Phase 4 slice 4. BACKEND_DESIGN.md had never been de-UO'd: Phase 3 rewrote core's code and README, but §5.2's identifier check reads code, not prose, so nothing ever looked at the design document. It still described 27 shard_* tables, 20 UO route rows and the shard visibility ladder as core's, a phase after core stopped being able to serve any of them. Moved, text unchanged: BACKEND_DESIGN §3 six shard_* schema sections (226 lines) → modules/uo/SCHEMA.md BACKEND_DESIGN §4 13 public + 7 admin UO route rows → modules/uo/API.md BACKEND_DESIGN §6.5 the audience ladder (70 lines) → modules/uo/API.md §4 Core keeps the seam and gains the eight /admin/modules routes it had never documented. §6.5 becomes "Module-owned audience boundaries": core's security boundary ends at authentication, roles and the session, and a module that serves game data brings its own. Also fixed on the way: users.router.js was still listed as 15 routes (it is 9 — six went to the extension slot), and the push section still promised config/shardStreams.js "moves out with it" four slices after it left. The acceptance table now carries results. Criterion 2 was proved for real against module-uo v0.3.0 on an empty database, which turned up the uninstall ordering defect fixed in website#146. AI disclosure: this contribution was AI-assisted (Claude Code). Co-Authored-By: Claude <noreply@anthropic.com>
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module-uo — the Ultima Online module
Everything specific to Ultima Online that the website serves. Code:
RunicGateway/Module-uo. Module id uo,
installed at modules/uo/ on the website's modules volume.
This page is orientation: what the module is, what it serves, what it owns, and what an operator
has to know. It is not a second copy of the contract — ../../website/MODULE_API.md
is normative for anything about how a module and core fit together, and the module's own repo is
authoritative for its file layout. Where this page and either of those disagree, they win.
Module documentation aggregates here rather than in module repos
(MODULE_SYSTEM.md §2.10), so the feature docs that describe what
these routes mean are the ones that already existed and did not move:
| Doc | What it covers |
|---|---|
API.md |
This module's 72 URLs and the audience ladder that gates them — moved out of core's BACKEND_DESIGN.md §4/§6.5 |
SCHEMA.md |
The 27 tables it owns and why they are shaped that way — moved out of core's BACKEND_DESIGN.md §3 |
SHARD_VISIBILITY.md |
Who sees which shard data — the admin-configurable audience framework |
SPAWN_ATLAS.md |
The bestiary / spawn atlas, parsed from the shard's own ServUO tree |
MARKETPLACE.md |
The player-vendor index |
CLILOCS.md |
UO's id → name table |
UOFIDDLER.md |
Operator runbook for extracting the cliloc table and creature art |
../../link/PLAN.md, ../../link/INTEGRATION.md |
The wire protocol this module speaks to the sidecar |
What it serves
72 URLs, frozen in the module's own
routes.manifest.json
and documented in its
swagger-fragment.json,
which core merges into /api/docs.json while the module is running. Route counts, gates and the
notes that used to sit in core's contract are in API.md.
| Mount | Tier | What |
|---|---|---|
/api/v1/public/shard |
public | Status, activity feed, economy, presence, houses/IDOC, champs, guilds, governors, points boards, the player-vendor market, the ruleset, and the SSE event stream |
/api/v1/public/atlas |
public | The bestiary: creatures, regions, landmarks, champion altars, and what is loaded |
/api/v1/admin/shard |
admin | Shard ops (kick/ban/broadcast/pages), the visibility config, atlas and cliloc imports, market admin, account links |
/api/v1/admin/uo-link |
admin | The sidecar connection config, live status, and the town crier |
/api/v1/player/shard |
player | A player's own linked accounts: rosters, character sheets, vendors, sales |
/api/v1/admin/users/:id/shard/* |
admin | Six routes filling core's admin.users.detail extension slot — a module's routes hanging off a core resource, since core owns the user |
Every URL is byte-identical to the one core served before the extraction. That is the whole point of
moving the code and not the paths: the shipped Android app calls
POST /api/v1/admin/shard/kick, the Discord bot reads /api/v1/public/shard/*, and neither knows a
module answers now.
In the SPA: twelve public pages under /uo/*, the admin views under /admin/uo/*, the player
views under /player/uo/*, three extension-slot fills, and the nav rows for all of them, interleaved
into core's nav so an operator can reorder, relabel or hide them like any other row.
What it owns
- 27 database tables — 26
shard_*plusuo_link_config, documented one by one inSCHEMA.md. Created by an idempotentschema.sqlfragment core replays on every boot, after its own schema. Theshard_/uo_link_prefixes are grandfathered (MODULE_API.md§6.5): the rule for a new module is<id>_, and these predate it. - Seven push notification streams and the announce leg
towncrier, likewise grandfathered — they are stored innotification_subsandannounce_job_legs.legand read by the shipped Android app, so renaming them would be a data migration plus a client break. - Two settings rows:
game_account_signupand the shard's protocol pin. - The public-safety filter. Which shard event kinds may reach the public SSE stream is decided here, not in core — the kinds, the streams and the filter are one file that moves together.
For an operator
Installing — three ways in, and none of them is a build. A release publishes
module-uo-<version>.tar.gz, an install manifest module-uo-<version>.json carrying its sha256,
and a SHA256SUMS. You never build anything: the client chunk is prebuilt and the one runtime
dependency ships inside the tarball.
| How | Where it fits | |
|---|---|---|
| Admin panel | Admin → Modules, paste the URL of the release's module-uo-<version>.json, then press Restart when it asks |
The click path — no shell on the box. Core downloads the artifact the manifest names, verifies the declared sha256, inspects the whole archive before writing anything, and unpacks it as modules/uo/ |
MODULES |
Declare it in the environment and the container resolves it at every start:MODULES=uo@0.3.0=https://…/module-uo-0.3.0.json |
The compose-managed host. The running set is a line in a file you version-control. Already at that version ⇒ no network at all, so a restart with the internet down comes up unchanged |
| By hand | tar -xf module-uo-0.3.0.tar.gz -C ./modules && mv modules/module-uo-0.3.0 modules/uo, then restart |
Development, and any host where the other two do not fit. The bundle's top-level directory is named after the release, not after the module id — rename it to uo |
The install source must be an https host on the allowlist (seeded from MODULE_SOURCE_HOSTS,
editable in the panel from then on). The sha256 in the manifest is the trust anchor; the allowlist
is what stops a pasted URL from being an SSRF primitive as well.
Uninstalling, and the one destructive choice. Uninstall removes the module's directory and
leaves its row disabled — your data is kept, and reinstalling picks it up exactly where it was.
Deleting the data is a separate, opt-in tick box inside the uninstall dialog, and it has to be
there rather than after: purge.sql is a file inside the directory being deleted. There is also a
standalone Purge action on a module that is still installed but disabled. Purging drops all 27
tables; it does not touch the two settings rows (renaming or deleting
uo_link_protocol_3_migrated would re-arm a protocol migration against tables that no longer
exist), and what the module can re-derive from your ServUO tree — the atlas and the cliloc table — is
rebuilt at the next boot. Everything the shard and your players produced is gone.
Disabling is a kill switch, not a visibility flag. Disable runs the module's onShutdown
immediately: the uo-link WebSocket closes, the SSE streams end, and its routes, nav rows and client
chunk answer 404. Re-enabling flips the row and asks for a restart, because there is no onBoot
re-dispatch — the hooks have never been promised to be re-entrant.
Connecting it to a shard. The module needs the
uo-link sidecar running next to the ServUO
shard. Deploy that with the installer —
../../installer/INSTALL.md is the operator guide — and paste the four
values it prints into Admin → Shard. The token is encrypted at rest and write-only in the API.
Nothing requires the shard to exist. With no sidecar configured the site renders normally and shows the shard offline. That is the same bargain the module system makes one level up: a module that fails to load never takes the site down.
Environment variables — four, all optional, all read by the module and documented in its README:
UOLINK_BASE_URL, UOLINK_WS_URL, UOLINK_PROTOCOL, TOWNCRIER_DURATION_SEC. They live in the
Compose .env, because that is what reaches the container.
Compatibility
module.json declares a coreApi semver range, checked at boot against core's
MODULE_API_VERSION. A mismatch fails loudly — the module is marked startup_failed and the
site comes up without it. This is a separate number from PROTOCOL_VERSION, which versions the
shard wire and says nothing about a website module.
The module's CI clones core at a pinned ref (MODULE_API.md §5.3)
to generate its frozen manifest. Bumping that pin is a deliberate commit that says which core the
module was last proved against — not a tracking reference that turns core's unrelated changes into
red Xes here.