Visitors may read and change every plugin config except the bridge's: the editor's save reloads through the bridge (with rollback, D178/D179), not the console, and the wipe restores oxide/config. The RunicGateway plugin's files are refused for reading as well as writing and left out of the file list, because they hold credentials for talking to the sidecar directly. Because the editor masks secret fields only in the form today, the demo also redacts flagged values server-side, makes them read-only, refuses raw-JSON saves, and leaves the sidecar URL out of the Servers admin view. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
25 KiB
Demo mode — demo.runicgateway.com
Status: design, fully decided 2026-10-23 (DM1-DM14, §9). Ready to build per §10. Nothing is
built yet.
Issue: RunicGateway/website#222. Why now: Google Play (../android/PLAN.md item 9,
M8) needs a public HTTPS site with working sign-ins for its reviewers and for the 12 testers who
must be opted in for 14 days before the app can apply for production.
1. What the demo is
A public Runic Gateway deployment at demo.runicgateway.com, linked to the Oxide Rust rig,
that anyone can sign into with published accounts. The org lead set three requirements on
2026-10-23:
- Static logins. Ready-made accounts (player, moderator, admin, and one for Google's reviewer) whose names and passwords are published.
- No destructive actions. Someone signed in as the public admin must not be able to break the site for the next visitor, or reach through it to damage the rig.
- An automatic wipe every couple of hours that brings the site back to a known base: the Rust module, the link to the rig, the demo accounts and the seeded content.
The demo-site Gitea Actions runner is where the demo is deployed and wiped. The runner is only the
host for those jobs; the design below covers what runs there.
2. Principle: the same image, switched by one flag
The demo runs the normal website-app image and the normal Rust module release. Nothing is forked.
A single env var on the deployment, DEMO_MODE=true, turns on three things:
- a lock on a fixed list of write routes (§3), answered before the route's own handler runs;
- a banner on every page and in the app saying this is a demo and when it next resets (§6);
- no outbound side effects that reach a real person (§5).
With the flag unset, none of the demo code runs, so a normal shard is unaffected.
3. The lock
3.1 How it works
A core middleware, mounted ahead of every router when DEMO_MODE is on, compares each write
request (POST/PUT/PATCH/DELETE) against a deny list of method + path patterns. A match
answers:
403 { "message": "This is turned off on the demo site.", "code": "DEMO_LOCKED" }
The web client shows the message as a toast wherever an action fails with that code. The Android app maps the code to a new error kind with the same wording; today it would show the generic "Something went wrong", which is misleading for a reviewer.
Reads are never locked, with one exception: the bridge's config (§3.5). Every page can be opened and every form filled in; only the save is refused. That keeps the demo useful as a tour of the admin panel.
The server is the lock, never the UI (DM10). Every lock is enforced at the route, so a request
sent with curl, an old app build, or a hand-edited page is refused exactly like a click. The UI may
explain a lock (the toast, the banner) but never hides or disables a control as the means of
locking it, and no client-side check is relied on.
Module routes are mounted by core but belong to the module, so the module declares its own locked
routes in module.json (DM1, §3.2).
3.2 The module's declaration
module.json gains an optional demoLocks list, read by core when DEMO_MODE is on:
"demoLocks": [
{ "method": "PUT", "path": "/admin/rust/servers/:id" },
{ "method": "DELETE", "path": "/admin/rust/servers/:id" },
{ "method": "POST", "path": "/admin/rust/config/:serverId/file" }
]
Paths use the same :param syntax as the module's routers and must sit under the module's own
mounts, which the loader checks the same way it checks mounts. A module without the field is
unaffected. It is a new manifest field, so MODULE_API_VERSION gets a minor bump,
MODULE_API.md documents it, and the Integration Kit's module chapter gains a paragraph (its
ci/core-ref.json pin then moves, as for any API bump).
3.3 What is locked
Paths are relative to /api/v1. Tier A would break the site for the next visitor and is always
locked. Uploads are locked hard. Tier B (the rig) and Tier C (content) stay open: the
wipe puts them back (§7).
Tier A — always locked (core)
| Area | Routes | What a visitor could otherwise do |
|---|---|---|
| Site mode | PUT /admin/site-mode |
Put the site into maintenance; every non-admin is locked out |
| Modules | every write under /admin/modules (install, sources, restart, enable, disable, purge, delete) |
Disable or purge the Rust module; restart the server |
| SSO providers | writes under /admin/auth/providers |
Add a sign-in provider pointing anywhere |
PUT /admin/email/config, POST /admin/email/test, POST /admin/email/disconnect |
Connect a mail account; send mail from the site | |
| Discord bot | PUT /admin/discord-bot/config |
Point the bot at someone's server |
| Team voice | writes under /admin/teams/voice |
Configure or sync Discord voice channels |
| Demo accounts, by an admin | PUT/DELETE /admin/users/:id, DELETE …/trusted-devices…, POST …/mfa/reset when :id is a demo account |
Demote, disable or delete the account everyone signs in with |
| Own account, on a demo account | PATCH /auth/me/account/username, …/password, …/email; POST /auth/me/account/totp/setup, …/enable, …/disable; POST /auth/me/account/recovery-codes/generate; DELETE /auth/me/account/identities/:provider |
Change the shared password, or turn on 2FA so nobody else can sign in |
| Other people's sessions | DELETE /auth/me/sessions/:id for a session that is not the caller's |
Sign every other visitor out of the shared account |
| Password reset | POST /auth/password/forgot, POST /auth/password/reset/:token |
Reset a demo account's password |
Tier A — always locked (Rust module)
| Area | Routes | Why |
|---|---|---|
| The link to the rig | PUT/DELETE /admin/rust/servers/:id |
Repoint or delete the sidecar link; the site goes dark |
| The bridge's config, read or written | GET/POST /admin/rust/config/:serverId/file, GET …/writes… for the RunicGateway plugin's files, which are also left out of GET …/files |
It holds the bridge's link to the sidecar and its credentials. Read, it would let someone talk to the sidecar directly over HTTP (DM14, §3.5) |
Settings stay open (DM2). Theme, navigation and the other PUT /admin/settings values can be
changed and come back at the wipe. Brand images are uploads, so they fall under the upload lock.
Uploads — locked hard (DM4)
| Route | What it stores |
|---|---|
POST /admin/uploads |
The media library |
POST /admin/posts/upload |
Images in posts |
POST /admin/settings/brand-asset/:slot |
Logo, hero, favicon |
POST /player/teams/:slug/forum/uploads |
Images in team forum posts |
"Hard" means a second rule beside the list: with DEMO_MODE on, core refuses any request whose
body is multipart/form-data, before a router sees it. An upload route added later is locked
without anyone remembering to list it, and a module cannot open one.
Tier B — the rig: open, reset by the wipe (DM3). Permission writes (policy, grant, revoke, groups, members, drift actions, sync), RunicNPC writes (factions, profiles, placements, push, respawn), economics and permission grants to a linked player, the world actions events run, and map fetch/render all work. The rig starts every cycle from a demo default set of permissions, NPCs and events, and the wipe restores it (§7.1). Console-command steps stay open too, except for the commands on a deny list (§3.4, DM11).
Tier C — content: open (DM4). Posts, wiki, pages, events, teams and team forums, moderation
actions and invites work. The contact form is locked (POST /public/contact), because it sends mail
to a person. The demo is served with X-Robots-Tag: noindex and a matching robots.txt, so nothing
a visitor writes reaches a search engine.
3.4 The console-command deny list (DM11)
Console-command event steps and command rewards are a free-text box with no allowlist (Rust §16). On the demo, the Rust module refuses a command on this deny list, which holds the commands that would break the rig for every visitor until the next wipe. Everything else runs.
| Command (any of these spellings) | Why it is denied |
|---|---|
quit, restart |
Stops or restarts RustDedicated. The rig stays down, or the site loses it for minutes, until the wipe |
oxide.unload, oxide.reload (with any argument, * included) |
Unloads RunicGateway, which cuts the site off from the rig, or RunicNPC, Kits, ZoneManager and the rest, which the bridge needs |
rcon.* |
The panel's console runs over RCON, and the wipe's baseline capture uses that console |
fps.limit, server.tickrate |
Starves the server tick; the rig crawls for every visitor |
Matching. The check normalises the command before comparing: it trims it and lower-cases it,
strips a leading global. (Rust accepts global.quit), and maps the o. short form to oxide.
(o.unload). It compares the first word only, so the arguments cannot hide a denied command.
; does not split console commands in Rust (the §16 spike), so there is no second command to look
for.
Where it is enforced (DM10). In the Rust module's server code, at two points:
- when an event or reward holding the command is saved, answering
403 DEMO_LOCKEDwith the denied command named; - when the step runs, so an event saved before the list changed is still refused.
The module learns that it runs on the demo from a new read-only ctx.demoMode boolean. That is part
of the same MODULE_API minor bump as demoLocks (§3.2). The list lives in the module with tests,
and a command added later is a module change.
Commands that only change the world or the players (server.writecfg, entity.*, env.*,
weather.*, say, kick, ban, oxide.grant) stay open. The baseline restore puts all of them
back (§7.2).
3.5 The plugin config editor (DM14)
Every plugin's config except the bridge's can be read and changed on the demo. A visitor can tune RunicNPC, Kits, Economics and the rest and watch the change take effect. Three things make that safe:
- The save reloads through the bridge, not the console. The bridge backs up the file, writes it, reloads the plugin that owns it, and puts the old file back if that plugin fails to load (D178, D179). The §3.4 deny list never sees this reload, and a config that breaks its plugin undoes itself at once.
- The wipe restores
oxide/config/from the baseline (§7.2), so a change lasts two hours at most. - The bridge's own config is out of reach. The editor's routes refuse every file the
RunicGatewayplugin owns, for reading as well as writing, and the file list leaves those files out. This is the one place where §3.1's "reads are never locked" gives way. The file holds the bridge's link to the sidecar and its credentials, and anyone holding them could talk to the sidecar directly over HTTP, outside every lock in this document.
Secrets in other plugins' configs. A plugin config can hold a webhook URL or an API key. The
editor already flags those fields by key name (SECRET_WORDS in configEdit.js), but today it
returns the full text and masks them only in the form, behind a reveal button. Under DM10 that
mask is not a lock. On the demo, the server therefore:
- redacts every flagged value in
GET …/fileand in the write history before it leaves the module, replacing it with a placeholder; - makes flagged fields read-only: a form save that edits one is refused;
- refuses raw-JSON saves (
textinstead ofedits), because the raw document a visitor sends back would hold the placeholders and overwrite the real values. Form saves splice only the fields that changed, so untouched secrets stay as they are on disk.
The link on the Servers screen. The module's admin view of a server never returns the sidecar
token; it returns hasToken. On the demo it also leaves out the sidecar's URL, so the screen
gives away nothing that helps someone reach the sidecar. Editing the link stays locked (§3.3).
All of this is enforced in the module's server code behind ctx.demoMode (DM10), with tests.
4. Static logins
| Account | Role | Notes |
|---|---|---|
demo-admin |
admin | The admin panel, read in full; writes per §3 |
demo-moderator |
moderator | Moderation queue, appeals |
demo-player |
player | Self-service; linked to a stand-in Steam ID that has played on the rig, so the Rust player screens have data (DM6) |
play-review |
admin | Google's reviewer. Same powers as demo-admin, but a separate account, so a reviewer is never signed out because someone else revoked a session on the shared one |
Usernames and passwords are published on the demo's sign-in page and on runicgateway.com /beta.
They are not secrets. The seed recreates them at every wipe, so a password that somehow changed is
back within one cycle. Public registration is closed on the demo: there is no mail to verify an
address with (§5), and the static logins cover every role.
5. Outbound effects
| Channel | On the demo |
|---|---|
| Not configured. Registration closed, password reset locked, digest and engagement mail never send | |
| Push (ntfy) | Not deployed. The app's notification settings still save; nothing is delivered |
| Discord bot | Not deployed |
| The rig | Open, and restored to the demo default set at every wipe (§7.1) |
6. The banner
GET /api/v1/public/settings gains demo: { resetsAt } while the flag is on. The web client shows a
thin strip on every page: "Demo site — anything you change is wiped at 14:00 UTC. Sign-ins:
demo-admin / demo-player …". The app shows the same strip on Home. Both read resetsAt, so neither
needs to know the schedule.
7. The wipe
A scheduled workflow on the demo-site runner runs every 2 hours on the hour, UTC (DM7). It
resets the rig first and the site second, and the order matters.
7.1 Why the rig goes first
The site's first sync with a server imports what it finds there. A new site's first permission read adopts every grant and group on the rig (D198), and RunicNPC profiles are adopted before the first push (D244). So wiping only the site would bring back every change a visitor made on the rig, now owned by the fresh site. The rig has to be back at the demo default set before the new site first talks to it. Then that first import is the reset: the site adopts the default set, and the default set never has to be described twice.
7.2 The rig: restore a baseline through Pterodactyl (DM3)
The demo rig is the existing rust-oxide Pterodactyl server (DM5). On it sits one archive,
demo-baseline.tar.gz, holding the demo default set:
oxide/data/— permissions and groups, RunicNPC profiles and placements, Economics balances, the bridge plugin's own data;oxide/config/— plugin configs, so even a config that changed some other way comes back;server/<identity>/— the world save andcfg/, so anything an event built or a console command wrote withserver.writecfgcomes back too.
oxide/plugins/ and the sidecar are not in the baseline. Their versions follow the Rust bundle
(§7.5, DM12), not the snapshot.
The workflow uses the Pterodactyl client API (files and power):
POST …/power {"signal":"kill"}— no save, since the world is about to be replaced.POST …/files/deletethe three directories.POST …/files/decompressdemo-baseline.tar.gzat the server root.POST …/power {"signal":"start"}. Rust takes a few minutes to boot; the site does not wait.
Capturing the baseline is a second, hand-run workflow (workflow_dispatch only): someone sets up
the default set through the demo site (the permission groups, a handful of NPCs, events), then runs
it. It saves the world (server.save over the console), stops the server, POST …/files/compresses
the three directories into demo-baseline.tar.gz, and starts the server again. Re-run it whenever
the default set should change.
The key. Pterodactyl client keys belong to a user and reach every server that user can see. The
demo gets its own Pterodactyl subuser, with access to rust-oxide only and the file and power
permissions only, and that subuser's client key is the demo-site workflow's secret
(PTERODACTYL_CLIENT_KEY). The panel URL and server identifier are plain variables. Done: the
org lead created the subuser and added the secret on 2026-10-23.
7.3 The site
docker compose down -v— drops the database and the uploads volume.docker compose pull && docker compose up -d— the app boots on the latestmainimage, creates the schema, and installs the Rust module fromMODULES=rust@<version>=<manifest>, which the workflow writes (§7.5).- Wait for the app's healthcheck.
docker compose exec app npm run seed:demo— one core script that, from a fixture file in the deploy directory:- creates the four accounts (§4) and
demo-player's stand-in Steam link (DM6); - creates the Rust server row with the rig's sidecar URL and token taken from
.env, so the link survives every wipe without being stored in the fixture; - writes the seeded site content: news posts, wiki pages, the demo events and a team;
- stamps
resetsAtfor the banner.
- creates the four accounts (§4) and
- The module's sync connects when the rig finishes booting, and its first import adopts the baseline's permissions and NPCs (§7.1).
- Smoke check, after a bounded wait:
GET /api/v1/public/statusanswers, and the Rust server reports a live connection. A rig that has not come back fails the run, and the site still serves with the server shown offline.
7.4 What a visitor sees
The site is down for about a minute; the rig for a few. Signed-in visitors, including app users, are signed out, because their sessions and refresh tokens were in the database.
The same workflow runs on workflow_dispatch and on a push to main that changes deploy/demo/,
so a redeploy is the same path as a wipe.
7.5 Versions: the latest Rust bundle (DM9, DM12)
"Latest" is decided per piece, so the three halves of the Rust link can never disagree on protocol:
| Piece | Follows |
|---|---|
| Website image | website-app:latest, the newest main |
| Rig plugins + sidecar | The Rust bundle's current.json (installer, branch bundles, v2/rust/). A bundle is the protocol-checked pair of Rust-Link and Rust-Plugins that CI already publishes |
| Rust module | The newest Module-Rust release whose protocol equals that bundle's protocol |
The Rust game link has no 409: a plugin on a different protocol would mis-parse, not be refused.
That is why the module is chosen by protocol, not by date.
What the wipe adds. Before §7.2's rig restore, the workflow reads current.json:
- The bundle changed since the last wipe. It downloads the bundle's plugin tarball and sidecar
binary, checks each
sha256, and writes them onto the rig through the same Pterodactyl file API while the server is stopped. That means the plugin files intooxide/plugins/, and the sidecar and itswith-sidecar.shlauncher where the egg expects them. It records the bundle tag on thedemo-sitehost. - Always. It picks the module release as above, and writes
MODULES=rust@<version>=<manifest>into the deploy directory's.envbefore §7.3.
Module-Rust's release CI adds protocol (read from PROTOCOL_VERSION in
server/sidecarClient.js) to the install manifest it already publishes, so the choice needs no
guessing. Core's installer reads only the fields it names (modules/install.js), so the extra
field needs no core change.
If no module release matches the new bundle yet, the wipe keeps the previous bundle and module, finishes the reset on them, and warns in the run. A half-released protocol bump never takes the demo down.
8. Where it lives
| Piece | Repo |
|---|---|
DEMO_MODE lock, banner field, seed:demo script |
website (core) |
The Rust module's demoLocks, the console-command deny list (§3.4), the config-editor rules (§3.5), and protocol in its install manifest (§7.5) |
Module-Rust |
DEMO_LOCKED error kind and the banner in the app |
Android-app |
deploy/demo/ (compose file, .env.example, seed fixture) and .gitea/workflows/demo-wipe.yml + demo-baseline.yml |
website (DM8) |
.env (JWT secret, encryption key, the rig's sidecar token) |
On the demo-site host only, never in a repo |
PTERODACTYL_CLIENT_KEY (the demo subuser's key) |
A Gitea Actions secret on website |
demo-baseline.tar.gz |
On the rig, at the Pterodactyl server root |
9. Decisions
9.1 Decisions (org lead, 2026-10-23)
| # | Question | Decision |
|---|---|---|
| DM1 | How the module declares its locked routes | A demoLocks list in module.json; MODULE_API minor bump (§3.2) |
| DM2 | Is anything on Tier A to stay open? | Settings stay open (theme, navigation and the rest of PUT /admin/settings); the rest of Tier A stays locked (§3.3). Confirmed as "settings only" (DM13) |
| DM3 | What may a visitor do to the rig? | Permissions, NPCs and events start from a demo default set, can be changed through the site, and are put back each cycle by a CI script that restores the rig through Pterodactyl (§7.2) |
| DM4 | May visitors publish content? | Yes. Uploads are locked hard (§3.3); the contact form is locked; the site is noindex |
| DM5 | Which rig? | The existing Oxide rig becomes the demo's. A new Oxide server is spun up for testing when a walk needs one |
| DM6 | A Steam link for demo-player? |
Yes, a stand-in Steam ID that has played on the rig |
| DM7 | Cadence | Every 2 hours |
| DM8 | Where the files live | website/deploy/demo/ and website/.gitea/workflows/ |
| DM9 | Version | Latest, at every wipe |
| DM10 | (the org lead, unprompted) | Every lock is at the server route level, never the UI level (§3.1) |
| DM11 | (F1) Console-command steps on the demo | A deny list of the commands that would break the rig (quit, oxide.unload RunicGateway and the like), not an allowlist; everything else runs (§3.4) |
| DM12 | (F2) What "latest" means across the Rust link | The latest Rust bundle for the rig's plugins and sidecar, the newest module release on the same protocol, and the website's main image; the wipe updates the rig when the bundle changes (§7.5) |
| DM13 | (F3) DM2 read correctly? | Yes: only the settings stay open; every other Tier A row stays locked |
| DM14 | (after DM13) May visitors change plugin configs? | Yes, every plugin except the bridge. The bridge's config can be neither read nor written, because it holds credentials that would let someone talk to the sidecar directly (§3.5) |
DNS and HTTPS for demo.runicgateway.com come from an external reverse proxy, which the org lead is
setting up. The app sits behind it on plain HTTP; core already trusts one proxy hop for
X-Forwarded-* by default (TRUST_PROXY), and the deploy PR checks secure cookies and client IPs
through that proxy.
9.2 Set up by the org lead
- Done 2026-10-23: the Pterodactyl subuser (access to
rust-oxideonly, file and power permissions) and its client key as thePTERODACTYL_CLIENT_KEYActions secret (§7.2). - In progress: DNS and HTTPS through the external reverse proxy.
- To confirm in the deploy phase: the
demo-sitehost reaches the Pterodactyl panel and the rig's sidecar over the network.
10. Build order
- Core (
website): theDEMO_MODElock (the deny list, themultipart/form-datarule, the demo-account and other-session checks),demoLocksloading,ctx.demoMode, the banner field,seed:demo,noindex, the web banner and toast, theMODULE_APIminor bump, and the OpenAPI note that a route may answerDEMO_LOCKED. Tests for every lock. One PR, plusMODULE_API.mdand this doc. - Module (
Module-Rust):demoLocksinmodule.json; behindctx.demoMode, the console-command deny list (§3.4) and the config-editor rules (§3.5); andprotocolin the release's install manifest (§7.5). Each with tests. One PR. - Kit (
Integration-kit): a paragraph ondemoLocksandctx.demoMode, and thecore-ref.jsonre-pin. One PR. - App (
Android-app): theDEMO_LOCKEDerror kind and the banner on Home. One PR. - Deployment (
website):deploy/demo/,demo-wipe.yml(with §7.5's bundle step) anddemo-baseline.yml; the first deploy ondemo-site; setting up the default set and capturing the baseline. Then a walk of every static login, every Tier A lock and the upload lock, in the browser and the app, plus one full wipe cycle that restores a changed permission, NPC and event; a denied console command refused at save and at run; and a plugin config changed and reloaded through the editor, with the bridge's config refused for reading and another plugin's secret field redacted. One PR. - Play: the sign-in details in the Play Console point at
play-review; runicgateway.com/betapublishes the logins.