wtclaude 6392f39512 docs(modules): R18 discovery is a recursive walk, and it stops at oxide/config
Configuration is not one flat oxide/config/<Plugin>.json per plugin. Plugins
nest - oxide/config/<Mod>/whatever.json and deeper - and one plugin may own
several files. So discovery is a recursive walk and the UI groups by plugin
rather than assuming one file each. Four things follow, and the first is a
boundary rather than a detail.

oxide/data/ is NOT the settings surface and must not be walked into.
DataFileSystem writes there and that is live state, not configuration. The base
set makes the point by itself: Kits keeps Kits/kits_data.json and
Kits/player_data.json, ZoneManager keeps ZoneManager/zone_data.json, and Clans
keeps clan_data.json with a legacy clans_data.json beside it - which is also a
reminder that these names are not stable. Editing those from a web form edits
players' kit cooldowns and the live zone definitions, a running plugin
overwrites the change on its next save, and oxide.reload does not make most
plugins safely re-read them. Different problem, different answer, deliberately
out of scope.

The reload target cannot be inferred from the path. oxide/config/Foo/bar.json
may belong to plugin Foo or to something else; the folder name is convention,
not contract. So the target is an explicit field with the folder name as its
default guess. Infer it silently and the failure is the nastiest kind available
here: we reload the wrong plugin, observe OnPluginLoaded for IT, and report
success while the plugin that was actually edited never re-read anything.

A relative path from a web form is a path-traversal surface. Canonicalise the
resolved path, assert it is under the config root, reject absolute paths, reject
symlinks resolving outside. Before this amendment the feature addressed files by
plugin name; addressing them by path is exactly the change that introduces the
bug class.

And bound it: depth limit, file-count limit, per-file size cap - a pathological
tree must not be enumerated and a multi-megabyte JSON must not be loaded into a
form. Because one plugin can own several files, the backup and rollback operate
on the whole set a save touches rather than one file at a time.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
2026-09-15 12:34:38 -05:00

Runic Gateway — Documentation

Central documentation for the Runic Gateway platform. The docs here were extracted from the two code repositories (with full commit history preserved) so they live in one place, independent of either codebase.

Layout

website/    docs from the website core (Node/Express + MariaDB + React/Vite)
modules/    docs for installable game modules — one directory per module id
link/       docs from the ServUO bridge (C# plugin + Rust sidecar + Node WS)
android/    docs from the native Android client (Kotlin + Jetpack Compose)
installer/  docs for the installer that deploys a shard's bridge components
ci/         cross-cutting CI/quality notes

Setting up a shard? installer/INSTALL.md is the operator guide, and the installer is the supported path: one binary deploys the plugin overlay, installs the uo-link sidecar as a service, and hands you the values the website needs.

website/

Doc What it covers
BACKEND_DESIGN.md API contract, DB schema, security model
ARCHITECTURE.md The system diagram — how core, an installed module, the sidecar and the clients fit together
TEAMS.md Teams as a platform primitive: roster, forums, notifications, Discord slash commands and voice — design of record
ENGAGEMENT.md The engagement system: module-declared event triggers, rules, cooldowns, templates and the email / push / in-app delivery channels — design of record
HERO_EDITOR.md Hero canvas editor feature spec
THEMING_AND_NAV.md Admin-configurable theme, brand assets and navigation — build contract
MODULE_SYSTEM.md Making the site game-agnostic: game logic becomes an installable module — design of record
MODULE_API.md The module ↔ core contract: ctx, the register* calls, the client registry and the loader's obligations
UPGRADE_NOTES.md Operator-facing, newest first — the upgrades that need an operator to do something, or that change behaviour quietly enough to be discovered by accident
WIKI_UPGRADE.md Wiki subsystem upgrade notes
SHARD_VISIBILITY.md Who sees which shard data — the admin-configurable audience framework
TRUSTED_DEVICES_MFA.md TOTP two-factor, trusted devices and recovery codes
MODERATION_APPEALS.md Moderation actions, content reports and the appeals flow
SPAWN_ATLAS.md The bestiary / spawn atlas: what the shard contains, parsed from the shard's own ServUO files — served over the bridge since Protocol 8, so no shared filesystem
CLILOCS.md UO's id → name table, so items have names. The shard decompresses and serves it over the bridge; the desktop conversion it replaced is gone
MARKETPLACE.md The player-vendor index: how it is gathered, what it costs, how to tune it
website-README.md Snapshot of the website repo's README (setup/run reference)
test-plan.md The website's test strategy and harness
API_V2_PLAN.md Router domain split + CSP hardening. The split is complete; only the CSP enforce step remains
API_V2_SKELETON.md Superseded — the /api/v2 scaffold that was never built. Kept as the record of why the split was done in place instead
PROJECT_TREE.md Auto-generated snapshot of the repo's tracked file layout

modules/

Documentation for installable game modules aggregates here rather than in each module's repo (MODULE_SYSTEM.md §2.10). The website core knows nothing about any particular game; a module is what makes it a site for one.

Doc What it covers
uo/ module-uo — the Ultima Online module: what it serves, what it owns, and what an operator needs
uo/API.md · uo/SCHEMA.md module-uo's own route surface and the tables it owns
kit-acceptance.md The Integration Kit acceptance run — building a module by following the kit alone, and what it found
rust-dryrun.md A written, deliberately unimplemented module-rust — the test that the module contract generalises past the game it was extracted from
rust/ Reference for the upcoming module-rust — a mirror of the uMod/Oxide ecosystem, scraped from upstream: HOOKS.md (477 Rust hooks), OXIDE_API.md (the plugin framework), DEFINITIONS.md (678 items, 2,590 skins), OPERATING.md (the operator's side), and agent/ — the same facts as TSV/JSONL at ~46% of the tokens
Doc What it covers
INTEGRATION.md How the website integrates with the uo-link sidecar
PROTOCOL_2.md Protocol 2.0 / 2.1 design
v3.md Protocol 3.0 design — shard content/standings streams + the visibility framework
v4.md Protocol 4.0 — guild membership on the wire (guild.roster, guild.leave)
v5.md Protocol 5 — three enrichments in one bump: house.decay's decay schedule, vendor.listing's fee state, and account.login.result. Shipped 2026-09-01 as bundle 2026.09.01 (sidecar v2.1.0 + overlay v1.1.0)
v6.md Protocol 6 — idempotent commands, config leases with a shard-side deadline, and the run-scoped participation ledger
v7.md Protocol 7 — the world verbs an event OWNS: creatures, bosses, oracle NPCs, temporary gates, decoration, and the persisted ownership registry behind them. The released protocol, bundle 2026.09.10 (sidecar v2.2.0 + overlay v1.2.0)
v8.md Protocol 8 — the Asset Bridge: the shard reads its own UO client and serves creature art, item and land pictures, the cliloc table and its own spawn files, so nothing is converted on a desktop and the website needs no shared filesystem. On edge
ADMIN_CONTROLS.md Staff write-plane (kick/ban/broadcast, page queue)
SHARD_PREREQS.md Shard-side prerequisites for the bridge
PLAN.md uo-link build plan
RESEARCH.md Research notes
link-README.md Snapshot of the link repo's README
PROJECT_TREE.md Auto-generated snapshot of the repo's tracked file layout

android/

Doc What it covers
PLAN.md Android client build plan / milestones
COVERAGE_PLAN.md Test-coverage rollout plan
APP_LINKS.md Android App Links / deep-link setup
theme-plan.md Theming plan
THEMING_AND_NAV.md The app's half of admin-configurable theming and navigation — build contract
TRUSTED_DEVICES_APP_HANDOFF.md Trusted-devices app handoff notes
PROJECT_TREE.md Auto-generated snapshot of the repo's tracked file layout

installer/

Doc What it covers
INSTALL.md Start here to set up a shard — the installer deploys the plugin overlay and the uo-link sidecar, registers the service, and connects it to the website. Appendix A is the same thing by hand, still supported
PLAN.md Installer design of record — phases, locked decisions, the bundle/compat-matrix model
PROJECT_TREE.md Auto-generated snapshot of the repo's tracked file layout

ci/

Doc What it covers
SONARQUBE.md The SonarQube setup: project keys, how analysis runs, and how to read a report

Provenance

  • website/* was extracted from RunicGateway/website via git filter-repo.
  • link/* was extracted from RunicGateway/link via git filter-repo.

Commit history and authorship for each doc are preserved. The two source repos retain a short pointer to this repo in their own READMEs; the authoritative copy of each document now lives here.


License

Runic Gateway's documentation is free: licensed under the GNU General Public License v3.0 or later — see LICENSE.md.

Copyright (C) 2026 Runic Gateway

This documentation is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY. You may redistribute and/or modify it under the terms of
the GNU General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.

Contributions are welcome — please read CONTRIBUTING.md (note the AI-usage disclosure requirement) and our Code of Conduct.

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