MODULE_API.md gets a real 1.7.0 — and §1.1's "1.6.0 has only ever been on
`edge`" paragraphs are now marked historical rather than current, which is the
correction §0.5 asked for: 1.6.0 reached `main` with the Teams cutover, so the
in-place-amendment rule those paragraphs invoke no longer applies and every
addition from here takes a version of its own.
§2.3 gains `ctx.events.emit` and `ctx.inbox.push` (present and throwing until
Phase 7, with the reason stated). §2.4 gains `registerEventTriggers` and
`registerAudiences`. A new §6.8 carries the forward-compat note ENGAGEMENT.md
§7.3 asked this document to hold: a rule, a template and an audience outlive
the module that declared them, so `trigger_id` is a plain VARCHAR with no
cascade and an unregistered id shows DORMANT rather than erroring or being
auto-deleted. The failure that prevents is specific — an id that stops
resolving must never silently become a send to a different set of people.
ENGAGEMENT.md records Phase 2 as built, and three things it did not previously
say:
§5.1a now DEFINES the ceiling lattice. The document named "narrowest" and
"tightest" throughout and never said what narrower meant, and the obvious
reading is a security defect: under a flat total order a `staff`-ceilinged
trigger permits an `owner` audience, i.e. a rule that mails cheat detection to
the player it detected. It is containment, not size, and incomparable ceilings
have no bound at all.
§7.2 is answered — ONE namespace, against the recommendation in its own text —
with the two knock-on effects that only appeared once it was built (a relaxed
id grammar, a shared legacy allowlist) and the risk that did not materialise
(the push catalog is untouched, so the shipped app sees no change).
§7.1 Q6 is answered: declare `kind: 'scheduled'` now, build the evaluator after
Phase 9.
§4.3 is kept true to what shipped: `audience` and `ceiling` are two fields
rather than one, `'computed'` is gone from the audience vocabulary, and
`example` is enforced rather than encouraged.
§6.0b's Phase 2 row is corrected. Its two "other repos" cells are cutover-window
work, not this window: the integration kit pins a website `main` sha and
runicgateway.com FETCHES its facts from `main`, so doing either now would turn a
green repo red for the whole edge period — for the kit, against the explicit
rule in its own pin ("written against what shipped, never what is in flight").
BACKEND_DESIGN.md gains the two admin routes, the router-tree entry and the
adminOnly line; api-route-inventory.json regenerated.
Co-Authored-By: Claude <noreply@anthropic.com>
Runic Gateway — Documentation
Central documentation for the Runic Gateway platform. The docs here were extracted from the two code repositories (with full commit history preserved) so they live in one place, independent of either codebase.
Layout
website/ docs from the website core (Node/Express + MariaDB + React/Vite)
modules/ docs for installable game modules — one directory per module id
link/ docs from the ServUO bridge (C# plugin + Rust sidecar + Node WS)
android/ docs from the native Android client (Kotlin + Jetpack Compose)
installer/ docs for the installer that deploys a shard's bridge components
ci/ cross-cutting CI/quality notes
Setting up a shard? installer/INSTALL.md is the operator guide, and
the installer is the supported path: one binary deploys the plugin overlay, installs the uo-link
sidecar as a service, and hands you the values the website needs.
website/
| Doc | What it covers |
|---|---|
| BACKEND_DESIGN.md | API contract, DB schema, security model |
| ARCHITECTURE.md | The system diagram — how core, an installed module, the sidecar and the clients fit together |
| TEAMS.md | Teams as a platform primitive: roster, forums, notifications, Discord slash commands and voice — design of record |
| ENGAGEMENT.md | The engagement system: module-declared event triggers, rules, cooldowns, templates and the email / push / in-app delivery channels — design of record |
| HERO_EDITOR.md | Hero canvas editor feature spec |
| THEMING_AND_NAV.md | Admin-configurable theme, brand assets and navigation — build contract |
| MODULE_SYSTEM.md | Making the site game-agnostic: game logic becomes an installable module — design of record |
| MODULE_API.md | The module ↔ core contract: ctx, the register* calls, the client registry and the loader's obligations |
| UPGRADE_NOTES.md | Operator-facing, newest first — the upgrades that need an operator to do something, or that change behaviour quietly enough to be discovered by accident |
| WIKI_UPGRADE.md | Wiki subsystem upgrade notes |
| SHARD_VISIBILITY.md | Who sees which shard data — the admin-configurable audience framework |
| TRUSTED_DEVICES_MFA.md | TOTP two-factor, trusted devices and recovery codes |
| MODERATION_APPEALS.md | Moderation actions, content reports and the appeals flow |
| SPAWN_ATLAS.md | The bestiary / spawn atlas: what the shard contains, parsed from its own ServUO tree |
| CLILOCS.md | UO's id → name table: converting one from your client so items have names |
| UOFIDDLER.md | Operator runbook — step-by-step extraction from your own UO client (cliloc table, creature art) |
| MARKETPLACE.md | The player-vendor index: how it is gathered, what it costs, how to tune it |
| website-README.md | Snapshot of the website repo's README (setup/run reference) |
| test-plan.md | The website's test strategy and harness |
| API_V2_PLAN.md | Router domain split + CSP hardening. The split is complete; only the CSP enforce step remains |
| API_V2_SKELETON.md | Superseded — the /api/v2 scaffold that was never built. Kept as the record of why the split was done in place instead |
| PROJECT_TREE.md | Auto-generated snapshot of the repo's tracked file layout |
modules/
Documentation for installable game modules aggregates here rather than in each module's repo (MODULE_SYSTEM.md §2.10). The website core knows nothing about any particular game; a module is what makes it a site for one.
| Doc | What it covers |
|---|---|
| uo/ | module-uo — the Ultima Online module: what it serves, what it owns, and what an operator needs |
| uo/API.md · uo/SCHEMA.md | module-uo's own route surface and the tables it owns |
| kit-acceptance.md | The Integration Kit acceptance run — building a module by following the kit alone, and what it found |
| rust-dryrun.md | A written, deliberately unimplemented module-rust — the test that the module contract generalises past the game it was extracted from |
link/
| Doc | What it covers |
|---|---|
| INTEGRATION.md | How the website integrates with the uo-link sidecar |
| PROTOCOL_2.md | Protocol 2.0 / 2.1 design |
| v3.md | Protocol 3.0 design — shard content/standings streams + the visibility framework |
| v4.md | Protocol 4.0 — guild membership on the wire (guild.roster, guild.leave). The current protocol |
| ADMIN_CONTROLS.md | Staff write-plane (kick/ban/broadcast, page queue) |
| SHARD_PREREQS.md | Shard-side prerequisites for the bridge |
| PLAN.md | uo-link build plan |
| RESEARCH.md | Research notes |
| link-README.md | Snapshot of the link repo's README |
| PROJECT_TREE.md | Auto-generated snapshot of the repo's tracked file layout |
android/
| Doc | What it covers |
|---|---|
| PLAN.md | Android client build plan / milestones |
| COVERAGE_PLAN.md | Test-coverage rollout plan |
| APP_LINKS.md | Android App Links / deep-link setup |
| theme-plan.md | Theming plan |
| THEMING_AND_NAV.md | The app's half of admin-configurable theming and navigation — build contract |
| TRUSTED_DEVICES_APP_HANDOFF.md | Trusted-devices app handoff notes |
| PROJECT_TREE.md | Auto-generated snapshot of the repo's tracked file layout |
installer/
| Doc | What it covers |
|---|---|
| INSTALL.md | Start here to set up a shard — the installer deploys the plugin overlay and the uo-link sidecar, registers the service, and connects it to the website. Appendix A is the same thing by hand, still supported |
| PLAN.md | Installer design of record — phases, locked decisions, the bundle/compat-matrix model |
| PROJECT_TREE.md | Auto-generated snapshot of the repo's tracked file layout |
ci/
| Doc | What it covers |
|---|---|
| SONARQUBE.md | The SonarQube setup: project keys, how analysis runs, and how to read a report |
Provenance
website/*was extracted fromRunicGateway/websiteviagit filter-repo.link/*was extracted fromRunicGateway/linkviagit filter-repo.
Commit history and authorship for each doc are preserved. The two source repos retain a short pointer to this repo in their own READMEs; the authoritative copy of each document now lives here.
License
Runic Gateway's documentation is free: licensed under the GNU General Public License v3.0 or later — see LICENSE.md.
Copyright (C) 2026 Runic Gateway
This documentation is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY. You may redistribute and/or modify it under the terms of
the GNU General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
Contributions are welcome — please read CONTRIBUTING.md (note the AI-usage disclosure requirement) and our Code of Conduct.