Files
docs/link/v8.md
wtclaude bbd69a8e2e docs(link): clilocs come over the bridge now, and UOFiddler's first job is gone
Phase 2 of the Asset Bridge is built, so the documentation stops telling an
operator to install a GUI tool.

`v8.md` gains §9.1 and §9.2 — what the port cost, what it measured, and where the
base table comes from now. The measurement worth keeping: **67,496 rows in
290 ms**, which is exactly what UOFiddler's own `Ultima.dll` produced from this
same client through the converter this phase deletes. An independent
implementation agreeing to the row is the strongest check available that a format
decoder is correct, and it is not something a subtly-wrong one produces.

§17 records the four shapes the org lead settled before any of it was written.
Two departed from the recommendation: **the bridge always wins** (no source
setting — there is no version of that question an operator benefits from
answering) and **import is admin-triggered** (boot does not call the shard at
all).

`CLILOCS.md` is rewritten around that: where the table comes from, what arrives
and in how many pieces, the refusals — including the two the file pipeline had no
equivalent of (a client patched mid-import, and the base's exemption from the
vanished-source rule, which exists so an upgraded install is not asked to approve
a change the upgrade itself made).

`UOFIDDLER.md` loses Part 1 entirely rather than having it rewritten. What is
left is creature art, which phase 5 takes, after which the page goes away. `v3.md`
§8.6 keeps its reasoning with a note saying what superseded it, because the
argument for why the manual step existed is still the argument for why this was
worth building.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
2026-09-10 11:13:56 -05:00

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# Asset Bridge (Protocol 8) — client assets without UOFiddler
**Call it the Asset Bridge.** That is the name for this work everywhere — commits, PR titles,
branches (`feat/asset-bridge-p<n>`), and conversation. The protocol number is **8** and this file is
`docs/link/v8.md`.
**Status:** Design of record, **phase 0 complete**. Approved in principle 2026-09-09
(architecture, asset scope, built-in cliloc decoder, atlas cleanup); refined 2026-09-10 (one
direction not five, ServUO's own decoders, the UOP reader for player bodies, the libgdiplus
requirement). The phase 0 spike ran on 2026-09-10 and its findings are §4.5-§4.7 -- §4's decision
stands, and the response to a malformed record is now measured rather than proposed. **Nothing in
§17 is open.**
**Supersedes the manual half of:** [`../website/UOFIDDLER.md`](../website/UOFIDDLER.md),
[`../website/CLILOCS.md`](../website/CLILOCS.md) §Converting,
[`../website/SPAWN_ATLAS.md`](../website/SPAWN_ATLAS.md) §Artwork and §Configuring the tree.
Two features on this platform read data that only exists inside a UO client, and today both reach
the site by hand: the operator installs UOFiddler, converts `Cliloc.enu` on their own desktop,
exports sprites one at a time from a GUI, hand-writes a slug→filename JSON map, and copies the
result to the server. A third — the spawn atlas — avoids UOFiddler but pays a different price: the
**website** must be able to read the shard's ServUO tree directly, over a bind mount or a shared
volume.
This protocol deletes all three arrangements. The shard already has everything, and the bridge
already goes to the website.
---
## 1. The premise, which turns out to be free
**A ServUO shard cannot boot without a UO client installation.** It reads maps, statics, tiledata
and multis out of `.mul`/`.uop` files, and `Config/DataPath.cfg` is where an operator declares
where those live — *required* on Linux, auto-detected from the registry on Windows. At runtime the
resolved directories sit in `Server.Core.DataDirectories`, a public static the plugin can read on
any shard, with no new configuration and nothing for an operator to set up.
So the files the operator has been converting on their desktop are already on the shard host, in a
directory the shard already knows the path of, in a process the bridge already runs inside.
Everything below follows from that.
### 1.1 What was measured, not assumed
Against this machine's ServUO 57.4 tree (`C:\Users\colby\Desktop\ServUO`) and client
(`D:\Games\Electronic Arts\Ultima Online Classic`, 3.5 GB), loading **ServUO's own
`Ultima.dll`** — the assembly `overlay/Scripts/Scripts.csproj:39` already carries a
`<ProjectReference>` to:
| Call | Result |
|---|---|
| `Art.GetStatic(0…16383)` | 16,384 decoded, 0 errors |
| `Art.GetStatic(16384…65535)` | 32,766 decoded, 1 empty, 16,385 clean out-of-range errors |
| `Art.GetLand(0…16383)` | 16,384 decoded, 0 errors |
| `Animations.GetAnimation(0…2047, 0, 1)` | **1,144** bodies with a decodable first frame, 904 empty, 0 errors — of which **357 are wrong pictures**; see §4.8 |
| `Hues.GetHue(33)` | loads |
| `Bitmap.Save(…, Png)` | 852-byte PNG from one creature frame |
| `Gumps.GetGump(2)` | **hard crash**`AccessViolationException`, process exit `0xC0000005` |
| `new StringList("enu", "Cliloc.enu")` | throws — `Non-negative number required` |
Two of those rows are load-bearing and are dealt with in §4 and §9. The rest say the same thing:
**most of the extraction this protocol needs is already implemented, already compiled, and already
referenced by the plugin's own build.**
**Every "decoded" count in that table is an upper bound, not a measurement**, and phases 0 and 1
spent themselves establishing by how much. `Ultima` reports success for records that do not exist
(§4.5, §4.8), so the honest reading of the animation row is 787 bodies with art, 357 that return
the previously-decoded body's bitmap, and 904 that return nothing. The static and land rows are
overstated the same way. This is not a table to size anything from any more — §11 is.
Depth, for §11's sizing: body 400 (human male) has **35 actions × 5 directions = 1,050 frames**.
One body. §5.1 cuts that by exactly 5×.
---
## 2. Architecture: the shard extracts, the sidecar forwards, the website decides
```
UO client files (operator's own, on the shard host)
│ read by the plugin, off the Core thread
ServUO shard (servuo-plugins/) ← decodes; resolves body ids; hashes
│ loopback JSON, request/reply, one batch outstanding at a time
uo-link sidecar (link/) ← forwards bytes; decides nothing
│ REST, bearer-token auth, X-UOLink-Version: 8
website (module-uo/) ← stores, names, gates, serves
```
This is deliberately the *only* arrangement that keeps
[the bridge's standing rules](PLAN.md) intact:
- **The sidecar stays a dumb forwarder.** It moves opaque assets and decides nothing about them —
no audience, no projection, no capability advertisement. Putting the decoders in Rust would have
meant the sidecar deciding what an asset *is*, on top of re-deriving in Rust what is already
compiled next door in C#.
- **Access control stays on the website**, which has the auth machinery and the admin forms.
- **The shard is still never network-reachable.** Nothing here opens a port; the plugin answers
requests on the connection it already dialled out on.
### 2.1 Why not the sidecar, and why not the operator's desktop
A Rust extractor in the sidecar would need ports of: the Mythic cliloc decompressor, `FileIndex`
(including UOP), the ARGB1555 run-length frame decoder, `Body.def`/`Bodyconv.def` translation,
`Hues.mul`, and a PNG encoder — weeks of work to re-derive what §1.1 shows already runs. It also
cannot do §8: resolving a creature slug to a body id requires being inside ServUO.
Automating on the operator's desktop (shipping the converter with the installer) removes UOFiddler
but keeps a manual step and still cannot do §8. It was considered and rejected.
---
## 3. The transport, and the three traps in it
### 3.1 Assets go over the request/reply path, never the event path
`link/sidecar/src/app.rs:122` persists **every** non-`pong` event into the SQLite store *and*
broadcasts it to every WebSocket subscriber. An asset stream on that path would grow the sidecar's
store without bound and fan megabytes out to every connected client, forever.
`rpc.rs`'s `try_route` consumes a correlated reply and `continue`s **before** either of those
happens. So an asset batch is a reply, not an event. This is not a new mechanism — it is the one
`char.request`, `account.roster` and `vendor.snapshot` already use.
### 3.2 One batch outstanding, always
`BridgeLink.Emit()` enqueues onto a **bounded drop-oldest** queue (`Bridge.QueueCap`, default
10,000). It counts **lines, not bytes** — a design that is correct for live events and dangerous
for bulk transfer, because 10,000 queued 200 KB replies is 2 GB of shard memory.
The rule that makes this safe is flow control, not a bigger queue: **the website requests batch
*n+1* only after batch *n* has arrived.** Queue depth stays at approximately one. A dropped or
lost reply simply times out and the batch is re-requested, which is safe because reading a client
file is idempotent and has no world side effects.
**Phase 1 made that a rule the shard enforces rather than one the website is trusted to follow.**
The asset plane has a **single slot**: a request arriving while one is in flight is answered
`bridge.busy` — which the sidecar already maps to 425 — and runs nothing. The bound belongs on the
side where the memory actually is; a documented convention would have held right up until the
first website bug, and its failure mode is the 2 GB above.
The alternative considered was serialising in the sidecar, so a second caller waits instead of
being refused. It was rejected because a waiter spends the website's own 12 s timeout doing
nothing, and because it leaves the shard itself unguarded against anything that is not that one
sidecar.
What this costs, and it is deliberate: **a status poll shares the slot with a batch**, so polling
during a long import is answered 425 until the batch lands. That is honest — this plane really
does do one thing at a time — and it is why the one genuinely long operation on it, hashing 343 MB
of client files, is explicitly *not* a job on this worker (§6).
### 3.3 The size ceilings are already fixed, and one of them is missing
| Limit | Value | Where |
|---|---|---|
| Sidecar waits for a shard reply | **10 s** | `rpc.rs` `REPLY_TIMEOUT` |
| Website waits for the sidecar | **12 s** | `module-uo/server/utils/uoLinkClient.js` `TIMEOUT_MS` |
| Sidecar → shard line | 1 MiB | `BridgeLink.cs:283` |
| **Shard → sidecar line** | **1 MiB** | `shard.rs` `MAX_INBOUND_LINE_BYTES`**added in phase 1**; it was unbounded |
| **Batch budget** | **512 KiB encoded** | `Bridge.AssetBatchBytes`**added in phase 1** |
The first two bound a batch: it must decode, encode, serialise and cross the wire inside ten
seconds. The last is a gap this protocol must close — an unbounded `read_line` facing a component
that is now deliberately sending large lines is a memory-exhaustion shape we would be inventing
ourselves. **Protocol 8 adds an explicit inbound line cap to the sidecar**, set above the largest
legal batch and rejecting rather than buffering past it.
Batches are therefore sized by bytes, not by count, with the emitter cutting a batch short when it
would exceed the cap. Base64 costs 33%; the budget must be stated in encoded bytes.
**The two numbers, settled in phase 1: a 512 KiB batch budget under a 1 MiB line cap.** The cap is
symmetric with the one the shard has always applied to its own inbound lines, so both directions
of this link read the same. The factor of two between them is load-bearing rather than cautious: a
page always admits its **first** item even when that item alone exceeds the budget, because the
alternative is an oversized item being skipped for the budget on every page forever and its family
never making progress. The headroom is what makes that overshoot land on the wire instead of being
rejected by the cap.
An over-long line is **discarded and the connection kept**, which is what `BridgeLink.cs` has
always done in the other direction. Tearing the link down would take the live event feed with it
over a single malformed frame, and the reply that was lost simply times out and is re-requested —
safe, because reading a client file is idempotent.
### 3.4 One paging envelope, defined once
Five of the families in §14 page: clilocs (phase 2), the body catalogue (3), statics and land (5),
deep animation keys (6) and the ServUO tree files (7). Left to themselves that is five chances to
invent five slightly different shapes, and the website would have to learn each one — so phase 1
defines the envelope before the first family needs it, and `assets.sources` is its first user even
though it has nothing to page.
```
"files": [ … ], // the array, named by the family
"more": true, // ask again, with this cursor
"cursor": "s:4104", // opaque to everyone but the shard; absent when more is false
"cut": "budget" // budget | end | limit — WHY the page stopped
```
`cut` is the field that is easy to leave out and expensive not to have. "This page is short" has
three different meanings — the source ran out (`end`), the byte budget was spent (`budget`), or
the family stopped at a limit of its own (`limit`) — and **only the first means the import is
finished.** A website that had to infer completion from an item count would resume from the wrong
place the first time a page happened to land exactly on a boundary.
The cursor is deliberately **opaque and shard-defined**. The shard is the only side that knows how
its own walk is ordered, and a cursor the website could parse is a cursor the website would
eventually construct.
The budget is counted in **UTF-8 bytes**, not characters and not items. Characters would undercount
every non-ASCII byte in a cliloc row, and the ceiling this has to live inside — §3.3's line cap —
is measured in bytes.
---
## 4. The decoders are ServUO's own — decided, and the crash is narrower than it looked
**We call ServUO's vendored `Ultima` (decided 2026-09-10).** No decoders are reimplemented.
`overlay/Scripts/Scripts.csproj:39` already references the project, so the art half of this protocol
costs plumbing rather than pixel code, and only §9's cliloc decompressor is written from scratch.
The reason that is safe, rather than merely cheap, is a distinction §1.1 did not draw at first.
### 4.1 The crash lives on one code path, and nothing we call uses it
`Gumps.GetGump(2)` does not fail — it **corrupts the process**: `AccessViolationException`, exit
`0xC0000005`. That is a corrupted-state exception, uncatchable by an ordinary `try/catch` on .NET
Framework 4.8, so in-process on a live shard it is a crash with players on it. That much is
alarming, and on its own it looked like an argument against using this library at all.
It is not, because of how the three decoders construct their `FileIndex`:
| Decoder | UOP file | `hasExtra` | Probed |
|---|---|---|---|
| `Art` | `artLegacyMUL.uop` | **false** | 49,150 statics + 16,384 land tiles, **0 faults** |
| `Animations` | *none — legacy `anim*.mul` only* | — | 1,144 bodies, **0 faults** |
| `Gumps` | `gumpartLegacyMUL.uop` | **true** | **faults on the second id** |
`FileIndex.cs`'s own comment says the extra-field handling exists *for* `gumpartlegacy.uop` — it is
the one UOP layout carrying an extra field, and `hasExtra: true` is the branch written to cope with
it. **Gumps is the only caller that sets it.** So the fault is not a general fragility in this
library's `unsafe` code; it is a bug on a branch that exactly one decoder reaches, and that decoder
is already out of scope (§11).
The rule this turns into is a safety rule, not a preference: **nothing in this protocol calls
`Ultima.Gumps`.** Adding gump art later means fixing or replacing that path first, deliberately,
not discovering it in production.
### 4.2 What the decision accepts
Three costs come with it, all known and none of them blocking:
1. **Six of the twelve stock player-character bodies have no art on this path** — both human ghosts
and every gargoyle body (§5.2). `Animations` never reads `AnimationFrame*.uop`. **This one is
not merely accepted: §4.3 adds a decoder for it**, because it is the player character and the
scope says player models.
2. **`System.Drawing` is a hard dependency, in the decode and not just the encode.** `Frame`
writes ARGB1555 straight through a `LockBits` pointer, so a Linux shard needs **libgdiplus** to
read a sprite at all. That is a stated prerequisite — §4.4.
3. **We inherit whatever `Ultima` a given ServUO vendors**, which can change under a shard upgrade.
`EXTRACTOR_VERSION` (§7) is the mitigation: it already counts as drift, so a shard whose library
changed re-derives on the next import.
The residual risk that remains is a patched or custom client tripping an out-of-bounds read on a
path we *do* call. §16's phase 0 is where that gets exercised rather than assumed.
### 4.3 One decoder we do write: UOP animation, for the player bodies
The six missing bodies are the player character, and the scope is player models, so they get a
decoder rather than a caveat. It is deliberately the **narrowest possible** addition: a reader for
`AnimationFrame*.uop`, used *only* for bodies the legacy path cannot resolve. Everything the
vendored code can already decode keeps going through the vendored code.
This client ships `AnimationFrame1/2/3/4/6.uop` (107, 118, 253, 115 and 24 MB) plus
`AnimationSequence.uop`. ServUO's `FileIndex` already contains a UOP reader — but `Animations`
never constructs one, and the UOP animation *payload* is its own format rather than a repackaged
mul record, so wiring the existing `FileIndex` in is not sufficient. Two license-compatible
references exist to work from: ClassicUO's animation loader (GPL-3, and we are GPL-3-or-later) and
UOFiddler 4.22 (Beerware, already established in §9).
**The trap this must not fall into, and it is why the phase exists at all.** `Bodyconv.def` maps
gargoyle 666 to `anim5`, and `BodyConverter.Convert` faithfully returns fileType 5 — where the
client has nothing. Asking the *other* anim files for index 666 does not fail. It returns 175
decodable action/direction combinations of **a giant spider**, because something unrelated occupies
that index in `anim2.mul`; fileTypes 3 and 4 return misaligned colour fragments. Rendered and
confirmed.
So the extractor takes `BodyConverter.Convert`'s answer and, if that yields nothing, reports
nothing. **It must never sweep file types looking for a hit** — that does not find missing art, it
silently puts a spider on the gargoyle page, and no error is raised anywhere. A "0 rows" outcome is
correct behaviour; a plausible wrong picture is the failure this protocol most needs to avoid,
because nothing downstream can detect it.
### 4.4 Requirement: a Linux shard host needs libgdiplus
**Stated prerequisite, not a soft recommendation.** ServUO targets `net48`, so on Linux it runs under
Mono, and Mono's `System.Drawing` is a thin layer over **libgdiplus**. §4.2 put `System.Drawing` in
the decode path, so without that library a Linux shard cannot extract art at all — the cliloc table
(§9) and the atlas files (§10) are unaffected, since neither touches pixels.
**Windows shard hosts need nothing.** `System.Drawing` ships with .NET Framework. This is a
Linux-only prerequisite and most shards will never read this section.
| Host | Get it with |
|---|---|
| Debian / Ubuntu | `sudo apt-get install libgdiplus` — in Debian since bullseye (6.0.4) and bookworm/trixie (6.1), and in Ubuntu universe |
| Fedora / RHEL | `sudo dnf install libgdiplus` (EPEL or the Mono repository) |
| Docker | `RUN apt-get update && apt-get install -y libgdiplus` in the shard image |
| Alpine, or a distro with no package | Build from source — see the repository below. This is the awkward case and is worth avoiding by choosing a Debian-based image |
Upstream is <https://github.com/mono/libgdiplus>, with the Mono project's own page at
<https://www.mono-project.com/docs/gui/libgdiplus/>.
**One thing to know before depending on it: that repository was archived in March 2025 and is
read-only.** Distributions still package and patch it, so `apt-get install libgdiplus` is a normal,
supported thing to do today — but upstream is not maintained. It is the strongest long-term argument
for eventually moving extraction off `System.Drawing`, and phase 4's UOP reader (§4.3) is written
without it precisely so that door stays open. It does not change the decision now.
**How its absence must present.** Never a stack trace and never a 500. Missing libgdiplus is a
named, actionable outcome in the same family as the cliloc reader's `COMPRESSED`:
```
status: unavailable
code: NO_IMAGING
reason: This shard host cannot render images — Mono's System.Drawing needs libgdiplus.
Install it (apt-get install libgdiplus) and re-run the import. Cliloc and
atlas import are unaffected.
```
The installer's `doctor` checks for it and reports it alongside its other host checks, so an
operator learns about this while setting the shard up rather than from an empty bestiary weeks
later.
---
### 4.5 What phase 0 measured, and the rule it produced
Phase 0 ran §4's decoders from inside a live ServUO 57.4 against a client broken in 21 catalogued
ways ([`servuo-plugins/tools/scaffolding/README.md`](https://gitea.whitlocktech.com/RunicGateway/servuo-plugins/src/branch/main/tools/scaffolding/README.md)
carries the full results). §4's decision **stands** — nothing faulted on a path this protocol
calls, and §9's cliloc reader reproduced UOFiddler's 123,490-entry table byte for byte in 218 ms.
But the spike was looking for the wrong kind of failure, and found a worse one.
**A malformed record does not usually throw. It renders the previous asset.** `LoadStatic` and
`LoadLand` decode out of `m_StreamBuffer`, which is reused across calls, only ever grown, and
filled by a `stream.Read` whose return value is discarded. So a record that is short, absent or
out of bounds produces a real bitmap of whatever was decoded last — reported as success by every
count in the library and undetectable by anything downstream.
On the **stock, unmodified** client on this machine that is **22,102 ids**: 9,962 statics and
12,140 land tiles whose index entry reads `lookup 0, length 0`. `FileIndex.Seek` rejects
`lookup < 0` and `length < 0`, and zero is neither, so it treats an empty slot as a hit. A bulk
import that trusted the library would have written 22,102 duplicate images into the site under
ids that have no art. §1.1's "32,766 decoded" was counting these.
**This is specific to the UOP path** (see §4.6), because `artidx.mul` stores `-1` for an absent
record where an unmapped UOP slot is a zeroed struct.
So the rule, and it is the deliverable phase 1 inherits:
> **Validate before calling.** The extractor judges an index entry — and, for statics, the record
> header and row table behind it — *before* handing the id to `Ultima`. A record that fails is
> reported as absent, never decoded.
The checks, all of which phase 0 implemented and measured as `BridgeAssetValidator`:
| Check | The shape it stops |
|---|---|
| `lookup >= 0`, `length > 0` | the 22,102 empty slots above |
| `lookup + length <= <data file>.Length` | **`Seek` checks that a record *starts* inside the file and never that it *ends* inside it**; a short read then decodes the previous asset |
| the same bound against `verdata.mul` for a patched entry | `Verdata.Seek` is bounds-checked **nowhere at all** |
| land records are at least 2,024 bytes | `LoadLand` reads exactly that many whatever the length says |
| declared width and height within a ceiling | `LoadStatic` allocates `new Bitmap(width, height)` from two bytes in the file — phase 0 got a ~128 MB allocation out of an edit, and the same field can ask for 8 GB |
| walk the row table and every run, bounded | `LoadStatic`'s two guards bound the **write** into the bitmap and nothing bounds the **read** out of the record |
Measured against the patched client, this refused all eight record-level defects, seven of which
the library rendered without raising anything. Measured against the stock client it refused
**nothing** across 49,151 statics and 16,384 land tiles. That second number is the one that makes
the boundary defensible: a checker that refuses real art would be worse than no checker.
Two more ways an id with no art yields a picture, both of which the extractor must handle itself:
`Art.GetStatic(id, false)` **throws** `IndexOutOfRangeException` above the index's own ceiling
(16,385 ids in a full sweep), and `Art.GetStatic(id)` with the default `checkmaxid: true` is worse
— `GetLegalItemID` maps an out-of-range id to **0** and returns **item 0's picture**. Take the
ceiling from the index that was opened, and pass `checkmaxid: false` so an overrun is loud.
**The animation path has none of this yet**, and phase 0 proved it needs it: the patched client's
verdata entry for body 34 points past `verdata.mul`'s end and the wolf still "decoded", counted
among the 1,144 successes while rendering something else. `GetAnimation` additionally allocates
`new int[frameCount]` straight from a file-supplied int. Extending the validator to animations is
phase 1 work, not a phase 9 tidy-up.
### 4.6 The UOP wins outright, and `art.mul` is never opened
`FileIndex`'s UOP constructor ends with a bare `MulPath = uopPath`. **When `artLegacyMUL.uop` is
present it wins, and `art.mul` / `artidx.mul` are not opened at all.** Every current client ships
the UOP, so this is the normal case and not an edge one.
It matters twice.
**For us:** an index entry's `lookup` is an offset into whichever file `FileIndex` resolved, so any
bound taken against `art.mul` while the index holds UOP offsets is not approximate — it is
meaningless. Phase 0's first run refused **34,299 perfectly good statics** for "declaring
10533x2085" on exactly that mistake, and every one of those refusals read like a real finding. The
extractor must resolve the data file with `FileIndex`'s own precedence, not by name.
**For operators:** a shard that adds custom art to `art.mul` while the UOP is still in place gets
nothing, silently. Worth a line in the admin surface's diagnostics (§14) rather than leaving an
operator to discover it as "my art did not import".
### 4.7 The gump crash, reproduced where it counts
§4.1 argued from source that the access violation lives on the `hasExtra: true` branch only `Gumps`
reaches. Phase 0 called `Ultima.Gumps.GetGump(2)` **once, from inside a running shard**: the ServUO
process disappeared. No exception line, no `catch` reached, no shutdown, nothing in the console —
the probe's checkpoint file, written before the call, was the entire record of what happened.
`AccessViolationException` is a corrupted-state exception that .NET Framework 4.8 does not deliver
to ordinary handlers, so on a live shard this is a crash with players on it and **there is no
in-process defence**. §4.1's "nothing in this protocol calls `Ultima.Gumps`" is therefore an earned
safety rule rather than a scoping preference, and adding gump art later means fixing that path
first, deliberately.
---
### 4.8 What phase 1 measured: the animation path has the same defect, and it is worse
§4.5 ended by saying the animation path had no validator and that extending it was phase 1's work
rather than a phase 9 tidy-up. Phase 1 built it, ran it, and the reason that sentence was right is
larger than the verdata entry that prompted it.
**357 of the 1,144 "decodable" bodies are wrong pictures, on the stock client.** Their index entry
reads `length 0` — no record at all — and `GetAnimation` returns a real bitmap anyway, for the same
reason `LoadStatic` does: `m_StreamBuffer` is reused, only ever grown, and filled by a
`stream.Read` whose return value is discarded.
Measured directly, because a count could not tell:
| Decode body 320 (`lookup 22638982, length 0`) straight after… | What comes back |
|---|---|
| body 12, the dragon | the dragon's bitmap, 176×167, identical hash |
| body 34, the wolf | the wolf's dimensions, 35×34 |
| body 400, the human male | the human's bitmap, 27×63, identical hash |
That is not a near miss or a misaligned fragment. Body 320 has no art, and it renders **whichever
creature was decoded before it** — which means the picture a bestiary page got would depend on the
order the importer happened to walk the catalogue in.
So the working set is **787 bodies, not 1,144**:
| | Bodies 02047, direction 1, first frame |
|---|---|
| Real art | **787** |
| Wrong pictures (empty record, library returned a bitmap) | **357** |
| Absent, and the library agreed | 903 |
| `bodyconv` resolves nowhere, nothing swept (§4.3) | 1 |
| Refused by the record walk | **0** |
| Threw | 0 |
**That last-but-one row is the number that matters as much as the first.** The record-level
animation checks — palette, frame count, frame table, and every run header walked against both the
record's own length and the bitmap it locks — refused **nothing** across every real body on a stock
client. §4.5's rule holds: a checker that refuses real art is worse than no checker, and this one
does not.
#### The player bodies: four of twelve, not six
§5.2's table was built from the library's answer alone, and two of the six bodies it listed as
decoding do not have art:
| Body | Index entry | Library | Actually |
|---|---|---|---|
| Human male/female (400, 401) | real | 24×64, 24×63 | **art** |
| Elf male/female (605, 606) | real | 24×64, 24×63 | **art** |
| **Elf ghosts (607, 608)** | `lookup 27221378, length 0` | 24×63 | **the previous body's picture** |
| Human ghosts (402, 403) | `lookup -1` | nothing | honestly absent |
| Gargoyle (666, 667, 694, 695) | `lookup -1` | nothing | honestly absent |
Confirmed the same way: body 607 decoded after the dragon is the dragon, after the wolf is the
wolf, after the human male is the human male. Its 24×63 was the elf *female*'s dimensions, because
606 is what the catalogue walk decoded immediately before it.
Two consequences, both of which change work elsewhere in this document:
- **§4.3's UOP decoder covers eight player bodies, not six.** The elf ghosts join the human ghosts
and the four gargoyle bodies. Phase 4's scope grows by two ids and its argument does not change.
- **The `lookup -1` / `length 0` distinction is the whole difference between an honest absence and
a wrong picture**, and it is not visible from outside the index. `artidx.mul` and the legacy
`anim*.idx` write `-1` for a record that is not there; an empty UOP slot, and evidently a
deliberately blanked legacy entry, is a zeroed struct. `FileIndex.Seek` rejects the first and
accepts the second, and the second is 357 creatures and two playable ghosts.
#### Why this could not have been found any other way
Phase 0 ran this exact sweep and reported "1,144 decoded, 904 empty, 0 faults", and every one of
those numbers is true. The library raised nothing, returned bitmaps of plausible sizes, and agreed
with itself. Nothing downstream of the decode — not a count, not an exception, not a hash of the
output, not a look at one picture in isolation — distinguishes body 320's dragon from body 12's.
The only things that did were **validating the index entry before the call** and **decoding the
same id twice after different neighbours**.
That is the same method note §4.3 ended on, and this is its second confirmed catch. Any time a UO
file lookup is addressed by index, a success count is evidence of nothing.
---
## 5. Addressing: one key for every asset
Every asset the bridge can serve is named by a single string key, and the key is the cache key,
the hash key, the filename stem and the manifest row id:
```
static/3922 one item graphic
static/3922/h33 the same graphic, hue 33 applied
land/3 one land tile
body/34/a0 creature body 34, action 0, first frame
body/400/a0/f0..f9 human male, action 0, all ten frames
cliloc/enu the whole converted string table (not an image)
tree/Spawns/Trammel.xml a ServUO tree file (§10)
```
Three properties this shape buys:
- **Hue is part of the key, not a transform.** `itemId` and `hue` are already on the wire together
(`BridgeMarket.cs:582`, `BridgeProfile.cs:314`), so a marketplace listing already knows the exact
key for its own picture. Applying hues website-side would mean shipping `Hues.mul` semantics into
Node for no gain.
- **Depth is expressible without being mandatory.** `body/400/a0` and `body/400/a0/f0..f9` are the
same addressing scheme at two depths, which is what lets §11 bulk-import thumbnails and fetch full
animations on demand without a second protocol.
- **Nothing in the key is client-version-specific**, so a client patch changes an asset's *bytes*,
not its name — which is what makes §7's delta work.
### 5.1 There is no direction segment, because only one direction is wanted
Bodies are stored in **five** directions and the client mirrors three of them to reach eight. Only
one is needed here, so **direction is fixed by the extractor and is not part of the key**. Leaving
it in would advertise a choice nobody is going to vary and would five-fold every count in §11 for
nothing.
**Which one depends on whether the body is a player character:**
| Body | Direction | Why |
|---|---|---|
| A player character body | **0** — head-on, facing the viewer | A character is a portrait; it should look at you |
| Everything else | **1** — front three-quarter | The view that actually reads as a creature (see the caveat below) |
Which index is which was determined by **rendering all five** for a human, a wolf and a dragon
rather than from a table, because the answer is not obvious and the small-thumbnail version of the
same test suggested the exact opposite:
| Index | View |
|---|---|
| **0** | **Head-on, facing the viewer** — face, chest and front legs visible |
| 1 | Front three-quarter |
| 2 | Full side profile |
| 3 | Rear three-quarter |
| 4 | Directly away — back of the head, and a quadruped's tail toward the camera |
The caveat the render made obvious is what produced the split: **index 0 is the least legible view
for four-legged and long-bodied creatures.** A wolf seen head-on is a dark blob; the same wolf at
index 1 is unmistakably a wolf, which is also why UOFiddler's own thumbnail list picks that view. A
humanoid has no such problem — it reads fine head-on, and head-on is what a character portrait
wants.
Both indices stay **configuration values** (defaulting to 0 and 1), so changing the catalogue's mind
later is a setting and a re-import, not a protocol change.
### 5.2 "Player character body" is asked of the shard, never hardcoded
`Server.Race.AllRaces` gives every registered race, and each carries `MaleBody`, `FemaleBody`,
`MaleGhostBody` and `FemaleGhostBody`. The plugin enumerates those four ids per race and that set —
nothing else — takes index 0. On stock ServUO 57.4 that is twelve ids:
| Race | Male | Female | Male ghost | Female ghost |
|---|---|---|---|---|
| Human | 400 | 401 | 402 | 403 |
| Elf | 605 | 606 | 607 | 608 |
| Gargoyle | 666 | 667 | **695** | **694** |
This is the §8 argument again in miniature: only code inside ServUO can answer it, and asking is
the only thing that works on a shard with a custom race. Two details make the case that a
hardcoded list would have been wrong — `RaceDefinitions.cs` passes the gargoyle's ghost bodies in
the **opposite order** to the other two races (695 male, 694 female), and a shard that calls
`RegisterRace` adds ids no table of ours would contain.
**Two thirds of that set has no art in ServUO's vendored library.** Measured — and re-measured in
phase 1, which moved two rows across (§4.8):
| Has art | Does not |
|---|---|
| Human male/female (400, 401) | **Human ghosts (402, 403)** — `lookup -1` |
| Elf male/female (605, 606) | **Elf ghosts (607, 608)** — `length 0`, and the library returns the previously-decoded body's bitmap |
| | **Every gargoyle body (666, 667, 694, 695)** — `lookup -1` |
**Four of twelve, not six.** The elf ghosts were counted as decoding for as long as the library's
own answer was the measurement: their index entry has no record, and what came back was whatever
the catalogue walk had decoded the moment before — the elf female, at her exact dimensions. All
eight are UOP-only and **§4.3 adds a decoder for them** — verified genuinely absent from the legacy
files rather than merely mis-addressed, by rendering what the other anim files hold at those
indices and finding spiders.
Until that phase lands, and on any client that lacks them entirely, the catalogue must **not** treat
a missing player body as an error. It is the expected answer for two thirds of the set, and a
status screen that flags eight failures on every import teaches an operator to ignore it.
`shard_spawn_creatures.art` staying NULL remains a first-class state everywhere it is consumed,
which it already is.
---
## 6. The manifest, and what the two buttons actually do
Two stages, which is where **Import** and **Update** come from.
**Stage 1 — the source gate.** The shard reports a manifest of the client files themselves:
size, mtime and content hash of `Cliloc.enu`, `anim*.idx`/`anim*.mul`, `art.mul`/`artidx.mul`,
`Body.def`, `Bodyconv.def`, `Hues.mul`. Unchanged since the last import, and nothing else happens.
This is the same hash gate the spawn atlas and the cliloc table already use, and for the same
reason: the normal case is a restart that changed nothing, and it must cost nothing.
`anim.mul` is 195 MB and `art.mul` is 148 MB, so the gate is **(size, mtime) first, content hash
only when those differ** — a full hash of 343 MB on every status poll would make the admin panel
feel broken.
**Phase 1 found that the rule is not sufficient on its own, because of §3.3's other ceiling.** The
first time those hashes are needed there is nothing cached to compare against, so "hash only when
(size, mtime) differ" still means hashing 343 MB — inside a 10 s reply timeout it will not fit,
and the call would 504 rather than answer. So the shard's hashes are computed **off the request
path entirely**:
- `assets.sources` always answers immediately, with `size` and `mtime` for every file and
`sha256: null` for any file whose hash is not cached against exactly that (size, mtime).
- A file with a missing hash starts a background pass on its **own** thread — deliberately not a
job on §3.2's single-slot worker, which would answer every status poll `bridge.busy` for the
minutes the pass takes, at exactly the moment an operator is watching the panel.
- The reply carries `hashing` and `complete`, so the website knows to poll again rather than to
treat a null hash as a changed file.
The gate is unchanged; what changed is that "the normal case must cost nothing" now also means
"and the abnormal case must not time out".
**Stage 2 — the asset manifest.** For the working set (§11), the shard streams
`[{ key, sha256, bytes }]` — no pixels. The website diffs that against what it holds and requests
**only the keys whose hash changed**.
- **Update** = stage 1, then stage 2, then fetch the diff.
- **Import** = the same path with the diff skipped and every key fetched.
- **A key that has vanished** from the manifest is staged for review, never applied silently —
the same rule, and the same reasoning, as a vanished cliloc source or a disappearing atlas
facet. An unmounted volume and a deliberate client downgrade look identical from here.
Clilocs are the exception and stay a **whole-table replace** whenever the file hash changes:
the measured cost is 663 ms for 67,496 rows, so per-entry deltas would be complexity bought for
nothing.
---
## 7. The parser version applies here too
`spawnAtlasSource.js` carries `PARSER_VERSION` (currently 5) and the cliloc source carries its own,
both counted as drift so that a corrected parse reaches an install whose files never change. The
asset pipeline inherits the rule and needs it more, not less: a fixed hue application or a
corrected frame offset changes the bytes we derive from files that are byte-identical.
**`EXTRACTOR_VERSION` lives in the plugin**, because the plugin is what derives the bytes, and it
is folded into stage 1's gate. Bumping it makes every asset drift, which is correct.
---
## 8. Body ids: the part only the shard can do
The atlas knows creatures by **slug**, derived from type names in `Spawns/*.xml`. The client knows
them by **body id**. Nothing in the ServUO tree declares the mapping as data — today an operator
bridges it by grepping `Scripts/Mobiles/Normal/<Name>.cs` for `Body =`, which appears variously as
a decimal, as hex (`0xD1`), as `Utility.RandomList(35, 36)`, and as an `m_IDs[]` table.
Inside ServUO the problem does not exist. `BridgeWorld.cs:350` already does exactly the required
thing for a different feature:
```csharp
var type = ScriptCompiler.FindTypeByName(name, true);
var creature = Activator.CreateInstance(type) as BaseCreature;
```
Construct, read `creature.Body.BodyID`, `Delete()`. Authoritative, no source parsing, and correct
for custom creatures a grep would never find.
**This pass must run on the Core thread** — it constructs and deletes mobiles, which is world
mutation — while the decode in §4 must run **off** it. That split is the one genuinely new
threading shape in this protocol, and it is why slug→body resolution is its own request kind with
its own (small) batch size rather than a step inside asset extraction.
Constructing arbitrary creature types has side effects: constructors pack items, set skills, start
timers. The mitigations are per-type `try`/`catch`, immediate `Delete()`, small batches, and the
fact that the whole pass is admin-triggered rather than something that runs at boot.
---
## 9. The cliloc decompressor is ours now
Every modern client ships `Cliloc.*` in the Mythic compressed container — this machine's
`Cliloc.enu` is 4,989,921 bytes beginning `E8 79 67 8E`, high byte `0x8E`. ServUO's bundled
`Ultima.StringList` implements only the plain layout and throws on it (§1.1), which is also why
the shard's own `VendorSearch.GetItemName` is already inert.
**UOFiddler is released under the Beerware licence**, so porting its decompressor into our
GPL-3.0-or-later tree is clean. It lands in the overlay as ordinary C# — the **only** decoder
Protocol 8 writes rather than calls (§4) — and from that point:
- No operator installs UOFiddler.
- No operator runs `dotnet build` on a converter.
- No operator copies a 5 MB file to a server.
- `website/server/tools/cliloc-export/` is retired, and `UOFIDDLER.md` is deleted rather than
rewritten.
### 9.1 What phase 2 built, and what the port cost
**Built 2026-09-10.** `BridgeCliloc.cs` in the overlay, `GET /cliloc` in the sidecar, and a paging
walk in module-uo that merges the shard's table under the `custom/` overlays.
The port is `MythicDecompress` + `MoveToFront` rewritten against plain arrays: the upstream is
`Span<T>` / `ArrayPool<T>` / `BinaryPrimitives` code and ServUO targets `net48`, which has none of
them without a package this tree does not vendor. The algorithm is unchanged, **including the parts
that read oddly** — the three-region count/cursor/end table and the symbol-table shifts are
upstream's, deliberately, because a tidier rewrite of somebody else's format decoder is a chance to
be subtly wrong in a way that produces plausible text.
Two bounds checks were added, and they are the only behavioural change: the upstream indexes its
payload without checking, which is safe for a file the client wrote and is not safe for a file this
shard was handed. A truncated container now reports `UNREADABLE` with the byte it wanted, instead of
throwing an `IndexOutOfRangeException` from inside a decoder.
**Measured on this machine's stock client:** 4,989,921 bytes read, decompressed and parsed in
**290 ms**, yielding **67,496** non-blank rows in id order, ~5.4 MB on the wire, ~11 pages.
That 67,496 is the acceptance test, and it is worth saying why it is a strong one: it is the number
[`../website/CLILOCS.md`](../website/CLILOCS.md) already recorded for this same client, measured
through **UOFiddler's own `Ultima.dll`** by the converter this phase deletes. An independent
implementation agreeing to the row is not something a subtly-wrong decoder produces. Checked
alongside it: zero U+FFFD, so the UTF-8 survived; 696 rows with non-ASCII text, spot-checked as
correct curly quotes; the longest row is a 12,149-character EULA, which is also why the record
length is read **unsigned** (a signed read turns anything over 32 KB negative).
**The shard drops blanks before they reach the wire.** ~56,000 of the 123,490 entries are empty
strings the client reserves, the website discards them at import anyway, and sending them would
double the transfer for data thrown away on arrival.
**Language is a parameter (`enu` by default) but not a free one.** `Ultima.Files` resolves only the
names in its own table, which for clilocs is `enu`, `deu`, `custom1` and `custom2`; anything else is
refused `NOT_FOUND` rather than answered with an empty table. `custom1`/`custom2` are the
client-side custom cliloc files a shard ships to its players — readable here, and deliberately not
wired into the website's import, because `custom/` on the site is the supported answer for
shard-added ids.
**`assets.error` gained a `code`.** Phase 1 chose between 403 and 400 by looking for the word
"disabled" in the operator-facing sentence, which makes prose load-bearing; the codes are
`DISABLED` (403), `NOT_FOUND` (404), `UNREADABLE` (422), `UNAVAILABLE` (503) and `BAD_REQUEST`
(400). The substring check survives as a fallback, because an overlay and a sidecar are deployed
separately and a phase-1 shard must keep its 403.
### 9.2 Where the base comes from now, and when it is read
**The shard wins whenever uo-link is configured and enabled.** No mode setting: there is no version
of that question an operator benefits from answering. A file on disk remains the source only where
there is no shard link, plus a one-off explicit path — the deprecated pipeline, kept for installs
with no bridge and for development.
**Boot no longer imports on the bridge.** The file path could hash 5 MB locally and skip in 14 ms; a
shard round trip in the boot sequence would be spent answering "no" on every restart but the one
after a client patch — and patching a client is an operator action, so importing became one:
Admin → Shard → Import. Whatever table is loaded keeps serving until then.
Three things about the walk are worth recording because each is a way a shard can hand back a table
that *looks* complete:
- **Only `cut: "end"` finishes it** (§3.4). A short page can equally be a spent budget.
- **The cursor must advance**, or the walk stops rather than spinning.
- **Every page echoes the source's size and mtime.** A client patched mid-import is refused
outright (`SOURCE_CHANGED`) rather than stitched together — half of what arrived came from a file
that no longer exists and nothing later can tell which half.
**The base is exempt from the vanished-source rule**, and that is an upgrade detail rather than a
design preference: an install that used the file pipeline carries its base file's label in the
stored fingerprint, and on the bridge that label is *supposed* to disappear. Counting it as vanished
would make the first import after the upgrade demand approval for a change the upgrade itself made.
Overlays keep the rule in full.
**module-uo's protocol pin moved 7 → 8 in this phase**, which is the third declaration site §15
names and the one nothing enforces. Phase 1 moved the sidecar and the overlay together because the
installer refuses to pair a mismatched bundle; this one had to be moved by hand, in the phase that
first calls a protocol-8 route — the same trap that left the pin at 5 for two phases of the Event
System while every REST call was answered `409`.
**What survives untouched is the `custom/` overlay mechanism.** Shard-added items carry cliloc ids
no client table has, and ServUO has no server-side notion of a custom cliloc — that is a real gap
in the *game*, not an artefact of the manual pipeline, and `CLILOCS.md`'s reasoning for it stands.
The base table now arrives over the bridge; overlays still come from a directory the site reads.
Measured on the live shard: 16,434 cliloc ids referenced by the script tree, 37 absent from stock.
---
## 10. The atlas stops needing a shared filesystem
Today `SPAWN_ATLAS.md` requires the **website** to read the ServUO tree — "same host, a bind mount,
or a shared volume". That is the one place the platform's own rule (only the sidecar bridges the
shard) is broken, and it is broken by the component that faces the internet.
The same transport closes it. `spawnAtlasSource.js` already labels every file it reads with a
portable key:
| Label | Count (stock 57.4) |
|---|---|
| `Data/Regions.xml` | 1 |
| `Data/Locations/*.xml` | 6 |
| `Spawns/*.xml` | 13, ~10.5 MB |
| `Config/ChampionSpawns.xml` | 1 |
| `Data/Decoration/**` | tree |
So the shard serves `tree/<label>` → bytes over the same batched request/reply path, and
`spawnAtlasSource.js` gains a second backend behind its existing interface: **filesystem** (today,
kept for same-host installs and for development) or **sidecar** (new, and the default once
configured).
**The parsers do not move.** `spawnAtlasParse.js` is pure, fs-free and CI-covered without a ServUO
tree, and every quirk it handles — the two respawn delay units, `:OBJ=` splitting, facet-name
reconciliation, the XmlSpawner directive stripping — stays exactly where it is. The shard sends
bytes; the website still decides what they mean. That is the same division as §2, and it keeps the
sidecar a forwarder here too.
`SERVUO_PATH` and the `spawn_atlas_servuo_path` setting remain, and select the filesystem backend.
---
## 11. What is bulk and what is on demand
The scope approved is creature art, item art, player models "and everything", against a future
project. §1.1's measurements make the sizing question concrete:
| Kind | Addressable | Bulk? |
|---|---|---|
| Item statics | **~49,150** | No — on demand, cached, keyed by `itemId` (+ hue) |
| Land tiles | **16,384** | No — on demand |
| Creature/player bodies, first frame | **787** (§4.8 — *not* the 1,144 the library reports) | **Yes** — this is the catalogue |
| One body, every action, one direction | **210 frames** (body 400); 96210 measured across six bodies | No — on demand, per body |
| All bodies, every action, one direction | **~119,000 frames**, ~117 MB | No — but no longer unthinkable |
| The same at five directions | ~865,000 frames | Not built (§5.1) |
| Cliloc table | 123,490 entries → 67,496 rows | **Yes** — whole-table replace |
| ServUO tree files (§10) | ~21 files, ~10.6 MB | **Yes** |
**The working set is one thumbnail per body, plus the atlas's own creatures.** 787 sprites at
roughly a kilobyte each is under 1 MB — trivial to import, trivial to re-hash, and it is the set
that makes a bestiary, a marketplace listing and a character sheet render.
Phase 1 took that count down from 1,144, and the 357 it removed are the important part: those are
ids with **no art** that the library returns a picture for (§4.8). Importing them would have
written 357 duplicate creature portraits into the site, each one showing whichever body the walk
happened to decode before it. The count went down; what the catalogue is worth went up.
Everything deeper is the *same protocol at a deeper key* (§5), fetched on demand and cached. That
is what serves the future project without exporting 3.5 GB of someone else's copyrighted client
into a database: a viewer that wants body 400's full walk cycle asks for `body/400/a2/f0..f9` and
gets it, once, and it is cached from then on.
Because §5.1 dropped four of the five directions, a **complete** one-direction animation set for
every body is now ~119,000 frames rather than ~865,000 — around 117 MB (~173,000 before §4.8 cut
the body count to the ones that have art; both figures carry the same measured ~151-frame average
per body). That is still not the
default and still not something to import before anything asks for it, but it has moved from
"never" to "a thing an operator could reasonably choose", and phase 6 should leave room for a
bulk-fill-everything switch rather than assuming on-demand is the only mode.
**Hued variants are on demand, always.** `static/3922/h33` is generated when something on the wire
actually carries hue 33. The cross product of 49,150 statics and ~3,000 hues is not a set anyone
enumerates.
**Gump art is out of scope for Protocol 8, and that is now a safety rule rather than a priority
call** — §4.1. It is the only decoder that reaches the `hasExtra: true` branch, and that branch
corrupts the process on the second id. Adding gump art later means fixing that path first,
deliberately; it is additive under the same key scheme (`gump/<id>`), which is the point of §5.
---
## 12. Where it lands on the website
Images are written by module-uo into the upload directory. `ctx.uploads`
(`{ upload, UPLOAD_DIR, MIME_EXT }`) is **already** exposed to modules and
[`MODULE_API.md:626`](../website/MODULE_API.md) already names its consumer as "atlas art import",
so no `MODULE_API_VERSION` bump is needed to store them.
- `shard_spawn_creatures.art` stops being NULL-by-default and starts being filled by the import.
- A new asset table carries `key`, `sha256`, `bytes`, `width`, `height`, `imported_at` — the
manifest side of §6, and what makes an Update a diff rather than a re-download.
- **The operator-supplied `spawnAtlas.art.json` map stays supported** and continues to win over an
imported asset. An operator who has drawn their own creature portraits must not have them
overwritten by a sprite rip on the next Update.
Licensing is unchanged and the reasoning is unchanged: these are the operator's own client files,
extracted on their own host, for their own shard. Nothing is committed, nothing ships in a repo,
and nothing is redistributed. What changes is only that the extraction stopped requiring a GUI on a
desktop.
---
## 13. Visibility
New surfaces over shard data are admin-toggleable with an operator-set audience, and this is no
exception. Asset serving is gated like every other shard read: a `requireFeature` gate, an
audience, and 404-not-403 when the feature is off, so a disabled feature does not advertise itself.
The default is the least surprising one: assets are as public as the page that uses them. A
bestiary that is already anonymous does not become staff-only because its pictures arrived over a
new pipe.
---
## 14. Routes and commands added
**Loopback (shard ↔ sidecar), all request/reply:**
| Command | Reply | Purpose | Built |
|---|---|---|---|
| `assets.sources` | `assets.sources.ok` | Stage 1: client file manifest + `EXTRACTOR_VERSION` | **phase 1** |
| `assets.manifest` | `assets.manifest.ok` | Stage 2: `[{key, sha256, bytes}]`, paged | phase 3 |
| `assets.fetch` | `assets.fetch.ok` | Content for an explicit key list, paged | phase 3 |
| `assets.bodies` | `assets.bodies.ok` | Slug → body id (§8, Core thread) | phase 3 |
| `cliloc.table` | `cliloc.table.ok` | The decompressed table, paged (`?lang=`, `?cursor=`) | **phase 2** |
| `tree.manifest` / `tree.fetch` | `.ok` | §10, the ServUO tree files | phase 7 |
Every one of them is refused outright when `Bridge.AssetsEnabled` is off, and every one of them
requires a `reqId` — a request without one is refused rather than answered, because an uncorrelated
reply is by definition an event, and §3.1 is the reason none of this may ever be one.
**Sidecar REST** mirrors those one for one under `/assets/*`, `/cliloc`, `/tree/*`, carrying
`X-UOLink-Version: 8` and forwarding verbatim. `GET /assets/sources` exists as of phase 1 and
`GET /cliloc` as of phase 2; their responder maps `bridge.busy` to **425** (flow control, and the
ordinary answer mid-import rather than a rare one) and reads the refusal's `code` for the rest —
**403** disabled, **404** no such file, **422** a file the shard cannot decode, **503** a shard that
cannot do this now (§9.1).
**Website admin** (`Admin → Shard`, admin-only): status, **Import**, **Update**, approve/reject for
a vanished key, and the existing path settings. Every action to the admin activity log, as
`shard.assets.*`.
---
## 15. Cross-repo obligations
`PROTOCOL_VERSION` goes **7 → 8** in `link/sidecar/src/main.rs`, and in the **same PR**
`servuo-plugins/overlay.toml` — the installer refuses to pair a sidecar and an overlay that
disagree, so a split bump means the next bundle silently fails to compose.
| Repo | Work |
|---|---|
| `servuo-plugins/` | Extraction over ServUO's own `Ultima` (§4), the cliloc decompressor (§9), body resolution (§8), the request handlers, `overlay.toml` |
| `link/` | Six command families forwarded, the REST surface, **the inbound line cap (§3.3)**, `PROTOCOL_VERSION` |
| `module-uo/` | Client calls, asset store, the atlas source backend (§10), cliloc ingest, admin surface |
| `website/` | Almost none — `ctx.uploads` already suffices (§12). Phase 2 deleted `server/tools/cliloc-export/`, the converter this protocol retires |
| `docs/` | This file; rewrite `CLILOCS.md` §Converting and `SPAWN_ATLAS.md` §Artwork + §Configuring; **delete `UOFIDDLER.md`**; add the libgdiplus prerequisite to `SHARD_PREREQS.md` (§4.4) |
| `installer/` | A `doctor` check for libgdiplus on Linux hosts (§4.4). Bundle pairing already enforces §15 |
| `android-app/` | Consumes images by URL; no parity gate expected until a screen shows one |
| `integration-kit/` | A chapter note only — this is UO-specific and teaches nothing about the module contract |
---
## 16. Phases
| # | Scope | Repos |
|---|---|---|
| 0 | **DONE 2026-09-10.** Spike: the vendored decoders driven from inside a running ServUO, over a client broken 21 ways. §4 stands; the finding was 22,102 wrong pictures on a *stock* client, and the validator that answers them (§4.5-§4.7) | servuo-plugins |
| 1 | **DONE 2026-09-10.** The transport: `assets.sources`, the single-slot gate (§3.2), the paging envelope (§3.4), the sidecar line cap (§3.3), `EXTRACTOR_VERSION`, `NO_IMAGING`, protocol 7→8. Plus §4.5's validator promoted into the overlay and extended to animations — which found **357 wrong pictures in the body catalogue on a stock client** and cut it from 1,144 to 787 (§4.8) | servuo-plugins, link |
| 2 | **DONE 2026-09-10.** Clilocs end to end (§9.1, §9.2): the Mythic decompressor ported into the overlay, `cliloc.table` + `GET /cliloc`, the paging walk and the source switch on the website, module-uo's protocol pin 7→8. `cliloc-export/` deleted and `UOFIDDLER.md` §Part 1 with it. **67,496 rows, 290 ms, ~11 pages** — the same count UOFiddler's own DLL produced from this client | all |
| 3 | Body resolution (§8) + the **787**-body catalogue (§4.8); `shard_spawn_creatures.art` filled | servuo-plugins, module-uo |
| 4 | **The UOP animation decoder (§4.3)** — the **eight** player bodies the legacy path cannot reach (§4.8 moved the elf ghosts across), the never-sweep rule already enforced in code by phase 1's `ResolveAnimation` | servuo-plugins |
| 5 | Item statics and land on demand, hued keys, the cache | servuo-plugins, module-uo |
| 6 | Deep animation keys (`body/<id>/a<n>/f<n>`) for the future project, plus the bulk-fill switch | servuo-plugins, module-uo |
| 7 | The atlas over the sidecar (§10); shared-filesystem requirement retired | module-uo |
| 8 | Admin surface, Import/Update, approve/reject, activity log | module-uo |
| 9 | Docs pass across five repos; live walk on the real rig | docs |
Phase 0 exists because §4 chose to call code that can take the shard down if it is wrong, and the
honest way to hold that choice is to try to break it on purpose — in the real host process, against
a client that has been patched — *before* building eight phases on top of it. The probes behind
§1.1 were run from PowerShell against a stock client; neither of those is the environment this will
actually run in.
Phase 4 sits **after** the catalogue rather than inside it on purpose. The catalogue is useful with
783 of its 787 bodies, the UOP reader is the one piece of genuinely new format work in this
protocol, and putting it on the critical path would hold up every website-side phase behind it. Its
acceptance test is not "it decodes" — it is that a gargoyle looks like a gargoyle, checked by eye,
because §4.3's whole point is that this failure mode produces confident, wrong pictures.
---
## 17. Decisions
Every item here is settled. Each is recorded because it changes numbers or obligations elsewhere
in the document.
1. **§4: settled 2026-09-10 — call ServUO's vendored `Ultima`,** with one exception added the same
day: **§4.3's UOP animation decoder**, scoped to the player bodies the legacy path cannot reach
and to nothing else (phase 4). The crash is confined to the `hasExtra: true` branch that only
`Gumps` reaches, and nothing here calls `Gumps`. **Phase 0 confirmed both halves in the real
host process** — nothing faulted on a path we call, and one `GetGump(2)` killed the shard
outright (§4.7).
2. **§4.4: settled 2026-09-10 — libgdiplus is a stated requirement** on Linux shard hosts, with
all three answers taken rather than one: it goes in `SHARD_PREREQS.md`, the installer's `doctor`
checks it, and its absence degrades to a named `NO_IMAGING` status instead of an error. Windows
hosts are unaffected.
3. **§5.1/§5.2: direction — settled 2026-09-10.** Player character bodies use index 0, everything
else index 1, direction is not in the key, and the player-body set is enumerated from
`Race.AllRaces` rather than hardcoded. Recorded here because it changes every count in §11.
Phase 0 reproduced the twelve stock ids and the six that do not decode, exactly.
4. **§13: the default audience — settled 2026-09-10. An asset inherits the audience of the page
that uses it.** A bestiary that is already anonymous keeps anonymous pictures; a staff-only
screen's art is staff-only. The operator can still set the policy explicitly, and the
`requireFeature` gate with its 404-not-403 behaviour is unchanged. The alternative — one flat
audience for all asset serving — was rejected because it necessarily disagrees with some page
that uses it, in one direction or the other, and the disagreement is silent either way.
5. **§4.5: the response to a malformed record — settled 2026-09-10, and now measured. Validate
before calling.** The extractor judges an index entry, and for statics the record behind it,
before handing the id to `Ultima`; a record that fails is reported absent and never decoded.
Chosen ahead of phase 0 over two alternatives — extracting in a child process (much stronger
containment, a much larger change to §2 and phase 1) and reversing §4 to write our own decoders
(weeks, per §2.1). Phase 0 then found the shape that settles it: the dangerous failure is not a
crash a child process would contain, it is a **wrong picture** that no containment strategy
would have caught, on **22,102 ids of a stock client**. See §4.5 for the checks and the
false-refusal measurement that says the boundary is in the right place.
6. **§3.2/§3.3/§3.4: the transport's three numbers and one shape — settled 2026-09-10, phase 1.**
A **512 KiB** batch budget under a **1 MiB** inbound line cap, with the factor of two load-bearing
(a page always admits its first item, so it may overshoot by one). Flow control is enforced
**on the shard**, as a single slot answering `bridge.busy`, rather than serialised in the
sidecar or left to the website as a convention — the bound belongs where the memory is. And one
**paging envelope** (`more` / `cursor` / `cut`) is defined now, with `assets.sources` as its
first user, rather than left for whichever family pages first to invent.
7. **§9: the cliloc pipeline's four shapes — settled 2026-09-10, phase 2.** All four were put to
the org lead before any of it was written, and two of them departed from the recommendation:
- **The wire carries rows, not bytes.** `[{n, f, t}]` inside the paging envelope, rather than a
reconstituted plain-binary file in base64. The container decompresses into *records*; the
plain layout is a file shape that would have had to be synthesised on the shard and re-parsed
on the website, at a 33% base64 premium, to reach the same place.
- **The shard omits blank entries** — ~56,000 of 123,490 — because the website discards them at
import anyway. The transfer halves and nothing observable changes.
- **The bridge always wins; the file upload is deprecated** (org lead, departing from the
proposed `auto`/`bridge`/`file` setting). There is no version of "which source?" an operator
benefits from answering, so there is no setting to answer it with. A file remains the source
only where there is no shard link, plus a one-off explicit path.
- **Import is admin-triggered on the bridge** (org lead, departing from the proposed boot
refresh). Boot does not call the shard at all — see §9.2 for why that is the right trade and
what it costs.
8. **§4.8: the catalogue is 787 bodies, not 1,144 — measured 2026-09-10, phase 1.** Recorded here
because it changes §11's sizing, phase 3's scope and phase 4's, and because of *how* it was
found: the animation path has §4.5's shared-buffer defect too, and 357 ids with no art were
returning the previously-decoded body's bitmap. The elf ghosts moved from "decodes" to "no art"
in §5.2 for the same reason, taking phase 4's set from six player bodies to eight.