Turns Runic Gateway from a UO-specific platform into a game-agnostic one:
game-specific routes, tables, screens and nav leave the core website and
become an installable module. Operators install the base site, install the
module for their game, and restart -- they never build anything.
Verified against the working trees rather than written from the draft. The
draft's load-bearing assumptions that did not survive:
* one flat module route prefix cannot coexist with URL preservation, since
UO routes span three access tiers -- modules own a named slot per tier
* there is no server-side nav list, and navOverrides.js refuses to have one,
so nav registration is client-side
* the nav feature-gate mechanism is itself the shard visibility system
* there is no migration system to model a module runner on -- schema.sql is
replayed idempotently every boot, so modules ship fragments
* boot/shutdown holds eight UO call sites with no hook to receive them
* notificationStreams, pushDispatch and announceWorker are entangled, not moves
* six UO routes are nested under the core users resource
* the Discord bot has no UO logic at all
* the installer never contacts the website and its Bundle is hardcoded to
two components, so delivery is website-side
* routeManifest and swagger walk app.js with no DB, so modules mount
synchronously from the filesystem
* production is a prebuilt pull-only image and CSP forbids inline script,
which together decide how the client half loads
Ten decisions are recorded as settled in Part 3.
Co-Authored-By: Claude <noreply@anthropic.com>
26 KiB
The Module System — design of record
Status: approved design, not yet implemented. Every decision in Part 3 has been settled with the org lead; Part 1 records what was verified against the working trees on 2026-08-10, including the places the original draft was wrong.
Goal. Turn Runic Gateway from a UO/ServUO-specific platform into a game-agnostic one. The core architecture is unchanged — sidecar → website → browser. What changes is that game-specific behaviour (routes, tables, screens, nav) leaves the core website and becomes an installable module. An operator installs the base site, installs the module for their game, and restarts.
The model is WordPress plugins, not a build system. An operator never compiles anything to deploy a module. The module's own CI publishes it prebuilt; the operator drops it in and enables it. This single constraint drives most of Part 2.
Out of scope. The sidecar's per-game protocol adapters. link/, servuo-plugins/ and
installer/ are the shard side and stay independent of this work — the installer runs on the shard
host and by design never contacts the website (installer/src/cli.rs:162). Also out of scope: the
Android app, which gets its own plan covering module discovery and multi-server profiles; this plan
only owes it the capability endpoint in §2.5.
Part 1 — What is actually there
1.1 The parts that are already clean
The extraction is closer to a folder move than a teardown, and that is not an assumption:
- Models.
server/src/model/holds 31 directories; exactly 8 are UO —shardAtlas/,shardClilocs/,shardEvents/,shardLinks/,shardMarket/,shardState/,shardVisibility/,uoLinkConfig/. No mixing withusers/,posts/,pages/,wiki/,settings/. - Routers. All 13 UO router/controller files are single-purpose, with no shared code:
admin/shard.router.js,admin/shardAtlas|shardClilocs|shardOps|shardVisibility.controller.js,admin/uoLink.router.js+.controller.js,public/atlas.router.js+.controller.js,public/shard.router.js+.controller.js,player/shard.router.js+.controller.js. - Mount points.
router/v1/{public,admin,player}/index.jsare pure mount tables that declare no routes of their own. Module mounting drops straight in with no restructuring. - The API surface is small and knowable. The nine UO
utils/files import only four things from core:settings.model,logger,auth,pushDispatch. That is the empirical basis for §2.1 — the contract is derived from what the real code uses, not designed speculatively.
1.2 Route prefixes: one flat module prefix is impossible
A module cannot be handed a single pre-scoped router at, say, /api/v1/game/uo, because the existing
UO URLs live under three different access tiers — /api/v1/public/shard/*,
/api/v1/admin/shard/*, /api/v1/player/shard/* — and those URLs are protected by
routeManifest.test.js and consumed by three shipped clients (SPA, Android app, Discord bot).
Resolved: a module owns a named slot inside each tier. It still only ever holds a pre-scoped
express.Router() and structurally cannot reach above its mount point; it simply holds one per tier.
"mounts": {
"public": ["/shard", "/atlas"],
"admin": ["/shard", "/uo-link"],
"player": ["/shard"]
}
The loader rejects a prefix collision between two modules, or between a module and core, at registration time. That check is unavoidable; the per-request routing boundary is not left to the module's good behaviour.
1.3 There is no server-side nav list, and there must not be one
server/src/utils/navOverrides.js (lines 13–21) refuses this explicitly:
What this module cannot check, deliberately: whether a
toexists. The three base NAV arrays are client constants (SiteHeader.jsx, AdminLayout.jsx, PlayerPortalLayout.jsx). Shipping a copy of them to the server would create a second source of truth for navigation that drifts the first time a route is added…
Confirmed: export const NAV lives in client/src/components/SiteHeader.jsx:23,
client/src/routes/admin/AdminLayout.jsx:56, client/src/routes/player/PlayerPortalLayout.jsx:41.
The server validates override shape and nothing else.
Resolved: nav registration is client-side, performed by the module's own client bundle
against a core-provided registry. No server nav API is introduced, and
THEMING_AND_NAV.md's override model is untouched. The resulting pipeline is:
registered defaults (core + modules) → role/feature filtering → admin overrides → rendered nav
1.4 Module nav items interleave into core groups
Appending a "UO" group is not enough. Today's UO items sit inside core groups in AdminLayout.jsx:
group Moderation holds /admin/shard-ops and /admin/houses; group System holds
/admin/shard, /admin/shard-visibility, /admin/shard-atlas; the unnamed footer group holds
/admin/characters. MOD_PATHS (line 109) additionally hardcodes two UO paths as
moderator-visible.
Resolved: nav registration takes a target group and order ({ group: 'Moderation', order: 30 }),
and MOD_PATHS becomes a roles-derived computation rather than a path allowlist.
1.5 The public nav's feature-gating mechanism is itself a shard system
Ten of the sixteen entries in SiteHeader.jsx's NAV carry a feature: key (status, champs,
guilds, governors, houses, ruleset, atlas, leaderboards, market), resolved by
useShardFeatures() against /api/v1/public/shard/features — the shard visibility system.
Extracting the module removes the provider that core's own nav filter depends on.
Resolved: core keeps a generic feature-flag context with a registerable provider; the module
registers its useShardFeatures for its own namespace. No core nav item carries a feature today,
so with no module installed the filter is a correct no-op.
1.6 There is no migration system to model a module migration runner on
server/db/schema.sql is a single idempotent file — 1,380 lines, 67 tables — replayed in full on
every boot by ensureSchema() (src/utils/db.js:48), split on ; and executed statement by
statement. Schema evolution uses ALTER TABLE … ADD COLUMN IF NOT EXISTS / MODIFY COLUMN
(from line 1322). There is no version table, no runner, no migrations directory.
A module-scoped migration runner would therefore be the first migration system in the codebase, and would leave core and modules on two different schema models.
Resolved: modules ship a schema.sql fragment, replayed idempotently by the same
ensureSchema() immediately after core's. Forward-only falls out for free — it is all an idempotent
replay can be. Install and upgrade become the same operation. Uninstall stops the fragment being
replayed; purge is a separate, explicit, destructive admin action that runs the module's
purge.sql. A real migration runner, covering core and modules together, is a legitimate future
workstream; it is not a prerequisite for this one.
Twenty-five of the 67 tables move with the module: the 24 shard_* tables plus uo_link_config.
1.7 Boot and shutdown is a lifecycle gap
server/src/server.js holds eight UO call sites that routes, nav and schema do not cover:
| Line | Call |
|---|---|
| 92 | shardAtlas.refreshOnBoot() |
| 99 | shardClilocs.refreshOnBoot() |
| 107 | shardMarket.refreshDisplayNames() (conditional on the cliloc import result) |
| 130 | uoLinkSocket.start() |
| 131 | checkUoLink() — plus the whole function at 147–169 |
| 179 | uoLinkSocket.stop() |
| 180 | shardBroadcast.closeAll() |
| 7–19 | five top-level requires of UO modules |
Resolved: the API surface includes onBoot(ctx) and onShutdown(), each individually
try/caught by the loader per §2.4.
1.8 Three core files are genuinely entangled
Everything else is a folder move. These are not:
src/config/notificationStreams.js— the push stream catalog.mapShardEvent()and most ofSTREAMSare shard-derived, and it importsPUBLIC_KINDSfromutils/shardBroadcast. Push infrastructure is core; this catalog is module content. →registerNotificationStreams({ streams, mapEvent }).src/utils/pushDispatch.js— core infrastructure, butfromShardEvent()(line 112) requires theshardLinksmodel (line 21) andmapShardEvent(line 23). → invert:publish()stays core,fromShardEventmoves into the module and calls it.src/utils/announceWorker.js— the news dispatcher, with two delivery legs: Discord (core) and town crier (module, viauoLinkClient.postTownCrier, line 36). →registerAnnounceLeg({ leg, dispatch, classify }).
src/utils/newsGump.js is module-side (news → in-game gump) and moves whole.
1.9 A fourth mount shape: module routes under a core resource
router/v1/admin/users.router.js mounts usersShard.controller.js at six UO sub-paths of a core
resource — /:id/shard/accounts|sales|houses|online|standing and DELETE /:id/shard/link/:account.
And GET /api/v1/admin/users/:id (line 159) is itself served by usersShard.getUser, which is core
semantics that ended up in the UO controller by proximity.
Resolved, two parts: (a) getUser moves back into admin.controller.js; (b) core declares a
narrow extension slot on /admin/users/:id that the module mounts into, so core never learns
what "shard" means and all six URLs are preserved. Only core may declare an extension slot; a module
may not invent one.
1.10 The Discord bot has no UO logic
The draft listed the bot's "UO-specific event/moderation logic" as an extraction candidate. Grepping
website/bot/src for uo|ultima|shard|towncrier|governor|vendor returns zero matches. The bot's
only site coupling is src/site/siteApiClient.js. There is nothing to extract.
1.11 The installer is not, and will not become, the delivery path
Two independent reasons, and the decision is that website and installer stay independent:
- The installer runs on the shard host and never contacts the website —
src/cli.rs:162: "The installer never contacts your website, never deletes anything from your…". A website module is a website-host artifact. Bundleis hardcoded to exactly two components.installer/src/bundle.rsdeclarespub link: LinkComponentandpub overlay: OverlayComponent, both non-Option, alongside a single top-levelprotocol: u32andSUPPORTED_SCHEMA: u32 = 1. A third artifact type would be a schema-2 bump — and the sidecar/overlay protocol number has nothing to say about a website module anyway.
Note also that there is no SHA256SUMS trust anchor anywhere in the installer, contrary to the
draft. The real model is a per-asset sha256 field inside a bundle JSON fetched anonymously over
HTTPS from the bundles branch. No signatures. The shape is worth reusing; the name was wrong.
1.12 Modules must mount synchronously, from the filesystem
server/scripts/routeManifest.js:38 and server/swagger/swagger.js:29 both walk the Express stack by
require-ing src/app.js with no database connection — the manifest script deliberately points
the pool at a dead port. A DB-driven async loader would make module routes invisible to both,
silently breaking the frozen-URL-surface test and shipping undocumented routes.
Resolved: the filesystem is the mounting source of truth. app.js synchronously scans
modules/*/module.json at require time and mounts what it finds. The installed_modules row carries
state and metadata (version, installed-at, startup_failed reason, admin enable/disable) and is
reconciled against the filesystem once the DB is up. A module disabled in the DB is skipped by a
one-line dispatch guard rather than being unmounted, so the URL surface stays deterministic and
generatable.
1.13 The client seam is a route registry, not an admin-panel loader
client/src/App.jsx is a flat 235-line static route table, and UO routes appear in all three areas —
public (/site/shard, /site/shard/activity, /site/governors, /site/houses, /site/atlas,
/site/atlas/:slug, /site/market, /site/market/vendors/:serial, plus champs, guilds, rules,
leaderboards), admin (shard, shard-visibility, shard-atlas, shard-ops, houses,
characters, characters/:serial) and player. Nav is one consumer of that registry, not the
mechanism itself.
1.14 Production is a prebuilt, pull-only image — and that is the binding constraint
website/Dockerfile bakes client/dist at image build time, and docker-compose.yml has no
build: stanza at all (deliberately: "a production host can only ever pull, never accidentally
build"). Combined with the requirement that an operator must never build anything to deploy a
module, this rules out build-time inclusion of module client code, which the draft had as its
default.
It also rules out import maps as the shared-dependency mechanism: config/csp.js:49 sets
'script-src': ["'self'"] with no 'unsafe-inline', and an import map must be an inline
<script type="importmap">.
Resolved — see §2.6. The path that survives all three constraints is: the module's CI ships a
prebuilt ESM chunk, core hands it React through a global rather than an import map, and
htmlShell.js:111 injects a same-origin <script type="module" src>, which 'self' already
allows.
Part 2 — The plan
2.0 Scope and non-goals
Out of scope unless Phase 1 turns up a concrete reason otherwise: hot module reload; sandboxing beyond the boundary stated in §2.2; inter-module dependency resolution; a module marketplace or discovery UI; automatic data rollback beyond the forward-only model in §1.6. Install and uninstall require a controlled restart — never a rebuild.
Added: no installer changes at all (§1.11), and no Android changes in this workstream beyond the one consequence recorded in §2.8.
2.1 The API surface, derived from real dependencies
Taken from what the UO code actually imports today. Nothing speculative — if module-uo does not use it, it is not on the list.
Server — the ctx handed to a module's entry point
| Member | Backed by | Why it is here |
|---|---|---|
ctx.db |
utils/db (query, pool) |
every *.db.js |
ctx.settings |
model/settings/settings.model |
shardIngest.js:20 |
ctx.log(namespace) |
utils/logger |
all nine UO utils |
ctx.auth |
utils/auth |
shardVisibility.js:26 |
ctx.push.publish() |
utils/pushDispatch |
shardIngest.js:22 |
ctx.secretBox |
utils/secretBox |
uoLinkConfig model |
ctx.middleware |
requireAuth, requireRole, siteMode, validate |
every UO router |
ctx.uploads |
admin/imageUpload.js |
atlas art import |
ctx.posts |
model/posts/posts.model |
newsGump.js, announce legs |
Server — what a module registers
registerRoutes(mounts) (§1.2) · registerExtension(slot, router) (§1.9) ·
registerNotificationStreams({ streams, mapEvent }) (§1.8) ·
registerAnnounceLeg({ leg, dispatch, classify }) (§1.8) · onBoot(ctx) / onShutdown() (§1.7).
Client — what a module registers
registerRoutes({ public, admin, player }) (§1.13) ·
registerNav({ nav, group, order, feature }) (§1.3, §1.4) ·
registerFeatureProvider(namespace, hook) (§1.5).
The acceptance test for the whole contract: module-uo runs with zero require/import
reaching outside its own directory. Any gap extends the surface before extraction proceeds.
2.2 What the module boundary is, and is not
A module runs in the same Node process with full access. The boundary is a code-organisation and distribution boundary, not a security boundary — which is fine for a self-hosted operator installing software they chose, the same trust category as running its schema fragment. What makes it worth having is that modules interact with core through a defined surface, so a core refactor cannot silently break a module. Hence the zero-internal-imports rule above, enforced in CI rather than by review.
2.3 Module packaging — one repo, one bundle
RunicGateway/module-uo, GPL-3.0-or-later, CI shaped like the other repos. Server and client halves
live side by side and version together, so a route and the screen that calls it can never be
mismatched:
RunicGateway/module-uo
module.json id, version, coreApi range, mounts, extensions
server/ routers, controllers, models, utils
server/db/schema.sql fragment replayed by ensureSchema()
server/db/purge.sql destructive, only ever run by an explicit purge
client/src/ route components, nav registrations, feature provider
client/dist/ PREBUILT ESM chunk, published by module CI
Release artifact: module-uo-<version>.tar.gz plus a manifest carrying its sha256.
module.json declares a coreApi semver range, checked at boot against a MODULE_API_VERSION
constant in core; a mismatch fails loudly rather than silently. This is a separate number from
PROTOCOL_VERSION, which versions the shard wire and says nothing about a website module.
2.4 The module state machine
installed → enabled → started, with disabled and startup_failed as recoverable states.
A module that fails to load must never take the site down. The loader catches failures across the
module's entire lifecycle — require, schema fragment, router construction, registration calls,
onBoot — not merely those that surface after a router object was returned. Any failure at any point
marks that one module startup_failed, records the reason, and the site comes up with that module's
routes and nav absent. startup_failed is recoverable from the admin panel — disable, retry, or roll
back to the previous version — with no shell access to the box.
2.5 Install, uninstall, purge
Modules live on a mounted volume, not in the image — the same treatment uploads already gets in
docker-compose.yml. That is what makes the WordPress model work against a pull-only image.
Install: admin selects the module → bundle downloaded from the module repo's release and verified
against its sha256 → unpacked into modules/<id>/ on the volume → installed_modules row written →
restart. On boot the loader scans the filesystem (§1.12), validates prefixes, mounts, replays the
schema fragment, runs onBoot, and each module reaches started or startup_failed.
Nothing is compiled at any point. The operator restarts; they never build.
Uninstall (default, non-destructive): row set to disabled, directory removed, restart. The
module's tables and data are retained. Purge is a separate, explicit, destructive action that
runs purge.sql; it is never bundled into uninstall.
Surfaces: the admin panel, and the Docker environment under website/ — a declarative module set
resolved at container start from the mounted volume, so a compose-managed host is not driven by
clicking. Both paths write the same installed_modules row and neither requires a build step.
2.6 How the client half loads
This is the piece §1.14 constrains hardest. Three requirements had to hold at once: the operator
builds nothing, production pulls a prebuilt image, and script-src 'self' forbids inline script.
- The module's CI builds its client half with Vite in library mode, declaring
react,react-domandreact-router-domas externals. The module never bundles its own React — there is exactly one React instance, owned by core. - Core exposes the shared dependencies on a global before mount —
window.__rg = { react, reactDom, router, registry }— and the module's externals resolve to it. A global, not an import map, precisely because an import map must be inline and CSP forbids that. htmlShell.jsinjects the module's entry script. It already rewrites</head>(utils/htmlShell.js:111), so this is an extension of a working mechanism, not a new one. The tag is<script type="module" src="/modules/uo/entry.js">— same-origin, so'self'passes with no nonce and no inline.- The SPA reads
/api/v1/public/modulesto learn what to load, then registers routes, nav and its feature provider throughwindow.__rg.registry.
Phase 1 prototypes exactly this before anything is committed to it (§2.7).
2.7 Phases
Phase 1 — API contract + spike (blocking). Merge this document. Write the contract at
docs/website/MODULE_API.md. Then a throwaway spike on an unmerged branch moving
/api/v1/public/atlas/* behind the proposed surface — the smallest honest test: five routes,
DB-backed, no sidecar, no SSE, one boot hook. The spike must also prove the §2.6 chunk load end to
end, since that is the highest-risk decision in the plan. Exit criteria: no internal-file imports,
npm run routes:manifest produces a zero-line diff, and the chunk loads under the enforced CSP.
Phase 2 — Core scaffolding, no behaviour change. One PR each, in order:
installed_modulestable + the §2.4 state machine.src/modules/loader.js— synchronous filesystem scan, manifest validation, prefix-collision rejection, per-module try/catch across the whole load path, mounting into the tier routers.ensureSchema()extended to replay module fragments after core's.- The three de-entanglement registries (§1.8), with core still the only registrant.
- Boot/shutdown hook dispatch in
server.js, likewise. GET /api/v1/public/modules— installed ids, versions and capabilities, shaped like the existing branding/site-settings endpoint. The SPA needs it to know what to load; the Android plan consumes the same endpoint.- Client
src/modules/registry.js, thewindow.__rgshared-dependency global, and thehtmlShellscript injection — empty registry, no visible change. MOD_PATHS→roles-derived (§1.4); the generic feature-provider seam (§1.5).docker-compose.ymlgains themodulesvolume.
Exit criterion: routes.manifest.json diff is zero lines and every existing test passes. If Phase 2
changes one URL, it is wrong.
Phase 3 — Extract module-uo. Moves out of website/: the 8 model directories and their 25
tables; the nine UO utils/ files plus newsGump.js; the 13 router/controller files;
scripts/importSpawnAtlas.js and db/spawnAtlas.art.json; usersShard.controller.js minus
getUser (§1.9); the shard-derived half of notificationStreams.js and the town-crier leg of
announceWorker.js; and on the client, roughly twenty route components, their nav registrations and
useShardFeatures.
Acceptance, all four required:
- Zero UO identifiers in core — no
shard,uoLink,cliloc,atlasortowncrieroutsidemodules/. Enforced by a CI grep test, not by review. - Zero internal-file imports from
module-uointo core. routes.manifest.jsonAPI diff is zero lines, except the deliberateGET /admin/users/:idownership move, which changes no URL. After extraction the core manifest no longer contains UO routes —module-uogenerates and freezes its own in its own repo.- A written
module-rustdry run — manifest, mounts, nav entries, one notification stream — not implemented, to prove the contract generalises before more is built on it.
Phase 4 — Delivery. The admin-panel Modules screen (install, enable, disable, retry, purge,
startup_failed with its recorded reason) and the Docker-environment path from §2.5. Deliberately
last, so loader, packaging, schema and chunk-loading problems are not all being debugged at once.
2.8 SPA URL namespacing — a deliberate break
Decision: module pages are namespaced, and old paths are not redirected. The site is not public yet, so bookmarks, inbound links and configured nav overrides carry no real weight. This buys a visible boundary in the URL rather than a hidden one.
The rule is that a module owns one path segment wherever it appears:
| Today | After |
|---|---|
/site/shard, /site/atlas, /site/market, /site/governors, … |
/uo/shard, /uo/atlas, /uo/market, /uo/governors, … |
/admin/shard-ops, /admin/shard, /admin/shard-visibility |
/admin/uo/shard-ops, /admin/uo/link, /admin/uo/visibility |
| player shard screens | /player/uo/… |
API URLs are not affected — they keep their exact paths per §1.2, so the Android app and the Discord bot need no change for the API.
Two consequences, both accepted:
- Saved nav-override rows are keyed by
to(utils/navOverrides.js), so any storednav_public/nav_admin/nav_playercustomisation stops applying and must be redone. No migration is written. android-app/.../ui/navigation/NavPaths.ktmaps SPA paths to native screens and holds ten/site/*constants that will no longer resolve. That is one small Android PR, folded into the separate Android module plan. App Links verification itself is unaffected — the manifest's intent filters only cover/mobile/callbackandauth/callback.
2.9 Process obligations
Every server-side PR runs npm run swagger, npm run routes:manifest (the diff is reviewed, not
merely regenerated) and npm test, and carries a matching edit to BACKEND_DESIGN.md. Module
documentation aggregates in this repo under docs/modules/<id>/ rather than living in module repos.
Conventional Commits, the AI-disclosure trailer, branches cut from an up-to-date main.
Part 3 — Settled decisions
| # | Decision | Where |
|---|---|---|
| 1 | Modules ship idempotent schema.sql fragments; no migration runner is built |
§1.6 |
| 2 | Website and installer stay independent; delivery is website-side only | §1.11, §2.5 |
| 3 | Core declares an extension slot on /admin/users/:id; all six URLs preserved |
§1.9 |
| 4 | Phase 1 spike targets /api/v1/public/atlas/* |
§2.7 |
| 5 | Install surfaces: admin panel and the Docker environment; never a build step | §2.5 |
| 6 | One repo, one bundle — server and client halves version together | §2.3 |
| 7 | Android app is a separate plan; core owes it /api/v1/public/modules |
§2.5, §2.7 |
| 8 | SPA pages namespaced: /uo/*, /admin/uo/*, /player/uo/* |
§2.8 |
| 9 | Clean break — no redirects, no nav-override migration; site is not public yet | §2.8 |
| 10 | Client half loads as a prebuilt ESM chunk with React shared via a core global | §2.6 |