498 lines
28 KiB
Markdown
498 lines
28 KiB
Markdown
# Runic Gateway Website
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Public site, wiki, and protected admin panel for a private Ultima Online shard — a
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full-stack app in one repo. Branding is instance-configurable via `BRAND_*` (see
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[Branding](#branding)); **UOMysticmoon** is the first instance.
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A full-stack app in one repo:
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- **Backend** — Node.js + Express REST API (layered `router → controller → model → db`), MariaDB, a provider-agnostic session layer (JWT cookie for web, bearer tokens for mobile, pluggable SSO).
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- **Frontend** — React + Vite single-page app (public site, wiki, and the admin panel), dark "gothic" theme (Cinzel + Georgia).
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- **Deploy** — Docker Compose (app + MariaDB) behind a Pangolin reverse proxy. Express serves the built SPA in production.
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- **Shard link** — a live bridge to the in-game ServUO shard through the **uo-link** sidecar ([RunicGateway/link](https://gitea.whitlocktech.com/RunicGateway/link)): the site ingests a live event feed and makes server-side REST calls to show shard status, economy, staff presence, IDOCs, live activity, and per-character sheets. See [Shard integration (uo-link)](#shard-integration-uo-link).
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- **Moderation appeals** — a player whose linked Discord identity was banned or muted (per the bot's `mod_actions` log) can open an appeal from the player portal; staff claim and resolve appeals from an admin queue, and approving a ban/mute appeal best-effort reverses it in Discord automatically. See [MODERATION_APPEALS.md](MODERATION_APPEALS.md).
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The design reference is [BACKEND_DESIGN.md](BACKEND_DESIGN.md) (API contract, schema, security).
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---
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## Contents
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- [Tech stack](#tech-stack)
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- [Project structure](#project-structure)
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- [Prerequisites](#prerequisites)
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- [Setup & run](#setup--run)
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- [Option A — Docker Compose (full stack)](#option-a--docker-compose-full-stack)
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- [Option B — Local development (hot reload)](#option-b--local-development-hot-reload)
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- [Option C — Production build without Docker](#option-c--production-build-without-docker)
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- [First admin & site mode](#first-admin--site-mode)
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- [Pages & routes](#pages--routes)
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- [API endpoints](#api-endpoints)
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- [API documentation (Swagger)](#api-documentation-swagger)
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- [Shard integration (uo-link)](#shard-integration-uo-link)
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- [Environment variables](#environment-variables)
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- [Security](#security)
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- [Logging](#logging)
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- [Deployment behind Pangolin](#deployment-behind-pangolin)
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---
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## Tech stack
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| Layer | Tech |
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| Backend | Node.js 20+, Express 4, `mariadb` driver (parameterized SQL, no ORM) |
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| Auth | Session service over JWT: httpOnly cookie (web) + bearer access/refresh tokens (mobile), bcrypt hashing, optional TOTP 2FA (`speakeasy` + `qrcode`), pluggable OAuth2/OIDC SSO (built-in Google & Discord + generic) |
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| Database | MariaDB 11 (own container) |
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| Frontend | React 18, Vite 5, React Router 6 |
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| Email | Nodemailer via Gmail OAuth2 (configured in admin), with a `mailto:` fallback |
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| API docs | OpenAPI 3.0 via `swagger-autogen`, served with `swagger-ui-express` at `/api/docs` |
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| Deploy | Docker Compose, Pangolin reverse proxy |
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---
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## Project structure
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```
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UOMSITE/
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├─ server/ Express API
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│ ├─ src/
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│ │ ├─ server.js bootstrap: ensure schema → seed → listen (0.0.0.0)
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│ │ ├─ app.js middleware + static SPA + routes
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│ │ ├─ auth/ session layer: session.service · token (JWT/cookies) · session.middleware · ssoState (PKCE/CSRF) · providers/ (base · oauth2 · google · discord · genericOidc · registry)
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│ │ ├─ router/v1/ auth (web · mobile · sso) / public / admin route groups
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│ │ ├─ model/ users · posts · wiki · settings · activity · mobileSessions · authProviders · userIdentities (.model + .db)
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│ │ ├─ middleware/ siteMode · noindex · rateLimit · loginProtection · botScore · validate
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│ │ └─ utils/ auth (compat facade) · totp (2FA) · secretBox (AES-GCM secrets) · db (pool) · mailer · logger
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│ ├─ db/ schema.sql + seed.js
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│ ├─ swagger/ swagger.js (OpenAPI generator config) + swagger-output.json (generated spec)
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│ └─ .env.example
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├─ client/ React + Vite SPA
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│ ├─ src/
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│ │ ├─ routes/public/ Portal, Website, News, Screenshots, FiveOnFriday, Newsletter(+Issue), Status, About, Maintenance
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│ │ ├─ routes/wiki/ Wiki landing + WikiArticle
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│ │ ├─ routes/admin/ AdminLogin (password + TOTP + SSO buttons), AdminLayout, views/ (Dashboard, Posts, Wiki, Settings, Activity, Bot Activity, Authentication, Users, Account) + editors
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│ │ ├─ components/ SiteHeader, SiteFooter, layout, guards, Modal, ProviderIcon (inline SSO SVGs), …
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│ │ ├─ contexts/ AuthContext, SiteContext
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│ │ ├─ api/client.js fetch wrapper (sends cookies)
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│ │ └─ styles/theme.css design tokens
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│ └─ public/assets/img/ hero image
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├─ Dockerfile builds client → serves via Express
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├─ docker-compose.yml app + MariaDB
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├─ .env.example root env (used by Compose)
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└─ package.json workspace scripts
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```
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---
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## Prerequisites
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- **Node.js 20+** and npm (Node 22/24 are fine).
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- **Docker Desktop** (for MariaDB, and for the full Compose deploy).
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---
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## Setup & run
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### Option A — Docker Compose (full stack)
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`docker-compose.yml` is **production-shaped**: it *pulls* the prebuilt `app` and `bot` images from
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the Gitea container registry (published by `.gitea/workflows/build-images.yml` on every merge to
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`main`) — it never builds. Each image already bundles the server deps and the built React client,
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which Express serves. MariaDB runs in its own container; tables + defaults + the first admin are
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created automatically on first boot.
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```bash
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cp .env.example .env
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# Edit .env and set at least:
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# DB_PASSWORD, DB_ROOT_PASSWORD (any strong values)
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# JWT_SECRET (a long random string)
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# ADMIN_USERNAME, ADMIN_PASSWORD (your first admin login)
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docker compose pull && docker compose up -d # IMAGE_TAG defaults to `latest`
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# pin a specific build (reproducible deploy / rollback):
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IMAGE_TAG=sha-042a151 docker compose pull && docker compose up -d
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```
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- App: **http://localhost:3000** (binds `0.0.0.0`)
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- Health check: `GET http://localhost:3000/api/health` → `{ "status": "ok" }`
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- Logs: `docker compose logs -f app` (and `./logs/app.log` on the host)
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- Stop: `docker compose down` (add `-v` to also wipe the database + uploads volumes)
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**Build the images locally instead of pulling** (offline, or to test an unmerged change) — overlay
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the dev file, which adds `build:` back:
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```bash
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docker compose -f docker-compose.yml -f docker-compose.dev.yml up -d --build
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```
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Keeping `build:` out of the base file means a production host can only ever pull — it can never
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accidentally build.
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### Option B — Local development (hot reload)
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Run the API and the Vite dev server separately. The Vite server proxies `/api` and `/uploads`
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to the backend, so the SPA stays same-origin (cookies work).
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**1. Start a MariaDB the backend can reach** (published on `localhost:3306`):
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```bash
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docker run -d --name rg-db -p 3306:3306 -e MARIADB_DATABASE=runic_gateway -e MARIADB_USER=runic -e MARIADB_PASSWORD=devpass -e MARIADB_ROOT_PASSWORD=rootpass mariadb:11
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```
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**2. Configure + start the backend** (terminal 1):
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```bash
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cp server/.env.example server/.env
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# Set DB_HOST=127.0.0.1, DB_PORT=3306, DB_USER=runic, DB_PASSWORD=devpass,
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# JWT_SECRET=<anything>, ADMIN_USERNAME=admin, ADMIN_PASSWORD=<your password>
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npm run install-server
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npm run server # nodemon → http://localhost:3000
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```
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**3. Start the frontend** (terminal 2):
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```bash
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npm run install-client
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npm run client # Vite → http://localhost:5173
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```
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Develop at **http://localhost:5173** (hot reload). On Windows, the Vite proxy targets
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`127.0.0.1:3000` to avoid the IPv6-`localhost` pitfall.
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> Tip: `npm run install-all` installs both server and client deps in one go.
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### Option C — Production build without Docker
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Build the SPA and let Express serve it on a single port (still needs a MariaDB + `server/.env`):
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```bash
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npm run install-all
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npm run build # → client/dist
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npm start # node server → serves API + SPA at http://localhost:3000
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```
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---
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## First admin & site mode
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- On first boot, if the `users` table is empty and `ADMIN_USERNAME` / `ADMIN_PASSWORD` are set,
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the first admin is created automatically. You can also run `npm run seed`. After it exists you
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may blank those env vars.
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- The site **starts in `maintenance` mode**: public visitors see the polished "coming soon" page;
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the admin login and panel are always reachable.
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- Sign in at **`/admin/login`**, then flip **Maintenance → Live** from the Dashboard. A logged-in
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admin can preview the live site even while it's in maintenance.
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---
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## Pages & routes
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**Public** (gated by site mode):
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| Route | Page |
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| `/` | Portal landing (hero + destinations) |
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| `/site` | Website index (section cards) |
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| `/site/news` | News feed |
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| `/site/screenshots` | Screenshot gallery |
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| `/site/five-on-friday` | Five on Friday |
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| `/site/newsletter` · `/site/newsletter/:id` | Newsletter list + issue |
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| `/site/about` · `/site/status` | About · Shard status |
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| `/wiki` · `/wiki/:slug` | Wiki landing + article (auto table-of-contents) |
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**Admin** (cookie auth, `noindex`):
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| Route | View |
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| `/admin/login` | Sign in |
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| `/admin` | Dashboard (mode toggle, stats, recent activity) |
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| `/admin/posts` | Posts CRUD + publish + image upload |
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| `/admin/wiki` | Wiki pages CRUD |
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| `/admin/settings` | Site settings |
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| `/admin/activity` | Activity log |
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| `/admin/bot-activity` | Bot activity — banned IPs + recent scoring events, emergency unban (admin only) |
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| `/admin/auth-providers` | Authentication — enable/configure SSO providers: built-in Google & Discord + custom OIDC/OAuth2 (admin only) |
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| `/admin/users` | User management |
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| `/admin/account` | Account security (self-service TOTP two-factor + linked SSO accounts) |
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---
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## API endpoints
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| Group | Base | Auth |
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| Auth (web) | `/api/v1/auth` (`login`, `login/totp`, `logout`, `me`) | cookie |
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| Auth (mobile) | `/api/v1/auth/mobile` (`login`, `refresh`, `logout`) | bearer (access + refresh tokens) |
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| SSO | `/api/v1/auth` (`providers` — public discovery; `sso/:provider/start`, `sso/:provider/link`, `sso/:provider/callback`) | redirect flow |
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| Public | `/api/v1/public` (`settings`, `status`, `posts/:category`, `posts/:category/:idOrSlug`, `wiki`, `wiki/:slug`, `contact`) | none |
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| Admin | `/api/v1/admin` (`dashboard`, `site-mode`, `posts`, `posts/upload`, `wiki`, `settings`, `activity`, `bot-activity`, `bot-activity/unban`, `auth/providers` (CRUD), `users`, `account`, `account/totp/*`, `account/identities`) | cookie (admin) |
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| Public · Shard | `/api/v1/public/shard` (`status`, `feed`, `economy`, `online`, `idoc`, `stream`) | none |
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| Player · Shard | `/api/v1/player/shard` (`link`, `accounts`, `roster/:account`, `vendors/:account`, `char/:serial`, `sales`) | cookie/bearer (player) |
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| Admin · Shard | `/api/v1/admin/shard` (self linking, same as player) · `/api/v1/admin/uo-link` (`config`, `towncrier`, `stream`) | cookie (staff / admin) |
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Post categories (URL form): `news`, `five-on-friday`, `newsletter`, `screenshots`.
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`authMethod` on a session ∈ `local · totp · mobile · google · discord · oidc`.
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See [BACKEND_DESIGN.md](BACKEND_DESIGN.md) §4 for the full contract, or the interactive Swagger
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docs below for a per-endpoint reference (parameters, request bodies, response codes).
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---
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## API documentation (Swagger)
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The full API is documented as an **OpenAPI 3.0** spec and served with **Swagger UI**:
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| URL | What |
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| `http://localhost:3000/api/docs` | Interactive Swagger UI (try-it-out, auth) |
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| `http://localhost:3000/api/docs.json` | Raw OpenAPI 3.0 spec (JSON) |
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Every endpoint is tagged and grouped (Auth, Auth · Mobile, Auth · SSO, Public, and the Admin
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groups) with its summary, parameters, request body, security requirement, and the response codes it
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actually returns (`400` validation, `401`/`403` auth, `404`, `409` conflicts, `429` rate limits, …).
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**Authentication in the UI** — click **Authorize** and provide either:
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- `cookieAuth` — the session cookie (name `rg_token`, configurable via `COOKIE_NAME`; set automatically in the browser after
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`POST /api/v1/auth/login`), or
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- `bearerAuth` — a mobile access token from `POST /api/v1/auth/mobile/login` (sent as
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`Authorization: Bearer <token>`).
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**Regenerating the spec** — the spec is generated from `#swagger.*` annotations next to each route
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(`server/src/router/**`) plus the shared definitions in `server/swagger/swagger.js`
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([swagger-autogen](https://github.com/davibaltar/swagger-autogen)). The output
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`server/swagger/swagger-output.json` is committed so the docs work with no build step. After adding
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or changing a route, regenerate it:
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```bash
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cd server
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npm run swagger # → server/swagger/swagger-output.json
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```
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If the generated spec is missing, the server logs a warning and simply disables `/api/docs` (it does
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not crash).
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---
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## Shard integration (uo-link)
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The site is wired to the live in-game world through **uo-link**, a standalone sidecar service that
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runs next to the ServUO shard. Its source lives in a separate repo:
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**[RunicGateway/link](https://gitea.whitlocktech.com/RunicGateway/link)**. uo-link speaks the shard's internals and
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exposes a small, authenticated HTTP + WebSocket API; this website is a *client* of it. The shard
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itself is never exposed to the internet — only the sidecar is, and only the website's backend talks
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to it.
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### How it works
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```
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ServUO shard ──▶ uo-link sidecar (RunicGateway/link) ──▶ website backend ──▶ browser
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REST + WebSocket, bearer-auth ingest + REST same-origin JSON/SSE
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```
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- **Connection is admin-managed, not env.** The sidecar's base URL, WebSocket URL, shared-secret
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token, and protocol version are stored in the database (`uoLinkConfig`), edited from the
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**Admin → Shard** panel. The token is **encrypted at rest** (AES-256-GCM) and is **write-only** in
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the API — it is never returned to any client and never sent to the browser. Every call the backend
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makes carries `Authorization: Bearer <token>` and an `X-UOLink-Version` header (a protocol
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mismatch fails fast with `409` instead of being mis-parsed).
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- **Live ingest (WebSocket).** When enabled, the backend opens an outbound WebSocket to the sidecar
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and receives a stream of game events — `mob.login`/`logout`, `char.vitals`, `economy.supply`,
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`vendor.sale`, `player.death`/`murdered`, `house.decay` (IDOC), staff `audit.*`/`cheat.*`,
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`link.request`, and `server.hello`/`shutdown`. A single dispatcher (`utils/shardIngest.js`) routes
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each event: state-changing kinds update `shard_online` / `shard_economy` / `shard_houses`; notable
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kinds are appended to an append-only `shard_events` log; high-frequency kinds (vitals, supply
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ticks) only update state and are not logged. A changed boot id on `server.hello` is detected as a
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restart and stale "online" rows are cleared. On reconnect the backend backfills missed events via
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the sidecar's `/history`.
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- **Live round-trips (REST).** For point-in-time reads the backend calls the sidecar directly —
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`/char/serial/:serial`, `/roster/:account`, `/vendors/:account`, `/economy`, `/history` — plus
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commands `/link/confirm` and `/towncrier`. The REST client (`utils/uoLinkClient.js`) **never
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throws**: every call returns `{ ok, data, status }`, so a shard that is down or mid-restart
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degrades to a `503`/retry banner instead of a 500.
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- **Fan-out to the browser.** Ingested events are pushed to browsers over **Server-Sent Events**.
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Two channels exist: a **public** stream carrying only a safe allowlist of kinds, and an
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**admin-only** stream that also includes sensitive kinds (staff audit, cheat detection, login
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attempts, IPs). Sensitive kinds can never leak onto the public channel.
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### Account linking
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A player (or staff member) proves ownership of a game account without sharing any game credentials:
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1. In game, the player runs **`[link`** and receives a one-time code.
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2. On the website (Player portal, or Admin → Account for staff) they enter the code.
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3. The backend confirms the code with the sidecar (`POST /link/confirm`), which permanently tags the
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game account with the website user id, and mirrors the link locally in `shard_account_links`.
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That mirror is the authorization basis for character reads: roster/vendor/character-sheet endpoints
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are **ownership-checked** so a user only sees accounts they linked. **Admins may view any
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character**; players and editor/moderator staff are limited to their own linked accounts.
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### What each audience sees
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| Surface | Endpoints | Who | Data |
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|---|---|---|---|
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| **Public** | `/api/v1/public/shard/*` (`status`, `feed`, `economy`, `online`, `idoc`, `stream`) | anyone | Shard up/down, gold-supply series, IDOC houses, a curated live feed, and **"Staff online"** — only players whose account is linked to a **staff** user (admin/editor/moderator), shown by name. Their in-game **map location is only included for admin/moderator viewers** — for players and the public it is stripped from the payload entirely (server-enforced, not just hidden in the UI). Linked *players* are never listed publicly; no vitals or account are exposed. |
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| **Player** | `/api/v1/player/shard/*` (`link`, `accounts`, `roster/:account`, `vendors/:account`, `char/:serial`, `sales`) | logged-in player | Their own linked accounts: character rosters, character sheets, player-vendor snapshots, and recent vendor sales. |
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| **Admin** | `/api/v1/admin/shard/*` (self-linking, same as player) · `/api/v1/admin/uo-link/*` (`config`, `towncrier`, `stream`) | staff / admin | Staff link their own accounts like players; **admins** additionally read *any* character's data, edit the sidecar connection config, publish/remove **town-crier** messages, and subscribe to the full event stream (incl. audit/cheat). |
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The sidecar URL and token are set once in **Admin → Shard**; if uo-link is not configured (or the
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shard is offline), every shard surface degrades gracefully — the public page still renders, showing
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the shard as offline.
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---
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## Environment variables
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Copy `.env.example` (Compose) or `server/.env.example` (local) and fill in. **`.env` is git-ignored.**
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| Var | Default | Notes |
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| `NODE_ENV` | `production` | |
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| `PORT` | `3000` | server listens on `0.0.0.0:PORT` |
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| `UPLOAD_DIR` | `<server>/uploads` | where post images are written (`/app/uploads`, volume-mounted, in Compose) |
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| `DB_HOST` / `DB_PORT` | `db` / `3306` | `db` in Compose; `127.0.0.1` for local dev |
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| `DB_NAME` / `DB_USER` / `DB_PASSWORD` | `runic_gateway` / `runic` / — | app database credentials |
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| `DB_ROOT_PASSWORD` | — | MariaDB root (Compose only) |
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| `JWT_SECRET` | — | **required** — long random string; signs session, mobile, and SSO-flow tokens |
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| `JWT_EXPIRES_IN` | `1d` | web session token + cookie lifetime |
|
|
| `COOKIE_SECURE` | `auto` | `auto` = Secure only over HTTPS (works on LAN HTTP + Pangolin HTTPS) |
|
|
| `COOKIE_NAME` | `rg_token` | changing it on a live instance invalidates existing sessions |
|
|
| `BRAND_*` | Runic Gateway | instance branding (name, tagline, colors, logo/hero/favicon) — see [Branding](#branding) |
|
|
| `SECRET_ENC_KEY` | — | **required in prod** — key for AES-256-GCM encryption of stored OAuth client secrets. Dev falls back to a key derived from `JWT_SECRET` (with a warning) |
|
|
| `APP_BASE_URL` | — | public base URL, used to build the SSO OAuth `redirect_uri` (`${APP_BASE_URL}/api/v1/auth/sso/:provider/callback`). Set in prod to match what you register with Google/Discord; if unset it is derived from the request (fine for local dev) |
|
|
| `MOBILE_ACCESS_TTL` | `15m` | mobile bearer **access** token lifetime (short-lived) |
|
|
| `MOBILE_REFRESH_TTL_DAYS` | `30` | mobile **refresh** token lifetime (long-lived, rotated on use) |
|
|
| `TRUST_PROXY` | `1` | reverse-proxy trust for correct `req.ip` / `req.secure` (rate limiting, backoff, bot-ban). Pin to the proxy hop's LAN IP in prod. A blanket `true` is rejected (coerced to `1`) to block `X-Forwarded-For` spoofing |
|
|
| `DEBUG_TRUST_PROXY` | `0` | `1` logs raw peer address + `X-Forwarded-For` + resolved `req.ip` per request (to verify/refresh the proxy IP). Noisy — leave off |
|
|
| `TOTP_ISSUER` | `BRAND_NAME` | label shown in authenticator apps for optional per-user 2FA |
|
|
| `TOTP_CHALLENGE_TTL` | `5m` | lifetime of the short-lived post-password "awaiting code" step |
|
|
| `ADMIN_USERNAME` / `ADMIN_PASSWORD` | — | first-admin bootstrap (first boot only) |
|
|
| _Email_ | — | configured in Admin → Settings → Email (Gmail OAuth2), not via env; recipient = `contact_email` setting |
|
|
| `CLIENT_ORIGIN` | `http://localhost:5173` | enables CORS in dev only |
|
|
| `LOG_LEVEL` / `FILE_LOG_LEVEL` | `info` / `debug` | console / file verbosity |
|
|
| `LOG_TO_FILE` / `LOG_DIR` / `LOG_FILE` | `true` / `<server>/logs` / `app.log` | log file (bind-mounted to `./logs` in Docker) |
|
|
| `ANNOUNCE_POLL_MS` | `15000` | how often the news-announcement dispatcher sweeps `announce_jobs` for due/retry legs (town crier + Discord) |
|
|
| `TOWNCRIER_DURATION_SEC` | `3600` | how long a news post's in-game town-crier message stays up (≤ `86400`) |
|
|
|
|
---
|
|
|
|
## Branding
|
|
|
|
Instance identity is data, not code — set via `BRAND_*` env vars, so one prebuilt
|
|
image can run as any shard. With none set, everything renders as **Runic Gateway**.
|
|
|
|
| Var | What |
|
|
|---|---|
|
|
| `BRAND_NAME` / `BRAND_SHORT_NAME` | display name (full / short-in-prose) |
|
|
| `BRAND_TAGLINE` / `BRAND_DESCRIPTION` | tagline + meta/OG description |
|
|
| `BRAND_CONTACT_EMAIL` / `BRAND_URL` | contact + canonical URL (for OG/absolute links) |
|
|
| `BRAND_ACCENT_COLOR` | theme `--accent` (web) + Discord embed color |
|
|
| `BRAND_LOGO` / `BRAND_HERO` / `BRAND_FAVICON` | image paths under the `/brand` mount, or absolute URLs |
|
|
|
|
**How it flows:** text/colors reach the SPA at runtime through the public settings
|
|
API (`SiteContext`), so no rebuild is needed; the server templates `index.html`
|
|
`<title>`/meta/OG/favicon at boot; emails, TOTP issuer, and the Discord bot read
|
|
`BRAND_*` directly. The admin-editable **site title** and **contact email**
|
|
settings override `BRAND_NAME` / `BRAND_CONTACT_EMAIL` when set. Image assets are
|
|
delivered from the `./brand` bind-mount (see `brand/README.md`).
|
|
|
|
**UOMysticmoon** is the first instance — [`.env.uomysticmoon.example`](https://gitea.whitlocktech.com/RunicGateway/website/src/branch/main/.env.uomysticmoon.example)
|
|
holds the exact `BRAND_*` + infra (`DB_NAME`/`DB_USER`/`COOKIE_NAME`) pinning to
|
|
run this repo as UOMysticmoon.
|
|
|
|
---
|
|
|
|
## Security
|
|
|
|
**Session & authorization**
|
|
|
|
- All auth flows go through one **session service** (`server/src/auth/`): controllers call
|
|
`sessionService.createSession(user, authMethod)` and middleware calls `validateSession()`, so web
|
|
cookies, mobile bearer tokens, and SSO all produce the *same* authenticated session model.
|
|
`utils/auth.js` remains a thin backward-compat facade.
|
|
- JWT in an httpOnly, `SameSite=Lax` cookie (`Secure` auto-detected), bcrypt password hashing.
|
|
- Admin routes are **re-validated against the database on every request**, so a demoted or deleted
|
|
user loses access immediately instead of keeping their old role until the token expires.
|
|
- **Role-based authorization** — admin-only endpoints (users, site mode, settings, auth providers)
|
|
are gated by a `requireRole` check, so a lower-privilege editor can't reach them.
|
|
|
|
**Mobile bearer auth**
|
|
|
|
- Native clients use `/api/v1/auth/mobile/*`: a short-lived **access token** (bearer JWT, validated
|
|
by the same middleware as the cookie) plus a long-lived, **server-stored, revocable refresh
|
|
token** that is **rotated on every refresh** (a replayed refresh token is single-use). Refresh
|
|
tokens are stored **hashed** (never in the clear); logout revokes one or all. Mobile login reuses
|
|
the same bot-scoring + backoff defenses as web, with single-request TOTP.
|
|
|
|
**Single sign-on (OAuth2 / OIDC)**
|
|
|
|
- Pluggable providers — built-in **Google** and **Discord** (endpoints fixed in code; admins supply
|
|
only client id/secret) plus fully-configurable **custom OIDC/OAuth2** providers, managed from the
|
|
**Authentication** admin panel. Only `enabled` + fully-configured providers are shown to users.
|
|
- **Link-only** by policy: an SSO login succeeds *only* if the external identity is already linked to
|
|
an existing account (linked by the user from **Account**). External identities are **never
|
|
auto-provisioned** — no one gains access without an account you created.
|
|
- The redirect flow is CSRF-protected with a signed, httpOnly, short-lived transaction cookie plus
|
|
**PKCE**; OAuth client secrets are **encrypted at rest** (AES-256-GCM) and never returned to any
|
|
client. SSO logins go through the same `sessionService`, so login/activity logging, RBAC, and bot
|
|
protection are identical to a local login.
|
|
|
|
**Login hardening**
|
|
|
|
- **Optional per-user TOTP two-factor** (opt-in, self-service on `/admin/account`). When enabled,
|
|
the password step issues only a short-lived, non-session `stage:'totp'` challenge; a session
|
|
cookie is granted only after the second factor verifies.
|
|
- **Login throttling** — `express-slow-down` + a hard rate cap + a separate per-IP exponential
|
|
backoff, with generic error messages that don't reveal whether the username exists.
|
|
- **Honeypot** field on the login form; submissions that fill it are treated as bots.
|
|
- **Bot-scoring + automatic IP ban** — weighted scoring of CMS-scanner paths and junk 404s (with a
|
|
periodic sweep of stale entries) bans hostile scanners; failed logins and honeypot hits feed the
|
|
score. Admins get visibility into this on the **Bot Activity** panel: currently banned IPs and a
|
|
recent-events feed (in-memory, most-recent-first), plus a logged emergency **unban** for false
|
|
positives — read + unban only, not a scoring-config surface.
|
|
|
|
**Uploads & input**
|
|
|
|
- Uploaded file extensions are derived from the **validated mimetype**, not the client-supplied
|
|
filename (prevents a disguised-extension upload).
|
|
- `express-validator` on all writes; usernames are validated **and** uniqueness-checked on update.
|
|
|
|
**Platform**
|
|
|
|
- `helmet`, admin routes `noindex` + `robots.txt` disallow, `trust proxy` for correct client IPs
|
|
behind Pangolin (see `TRUST_PROXY`), first admin seeded from env (no hardcoded credentials),
|
|
`.env` git-ignored. Passwords and request bodies are never logged. Email sends through Gmail
|
|
OAuth2 configured in the admin (refresh token stored AES-GCM-encrypted, never in env); the
|
|
contact form falls back to a `mailto:` link when unconfigured.
|
|
|
|
---
|
|
|
|
## Logging
|
|
|
|
Every log line goes to **both the console and a log file**, timestamped and leveled
|
|
(`error` / `warn` / `info` / `debug`):
|
|
|
|
```
|
|
2026-06-26T18:55:01.123Z INFO [server] listening on http://0.0.0.0:3000 ...
|
|
2026-06-26T18:55:09.880Z INFO [http] 192.168.1.40 admin POST /api/v1/auth/login 200 12 ms - 48 bytes
|
|
2026-06-26T18:55:14.402Z WARN [auth] login failed {"username":"root","ip":"192.168.1.40"}
|
|
2026-06-26T18:55:20.110Z ERROR [error] GET /api/v1/public/wiki -> 500 ... {"stack":"..."}
|
|
```
|
|
|
|
Captured: startup config banner, schema/seed steps, **HTTP access logs** (real client IP via
|
|
`trust proxy`, the authenticated admin, method/URL/status/time/size), login success/failure,
|
|
rate-limit hits, site-mode changes, all errors with stack traces, and graceful shutdown. Console
|
|
verbosity is `LOG_LEVEL`; the file keeps the fuller `FILE_LOG_LEVEL` record. In Docker the file is
|
|
bind-mounted to `./logs/app.log` and `docker compose logs -f app` shows the console stream.
|
|
|
|
---
|
|
|
|
## Deployment behind Pangolin
|
|
|
|
`docker compose up -d --build` exposes the `app` container on `0.0.0.0:3000` (no `127.0.0.1`
|
|
binding) so Pangolin can reach it. Point a Pangolin resource at `app:3000`. Because `COOKIE_SECURE`
|
|
defaults to `auto`, the admin login works both directly via the LAN IP over HTTP **and** through
|
|
Pangolin over HTTPS — no config change needed. MariaDB stays on the private Compose network
|
|
(no published port by default); data persists in the `dbdata` volume, uploads in `uploads`.
|