Rewrites §4.2 to match what was built: server/safety.js, the in-query feed filter, rust_events.hidden_at / hidden_by, the staff hide and unhide routes on the line's own menu, and what happens when core's safety reads fail. Records §7 step 3 as built and walked (28 API rows and a browser pass). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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Report, block and hide — user safety on the website and in the app
Status: plan of record, 2026-10-29. Steps 2 (core) and 3 (Module-Rust, Integration Kit) built
2026-10-30 (§7); the rest not yet.
Each phase stops for the org lead before the next one starts. Built after account deletion
(ACCOUNT_DELETION.md), which is why it is MODULE_API 1.21.0. §4 was
amended by S11-S14 (§5) when the core was built.
Why now. Google Play's content-rating questionnaire for the Android app (android/PLAN.md M8)
was answered "users or user-generated content can be reported". The app shows other players' chat
(the Rust live feed) and has no way to report it or to stop seeing someone. Play's user-generated
content policy expects both wherever that answer is given. The org lead chose to make the answer
true rather than retake the questionnaire (S1).
1. What a member can do
| Action | Who | Where | Effect |
|---|---|---|---|
| Report | any signed-in member | a chat line (web + app), a forum thread, post or upload (web; app later, §6) | a row in the existing Reports queue (TEAMS.md §5.6). Changes nothing on its own |
| Hide for me | any signed-in member | the same items, except an upload (it is shown inside a post, so hiding the post hides it) | that one item disappears from their own view, on every device. No report is filed |
| Block | any signed-in member | the author of any of those items, unless the author is staff (S8) | everything that author writes (chat lines and forum content) disappears from the blocker's view, on the website and in the app, on every device. Undone from Account → Blocked |
| Hide for everyone | staff (and, for their own forum, Team leaders, as today) | the Reports queue, the forum's existing moderation menu, and the item's own menu | the item disappears for everybody except staff, who see it with a Hidden by staff marker and can undo it |
A report and a hide are separate on purpose, as TEAMS.md §5.6 already says: filing a report must
never be a way to hide something. Hide for me is the member's own tool, and Hide for everyone is
staff's.
2. Decisions (org lead, 2026-10-29)
| # | Question | Answer |
|---|---|---|
| S1 | The questionnaire says chat is reportable, and it is not. Retake it, drop chat from the app, or add report/block? | Add report, block and hide. The questionnaire stays as answered |
| S2 | Where does a block live? | On the account, everywhere. Saved on the site against the blocker's account, so it applies on the website and in the app, on every device |
| S3 | "Hide": who hides, and from whom? | Both. A member can hide an item for themself, and staff can hide it for everyone |
| S4 | The app has no Teams or forum screens. Does the app get the forum? | Plan it (§6, android/PLAN.md M21). In the app, report/block/hide go on chat lines now |
| S5 | When does the Android edge → main cutover happen? |
After this feature ships, so the first Play bundle already has it |
3. What exists today
- Reports.
content_reports(TEAMS.md§5.6) is generic by design, butcontentReports.model.jsaccepts onlyteam_forum_thread,team_forum_postandteam_forum_upload, and finds the owning Team for each. Filing isPOST /player/teams/:slug/forum/report. The queue isGET /admin/moderation/reports, andPOST /admin/moderation/reports/:id/handleclaims, actions or dismisses a report. "Actioned" only records a decision; it does nothing to the content. - Staff hide in the forum.
team_forum_moderationalready recordshide/unhide(and pin, lock, delete) by a leader or staff, throughPOST …/forum/threads/:id/moderateand…/posts/:id/moderate. - Chat lines. Each one is a
rust_eventsrow in Module-Rust (kind = 'player.chat', with anid,server_id,steam_id, time and raw frame). The website and the app both read them from the publicGET /public/rust/servers/:id/events. The app polls it signed out or in. That route is already read per viewer: it answersCache-Control: private, no-storeand varies onCookieandAuthorization, and the app sends its bearer token on public calls. (The first version of this plan said the feed was shared and cached. It is not, which is S11.) - No blocks or per-member hides exist anywhere.
4. Design (§5 holds the decisions that shape it)
4.1 Core (website)
- Module-owned report targets (
MODULE_API1.21.0; the normative text isMODULE_API.md).api.registerReportTargets([{ id, label, snapshot, hide, unhide }])declares the types a module's content can be reported as (for Rust:rust.chat).snapshot({ targetId, viewer })answers what the item is for that viewer (author, text, time, where it was said), or null when it is gone or the viewer may not see it. Core answers 404 either way, so a report or a block can never confirm an item the viewer could not have seen.hide/unhideare staff's hide for everyone. Core files the report, stores the snapshot and runs the queue; the module owns the content and its hidden flag. Core's forum types are core's own and are not registered. The Integration Kit re-pins and gains a paragraph. - Game identities (1.21.0, S12, S14).
api.registerGameIdentities([{ kind, label, ownersOf }])names the identity a module's authors are known by (Rust:steam).ownersOf(ids)answers which website account each is linked to, through the module's own links. - One filing route for every target:
POST /player/reports {targetType, targetId, reason, detail?}. Forum types keep working through the existing forum route, which calls the same model. One resolver (model/safety/targets.js) answers "what is this item, and may this reader see it" for every type, so the route needs no Team. content_reports.snapshot JSON: what the item said when it was reported. Chat lines are pruned with the rest ofrust_events, and a queue row must still show what was said after that. Forum reports fill it too, so an author editing a post after the report cannot change what staff read. A module's snapshot is clipped to known fields before it is stored.- The queue gains Hide for everyone (
POST /admin/moderation/reports/:id/hide), a separate button beside the status buttons. It hides the item through its own moderation: the forum's hide (astaffrow in the forum's ledger) or the module'shide. The report becomesactionedwithcontent_reports.actioned_with = 'hide', andactivity_logrecordsmoderation.report.hide. An upload cannot be hidden from here; hiding the post it is in is the act. - Blocks:
user_blocks. A row is either an account block (blocked_user_id) or a game block (module_id,identity_kind,external_id), with adisplay_namesnapshot. A block always lands on the author's account when there is one (S12): a forum author, and a chat speaker whose identity is linked. Only an unlinked identity is blocked as itself. A game block whose identity is later linked is rewritten as an account block the next time it is read (S14). A block whose target is, or later becomes, staff stops applying and says so (S8). - A block names an item, never a person:
POST /auth/me/blocks {targetType, targetId}. The server reads who wrote it through the same resolver a report uses. - Per-member hides:
user_hidden_items (user_id, target_type, target_id, created_at). Nothing checks the item exists, so a hide cannot be used to ask whether a thread id exists in a private forum. - Routes:
GET/POST /auth/me/blocks,DELETE /auth/me/blocks/:id,GET/POST/DELETE /auth/me/hidden,DELETE /auth/me/hidden/:targetType/:targetId. OpenAPI regenerated. - Filtering happens on the server, for every reader-specific read (S11). Signed-in forum reads
drop blocked authors and hidden items, and a thread the reader hid or whose author they block
answers 404. A module filters its own per-viewer feeds with
ctx.safety.forViewer(userId): the reader's account blocks (S14 already applied, staff dropped), this module's own unlinked game blocks, and the reader's hides on this module's targets.ctx.safety.staffAmong(userIds)answers which accounts are staff, for a module that marks linescanBlock(S13). Neither the website nor the app holds a list of its own; each refetches after a block or a hide. - Web UI. The forum's thread and post menus gain Hide for me and Block author, beside the
existing Report. Block author is offered only where the read says
canBlock(never your own, a deleted account's or a staff member's), and asks to confirm. A new Blocked section on the Account page (both/accountand/admin/account) lists blocks with Unblock, says when a block no longer applies because its target is now staff, and offers Show them again for hidden items. The Reports queue shows a module item from its snapshot.
4.2 Module-Rust
All of it is in server/safety.js, beside the events route that uses it.
registerReportTargets([{ id: 'rust.chat', … }])withsnapshot(the speaker's name and Steam ID, the line, server, channel, wipe, time, and the linked account if there is one; null when the viewer may not see presence on that server, or the line is hidden for everyone and the viewer is not staff) andhide/unhide.registerGameIdentities([{ kind: 'steam', … }])withownersOfreadingrust_account_links. Arust.chatid is arust_eventsid whose kind isplayer.chat; any other id is not one, so reporting a death by its id is a 404.- Hide for everyone sets a flag on the
rust_eventsrow (hidden_at,hidden_by, added byALTER … ADD COLUMN IF NOT EXISTSso an existing install gets them). The events endpoint leaves hidden chat lines out for everybody except staff, who get them withhidden: true. It is set from core's Reports queue, or from the line's own menu throughPOST /admin/rust/chat/:id/hide, and cleared only there, throughPOST /admin/rust/chat/:id/unhide(admins and moderators, the two roles the queue is open to; both written to the activity log asrust.chat.hide/rust.chat.unhide). Hiding a line the retention sweep has already pruned does nothing, and the report is still actioned. - The events endpoint filters per reader (S11) with
ctx.safety.forViewer, in the query, so a page of 100 lines is still 100 long: a line is left out when its Steam ID is linked to an account the reader blocks, or is one of the reader's own Steam-ID blocks (which core answers only for ids still unlinked, S14); and when the reader hid it. Onlyplayer.chatrows are filtered: a block hides what someone says, and their deaths and connects stay in the feed. Signed-in readers getcanBlockon each chat line (S13): false when the line has no Steam ID, or the speaker's linked account is staff (ctx.safety.staffAmong) or is the reader. If the reader's blocks cannot be read, the feed is served unfiltered for them with a warning in the log, rather than failed; if who is staff cannot be read, every line sayscanBlock: false. - The live feed's chat lines gain a menu (
components/ChatMenu.jsx, a⋯at the end of each line): Report (the six reasons and an optional detail), Hide for me, Block player (wherecanBlock, after a confirmation that says the player is not told), and for staff Hide for everyone or, on a hidden line, Show to everyone again. A signed-out reader gets Sign in to report or block. They call core's/player/reports,/auth/me/blocksand/auth/me/hiddenthrough the shared request primitive, and re-read the feed after anything that changes it. - On the demo, all of this stays open: it is what a Play reviewer tests, and the wipe resets it.
None of these routes is in
demoLocks.
4.3 Android app (chat lines only, S4)
- Long-press a chat line for the same menu. Report opens a sheet with the six reasons and an optional detail. A member who is signed out gets Sign in to report or block.
- Account → Blocked lists blocks and undoes them, mirroring the web page.
- The feed is already filtered by the server (S11); the app refetches after a block or a hide and
offers Block player only where the line says
canBlock.
5. Further decisions (org lead, 2026-10-29)
| # | Question | Answer |
|---|---|---|
| S6 | Can a signed-out visitor report a chat line? | No. Reporting, hiding and blocking all need an account, as forum reports do today, so the queue is not open to anyone with curl. A signed-out viewer sees Sign in to report or block |
| S7 | Can a member block a game identity (a Steam ID) that is linked to no account? | Yes (§4.1's game block). Almost everyone in a Rust chat feed is unlinked |
| S8 | Can a member block staff? | No. The block is refused when its target is a staff account (admin, editor or moderator), or a game identity linked to one, and the menu does not offer it on staff content. A game block whose identity later links to a staff account stops applying, and Account → Blocked says why. Hide for me still works on a single staff item |
| S9 | What does a block do to the blocked person? | Nothing beyond hiding their content from the blocker. They are not told; there are no direct messages to stop |
| S10 | Do staff still see a chat line hidden for everyone? | Yes, marked Hidden by staff, so the hide can be checked and undone, as the forum already treats its own hidden posts |
Asked while building the core (org lead, 2026-10-30):
| # | Question | Answer |
|---|---|---|
| S11 | §4.1 said the chat feed is shared and cached, so the website and the app would filter it. It is already read per viewer (§3). Filter on the server or in the clients? | On the server. The module filters its feed with ctx.safety.forViewer. No client module-API member, and the app needs no lists of its own |
| S12 | Blocking "either one hides both" needs core to know which account a Steam ID belongs to. How? | The RunicGateway account first ("look up via username first … only if have to … linked steam id"). A block from a chat line lands on the speaker's linked account when there is one; only an unlinked speaker is blocked by Steam ID. A feed checks the speaker's linked account first and the Steam ID only for an unlinked speaker |
| S13 | Offering Block only on non-staff lines means each line tells a signed-in member whether its speaker is linked to staff. Acceptable? | Yes. Signed-in readers get canBlock per line; signed-out readers get nothing |
| S14 | A Steam-ID block, and the player later links that ID to an account. What happens? | It becomes an account block the next time it is read, so it then hides the account's forum posts too. If the account is staff it stops applying and Blocked says why (S8) |
6. The team forum in the app (planned, not scheduled)
The app has no Teams screens. android/PLAN.md M21 plans them: the member's Teams, a Team's page,
the forum's threads and posts (read, reply, new thread), the same report/hide/block menu on posts
and threads, and the forum's push stream. When it ships, the app lets members post content, so the
Play declarations gain "user-generated content: collected". M21 says so.
7. Build order
-
This plan (docs), with §5's answers.
-
Core (
website): §4.1,MODULE_API1.21.0, tests, OpenAPI,BACKEND_DESIGN.md,MODULE_API.md,TEAMS.md§5.6 amended. One PR.Built 2026-10-30 as
websitefeature/user-safety, with S11-S14 asked and answered on the way. Server and client suites green; the route, guard and engagement manifests and the OpenAPI spec regenerated. Walked against a throwaway database on the local MariaDB with a core on its own port and no modules: the schema ensured on boot; a player hid one post (gone from their view only); blocking a moderator's post was refused403 staffand the read had saidcanBlock: false; blocking a thread's author made an account block and took the thread off the list and its link; unblock brought it back, and another account's block id answered 404; a report through/player/reportsreached the queue with its snapshot; a player could not read the queue; Hide for everyone actioned the report withactionedWith: "hide"and the post was gone for members and shown to staff as hidden. S14's rewrite, and its merge when the member had also blocked the account directly, were checked against the same database. The module half (rust.chat,ctx.safety) is exercised by unit tests here and walks with step 3. -
Module-Rust (
edge): §4.2 plus the core-ref pin. One PR. Integration-kit: the re-pin and a paragraph onreportTargets. One PR.Built 2026-10-30 as Module-Rust
feature/user-safety(coreApi^1.21.0, pinned to the website#233 merge) and Integration-kitdocs/core-1.21.0. Server and client suites, the import, bundle, swagger and engagement checks, and the frozen route manifest against a core at the pin (two new routes, all documented) are green. Walked against a throwaway database on the local MariaDB with a core on its own port and this branch's module installed, with chat lines and Steam links written straight into the tables (no game needed), 28 rows over bearer logins: a signed-out reader got every line and nocanBlock; a member'scanBlockwas true for unlinked and linked players and false for their own line and a moderator's; a report reached the queue with the line's snapshot; a line on a server whose presence is staff-only, a death's id and a missing id were all 404; blocking an unlinked speaker made a Steam-ID block and took their chat (not their death) out of that member's feed only; blocking a linked speaker made an account block; blocking a moderator was403 staff; Hide for me hid one line for one member; a Steam-ID block whose id was then linked read back as an account block and kept the line out (S14); Hide for everyone from the queue actioned the report, took the line out for members and signed-out readers, showed it to staff marked, and made it unreportable; the line's own staff route unhid and hid it (a player got 403, a missing line 404) and wrote the activity log; unblocking and Show them all again brought the lines back. Then in the browser: the⋯menu signed out (Sign in to report or block), as a member (Report with the duplicate-report refusal and a fresh report, Block with its confirmation, no Block on their own or the moderator's line), Account → Blocked listing the Steam-ID block and both account blocks, and as a moderator Hide for everyone / Show to everyone again with the Hidden by staff marker and the Reports queue showing both chat-line reports from their snapshots. No console errors. -
Android (
edge): §4.3. One PR. -
A walk on the demo after the next wipe: report, hide and block, each on the web and in the app; Hide for everyone from the queue; a blocked Steam ID that later links to an account stays blocked.
-
Then
android/PLAN.mdM8's cutover (S5).