correction.** The scoping is real but it is
|
||
> *one-directional*: it stops us erasing a zone owned by **another plugin**, and does nothing at all
|
||
> for a zone owned by **nobody**.
|
||
>
|
||
> ```csharp
|
||
> // Only compare zone owner if the owner param is provided so users can remove temporary zones
|
||
> // without needing to unload the plugin that created them
|
||
> if (owner && zoneOwner && owner != zoneOwner)
|
||
> return false;
|
||
> ```
|
||
>
|
||
> `zoneOwner` is null for every *permanent* zone — which is every zone an operator made by hand. So
|
||
> `EraseTemporaryZone(us, "<operator's zone>")` **deletes it and returns `true`**, indistinguishable
|
||
> from erasing our own. Observed live: a zone created with `CreateOrUpdateZone` and no owner was
|
||
> erased by an `EraseTemporaryZone` call from an unrelated plugin.
|
||
>
|
||
> So this is **less** of ch. 4's persisted ownership registry than the paragraph above claims. We
|
||
> still keep our own map from core's resource reference to the zone id, and that map is now
|
||
> **load-bearing rather than convenient**: phase 12 must refuse to erase any zone id it did not
|
||
> record creating. ZoneManager will not refuse on our behalf, and the `true` it returns is not
|
||
> evidence the zone was ours.
|
||
|
||
**One trap to design against, and it is chapter 4's rule meeting a chatty hook.** `OnEnterZone` and
|
||
`OnExitZone` fire on the game thread and a large zone with a busy server produces a great many of
|
||
them. The emit path already enqueues and returns, so the game cannot stall — but **the bridge should
|
||
subscribe selectively rather than forwarding every transition in every zone**. A zone no event cares
|
||
about should cost nothing on the wire. Decide the filter with the hooks in front of you at phase 12,
|
||
and measure it, because a sweep over `GetPlayerZoneIDsNoAlloc` is cheap and a flood of wire traffic
|
||
is not.
|
||
|
||
### R15 — an optional-integration tier, with BetterChat as the first member
|
||
|
||
**Decided 2026-09-15 (org lead).** Beyond the required base set (R6) the module carries a tier of
|
||
**optional** integrations: each detects its plugin through `[PluginReference]`, degrades cleanly to
|
||
absent, and adds something the site already knows how to compute.
|
||
|
||
The first named member is **[BetterChat](https://umod.org/plugins/better-chat)** (LaserHydra, 5.2.15,
|
||
MIT, Universal/Covalence, ~200k downloads) — *"manage chat groups, customize colors, and add
|
||
titles"*. The motivating case is **titles earned from leaderboards**: top of the wipe's kill board
|
||
gets a tag in chat.
|
||
|
||
**Its integration point is a pull, not a push, and that is why it is a good first member.**
|
||
`API_RegisterThirdPartyTitle(Plugin plugin, Func<IPlayer, string> titleGetter)` registers a callback,
|
||
and BetterChat invokes it per player when it renders a chat line. So a leaderboard title is a *pure
|
||
function of state we already hold* — nothing is written into BetterChat, nothing can go stale, and
|
||
there is no drift to reconcile. Contrast R2, which is a push and needs a whole reconcile story.
|
||
|
||
**The one trap, and it is chapter 4's rule applied to somebody else's callback:** that getter runs
|
||
**synchronously on the chat path**. It must be a cheap in-memory lookup — never a socket call, never
|
||
a database query, never anything that can block. A title that costs a round trip is a chat message
|
||
that costs a round trip.
|
||
|
||
Its other two API methods, `API_AddGroup(group)` and `API_SetGroupField(group, field, value)`, pair
|
||
naturally with R2: the site already authors permission groups, so a site-authored group can carry a
|
||
chat colour and tag. That is a push and would need the same drift posture R2 has; it is a phase-17
|
||
decision, not a given.
|
||
|
||
**The tier is open-ended by design.** Other integrations get added as they prove useful, and the bar
|
||
for each is the one this plan applies everywhere: it must fulfil the contract — declare honestly,
|
||
degrade to absent, and never make the module's own surfaces depend on something that may not be
|
||
installed.
|
||
|
||
### R16 — the reward action grants the RIGHT to redeem, not the items
|
||
|
||
**Decided 2026-09-15 (org lead).** An event reward does **not** call `GiveKit`. It grants the
|
||
**permission that gates a kit**, and the player redeems it themselves in game, whenever they next
|
||
log in.
|
||
|
||
**Kits already has exactly this model built in**, which is what makes it cheap: every kit carries a
|
||
`RequiredPermission`, `GiveKit`'s own path checks it before handing anything over, and the in-game
|
||
kit menu renders a kit the player lacks the permission for as locked rather than hiding it.
|
||
`GetKitInfo` returns that permission under `["permission"]`, so the module can read which kits are
|
||
gated and which are open to everyone.
|
||
|
||
This is a better design than the one it replaces, and it is worth being explicit about how much it
|
||
removes:
|
||
|
||
- **The offline-grant problem disappears entirely.** `GiveKit` needed a connected `BasePlayer`, so an
|
||
event firing at two in the morning rewarded only whoever happened to be online. An entitlement
|
||
waits. **This closes the open question §3 carried** — no pending-grant queue, no second
|
||
at-most-once store, none of it.
|
||
- **It is the same machinery as R2, not a second mechanism.** A reward becomes a permission grant
|
||
authored by the site and mirrored into Oxide — the thing phase 7 already builds. One permission
|
||
authority, one drift story, one audit trail.
|
||
- **`reversible: 'ledger'` becomes honest**, where a direct grant could only ever be `'none'`. See
|
||
*"What phase 13 must declare honestly"* below.
|
||
- **The player gets agency.** They redeem when they want it, where they want it, with Kits' own
|
||
cooldown and use limits still applying — rather than having items appear in their inventory,
|
||
possibly while they are somewhere it is a liability.
|
||
|
||
**One design note the option source has to carry.** A kit with an **empty** `RequiredPermission` is
|
||
open to everybody, so granting a permission for it rewards nobody with anything. The authoring form's
|
||
kit dropdown must surface which kits are permission-gated and refuse — or at minimum warn loudly —
|
||
on one that is not. That is a real refusal with a real reason, and exactly what R3's envelope is for.
|
||
|
||
## 3. Open questions
|
||
|
||
**None.** Both questions this section carried were closed on 2026-09-15.
|
||
|
||
*Clans in the base set while the Team provider reads first-party* was confirmed as the intended
|
||
reading: complementary, not in conflict — the plugin is installed for alliances and clan chat, the
|
||
provider is fed from the first-party system that actually publishes membership transitions (R5).
|
||
|
||
*Offline reward grants* was dissolved rather than answered. **R16 changed the noun**: the reward
|
||
action grants an entitlement instead of items, and an entitlement does not need the player to be
|
||
online. The persisted pending-grant queue that question was weighing is not needed at all.
|
||
|
||
## 4. The test rig
|
||
|
||
`D:\rust` on the org lead's workstation. **Brought current in phase 0 (see §12):** build
|
||
**25230300**, Oxide **2.0.7716**, a fresh procedural world (seed 1234, size 4000) generated for this
|
||
wipe, and all four base plugins loaded. Its Oxide permission store holds a `default` and an `admin`
|
||
group with one admin user, so R2's mechanism was exercised on day one and works.
|
||
|
||
A wipe keeps `server/server1/cfg/`. That directory holds `users.cfg`, and `users.cfg` holds the
|
||
`ownerid` line — delete the whole identity directory and you silently remove the operator's own
|
||
ownership along with the map.
|
||
|
||
Three traps recorded here because each cost time before it was understood:
|
||
|
||
- **`start.bat` never updated anything — the 2026-09-15 diagnosis was wrong, corrected in phase 0.**
|
||
The script was read as *"updates `C:\rustserver`, runs `D:\rust`"*, and the fix changed the path to
|
||
`d:\rust\`. The path was never the problem. **steamcmd requires `+force_install_dir` before
|
||
`+login`**, and the script had it after:
|
||
|
||
```
|
||
steamcmd.exe +login anonymous +force_install_dir d:\rust\ +app_update 258550 +quit
|
||
→ Please use force_install_dir before logon!
|
||
→ Error! App '258550' state is 0x486 after update job.
|
||
```
|
||
|
||
So the flag was discarded, the update ran against steamcmd's own directory, and the job errored out
|
||
every single time. It updated **no** directory, ever — which is the actual reason `D:\rust` fell a
|
||
wipe behind, and why `C:\rustserver` sits at the *same* stale buildid rather than a newer one.
|
||
Now reads `+force_install_dir d:\rust\ +login anonymous +app_update 258550 +quit`; the pristine
|
||
original is kept at `start.bat.bak` and the path-only fix at `start.bat.broken-order-20260915`.
|
||
With the ordering right, the run is a delta and takes minutes.
|
||
|
||
- **Re-extract Oxide after every `app_update`.** Updating the server and re-installing Oxide together
|
||
is the standard operator routine, not a discovery — Oxide ships a *patched* `Assembly-CSharp.dll`
|
||
and a Steam update restores Facepunch's. Recorded here only for the mechanical detail: the update
|
||
does **not** remove `Oxide.Core.dll` and friends, so a half-done install still *looks* Oxided while
|
||
loading no plugins and raising no hook. Check the size rather than the directory — on build
|
||
25230300 vanilla is 9,758,544 bytes and Oxide 2.0.7716's is 9,953,280.
|
||
- **`C:\oxide_files` is a 2025-04-23 Oxide and must not be copied anywhere.** Oxide ships a patched
|
||
`Assembly-CSharp.dll`; that bundle's is 6,842,880 bytes against the live 9,953,280, so copying it
|
||
over a real install is a hard downgrade. `D:\rust` is already correct and needs nothing from it.
|
||
|
||
**Rust force-wipes on the first Thursday of the month and Oxide is rebuilt to match**, so "is the
|
||
rig current" is a recurring question, not a one-time setup step. Every phase that touches the plugin
|
||
re-checks it.
|
||
|
||
## 5. The phases
|
||
|
||
**Twenty phases, roughly doubled from the first draft** — the contract audit in §7 is why, and the
|
||
honest reading is that the first list was a game-bridge plan with a website module bolted on, where
|
||
the kit treats the module as the bulk of the work.
|
||
|
||
0–4 produce a working read-only multi-server Rust site that an operator can actually install. 6–7b are
|
||
the permissions and remote-administration product. 9 is Teams. 10 is the notifications set, whose catalogue is **§10**. 12–13
|
||
are events, whose catalogue is **§9**. 14 is the map. 18 is how any of it reaches somebody who is
|
||
not us. The Android legs (5, 8, 11, 15) each trail the
|
||
website surface they consume by one phase, per R10.
|
||
|
||
Each phase ends with its findings written down, as every workstream here does.
|
||
|
||
| # | Phase | Repos | Done when |
|
||
|---|---|---|---|
|
||
| 0 | **The rig.** ✅ **Done 2026-09-15 — as built and findings in §12.** Updated to the current wipe (the script was fixed *again*, properly), Oxide re-laid, base set installed, the grant path proven end to end and both zone transitions observed live with a player connected. **Both criteria met** | docs | A current server boots with all four loaded, `oxide.grant` demonstrably gates something, and a test zone reports who is standing in it |
|
||
| 1 | **Protocol 1, three skeletons, and every bundle seam at once.** ✅ **Done 2026-09-15 — as built and findings in §13.** Plugin, sidecar and module all exist and all three were exercised against the live rig; three org-lead decisions (§13.0), five defects only a running server found (§13.3), and a correction to §11.3 (§13.2). **Both criteria met** | all 3 + docs | One hello line travels game -> sidecar -> module; killing the sidecar does not stall the game; all five guards green on an untouched skeleton |
|
||
| 2 | **Packaging and release.** `release.yml`, the install manifest, the `sha256`, the host allowlist — and a real install into a running core from a manifest URL | Module-Rust + docs | An operator installs the empty module from Admin -> Modules and it reaches `started` |
|
||
| 3 | **The read path.** First hook wave from [`HOOKS.md`](HOOKS.md); events and snapshots distinct at the wire; `wipe_id` **and server id** on every row (R8); all-time rollups (R12); every board re-emitted on connect | all 3 + docs | A restarted sidecar is fully populated within one connection, and a wipe does not erase a player's history |
|
||
| 4 | **The first pages.** Server list as the landing page, `/rust/servers/:id` beneath it, killfeed, leaderboard; nav rows; the UI kit (`PublicLayout` `shell`, `PageHeader` props); `capabilities`; the `site.footer.status` slot (R13) | Module-Rust | The site renders the last thing each server said while every server is off |
|
||
| 5 | **Android leg A** (R10). Capability-driven shell from `GET /api/v1/public/modules`, plus the phase-4 screens | Android-app | The app renders a Rust site it has never seen, and a UO site unchanged |
|
||
| 6 | **Identity** (R1), and the `admin.users.detail` slot (R13) | 3 + docs | A player links an account in-game; an operator sees the Steam id inside core's own user page |
|
||
| 7 | **Site-owned permissions** (R2). Groups and grants authored on the site; full set pushed on connect, deltas after; drift reported | all 3 + docs | A grant made on the website gates a third-party plugin in-game, and survives a wipe |
|
||
| 7b | **Mod configuration from the site** (R18). **Recursive** walk of `oxide/config/` (never `oxide/data/`), generated form from the live values, raw-JSON advanced tier, explicit reload target, versioned read/write, auto-reload watched on `OnPluginLoaded`, **automatic rollback** over the whole file set, path-traversal guards, secret redaction, its own permission and an audit trail | all 3 + docs | An admin flips a ZoneManager setting from the website and it takes effect; a deliberately broken config rolls itself back and says why; a nested `<Mod>/x.json` is found and reloads the right plugin |
|
||
| 8 | **Android leg B** (R10). Identity and permission surfaces | Android-app | A player links from the app |
|
||
| 9 | **Teams from first-party clans** (R5). Membership event-driven, leadership read off `LocalClan` at snapshot; **`declareModuleSlot` × 3** for core's `team.notify` / `team.activity` / `team.forum` | Module-Rust + 2 | The clan page is ours, core's contributions land in places we named, and every slot empty still reads correctly |
|
||
| 10 | **Notifications and engagement** (R7). Streams, triggers with `ceiling` and `subjectKey`, audiences, engagement seeds, announce leg, post hook — **the catalogue is §10**, including the in-game-popup question | Module-Rust + docs | The offline raid alert reaches the player whose base it was, and nobody else |
|
||
| 11 | **Android leg C** (R10). Inbox and notification preferences for Rust triggers | Android-app | A Rust notification arrives on a phone and can be switched off there |
|
||
| 12 | **Events: budgets, option sources and the leases** (§9). [kit][kit] ch. 5's own ordering — leases before actions — and every key verified live before it is advertised | Module-Rust + 2 | A leased value is observed changing in the running game and restored, per key; `rust.group.membership` expires without core asking |
|
||
| 13 | **Events: the actions** (§9, R3, R16). `rust.kit.entitle` first, then `rust.prefab.place` and `rust.announce`; `reversible: 'ledger'`; the kit option source flags kits with no permission gate, plus **`reconcile()` and the boot-id watch calling `ctx.events.reconcile()`** (§11.1) | all 3 + docs | A reward granted at 03:00 is waiting in the kit menu when the player next logs in, and a revert withdraws it; a wipe reconciles the ledger instead of stranding it |
|
||
| 14 | **The live map** (R9). The map image over the bridge — request/reply, two-stage, one in flight, its own derivation version, no import on boot — plus the live layers and a per-layer public/players/admin switch built on **our own** visibility layer (§11.2 — `shardVisibility` is `module-uo`'s, not core's) | all 3 + docs | The map renders for the current wipe, and a player layer is invisible until an operator deliberately opens it |
|
||
| 15 | **Android leg D** (R10). Map and events | Android-app | The map renders on a phone with the same layer gates |
|
||
| 16 | **Discord slash commands** (R11). A small read-only set, every refusal deferred ephemeral | Module-Rust + docs | A refusal does not go public in the channel |
|
||
| 17 | **Optional mod integrations** (R15). **BetterChat** first — leaderboard titles through `API_RegisterThirdPartyTitle`, a pull with no drift — then the uMod **Clans** adapter (alliances and clan chat, beside the provider rather than under it, R5), then others as they prove useful | Rust-Plugins + Module-Rust + docs | A server missing every optional mod still runs the module, Teams included |
|
||
| 18 | **The installer** (R4). `--game servuo|rust`, the bundle payload as a variant, an Oxide prerequisite check in `doctor`, the protocol pairing refusal carried over | installer + docs | An operator sets a Rust server up with the released binary and nothing hand-copied |
|
||
| 19 | **Docs, kit feedback, cutover.** `docs/`; **`.profile`** (three repos were added); **`runicgateway.com`** (a second game is a headline change); and the Integration-kit question R2 raised | docs + Integration-kit + .profile + runicgateway.com | `docs/` describes what shipped, the front door names the new repos, and R2's missing chapter is answered either way |
|
||
|
||
### Why the lease comes before the reward action
|
||
|
||
The stated priority is Kits rewards, and this plan still schedules a lease first (12 before 13). [kit][kit] ch. 5 is
|
||
explicit about it and the reasoning survives restating: a lease is *a value that already existed,
|
||
changed for a while, and put back*, so reading it first gives you the baseline for nothing. An action
|
||
makes something that did not exist. The lease proves the whole command path — correlation, the
|
||
idempotency key, `budgetMs` against the client timeout, the deadline the game enforces on its own —
|
||
before anything hands out loot. It is a cheaper place to find all four of chapter 5's invisible
|
||
failures.
|
||
|
||
Reversible on request.
|
||
|
||
### What phase 13 must declare honestly
|
||
|
||
> **Rewritten 2026-09-15 by R16.** This section previously argued that a kit reward could only be
|
||
> `reversible: 'none'`, because there is no honest way to un-grant loot a player has already spent.
|
||
> That was correct *about a direct grant* and R16 stopped doing direct grants. The reasoning is kept
|
||
> below in its corrected form because the shape of the mistake is the reusable part: **the action was
|
||
> declared around the wrong noun.** What the event makes is not loot; it is an entitlement.
|
||
|
||
**The reward action grants an entitlement, and an entitlement is reversible.** `revert` revokes the
|
||
permission, removing one that is not there is a success, and it is idempotent by construction — so
|
||
**`reversible: 'ledger'` is the honest declaration**, and core's ledger sweep does real work on every
|
||
terminal path.
|
||
|
||
One consequence to state rather than discover: **a player who redeemed before the revert keeps the
|
||
items.** That is correct and not a hole. The ledgered resource is the *grant*, and reverting it
|
||
withdraws the entitlement rather than the consumption — the same way cancelling a coupon does not
|
||
un-eat the meal. An operator reading the run console should see that distinction in the wording.
|
||
|
||
**`cost()` counts permission grants, and unlike a kit count it is exactly knowable before dispatch.**
|
||
That removes the whole class of problem chapter 5 §4 warns about: there is no "declare the maximum
|
||
because you cannot know until the answer comes back". One recipient is one grant. Core prices `cost`
|
||
before dispatch and never reconciles it, so being able to count precisely is worth more than it
|
||
sounds.
|
||
|
||
**And the idempotency key largely stops mattering here**, which is the tidiest part of R16. Chapter 5
|
||
§2 draws the line itself: *"A key is for a write whose repetition would be a second EFFECT —
|
||
creating, granting, announcing. A write that SETS a value to X is idempotent by its own nature."* A
|
||
permission grant is a set. Pass the key through anyway — it costs nothing and it is what the
|
||
contract expects — but the failure mode it exists to prevent, a socket hiccup producing a second set
|
||
of everything, no longer has a way to happen.
|
||
|
||
The monthly wipe is still the case `revert`'s tolerance rule was written for: if a wipe or a rebuilt
|
||
host clears Oxide's permission store, every ledgered grant is invalidated at once and **"gone, and
|
||
that is fine" is a success**. Note this is also where R2 pays for itself twice — the site re-pushes
|
||
its whole permission set on the next connect, so an entitlement an event granted comes *back* rather
|
||
than being quietly lost.
|
||
|
||
## 6. Risks worth naming now
|
||
|
||
- **Hooks bind by name and arity, by reflection, with no compile-time check.** A misspelled hook is
|
||
never called, silently, with no warning at load — the single most common way a Rust plugin does
|
||
nothing. The plugin must log which of its expected hooks have fired at least once, so a hook
|
||
Facepunch renamed on a wipe is visible rather than mysterious. See [`README.md`](README.md) §2.
|
||
- **A convar that applies cleanly and does nothing.** Most game config is read once at boot and
|
||
cached; applying it later succeeds, reads back correctly, and changes nothing. Every lease key gets
|
||
verified live — apply, observe in the running game, restore — before it is advertised. The UO
|
||
module surveyed 156 config reads and found roughly eight that were live.
|
||
- **The wipe cadence is the schedule.** A monthly force wipe moves the hook list, rebuilds Oxide, and
|
||
invalidates every ledgered resource. Phases that end near one should expect to re-verify rather
|
||
than assume.
|
||
- **`start.bat`'s RCON password is `letmein` in plaintext with `rcon.web 1`.** Acceptable on a
|
||
loopback dev rig, and it must never be the shape anything published copies.
|
||
|
||
## 7. Contract coverage audit
|
||
|
||
Added 2026-09-15 after re-reading the whole kit rather than only chapters 3-5. **The first draft of
|
||
§5 was built from the game-facing chapters and under-planned the website module by a wide margin** —
|
||
the template makes eight of the ten non-event registrations and the plan covered three. Every element
|
||
is listed with the phase it now lands in; the column worth reading is *"was it in the first draft"*,
|
||
because that is the shape of the mistake.
|
||
|
||
### The server handshake — ten registrations plus two hooks (ch. 2)
|
||
|
||
| Call | In the first draft | Phase |
|
||
|---|---|---|
|
||
| `registerRoutes` | yes | 4 |
|
||
| `registerTeamProvider` | yes | 9 |
|
||
| `registerEventBudgets` / `OptionSources` / `Leases` / `Actions` | yes | 12-13 |
|
||
| `onBoot` / `onShutdown` | implicit only | 1 |
|
||
| `registerExtension` | **no** | 4 (`site.footer.status`), 6 (`admin.users.detail`) |
|
||
| `registerNotificationStreams` | **no** | 10 |
|
||
| `registerEventTriggers` | **no** | 10 |
|
||
| `registerAudiences` | **no** | 10 |
|
||
| `registerEngagementSeeds` | **no** | 10 |
|
||
| `registerAnnounceLeg` | **no** | 10 |
|
||
| `registerPostHook` | **no** | 10 |
|
||
| `registerSlashCommands` | **no** | 16 |
|
||
|
||
Triggers, audiences and seeds are one phase because they are a **matched set** in
|
||
`template/server/index.js`, not three independent gaps — see R7.
|
||
|
||
### The bundle's own parts
|
||
|
||
| Part | In the first draft | Phase |
|
||
|---|---|---|
|
||
| `module.json` `id` / `coreApi` / `capabilities` | yes | 1, 4 |
|
||
| `mounts` and prefix choice | **no** | 1 (R14) |
|
||
| `schema.sql` | yes | 1, 3 |
|
||
| `purge.sql` | **no** | 1 |
|
||
| `swagger-fragment.json` + generator + `check:swagger` | **no** | 1 |
|
||
| `vite.config.js` aliases / shims / `checkExternals` | **no** | 1 |
|
||
| `checkImports.js` | **no** | 1 |
|
||
| `release.yml`, install manifest, `sha256`, host allowlist | **no** | **2** — there was no packaging phase at all |
|
||
|
||
Phase 1 carries most of these on purpose. [kit][kit] ch. 1's whole argument is to get every seam
|
||
working at once with almost nothing in them, so that afterwards you break exactly one at a time.
|
||
|
||
### The client half
|
||
|
||
| Part | In the first draft | Phase |
|
||
|---|---|---|
|
||
| `registry.registerRoutes` / `registerNav` | yes | 4 |
|
||
| `declareModuleSlot` | **no** | 9 — the kit: *"you will need it the moment your game has anything like a guild"* |
|
||
| `registerFeatureProvider` | **no** | 4 |
|
||
| UI kit discipline (`PublicLayout` `shell`, `PageHeader` props) | **no** | 4 |
|
||
|
||
### Beyond the module
|
||
|
||
| Item | In the first draft | Phase |
|
||
|---|---|---|
|
||
| Sidecar rpc correlation | implicit | 1, stated |
|
||
| Asset bridge (ch. 3 §2b) | **no** | 14 — **map image only** (R9) |
|
||
| `.profile` landing page | **no** | 19 |
|
||
| `runicgateway.com` | **no** | 19 |
|
||
| Android app | **no** | 5, 8, 11, 15 (R10) |
|
||
| `docs/` | yes | every phase, plus 19 |
|
||
|
||
**What the audit cost the schedule: twelve phases.** That is the honest number, and it is worth
|
||
recording because the under-planning had one cause — reading the chapters that describe the game
|
||
bridge and treating the module as the thin part, when the kit says in its first paragraph that the
|
||
website module is most of the work.
|
||
|
||
## 8. Questions the audit raised — all answered
|
||
|
||
Every question §7 produced was put to the org lead on 2026-09-15 and answered the same day. They are
|
||
recorded as R7–R14 in §2 rather than repeated here:
|
||
|
||
| Question | Answer | Decision |
|
||
|---|---|---|
|
||
| Notifications and engagement in v1? | the full matched set | R7 |
|
||
| How many servers does the UI support? | multi-server from the start | R8 |
|
||
| The asset bridge? | **only** the live map — not item icons, not skins | R9 |
|
||
| Android in this workstream? | full app, capability-driven, trailing by one phase | R10 |
|
||
| Discord slash commands? | a small read-only set | R11 |
|
||
| What survives a wipe? | per-wipe detail plus all-time rollups | R12 |
|
||
| Extension slots? | `admin.users.detail` **and** `site.footer.status` | R13 |
|
||
| Which mount prefixes? | `/rust` on all three tiers | R14 |
|
||
|
||
§3 is empty; both were closed on the same day.
|
||
|
||
## 9. The event catalogue
|
||
|
||
Added 2026-09-15. **Phases 12–13 described the event *mechanism* and never the *catalogue*** — one
|
||
budget and one lease as a proof of life, which is a skeleton rather than a product. This section is
|
||
what the module actually declares.
|
||
|
||
[`EVENTS.md`](../../website/EVENTS.md) **§H is a Rust/Oxide compatibility section that already
|
||
sketched this**, and it should have been read before §5 was written. What follows takes its ids and
|
||
its reasoning as the starting point rather than inventing a parallel set.
|
||
|
||
> **§H's thesis, and it is the one to design around:** *"The lease is the primitive that travels, not
|
||
> the spawn. Double gather rate for the weekend is the canonical Rust community event, and it is
|
||
> exactly lease-with-expiry. Spawning creatures at a landmark is UO-shaped; holding a value for four
|
||
> hours is every game."* It also rates Rust the **easier** case than UO, because Oxide's convars are
|
||
> live by default where ServUO's are mostly cached at boot.
|
||
|
||
### Budgets — what core counts and bounds
|
||
|
||
| Dimension | Counts |
|
||
|---|---|
|
||
| `rust.prefabs` | objects placed into the world by a run |
|
||
| `rust.zone.minutes` | zone time held — real since R17 |
|
||
| `rust.grants` | entitlements granted (R16) |
|
||
| `rust.announcements` | in-game broadcasts |
|
||
|
||
**Caps are per run, and R8 makes that load-bearing.** §H: `run.scope` is part of a run's unique key,
|
||
so one definition fanning out to six servers is **six separate budgets, not one shared pool**. An
|
||
operator setting a cap of 30 prefabs is setting it per server. Say so on the field.
|
||
|
||
### Option sources — what fills a dropdown
|
||
|
||
| Source | Filled from |
|
||
|---|---|
|
||
| `rust.options.kits` | Kits `GetKitNames` / `GetAllKits`, **flagged by whether `RequiredPermission` is set** (R16) |
|
||
| `rust.options.groups` | Oxide permission groups (§H names this one) |
|
||
| `rust.options.permissions` | registered permissions |
|
||
| `rust.options.prefabs` | a plugin-declared constructible allowlist — the analogue of UO's spawn atlas |
|
||
| `rust.options.monuments` | monument names, shared with the map work (R9) |
|
||
| `rust.options.zones` | ZoneManager `GetZoneIDs` / `GetZoneName` (R17) |
|
||
|
||
Every one resolves from live data and returns `[]` on failure rather than defending with a hardcoded
|
||
list that will be wrong. A source that refuses degrades its field to free text with a warning and
|
||
never blocks the form.
|
||
|
||
### Leases — values borrowed with a deadline
|
||
|
||
The heart of it, and the thing to build first.
|
||
|
||
| Lease | Value |
|
||
|---|---|
|
||
| `rust.rate.gather` | gather rate multiplier |
|
||
| `rust.rate.craft` | craft speed |
|
||
| `rust.rate.smelt` | smelting speed |
|
||
| `rust.rate.decay` | decay scale |
|
||
| `rust.time.night` | night length |
|
||
| `rust.population.<kind>` | spawn population multipliers |
|
||
| `rust.group.membership` | **a time-limited permission group — weekend VIP** |
|
||
|
||
**`rust.group.membership` is the one §H names that R16 did not, and the pair is the whole design.**
|
||
R16 settled that a *permanent* earned entitlement is an **action** with `reversible: 'ledger'` — grant
|
||
the kit's permission, revert revokes it. §H settles that a *time-limited* group is genuinely
|
||
**`core.lease`** — held with a deadline the game enforces on its own, restored when it expires
|
||
without core having to come back. Same underlying permission mirror (R2), two different shapes,
|
||
and choosing the wrong one is the mistake: a weekend VIP implemented as a grant is a VIP who stays
|
||
one for ever if the website goes away.
|
||
|
||
**Every key gets verified live before it is advertised** — apply, observe in the running game,
|
||
restore, per key. §H's claim that Rust convars are live by default is an argument for *expecting*
|
||
them to work, never a substitute for checking. A value the server reads once at boot applies
|
||
cleanly, reads back cleanly, and does nothing at all, and neither core nor review can catch it.
|
||
|
||
### Actions — verbs a run performs
|
||
|
||
| Action | `risk` | `reversible` | Notes |
|
||
|---|---|---|---|
|
||
| `rust.kit.entitle` | `change` | `ledger` | R16 — grants the kit's `RequiredPermission`; revert revokes |
|
||
| `rust.prefab.place` | `change` | `ledger` | §H's verb; revert kills the entity, and needs the persisted ownership registry ch. 4 describes |
|
||
| `rust.announce` | `notify` | `none` | via PopupNotifications (R6) — global or targeted |
|
||
| `rust.zone.open` | `change` | `ledger` | §H's other verb. **Base, not optional, since R17** — `CreateOrUpdateTemporaryZone` takes a `Plugin owner`, so the undo is real. Our own id map decides what may be erased, not ZoneManager's owner check (§12.4) |
|
||
|
||
**Rewards are not a contract member.** `EVENTS.md` deleted a `registerEventRewards` registry because
|
||
it carried four Ultima Online nouns inside a core signature. A reward here is an ordinary action —
|
||
which is exactly why R16 could change what it grants without touching anything of core's.
|
||
|
||
## 10. The engagement catalogue — what Rust can expose
|
||
|
||
Added 2026-09-15, answering "check the default alerts Rust can expose". R7 settled that the set
|
||
ships; this is what goes in it.
|
||
|
||
**The ceiling lattice is containment, not size** — `self`, `owner`, `subscribers`, `staff`,
|
||
`members`, `authenticated`, `everyone`, and the flat reading is the trap. `staff` is **not** a
|
||
superset of `owner`: for a cheat-detection event, "one person" is *the player it was detected on*.
|
||
Every ceiling below is chosen against that, not against a ladder.
|
||
|
||
| Trigger | Source | `ceiling` | `subjectKey` |
|
||
|---|---|---|---|
|
||
| `rust.wipe.started` | `OnNewSave` | `everyone` | server |
|
||
| `rust.server.online` / `.offline` | link state transition | `everyone` | server |
|
||
| `rust.leaderboard.topped` | our own rollup (R12) | `everyone` | server |
|
||
| `rust.base.destroyed` | `OnEntityDeath` on owned building blocks | **`owner`** | player |
|
||
| `rust.kit.entitled` | R16's own grant | **`self`** | user |
|
||
| `rust.player.linked` | R1's link flow | **`self`** | user |
|
||
| `rust.clan.member.added` / `.left` / `.kicked` | first-party clan hooks (R5) | `members` | clan |
|
||
| `rust.clan.disbanded` | `OnClanDisbanded` | `members` | clan |
|
||
| `rust.player.reported` | `OnPlayerReported` | **`staff`** | player |
|
||
| `rust.login.denied` | `CanUserLogin` | **`staff`** | player |
|
||
| `rust.player.banned` / `.unbanned` | `OnUserBanned` / `OnUserUnbanned` | **`staff`** | player |
|
||
|
||
**`rust.base.destroyed` is the one that matters most and the one most likely to be got wrong.** The
|
||
offline raid alert is the single most-wanted notification in Rust, and its ceiling is `owner` — the
|
||
player whose base it was. Ceilinged `staff` it would be useless to the person who needs it, and
|
||
ceilinged `everyone` it would broadcast base locations to the server. This is exactly the case the
|
||
lattice exists for.
|
||
|
||
**Three hooks carry data that must never widen.** `CanUserLogin` and `OnUserApproved` carry **IP
|
||
addresses**; `OnPlayerReported` carries player reports. [`README.md`](README.md) §5 already flags
|
||
these as admin-channel-only on the live feed, and the same judgement binds their triggers.
|
||
|
||
### Audiences
|
||
|
||
| Audience | Resolves to | `ceiling` |
|
||
|---|---|---|
|
||
| `rust.clan.members` | a clan's linked members | `members` |
|
||
| `rust.server.players` | linked accounts seen on a server this wipe | `authenticated` |
|
||
| `rust.wipe.participants` | everyone who played the current wipe | `authenticated` |
|
||
|
||
A resolver returns **user ids and nothing else** — never a template, a channel or an address — and
|
||
one that fails resolves to **nobody**, never to everybody and never to its last good answer. Its
|
||
params are constant, filled in when an operator saves the rule, so "the clan this event was about"
|
||
is not expressible; an event that needs that carries its own recipients.
|
||
|
||
### Seeds, and one thing to decide when building them
|
||
|
||
Bodies re-ensure every boot under a seed version; **rule groups are offered once per group key**, so
|
||
a rule appended to an existing group reaches fresh installs only. Wipe announcements, raid alerts and
|
||
clan transitions each take their own group key for that reason.
|
||
|
||
**One design note, flagged rather than decided.** `PopupNotifications` gives the module an *in-game*
|
||
alert surface, which is not one of core's channels — core resolves ids to email, in-app and push. So
|
||
an in-game popup is the module publishing to its own surface off its own trigger, not a fourth
|
||
channel core learns about. Worth settling deliberately at phase 10: a raid alert that reaches a
|
||
player's phone *and* pops on their screen next login is two mechanisms, and only one of them is
|
||
core's.
|
||
|
||
## 11. Second contract pass — `MODULE_API.md` read member by member
|
||
|
||
Added 2026-09-15, after docs#249 merged. §7 audited the plan against the **Integration Kit** and the
|
||
**template**; this pass reads [`MODULE_API.md`](../../website/MODULE_API.md) itself, enumerating every
|
||
member rather than grepping for registration names. It found one regression, one mispriced decision,
|
||
one missing declaration and a set of `ctx` members the plan had never mentioned.
|
||
|
||
### 11.1 The regression: `reconcile` was dropped
|
||
|
||
**`ctx.events.reconcile()` and an action's `reconcile()` appear nowhere in this document.** The
|
||
twelve-phase first draft had them — *"phase 6: reconcile, and the boot-id watch"* — and the rewrite to
|
||
twenty phases lost them. That is a regression in the plan, not a decision.
|
||
|
||
It matters **more** for Rust than for the game the contract was written against. [kit][kit] ch. 5
|
||
rates `reconcile` the one omission that is *"merely a lower standard rather than a broken promise"* —
|
||
but that judgement assumes a world that persists. **Rust wipes monthly, and a wipe invalidates every
|
||
ledgered resource for that server at once.** Core cannot tell a wedged sidecar from a game that
|
||
rebooted and lost everything an event made: it sees `{ ok: false, retry: true }` either way. It asks
|
||
once, at its own boot, and otherwise **waits to be told**.
|
||
|
||
`ctx.events.reconcile()` is being told, and the thing that triggers it is a **watch on the game's boot
|
||
id changing** — which is also the only way to tell a game restart from a sidecar reconnect. They are
|
||
not the same event and the second loses nothing. Two rules ride with it: anything that is not an
|
||
explicit `{ ok: true, inForce: [...] }` **leaves the ledger alone** — "I do not know" is never read as
|
||
"it is gone" — and a resource reported missing becomes `orphaned`, not `reverted`, because nobody
|
||
asked for it to go.
|
||
|
||
**Restored to phase 13**, after the actions exist, with the boot-id watch as its trigger.
|
||
|
||
### 11.2 R9 was mispriced: the visibility framework is `module-uo`'s, not core's
|
||
|
||
R9 says the map's per-layer switches work *"through the existing visibility framework
|
||
([`SHARD_VISIBILITY.md`](../../website/SHARD_VISIBILITY.md))"*, which reads as reuse. **It is not
|
||
reuse.** §6.3 records that `shardVisibility` is **module-owned**, and the tree confirms it — the util,
|
||
both models, the admin controller and its tests all live under `module-uo/server/`, and there is
|
||
**nothing** by that name left in `website/server`.
|
||
|
||
§2.7 forbids a module requiring anything outside its own directory, so `module-rust` cannot import a
|
||
line of it. **It builds its own**, informed by UO's design and its document but sharing no code.
|
||
|
||
That is a real cost R9 did not price. It is not a reason to change the decision — per-layer switches
|
||
are still right, and `SHARD_VISIBILITY.md` is still the design to learn from — but phase 14 carries
|
||
a visibility layer of its own rather than a configuration of somebody else's.
|
||
|
||
### 11.3 `extensions` is a declared field, not just a call
|
||
|
||
R13 claims two slots and never says where they are declared. **`module.json` has an `extensions`
|
||
array** (§2.1, optional), and the dry run's own manifest carried `"extensions": ["admin.users.detail"]`.
|
||
Like `mounts`, it is a statement of surface that the loader holds against reality — so
|
||
`admin.users.detail` and `site.footer.status` are declared there as well as registered. Phase 1 adds
|
||
it to the list of `module.json` fields that must be got right.
|
||
|
||
> **Corrected in phase 1 (§13.2), and it is half wrong.** The loader checks only that a named slot EXISTS (`loader.js:681` → `registries.hasSlot`); `checkDeclared` covers `mounts` **alone**, so a declaration with nothing behind it loads cleanly and means nothing. And only ONE of R13's two slots can be declared here at all — `admin.users.detail` is the only server slot core declares, while `site.footer.status` is a CLIENT slot registered from the chunk, and naming it in `extensions` fails the load outright.
|
||
|
||
### 11.4 The `ctx` members the plan had never named
|
||
|
||
`ctx` has **29 members** (§2.3). The plan named a handful. The ones that change work:
|
||
|
||
| Member | Where it lands | Why it matters |
|
||
|---|---|---|
|
||
| **`ctx.secretBox`** | 1 | Each configured server's sidecar token is a secret at rest. Core encrypts its own (AES-256-GCM, write-only in the API, never returned to any client) and hands a module the same facility — so R8's several tokens get the platform's existing posture rather than a new one |
|
||
| **`ctx.middleware.rateLimit`** | 6 | R1 requires the link code be rate-limited. This is the mechanism; `accountChangeLimiter` sits beside it for the account-facing half |
|
||
| **`ctx.uploads`** | 14 | Where R9's map image actually lands. The plan described fetching it over the bridge and never said where it goes |
|
||
| **`ctx.activity.log`** | 7, 7b | R2's permission changes and R18's config writes both owe an audit trail. Core has an activity log; neither needed inventing one |
|
||
| **`ctx.teams.publish`**, **`ctx.teams.activity.push`**, **`ctx.teams.reconcile`** | 9 | Teams is more than the provider. The plan named only `registerTeamProvider`, which answers core's questions — these are how a module *pushes* a change and asks for reconciliation |
|
||
| **`ctx.posts`** | 10 | The CMS surface behind `registerAnnounceLeg` and `registerPostHook` |
|
||
| `ctx.events.emit`, `ctx.inbox.push`, `ctx.push.publish` | 10 | The three send paths §10's catalogue implies and never named |
|
||
| `ctx.users.getById`, `ctx.settings.*`, `ctx.validator`, `ctx.db.query`, `ctx.paths.moduleRoot`, `ctx.log`, `ctx.express`, `ctx.auth.getUserFromRequest`, `ctx.site.baseUrl`, `ctx.moduleId` | throughout | Ordinary plumbing; listed so the narrowing is visible |
|
||
|
||
`ctx` is **a curated list, not core's internals** — `ctx.auth` is one function rather than core's whole
|
||
auth facade, because minting a session is core's job and a module needs to *read* one. Expect to want
|
||
something that is not there; that is a minor-version conversation, never a reason to reach around it.
|
||
|
||
### 11.5 §6.8 — a trigger, a rule and an audience outlive the module that declared them
|
||
|
||
A constraint on phase 10 and on purge that the plan did not carry.
|
||
|
||
`engagement_rules.trigger_id` is a plain `VARCHAR` — **no foreign key, no cascade** — deliberately, so
|
||
a module can be removed and reinstalled without destroying an operator's rules. The consequence:
|
||
|
||
- **A rule whose trigger is unregistered shows `dormant`** — never an error, never auto-deleted.
|
||
- **The same for an unregistered audience**: it resolves to the empty set and shows dormant, which is
|
||
**not the same answer as "resolved to nobody"** and must not be rendered as if it were.
|
||
|
||
The failure that prevents is exact: **an id that stops resolving must never silently become a send to
|
||
a different set of people.**
|
||
|
||
### 11.6 The two client lists, in full
|
||
|
||
Recorded because §7 said "UI kit discipline" without saying what is in it. Both are **closed and
|
||
curated** — adding a member is a minor version bump, changing an existing prop is a major one.
|
||
|
||
**`registry`** — `registerRoutes`, `registerNav`, `registerExtension`, `registerFeatureProvider`,
|
||
`declareModuleSlot` (1.6.0), plus the read side, `routesFor` and `featureProviders`.
|
||
|
||
**`ui`** — `PublicLayout`, `PageHeader`, `Loading`, `ErrorState`, `EmptyState`, `useAsync`, `useAuth`,
|
||
`useSite`, `Slot` (1.6.0). Anything else — tables, chips, tabs, editors — **your chunk carries it**.
|
||
|
||
### 11.7 One confirmation for R10
|
||
|
||
§2.9: `GET /api/v1/public/modules` returns **only `started` modules**, with four fields and no state,
|
||
no failure stage and no failure reason. A `disabled` or `startup_failed` module is simply **absent**.
|
||
|
||
So R10's capability probe already has the behaviour the app wants: a Rust module that failed to boot
|
||
makes the app render a site *without* those screens, rather than one advertising screens that `503`.
|
||
The app needs no failure handling for this case because core does not expose the failure.
|
||
|
||
## 12. Phase 0 as built — the rig, 2026-09-15
|
||
|
||
The rig is current, the base set runs, and **both acceptance criteria are met**. Six things were
|
||
learned that the plan had either wrong or had never asked, and four of them change work in later
|
||
phases.
|
||
|
||
### 12.0 What the rig is now
|
||
|
||
| | Before | After |
|
||
|---|---|---|
|
||
| Server build | `24613624` (2026-08-13) | **`25230300`** (2026-09-10) |
|
||
| Oxide | `2.0.7585` | **`2.0.7716`** (`OxideMod/Oxide.Rust`, 2026-09-11) |
|
||
| World | seed 1234 save v287, previous wipe | regenerated for this wipe; `cfg/` preserved |
|
||
| `oxide/plugins/` | empty | Kits 4.4.9 · Clans 0.2.10 · Popup Notifications 0.2.1 · Zone Manager 3.1.14 |
|
||
|
||
All four compiled and loaded first time on the new build, at exactly the versions R6 and R17 name —
|
||
pulled fresh from `https://umod.org/plugins/<Name>.cs`, which still serves those versions and needs
|
||
no Cloudflare workaround. Server protocol `2633.288.1`.
|
||
|
||
The Oxide permission store survived the update untouched (`oxide/` is not a Steam depot directory),
|
||
so `76561198038695917` is still in `default` and `admin`.
|
||
|
||
Two instruments were built and are kept in the phase-0 scratchpad rather than committed: a
|
||
dependency-free **WebSocket RCON driver** (Node's global `WebSocket`, no `ws` package), and
|
||
**`RGProbe.cs`**, a throwaway Oxide plugin that exposes Oxide's permission API and ZoneManager's
|
||
by-name API as console commands. The probe is what made §12.2 and §12.4 observable; phase 1's plugin
|
||
skeleton can start from it.
|
||
|
||
> **One thing the RCON driver had to learn.** Oxide tags its own `Puts()` output and its warnings
|
||
> with the **identifier of the command being run**, so a first-match-wins client reads a plugin's log
|
||
> line as if it were the reply and discards the real one. It cost two wrong readings before it was
|
||
> spotted. Collect every frame in a window; do not correlate one reply per identifier.
|
||
|
||
### 12.1 The rig's own script was broken in a way the earlier diagnosis missed
|
||
|
||
Recorded in §4. In short: `start.bat` put `+force_install_dir` **after** `+login`, steamcmd discarded
|
||
it, and every update run in the rig's history errored out without updating anything. The 2026-09-15
|
||
"fix" changed the path and left the order, so it fixed nothing.
|
||
|
||
The Oxide re-install in §4 is **not** a finding — pairing a server update with an Oxide re-install is
|
||
the routine every Rust host already follows, and saying otherwise would be this plan talking down to
|
||
its own audience. One narrow consequence is still worth carrying to **phase 18**: because
|
||
`app_update` leaves `Oxide.Core.dll` and the rest in place, a `doctor` check that tests for `oxide/`
|
||
or for Oxide's assemblies **passes on a server that is mid-routine**. Compare the
|
||
`Assembly-CSharp.dll` against the Oxide build instead, so `doctor` reports the real state rather than
|
||
a directory listing.
|
||
|
||
### 12.2 Four rules the R2 permission push must obey
|
||
|
||
Verified live against the real store, granting and revoking through both the console command and the
|
||
API:
|
||
|
||
1. **`permission.GrantUserPermission` silently no-ops for an unregistered permission.** `void`, no
|
||
throw, no log. The console `oxide.grant` at least answers `Permission 'x' doesn't exist`; the API
|
||
path R2 uses says nothing at all. This is the finding with teeth — see R2.
|
||
2. **A permission exists only because a loaded plugin registered it.** Kits registers `kits.admin`
|
||
and, dynamically, **every kit's `RequiredPermission`** (`Kits.cs:1225`, `:2895`) — which is what
|
||
makes R16's entitlement model real. Unload Kits and those names stop existing.
|
||
3. **`RegisterPermission` warns about a foreign prefix but registers anyway.**
|
||
`Missing plugin name prefix 'rgprobe' for permission 'someplugin.vip'` is a warning, not a
|
||
refusal — the permission was created and granted successfully. So the site *can* make a grant
|
||
stick for a plugin that is not currently loaded, at the cost of a console warning. Whether it
|
||
*should* is a phase 7 decision; the mechanism exists.
|
||
4. **A player who has never connected is in no group, but can hold direct grants.** A grant to an
|
||
unseen SteamID64 works and reads back immediately. Group membership does not exist for them yet,
|
||
so **anything the site expresses as group membership does not reach a player until their first
|
||
connection**, while a direct grant does. R16's offline entitlement is safe; a group-shaped
|
||
entitlement is not.
|
||
|
||
Point 4 is the one to carry into phase 7's design: grants and groups have **different reach** for
|
||
offline players, and the site's model currently treats them as two spellings of the same thing.
|
||
|
||
### 12.3 R5's claim about the Clans plugin was a grep artefact
|
||
|
||
Corrected in R5. The plugin raises nine hooks, not three, and three of them carry full member lists;
|
||
the six that were missed are invisible to a literal search because the hook name is a `const` at the
|
||
call site. The decision stands on a different reason — first-party is what every server has, the
|
||
plugin is optional — and phase 17 gains event-driven leadership as a sharpening rather than a
|
||
replacement.
|
||
|
||
Two smaller things from the same read, both worth having before phase 9 and 17:
|
||
|
||
- **`Clans` raises the same hook name twice per transition**, once Rust-typed
|
||
(`string, ulong, List<ulong>`) and once Universal-typed (`string, string, List<string>`), plus two
|
||
deprecated arities. Oxide binds by name **and** arity, and both live forms are arity 3 — so a
|
||
loosely typed subscriber catches both and double-counts every join and leave. Type the parameters
|
||
precisely and pick one.
|
||
- **`Clans` calls `API_RegisterThirdPartyTitle` itself.** R15's BetterChat integration will be the
|
||
*second* title provider on any server running both, not the first.
|
||
|
||
Also confirmed, since the plan rests on it: the first-party set is exactly the **seven** hooks in
|
||
`agent/hooks.tsv`, all "no return behavior", with no promote and no leader-changed.
|
||
|
||
### 12.4 ZoneManager's owner scoping is narrower than R17 assumed
|
||
|
||
Corrected in R17. `EraseTemporaryZone(owner, id)` refuses only when the zone has a *different*
|
||
owner; an **unowned** zone — every permanent zone, including every zone an operator made by hand — is
|
||
erased by anyone and returns `true`. Phase 12 must gate erasure on its own id map.
|
||
|
||
Three more things the source and the live rig agreed on:
|
||
|
||
- **ZoneManager's entire API is plain private methods**, no `[HookMethod]` anywhere in 3.1.14 — so
|
||
`Call()` by name is the only way in, and a typo is silence. Confirmed working live for
|
||
`CreateOrUpdateZone`, `CreateOrUpdateTemporaryZone`, `EraseTemporaryZone`, `GetZoneIDs` and
|
||
`GetPlayersInZone`. The three-conventions finding holds: Kits declares `[HookMethod]` (23 of them),
|
||
ZoneManager declares nothing, BetterChat will use `API_` prefixes.
|
||
- **`GetPlayersInZone` cannot distinguish an unknown zone from an empty one** — both return an empty
|
||
list, not null. The participation ledger R17 wants to feed therefore cannot use this call alone to
|
||
answer "is this zone still there", and must check `GetZoneIDs` separately. This is the same
|
||
absence-of-an-answer / answer-of-absence trap earlier phases of other workstreams hit.
|
||
- **NPCs never appear in a zone's player list.** `baseEntity is BasePlayer { IsNpc: false }` routes
|
||
them to the zone's *entity* list instead. Useful to know before designing a condition that counts
|
||
"players at the monument" on a server with scientists.
|
||
|
||
### 12.5 The criterion is closed, and it revealed two ceilings on the rig
|
||
|
||
> `oxide.grant` demonstrably gates something, and a test zone reports who is standing in it
|
||
|
||
**Both halves done**, the second with the org lead connected. The zone was created on the player's
|
||
own position, and ZoneManager reported both transitions live:
|
||
|
||
```
|
||
[probe] ENTER zone=rgtest player=76561198038695917 (whitlocktech)
|
||
[probe] zone=rgtest occupancy=1 [76561198038695917:whitlocktech]
|
||
[probe] EXIT zone=rgtest player=76561198038695917 (whitlocktech)
|
||
```
|
||
|
||
The exit was produced by **moving the zone off the player** rather than walking them out —
|
||
`CreateOrUpdateZone` on an existing id relocates the trigger volume and fires `OnExitZone` as it
|
||
leaves. Useful for testing presence without choreographing a person.
|
||
|
||
So **R17's "presence transitions as events" is verified**, which is the claim the participation
|
||
ledger and the advance conditions both rest on.
|
||
|
||
Two ceilings surfaced on the way, and both constrain later phases:
|
||
|
||
**1. No console session can observe a gate.** The standard idiom is
|
||
`return !player || permission.UserHasPermission(...)` — a command from RCON has no `BasePlayer`, so
|
||
the console is unconditionally allowed. Anything whose acceptance needs a permission to actually
|
||
*refuse* somebody needs a client attached.
|
||
|
||
**2. An admin account cannot see a refusal either — from most plugins.** The bypass is not uniform,
|
||
and the difference decides which phases can be demonstrated on the org lead's own account:
|
||
|
||
| Plugin | Admin bypass | Demonstrable as owner? |
|
||
|---|---|---|
|
||
| Popup Notifications | `player.IsAdmin \|\|` — hard | **No** |
|
||
| Zone Manager | `authLevel > 0 \|\|` — hard | **No** |
|
||
| Kits (`RequiredPermission`) | `Configuration.AdminIgnoreRestrictions && IsAdmin(player)`, and Kits' own `IsAdmin` is the `kits.admin` **permission**, not auth level. The shipped default is **`false`** | **Yes** |
|
||
|
||
So **phase 13 is demonstrable on this rig as it stands** — R16's entitlement gate applies to a server
|
||
owner like anyone else. **Phase 7 is not**, if its acceptance is "a grant made on the website gates a
|
||
third-party plugin in-game" against Popup Notifications or Zone Manager: that needs a **second,
|
||
non-admin Steam account**. Worth arranging before phase 7 rather than discovering there.
|
||
|
||
### 12.6 R18's trees, as they actually look
|
||
|
||
The four base plugins wrote their configs on first boot, so R18's two trees can be compared against
|
||
something real rather than predicted:
|
||
|
||
```
|
||
oxide/config/ Clans.json Kits.json PopupNotifications.json ZoneManager.json
|
||
oxide/data/ clan_data.json Kits/kits_data.json Kits/player_data.json
|
||
ZoneManager/zone_data.json
|
||
oxide.users.data oxide.groups.data oxide.covalence.data oxide.lang.data
|
||
```
|
||
|
||
R18's inventory of `data/` was exactly right. One nuance worth correcting, though: R18 motivates the
|
||
**recursive** walk with *"plugins nest (`config/<Mod>/x.json` and deeper)"*, and on a fresh install of
|
||
the base set **`config/` is flat — it is `data/` that nests.** The recursive walk is still correct
|
||
(other plugins do nest configs), but the nesting the plan cites as its reason is currently visible
|
||
only in the tree it must never walk.
|
||
|
||
And a reason to hold that boundary harder than R18 states: **`oxide/data/` is where Oxide keeps its
|
||
own permission store** (`oxide.users.data`, `oxide.groups.data`). A config editor that strayed one
|
||
directory over would be editing R2's mirror underneath itself.
|
||
|
||
## 13. Phase 1 as built — the transport, 2026-09-15
|
||
|
||
**Both criteria met.** A `server.hello` produced by the live Rust rig travelled game → sidecar →
|
||
module → the public website API; killing the sidecar left the game untouched; all five guards are
|
||
green on the module skeleton. Three repositories have their first commits:
|
||
[`Rust-Link`][rl], [`Rust-Plugins`][rp], [`Module-Rust`][mr], plus
|
||
[`rust-link/PROTOCOL.md`](../../rust-link/PROTOCOL.md) and
|
||
[`INTEGRATION.md`](../../rust-link/INTEGRATION.md) here.
|
||
|
||
### 13.0 The three org-lead decisions this phase needed
|
||
|
||
None of them were settled by §2, and each would have been expensive to reverse later.
|
||
|
||
- **D1 — the Rust bridge's docs live at `docs/rust-link/`**, a new top-level directory mirroring
|
||
`docs/link/`, rather than under `modules/rust/`. It keeps the `uo`/`link` symmetry and keeps
|
||
*module* docs separate from *bridge* docs, which are different contracts with different audiences.
|
||
- **D2 — loopback is the only trust boundary on the game link**, exactly as on the ServUO bridge:
|
||
no token between plugin and sidecar. The alternative was argued on the grounds that Rust servers
|
||
are far more often on GSPs than ServUO shards are, so binding to something other than `127.0.0.1`
|
||
is a realistic operator need. **Overruled**, and the consequence is written into the plugin's
|
||
class docs and `PROTOCOL.md` §1.1: moving that bind puts an unauthenticated command channel on the
|
||
network, and it is documented as the mistake rather than defended against.
|
||
- **D3 — the plugin reads its settings from Oxide's own config file**
|
||
(`oxide/config/RunicGateway.json`) rather than a standalone `Bridge.cfg`-shaped file. It is
|
||
idiomatic for Oxide, and it lands inside R18's phase-7b config editor for free. The argument
|
||
against — that editing `Host`/`Port` from the website could cut the link carrying the edit — is
|
||
real and is now phase 7b's problem to guard rather than a reason for a second config mechanism.
|
||
|
||
### 13.1 What phase 1 deliberately did NOT register
|
||
|
||
The module registers **routes on three tiers and the two lifecycle hooks, and nothing else**. No
|
||
Team provider, no triggers, no audiences, no engagement seeds, no notification streams, no event
|
||
budgets/leases/actions/option sources, no extension slots.
|
||
|
||
That is asserted by a test (`nothing is registered that has nothing behind it yet`) so that removing
|
||
it is deliberate. The reasoning is worth keeping: **a declared trigger nothing emits and a declared
|
||
slot nothing fills are both surfaces an operator can configure and then wait on**, which is worse
|
||
than an absent one, because the absence is visible.
|
||
|
||
### 13.2 §11.3 was half wrong about `extensions`
|
||
|
||
§11.3 reads `module.json`'s `extensions` as *"declared, not just registered… like `mounts`, held
|
||
against reality by the loader"*. Reading the loader says otherwise, in two ways:
|
||
|
||
1. **The loader never checks that a declared slot was filled.** `loader.js:681` asks only
|
||
`registries.hasSlot(slot)` — does this slot *exist*. `checkDeclared` covers `mounts` **alone**,
|
||
in both directions. So a declaration with nothing behind it loads cleanly and means nothing.
|
||
2. **Only one of R13's two slots can be declared there at all.** `admin.users.detail` is the only
|
||
server slot core declares (`router/v1/admin/users.router.js:202` is the sole `declareSlot` call
|
||
outside the registry). `site.footer.status` is a **client** slot, registered from the chunk —
|
||
naming it in `extensions` fails the load with `unknown extension slot "site.footer.status"`.
|
||
|
||
So the field is written when phase 6 registers the server half, and never before. Phase 4's
|
||
`site.footer.status` work does not touch it.
|
||
|
||
### 13.3 Five defects the rig found that no test could
|
||
|
||
Each of these was written from source reading, shipped, and then corrected by a live Rust server.
|
||
The hit rate is the phase-0 lesson repeating.
|
||
|
||
1. **A disconnect was silent in the game console.** The link teardown log sat in `LinkLoop`'s
|
||
`catch`, and a connection that ends because the *reader* saw EOF leaves the writer to exit
|
||
cleanly — nothing throws, so nothing is logged. The fix captures `_connected` at the top of the
|
||
`finally`. Worth generalising: **a log in a catch block only covers the failures that throw**, and
|
||
an orderly shutdown of a peer is not one of them.
|
||
2. **`Unload` blocked the main thread for 1.9 seconds**, which Oxide reports as
|
||
`Calling 'Unload' on 'RunicGateway v0.1.0' took 1918ms`. The reconnect backoff was
|
||
`Thread.Sleep`, and `Unload` joins the link thread — so every plugin reload froze the server for
|
||
up to the backoff. Waiting on the same `AutoResetEvent` that `Unload` already signals makes it
|
||
immediate. **The ServUO plugin has the same `Thread.Sleep`**, and it is survivable there only
|
||
because ServUO does not hot-reload the way Oxide does.
|
||
3. **Mono's `SocketException.Message` is NUL-padded.** A connect refusal came back with ~200 `\0`
|
||
bytes in the middle of the sentence, from a fixed-size OS buffer. `\0` is not whitespace, so
|
||
`Trim()` does not touch it and neither does a whitespace-only collapse — the log line looks like
|
||
it contains a huge run of spaces and no amount of trimming removes it. The flattener has to treat
|
||
`char.IsControl` as a separator too. It took `od -c` on the log to see this at all.
|
||
4. **`bootId` regenerated on every PLUGIN load, not every SERVER start.** A fresh `Guid` at `Init`
|
||
meant `oxide.reload RunicGateway` announced a brand-new boot — and §11.1's whole reconcile design
|
||
hangs off that value, so every reload would have asked core to sweep its entire resource ledger
|
||
for a world that never moved. It is now `Process.StartTime`, which is exact, identical on every
|
||
read, and changes when and only when the thing it names changes. **Verified by reloading the
|
||
plugin twice and watching the id hold** (`boot-20260915T194502Z`, matching the process).
|
||
5. **A four-connection SQLite pool over `:memory:` hands out four empty databases.** An in-memory
|
||
database is per *connection*, so the schema created on the first pooled connection is invisible
|
||
to the second. It presents as `no such table` from a random subset of queries. The sidecar now
|
||
caps the pool at one connection for an in-memory path — which is the only coherent reading of
|
||
`:memory:` and is what makes it usable at all. The ServUO sidecar never hit this because it only
|
||
ever opens a file.
|
||
|
||
### 13.4 Two things the kit's own template got wrong for this module
|
||
|
||
Both are feedback for phase 19, and both are the kit being right about the general case and specific
|
||
about the wrong detail.
|
||
|
||
- **`registration.test.js` reads one page by NAME** (`src/routes/public/Clan.jsx`) to check that
|
||
every declared slot is rendered somewhere. A module that declares no slots — as phase 1 does — dies
|
||
on `ENOENT` before reaching the loop that would have been empty. Generalised here to scan every
|
||
file under `src/routes`.
|
||
- **`test/_fakes.js` supplies `validator: {}`.** The template's routers never use express-validator,
|
||
so `{}` is enough for them; an admin router that builds validation chains at file scope cannot be
|
||
*required* with it. The fake now holds the real library, for the same reason it holds a real
|
||
express Router: a fake of either would only ever test the fake.
|
||
|
||
The kit was also **right in a way worth recording**: `noGameConnection.test.js`'s header predicts, in
|
||
so many words, that a module adding a sidecar client will see this check go red and tells the reader
|
||
to narrow it rather than delete it — naming `sidecarClient.js` as the file to allow. That is exactly
|
||
what happened, on the first run, and the fix was the one line the header names.
|
||
|
||
### 13.5 The player tier is thin on purpose
|
||
|
||
R14 puts the module on all three tiers from the start, and the loader holds `mounts` against what is
|
||
registered in both directions — so the declaration and the registration land together or not at all.
|
||
|
||
What the player tier will carry is the signed-in view of a server: the viewer's linked Steam
|
||
identity, their presence, their entitlements. None of that exists before phase 6. So the one route
|
||
there answers the server list on the authenticated tier, delegating to the **same model** the public
|
||
tier uses, so the two cannot drift while they are meant to be the same.
|
||
|
||
That is a real route rather than a placeholder: it is the address the app and the SPA will call, and
|
||
it starts answering correctly now rather than moving later.
|
||
|
||
### 13.6 Three timeouts in a row, and the ordering is load-bearing
|
||
|
||
```
|
||
sidecar RPC reply timeout (10s) < module client timeout (12s) < an action's budgetMs
|
||
```
|
||
|
||
Core classifies a `budgetMs` overrun as retryable **unconditionally** — it cannot ask the action,
|
||
which is still awaiting a socket. So an action whose budget does not exceed the module's client
|
||
timeout can never report `retry: false`, and that branch is unreachable code. Phase 13's actions
|
||
must derive their budgets from `sidecarClient.TIMEOUT_MS` rather than writing a number beside it.
|
||
|
||
The first module this project shipped got this the wrong way round and retried a verb it had
|
||
explicitly refused, which is why all three values are now written down in one place
|
||
(`PROTOCOL.md` §4.4) instead of three.
|
||
|
||
### 13.7 The rig, as it stands after phase 1
|
||
|
||
The phase-0 rig plus the bridge. `RGProbe.cs` is still installed beside `RunicGateway.cs` and is
|
||
still useful — its `rg.checkperm` / `rg.zoneonme` commands are phase 7 and phase 12 instruments.
|
||
|
||
```
|
||
D:\rust\oxide\plugins\ Clans.cs Kits.cs PopupNotifications.cs ZoneManager.cs
|
||
RGProbe.cs RunicGateway.cs
|
||
rust-link-sidecar game 127.0.0.1:7799 · web 127.0.0.1:8090 · its own scratch config
|
||
website (edge) modules/rust/ installed as a directory; server row "main"
|
||
```
|
||
|
||
A dependency-free WebSocket RCON driver was rebuilt this phase (the phase-0 one lived in a scratchpad
|
||
that did not survive). `rcon.web 1`, port 28016 — the password is in `D:\rust\start.bat`. It is the
|
||
only way to reach `rg.link` without a console session, and phase 7 will need it again.
|
||
|
||
**The phase-0 ceiling still stands and still blocks phase 7:** no console session can observe a
|
||
permission gate, because every plugin's check short-circuits without a `BasePlayer`, and an admin
|
||
account bypasses most of them non-uniformly. A second, non-admin Steam account has to be arranged
|
||
before phase 7 — it is the one prerequisite this rig cannot satisfy on its own.
|
||
|
||
[rl]: https://gitea.whitlocktech.com/RunicGateway/Rust-Link
|
||
[rp]: https://gitea.whitlocktech.com/RunicGateway/Rust-Plugins
|
||
[mr]: https://gitea.whitlocktech.com/RunicGateway/Module-Rust
|
||
|
||
[kit]: https://gitea.whitlocktech.com/RunicGateway/Integration-kit
|