Phases 12-13 described the event MECHANISM and never the CATALOGUE - one budget and one lease as a proof of life, which is a skeleton rather than a product. Same omission for engagement: R7 settled that the set ships and nothing said what goes in it. Two new sections fix both. EVENTS.md section H is a Rust/Oxide compatibility section that already sketched the event half, and it should have been read before the phase list was written. Its thesis is the one to design around: the lease is the primitive that travels, not the spawn. Double gather rate for the weekend is the canonical Rust community event and it is exactly lease-with-expiry. It also rates Rust the EASIER case than UO, because Oxide's convars are live by default where ServUO's are mostly cached at boot - an argument for expecting them to work, never a substitute for verifying each key live. Section 9 declares four budget dimensions, five option sources, seven leases and four actions, taking section H's ids rather than inventing a parallel set. Two things in it are load-bearing. Caps are PER RUN, and R8 makes that matter: run.scope is part of a run's unique key, so one definition fanning out to six servers is six separate budgets rather than one shared pool. An operator setting a cap of 30 is setting it per server. And rust.group.membership is the lease section H names that R16 did not - the pair is the whole reward design. A permanent earned entitlement is an ACTION with reversible: ledger (R16). A time-limited group is genuinely core.lease, held with a deadline the game enforces on its own. Same permission mirror, two shapes, and choosing wrong is the mistake: a weekend VIP implemented as a grant is a VIP for ever if the website goes away. Section 10 is the engagement catalogue - eleven triggers with their ceilings, three audiences, and the seed grouping. The ceiling lattice is containment and not size, so every ceiling is chosen against that rather than against a ladder. rust.base.destroyed is the one that matters most and is most likely to be got wrong. The offline raid alert is the single most-wanted notification in Rust and its ceiling is OWNER - the player whose base it was. Ceilinged staff it is useless to the person who needs it; ceilinged everyone it broadcasts base locations to the server. Exactly the case the lattice exists for. Three hooks carry data that must never widen: CanUserLogin and OnUserApproved carry IP addresses, OnPlayerReported carries player reports. README.md section 5 already flags these as admin-channel-only on the live feed and the same judgement binds their triggers. One design note flagged rather than decided: PopupNotifications gives the module an IN-GAME alert surface, which is not one of core's channels. An in-game popup is the module publishing to its own surface off its own trigger, not a fourth channel core learns about. A raid alert that reaches a phone and pops on screen next login is two mechanisms and only one of them is core's. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
808 lines
53 KiB
Markdown
808 lines
53 KiB
Markdown
# `module-rust` — the plan
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**Status:** approved in outline 2026-09-15, not started. **Sixteen decisions of record, no open
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questions.** Audited against the whole contract, not just the game-facing chapters (§7).
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The [dry run](../rust-dryrun.md) designed this module on paper and deliberately did not build it.
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This is the document that builds it. Where the two disagree, this one is later and wins — but the dry
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run's four *findings* still stand, and one of them (identity) has moved from a footnote to the
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critical path. §2 says why.
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Nothing here is normative. [`MODULE_API.md`](../../website/MODULE_API.md) is the contract,
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[`MODULE_SYSTEM.md`](../../website/MODULE_SYSTEM.md) the system, [`EVENTS.md`](../../website/EVENTS.md)
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the event design of record, and the [Integration Kit][kit] is the teaching text this plan follows
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chapter by chapter. This document is a *schedule and a set of decisions*, not a specification.
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---
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## 1. The shape, and what is already settled
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Three new repositories, mirroring the three the platform already has for Ultima Online, plus the
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optional fourth part that lives inside the module:
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| Part | Repo | Mirrors | What it is |
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|---|---|---|---|
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| Website module | [`RunicGateway/Module-Rust`](https://gitea.whitlocktech.com/RunicGateway/Module-Rust) | `Module-uo` | Routes, schema fragment, prebuilt client chunk, nav |
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| Sidecar | [`RunicGateway/Rust-Link`](https://gitea.whitlocktech.com/RunicGateway/Rust-Link) | `link` | Owns the game connection and the durable copy |
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| Oxide bridge plugin | [`RunicGateway/Rust-Plugins`](https://gitea.whitlocktech.com/RunicGateway/Rust-Plugins) | `servuo-plugins` | C# inside the game, dials out, never blocks |
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| *(event capability)* | — | — | Declarations inside `Module-Rust` ([kit][kit] ch. 5) |
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All three were created empty on **2026-09-15**. The module is built from
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[`integration-kit/template/`][kit], which CI holds against a pinned core — currently
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`MODULE_API_VERSION` **1.10.0**.
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**The repository name is not the module id.** `Module-uo` ships a module whose `id` is `uo`; this one
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ships `rust`. §2.1 of the contract requires `id` to equal the directory core loads it from, which is
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`modules/rust/`, and it is the prefix of every table and every mount — so the capitalisation in the
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repository name reaches nothing inside the bundle.
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Settled before this document and unchanged by it (dry run, org lead, 2026-08-19):
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- **One server, one sidecar**, on that server's own host. A community with six servers runs six
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pairs; the module holds six clients and core never learns there is more than one.
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- **The plugin dials out.** Rust's server is a binary, so the way in is Oxide's published hook API
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rather than source — and the shard-dials-out invariant survives that change of footing unchanged.
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- **No RCON.** It was the original design and it was overruled.
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- **`wipe_id` on every table that holds gameplay data.** It is the whole shape of the game in one
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column, and it is the first thing a UO-shaped mental model gets wrong.
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## 2. Decisions of record
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### R1 — identity is an in-game link code for v1
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**Decided 2026-09-15 (org lead).** A player proves account ownership by typing a command in-game; the
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plugin issues a one-time code; the website confirms it through the sidecar. Exactly the shape
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`module-uo` uses.
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This is the dry run's finding 1 answered for now rather than closed. There is still **no
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`registerAuthProvider`** in the contract at 1.10.0 — verified against `MODULE_API.md` §2.4 on
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2026-09-15 — so "Sign in with Steam", which every Rust community expects, is not reachable from a
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module today. The link code is one screen worse and needs no core change, so it is what v1 ships.
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**What changed since the dry run is the stakes, not the options.** The dry run rated this survivable
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because the module only *read*: a site that renders a leaderboard does not need to know which account
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owns a Steam ID. R2 makes the site the author of who may do what in the game, and R3 makes it the
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thing that hands out loot. Both are grants against a Steam ID. **A weak identity link is now a
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privilege-escalation path, not a missing convenience** — so the code must be single-use,
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short-lived, rate-limited, and issued in-game to the player who will own it.
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Adding `registerAuthProvider` properly stays the first candidate for a future `MODULE_API` bump. It
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participates in session creation, which is the one part of core a module must never be able to
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weaken, and it must inherit core's existing policy: **SSO is link-only, identities are never
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auto-provisioned.** Specified deliberately, not bolted on. It is out of scope here.
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### R2 — site-authored permissions are mirrored into Oxide's own permission store
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**Decided 2026-09-15 (org lead).** The website is the author of record for groups and grants. The
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bridge plugin applies them through Oxide's own API (`permission.GrantUserPermission` /
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`RevokeUserPermission`), so **Oxide is an enforcement cache and the site is the thing that
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remembers.**
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The alternative — the plugin keeping a private table only our own features consult — was rejected
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because it cannot reach any third-party plugin, and reaching them is the point: a grant authored on
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the site has to gate Kits.
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Three properties fall out, and they are the reason this shape is worth its cost:
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- **Every third-party plugin honours site-authored grants with no adapter**, because they all already
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call `permission.UserHasPermission`.
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- **A wipe stops being a data-loss event for permissions.** The game forgets; the site does not, and
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re-pushes the whole set on the next connect.
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- **Hand edits are reported, not overwritten.** Somebody typing `oxide.grant` at the console is
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drift, and drift is surfaced to an operator — the same posture a lease's `restore()` takes when it
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finds a value a human has moved ([kit][kit] ch. 5).
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**This is a direction the Integration Kit has no chapter for, and that is a finding.** Chapters 3 and
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4 are the read path — data leaving the game. Chapter 5 is one-shot commands with a ledger and a
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teardown. This is neither: it is *continuously reconciled state where the website is authoritative*,
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and its nearest relative in the contract is the Team provider **inverted** — instead of core asking
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the module what the game knows, the module tells the game what the site knows. The mechanism it
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borrows is chapter 4's: **every board's current state has exactly one producer, and it runs on
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connect**, pointed the other way. Whether this deserves a sixth chapter is a question for phase 19,
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after it has been built once.
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### R3 — the Kits reward action registers always and refuses with a reason
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**Decided 2026-09-15 (org lead).** Kits is required for event rewards, but "required" means the
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action always exists and fails honestly where it cannot work — `{ ok: false, retry: false, error:
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'Kits plugin not installed' }` — rather than vanishing from the authoring form or refusing to boot
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the module.
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Two details from [kit][kit] ch. 5 that this depends on and are easy to get wrong:
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- **The reason must be in `error`.** Core reads exactly `ok`, `retry` and `error` off a failure
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envelope; a message under any other name is dropped and the operator sees a bare
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`"<action id> refused"`.
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- **`retry: false` has to be reachable.** Core's dispatcher enforces `budgetMs` and classifies a
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budget timeout as retry *unconditionally* — so if the sidecar client's timeout is longer than
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`budgetMs`, our own `retry: false` is unreachable code. Derive one constant from the other and
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assert the inequality in a test. The first module this project shipped had exactly that pairing.
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### R4 — Rust reaches an operator through the existing installer, behind `--game`
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**Decided 2026-09-15 (org lead).** Not a second binary and not a shared-core refactor: the shipped
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[`installer`](../../installer/PLAN.md) grows a game dimension, `--game servuo|rust`, and keeps one
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release stream, one `doctor`, one `update`, one `uninstall`.
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The shape of the work is set by where the coupling already is. **The reusable half is already
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game-agnostic** — `src/service.rs` and `src/main.rs` mention ServUO zero times, and `net.rs`,
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`diff.rs`, `paths.rs` and `ui.rs` barely more. **The UO-specific half is concentrated in four files**
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— `install.rs`, `doctor.rs`, `overlay.rs`, `tier.rs` — plus the bundle manifest, where
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`OverlayComponent` and `ServUoCompat` name the game in the schema itself.
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So the change is: make the bundle's game payload a **variant** rather than an overlay, and
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`ServUoCompat` a per-game compat block. That is a schema change on the published **`bundles`**
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branch, and it is the part to design before touching code.
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**The Rust payload is much simpler than the UO one**, which is what makes this affordable: no source
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tree to overlay, no `patches/`, no opt-in patch tier — a Rust install is a `.cs` file dropped into
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`oxide/plugins/`, plus the sidecar and its service, which the installer already knows how to do. What
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it gains instead is a **prerequisite check**: is Oxide installed, and is its build current enough.
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That is `doctor`'s shape, not a new concept.
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The protocol pairing check generalises unchanged. `servuo-plugins/overlay.toml` declares the protocol
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the overlay speaks and the installer refuses to pair a disagreeing sidecar; `rust-plugins` needs the
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same declaration under whatever name the variant gives it, and the refusal is the same refusal.
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### R5 — Teams come from Rust's first-party clans; the uMod Clans plugin is the richer tier
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**Decided 2026-09-15 (org lead).** Basic functionality is built on **Rust's own clan system**; the
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third-party **uMod Clans plugin** is an optional layer for a much richer experience, and lands in
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phase 17 rather than phase 9.
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The distinction matters more than the names suggest, so it is worth stating precisely:
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- **Rust's first-party clans** are seven hooks in [`HOOKS.md`](HOOKS.md) — `OnClanCreated`,
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`OnClanDisbanded`, `OnClanMemberAdded`, `OnClanMemberKicked`, `OnClanMemberLeft`, plus colour and
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logo — each handing you a `LocalClan`. **All seven are "no return behavior"**, which is exactly
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what a read-only bridge wants: there is nothing to abstain from, so [kit][kit] ch. 4's
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return-`null`-from-every-veto rule has no work to do here. They need no plugin, and the rig is
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already running them (`D:\rust\server\server1\clans.287.db`).
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- **Rust's first-party *Teams* are a different system** — twelve hooks, mostly vetoable — and are the
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transient in-game squad, not the persistent organisation. They are **not** what core's Team
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provider should be fed. Clans is the right choice and this is why.
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- **The uMod Clans plugin's API is not in our mirror.** [`HOOKS.md`](HOOKS.md) is the *game's* 477
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hooks; a plugin's own API is its own documentation. It is reached through `[PluginReference]` and
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is null when absent, making it an R3-shaped dependency that must refuse with a reason.
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**Reading that plugin's source settled R5 far more firmly than the reasoning above did, and in a
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direction worth stating plainly: for Teams, the plugin is *worse* than first-party, not richer.**
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`Clans` v0.2.10 (k1lly0u, MIT, 2,692 lines) publishes **fifteen `[HookMethod]`s and every one of
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them is a mutation** — `CreateClan`, `JoinClan`, `LeaveClan`, `KickPlayer`, `PromotePlayer`,
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`DemotePlayer`, `DisbandClan`, and the eight alliance verbs. **There is no read API whatsoever**: no
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`GetClan`, no `GetClanOf`, no `GetClanMembers`, no `GetAllClans`. And it raises exactly **three**
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hooks — `OnClanCreate`, `OnClanChat`, `OnAllianceChat` — **none of which is a membership
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transition**.
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So it cannot answer any of core's three provider questions from its published surface, while
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first-party clans answer all three. Feeding the Team provider from first-party clans is therefore
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**permanent, not a first step**.
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What the plugin genuinely adds is **alliances and clan/alliance chat** — richer in *features*, not in
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roster data. That is what phase 17's adapter surfaces, and it sits beside the Team provider rather
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than under it.
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One route is deliberately not taken: the plugin persists to its own files under `oxide/data/`, and a
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determined integration could read those directly. **That is reaching into another plugin's private
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storage, not using an API** — it breaks without warning on any upstream refactor and is not a
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contract anybody owes us. If phase 17 wants roster data from the plugin, the honest path is an
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upstream pull request adding a read method, not a file reader.
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### R6 — the required base set is Kits, Clans and PopupNotifications, all k1lly0u
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**Named 2026-09-15 (org lead).** All three are MIT, all by the same author, all fetched at plan time:
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| Plugin | Version | Released | Source |
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| [Kits](https://umod.org/plugins/rust-kits) | 4.4.9 | 2026-06-04 | `https://umod.org/plugins/Kits.cs` |
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| [Clans](https://umod.org/plugins/clans) | 0.2.10 | 2026-05-06 | `https://umod.org/plugins/Clans.cs` |
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| [PopupNotifications](https://umod.org/plugins/popup-notifications) | 0.2.1 | 2026-08-09 | `https://umod.org/plugins/PopupNotifications.cs` |
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Every one has a direct `.cs` download, so phase 0's install step is three `curl`s into
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`oxide/plugins/` and no manual retrieval. **Pull them fresh rather than using the copies staged in
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`Downloads`**, which are an older vintage.
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`Clans` is listed by uMod as a **Universal** plugin rather than a Rust one — it is written against
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Covalence, and its API takes `IPlayer` rather than `BasePlayer`. That is the portable half of the
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uMod surface, and it is why the same plugin serves several games.
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**Kits is the opposite of Clans and is a genuinely good dependency.** Twenty-three `[HookMethod]`s,
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including the three things the event work actually needs:
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- `GiveKit(BasePlayer player, string name)` — the reward action's call;
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- `GetKitNames(List<string>)` / `GetAllKits()` — **the option source** for the authoring form, so an
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operator picks a kit from the live server instead of typing an identifier from memory;
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- `GetKitInfo` / `KitDescription` / `KitImage` / `KitMax` / `KitCooldown` /
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`GetPlayerKitUses` / `GetPlayerKitCooldown` — form metadata and per-player eligibility.
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It also **raises `OnKitRedeemed(BasePlayer player, string kitName)`**, which the bridge can listen on
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to report a redemption as an ordinary event, whoever triggered it.
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**Two traps in `GiveKit`, both found by reading it rather than by reasoning about it.**
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> **R16 moved these off the critical path.** The reward action no longer calls `GiveKit` — it grants
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> the kit's `RequiredPermission` and the player redeems it themselves. Both traps are kept here
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> because the second one is *why* R16 is the better design, and because anything that ever does call
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> `GiveKit` directly — an admin "give this player a kit now" button, say — walks straight into them.
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**`GiveKit` returns `null` on a failure path, and `null` is Oxide's idiom for "no opinion".** The
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first line is `if (!player) return null;`. Everywhere else in this ecosystem a null return means
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*abstain*, so the reflex — treat null as fine — reports a reward as delivered when there was no
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player to deliver it to. The success value is the literal `true`; a refusal is a **message string**,
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which drops straight into chapter 5's `error` field. So the mapping is
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`result is bool ok && ok` for success, a string for a refusal reason, and **`null` is a failure, not
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a success.**
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**`GiveKit` takes a `BasePlayer`, so the player must be connected.** There is no offline grant in
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this API. An event that rewards participants at two in the morning rewards only whoever is online at
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that moment, silently. The choice this forced was: accept online-only and say so in the action's
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description, or keep a persisted pending-grant queue in the bridge and redeem it on next connect —
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a second at-most-once store with its own idempotency, which is not free.
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**R16 took a third option and it is the right one: stop granting items.** Grant the entitlement
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instead. An entitlement waits without a queue, because waiting is what an entitlement does. The
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problem was not hard to solve — it was the wrong problem, produced by an action declared around the
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wrong noun.
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`PopupNotifications` is small and does exactly one thing: `CreatePopupNotification(string message,
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BasePlayer player = null, float duration = 0f)`, where a null player makes it global. That is the
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server-side notification surface, and it needs no more than that.
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**The one gap to design around:** the seven first-party hooks carry created, disbanded, added,
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kicked and left — but **no promote or leader-changed event**. Core's provider requires
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`getTeamLeaders`, so leadership is read off `LocalClan` at snapshot time rather than tracked from
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transitions. That makes phase 9 *partly* snapshot-driven where the dry run predicted it would be
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fully event-driven — a small correction to that document, recorded here rather than silently.
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### R7 — the notifications and engagement set ships in v1
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**Decided 2026-09-15 (org lead).** `registerNotificationStreams`, `registerEventTriggers`,
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`registerAudiences` and `registerEngagementSeeds` are all in the first release, plus
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`registerAnnounceLeg` and `registerPostHook`.
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They are a **matched set**, which is why they are one decision and one phase: a trigger declares the
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payload contract and the widest audience a rule on it may ever be given, an audience resolves *people*
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over module data, and seeds ship the bodies and the rules that use them. Three rules from the kit
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that this phase lives or dies on:
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- **`ceiling` is required, has no default, and is not a ladder.** A `staff` ceiling does **not** permit
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`owner`, because "one person" for a cheat-detection event is *the player it was detected on*. Fewer
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people is not less exposure.
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- **`subjectKey` must name one of your declared variables** — it is what the cooldown keys on. Core
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refuses the module at boot if it names nothing, which is the good failure; the bad one it prevents
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is every subject sharing `undefined`.
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- **A rule group is offered once, per group key.** A rule appended to an existing group reaches
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**fresh installs only** — so a rule that must reach existing deployments takes a new group key.
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And the emit discipline: **emit on the transition, not on the poll.** Core's cooldown would hide a
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module that emitted "the server is still up" as news.
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### R8 — multi-server from the start
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**Decided 2026-09-15 (org lead).** The server list is the landing page and everything else hangs
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under `/rust/servers/:id`. Every gameplay row carries a server id as well as a `wipe_id`, and the
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module holds one sidecar client per configured server.
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This is the dry run's finding 2 taken at face value: *"one module, one game" is not the same as "one
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module, one server"*. Retrofitting an `:id` segment through every route, table and page is the
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expensive version, and a Rust community runs several servers by default.
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### R9 — the live map, with every layer toggleable
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**Decided 2026-09-15 (org lead).** The site offers a live map, and **each layer is an operator switch
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set to public / players-only / admin-only** through the existing visibility framework
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([`SHARD_VISIBILITY.md`](../../website/SHARD_VISIBILITY.md)).
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**The map is two problems and they take different paths, which is the thing to get right before
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building either:**
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- **The map image is static content on the game host** — `proceduralmap.<size>.<seed>.<save>.map`
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beside the world save, regenerated only on a wipe. That is exactly [kit][kit] ch. 3 §2b's case, and
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it takes that shape: **request/reply, never events** (a sidecar that broadcast it would write
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megabytes into its own store and fan them at every client), **one in flight with an explicit busy**,
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**two stages — what exists, then what changed**, and a **derivation version** separate from the
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protocol so improving how we read the file invalidates a cached image whose source hash did not
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move. And **no import on boot**: a wipe is an event the operator knows about and the website does
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not.
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- **Everything moving on it is live state** down the ordinary read path — monuments, cargo ship,
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patrol helicopter, airdrops, locked crates, and player positions.
|
||
|
||
**The layer switches are a security boundary, not a preference.** Public player positions in Rust are
|
||
a competitive-advantage leak — anyone, including people who do not play on the server, could locate
|
||
players and infer base positions. The default posture is monuments and world events public, player
|
||
and base layers admin-only, and an operator opening one up is a deliberate act with the consequence
|
||
stated on the switch.
|
||
|
||
**This is the only asset-bridge work in scope.** Item icons and the 2,590 workshop skin ids stay out
|
||
of v1; kill feeds and kit lists render as text.
|
||
|
||
### R10 — the Android app is in this workstream, capability-driven, trailing by one phase
|
||
|
||
**Decided 2026-09-15 (org lead).** Full Rust support in the app, not a degradation check. It decides
|
||
which screens to show from **`GET /api/v1/public/modules`** — each started module's `capabilities`
|
||
array — and each app leg lands **one phase after** the website surface it consumes is merged, so it
|
||
is always built against a real endpoint rather than a planned one.
|
||
|
||
Two endpoints that are *not* this and are easy to confuse with it, both checked on 2026-09-15:
|
||
`/api/v1/public/status` returns site mode plus a version block — the first-run probe and
|
||
version-mismatch guard, not a feature manifest — and `/api/health` on the internal app is a liveness
|
||
probe returning `{status:'ok'}`. Neither can say which pages exist.
|
||
|
||
§2.9's rule governs: **treat an unknown capability as absent, and never infer a URL from one.**
|
||
|
||
### R11 — a small read-only set of Discord slash commands
|
||
|
||
**Decided 2026-09-15 (org lead).** Questions answered from data the module already holds — server
|
||
status, wipe schedule, leaderboards, who is online. No write verbs, and the account link stays on the
|
||
two surfaces R1 names rather than acquiring a third.
|
||
|
||
The trap to carry in from the Teams work: **ephemerality is fixed at the deferral**, so a command
|
||
that might refuse must defer ephemeral or its refusal goes public in the channel. And the registries
|
||
have no removal path, which is an argument for adding a command late rather than early.
|
||
|
||
### R12 — per-wipe detail plus all-time rollups
|
||
|
||
**Decided 2026-09-15 (org lead).** Every gameplay row carries `wipe_id`; leaderboards default to the
|
||
current wipe; a separate rollup accumulates per player across wipes so a returning player's history
|
||
survives the monthly reset.
|
||
|
||
The truncation is a **runtime operation on a module route, never a schema one** — §2.6's leading-verb
|
||
allowlist forbids `DELETE` and `TRUNCATE` in a fragment precisely because the fragment replays at
|
||
every boot and would empty the table on each restart.
|
||
|
||
### R13 — two extension slots: `admin.users.detail` and `site.footer.status`
|
||
|
||
**Decided 2026-09-15 (org lead).** An operator looking at a user sees their linked Steam identity,
|
||
per-server stats and site-authored permission grants in core's own admin user page; the footer
|
||
carries a shard-status indicator on every page.
|
||
|
||
One module per slot, so claiming them also reserves them. And the naming rule matters for anyone
|
||
reading this later: **a slot is named for a PLACE, never for a meaning** — `site.footer.status` is
|
||
"the status-ish spot in the footer", not core knowing what a game server is.
|
||
|
||
### R14 — `/rust` on all three tiers
|
||
|
||
**Decided 2026-09-15 (org lead).** `public`, `admin` and `player` all mount `/rust`, exactly as
|
||
`module-uo` mounts `/uo`. Sub-surfaces are path segments: `/rust/servers/:id`, `/rust/map`,
|
||
`/rust/clans`.
|
||
|
||
Chosen deliberately because **prefixes share one namespace with core's own and the loader's collision
|
||
probe cannot see all of core's** — several core endpoints are mounted at the tier root rather than
|
||
under a prefix. A noun from our own domain that equals the module id cannot collide, where
|
||
`/servers` or `/map` very well might.
|
||
|
||
### R15 — an optional-integration tier, with BetterChat as the first member
|
||
|
||
**Decided 2026-09-15 (org lead).** Beyond the required base set (R6) the module carries a tier of
|
||
**optional** integrations: each detects its plugin through `[PluginReference]`, degrades cleanly to
|
||
absent, and adds something the site already knows how to compute.
|
||
|
||
The first named member is **[BetterChat](https://umod.org/plugins/better-chat)** (LaserHydra, 5.2.15,
|
||
MIT, Universal/Covalence, ~200k downloads) — *"manage chat groups, customize colors, and add
|
||
titles"*. The motivating case is **titles earned from leaderboards**: top of the wipe's kill board
|
||
gets a tag in chat.
|
||
|
||
**Its integration point is a pull, not a push, and that is why it is a good first member.**
|
||
`API_RegisterThirdPartyTitle(Plugin plugin, Func<IPlayer, string> titleGetter)` registers a callback,
|
||
and BetterChat invokes it per player when it renders a chat line. So a leaderboard title is a *pure
|
||
function of state we already hold* — nothing is written into BetterChat, nothing can go stale, and
|
||
there is no drift to reconcile. Contrast R2, which is a push and needs a whole reconcile story.
|
||
|
||
**The one trap, and it is chapter 4's rule applied to somebody else's callback:** that getter runs
|
||
**synchronously on the chat path**. It must be a cheap in-memory lookup — never a socket call, never
|
||
a database query, never anything that can block. A title that costs a round trip is a chat message
|
||
that costs a round trip.
|
||
|
||
Its other two API methods, `API_AddGroup(group)` and `API_SetGroupField(group, field, value)`, pair
|
||
naturally with R2: the site already authors permission groups, so a site-authored group can carry a
|
||
chat colour and tag. That is a push and would need the same drift posture R2 has; it is a phase-17
|
||
decision, not a given.
|
||
|
||
**The tier is open-ended by design.** Other integrations get added as they prove useful, and the bar
|
||
for each is the one this plan applies everywhere: it must fulfil the contract — declare honestly,
|
||
degrade to absent, and never make the module's own surfaces depend on something that may not be
|
||
installed.
|
||
|
||
### R16 — the reward action grants the RIGHT to redeem, not the items
|
||
|
||
**Decided 2026-09-15 (org lead).** An event reward does **not** call `GiveKit`. It grants the
|
||
**permission that gates a kit**, and the player redeems it themselves in game, whenever they next
|
||
log in.
|
||
|
||
**Kits already has exactly this model built in**, which is what makes it cheap: every kit carries a
|
||
`RequiredPermission`, `GiveKit`'s own path checks it before handing anything over, and the in-game
|
||
kit menu renders a kit the player lacks the permission for as locked rather than hiding it.
|
||
`GetKitInfo` returns that permission under `["permission"]`, so the module can read which kits are
|
||
gated and which are open to everyone.
|
||
|
||
This is a better design than the one it replaces, and it is worth being explicit about how much it
|
||
removes:
|
||
|
||
- **The offline-grant problem disappears entirely.** `GiveKit` needed a connected `BasePlayer`, so an
|
||
event firing at two in the morning rewarded only whoever happened to be online. An entitlement
|
||
waits. **This closes the open question §3 carried** — no pending-grant queue, no second
|
||
at-most-once store, none of it.
|
||
- **It is the same machinery as R2, not a second mechanism.** A reward becomes a permission grant
|
||
authored by the site and mirrored into Oxide — the thing phase 7 already builds. One permission
|
||
authority, one drift story, one audit trail.
|
||
- **`reversible: 'ledger'` becomes honest**, where a direct grant could only ever be `'none'`. See
|
||
*"What phase 13 must declare honestly"* below.
|
||
- **The player gets agency.** They redeem when they want it, where they want it, with Kits' own
|
||
cooldown and use limits still applying — rather than having items appear in their inventory,
|
||
possibly while they are somewhere it is a liability.
|
||
|
||
**One design note the option source has to carry.** A kit with an **empty** `RequiredPermission` is
|
||
open to everybody, so granting a permission for it rewards nobody with anything. The authoring form's
|
||
kit dropdown must surface which kits are permission-gated and refuse — or at minimum warn loudly —
|
||
on one that is not. That is a real refusal with a real reason, and exactly what R3's envelope is for.
|
||
|
||
## 3. Open questions
|
||
|
||
**None.** Both questions this section carried were closed on 2026-09-15.
|
||
|
||
*Clans in the base set while the Team provider reads first-party* was confirmed as the intended
|
||
reading: complementary, not in conflict — the plugin is installed for alliances and clan chat, the
|
||
provider is fed from the first-party system that actually publishes membership transitions (R5).
|
||
|
||
*Offline reward grants* was dissolved rather than answered. **R16 changed the noun**: the reward
|
||
action grants an entitlement instead of items, and an entitlement does not need the player to be
|
||
online. The persisted pending-grant queue that question was weighing is not needed at all.
|
||
|
||
## 4. The test rig
|
||
|
||
`D:\rust` on the org lead's workstation. It has been booted, it has a generated world
|
||
(procedural, seed 1234, size 4000, save v287) and Oxide **2.0.7585** matched to its build, and its
|
||
Oxide permission store already holds a `default` and an `admin` group with one admin user — which
|
||
means R2's mechanism can be exercised on day one.
|
||
|
||
Two traps recorded here because both cost time before they were understood:
|
||
|
||
- **`D:\rust\start.bat` updated the wrong directory — fixed 2026-09-15.** It ran
|
||
`steamcmd +force_install_dir c:\rustserver\ +app_update 258550` and then launched
|
||
`D:\rust\RustDedicated.exe`. The server that boots had never been updated by its own script, which
|
||
is why a second, never-booted install exists at `C:\rustserver` and why `D:\rust` is a wipe behind.
|
||
Now reads `+force_install_dir d:\rust\`; the original is kept at `D:\rust\start.bat.bak`.
|
||
`D:\rust\steamapps\appmanifest_258550.acf` was already present at the same buildid, so the first
|
||
corrected run is a delta to the current wipe rather than a 5.9 GB re-download.
|
||
- **`C:\oxide_files` is a 2025-04-23 Oxide and must not be copied anywhere.** Oxide ships a patched
|
||
`Assembly-CSharp.dll`; that bundle's is 6,842,880 bytes against the live 9,780,224, so copying it
|
||
over a real install is a hard downgrade. `D:\rust` is already correct and needs nothing from it.
|
||
|
||
**Rust force-wipes on the first Thursday of the month and Oxide is rebuilt to match**, so "is the
|
||
rig current" is a recurring question, not a one-time setup step. Every phase that touches the plugin
|
||
re-checks it.
|
||
|
||
## 5. The phases
|
||
|
||
**Twenty phases, roughly doubled from the first draft** — the contract audit in §7 is why, and the
|
||
honest reading is that the first list was a game-bridge plan with a website module bolted on, where
|
||
the kit treats the module as the bulk of the work.
|
||
|
||
0–4 produce a working read-only multi-server Rust site that an operator can actually install. 6–7 are
|
||
the permissions product. 9 is Teams. 10 is the notifications set, whose catalogue is **§10**. 12–13
|
||
are events, whose catalogue is **§9**. 14 is the map. 18 is how any of it reaches somebody who is
|
||
not us. The Android legs (5, 8, 11, 15) each trail the
|
||
website surface they consume by one phase, per R10.
|
||
|
||
Each phase ends with its findings written down, as every workstream here does.
|
||
|
||
| # | Phase | Repos | Done when |
|
||
|---|---|---|---|
|
||
| 0 | **The rig.** Update to the current wipe (the script is fixed), confirm the Oxide build still matches, install the base set (R6), prove a console grant reaches a plugin | docs | A current server boots with Kits, Clans and PopupNotifications loaded and `oxide.grant` demonstrably gates something |
|
||
| 1 | **Protocol 1, three skeletons, and every bundle seam at once.** Plugin: bounded drop-oldest queue, one writer thread, tagged reconnect epoch, dial-out. Sidecar: listener, SQLite, always-on token auth, version header, rpc correlation. Module: `id: rust`, `/rust` on all three tiers (R14), `schema.sql` **and `purge.sql`**, the vite aliases and shims, `checkExternals`, `checkImports`, the swagger fragment and its staleness check, explicit `onBoot`/`onShutdown`, `capabilities` | all 3 + docs | One hello line travels game -> sidecar -> module; killing the sidecar does not stall the game; all five guards green on an untouched skeleton |
|
||
| 2 | **Packaging and release.** `release.yml`, the install manifest, the `sha256`, the host allowlist — and a real install into a running core from a manifest URL | Module-Rust + docs | An operator installs the empty module from Admin -> Modules and it reaches `started` |
|
||
| 3 | **The read path.** First hook wave from [`HOOKS.md`](HOOKS.md); events and snapshots distinct at the wire; `wipe_id` **and server id** on every row (R8); all-time rollups (R12); every board re-emitted on connect | all 3 + docs | A restarted sidecar is fully populated within one connection, and a wipe does not erase a player's history |
|
||
| 4 | **The first pages.** Server list as the landing page, `/rust/servers/:id` beneath it, killfeed, leaderboard; nav rows; the UI kit (`PublicLayout` `shell`, `PageHeader` props); `capabilities`; the `site.footer.status` slot (R13) | Module-Rust | The site renders the last thing each server said while every server is off |
|
||
| 5 | **Android leg A** (R10). Capability-driven shell from `GET /api/v1/public/modules`, plus the phase-4 screens | Android-app | The app renders a Rust site it has never seen, and a UO site unchanged |
|
||
| 6 | **Identity** (R1), and the `admin.users.detail` slot (R13) | 3 + docs | A player links an account in-game; an operator sees the Steam id inside core's own user page |
|
||
| 7 | **Site-owned permissions** (R2). Groups and grants authored on the site; full set pushed on connect, deltas after; drift reported | all 3 + docs | A grant made on the website gates a third-party plugin in-game, and survives a wipe |
|
||
| 8 | **Android leg B** (R10). Identity and permission surfaces | Android-app | A player links from the app |
|
||
| 9 | **Teams from first-party clans** (R5). Membership event-driven, leadership read off `LocalClan` at snapshot; **`declareModuleSlot` × 3** for core's `team.notify` / `team.activity` / `team.forum` | Module-Rust + 2 | The clan page is ours, core's contributions land in places we named, and every slot empty still reads correctly |
|
||
| 10 | **Notifications and engagement** (R7). Streams, triggers with `ceiling` and `subjectKey`, audiences, engagement seeds, announce leg, post hook — **the catalogue is §10**, including the in-game-popup question | Module-Rust + docs | The offline raid alert reaches the player whose base it was, and nobody else |
|
||
| 11 | **Android leg C** (R10). Inbox and notification preferences for Rust triggers | Android-app | A Rust notification arrives on a phone and can be switched off there |
|
||
| 12 | **Events: budgets, option sources and the leases** (§9). [kit][kit] ch. 5's own ordering — leases before actions — and every key verified live before it is advertised | Module-Rust + 2 | A leased value is observed changing in the running game and restored, per key; `rust.group.membership` expires without core asking |
|
||
| 13 | **Events: the actions** (§9, R3, R16). `rust.kit.entitle` first, then `rust.prefab.place` and `rust.announce`; `reversible: 'ledger'`; the kit option source flags kits with no permission gate | all 3 + docs | A reward granted at 03:00 is waiting in the kit menu when the player next logs in, and a revert withdraws it |
|
||
| 14 | **The live map** (R9). The map image over the bridge — request/reply, two-stage, one in flight, its own derivation version, no import on boot — plus the live layers and a per-layer public/players/admin switch | all 3 + docs | The map renders for the current wipe, and a player layer is invisible until an operator deliberately opens it |
|
||
| 15 | **Android leg D** (R10). Map and events | Android-app | The map renders on a phone with the same layer gates |
|
||
| 16 | **Discord slash commands** (R11). A small read-only set, every refusal deferred ephemeral | Module-Rust + docs | A refusal does not go public in the channel |
|
||
| 17 | **Optional mod integrations** (R15). **BetterChat** first — leaderboard titles through `API_RegisterThirdPartyTitle`, a pull with no drift — then the uMod **Clans** adapter (alliances and clan chat, beside the provider rather than under it, R5), then others as they prove useful | Rust-Plugins + Module-Rust + docs | A server missing every optional mod still runs the module, Teams included |
|
||
| 18 | **The installer** (R4). `--game servuo|rust`, the bundle payload as a variant, an Oxide prerequisite check in `doctor`, the protocol pairing refusal carried over | installer + docs | An operator sets a Rust server up with the released binary and nothing hand-copied |
|
||
| 19 | **Docs, kit feedback, cutover.** `docs/`; **`.profile`** (three repos were added); **`runicgateway.com`** (a second game is a headline change); and the Integration-kit question R2 raised | docs + Integration-kit + .profile + runicgateway.com | `docs/` describes what shipped, the front door names the new repos, and R2's missing chapter is answered either way |
|
||
|
||
### Why the lease comes before the reward action
|
||
|
||
The stated priority is Kits rewards, and this plan still schedules a lease first (12 before 13). [kit][kit] ch. 5 is
|
||
explicit about it and the reasoning survives restating: a lease is *a value that already existed,
|
||
changed for a while, and put back*, so reading it first gives you the baseline for nothing. An action
|
||
makes something that did not exist. The lease proves the whole command path — correlation, the
|
||
idempotency key, `budgetMs` against the client timeout, the deadline the game enforces on its own —
|
||
before anything hands out loot. It is a cheaper place to find all four of chapter 5's invisible
|
||
failures.
|
||
|
||
Reversible on request.
|
||
|
||
### What phase 13 must declare honestly
|
||
|
||
> **Rewritten 2026-09-15 by R16.** This section previously argued that a kit reward could only be
|
||
> `reversible: 'none'`, because there is no honest way to un-grant loot a player has already spent.
|
||
> That was correct *about a direct grant* and R16 stopped doing direct grants. The reasoning is kept
|
||
> below in its corrected form because the shape of the mistake is the reusable part: **the action was
|
||
> declared around the wrong noun.** What the event makes is not loot; it is an entitlement.
|
||
|
||
**The reward action grants an entitlement, and an entitlement is reversible.** `revert` revokes the
|
||
permission, removing one that is not there is a success, and it is idempotent by construction — so
|
||
**`reversible: 'ledger'` is the honest declaration**, and core's ledger sweep does real work on every
|
||
terminal path.
|
||
|
||
One consequence to state rather than discover: **a player who redeemed before the revert keeps the
|
||
items.** That is correct and not a hole. The ledgered resource is the *grant*, and reverting it
|
||
withdraws the entitlement rather than the consumption — the same way cancelling a coupon does not
|
||
un-eat the meal. An operator reading the run console should see that distinction in the wording.
|
||
|
||
**`cost()` counts permission grants, and unlike a kit count it is exactly knowable before dispatch.**
|
||
That removes the whole class of problem chapter 5 §4 warns about: there is no "declare the maximum
|
||
because you cannot know until the answer comes back". One recipient is one grant. Core prices `cost`
|
||
before dispatch and never reconciles it, so being able to count precisely is worth more than it
|
||
sounds.
|
||
|
||
**And the idempotency key largely stops mattering here**, which is the tidiest part of R16. Chapter 5
|
||
§2 draws the line itself: *"A key is for a write whose repetition would be a second EFFECT —
|
||
creating, granting, announcing. A write that SETS a value to X is idempotent by its own nature."* A
|
||
permission grant is a set. Pass the key through anyway — it costs nothing and it is what the
|
||
contract expects — but the failure mode it exists to prevent, a socket hiccup producing a second set
|
||
of everything, no longer has a way to happen.
|
||
|
||
The monthly wipe is still the case `revert`'s tolerance rule was written for: if a wipe or a rebuilt
|
||
host clears Oxide's permission store, every ledgered grant is invalidated at once and **"gone, and
|
||
that is fine" is a success**. Note this is also where R2 pays for itself twice — the site re-pushes
|
||
its whole permission set on the next connect, so an entitlement an event granted comes *back* rather
|
||
than being quietly lost.
|
||
|
||
## 6. Risks worth naming now
|
||
|
||
- **Hooks bind by name and arity, by reflection, with no compile-time check.** A misspelled hook is
|
||
never called, silently, with no warning at load — the single most common way a Rust plugin does
|
||
nothing. The plugin must log which of its expected hooks have fired at least once, so a hook
|
||
Facepunch renamed on a wipe is visible rather than mysterious. See [`README.md`](README.md) §2.
|
||
- **A convar that applies cleanly and does nothing.** Most game config is read once at boot and
|
||
cached; applying it later succeeds, reads back correctly, and changes nothing. Every lease key gets
|
||
verified live — apply, observe in the running game, restore — before it is advertised. The UO
|
||
module surveyed 156 config reads and found roughly eight that were live.
|
||
- **The wipe cadence is the schedule.** A monthly force wipe moves the hook list, rebuilds Oxide, and
|
||
invalidates every ledgered resource. Phases that end near one should expect to re-verify rather
|
||
than assume.
|
||
- **`start.bat`'s RCON password is `letmein` in plaintext with `rcon.web 1`.** Acceptable on a
|
||
loopback dev rig, and it must never be the shape anything published copies.
|
||
|
||
## 7. Contract coverage audit
|
||
|
||
Added 2026-09-15 after re-reading the whole kit rather than only chapters 3-5. **The first draft of
|
||
§5 was built from the game-facing chapters and under-planned the website module by a wide margin** —
|
||
the template makes eight of the ten non-event registrations and the plan covered three. Every element
|
||
is listed with the phase it now lands in; the column worth reading is *"was it in the first draft"*,
|
||
because that is the shape of the mistake.
|
||
|
||
### The server handshake — ten registrations plus two hooks (ch. 2)
|
||
|
||
| Call | In the first draft | Phase |
|
||
|---|---|---|
|
||
| `registerRoutes` | yes | 4 |
|
||
| `registerTeamProvider` | yes | 9 |
|
||
| `registerEventBudgets` / `OptionSources` / `Leases` / `Actions` | yes | 12-13 |
|
||
| `onBoot` / `onShutdown` | implicit only | 1 |
|
||
| `registerExtension` | **no** | 4 (`site.footer.status`), 6 (`admin.users.detail`) |
|
||
| `registerNotificationStreams` | **no** | 10 |
|
||
| `registerEventTriggers` | **no** | 10 |
|
||
| `registerAudiences` | **no** | 10 |
|
||
| `registerEngagementSeeds` | **no** | 10 |
|
||
| `registerAnnounceLeg` | **no** | 10 |
|
||
| `registerPostHook` | **no** | 10 |
|
||
| `registerSlashCommands` | **no** | 16 |
|
||
|
||
Triggers, audiences and seeds are one phase because they are a **matched set** in
|
||
`template/server/index.js`, not three independent gaps — see R7.
|
||
|
||
### The bundle's own parts
|
||
|
||
| Part | In the first draft | Phase |
|
||
|---|---|---|
|
||
| `module.json` `id` / `coreApi` / `capabilities` | yes | 1, 4 |
|
||
| `mounts` and prefix choice | **no** | 1 (R14) |
|
||
| `schema.sql` | yes | 1, 3 |
|
||
| `purge.sql` | **no** | 1 |
|
||
| `swagger-fragment.json` + generator + `check:swagger` | **no** | 1 |
|
||
| `vite.config.js` aliases / shims / `checkExternals` | **no** | 1 |
|
||
| `checkImports.js` | **no** | 1 |
|
||
| `release.yml`, install manifest, `sha256`, host allowlist | **no** | **2** — there was no packaging phase at all |
|
||
|
||
Phase 1 carries most of these on purpose. [kit][kit] ch. 1's whole argument is to get every seam
|
||
working at once with almost nothing in them, so that afterwards you break exactly one at a time.
|
||
|
||
### The client half
|
||
|
||
| Part | In the first draft | Phase |
|
||
|---|---|---|
|
||
| `registry.registerRoutes` / `registerNav` | yes | 4 |
|
||
| `declareModuleSlot` | **no** | 9 — the kit: *"you will need it the moment your game has anything like a guild"* |
|
||
| `registerFeatureProvider` | **no** | 4 |
|
||
| UI kit discipline (`PublicLayout` `shell`, `PageHeader` props) | **no** | 4 |
|
||
|
||
### Beyond the module
|
||
|
||
| Item | In the first draft | Phase |
|
||
|---|---|---|
|
||
| Sidecar rpc correlation | implicit | 1, stated |
|
||
| Asset bridge (ch. 3 §2b) | **no** | 14 — **map image only** (R9) |
|
||
| `.profile` landing page | **no** | 19 |
|
||
| `runicgateway.com` | **no** | 19 |
|
||
| Android app | **no** | 5, 8, 11, 15 (R10) |
|
||
| `docs/` | yes | every phase, plus 19 |
|
||
|
||
**What the audit cost the schedule: twelve phases.** That is the honest number, and it is worth
|
||
recording because the under-planning had one cause — reading the chapters that describe the game
|
||
bridge and treating the module as the thin part, when the kit says in its first paragraph that the
|
||
website module is most of the work.
|
||
|
||
## 8. Questions the audit raised — all answered
|
||
|
||
Every question §7 produced was put to the org lead on 2026-09-15 and answered the same day. They are
|
||
recorded as R7–R14 in §2 rather than repeated here:
|
||
|
||
| Question | Answer | Decision |
|
||
|---|---|---|
|
||
| Notifications and engagement in v1? | the full matched set | R7 |
|
||
| How many servers does the UI support? | multi-server from the start | R8 |
|
||
| The asset bridge? | **only** the live map — not item icons, not skins | R9 |
|
||
| Android in this workstream? | full app, capability-driven, trailing by one phase | R10 |
|
||
| Discord slash commands? | a small read-only set | R11 |
|
||
| What survives a wipe? | per-wipe detail plus all-time rollups | R12 |
|
||
| Extension slots? | `admin.users.detail` **and** `site.footer.status` | R13 |
|
||
| Which mount prefixes? | `/rust` on all three tiers | R14 |
|
||
|
||
§3 is empty; both were closed on the same day.
|
||
|
||
## 9. The event catalogue
|
||
|
||
Added 2026-09-15. **Phases 12–13 described the event *mechanism* and never the *catalogue*** — one
|
||
budget and one lease as a proof of life, which is a skeleton rather than a product. This section is
|
||
what the module actually declares.
|
||
|
||
[`EVENTS.md`](../../website/EVENTS.md) **§H is a Rust/Oxide compatibility section that already
|
||
sketched this**, and it should have been read before §5 was written. What follows takes its ids and
|
||
its reasoning as the starting point rather than inventing a parallel set.
|
||
|
||
> **§H's thesis, and it is the one to design around:** *"The lease is the primitive that travels, not
|
||
> the spawn. Double gather rate for the weekend is the canonical Rust community event, and it is
|
||
> exactly lease-with-expiry. Spawning creatures at a landmark is UO-shaped; holding a value for four
|
||
> hours is every game."* It also rates Rust the **easier** case than UO, because Oxide's convars are
|
||
> live by default where ServUO's are mostly cached at boot.
|
||
|
||
### Budgets — what core counts and bounds
|
||
|
||
| Dimension | Counts |
|
||
|---|---|
|
||
| `rust.prefabs` | objects placed into the world by a run |
|
||
| `rust.zone.minutes` | zone/dome time held |
|
||
| `rust.grants` | entitlements granted (R16) |
|
||
| `rust.announcements` | in-game broadcasts |
|
||
|
||
**Caps are per run, and R8 makes that load-bearing.** §H: `run.scope` is part of a run's unique key,
|
||
so one definition fanning out to six servers is **six separate budgets, not one shared pool**. An
|
||
operator setting a cap of 30 prefabs is setting it per server. Say so on the field.
|
||
|
||
### Option sources — what fills a dropdown
|
||
|
||
| Source | Filled from |
|
||
|---|---|
|
||
| `rust.options.kits` | Kits `GetKitNames` / `GetAllKits`, **flagged by whether `RequiredPermission` is set** (R16) |
|
||
| `rust.options.groups` | Oxide permission groups (§H names this one) |
|
||
| `rust.options.permissions` | registered permissions |
|
||
| `rust.options.prefabs` | a plugin-declared constructible allowlist — the analogue of UO's spawn atlas |
|
||
| `rust.options.monuments` | monument names, shared with the map work (R9) |
|
||
|
||
Every one resolves from live data and returns `[]` on failure rather than defending with a hardcoded
|
||
list that will be wrong. A source that refuses degrades its field to free text with a warning and
|
||
never blocks the form.
|
||
|
||
### Leases — values borrowed with a deadline
|
||
|
||
The heart of it, and the thing to build first.
|
||
|
||
| Lease | Value |
|
||
|---|---|
|
||
| `rust.rate.gather` | gather rate multiplier |
|
||
| `rust.rate.craft` | craft speed |
|
||
| `rust.rate.smelt` | smelting speed |
|
||
| `rust.rate.decay` | decay scale |
|
||
| `rust.time.night` | night length |
|
||
| `rust.population.<kind>` | spawn population multipliers |
|
||
| `rust.group.membership` | **a time-limited permission group — weekend VIP** |
|
||
|
||
**`rust.group.membership` is the one §H names that R16 did not, and the pair is the whole design.**
|
||
R16 settled that a *permanent* earned entitlement is an **action** with `reversible: 'ledger'` — grant
|
||
the kit's permission, revert revokes it. §H settles that a *time-limited* group is genuinely
|
||
**`core.lease`** — held with a deadline the game enforces on its own, restored when it expires
|
||
without core having to come back. Same underlying permission mirror (R2), two different shapes,
|
||
and choosing the wrong one is the mistake: a weekend VIP implemented as a grant is a VIP who stays
|
||
one for ever if the website goes away.
|
||
|
||
**Every key gets verified live before it is advertised** — apply, observe in the running game,
|
||
restore, per key. §H's claim that Rust convars are live by default is an argument for *expecting*
|
||
them to work, never a substitute for checking. A value the server reads once at boot applies
|
||
cleanly, reads back cleanly, and does nothing at all, and neither core nor review can catch it.
|
||
|
||
### Actions — verbs a run performs
|
||
|
||
| Action | `risk` | `reversible` | Notes |
|
||
|---|---|---|---|
|
||
| `rust.kit.entitle` | `change` | `ledger` | R16 — grants the kit's `RequiredPermission`; revert revokes |
|
||
| `rust.prefab.place` | `change` | `ledger` | §H's verb; revert kills the entity, and needs the persisted ownership registry ch. 4 describes |
|
||
| `rust.announce` | `notify` | `none` | via PopupNotifications (R6) — global or targeted |
|
||
| `rust.zone.open` | `change` | `ledger` | §H's other verb; needs a zone plugin, so it belongs in the optional tier (R15) rather than the base |
|
||
|
||
**Rewards are not a contract member.** `EVENTS.md` deleted a `registerEventRewards` registry because
|
||
it carried four Ultima Online nouns inside a core signature. A reward here is an ordinary action —
|
||
which is exactly why R16 could change what it grants without touching anything of core's.
|
||
|
||
## 10. The engagement catalogue — what Rust can expose
|
||
|
||
Added 2026-09-15, answering "check the default alerts Rust can expose". R7 settled that the set
|
||
ships; this is what goes in it.
|
||
|
||
**The ceiling lattice is containment, not size** — `self`, `owner`, `subscribers`, `staff`,
|
||
`members`, `authenticated`, `everyone`, and the flat reading is the trap. `staff` is **not** a
|
||
superset of `owner`: for a cheat-detection event, "one person" is *the player it was detected on*.
|
||
Every ceiling below is chosen against that, not against a ladder.
|
||
|
||
| Trigger | Source | `ceiling` | `subjectKey` |
|
||
|---|---|---|---|
|
||
| `rust.wipe.started` | `OnNewSave` | `everyone` | server |
|
||
| `rust.server.online` / `.offline` | link state transition | `everyone` | server |
|
||
| `rust.leaderboard.topped` | our own rollup (R12) | `everyone` | server |
|
||
| `rust.base.destroyed` | `OnEntityDeath` on owned building blocks | **`owner`** | player |
|
||
| `rust.kit.entitled` | R16's own grant | **`self`** | user |
|
||
| `rust.player.linked` | R1's link flow | **`self`** | user |
|
||
| `rust.clan.member.added` / `.left` / `.kicked` | first-party clan hooks (R5) | `members` | clan |
|
||
| `rust.clan.disbanded` | `OnClanDisbanded` | `members` | clan |
|
||
| `rust.player.reported` | `OnPlayerReported` | **`staff`** | player |
|
||
| `rust.login.denied` | `CanUserLogin` | **`staff`** | player |
|
||
| `rust.player.banned` / `.unbanned` | `OnUserBanned` / `OnUserUnbanned` | **`staff`** | player |
|
||
|
||
**`rust.base.destroyed` is the one that matters most and the one most likely to be got wrong.** The
|
||
offline raid alert is the single most-wanted notification in Rust, and its ceiling is `owner` — the
|
||
player whose base it was. Ceilinged `staff` it would be useless to the person who needs it, and
|
||
ceilinged `everyone` it would broadcast base locations to the server. This is exactly the case the
|
||
lattice exists for.
|
||
|
||
**Three hooks carry data that must never widen.** `CanUserLogin` and `OnUserApproved` carry **IP
|
||
addresses**; `OnPlayerReported` carries player reports. [`README.md`](README.md) §5 already flags
|
||
these as admin-channel-only on the live feed, and the same judgement binds their triggers.
|
||
|
||
### Audiences
|
||
|
||
| Audience | Resolves to | `ceiling` |
|
||
|---|---|---|
|
||
| `rust.clan.members` | a clan's linked members | `members` |
|
||
| `rust.server.players` | linked accounts seen on a server this wipe | `authenticated` |
|
||
| `rust.wipe.participants` | everyone who played the current wipe | `authenticated` |
|
||
|
||
A resolver returns **user ids and nothing else** — never a template, a channel or an address — and
|
||
one that fails resolves to **nobody**, never to everybody and never to its last good answer. Its
|
||
params are constant, filled in when an operator saves the rule, so "the clan this event was about"
|
||
is not expressible; an event that needs that carries its own recipients.
|
||
|
||
### Seeds, and one thing to decide when building them
|
||
|
||
Bodies re-ensure every boot under a seed version; **rule groups are offered once per group key**, so
|
||
a rule appended to an existing group reaches fresh installs only. Wipe announcements, raid alerts and
|
||
clan transitions each take their own group key for that reason.
|
||
|
||
**One design note, flagged rather than decided.** `PopupNotifications` gives the module an *in-game*
|
||
alert surface, which is not one of core's channels — core resolves ids to email, in-app and push. So
|
||
an in-game popup is the module publishing to its own surface off its own trigger, not a fourth
|
||
channel core learns about. Worth settling deliberately at phase 10: a raid alert that reaches a
|
||
player's phone *and* pops on their screen next login is two mechanisms, and only one of them is
|
||
core's.
|
||
|
||
[kit]: https://gitea.whitlocktech.com/RunicGateway/Integration-kit
|