wtclaude 839e5d05a8 docs(modules): R6 names the base mod set, and reading Clans settles R5 the other way
The three repos exist and are named: Module-Rust, Rust-Link, Rust-Plugins. Notes
that a repository name is not a module id - Module-uo ships id `uo`, this ships
`rust`, and 2.1 requires id to equal the directory core loads it from.

R6 - the required base set is Kits 4.4.9, Clans 0.2.10 and PopupNotifications
0.2.1, all k1lly0u, all MIT, each with a direct .cs download, so phase 0's
install step is three curls rather than manual retrieval. Clans is listed as a
Universal plugin, written against Covalence, which is why its API takes IPlayer
rather than BasePlayer.

Kits is a good dependency: 23 HookMethods, including GiveKit for the reward
action, GetKitNames/GetAllKits for the authoring form's OPTION SOURCE so an
operator picks a kit from the live server instead of typing an identifier, and
per-player uses and cooldown for eligibility. It also raises OnKitRedeemed,
which the bridge can report as an ordinary event whoever triggered it.

Two traps in GiveKit, both found by reading it rather than reasoning about it.
It returns null on a failure path - `if (!player) return null` - and null is
Oxide's idiom for "no opinion", so the reflex of treating null as fine reports a
reward as delivered when there was no player to deliver it to. Success is the
literal true and a refusal is a message string, which drops straight into
chapter 5's `error`. And GiveKit takes a BasePlayer, so there is no offline
grant: an event rewarding participants at 2am rewards only whoever is online.
Phase 8 chooses between accepting online-only and keeping a persisted
pending-grant queue, which is a second at-most-once store and is not free.

R5 is settled far more firmly, and the other way round from how it was argued.
For Teams the Clans plugin is WORSE than first-party, not richer: it publishes
fifteen HookMethods and every one is a mutation, with no read API at all - no
GetClan, no GetClanMembers, no GetAllClans - and it raises exactly three hooks,
none of them a membership transition. It cannot answer any of core's three
provider questions from its published surface, while first-party clans answer
all three. So first-party is PERMANENT for the provider, not a first step. What
the plugin actually adds is alliances and clan/alliance chat - richer in
features, not in roster data - which is what phase 9 surfaces beside the
provider rather than under it. Reading its own data files is recorded as
deliberately not taken: that is another plugin's private storage, not an API.

Two questions left open in 3, neither blocking: whether Clans being in the base
set while the provider reads first-party is the intended reading (an
interpretation, not something stated), and the offline-grant choice, deferred to
phase 8 on purpose.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
2026-09-15 11:40:10 -05:00

Runic Gateway — Documentation

Central documentation for the Runic Gateway platform. The docs here were extracted from the two code repositories (with full commit history preserved) so they live in one place, independent of either codebase.

Layout

website/    docs from the website core (Node/Express + MariaDB + React/Vite)
modules/    docs for installable game modules — one directory per module id
link/       docs from the ServUO bridge (C# plugin + Rust sidecar + Node WS)
android/    docs from the native Android client (Kotlin + Jetpack Compose)
installer/  docs for the installer that deploys a shard's bridge components
ci/         cross-cutting CI/quality notes

Setting up a shard? installer/INSTALL.md is the operator guide, and the installer is the supported path: one binary deploys the plugin overlay, installs the uo-link sidecar as a service, and hands you the values the website needs.

website/

Doc What it covers
BACKEND_DESIGN.md API contract, DB schema, security model
ARCHITECTURE.md The system diagram — how core, an installed module, the sidecar and the clients fit together
TEAMS.md Teams as a platform primitive: roster, forums, notifications, Discord slash commands and voice — design of record
ENGAGEMENT.md The engagement system: module-declared event triggers, rules, cooldowns, templates and the email / push / in-app delivery channels — design of record
HERO_EDITOR.md Hero canvas editor feature spec
THEMING_AND_NAV.md Admin-configurable theme, brand assets and navigation — build contract
MODULE_SYSTEM.md Making the site game-agnostic: game logic becomes an installable module — design of record
MODULE_API.md The module ↔ core contract: ctx, the register* calls, the client registry and the loader's obligations
UPGRADE_NOTES.md Operator-facing, newest first — the upgrades that need an operator to do something, or that change behaviour quietly enough to be discovered by accident
WIKI_UPGRADE.md Wiki subsystem upgrade notes
SHARD_VISIBILITY.md Who sees which shard data — the admin-configurable audience framework
TRUSTED_DEVICES_MFA.md TOTP two-factor, trusted devices and recovery codes
MODERATION_APPEALS.md Moderation actions, content reports and the appeals flow
SPAWN_ATLAS.md The bestiary / spawn atlas: what the shard contains, parsed from the shard's own ServUO files — served over the bridge since Protocol 8, so no shared filesystem
CLILOCS.md UO's id → name table, so items have names. The shard decompresses and serves it over the bridge; the desktop conversion it replaced is gone
MARKETPLACE.md The player-vendor index: how it is gathered, what it costs, how to tune it
website-README.md Snapshot of the website repo's README (setup/run reference)
test-plan.md The website's test strategy and harness
API_V2_PLAN.md Router domain split + CSP hardening. The split is complete; only the CSP enforce step remains
API_V2_SKELETON.md Superseded — the /api/v2 scaffold that was never built. Kept as the record of why the split was done in place instead
PROJECT_TREE.md Auto-generated snapshot of the repo's tracked file layout

modules/

Documentation for installable game modules aggregates here rather than in each module's repo (MODULE_SYSTEM.md §2.10). The website core knows nothing about any particular game; a module is what makes it a site for one.

Doc What it covers
uo/ module-uo — the Ultima Online module: what it serves, what it owns, and what an operator needs
uo/API.md · uo/SCHEMA.md module-uo's own route surface and the tables it owns
kit-acceptance.md The Integration Kit acceptance run — building a module by following the kit alone, and what it found
rust-dryrun.md A written, deliberately unimplemented module-rust — the test that the module contract generalises past the game it was extracted from
rust/ Reference for the upcoming module-rust — a mirror of the uMod/Oxide ecosystem, scraped from upstream: HOOKS.md (477 Rust hooks), OXIDE_API.md (the plugin framework), DEFINITIONS.md (678 items, 2,590 skins), OPERATING.md (the operator's side), and agent/ — the same facts as TSV/JSONL at ~46% of the tokens
Doc What it covers
INTEGRATION.md How the website integrates with the uo-link sidecar
PROTOCOL_2.md Protocol 2.0 / 2.1 design
v3.md Protocol 3.0 design — shard content/standings streams + the visibility framework
v4.md Protocol 4.0 — guild membership on the wire (guild.roster, guild.leave)
v5.md Protocol 5 — three enrichments in one bump: house.decay's decay schedule, vendor.listing's fee state, and account.login.result. Shipped 2026-09-01 as bundle 2026.09.01 (sidecar v2.1.0 + overlay v1.1.0)
v6.md Protocol 6 — idempotent commands, config leases with a shard-side deadline, and the run-scoped participation ledger
v7.md Protocol 7 — the world verbs an event OWNS: creatures, bosses, oracle NPCs, temporary gates, decoration, and the persisted ownership registry behind them. The released protocol, bundle 2026.09.10 (sidecar v2.2.0 + overlay v1.2.0)
v8.md Protocol 8 — the Asset Bridge: the shard reads its own UO client and serves creature art, item and land pictures, the cliloc table and its own spawn files, so nothing is converted on a desktop and the website needs no shared filesystem. On edge
ADMIN_CONTROLS.md Staff write-plane (kick/ban/broadcast, page queue)
SHARD_PREREQS.md Shard-side prerequisites for the bridge
PLAN.md uo-link build plan
RESEARCH.md Research notes
link-README.md Snapshot of the link repo's README
PROJECT_TREE.md Auto-generated snapshot of the repo's tracked file layout

android/

Doc What it covers
PLAN.md Android client build plan / milestones
COVERAGE_PLAN.md Test-coverage rollout plan
APP_LINKS.md Android App Links / deep-link setup
theme-plan.md Theming plan
THEMING_AND_NAV.md The app's half of admin-configurable theming and navigation — build contract
TRUSTED_DEVICES_APP_HANDOFF.md Trusted-devices app handoff notes
PROJECT_TREE.md Auto-generated snapshot of the repo's tracked file layout

installer/

Doc What it covers
INSTALL.md Start here to set up a shard — the installer deploys the plugin overlay and the uo-link sidecar, registers the service, and connects it to the website. Appendix A is the same thing by hand, still supported
PLAN.md Installer design of record — phases, locked decisions, the bundle/compat-matrix model
PROJECT_TREE.md Auto-generated snapshot of the repo's tracked file layout

ci/

Doc What it covers
SONARQUBE.md The SonarQube setup: project keys, how analysis runs, and how to read a report

Provenance

  • website/* was extracted from RunicGateway/website via git filter-repo.
  • link/* was extracted from RunicGateway/link via git filter-repo.

Commit history and authorship for each doc are preserved. The two source repos retain a short pointer to this repo in their own READMEs; the authoritative copy of each document now lives here.


License

Runic Gateway's documentation is free: licensed under the GNU General Public License v3.0 or later — see LICENSE.md.

Copyright (C) 2026 Runic Gateway

This documentation is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY. You may redistribute and/or modify it under the terms of
the GNU General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.

Contributions are welcome — please read CONTRIBUTING.md (note the AI-usage disclosure requirement) and our Code of Conduct.

Description
No description provided
Readme 23 MiB
Languages
Markdown 100%