Docs half of website #113 (Protocol 3.0 Part C, second website PR). Carries the atlas rewrite that missed #67: that PR merged before the "derive from the tree on every boot" commit was pushed, so `edge` currently describes the build/import-artifact design that was rejected in review, not what shipped in website #112. It lands here. New in SPAWN_ATLAS.md: the six public routes and five admin ones, and three behaviours that read as bugs unless they are written down — an unreadable tree answers 200 with status "unavailable" rather than 500 (refresh reports outcomes so boot is never blocked by a bad tree, and the contract is preserved at the API), setting the ServUO path deliberately does not import, and `points` is a count while `spawners` is the list. Also the delay-unit trap: XmlSpawner stores MinDelay/MaxDelay in minutes OR seconds per record, decided by that record's own DelayInSec flag, so a `5` is five minutes on one spawner and five seconds on the next. Both are plausible respawn times, which is what makes it silent. 170 of 6,455 stock spawners are second-flagged. And PARSER_VERSION, which exists because hashing the tree alone would strand an install whose maps never change on whatever an older parser derived. BACKEND_DESIGN.md gains the routes, the router-map entry, and the parser-version rule. v3.md marks Part C done and records in 6.3 what the API half found. api-route-inventory.json refreshed from the live manifest — it had drifted to 200 routes before this PR (real count was 204) and is now 215. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01U7CBg11prhLimL9iHSX1bP
355 lines
17 KiB
Markdown
355 lines
17 KiB
Markdown
# Spawn atlas
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**Status:** Complete on `edge` — data pipeline in website [#112](https://gitea.whitlocktech.com/RunicGateway/website/pulls/112), API + pages in website [#113](https://gitea.whitlocktech.com/RunicGateway/website/pulls/113).
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**Design:** [`docs/link/v3.md` §6](../link/v3.md) — Protocol 3.0 Part C.
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The spawn atlas is a browsable catalogue of what the shard *contains*: which
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creatures spawn, where, how many, and which champion altars are configured. It
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answers "where do I find a lizardman?" with **"Shrines, Yew, Isamu-Jima"** rather
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than with a list of raw coordinates.
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## Two things that shape the whole design
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**The shard's ServUO tree is the single source of truth.** Nothing is
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precomputed and committed to the repository. A shard's maps change over its
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lifetime — facets get added, replaced, or renamed — and a snapshot in the repo
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would silently drift from the world players actually see. The atlas is therefore
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re-derived from the tree **on every server boot**.
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**Facets are not a fixed list.** Nothing in the codebase names Felucca, Trammel,
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or any other stock facet. The facet set is whatever the shard's own files
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declare, discovered at parse time. A shard running entirely custom maps gets
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exactly the same treatment as a stock one, with no code change.
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## What it is not
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The atlas is **static shard content, not live shard state.**
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- It does **not** come from the sidecar. Nothing here touches the bridge, and
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there is no event kind, no wire change and no `PROTOCOL_VERSION` bump for it.
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Part C is website-only.
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- It stays fully populated while the shard is down.
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- Its champion table (`shard_champion_spawns`) is the *configured roster* —
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"there is an Unholy Terror altar in Deceit". The live `champ.update` feed in
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`shard_champs` is the separate, sidecar-fed answer to "it is on level 3 right
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now". Both exist; do not conflate them.
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Routes live at `/api/v1/public/atlas`, deliberately **not** under `/shard`,
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because `/shard/*` means sidecar-dependent.
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## Configuring the tree
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The website needs to be able to *read* the ServUO tree — same host, a bind mount,
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or a shared volume. Two ways to point at it, the setting winning over the
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environment:
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| Source | Notes |
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| `spawn_atlas_servuo_path` setting | Admin-editable; changes take effect on the next refresh without a redeploy |
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| `SERVUO_PATH` env var | The deploy-time default, since the path usually describes a mount the deployment sets up |
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With neither set the atlas is simply skipped — the site runs normally without
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one.
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## The boot path
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On every start the server hashes the source files and compares them against what
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is loaded. Unchanged (the normal case on a restart) costs one read pass, ~120 ms,
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and no database write. A real change costs a ~400 ms parse and a reload.
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Two contracts govern it:
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**1. It never blocks startup.** No configured path, an unreadable mount, a
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malformed file, a database error — every one is caught and logged, and the site
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comes up serving whatever atlas it already had.
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**2. A facet disappearing is never applied automatically.** Losing a facet looks
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exactly like a half-copied or mid-update tree, and boot cannot tell that apart
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from a real map change. That refresh is *staged* for a human instead. Everything
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else — new facets, renamed regions, changed spawns — applies immediately, since
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none of it can destroy something an operator would miss.
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```
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boot
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└─ path configured? no ──▶ skip
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└─ tree readable? no ──▶ warn, carry on
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└─ hashes changed? no ──▶ done (nothing parsed)
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└─ parse
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└─ a facet would be removed?
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no ──▶ import
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yes ──▶ stage for admin review; atlas unchanged
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```
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### Approving or rejecting a staged refresh
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Only the *decision* is stored, never the parsed world — a few KB of source hashes
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plus the facet diff. Approving **re-parses** the tree, so what lands matches the
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tree at approval time rather than at boot, and a multi-megabyte blob never sits
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in the database.
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A rejection is remembered against those exact source hashes, so a declined
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refresh does not re-prompt on every restart. Change the tree and the hashes
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differ, which asks again.
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From **Admin → Spawn Atlas**, or from the CLI:
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```bash
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cd website/server
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npm run atlas:import -- --status # what is loaded, and what is pending
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npm run atlas:import -- --approve # apply the staged refresh
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npm run atlas:import -- --reject # keep the current atlas, dismiss it
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```
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## The CLI
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The server refreshes itself on boot, so this is for applying a map change
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*without* a restart, and for the approve/reject flow above.
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```bash
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npm run atlas:import # import if the tree differs
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npm run atlas:import -- --servuo <path> # override the path for this run
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npm run atlas:import -- --force # reimport even if unchanged
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```
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`--servuo` is a per-run override and deliberately does **not** persist — changing
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where the atlas permanently reads from is an admin action, not a side effect of a
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one-off import.
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## Sources
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| File | Count (stock ServUO 57.4) | Used for |
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|---|---|---|
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| `Spawns/*.xml` | 13 files, ~10.5 MB | Every spawner: location, size, delays, time-of-day, creature types |
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| `Data/Regions.xml` | 129 KB, nested | Named regions and their rectangles |
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| `Data/Locations/*.xml` | 6 files | Landmarks (dungeon levels, town markers) |
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| `Config/ChampionSpawns.xml` | 4.8 KB | Configured champion altars |
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**A stock tree has 13 spawn files but only 6 facets.** `Eodon.xml`,
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`GravewaterLake.xml`, `TreasuresOfKotl.xml` and the other named-area files hold
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TerMur/Trammel points. The facet always comes from each record's own `<Map>`,
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never from the file name.
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## How a coordinate becomes a place name
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This is the transform the atlas exists for, in `resolveRegion()`:
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1. The highest-`priority` named region whose rectangle contains the point. Ties
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break toward the **smallest** rect, so a specific room wins over the
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dungeon-wide rect enclosing it.
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2. Otherwise the nearest landmark within the landmark radius (200 tiles by
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default), labelled by its **group** ("Covetous"), not its individual marker
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("Level 1").
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3. Otherwise `"Wilderness"`.
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The radius cap in step 2 is what keeps step 3 reachable. Without it the nearest
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landmark is always *some* landmark however far away, and open countryside gets
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labelled with a dungeon on the far side of the map.
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Against stock ServUO this resolves **83.2%** of points (5,369 of 6,455): 3,681 by
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region, 1,688 by landmark, 1,086 Wilderness.
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## Three quirks in the source data
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Each of these is silent if unhandled — the atlas still builds, it is just wrong.
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**Facet names disagree between sources.** `Data/Locations/*.xml` spells them
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`Ter Mur` and `Tokuno Islands`, while `<Map>` and `<Facet name>` say `TerMur` and
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`Tokuno`. Unreconciled, the landmark bucket is keyed differently from the points
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looking it up, so the fallback never fires and every unregioned spawn on those
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facets reads "Wilderness".
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This is reconciled **by matching, not by a lookup table** — there is no list of
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facet names anywhere. `facetKey()` collapses spelling differences (lowercase,
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alphanumerics only), and `resolveFacetName()` matches a loose spelling against
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the canonical set discovered from the shard's own spawn and region data, by exact
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key then by prefix in either direction. A name matching nothing keeps its own
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name: forcing a wrong match would file a real custom facet's landmarks under the
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wrong facet, which is worse than leaving it alone.
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**Spawn type tokens carry XmlSpawner directives.** The `<Objects2>` type is not
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always a bare class name:
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```
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Fairy,{RND,4,8} alchemist/z/-50 Agralem/Name/Agralem
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GargishRouser,1 greatape,true GargishRefugee/hue/34532
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```
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Taken literally these invent creatures that do not exist *and* split real ones in
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two, because `Fairy` and `Fairy,{RND,4,8}` slug apart into separate entries. 71 of
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845 were affected. Everything from the first `/` or `,` is stripped, leaving 800
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real creatures.
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**Case is inconsistent across files.** The same creature is `Lizardman` in one
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file and `lizardman` in another. Slugging collapses them correctly, but the
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display name is chosen deterministically — most common spelling wins, ties break
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to the more capitalised form, then alphabetically — because otherwise it would
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depend on file read order and change on an unrelated restart.
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## Tables
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All are **import-owned**: a refresh empties and reloads them in one transaction,
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so a failed reload leaves the previous atlas intact rather than a half-loaded
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world. Nothing else writes to them and nothing holds a foreign key to them — no
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FKs at all, consistent with every other `shard_*` table. Full column listings in
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[`BACKEND_DESIGN.md`](BACKEND_DESIGN.md).
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| Table | Rows (stock) | Notes |
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| `shard_spawn_creatures` | 800 | `slug` PK; `total` = sum of each type's own max; nullable `art` |
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| `shard_spawn_points` | 6,455 | `spawn_range`, since `range` is reserved in MariaDB |
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| `shard_spawn_point_types` | 23,927 | The many-to-many; one spawner commonly carries six types |
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| `shard_regions` | 387 | Flattened out of the nesting; `rects` JSON |
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| `shard_landmarks` | 558 | `grp`, since `group` is reserved in SQL |
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| `shard_champion_spawns` | 25 | Configured altars, not the live feed |
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| `shard_atlas_meta` | 1 | Singleton; source hashes, for the change check |
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| `shard_atlas_pending` | 0–1 | Singleton; a staged refresh awaiting admin review |
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`shard_spawn_creatures.name` carries a plain `INDEX`, deliberately **not
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`FULLTEXT`**: ~800 rows makes a `LIKE` scan free, and FULLTEXT's minimum token
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length would break searches for names like "orc".
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The reload uses `DELETE`, not `TRUNCATE` — `TRUNCATE` is DDL in MariaDB and would
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implicitly commit, defeating the all-or-nothing guarantee. Point ids are assigned
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explicitly rather than left to `AUTO_INCREMENT`, because the join rows need them
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and `conn.batch()` reports no usable `insertId`.
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## Artwork — operator-supplied, never shipped
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**This project ships no creature art and no extraction tooling, and never will.**
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UO sprites live in the operator's own client `.mul`/`.uop` files. They are the
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operator's, not ours to redistribute.
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The atlas is fully functional as text. `shard_spawn_creatures.art` is nullable
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and is NULL on every fresh import; pages render without images, which is the
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normal and supported state, not a degraded one.
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An operator who wants art:
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1. Extracts it from **their own** client files (UOFiddler, ClassicUO tooling, or
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any art extractor).
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2. Drops the images under `server/uploads/atlas/`.
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3. Copies `server/db/data/spawnAtlas.art.example.json` to `spawnAtlas.art.json`
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and maps creature slugs to file names.
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4. Restarts, or runs `npm run atlas:import -- --force`.
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Both `spawnAtlas.art.json` and `server/uploads/` are gitignored, so neither the
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map nor the images can be committed by accident.
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## Code layout
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| File | Role |
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|---|---|
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| `src/utils/spawnAtlasParse.js` | **Pure and fs-free** parsers, so CI covers them with no ServUO tree. Zero dependencies. |
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| `src/utils/spawnAtlasSource.js` | The only thing that reads a ServUO tree; shared by the boot path and the CLI |
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| `src/model/shardAtlas/shardAtlas.db.js` | The one-transaction replace |
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| `src/model/shardAtlas/shardAtlas.model.js` | The refresh decision, staging, approve/reject |
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| `scripts/importSpawnAtlas.js` | Thin CLI over the model |
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Parsing notes:
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- `Regions.xml`, `Locations/*.xml` and `ChampionSpawns.xml` genuinely nest, and
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get a small hand-rolled **subset** tokenizer — elements, attributes,
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self-closing tags, comments, the XML declaration, CDATA, and the five
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predefined entities plus numeric refs. It is not a general-purpose XML parser
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and must not be reused as one.
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- The ~10.5 MB of `Spawns/*.xml` never touches that tokenizer. Those records are
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flat, so they get a streaming regex sweep instead; a DOM would allocate a node
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per element across ~40 fields on every record to keep 14 of them. **Do not put
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the Points files through a DOM parser.**
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- `<Objects2>` is `Type:MX=n:SB=…` segments joined by `:OBJ=`. Split on `:OBJ=`
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*first* — a naive `split(':')` shreds it. A single Trammel point carries six
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types.
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- **Respawn delays are stored in two different units, per record.** XmlSpawner
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writes `MinDelay`/`MaxDelay` in minutes, and switches to seconds only when a
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spawner's delay does not divide into whole minutes — flagging that with
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`DelayInSec` on the same record. A `5` therefore means five *minutes* on one
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spawner and five *seconds* on the next, and both are plausible respawn times,
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so a reader assuming either unit is silently wrong about the other. Stock
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ServUO 57.4 has ~170 second-flagged spawners out of 6,455. The parser
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normalises everything to **seconds**; the API and UI carry seconds throughout.
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### The parser version
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`spawnAtlasSource.js` exports `PARSER_VERSION`, stored in `shard_atlas_meta`
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alongside the source hashes and bumped whenever the parser derives **different
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data from identical files** — a fixed misreading, a new field, a changed unit.
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A refresh re-derives when the tree changed **or** the parser did. Hashing the
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tree alone would be a trap: an install whose maps never change would keep serving
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whatever an older build derived, indefinitely, and a deploy that corrects the
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parse would never reach the data. A version mismatch counts as drift, so the
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correction lands on the next boot without an operator having to know it happened.
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## The API
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Everything is served from MariaDB. Nothing on this path touches the sidecar, so
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the pages stay complete while the shard is down — which is why the routes sit at
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`/api/v1/public/atlas` and **not** under `/public/shard`, where a prefix means
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"sidecar-dependent". Unlike `/shard/*`, they *are* `siteMode`-gated, like
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`/posts` and `/wiki`: a bestiary is site content and follows site content's rules.
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Every route carries `requireFeature('atlas')` — **404** when an admin has
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disabled the feature (its pages must not reveal that it exists) and **403** when
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the caller sits below its configured audience. The default is `anonymous`, so the
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gates are inert until an admin changes something. Responses are field-projected
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like every other shard read; `atlas` declares no sensitive fields today, and the
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projection call is there so the first one that does is covered by construction
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rather than by a retrofit ([`v3.md` §3.6.1](../link/v3.md)).
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| Route | Answers |
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|---|---|
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| `GET /atlas/creatures?q=&facet=&limit=&offset=` | The bestiary, most numerous first, paginated with an unpaginated `total` |
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| `GET /atlas/creatures/:slug?facet=&points=` | One creature: `places`, `spawners`, `alsoHere` |
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| `GET /atlas/regions?facet=&q=` | Named regions and their rectangles |
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| `GET /atlas/landmarks?facet=&q=` | Points of interest, labelled by `group` |
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| `GET /atlas/champions?facet=` | The configured altar roster |
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| `GET /atlas/meta` | Facets, counts and when the atlas was parsed |
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Two shapes worth knowing:
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- **`places` is the aggregate the atlas exists for.** "Lizardman → Shrines,
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Isamu-Jima, Yew", grouped in SQL rather than by summing 6,455 point rows in
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Node. `spawners` is the raw list underneath it, bounded, with
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`spawnersTruncated` saying when it was cut.
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- **`points` is a COUNT, `spawners` is the LIST.** The two are named apart
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deliberately: the same key meaning a number on the search route and an array on
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the detail route is the kind of thing a client only discovers in production.
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`GET /atlas/meta` reports the **game world only**. The ServUO path, the per-file
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hashes and any pending refresh describe the operator's filesystem, and live on
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the admin route instead.
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A facet is never validated against a list — nothing in the codebase names one.
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`?facet=` is length-bounded and matched exactly, so an unknown name returns an
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empty result rather than an error. The filter is an `EXISTS` over the points and
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deliberately not a JSON path or `JSON_SEARCH` built from caller input: that
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function treats `%` and `_` as wildcards, which would make `?facet=%` match
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everything.
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## The admin panel
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**Admin → Spawn Atlas** (`/admin/shard-atlas`, admin-only — it reads a path on
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the server's filesystem and replaces every atlas table, which is closer to a
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deploy action than to moderation).
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| Route | Does |
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|---|---|
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| `GET /admin/shard/atlas` | Status: path, readable, drift, counts, facets, pending |
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| `POST /admin/shard/atlas/import` | Import now; `{ force: true }` ignores the hash gate |
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| `POST /admin/shard/atlas/approve` | Apply a staged refresh, facet loss and all |
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| `POST /admin/shard/atlas/reject` | Keep the current atlas; remember the decision |
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| `PUT /admin/shard/atlas/path` | Point the atlas at a different tree |
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Three behaviours that are deliberate:
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- **An unreadable tree is a 200, not a 500.** `refresh()` reports outcomes rather
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than throwing, because the boot path must never be stopped by a bad tree, and
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that contract is preserved at the API. The panel says *"The tree could not be
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read: …"*; a 500 would say only that something broke.
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- **Setting the path does not import.** Moving the mount and reloading the world
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are separate decisions, and an operator fixing a typo should not have a
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multi-thousand-row replace happen under them. The response carries fresh status
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so the panel can offer the import as the next step.
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- **Every action is written to the admin activity log** (`shard.atlas.import` /
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`.approve` / `.reject` / `.path`).
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