Files
docs/website/ARCHITECTURE.md
wtclaude 2b93529ef6 docs(website): record the uo-link client's config-decrypt contract and the dashboard's mixed tier
Two corrections found by a live smoke test of all 200 routes at every access
level (website PR: fix/uolink-client-throw-and-sitemode-gate).

ARCHITECTURE.md: the "uoLinkClient never throws" invariant was true of the HTTP
call but not of resolving the config, which decrypts the stored auth token and
throws when the ciphertext can't be authenticated (SECRET_ENC_KEY rotated, or a
DB dump restored under a different key). Spell out that this is now handled
inside the client, reported as { ok: false, error: 'uo-link config unreadable' }
with a distinct ERROR log, and that GET /admin/uo-link/config keeps working —
it is the screen an admin needs to re-enter the token and recover.

BACKEND_DESIGN.md: GET /dashboard is staff-wide while PUT /site-mode on the
same screen is adminOnly — the one place a single screen spans two tiers. Note
that the client must gate that control itself rather than relying on the route
gate that admitted the user to the page.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-28 00:23:22 -05:00

6.2 KiB

Website — Architecture

How the pieces of RunicGateway/website fit together. The React SPA and the native mobile app talk to one Express backend (router → controller → model → db), which persists to MariaDB and bridges to the live game world only through the uo-link sidecar. The ServUO shard itself is never internet-facing — it dials out to the sidecar over loopback, and only the sidecar is exposed.

This is the canonical copy of the diagram; the same diagram is embedded in the website's README.md. See BACKEND_DESIGN.md for the full API / schema / security contract, and docs/link/ for the wire protocol between the sidecar and the shard.

flowchart TB
    %% ---------- Clients ----------
    subgraph clients["Clients"]
        browser["Browser<br/>React + Vite SPA<br/>(public · wiki · admin)"]
        mobile["Native mobile app<br/>(bearer tokens)"]
    end

    idp["SSO providers<br/>Google · Discord · custom OIDC"]
    discord["Discord"]

    %% ---------- Website (one repo) ----------
    subgraph website["website/ &nbsp;— Node app (one repo)"]
        direction TB

        subgraph backend["server/ — Express backend"]
            direction TB
            mw["Middleware<br/>helmet · siteMode · noindex<br/>rateLimit · loginProtection · botScore · validate"]
            router["Router /api/v1<br/>auth (web · mobile · sso) · public · admin"]
            ctrl["Controllers"]
            auth["Session layer (auth/)<br/>sessionService · JWT/cookie · bearer · SSO+PKCE"]
            model["Models (.model + .db)<br/>raw parameterized SQL — no ORM"]
            sse["SSE fan-out<br/>public stream (allowlist) · admin stream (sensitive)"]

            subgraph shardutil["Shard integration (utils/)"]
                ingest["shardIngest.js<br/>WS ingest dispatcher"]
                restcli["uoLinkClient.js<br/>REST client (never throws)"]
            end

            secret["secretBox.js<br/>AES-256-GCM secrets at rest"]
        end

        bot["bot/<br/>Discord bot"]
    end

    db[("MariaDB<br/>users · posts · wiki · settings · activity<br/>mobileSessions · authProviders · userIdentities<br/>uoLinkConfig · shard_online/economy/houses/events")]

    %% ---------- Shard side ----------
    subgraph shardside["Game shard (never internet-facing)"]
        direction TB
        sidecar["uo-link sidecar<br/>(Rust) — the only bridge exposed"]
        servuo["ServUO shard<br/>(C# plugin)"]
    end

    %% ---------- Edges ----------
    browser <-->|"same-origin JSON + SSE (cookie)"| mw
    mobile -->|"REST (bearer access/refresh)"| mw
    browser -.->|"OAuth redirect + PKCE"| idp
    auth -.->|"token exchange"| idp

    mw --> router --> ctrl
    ctrl --> auth
    ctrl --> model
    ctrl --> restcli
    ctrl --> sse
    auth --> model
    model <--> db
    auth -. reads/writes secrets .-> secret
    restcli -. reads config/token .-> secret
    ingest --> model
    ingest --> sse
    sse -->|"live events"| browser
    bot -->|"messages"| discord
    bot <--> db

    restcli -->|"REST: /char /roster /economy /history · /link/confirm · /towncrier"| sidecar
    sidecar -->|"WebSocket live event feed (bearer + X-UOLink-Version)"| ingest
    servuo -->|"loopback TCP 127.0.0.1:7788<br/>newline-delimited JSON (shard dials out)"| sidecar

    %% ---------- Styling ----------
    classDef ext fill:#2d2233,stroke:#7a5c94,color:#e8dff0;
    classDef store fill:#1f2d2a,stroke:#4c8c7d,color:#dff0ea;
    classDef bridge fill:#2d2620,stroke:#94764c,color:#f0e6d8;
    class idp,discord ext;
    class db store;
    class sidecar,servuo bridge;

Notes on the diagram

  • One backend, layered. Every request flows middleware → router → controller → model → db. Web browsers authenticate with an httpOnly JWT cookie; the native app uses short-lived bearer access tokens plus rotated, hashed, revocable refresh tokens; SSO (Google/Discord/OIDC) is link-only and PKCE-guarded. All three surfaces resolve to the same session model via the session layer, and admin routes are re-validated against the DB on every request.
  • The shard is never reachable. The ServUO shard dials out over loopback TCP 127.0.0.1:7788 (newline-delimited JSON) to the uo-link sidecar; only the sidecar is exposed, and only the backend talks to it. Every backend→sidecar call carries Authorization: Bearer <token> and an X-UOLink-Version header (a protocol mismatch fails fast with 409). The REST client (uoLinkClient.js) never throws — every call returns { ok, data, status } — so the site degrades gracefully when the shard is down. That guarantee covers reading the config too: resolving the admin-managed config decrypts the stored auth token, which throws when the ciphertext can't be authenticated (SECRET_ENC_KEY rotated, or a DB dump restored under a different key). This is handled inside the client and reported as { ok: false, status: 0, error: 'uo-link config unreadable' } plus a distinct ERROR-level log, so a wrong key degrades the shard surface to "unavailable" instead of 500ing it — and GET /admin/uo-link/config keeps working, which is the screen an admin needs to re-enter the token and recover.
  • Two ways in from the sidecar. Live game events arrive over an outbound WebSocket and are routed by the shardIngest.js dispatcher (state-changing kinds update shard_* tables, notable kinds append to shard_events, high-frequency kinds only update state). Point-in-time reads and commands go over REST through uoLinkClient.js.
  • Sensitive events stay private. Ingested events fan out to browsers over two SSE channels — a public allowlist stream and an admin-only stream that additionally carries staff audit, cheat detection, and login-attempt events. The allowlist split is a security boundary; sensitive kinds can never leak onto the public channel.
  • Secrets at rest. OAuth client secrets, the uo-link token, and the Gmail refresh token are AES-256-GCM encrypted via secretBox.js (keyed by SECRET_ENC_KEY). The uo-link token is write-only in the API — never returned to any client.