e34606dcccdca3e062fdd6c1108de15076b252fa
Booted ServUO + the real sidecar (protocol 2, plugin connected) and exercised every Protocol 2.0 endpoint end-to-end. PROTOCOL_2.md §15 records the results: - Part A: account.create 200 + link; duplicate 409; per-IP cap enforced at the shard's real AccountsPerIp=3 (4th from one IP -> 429); loopback IP -> 400 (fail-closed); unlink 200 then lookup 404. - Part B: /houses (28, full data), /governors (9 cities), /guilds ([]), /online (count 0, headless), /char titles block present. Not exercised (needs a live UO client): presence.online with players, region.enter, real-time guild.join, char.vitals. Also documents the Scripts.dll boot-recompile lock quirk (build offline with the server stopped). World save left untouched; test accounts did not persist. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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