Files
docs/README.md
wtclaude 30e72adfcf docs(rust-link): protocol 2 — the read path, and phase 3 as built
The specification the other three repositories are held against, plus the phase
record.

`PROTOCOL.md` §8 is the new contract. Its centre is one field: every frame now
carries `type` — `event`, `snapshot`, `reply`, `control` — and the sidecar files
on that and nothing else. That is the dumb-forwarder property made structural
rather than intended: ten new event kinds are zero change in Rust-Link, and only
a version adding an indexed column touches it at all.

Also in §8: the fifteen-kind catalogue and what each frame carries; `wipeId`
derived by the plugin, which REVERSES §3.2's "deriving one is the website's job"
and says why; boards re-sent on connect and on a cadence; the aggregate rule (a
hook that can fire more than once a second per player is a counter, not an
event); the void rule that stops a read-path hook vetoing a death or a login; and
`GET /feed`, a cursor route separate from `/events` because one route with two
orderings serves the wrong one to every caller that forgets the parameter.

§8.5 is the part to read twice. The classification of a kind as public or staff
is NOT on the wire, deliberately: a boundary declared by the sender is one a
compromised or out-of-date game host can widen, so the module holds a
default-deny allowlist and this table is what its test holds it against.

§8.8 corrects a catalogue rather than a defect: PLAN.md §10 sources
`rust.login.denied` from `CanUserLogin`, and that hook fires on every attempt —
the only way to learn of a denial from it is to be the denier. A denial is the
absence of an approval, and protocol 2 emits both facts so phase 10 can pair them.

`PLAYER_WALK.md` is new, and it exists because half this catalogue cannot fire
without somebody holding a mouse. Ten steps, what each one should produce, and
what counts as a pass — written so the walk can be run without watching the
output live, and so the answer afterwards is readable as a transcript.

PLAN.md §16 is phase 3 as built: the four decisions, the two defects only a
server that BOOTED with the plugin could find (a wipe id that was null for every
real session, and a two-second main-thread stall on unload), what was proven and
how, and — stated plainly rather than implied — the three measurements still
queued on the org lead.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
2026-09-16 08:39:27 -05:00

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10 KiB
Markdown

# Runic Gateway — Documentation
Central documentation for the Runic Gateway platform. The docs here were
extracted from the two code repositories (with full commit history preserved)
so they live in one place, independent of either codebase.
## Layout
```
website/ docs from the website core (Node/Express + MariaDB + React/Vite)
modules/ docs for installable game modules — one directory per module id
link/ docs from the ServUO bridge (C# plugin + Rust sidecar + Node WS)
rust-link/ docs from the Rust bridge (Oxide plugin + Rust sidecar)
android/ docs from the native Android client (Kotlin + Jetpack Compose)
installer/ docs for the installer that deploys a shard's bridge components
ci/ cross-cutting CI/quality notes
```
**Setting up a shard?** [`installer/INSTALL.md`](installer/INSTALL.md) is the operator guide, and
the installer is the supported path: one binary deploys the plugin overlay, installs the uo-link
sidecar as a service, and hands you the values the website needs.
### `website/`
| Doc | What it covers |
|---|---|
| [BACKEND_DESIGN.md](website/BACKEND_DESIGN.md) | API contract, DB schema, security model |
| [ARCHITECTURE.md](website/ARCHITECTURE.md) | The system diagram — how core, an installed module, the sidecar and the clients fit together |
| [TEAMS.md](website/TEAMS.md) | Teams as a platform primitive: roster, forums, notifications, Discord slash commands and voice — design of record |
| [ENGAGEMENT.md](website/ENGAGEMENT.md) | The engagement system: module-declared event triggers, rules, cooldowns, templates and the email / push / in-app delivery channels — design of record |
| [HERO_EDITOR.md](website/HERO_EDITOR.md) | Hero canvas editor feature spec |
| [THEMING_AND_NAV.md](website/THEMING_AND_NAV.md) | Admin-configurable theme, brand assets and navigation — build contract |
| [MODULE_SYSTEM.md](website/MODULE_SYSTEM.md) | Making the site game-agnostic: game logic becomes an installable module — design of record |
| [MODULE_API.md](website/MODULE_API.md) | The module ↔ core contract: `ctx`, the `register*` calls, the client registry and the loader's obligations |
| [UPGRADE_NOTES.md](website/UPGRADE_NOTES.md) | **Operator-facing, newest first** — the upgrades that need an operator to do something, or that change behaviour quietly enough to be discovered by accident |
| [WIKI_UPGRADE.md](website/WIKI_UPGRADE.md) | Wiki subsystem upgrade notes |
| [SHARD_VISIBILITY.md](website/SHARD_VISIBILITY.md) | Who sees which shard data — the admin-configurable audience framework |
| [TRUSTED_DEVICES_MFA.md](website/TRUSTED_DEVICES_MFA.md) | TOTP two-factor, trusted devices and recovery codes |
| [MODERATION_APPEALS.md](website/MODERATION_APPEALS.md) | Moderation actions, content reports and the appeals flow |
| [SPAWN_ATLAS.md](website/SPAWN_ATLAS.md) | The bestiary / spawn atlas: what the shard contains, parsed from the shard's own ServUO files — served over the bridge since Protocol 8, so no shared filesystem |
| [CLILOCS.md](website/CLILOCS.md) | UO's id → name table, so items have names. The shard decompresses and serves it over the bridge; the desktop conversion it replaced is gone |
| [MARKETPLACE.md](website/MARKETPLACE.md) | The player-vendor index: how it is gathered, what it costs, how to tune it |
| [website-README.md](website/website-README.md) | Snapshot of the website repo's README (setup/run reference) |
| [test-plan.md](website/test-plan.md) | The website's test strategy and harness |
| [API_V2_PLAN.md](website/API_V2_PLAN.md) | Router domain split + CSP hardening. The split is complete; only the CSP enforce step remains |
| [API_V2_SKELETON.md](website/API_V2_SKELETON.md) | **Superseded** — the `/api/v2` scaffold that was never built. Kept as the record of why the split was done in place instead |
| [PROJECT_TREE.md](website/PROJECT_TREE.md) | Auto-generated snapshot of the repo's tracked file layout |
### `modules/`
Documentation for installable game modules aggregates here rather than in each module's repo
([MODULE_SYSTEM.md](website/MODULE_SYSTEM.md) §2.10). The website core knows nothing about any
particular game; a module is what makes it a site *for* one.
| Doc | What it covers |
|---|---|
| [uo/](modules/uo/README.md) | **module-uo** — the Ultima Online module: what it serves, what it owns, and what an operator needs |
| [uo/API.md](modules/uo/API.md) · [uo/SCHEMA.md](modules/uo/SCHEMA.md) | module-uo's own route surface and the tables it owns |
| [kit-acceptance.md](modules/kit-acceptance.md) | The Integration Kit acceptance run — building a module by following the kit alone, and what it found |
| [rust-dryrun.md](modules/rust-dryrun.md) | A written, deliberately unimplemented `module-rust` — the test that the module contract generalises past the game it was extracted from |
| [rust/](modules/rust/README.md) | **Reference for the upcoming `module-rust`** — a mirror of the uMod/Oxide ecosystem, scraped from upstream: [HOOKS.md](modules/rust/HOOKS.md) (477 Rust hooks), [OXIDE_API.md](modules/rust/OXIDE_API.md) (the plugin framework), [DEFINITIONS.md](modules/rust/DEFINITIONS.md) (678 items, 2,590 skins), [OPERATING.md](modules/rust/OPERATING.md) (the operator's side), and [agent/](modules/rust/agent/README.md) — the same facts as TSV/JSONL at ~46% of the tokens |
### `link/`
| Doc | What it covers |
|---|---|
| [INTEGRATION.md](link/INTEGRATION.md) | How the website integrates with the uo-link sidecar |
| [PROTOCOL_2.md](link/PROTOCOL_2.md) | Protocol 2.0 / 2.1 design |
| [v3.md](link/v3.md) | Protocol 3.0 design — shard content/standings streams + the visibility framework |
| [v4.md](link/v4.md) | Protocol 4.0 — guild membership on the wire (`guild.roster`, `guild.leave`) |
| [v5.md](link/v5.md) | Protocol 5 — three enrichments in one bump: `house.decay`'s decay schedule, `vendor.listing`'s fee state, and `account.login.result`. Shipped 2026-09-01 as bundle 2026.09.01 (sidecar v2.1.0 + overlay v1.1.0) |
| [v6.md](link/v6.md) | Protocol 6 — idempotent commands, config leases with a shard-side deadline, and the run-scoped participation ledger |
| [v7.md](link/v7.md) | Protocol 7 — the world verbs an event OWNS: creatures, bosses, oracle NPCs, temporary gates, decoration, and the persisted ownership registry behind them. **The released protocol**, bundle 2026.09.10 (sidecar v2.2.0 + overlay v1.2.0) |
| [v8.md](link/v8.md) | Protocol 8 — the Asset Bridge: the shard reads its own UO client and serves creature art, item and land pictures, the cliloc table and its own spawn files, so nothing is converted on a desktop and the website needs no shared filesystem. On `edge` |
| [ADMIN_CONTROLS.md](link/ADMIN_CONTROLS.md) | Staff write-plane (kick/ban/broadcast, page queue) |
| [SHARD_PREREQS.md](link/SHARD_PREREQS.md) | Shard-side prerequisites for the bridge |
| [PLAN.md](link/PLAN.md) | uo-link build plan |
| [RESEARCH.md](link/RESEARCH.md) | Research notes |
| [link-README.md](link/link-README.md) | Snapshot of the link repo's README |
| [PROJECT_TREE.md](link/PROJECT_TREE.md) | Auto-generated snapshot of the repo's tracked file layout |
### `rust-link/`
The same pair of contracts as `link/`, for Rust rather than Ultima Online: an Oxide plugin that
dials out to a sidecar, and a sidecar the website reads. The two bridges are **independent** — they
share a shape and nothing else, so neither document is a fallback for the other.
| Doc | What it covers |
|---|---|
| [PROTOCOL.md](rust-link/PROTOCOL.md) | **Canonical** — the game link and the website API, the four declaration sites of the wire version, and what each protocol version defines: 1 the transport, 2 the read path |
| [INTEGRATION.md](rust-link/INTEGRATION.md) | Standing the bridge up by hand, and which of the three components is wrong when it does not work |
| [PLAYER_WALK.md](rust-link/PLAYER_WALK.md) | The half of the read path a console cannot reach: ten minutes on a rig with a player, step by step, with what each hook should produce |
### `android/`
| Doc | What it covers |
|---|---|
| [PLAN.md](android/PLAN.md) | Android client build plan / milestones |
| [COVERAGE_PLAN.md](android/COVERAGE_PLAN.md) | Test-coverage rollout plan |
| [APP_LINKS.md](android/APP_LINKS.md) | Android App Links / deep-link setup |
| [theme-plan.md](android/theme-plan.md) | Theming plan |
| [THEMING_AND_NAV.md](android/THEMING_AND_NAV.md) | The app's half of admin-configurable theming and navigation — build contract |
| [TRUSTED_DEVICES_APP_HANDOFF.md](android/TRUSTED_DEVICES_APP_HANDOFF.md) | Trusted-devices app handoff notes |
| [PROJECT_TREE.md](android/PROJECT_TREE.md) | Auto-generated snapshot of the repo's tracked file layout |
### `installer/`
| Doc | What it covers |
|---|---|
| [INSTALL.md](installer/INSTALL.md) | **Start here to set up a shard** — the installer deploys the plugin overlay and the uo-link sidecar, registers the service, and connects it to the website. Appendix A is the same thing by hand, still supported |
| [PLAN.md](installer/PLAN.md) | Installer design of record — phases, locked decisions, the bundle/compat-matrix model |
| [PROJECT_TREE.md](installer/PROJECT_TREE.md) | Auto-generated snapshot of the repo's tracked file layout |
### `ci/`
| Doc | What it covers |
|---|---|
| [SONARQUBE.md](ci/SONARQUBE.md) | The SonarQube setup: project keys, how analysis runs, and how to read a report |
## Provenance
- `website/*` was extracted from `RunicGateway/website` via `git filter-repo`.
- `link/*` was extracted from `RunicGateway/link` via `git filter-repo`.
Commit history and authorship for each doc are preserved. The two source repos
retain a short pointer to this repo in their own READMEs; the authoritative copy
of each document now lives here.
---
## License
Runic Gateway's documentation is free: licensed under the **GNU General Public
License v3.0 or later** — see [LICENSE.md](LICENSE.md).
Copyright (C) 2026 Runic Gateway
This documentation is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY. You may redistribute and/or modify it under the terms of
the GNU General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
Contributions are welcome — please read [CONTRIBUTING.md](CONTRIBUTING.md) (note
the **AI-usage disclosure** requirement) and our
[Code of Conduct](CODE_OF_CONDUCT.md).